Merge branch 'beta' into moveTelekinesis

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Mumble 2024-10-10 19:12:43 -07:00 committed by GitHub
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3 changed files with 34 additions and 23 deletions

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@ -2644,16 +2644,16 @@ export class ImprisonTag extends MoveRestrictionBattlerTag {
/**
* Battler Tag that applies the effects of Syrup Bomb to the target Pokemon.
* For three turns, starting from the turn of hit, at the end of each turn, the target Pokemon's speed will decrease by 1.
* The tag can also expire by taking the target Pokemon off the field.
* The tag can also expire by taking the target Pokemon off the field, or the Pokemon that originally used the move.
*/
export class SyrupBombTag extends BattlerTag {
constructor() {
super(BattlerTagType.SYRUP_BOMB, BattlerTagLapseType.TURN_END, 3, Moves.SYRUP_BOMB);
constructor(sourceId: number) {
super(BattlerTagType.SYRUP_BOMB, BattlerTagLapseType.TURN_END, 3, Moves.SYRUP_BOMB, sourceId);
}
/**
* Adds the Syrup Bomb battler tag to the target Pokemon.
* @param {Pokemon} pokemon the target Pokemon
* @param pokemon - The target {@linkcode Pokemon}
*/
override onAdd(pokemon: Pokemon) {
super.onAdd(pokemon);
@ -2662,15 +2662,16 @@ export class SyrupBombTag extends BattlerTag {
/**
* Applies the single-stage speed down to the target Pokemon and decrements the tag's turn count
* @param {Pokemon} pokemon the target Pokemon
* @param {BattlerTagLapseType} _lapseType
* @returns `true` if the turnCount is still greater than 0 | `false` if the turnCount is 0 or the target Pokemon has been removed from the field
* @param pokemon - The target {@linkcode Pokemon}
* @param _lapseType - N/A
* @returns `true` if the `turnCount` is still greater than `0`; `false` if the `turnCount` is `0` or the target or source Pokemon has been removed from the field
*/
override lapse(pokemon: Pokemon, _lapseType: BattlerTagLapseType): boolean {
if (!pokemon.isActive(true)) {
if (this.sourceId && !pokemon.scene.getPokemonById(this.sourceId)?.isActive(true)) {
return false;
}
pokemon.scene.queueMessage(i18next.t("battlerTags:syrupBombLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })); // Custom message in lieu of an animation in mainline
// Custom message in lieu of an animation in mainline
pokemon.scene.queueMessage(i18next.t("battlerTags:syrupBombLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
pokemon.scene.unshiftPhase(new StatStageChangePhase(
pokemon.scene, pokemon.getBattlerIndex(), true,
[ Stat.SPD ], -1, true, false, true
@ -2691,12 +2692,8 @@ export class TelekinesisTag extends BattlerTag {
/**
* Retrieves a {@linkcode BattlerTag} based on the provided tag type, turn count, source move, and source ID.
*
* @param {BattlerTagType} tagType the type of the {@linkcode BattlerTagType}.
* @param turnCount the turn count.
* @param {Moves} sourceMove the source {@linkcode Moves}.
* @param sourceId the source ID.
* @returns {BattlerTag} the corresponding {@linkcode BattlerTag} object.
* @param sourceId - The ID of the pokemon adding the tag
* @returns The corresponding {@linkcode BattlerTag} object.
*/
export function getBattlerTag(tagType: BattlerTagType, turnCount: number, sourceMove: Moves, sourceId: number): BattlerTag {
switch (tagType) {
@ -2865,7 +2862,7 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
case BattlerTagType.IMPRISON:
return new ImprisonTag(sourceId);
case BattlerTagType.SYRUP_BOMB:
return new SyrupBombTag();
return new SyrupBombTag(sourceId);
case BattlerTagType.TELEKINESIS:
return new TelekinesisTag(sourceMove);
case BattlerTagType.NONE:

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@ -50,7 +50,7 @@ export function getStatStageChangeDescriptionKey(stages: number, isIncrease: boo
return isIncrease ? "battle:statRose" : "battle:statFell";
} else if (stages === 2) {
return isIncrease ? "battle:statSharplyRose" : "battle:statHarshlyFell";
} else if (stages <= 6) {
} else if (stages > 2 && stages <= 6) {
return isIncrease ? "battle:statRoseDrastically" : "battle:statSeverelyFell";
}
return isIncrease ? "battle:statWontGoAnyHigher" : "battle:statWontGoAnyLower";

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@ -1,4 +1,3 @@
import { allMoves } from "#app/data/move";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
@ -7,7 +6,7 @@ import { Stat } from "#enums/stat";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { BattlerIndex } from "#app/battle";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - SYRUP BOMB", () => {
let phaserGame: Phaser.Game;
@ -26,20 +25,21 @@ describe("Moves - SYRUP BOMB", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.starterSpecies(Species.MAGIKARP)
.battleType("single")
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.BALL_FETCH)
.ability(Abilities.BALL_FETCH)
.startingLevel(30)
.enemyLevel(100)
.moveset([ Moves.SYRUP_BOMB, Moves.SPLASH ])
.enemyMoveset(Moves.SPLASH);
vi.spyOn(allMoves[Moves.SYRUP_BOMB], "accuracy", "get").mockReturnValue(100);
});
//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/syrup_bomb_(move)
it("decreases the target Pokemon's speed stat once per turn for 3 turns",
async () => {
await game.startBattle([ Species.MAGIKARP ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const targetPokemon = game.scene.getEnemyPokemon()!;
expect(targetPokemon.getStatStage(Stat.SPD)).toBe(0);
@ -66,7 +66,7 @@ describe("Moves - SYRUP BOMB", () => {
it("does not affect Pokemon with the ability Bulletproof",
async () => {
game.override.enemyAbility(Abilities.BULLETPROOF);
await game.startBattle([ Species.MAGIKARP ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const targetPokemon = game.scene.getEnemyPokemon()!;
@ -79,4 +79,18 @@ describe("Moves - SYRUP BOMB", () => {
expect(targetPokemon.getStatStage(Stat.SPD)).toBe(0);
}
);
it("stops lowering the target's speed if the user leaves the field", async () => {
await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC ]);
game.move.select(Moves.SYRUP_BOMB);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.move.forceHit();
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.SPD)).toBe(-1);
});
});