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Update and format test, i18n.ts and settings.ts
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@ -107,6 +107,10 @@ export const languages: LanguageType = {
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// "ca-ES": "Català",
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};
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export const languagesKeys = Object.keys(languages);
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export const languagesLabels = Object.values(languages);
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export async function initI18n(): Promise<void> {
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// Prevent reinitialization
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if (isInitialized) {
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@ -120,7 +124,7 @@ export async function initI18n(): Promise<void> {
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* Q: How do I add a new language?
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* A: To add a new language, create a new folder in the locales directory with the language code.
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* Each language folder should contain a file for each namespace (ex. menu.ts) with the translations.
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* Don't forgot declare new language in `languages` const with language code as key and language label as value.
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* Don't forget to declare new language in `languages` const with language code as key and language label as value.
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*
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* Q: How do I add a new namespace?
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* A: To add a new namespace, create a new file in each language folder with the translations.
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@ -137,8 +141,8 @@ export async function initI18n(): Promise<void> {
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await i18next.init({
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nonExplicitSupportedLngs: true,
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fallbackLng: "en",
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supportedLngs: Object.keys(languages).map((langKey)=>langKey.split("-")[0]).filter((lang, i, a) => {
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return (a.findIndex((t) => t === lang) === i);
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supportedLngs: languagesKeys.map((langKey) => langKey.split("-")[0]).filter((lang, i, a) => {
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return a.findIndex((t) => t === lang) === i;
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}),
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defaultNS: "menu",
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ns: Object.keys(enConfig),
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@ -8,7 +8,7 @@ import SettingsUiHandler from "#app/ui/settings/settings-ui-handler";
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import { EaseType } from "#enums/ease-type";
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import { MoneyFormat } from "#enums/money-format";
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import { PlayerGender } from "#enums/player-gender";
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import { getIsInitialized, initI18n, languages } from "#app/plugins/i18n.js";
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import { getIsInitialized, initI18n, languages, languagesKeys, languagesLabels } from "#app/plugins/i18n.js";
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import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
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function getTranslation(key: string): string {
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@ -80,9 +80,6 @@ export interface Setting {
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isHidden?: () => boolean
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}
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// default is English
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export const currentLanguage = languages[i18next.resolvedLanguage!] ?? "English";
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/**
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* Setting Keys for existing settings
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* to be used when trying to find or update Settings
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@ -306,8 +303,8 @@ export const Setting: Array<Setting> = [
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* Update to current language or return default value.
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*/
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{
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value: currentLanguage,
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label: currentLanguage
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value: languages[i18next.resolvedLanguage!] ?? "English",
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label: languages[i18next.resolvedLanguage!] ?? "English"
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},
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{
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value: "Change",
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@ -811,21 +808,19 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
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};
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scene.ui.setOverlayMode(Mode.OPTION_SELECT, {
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options: [
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...Object.values(languages)
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.map((lang, index) => {
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return {
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label: lang,
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handler: () => changeLocaleHandler(Object.keys(languages)[index]),
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};
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})
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.filter((lang) => {
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// Remove language active
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return currentLanguage !== lang.label;
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}),
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...languagesLabels.map((lang, index) => {
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return {
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label: lang,
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handler: () => changeLocaleHandler(languagesKeys[index]),
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};
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}).filter((lang) => {
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// Remove active language.
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return languages[i18next.resolvedLanguage!] !== lang.label;
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}),
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{
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label: i18next.t("settings:back"),
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handler: () => cancelHandler(),
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},
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handler: () => cancelHandler()
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}
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],
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maxOptions: 7,
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});
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@ -1,10 +1,10 @@
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import { setSetting, SettingKeys } from "#app/system/settings/settings.js";
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import i18next from "i18next";
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import { expect, describe, it, beforeAll, afterEach, vi } from "vitest";
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import { expect, describe, it, beforeAll, afterEach, vi, beforeEach } from "vitest";
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import GameManager from "../utils/gameManager";
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import OptionSelectUiHandler from "#app/ui/settings/option-select-ui-handler.js";
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import { Mode } from "#app/ui/ui.js";
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import { languages } from "#app/plugins/i18n.js";
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import { languages, languagesKeys, languagesLabels } from "#app/plugins/i18n.js";
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class TestingOptionSelectUiHandler extends OptionSelectUiHandler {
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public get getOptions() {
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@ -15,6 +15,7 @@ class TestingOptionSelectUiHandler extends OptionSelectUiHandler {
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describe("Check Languages", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let optionSelectUiHandler: TestingOptionSelectUiHandler;
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beforeAll(async () => {
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phaserGame = new Phaser.Game({
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@ -23,21 +24,22 @@ describe("Check Languages", () => {
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game = new GameManager(phaserGame);
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expect(languages).not.toBe(undefined);
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await game.runToTitle();
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vi.spyOn(game.scene.ui, "hideTooltip").mockReturnValueOnce();
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game.scene.ui.handlers[Mode.OPTION_SELECT] = new TestingOptionSelectUiHandler(game.scene);
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game.scene.ui.handlers[Mode.OPTION_SELECT].setup();
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});
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beforeEach(() => {
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game.setMode(Mode.SETTINGS_DISPLAY);
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setSetting(game.scene, SettingKeys.Language, 1);
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optionSelectUiHandler = game.scene.ui.getHandler();
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});
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afterEach(async () => {
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game.phaseInterceptor.restoreOg();
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});
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it("correct structure: { label: string, handler: function}", () => {
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vi.spyOn(game.scene.ui, "hideTooltip").mockReturnValueOnce();
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game.scene.ui.handlers[Mode.OPTION_SELECT] = new TestingOptionSelectUiHandler(game.scene);
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game.scene.ui.handlers[Mode.OPTION_SELECT].setup();
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game.setMode(Mode.SETTINGS_DISPLAY);
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setSetting(game.scene, SettingKeys.Language, 1);
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const optionSelectUiHandler = game.scene.ui.getHandler() as TestingOptionSelectUiHandler;
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it("Correct structure is expected: { label: string, handler: function }", () => {
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expect(
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optionSelectUiHandler.getOptions?.every((option) => {
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return (
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@ -48,12 +50,16 @@ describe("Check Languages", () => {
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).toBe(true);
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});
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[...Object.values(languages)].map(async (lang, index, array) => {
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[...languagesLabels].map(async (lang, index, array) => {
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return it(`Check ${lang}`, async () => {
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expect(i18next.resolvedLanguage).toBe(Object.keys(languages)[index]);
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i18next.changeLanguage(
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Object.keys(languages)[(index + 1) % array.length]
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);
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// Active language should be the current one.
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expect(i18next.resolvedLanguage).toBe(languagesKeys[index]);
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// Active language should not be among the options.
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expect(optionSelectUiHandler.getOptions?.some(({ label }) => label === lang)).toBe(false);
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// Change to following language.
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i18next.changeLanguage(languagesKeys[(index + 1) % array.length]);
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});
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});
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});
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