Merge branch 'pagefaultgames:main' into flingImplementation

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AyushBarik 2024-06-27 13:28:40 +05:30 committed by GitHub
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38 changed files with 11348 additions and 9453 deletions

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@ -9,7 +9,7 @@ import { Weather, WeatherType } from "./weather";
import { BattlerTag, GroundedTag } from "./battler-tags";
import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
import { Gender } from "./gender";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr } from "./move";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, ChargeAttr, SacrificialAttr, SacrificialAttrOnHit } from "./move";
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
import { Stat, getStatName } from "./pokemon-stat";
import { BerryModifier, PokemonHeldItemModifier } from "../modifier/modifier";
@ -1231,6 +1231,84 @@ export class PokemonTypeChangeAbAttr extends PreAttackAbAttr {
}
}
/**
* Class for abilities that convert single-strike moves to two-strike moves (i.e. Parental Bond).
* @param damageMultiplier the damage multiplier for the second strike, relative to the first.
*/
export class AddSecondStrikeAbAttr extends PreAttackAbAttr {
private damageMultiplier: number;
constructor(damageMultiplier: number) {
super(false);
this.damageMultiplier = damageMultiplier;
}
/**
* Determines whether this attribute can apply to a given move.
* @param {Move} move the move to which this attribute may apply
* @param numTargets the number of {@linkcode Pokemon} targeted by this move
* @returns true if the attribute can apply to the move, false otherwise
*/
canApplyPreAttack(move: Move, numTargets: integer): boolean {
/**
* Parental Bond cannot apply to multi-hit moves, charging moves, or
* moves that cause the user to faint.
*/
const exceptAttrs: Constructor<MoveAttr>[] = [
MultiHitAttr,
ChargeAttr,
SacrificialAttr,
SacrificialAttrOnHit
];
/** Parental Bond cannot apply to these specific moves */
const exceptMoves: Moves[] = [
Moves.FLING,
Moves.UPROAR,
Moves.ROLLOUT,
Moves.ICE_BALL,
Moves.ENDEAVOR
];
/** Also check if this move is an Attack move and if it's only targeting one Pokemon */
return numTargets === 1
&& !exceptAttrs.some(attr => move.hasAttr(attr))
&& !exceptMoves.some(id => move.id === id)
&& move.category !== MoveCategory.STATUS;
}
/**
* If conditions are met, this doubles the move's hit count (via args[1])
* or multiplies the damage of secondary strikes (via args[2])
* @param {Pokemon} pokemon the Pokemon using the move
* @param passive n/a
* @param defender n/a
* @param {Move} move the move used by the ability source
* @param args\[0\] the number of Pokemon this move is targeting
* @param {Utils.IntegerHolder} args\[1\] the number of strikes with this move
* @param {Utils.NumberHolder} args\[2\] the damage multiplier for the current strike
* @returns
*/
applyPreAttack(pokemon: Pokemon, passive: boolean, defender: Pokemon, move: Move, args: any[]): boolean {
const numTargets = args[0] as integer;
const hitCount = args[1] as Utils.IntegerHolder;
const multiplier = args[2] as Utils.NumberHolder;
if (this.canApplyPreAttack(move, numTargets)) {
if (!!hitCount?.value) {
hitCount.value *= 2;
}
if (!!multiplier?.value && pokemon.turnData.hitsLeft % 2 === 1 && pokemon.turnData.hitsLeft !== pokemon.turnData.hitCount) {
multiplier.value *= this.damageMultiplier;
}
return true;
}
return false;
}
}
/**
* Class for abilities that boost the damage of moves
* For abilities that boost the base power of moves, see VariableMovePowerAbAttr
@ -4632,7 +4710,7 @@ export function initAbilities() {
new Ability(Abilities.AERILATE, 6)
.attr(MoveTypeChangeAttr, Type.FLYING, 1.2, (user, target, move) => move.type === Type.NORMAL),
new Ability(Abilities.PARENTAL_BOND, 6)
.unimplemented(),
.attr(AddSecondStrikeAbAttr, 0.25),
new Ability(Abilities.DARK_AURA, 6)
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => getPokemonMessage(pokemon, " is radiating a Dark Aura!"))
.attr(FieldMoveTypePowerBoostAbAttr, Type.DARK, 4 / 3),

View File

@ -896,6 +896,12 @@ export class ProtectedTag extends BattlerTag {
if (lapseType === BattlerTagLapseType.CUSTOM) {
new CommonBattleAnim(CommonAnim.PROTECT, pokemon).play(pokemon.scene);
pokemon.scene.queueMessage(i18next.t("battle:battlerTagsProtectedLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
// Stop multi-hit moves early
const effectPhase = pokemon.scene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase) {
effectPhase.stopMultiHit(pokemon);
}
return true;
}

View File

@ -812,11 +812,14 @@ export class MoveEffectAttr extends MoveAttr {
public trigger: MoveEffectTrigger;
/** Should this effect only apply on the first hit? */
public firstHitOnly: boolean;
/** Should this effect only apply on the last hit? */
public lastHitOnly: boolean;
constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger, firstHitOnly: boolean = false) {
constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger, firstHitOnly: boolean = false, lastHitOnly: boolean = false) {
super(selfTarget);
this.trigger = trigger !== undefined ? trigger : MoveEffectTrigger.POST_APPLY;
this.firstHitOnly = firstHitOnly;
this.lastHitOnly = lastHitOnly;
}
/**
@ -1065,7 +1068,7 @@ export class RecoilAttr extends MoveEffectAttr {
private unblockable: boolean;
constructor(useHp: boolean = false, damageRatio: number = 0.25, unblockable: boolean = false) {
super(true);
super(true, MoveEffectTrigger.POST_APPLY, false, true);
this.useHp = useHp;
this.damageRatio = damageRatio;
@ -1086,8 +1089,8 @@ export class RecoilAttr extends MoveEffectAttr {
return false;
}
const recoilDamage = Math.max(Math.floor((!this.useHp ? user.turnData.currDamageDealt : user.getMaxHp()) * this.damageRatio),
user.turnData.currDamageDealt ? 1 : 0);
const recoilDamage = Math.max(Math.floor((!this.useHp ? user.turnData.damageDealt : user.getMaxHp()) * this.damageRatio),
user.turnData.damageDealt ? 1 : 0);
if (!recoilDamage) {
return false;
}
@ -2014,7 +2017,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
* @param ...effects - List of status effects to cure
*/
constructor(selfTarget: boolean, ...effects: StatusEffect[]) {
super(selfTarget);
super(selfTarget, MoveEffectTrigger.POST_APPLY, false, true);
this.effects = effects;
}
@ -2919,7 +2922,7 @@ export class DoublePowerChanceAttr extends VariablePowerAttr {
export abstract class ConsecutiveUsePowerMultiplierAttr extends MovePowerMultiplierAttr {
constructor(limit: integer, resetOnFail: boolean, resetOnLimit?: boolean, ...comboMoves: Moves[]) {
super((user: Pokemon, target: Pokemon, move: Move): number => {
const moveHistory = user.getMoveHistory().reverse().slice(1);
const moveHistory = user.getLastXMoves(limit + 1).slice(1);
let count = 0;
let turnMove: TurnMove;
@ -3288,8 +3291,13 @@ export class PunishmentPowerAttr extends VariablePowerAttr {
export class PresentPowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
/**
* If this move is multi-hit, and this attribute is applied to any hit
* other than the first, this move cannot result in a heal.
*/
const firstHit = (user.turnData.hitCount === user.turnData.hitsLeft);
const powerSeed = Utils.randSeedInt(100);
const powerSeed = Utils.randSeedInt(firstHit ? 100 : 80);
if (powerSeed <= 40) {
(args[0] as Utils.NumberHolder).value = 40;
} else if (40 < powerSeed && powerSeed <= 70) {
@ -3297,6 +3305,8 @@ export class PresentPowerAttr extends VariablePowerAttr {
} else if (70 < powerSeed && powerSeed <= 80) {
(args[0] as Utils.NumberHolder).value = 120;
} else if (80 < powerSeed && powerSeed <= 100) {
// If this move is multi-hit, disable all other hits
user.stopMultiHit();
target.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(),
Math.max(Math.floor(target.getMaxHp() / 4), 1), getPokemonMessage(target, " regained\nhealth!"), true));
}
@ -4054,8 +4064,8 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
public turnCountMax: integer;
private failOnOverlap: boolean;
constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: integer = 0, turnCountMax?: integer) {
super(selfTarget);
constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: integer = 0, turnCountMax?: integer, lastHitOnly: boolean = false) {
super(selfTarget, MoveEffectTrigger.POST_APPLY, false, lastHitOnly);
this.tagType = tagType;
this.turnCountMin = turnCountMin;
@ -4220,7 +4230,7 @@ export class ConfuseAttr extends AddBattlerTagAttr {
export class RechargeAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.RECHARGING, true);
super(BattlerTagType.RECHARGING, true, false, 1, 1, true);
}
}
@ -4617,7 +4627,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
private batonPass: boolean;
constructor(user?: boolean, batonPass?: boolean) {
super(false, MoveEffectTrigger.POST_APPLY, true);
super(false, MoveEffectTrigger.POST_APPLY, false, true);
this.user = !!user;
this.batonPass = !!batonPass;
}
@ -4732,7 +4742,7 @@ export class RemoveTypeAttr extends MoveEffectAttr {
private messageCallback: ((user: Pokemon) => void) | undefined;
constructor(removedType: Type, messageCallback?: (user: Pokemon) => void) {
super(true, MoveEffectTrigger.POST_APPLY);
super(true, MoveEffectTrigger.POST_TARGET);
this.removedType = removedType;
this.messageCallback = messageCallback;
@ -5540,7 +5550,7 @@ export class DiscourageFrequentUseAttr extends MoveAttr {
export class MoneyAttr extends MoveEffectAttr {
constructor() {
super(true, MoveEffectTrigger.HIT);
super(true, MoveEffectTrigger.HIT, true);
}
apply(user: Pokemon, target: Pokemon, move: Move): boolean {
@ -7096,7 +7106,7 @@ export function initMoves() {
.target(MoveTarget.BOTH_SIDES)
.unimplemented(),
new AttackMove(Moves.SMACK_DOWN, Type.ROCK, MoveCategory.PHYSICAL, 50, 100, 15, 100, 0, 5)
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false)
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true)
.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
@ -7480,14 +7490,14 @@ export function initMoves() {
.triageMove(),
new AttackMove(Moves.THOUSAND_ARROWS, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
.attr(NeutralDamageAgainstFlyingTypeMultiplierAttr)
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false)
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true)
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
.makesContact(false)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.THOUSAND_WAVES, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1, 1, true)
.makesContact(false)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.LANDS_WRATH, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
@ -7629,7 +7639,7 @@ export function initMoves() {
new SelfStatusMove(Moves.BANEFUL_BUNKER, Type.POISON, -1, 10, -1, 4, 7)
.attr(ProtectAttr, BattlerTagType.BANEFUL_BUNKER),
new AttackMove(Moves.SPIRIT_SHACKLE, Type.GHOST, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1, 1, true)
.makesContact(false),
new AttackMove(Moves.DARKEST_LARIAT, Type.DARK, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 7)
.attr(IgnoreOpponentStatChangesAttr),
@ -7673,7 +7683,7 @@ export function initMoves() {
.attr(HealOnAllyAttr, 0.5, true, false)
.ballBombMove(),
new AttackMove(Moves.ANCHOR_SHOT, Type.STEEL, MoveCategory.PHYSICAL, 80, 100, 20, 100, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1),
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1, 1, true),
new StatusMove(Moves.PSYCHIC_TERRAIN, Type.PSYCHIC, -1, 10, -1, 0, 7)
.attr(TerrainChangeAttr, TerrainType.PSYCHIC)
.target(MoveTarget.BOTH_SIDES),
@ -8396,7 +8406,7 @@ export function initMoves() {
.attr(RemoveScreensAttr),
new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
.attr(MoneyAttr)
.attr(StatChangeAttr, BattleStat.SPATK, -1, true, null, true, true)
.attr(StatChangeAttr, BattleStat.SPATK, -1, true, null, true, false)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1)

View File

@ -3327,7 +3327,7 @@ export const starterPassiveAbilities = {
[Species.KRABBY]: Abilities.UNBURDEN,
[Species.VOLTORB]: Abilities.ELECTRIC_SURGE,
[Species.EXEGGCUTE]: Abilities.RIPEN,
[Species.CUBONE]: Abilities.HUGE_POWER,
[Species.CUBONE]: Abilities.PARENTAL_BOND,
[Species.LICKITUNG]: Abilities.THICK_FAT,
[Species.KOFFING]: Abilities.PARENTAL_BOND,
[Species.RHYHORN]: Abilities.FILTER,

View File

@ -10,20 +10,20 @@ import * as Utils from "../utils";
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from "../data/type";
import { getLevelTotalExp } from "../data/exp";
import { Stat } from "../data/pokemon-stat";
import { AttackTypeBoosterModifier, DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, PokemonBaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonMultiHitModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempBattleStatBoosterModifier, EvolutionStatBoosterModifier, TerastallizeModifier } from "../modifier/modifier";
import { AttackTypeBoosterModifier, DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, PokemonBaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonMultiHitModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempBattleStatBoosterModifier, StatBoosterModifier, TerastallizeModifier } from "../modifier/modifier";
import { PokeballType } from "../data/pokeball";
import { Gender } from "../data/gender";
import { initMoveAnim, loadMoveAnimAssets } from "../data/battle-anims";
import { Status, StatusEffect, getRandomStatus } from "../data/status-effect";
import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from "../data/pokemon-evolutions";
import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "../data/tms";
import { DamagePhase, FaintPhase, LearnMovePhase, ObtainStatusEffectPhase, StatChangePhase, SwitchSummonPhase, ToggleDoublePositionPhase } from "../phases";
import { DamagePhase, FaintPhase, LearnMovePhase, MoveEffectPhase, ObtainStatusEffectPhase, StatChangePhase, SwitchSummonPhase, ToggleDoublePositionPhase } from "../phases";
import { BattleStat } from "../data/battle-stat";
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HelpingHandTag, HighestStatBoostTag, TypeBoostTag, TypeImmuneTag, getBattlerTag } from "../data/battler-tags";
import { WeatherType } from "../data/weather";
import { TempBattleStat } from "../data/temp-battle-stat";
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from "../data/arena-tag";
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldBattleStatMultiplierAbAttrs, FieldMultiplyBattleStatAbAttr, AllyMoveCategoryPowerBoostAbAttr, FieldMoveTypePowerBoostAbAttr } from "../data/ability";
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldBattleStatMultiplierAbAttrs, FieldMultiplyBattleStatAbAttr, AllyMoveCategoryPowerBoostAbAttr, FieldMoveTypePowerBoostAbAttr, AddSecondStrikeAbAttr } from "../data/ability";
import PokemonData from "../system/pokemon-data";
import { BattlerIndex } from "../battle";
import { Mode } from "../ui/ui";
@ -657,7 +657,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.applyModifiers(TempBattleStatBoosterModifier, this.isPlayer(), battleStat as integer as TempBattleStat, statLevel);
}
const statValue = new Utils.NumberHolder(this.getStat(stat));
this.scene.applyModifiers(EvolutionStatBoosterModifier, this.isPlayer(), this, stat, statValue);
this.scene.applyModifiers(StatBoosterModifier, this.isPlayer(), this, stat, statValue);
const fieldApplied = new Utils.BooleanHolder(false);
for (const pokemon of this.scene.getField(true)) {
@ -1800,6 +1800,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
if (cancelled.value) {
source.stopMultiHit(this);
result = HitResult.NO_EFFECT;
} else {
const typeBoost = source.findTag(t => t instanceof TypeBoostTag && t.boostedType === move.type) as TypeBoostTag;
@ -1885,8 +1886,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
applyMoveAttrs(VariableAtkAttr, source, this, move, sourceAtk);
applyMoveAttrs(VariableDefAttr, source, this, move, targetDef);
const effectPhase = this.scene.getCurrentPhase();
let numTargets = 1;
if (effectPhase instanceof MoveEffectPhase) {
numTargets = effectPhase.getTargets().length;
}
const twoStrikeMultiplier = new Utils.NumberHolder(1);
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, source, this, move, numTargets, new Utils.IntegerHolder(0), twoStrikeMultiplier);
if (!isTypeImmune) {
damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier.value * screenMultiplier.value * ((this.scene.randBattleSeedInt(15) + 85) / 100) * criticalMultiplier.value);
damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier.value * screenMultiplier.value * twoStrikeMultiplier.value * ((this.scene.randBattleSeedInt(15) + 85) / 100) * criticalMultiplier.value);
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) {
if (!move.hasAttr(BypassBurnDamageReductionAttr)) {
const burnDamageReductionCancelled = new Utils.BooleanHolder(false);
@ -2251,6 +2260,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.summonData.moveQueue;
}
/**
* If this Pokemon is using a multi-hit move, cancels all subsequent strikes
* @param {Pokemon} target If specified, this only cancels subsequent strikes against this Pokemon
*/
stopMultiHit(target?: Pokemon): void {
const effectPhase = this.scene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase) {
effectPhase.stopMultiHit(target);
}
}
changeForm(formChange: SpeciesFormChange): Promise<void> {
return new Promise(resolve => {
this.formIndex = Math.max(this.species.forms.findIndex(f => f.formKey === formChange.formKey), 0);
@ -3385,7 +3405,7 @@ export class EnemyPokemon extends Pokemon {
this.trainerSlot = trainerSlot;
if (boss) {
this.setBoss();
this.setBoss(boss, dataSource?.bossSegments);
}
if (Overrides.OPP_STATUS_OVERRIDE) {

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@ -35,6 +35,7 @@ export interface ModifierTypeTranslationEntry {
export interface ModifierTypeTranslationEntries {
ModifierType: { [key: string]: ModifierTypeTranslationEntry },
SpeciesBoosterItem: { [key: string]: ModifierTypeTranslationEntry },
AttackTypeBoosterItem: SimpleTranslationEntries,
TempBattleStatBoosterItem: SimpleTranslationEntries,
TempBattleStatBoosterStatName: SimpleTranslationEntries,

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@ -242,6 +242,12 @@ export const modifierType: ModifierTypeTranslationEntries = {
"ENEMY_FUSED_CHANCE": { "name": "Fusionsmarke", "description": "Fügt eine 1%ige Chance hinzu, dass ein wildes Pokémon eine Fusion ist." },
},
SpeciesBoosterItem: {
"LIGHT_BALL": { name: "Kugelblitz", description: "Ein Item, das von Pikachu getragen werden kann. Es erhöht den Angriff und den Spezial-Angriff." },
"THICK_CLUB": { name: "Kampfknochen", description: "Ein Item, das von Tragosso oder Knogga getragen werden kann. Dieser harte Knochen erhöht den Angriff." },
"METAL_POWDER": { name: "Metallstaub", description: "Ein Item, das von Ditto getragen werden kann. Fein und doch hart, erhöht dieses sonderbare Pulver die Verteidigung." },
"QUICK_POWDER": { name: "Flottstaub", description: "Ein Item, das Ditto zum Tragen gegeben werden kann. Fein und doch hart, erhöht dieses sonderbare Pulver die Initiative." }
},
TempBattleStatBoosterItem: {
"x_attack": "X-Angriff",
"x_defense": "X-Verteidigung",

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@ -241,6 +241,12 @@ export const modifierType: ModifierTypeTranslationEntries = {
"ENEMY_ENDURE_CHANCE": { name: "Endure Token" },
"ENEMY_FUSED_CHANCE": { name: "Fusion Token", description: "Adds a 1% chance that a wild Pokémon will be a fusion." },
},
SpeciesBoosterItem: {
"LIGHT_BALL": { name: "Light Ball", description: "It's a mysterious orb that boosts Pikachu's Attack and Sp. Atk stats." },
"THICK_CLUB": { name: "Thick Club", description: "This hard bone of unknown origin boosts Cubone or Marowak's Attack stat." },
"METAL_POWDER": { name: "Metal Powder", description: "Extremely fine yet hard, this odd powder boosts Ditto's Defense stat." },
"QUICK_POWDER": { name: "Quick Powder", description: "Extremely fine yet hard, this odd powder boosts Ditto's Speed stat." }
},
TempBattleStatBoosterItem: {
"x_attack": "X Attack",
"x_defense": "X Defense",

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@ -241,6 +241,12 @@ export const modifierType: ModifierTypeTranslationEntries = {
"ENEMY_ENDURE_CHANCE": { name: "Ficha Aguante" },
"ENEMY_FUSED_CHANCE": { name: "Ficha Fusión", description: "Agrega un 1% de probabilidad de que un Pokémon salvaje sea una fusión." },
},
SpeciesBoosterItem: {
"LIGHT_BALL": { name: "Bola Luminosa", description: "Asombrosa esfera que aumenta el Ataque y el Ataque Especial. Debe llevarla Pikachu." },
"THICK_CLUB": { name: "Hueso Grueso", description: "Extraño tipo de hueso que potencia los ataques físicos. Debe llevarlo Cubone o Marowak." },
"METAL_POWDER": { name: "Polvo Metálico", description: "Polvo muy fino, pero a la vez poderoso, que aumenta la Defensa. Debe llevarlo Ditto." },
"QUICK_POWDER": { name: "Polvo Veloz", description: "Polvo muy fino, pero a la vez poderoso, que aumenta la Velocidad. Debe llevarlo Ditto." }
},
TempBattleStatBoosterItem: {
"x_attack": "Ataque X",
"x_defense": "Defensa X",

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@ -241,6 +241,12 @@ export const modifierType: ModifierTypeTranslationEntries = {
"ENEMY_ENDURE_CHANCE": { name: "Jeton Ténacité" },
"ENEMY_FUSED_CHANCE": { name: "Jeton Fusion", description: "Ajoute 1% de chances quun Pokémon sauvage soit une fusion." },
},
SpeciesBoosterItem: {
"LIGHT_BALL": { name: "Balle Lumière", description: "Objet à faire tenir à Pikachu. Un orbe énigmatique qui augmente son Attaque et son Attaque Spéciale." },
"THICK_CLUB": { name: "Masse Os", description: "Objet à faire tenir à Osselait ou Ossatueur. Un os dur qui augmente leur Attaque." },
"METAL_POWDER": { name: "Poudre Métal", description: "Objet à faire tenir à Métamorph. Cette poudre étrange, très fine mais résistante, augmente sa Défense." },
"QUICK_POWDER": { name: "Poudre Vite", description: "Objet à faire tenir à Métamorph. Cette poudre étrange, très fine mais résistante, augmente sa Vitesse." }
},
TempBattleStatBoosterItem: {
"x_attack": "Attaque +",
"x_defense": "Défense +",

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@ -241,6 +241,12 @@ export const modifierType: ModifierTypeTranslationEntries = {
"ENEMY_ENDURE_CHANCE": { name: "Gettone di Resistenza" },
"ENEMY_FUSED_CHANCE": { name: "Gettone della fusione", description: "Aggiunge l'1% di possibilità che un Pokémon selvatico sia una fusione." },
},
SpeciesBoosterItem: {
"LIGHT_BALL": { name: "Elettropalla", description: "Strumento da dare a Pikachu. Sfera insolita che aumenta lAttacco e lAttacco Speciale." },
"THICK_CLUB": { name: "Osso spesso", description: "Strumento da dare a Cubone o Marowak. Osso duro che aumenta lAttacco." },
"METAL_POWDER": { name: "Metalpolvere", description: "Strumento da dare a Ditto. Strana polvere finissima e al tempo stesso dura che migliora la Difesa." },
"QUICK_POWDER": { name: "Velopolvere", description: "Strumento da dare a Ditto. Questa strana polvere, fine e al contempo dura, aumenta la Velocità." }
},
TempBattleStatBoosterItem: {
"x_attack": "Attacco X",
"x_defense": "Difesa X",

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@ -241,6 +241,12 @@ export const modifierType: ModifierTypeTranslationEntries = {
"ENEMY_ENDURE_CHANCE": { name: "버티기 토큰" },
"ENEMY_FUSED_CHANCE": { name: "합체 토큰", description: "야생 포켓몬이 합체되어 등장할 확률이 1% 추가된다." },
},
SpeciesBoosterItem: {
"LIGHT_BALL": { name: "전기구슬", description: "피카츄에게 지니게 하면 공격과 특수공격이 올라가는 이상한 구슬." },
"THICK_CLUB": { name: "굵은뼈", description: "무언가의 단단한 뼈. 탕구리 혹은 텅구리에게 지니게 하면 공격이 올라간다." },
"METAL_POWDER": { name: "금속파우더", description: "메타몽에게 지니게 하면 방어가 올라가는 이상한 가루. 매우 잘고 단단하다." },
"QUICK_POWDER": { name: "스피드파우더", description: "메타몽에게 지니게 하면 스피드가 올라가는 이상한 가루. 매우 잘고 단단하다." }
},
TempBattleStatBoosterItem: {
"x_attack": "플러스파워",
"x_defense": "디펜드업",

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@ -241,6 +241,12 @@ export const modifierType: ModifierTypeTranslationEntries = {
"ENEMY_ENDURE_CHANCE": { name: "Token de Persistência" },
"ENEMY_FUSED_CHANCE": { name: "Token de Fusão", description: "Adiciona uma chance de 1% de que um Pokémon selvagem seja uma fusão." },
},
SpeciesBoosterItem: {
"LIGHT_BALL": { name: "Bola de Luz", description: "Orbe intrigante que aumenta os atributos de Ataque e Ataque Esp. de Pikachu." },
"THICK_CLUB": { name: "Osso Grosso", description: "Este duro osso de origem desconhecida aumenta o atributo de Ataque de Cubone ou Marowak." },
"METAL_POWDER": { name: "Pó Metálico", description: "Extremamente fino, porém duro, este pó estranho aumenta o atributo de Defesa de Ditto." },
"QUICK_POWDER": { name: "Pó Veloz", description: "Extremamente fino, porém duro, este pó estranho aumenta o atributo de Velocidade de Ditto." }
},
TempBattleStatBoosterItem: {
"x_attack": "Ataque X",
"x_defense": "Defesa X",

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@ -241,6 +241,12 @@ export const modifierType: ModifierTypeTranslationEntries = {
"ENEMY_ENDURE_CHANCE": { name: "忍受硬币" },
"ENEMY_FUSED_CHANCE": { name: "融合硬币", description: "增加1%野生融合宝可梦出现概率。" },
},
SpeciesBoosterItem: {
"LIGHT_BALL": { name: "电气球", description: "让皮卡丘携带后,攻击和特攻就会 提高的神奇之球。" },
"THICK_CLUB": { name: "粗骨头", description: "某种坚硬的骨头。让卡拉卡拉或嘎啦嘎啦携带后,攻击就会提高。" },
"METAL_POWDER": { name: "金属粉", description: "让百变怪携带后,防御就会提高的神奇粉末。非常细腻坚硬。" },
"QUICK_POWDER": { name: "速度粉", description: "让百变怪携带后,速度就会提高的神奇粉末。非常细腻坚硬。" }
},
TempBattleStatBoosterItem: {
"x_attack": "力量强化",
"x_defense": "防御强化",

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@ -301,6 +301,12 @@ export const modifierType: ModifierTypeTranslationEntries = {
description: "增加1%野生融合寶可夢出現概率。",
},
},
SpeciesBoosterItem: {
"LIGHT_BALL": { name: "電氣球", description: "讓皮卡丘攜帶後,攻擊和特攻就會 提高的神奇之球。" },
"THICK_CLUB": { name: "粗骨頭", description: "某種堅硬的骨頭。讓卡拉卡拉或嘎啦嘎啦攜帶後,攻擊就會提高。" },
"METAL_POWDER": { name: "金屬粉", description: "讓百變怪攜帶後,防禦就會提高的神奇粉末。非常細緻堅硬。" },
"QUICK_POWDER": { name: "速度粉", description: "讓百變怪攜帶後,速度就會提高的神奇粉末。非常細緻堅硬。" }
},
TempBattleStatBoosterItem: {
x_attack: "力量強化",
x_defense: "防禦強化",

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@ -26,6 +26,7 @@ import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
const outputModifierData = false;
const useMaxWeightForOutput = false;
@ -539,6 +540,28 @@ export class AttackTypeBoosterModifierType extends PokemonHeldItemModifierType i
}
}
export type SpeciesStatBoosterItem = keyof typeof SpeciesStatBoosterModifierTypeGenerator.items;
/**
* Modifier type for {@linkcode Modifiers.SpeciesStatBoosterModifier}
* @extends PokemonHeldItemModifierType
* @implements GeneratedPersistentModifierType
*/
export class SpeciesStatBoosterModifierType extends PokemonHeldItemModifierType implements GeneratedPersistentModifierType {
private key: SpeciesStatBoosterItem;
constructor(key: SpeciesStatBoosterItem) {
const item = SpeciesStatBoosterModifierTypeGenerator.items[key];
super(`modifierType:SpeciesBoosterItem.${key}`, key.toLowerCase(), (type, args) => new Modifiers.SpeciesStatBoosterModifier(type, (args[0] as Pokemon).id, item.stats, item.multiplier, item.species));
this.id = this.key = key;
}
getPregenArgs(): any[] {
return [ this.key ];
}
}
export class PokemonLevelIncrementModifierType extends PokemonModifierType {
constructor(localeKey: string, iconImage: string) {
super(localeKey, iconImage, (_type, args) => new Modifiers.PokemonLevelIncrementModifier(this, (args[0] as PlayerPokemon).id), (_pokemon: PlayerPokemon) => null);
@ -870,6 +893,81 @@ class AttackTypeBoosterModifierTypeGenerator extends ModifierTypeGenerator {
}
}
/**
* Modifier type generator for {@linkcode SpeciesStatBoosterModifierType}, which
* encapsulates the logic for weighting the most useful held item from
* the current list of {@linkcode items}.
* @extends ModifierTypeGenerator
*/
class SpeciesStatBoosterModifierTypeGenerator extends ModifierTypeGenerator {
/** Object comprised of the currently available species-based stat boosting held items */
public static items = {
LIGHT_BALL: { stats: [Stat.ATK, Stat.SPATK], multiplier: 2, species: [Species.PIKACHU] },
THICK_CLUB: { stats: [Stat.ATK], multiplier: 2, species: [Species.CUBONE, Species.MAROWAK, Species.ALOLA_MAROWAK] },
METAL_POWDER: { stats: [Stat.DEF], multiplier: 2, species: [Species.DITTO] },
QUICK_POWDER: { stats: [Stat.SPD], multiplier: 2, species: [Species.DITTO] },
};
constructor() {
super((party: Pokemon[], pregenArgs?: any[]) => {
if (pregenArgs) {
return new SpeciesStatBoosterModifierType(pregenArgs[0] as SpeciesStatBoosterItem);
}
const values = Object.values(SpeciesStatBoosterModifierTypeGenerator.items);
const keys = Object.keys(SpeciesStatBoosterModifierTypeGenerator.items);
const weights = keys.map(() => 0);
for (const p of party) {
const speciesId = p.getSpeciesForm(true).speciesId;
const fusionSpeciesId = p.isFusion() ? p.getFusionSpeciesForm(true).speciesId : null;
const hasFling = p.getMoveset(true).some(m => m.moveId === Moves.FLING);
for (const i in values) {
const checkedSpecies = values[i].species;
const checkedStats = values[i].stats;
// If party member already has the item being weighted currently, skip to the next item
const hasItem = p.getHeldItems().some(m => m instanceof Modifiers.SpeciesStatBoosterModifier
&& (m as Modifiers.SpeciesStatBoosterModifier).contains(checkedSpecies[0], checkedStats[0]));
if (!hasItem) {
if (checkedSpecies.includes(speciesId) || (!!fusionSpeciesId && checkedSpecies.includes(fusionSpeciesId))) {
// Add weight if party member has a matching species or, if applicable, a matching fusion species
weights[i]++;
} else if (checkedSpecies.includes(Species.PIKACHU) && hasFling) {
// Add weight to Light Ball if party member has Fling
weights[i]++;
}
}
}
}
let totalWeight = 0;
for (const weight of weights) {
totalWeight += weight;
}
if (totalWeight !== 0) {
const randInt = Utils.randSeedInt(totalWeight, 1);
let weight = 0;
for (const i in weights) {
if (weights[i] !== 0) {
const curWeight = weight + weights[i];
if (randInt <= weight + weights[i]) {
return new SpeciesStatBoosterModifierType(keys[i] as SpeciesStatBoosterItem);
}
weight = curWeight;
}
}
}
return null;
});
}
}
class TmModifierTypeGenerator extends ModifierTypeGenerator {
constructor(tier: ModifierTier) {
super((party: Pokemon[]) => {
@ -1110,6 +1208,8 @@ export const modifierTypes = {
SUPER_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.SUPER_LURE", "super_lure", 10),
MAX_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.MAX_LURE", "max_lure", 25),
SPECIES_STAT_BOOSTER: () => new SpeciesStatBoosterModifierTypeGenerator(),
TEMP_STAT_BOOSTER: () => new ModifierTypeGenerator((party: Pokemon[], pregenArgs?: any[]) => {
if (pregenArgs) {
return new TempBattleStatBoosterModifierType(pregenArgs[0] as TempBattleStat);
@ -1285,12 +1385,13 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.LURE, 2),
new WeightedModifierType(modifierTypes.TEMP_STAT_BOOSTER, 4),
new WeightedModifierType(modifierTypes.BERRY, 2),
new WeightedModifierType(modifierTypes.TM_COMMON, 1),
new WeightedModifierType(modifierTypes.TM_COMMON, 2),
].map(m => {
m.setTier(ModifierTier.COMMON); return m;
}),
[ModifierTier.GREAT]: [
new WeightedModifierType(modifierTypes.GREAT_BALL, 6),
new WeightedModifierType(modifierTypes.PP_UP, 2),
new WeightedModifierType(modifierTypes.FULL_HEAL, (party: Pokemon[]) => {
const statusEffectPartyMemberCount = Math.min(party.filter(p => p.hp && !!p.status && !p.getHeldItems().some(i => {
if (i instanceof Modifiers.TurnStatusEffectModifier) {
@ -1344,7 +1445,7 @@ const modifierPool: ModifierPool = {
return Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 15), 8);
}, 8),
new WeightedModifierType(modifierTypes.MAP, (party: Pokemon[]) => party[0].scene.gameMode.isClassic && party[0].scene.currentBattle.waveIndex < 180 ? 1 : 0, 1),
new WeightedModifierType(modifierTypes.TM_GREAT, 2),
new WeightedModifierType(modifierTypes.TM_GREAT, 3),
new WeightedModifierType(modifierTypes.MEMORY_MUSHROOM, (party: Pokemon[]) => {
if (!party.find(p => p.getLearnableLevelMoves().length)) {
return 0;
@ -1360,15 +1461,15 @@ const modifierPool: ModifierPool = {
m.setTier(ModifierTier.GREAT); return m;
}),
[ModifierTier.ULTRA]: [
new WeightedModifierType(modifierTypes.ULTRA_BALL, 24),
new WeightedModifierType(modifierTypes.ULTRA_BALL, 15),
new WeightedModifierType(modifierTypes.MAX_LURE, 4),
new WeightedModifierType(modifierTypes.BIG_NUGGET, skipInLastClassicWaveOrDefault(12)),
new WeightedModifierType(modifierTypes.PP_UP, 9),
new WeightedModifierType(modifierTypes.PP_MAX, 3),
new WeightedModifierType(modifierTypes.MINT, 4),
new WeightedModifierType(modifierTypes.RARE_EVOLUTION_ITEM, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 15) * 4, 32), 32),
new WeightedModifierType(modifierTypes.AMULET_COIN, 3),
//new WeightedModifierType(modifierTypes.EVIOLITE, (party: Pokemon[]) => party.some(p => ((p.getSpeciesForm(true).speciesId in pokemonEvolutions) || (p.isFusion() && (p.getFusionSpeciesForm(true).speciesId in pokemonEvolutions))) && !p.getHeldItems().some(i => i instanceof Modifiers.EvolutionStatBoosterModifier)) ? 10 : 0),
new WeightedModifierType(modifierTypes.SPECIES_STAT_BOOSTER, 12),
new WeightedModifierType(modifierTypes.TOXIC_ORB, (party: Pokemon[]) => {
const checkedAbilities = [Abilities.QUICK_FEET, Abilities.GUTS, Abilities.MARVEL_SCALE, Abilities.TOXIC_BOOST, Abilities.POISON_HEAL, Abilities.MAGIC_GUARD];
const checkedMoves = [Moves.FACADE, Moves.TRICK, Moves.FLING, Moves.SWITCHEROO, Moves.PSYCHO_SHIFT];
@ -1383,40 +1484,40 @@ const modifierPool: ModifierPool = {
}, 10),
new WeightedModifierType(modifierTypes.REVIVER_SEED, 4),
new WeightedModifierType(modifierTypes.CANDY_JAR, 5),
new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 10),
new WeightedModifierType(modifierTypes.TM_ULTRA, 8),
new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 9),
new WeightedModifierType(modifierTypes.TM_ULTRA, 11),
new WeightedModifierType(modifierTypes.RARER_CANDY, 4),
new WeightedModifierType(modifierTypes.GOLDEN_PUNCH, 2),
new WeightedModifierType(modifierTypes.IV_SCANNER, 4),
new WeightedModifierType(modifierTypes.EXP_CHARM, 8),
new WeightedModifierType(modifierTypes.EXP_SHARE, 12),
new WeightedModifierType(modifierTypes.EXP_BALANCE, 4),
new WeightedModifierType(modifierTypes.EXP_SHARE, 10),
new WeightedModifierType(modifierTypes.EXP_BALANCE, 3),
new WeightedModifierType(modifierTypes.TERA_ORB, (party: Pokemon[]) => Math.min(Math.max(Math.floor(party[0].scene.currentBattle.waveIndex / 50) * 2, 1), 4), 4),
new WeightedModifierType(modifierTypes.QUICK_CLAW, 3),
new WeightedModifierType(modifierTypes.WIDE_LENS, 4),
].map(m => {
m.setTier(ModifierTier.ULTRA); return m;
}),
[ModifierTier.ROGUE]: [
new WeightedModifierType(modifierTypes.ROGUE_BALL, 24),
new WeightedModifierType(modifierTypes.ROGUE_BALL, 16),
new WeightedModifierType(modifierTypes.RELIC_GOLD, skipInLastClassicWaveOrDefault(2)),
new WeightedModifierType(modifierTypes.LEFTOVERS, 3),
new WeightedModifierType(modifierTypes.SHELL_BELL, 3),
new WeightedModifierType(modifierTypes.BERRY_POUCH, 4),
new WeightedModifierType(modifierTypes.GRIP_CLAW, 5),
new WeightedModifierType(modifierTypes.BATON, 2),
new WeightedModifierType(modifierTypes.SOUL_DEW, 8),
new WeightedModifierType(modifierTypes.SOUL_DEW, 7),
//new WeightedModifierType(modifierTypes.OVAL_CHARM, 6),
new WeightedModifierType(modifierTypes.SOOTHE_BELL, 4),
new WeightedModifierType(modifierTypes.ABILITY_CHARM, 6),
new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
new WeightedModifierType(modifierTypes.QUICK_CLAW, 3),
new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
new WeightedModifierType(modifierTypes.LOCK_CAPSULE, 3),
new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, 10),
new WeightedModifierType(modifierTypes.FORM_CHANGE_ITEM, 18),
new WeightedModifierType(modifierTypes.MEGA_BRACELET, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 8, 32),
new WeightedModifierType(modifierTypes.DYNAMAX_BAND, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 8, 32),
new WeightedModifierType(modifierTypes.VOUCHER_PLUS, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily ? Math.max(5 - rerollCount * 2, 0) : 0, 5),
new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, 8),
new WeightedModifierType(modifierTypes.FORM_CHANGE_ITEM, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 6, 24),
new WeightedModifierType(modifierTypes.MEGA_BRACELET, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 9, 36),
new WeightedModifierType(modifierTypes.DYNAMAX_BAND, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 9, 36),
new WeightedModifierType(modifierTypes.VOUCHER_PLUS, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily ? Math.max(3 - rerollCount * 1, 0) : 0, 3),
].map(m => {
m.setTier(ModifierTier.ROGUE); return m;
}),
@ -1425,7 +1526,7 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.SHINY_CHARM, 14),
new WeightedModifierType(modifierTypes.HEALING_CHARM, 18),
new WeightedModifierType(modifierTypes.MULTI_LENS, 18),
new WeightedModifierType(modifierTypes.VOUCHER_PREMIUM, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily && !party[0].scene.gameMode.isEndless && !party[0].scene.gameMode.isSplicedOnly ? Math.max(6 - rerollCount * 2, 0) : 0, 6),
new WeightedModifierType(modifierTypes.VOUCHER_PREMIUM, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily && !party[0].scene.gameMode.isEndless && !party[0].scene.gameMode.isSplicedOnly ? Math.max(5 - rerollCount * 2, 0) : 0, 5),
new WeightedModifierType(modifierTypes.DNA_SPLICERS, (party: Pokemon[]) => !party[0].scene.gameMode.isSplicedOnly && party.filter(p => !p.fusionSpecies).length > 1 ? 24 : 0, 24),
new WeightedModifierType(modifierTypes.MINI_BLACK_HOLE, (party: Pokemon[]) => party[0].scene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE] ? 1 : 0, 1),
].map(m => {

View File

@ -23,6 +23,7 @@ import { Nature } from "#app/data/nature";
import * as Overrides from "../overrides";
import { ModifierType, modifierTypes } from "./modifier-type";
import { Command } from "#app/ui/command-ui-handler.js";
import { Species } from "#enums/species";
import { allMoves } from "#app/data/move.js";
import { Abilities } from "#app/enums/abilities.js";
@ -707,16 +708,16 @@ export class PokemonBaseStatModifier extends PokemonHeldItemModifier {
}
/**
* Modifier used for held items, specifically Eviolite, that apply
* {@linkcode Stat} boost(s) using a multiplier if the holder can evolve.
* Modifier used for held items that apply {@linkcode Stat} boost(s)
* using a multiplier.
* @extends PokemonHeldItemModifier
* @see {@linkcode apply}
*/
export class EvolutionStatBoosterModifier extends PokemonHeldItemModifier {
export class StatBoosterModifier extends PokemonHeldItemModifier {
/** The stats that the held item boosts */
private stats: Stat[];
protected stats: Stat[];
/** The multiplier used to increase the relevant stat(s) */
private multiplier: number;
protected multiplier: number;
constructor(type: ModifierType, pokemonId: integer, stats: Stat[], multiplier: number, stackCount?: integer) {
super(type, pokemonId, stackCount);
@ -726,7 +727,7 @@ export class EvolutionStatBoosterModifier extends PokemonHeldItemModifier {
}
clone() {
return new EvolutionStatBoosterModifier(this.type, this.pokemonId, this.stats, this.multiplier, this.stackCount);
return new StatBoosterModifier(this.type, this.pokemonId, this.stats, this.multiplier, this.stackCount);
}
getArgs(): any[] {
@ -734,7 +735,14 @@ export class EvolutionStatBoosterModifier extends PokemonHeldItemModifier {
}
matchType(modifier: Modifier): boolean {
return modifier instanceof EvolutionStatBoosterModifier;
if (modifier instanceof StatBoosterModifier) {
const modifierInstance = modifier as StatBoosterModifier;
if ((modifierInstance.multiplier === this.multiplier) && (modifierInstance.stats.length === this.stats.length)) {
return modifierInstance.stats.every((e, i) => e === this.stats[i]);
}
}
return false;
}
/**
@ -745,7 +753,43 @@ export class EvolutionStatBoosterModifier extends PokemonHeldItemModifier {
* @returns true if the stat could be boosted, false otherwise
*/
shouldApply(args: any[]): boolean {
return this.stats.includes(args[1] as Stat);
return super.shouldApply(args) && this.stats.includes(args[1] as Stat);
}
/**
* Boosts the incoming stat by a {@linkcode multiplier} if the stat is listed
* in {@linkcode stats}.
* @param args [0] {@linkcode Pokemon} N/A
* [1] {@linkcode Stat} N/A
* [2] {@linkcode Utils.NumberHolder} that holds the resulting value of the stat
* @returns true if the stat boost applies successfully, false otherwise
* @see shouldApply
*/
apply(args: any[]): boolean {
const statValue = args[2] as Utils.NumberHolder;
statValue.value *= this.multiplier;
return true;
}
getMaxHeldItemCount(_pokemon: Pokemon): number {
return 1;
}
}
/**
* Modifier used for held items, specifically Eviolite, that apply
* {@linkcode Stat} boost(s) using a multiplier if the holder can evolve.
* @extends StatBoosterModifier
* @see {@linkcode apply}
*/
export class EvolutionStatBoosterModifier extends StatBoosterModifier {
clone() {
return super.clone() as EvolutionStatBoosterModifier;
}
matchType(modifier: Modifier): boolean {
return modifier instanceof EvolutionStatBoosterModifier;
}
/**
@ -771,15 +815,69 @@ export class EvolutionStatBoosterModifier extends PokemonHeldItemModifier {
return true;
} else if (isUnevolved) {
// Full boost applied if holder is unfused and unevolved or, if fused, both parts of fusion are unevolved
statValue.value *= this.multiplier;
return true;
return super.apply(args);
}
return false;
}
}
/**
* Modifier used for held items that apply {@linkcode Stat} boost(s) using a
* multiplier if the holder is of a specific {@linkcode Species}.
* @extends StatBoosterModifier
* @see {@linkcode apply}
*/
export class SpeciesStatBoosterModifier extends StatBoosterModifier {
/** The species that the held item's stat boost(s) apply to */
private species: Species[];
constructor(type: ModifierType, pokemonId: integer, stats: Stat[], multiplier: number, species: Species[], stackCount?: integer) {
super(type, pokemonId, stats, multiplier, stackCount);
this.species = species;
}
clone() {
return new SpeciesStatBoosterModifier(this.type, this.pokemonId, this.stats, this.multiplier, this.species, this.stackCount);
}
getArgs(): any[] {
return [ ...super.getArgs(), this.species ];
}
matchType(modifier: Modifier): boolean {
if (modifier instanceof SpeciesStatBoosterModifier) {
const modifierInstance = modifier as SpeciesStatBoosterModifier;
if (modifierInstance.species.length === this.species.length) {
return super.matchType(modifier) && modifierInstance.species.every((e, i) => e === this.species[i]);
}
}
return false;
}
getMaxHeldItemCount(_pokemon: Pokemon): integer {
return 1;
/**
* Checks if the incoming stat is listed in {@linkcode stats} and if the holder's {@linkcode Species}
* (or its fused species) is listed in {@linkcode species}.
* @param args [0] {@linkcode Pokemon} that holds the held item
* [1] {@linkcode Stat} being checked at the time
* [2] {@linkcode Utils.NumberHolder} N/A
* @returns true if the stat could be boosted, false otherwise
*/
shouldApply(args: any[]): boolean {
const holder = args[0] as Pokemon;
return super.shouldApply(args) && (this.species.includes(holder.getSpeciesForm(true).speciesId) || (holder.isFusion() && this.species.includes(holder.getFusionSpeciesForm(true).speciesId)));
}
/**
* Checks if either parameter is included in the corresponding lists
* @param speciesId {@linkcode Species} being checked
* @param stat {@linkcode Stat} being checked
* @returns true if both parameters are in {@linkcode species} and {@linkcode stats} respectively, false otherwise
*/
contains(speciesId: Species, stat: Stat): boolean {
return this.species.includes(speciesId) && this.stats.includes(stat);
}
}

View File

@ -8,7 +8,7 @@ import { PokeballCounts } from "./battle-scene";
import { PokeballType } from "./data/pokeball";
import { Gender } from "./data/gender";
import { StatusEffect } from "./data/status-effect";
import { modifierTypes } from "./modifier/modifier-type";
import { SpeciesStatBoosterItem, modifierTypes } from "./modifier/modifier-type";
import { VariantTier } from "./enums/variant-tiers";
import { EggTier } from "#enums/egg-type";
import { allSpecies } from "./data/pokemon-species"; // eslint-disable-line @typescript-eslint/no-unused-vars
@ -125,11 +125,12 @@ export const EGG_GACHA_PULL_COUNT_OVERRIDE: number = 0;
* - Nature is for MINT
* - Type is for TERA_SHARD or ATTACK_TYPE_BOOSTER (type boosting items i.e Silk Scarf)
* - BerryType is for BERRY
* - SpeciesStatBoosterItem is for SPECIES_STAT_BOOSTER
*/
interface ModifierOverride {
name: keyof typeof modifierTypes & string,
count?: integer
type?: TempBattleStat|Stat|Nature|Type|BerryType
type?: TempBattleStat|Stat|Nature|Type|BerryType|SpeciesStatBoosterItem
}
export const STARTING_MODIFIER_OVERRIDE: Array<ModifierOverride> = [];
export const OPP_MODIFIER_OVERRIDE: Array<ModifierOverride> = [];

View File

@ -26,7 +26,7 @@ import { Gender } from "./data/gender";
import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
import { TempBattleStat } from "./data/temp-battle-stat";
import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, IgnoreOpponentEvasionAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, PokemonTypeChangeAbAttr, applyPreAttackAbAttrs, applyPostMoveUsedAbAttrs, PostMoveUsedAbAttr, MaxMultiHitAbAttr, HealFromBerryUseAbAttr, WonderSkinAbAttr, applyPreDefendAbAttrs, IgnoreMoveEffectsAbAttr, BlockStatusDamageAbAttr, BypassSpeedChanceAbAttr } from "./data/ability";
import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, IgnoreOpponentEvasionAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, PokemonTypeChangeAbAttr, applyPreAttackAbAttrs, applyPostMoveUsedAbAttrs, PostMoveUsedAbAttr, MaxMultiHitAbAttr, HealFromBerryUseAbAttr, WonderSkinAbAttr, applyPreDefendAbAttrs, IgnoreMoveEffectsAbAttr, BlockStatusDamageAbAttr, BypassSpeedChanceAbAttr, AddSecondStrikeAbAttr } from "./data/ability";
import { Unlockables, getUnlockableName } from "./system/unlockables";
import { getBiomeKey } from "./field/arena";
import { BattleType, BattlerIndex, TurnCommand } from "./battle";
@ -2878,6 +2878,7 @@ export class MoveEffectPhase extends PokemonPhase {
const hitCount = new Utils.IntegerHolder(1);
// Assume single target for multi hit
applyMoveAttrs(MultiHitAttr, user, this.getTarget(), move, hitCount);
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, targets.length, hitCount, new Utils.IntegerHolder(0));
if (move instanceof AttackMove && !move.hasAttr(FixedDamageAttr)) {
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new Utils.IntegerHolder(0));
}
@ -2885,13 +2886,11 @@ export class MoveEffectPhase extends PokemonPhase {
}
const moveHistoryEntry = { move: this.move.moveId, targets: this.targets, result: MoveResult.PENDING, virtual: this.move.virtual };
user.pushMoveHistory(moveHistoryEntry);
const targetHitChecks = Object.fromEntries(targets.map(p => [p.getBattlerIndex(), this.hitCheck(p)]));
const activeTargets = targets.map(t => t.isActive(true));
if (!activeTargets.length || (!move.hasAttr(VariableTargetAttr) && !move.isMultiTarget() && !targetHitChecks[this.targets[0]])) {
user.turnData.hitCount = 1;
user.turnData.hitsLeft = 1;
this.stopMultiHit();
if (activeTargets.length) {
this.scene.queueMessage(getPokemonMessage(user, "'s\nattack missed!"));
moveHistoryEntry.result = MoveResult.MISS;
@ -2900,6 +2899,7 @@ export class MoveEffectPhase extends PokemonPhase {
this.scene.queueMessage(i18next.t("battle:attackFailed"));
moveHistoryEntry.result = MoveResult.FAIL;
}
user.pushMoveHistory(moveHistoryEntry);
return this.end();
}
@ -2909,8 +2909,7 @@ export class MoveEffectPhase extends PokemonPhase {
new MoveAnim(move.id as Moves, user, this.getTarget()?.getBattlerIndex()).play(this.scene, () => {
for (const target of targets) {
if (!targetHitChecks[target.getBattlerIndex()]) {
user.turnData.hitCount = 1;
user.turnData.hitsLeft = 1;
this.stopMultiHit(target);
this.scene.queueMessage(getPokemonMessage(user, "'s\nattack missed!"));
if (moveHistoryEntry.result === MoveResult.PENDING) {
moveHistoryEntry.result = MoveResult.MISS;
@ -2921,25 +2920,33 @@ export class MoveEffectPhase extends PokemonPhase {
const isProtected = !this.move.getMove().checkFlag(MoveFlags.IGNORE_PROTECT, user, target) && target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType));
const firstHit = moveHistoryEntry.result !== MoveResult.SUCCESS;
const firstHit = (user.turnData.hitsLeft === user.turnData.hitCount);
if (firstHit) {
user.pushMoveHistory(moveHistoryEntry);
}
moveHistoryEntry.result = MoveResult.SUCCESS;
const hitResult = !isProtected ? target.apply(user, move) : HitResult.NO_EFFECT;
this.scene.triggerPokemonFormChange(user, SpeciesFormChangePostMoveTrigger);
const lastHit = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive());
if (lastHit) {
this.scene.triggerPokemonFormChange(user, SpeciesFormChangePostMoveTrigger);
}
applyAttrs.push(new Promise(resolve => {
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit),
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit),
user, target, move).then(() => {
if (hitResult !== HitResult.FAIL) {
const chargeEffect = !!move.getAttrs(ChargeAttr).find(ca => ca.usedChargeEffect(user, this.getTarget(), move));
// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
Utils.executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY
&& attr.selfTarget && (!attr.firstHitOnly || firstHit), user, target, move)).then(() => {
&& attr.selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, move)).then(() => {
if (hitResult !== HitResult.NO_EFFECT) {
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
&& !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove()).then(() => {
&& !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, this.move.getMove()).then(() => {
if (hitResult < HitResult.NO_EFFECT && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr)) {
const flinched = new Utils.BooleanHolder(false);
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
@ -2947,7 +2954,7 @@ export class MoveEffectPhase extends PokemonPhase {
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
}
}
Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT && (!attr.firstHitOnly || firstHit),
Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit),
user, target, this.move.getMove()).then(() => {
return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult).then(() => {
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
@ -2974,14 +2981,17 @@ export class MoveEffectPhase extends PokemonPhase {
});
}));
}
// Trigger effect which should only apply one time after all targeted effects have already applied
const postTarget = applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_TARGET,
user, null, move);
// Trigger effect which should only apply one time on the last hit after all targeted effects have already applied
const postTarget = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive()) ?
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_TARGET, user, null, move) :
null;
if (applyAttrs.length) { // If there is a pending asynchronous move effect, do this after
applyAttrs[applyAttrs.length - 1]?.then(() => postTarget);
} else { // Otherwise, push a new asynchronous move effect
applyAttrs.push(postTarget);
if (!!postTarget) {
if (applyAttrs.length) { // If there is a pending asynchronous move effect, do this after
applyAttrs[applyAttrs.length - 1]?.then(() => postTarget);
} else { // Otherwise, push a new asynchronous move effect
applyAttrs.push(postTarget);
}
}
Promise.allSettled(applyAttrs).then(() => this.end());
@ -3104,6 +3114,28 @@ export class MoveEffectPhase extends PokemonPhase {
return this.getTargets().find(() => true);
}
removeTarget(target: Pokemon): void {
const targetIndex = this.targets.findIndex(ind => ind === target.getBattlerIndex());
if (targetIndex !== -1) {
this.targets.splice(this.targets.findIndex(ind => ind === target.getBattlerIndex()), 1);
}
}
stopMultiHit(target?: Pokemon): void {
/** If given a specific target, remove the target from subsequent strikes */
if (target) {
this.removeTarget(target);
}
/**
* If no target specified, or the specified target was the last of this move's
* targets, completely cancel all subsequent strikes.
*/
if (!target || this.targets.length === 0 ) {
this.getUserPokemon().turnData.hitCount = 1;
this.getUserPokemon().turnData.hitsLeft = 1;
}
}
getNewHitPhase() {
return new MoveEffectPhase(this.scene, this.battlerIndex, this.targets, this.move);
}

View File

@ -50,6 +50,7 @@ export default class PokemonData {
public fusionLuck: integer;
public boss: boolean;
public bossSegments?: integer;
public summonData: PokemonSummonData;
@ -96,6 +97,7 @@ export default class PokemonData {
if (!forHistory) {
this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss);
this.bossSegments = source.bossSegments;
}
if (sourcePokemon) {

View File

@ -6,6 +6,7 @@ import { TurnEndPhase } from "#app/phases";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Species } from "#app/enums/species.js";
describe("Abilities - Dry Skin", () => {
let phaserGame: Phaser.Game;
@ -26,6 +27,9 @@ describe("Abilities - Dry Skin", () => {
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.DRY_SKIN);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.CHARMANDER);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.CHANDELURE);
});
it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => {
@ -84,6 +88,7 @@ describe("Abilities - Dry Skin", () => {
expect(enemy).not.toBe(undefined);
// first turn
vi.spyOn(game.scene, "randBattleSeedInt").mockReturnValue(0); // this makes moves always deal 85% damage
game.doAttack(getMovePosition(game.scene, 0, Moves.EMBER));
await game.phaseInterceptor.to(TurnEndPhase);
const fireDamageTakenWithDrySkin = enemy.getMaxHp() - enemy.hp;

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@ -0,0 +1,650 @@
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "../utils/gameManager";
import * as Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { getMovePosition } from "../utils/gameManagerUtils";
import { CommandPhase, DamagePhase, MoveEffectPhase, MoveEndPhase, TurnEndPhase } from "#app/phases.js";
import { BattleStat } from "#app/data/battle-stat.js";
import { Type } from "#app/data/type.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { StatusEffect } from "#app/data/status-effect.js";
const TIMEOUT = 20 * 1000;
describe("Abilities - Parental Bond", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.PARENTAL_BOND);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
});
test(
"ability should add second strike to attack move",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
let enemyStartingHp = enemyPokemon.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.phaseInterceptor.to(MoveEffectPhase, false);
vi.spyOn(game.scene, "randBattleSeedInt").mockReturnValue(15);
await game.phaseInterceptor.to(DamagePhase);
const firstStrikeDamage = enemyStartingHp - enemyPokemon.hp;
enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to(TurnEndPhase, false);
const secondStrikeDamage = enemyStartingHp - enemyPokemon.hp;
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(secondStrikeDamage).toBe(Math.ceil(0.25 * firstStrikeDamage));
}, TIMEOUT
);
test(
"ability should apply secondary effects to both strikes",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.POWER_UP_PUNCH]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.AMOONGUSS);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_UP_PUNCH));
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(2);
}, TIMEOUT
);
test(
"ability should not apply to Status moves",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.BABY_DOLL_EYES]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.BABY_DOLL_EYES));
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(enemyPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-1);
}, TIMEOUT
);
test(
"ability should not apply to multi-hit moves",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.DOUBLE_HIT]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.DOUBLE_HIT));
await game.phaseInterceptor.to(MoveEffectPhase, false);
vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true);
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(leadPokemon.turnData.hitCount).toBe(2);
}, TIMEOUT
);
test(
"ability should not apply to self-sacrifice moves",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SELF_DESTRUCT]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.SELF_DESTRUCT));
await game.phaseInterceptor.to(DamagePhase, false);
expect(leadPokemon.turnData.hitCount).toBe(1);
}, TIMEOUT
);
test(
"ability should not apply to Rollout",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ROLLOUT]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.ROLLOUT));
await game.phaseInterceptor.to(MoveEffectPhase, false);
vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true);
await game.phaseInterceptor.to(DamagePhase, false);
expect(leadPokemon.turnData.hitCount).toBe(1);
}, TIMEOUT
);
test(
"ability should not apply multiplier to fixed-damage moves",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.DRAGON_RAGE]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
const enemyStartingHp = enemyPokemon.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE));
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(enemyPokemon.hp).toBe(enemyStartingHp - 80);
}, TIMEOUT
);
test(
"ability should not apply multiplier to counter moves",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.COUNTER]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
const playerStartingHp = leadPokemon.hp;
const enemyStartingHp = enemyPokemon.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.COUNTER));
await game.phaseInterceptor.to(DamagePhase);
const playerDamage = playerStartingHp - leadPokemon.hp;
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(enemyPokemon.hp).toBe(enemyStartingHp - 4*playerDamage);
}, TIMEOUT
);
test(
"ability should not apply to multi-target moves",
async () => {
vi.spyOn(Overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(false);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.EARTHQUAKE]);
await game.startBattle([Species.CHARIZARD, Species.PIDGEOT]);
const playerPokemon = game.scene.getPlayerField();
expect(playerPokemon.length).toBe(2);
playerPokemon.forEach(p => expect(p).not.toBe(undefined));
const enemyPokemon = game.scene.getEnemyField();
expect(enemyPokemon.length).toBe(2);
enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
game.doAttack(getMovePosition(game.scene, 0, Moves.EARTHQUAKE));
await game.phaseInterceptor.to(CommandPhase);
game.doAttack(getMovePosition(game.scene, 1, Moves.EARTHQUAKE));
await game.phaseInterceptor.to(TurnEndPhase, false);
playerPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
}, TIMEOUT
);
test(
"ability should apply to multi-target moves when hitting only one target",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.EARTHQUAKE]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.EARTHQUAKE));
await game.phaseInterceptor.to(DamagePhase, false);
expect(leadPokemon.turnData.hitCount).toBe(2);
}, TIMEOUT
);
test(
"ability should only trigger post-target move effects once",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.MIND_BLOWN]);
await game.startBattle([Species.PIDGEOT]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.MIND_BLOWN));
await game.phaseInterceptor.to(DamagePhase, false);
expect(leadPokemon.turnData.hitCount).toBe(2);
// This test will time out if the user faints
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(leadPokemon.hp).toBe(Math.floor(leadPokemon.getMaxHp()/2));
}, TIMEOUT
);
test(
"Burn Up only removes type after second strike with this ability",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.BURN_UP]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.BURN_UP));
await game.phaseInterceptor.to(DamagePhase);
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.hp).toBeGreaterThan(0);
expect(leadPokemon.isOfType(Type.FIRE)).toBe(true);
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(leadPokemon.isOfType(Type.FIRE)).toBe(false);
}, TIMEOUT
);
test(
"Moves boosted by this ability and Multi-Lens should strike 4 times",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS", count: 1}]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.phaseInterceptor.to(DamagePhase);
expect(leadPokemon.turnData.hitCount).toBe(4);
}, TIMEOUT
);
test(
"Super Fang boosted by this ability and Multi-Lens should strike twice",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SUPER_FANG]);
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS", count: 1}]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
const enemyStartingHp = enemyPokemon.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.SUPER_FANG));
await game.phaseInterceptor.to(MoveEffectPhase, false);
vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true);
await game.phaseInterceptor.to(DamagePhase);
expect(leadPokemon.turnData.hitCount).toBe(2);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.hp).toBe(Math.ceil(enemyStartingHp * 0.25));
}, TIMEOUT
);
test(
"Seismic Toss boosted by this ability and Multi-Lens should strike twice",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SEISMIC_TOSS]);
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS", count: 1}]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
const enemyStartingHp = enemyPokemon.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.SEISMIC_TOSS));
await game.phaseInterceptor.to(MoveEffectPhase, false);
vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true);
await game.phaseInterceptor.to(DamagePhase);
expect(leadPokemon.turnData.hitCount).toBe(2);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.hp).toBe(enemyStartingHp - 200);
}, TIMEOUT
);
test(
"Hyper Beam boosted by this ability should strike twice, then recharge",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.HYPER_BEAM]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.HYPER_BEAM));
await game.phaseInterceptor.to(MoveEffectPhase, false);
vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true);
await game.phaseInterceptor.to(DamagePhase);
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined();
}, TIMEOUT
);
/** TODO: Fix TRAPPED tag lapsing incorrectly, then run this test */
test.skip(
"Anchor Shot boosted by this ability should only trap the target after the second hit",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ANCHOR_SHOT]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.ANCHOR_SHOT));
await game.phaseInterceptor.to(MoveEffectPhase, false);
vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true);
await game.phaseInterceptor.to(DamagePhase);
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined(); // Passes
await game.phaseInterceptor.to(MoveEndPhase);
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined(); // Passes
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined(); // Fails :(
}, TIMEOUT
);
test(
"Smack Down boosted by this ability should only ground the target after the second hit",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SMACK_DOWN]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.SMACK_DOWN));
await game.phaseInterceptor.to(MoveEffectPhase, false);
vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true);
await game.phaseInterceptor.to(DamagePhase);
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
}, TIMEOUT
);
test(
"U-turn boosted by this ability should strike twice before forcing a switch",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.U_TURN]);
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.U_TURN));
await game.phaseInterceptor.to(MoveEffectPhase, false);
vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(leadPokemon.turnData.hitCount).toBe(2);
// This will cause this test to time out if the switch was forced on the first hit.
await game.phaseInterceptor.to(MoveEffectPhase, false);
}, TIMEOUT
);
test(
"Wake-Up Slap boosted by this ability should only wake up the target after the second hit",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WAKE_UP_SLAP]);
vi.spyOn(Overrides, "OPP_STATUS_OVERRIDE", "get").mockReturnValue(StatusEffect.SLEEP);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.WAKE_UP_SLAP));
await game.phaseInterceptor.to(MoveEffectPhase, false);
vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true);
await game.phaseInterceptor.to(DamagePhase);
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.status?.effect).toBeUndefined();
}, TIMEOUT
);
test(
"ability should not cause user to hit into King's Shield more than once",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.KINGS_SHIELD,Moves.KINGS_SHIELD,Moves.KINGS_SHIELD,Moves.KINGS_SHIELD]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-1);
}, TIMEOUT
);
test(
"ability should not cause user to hit into Storm Drain more than once",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WATER_GUN]);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.STORM_DRAIN);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(enemyPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(1);
}, TIMEOUT
);
test(
"ability should not apply to multi-target moves with Multi-Lens",
async () => {
vi.spyOn(Overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(false);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.EARTHQUAKE, Moves.SPLASH]);
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS", count: 1}]);
await game.startBattle([Species.CHARIZARD, Species.PIDGEOT]);
const playerPokemon = game.scene.getPlayerField();
expect(playerPokemon.length).toBe(2);
playerPokemon.forEach(p => expect(p).not.toBe(undefined));
const enemyPokemon = game.scene.getEnemyField();
expect(enemyPokemon.length).toBe(2);
enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
const enemyStartingHp = enemyPokemon.map(p => p.hp);
game.doAttack(getMovePosition(game.scene, 0, Moves.EARTHQUAKE));
await game.phaseInterceptor.to(CommandPhase);
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
await game.phaseInterceptor.to(MoveEffectPhase, false);
vi.spyOn(game.scene, "randBattleSeedInt").mockReturnValue(15);
await game.phaseInterceptor.to(DamagePhase);
const enemyFirstHitDamage = enemyStartingHp.map((hp, i) => hp - enemyPokemon[i].hp);
await game.phaseInterceptor.to(TurnEndPhase, false);
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(2*enemyFirstHitDamage[i]));
}, TIMEOUT
);
});

View File

@ -1,16 +1,13 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import {Abilities} from "#enums/abilities";
import {Species} from "#enums/species";
import {EnemyCommandPhase, TitlePhase, TurnEndPhase, TurnStartPhase,
} from "#app/phases";
import * as Overrides from "#app/overrides";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import { FaintPhase } from "#app/phases";
import { Moves } from "#enums/moves";
import { Stat } from "#app/data/pokemon-stat";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { allAbilities, BypassSpeedChanceAbAttr } from "#app/data/ability";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
describe("Abilities - Quick Draw", () => {
let phaserGame: Phaser.Game;
@ -28,90 +25,66 @@ describe("Abilities - Quick Draw", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(
Abilities.QUICK_DRAW
);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(
Species.RATTATA
);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([
Moves.TACKLE,
Moves.TACKLE,
Moves.TACKLE,
Moves.TACKLE,
]);
vi.spyOn(Overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.QUICK_DRAW);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TAIL_WHIP]);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
vi.spyOn(
allAbilities[Abilities.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0],
"chance","get"
).mockReturnValue(100);
vi.spyOn(allAbilities[Abilities.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0], "chance", "get").mockReturnValue(100);
});
it("makes pokemon going first in its priority bracket", async() => {
test("makes pokemon going first in its priority bracket", async () => {
await game.startBattle([Species.SLOWBRO]);
const pokemon = game.scene.getParty()[0];
const enemy = game.scene.getEnemyParty()[0];
const pokemon = game.scene.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon();
pokemon.stats[Stat.SPD] = 50;
enemy.stats[Stat.SPD] = 150;
pokemon.hp = 1;
enemy.hp = 1;
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.phaseInterceptor.to(FaintPhase, false);
await game.phaseInterceptor.run(EnemyCommandPhase);
await game.phaseInterceptor.run(TurnStartPhase);
await game.phaseInterceptor.to(TurnEndPhase);
expect(pokemon.battleData.abilityRevealed).toBe(true);
expect(pokemon.isFainted()).toBe(false);
expect(enemy.isFainted()).toBe(true);
expect(pokemon.battleData.abilitiesApplied).contain(Abilities.QUICK_DRAW);
}, 20000);
it("does not triggered by non damage moves", async () => {
test("does not triggered by non damage moves", async () => {
await game.startBattle([Species.SLOWBRO]);
const pokemon = game.scene.getParty()[0];
const enemy = game.scene.getEnemyParty()[0];
const pokemon = game.scene.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon();
pokemon.stats[Stat.SPD] = 50;
enemy.stats[Stat.SPD] = 150;
pokemon.hp = 1;
enemy.hp = 1;
game.doAttack(getMovePosition(game.scene, 0, Moves.TOXIC));
game.doAttack(getMovePosition(game.scene, 0, Moves.TAIL_WHIP));
await game.phaseInterceptor.to(FaintPhase, false);
await game.phaseInterceptor.run(EnemyCommandPhase);
await game.phaseInterceptor.run(TurnStartPhase);
await game.phaseInterceptor.to(TitlePhase);
expect(pokemon.battleData.abilityRevealed).not.toBe(true);
expect(pokemon.isFainted()).toBe(true);
expect(enemy.isFainted()).toBe(false);
expect(pokemon.battleData.abilitiesApplied).not.contain(Abilities.QUICK_DRAW);
}, 20000);
it("does not increase priority", async () => {
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([
Moves.EXTREME_SPEED,
Moves.EXTREME_SPEED,
Moves.EXTREME_SPEED,
Moves.EXTREME_SPEED,
]);
test("does not increase priority", async () => {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.EXTREME_SPEED));
await game.startBattle([Species.SLOWBRO]);
const pokemon = game.scene.getParty()[0];
const enemy = game.scene.getEnemyParty()[0];
const pokemon = game.scene.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon();
pokemon.stats[Stat.SPD] = 50;
enemy.stats[Stat.SPD] = 150;
pokemon.hp = 1;
enemy.hp = 1;
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.phaseInterceptor.to(FaintPhase, false);
await game.phaseInterceptor.run(EnemyCommandPhase);
await game.phaseInterceptor.run(TurnStartPhase);
await game.phaseInterceptor.to(TitlePhase);
expect(pokemon.battleData.abilityRevealed).toBe(true);
expect(pokemon.isFainted()).toBe(true);
expect(enemy.isFainted()).toBe(false);
expect(pokemon.battleData.abilitiesApplied).contain(Abilities.QUICK_DRAW);
}, 20000);
});

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@ -0,0 +1,200 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phase from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Stat } from "#app/data/pokemon-stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import * as Utils from "#app/utils";
import i18next from "#app/plugins/i18n";
describe("Items - Light Ball", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
});
it("LIGHT_BALL activates in battle correctly", async() => {
vi.spyOn(overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{ name: "SPECIES_STAT_BOOSTER", type: "LIGHT_BALL" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.startBattle([
Species.PIKACHU
]);
const partyMember = game.scene.getParty()[0];
// Checking consoe log to make sure Light Ball is applied when getBattleStat (with the appropriate stat) is called
partyMember.getBattleStat(Stat.DEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), "");
// Printing dummy console messages along the way so subsequent checks don't pass because of the first
console.log("");
partyMember.getBattleStat(Stat.SPDEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), "");
console.log("");
partyMember.getBattleStat(Stat.ATK);
expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), "");
console.log("");
partyMember.getBattleStat(Stat.SPATK);
expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), "");
console.log("");
partyMember.getBattleStat(Stat.SPD);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), "");
});
it("LIGHT_BALL held by PIKACHU", async() => {
await game.startBattle([
Species.PIKACHU
]);
const partyMember = game.scene.getParty()[0];
const atkStat = partyMember.getStat(Stat.ATK);
const spAtkStat = partyMember.getStat(Stat.SPATK);
// Making sure modifier is not applied without holding item
const atkValue = new Utils.NumberHolder(atkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue);
const spAtkValue = new Utils.NumberHolder(spAtkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue);
expect(atkValue.value / atkStat).toBe(1);
expect(spAtkValue.value / spAtkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["LIGHT_BALL"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue);
expect(atkValue.value / atkStat).toBe(2);
expect(spAtkValue.value / spAtkStat).toBe(2);
}, 20000);
it("LIGHT_BALL held by fused PIKACHU (base)", async() => {
await game.startBattle([
Species.PIKACHU,
Species.MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const atkStat = partyMember.getStat(Stat.ATK);
const spAtkStat = partyMember.getStat(Stat.SPATK);
// Making sure modifier is not applied without holding item
const atkValue = new Utils.NumberHolder(atkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue);
const spAtkValue = new Utils.NumberHolder(spAtkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue);
expect(atkValue.value / atkStat).toBe(1);
expect(spAtkValue.value / spAtkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["LIGHT_BALL"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue);
expect(atkValue.value / atkStat).toBe(2);
expect(spAtkValue.value / spAtkStat).toBe(2);
}, 20000);
it("LIGHT_BALL held by fused PIKACHU (part)", async() => {
await game.startBattle([
Species.MAROWAK,
Species.PIKACHU
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const atkStat = partyMember.getStat(Stat.ATK);
const spAtkStat = partyMember.getStat(Stat.SPATK);
// Making sure modifier is not applied without holding item
const atkValue = new Utils.NumberHolder(atkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue);
const spAtkValue = new Utils.NumberHolder(spAtkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue);
expect(atkValue.value / atkStat).toBe(1);
expect(spAtkValue.value / spAtkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["LIGHT_BALL"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue);
expect(atkValue.value / atkStat).toBe(2);
expect(spAtkValue.value / spAtkStat).toBe(2);
}, 20000);
it("LIGHT_BALL not held by PIKACHU", async() => {
await game.startBattle([
Species.MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const atkStat = partyMember.getStat(Stat.ATK);
const spAtkStat = partyMember.getStat(Stat.SPATK);
// Making sure modifier is not applied without holding item
const atkValue = new Utils.NumberHolder(atkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue);
const spAtkValue = new Utils.NumberHolder(spAtkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue);
expect(atkValue.value / atkStat).toBe(1);
expect(spAtkValue.value / spAtkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["LIGHT_BALL"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue);
expect(atkValue.value / atkStat).toBe(1);
expect(spAtkValue.value / spAtkStat).toBe(1);
}, 20000);
});

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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phase from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Stat } from "#app/data/pokemon-stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import * as Utils from "#app/utils";
import i18next from "#app/plugins/i18n";
describe("Items - Metal Powder", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
});
it("METAL_POWDER activates in battle correctly", async() => {
vi.spyOn(overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{ name: "SPECIES_STAT_BOOSTER", type: "METAL_POWDER" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.startBattle([
Species.DITTO
]);
const partyMember = game.scene.getParty()[0];
// Checking consoe log to make sure Metal Powder is applied when getBattleStat (with the appropriate stat) is called
partyMember.getBattleStat(Stat.DEF);
expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), "");
// Printing dummy console messages along the way so subsequent checks don't pass because of the first
console.log("");
partyMember.getBattleStat(Stat.SPDEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), "");
console.log("");
partyMember.getBattleStat(Stat.ATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), "");
console.log("");
partyMember.getBattleStat(Stat.SPATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), "");
console.log("");
partyMember.getBattleStat(Stat.SPD);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), "");
});
it("METAL_POWDER held by DITTO", async() => {
await game.startBattle([
Species.DITTO
]);
const partyMember = game.scene.getParty()[0];
const defStat = partyMember.getStat(Stat.DEF);
// Making sure modifier is not applied without holding item
const defValue = new Utils.NumberHolder(defStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["METAL_POWDER"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(2);
}, 20000);
it("METAL_POWDER held by fused DITTO (base)", async() => {
await game.startBattle([
Species.DITTO,
Species.MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const defStat = partyMember.getStat(Stat.DEF);
// Making sure modifier is not applied without holding item
const defValue = new Utils.NumberHolder(defStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["METAL_POWDER"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(2);
}, 20000);
it("METAL_POWDER held by fused DITTO (part)", async() => {
await game.startBattle([
Species.MAROWAK,
Species.DITTO
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const defStat = partyMember.getStat(Stat.DEF);
// Making sure modifier is not applied without holding item
const defValue = new Utils.NumberHolder(defStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["METAL_POWDER"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(2);
}, 20000);
it("METAL_POWDER not held by DITTO", async() => {
await game.startBattle([
Species.MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const defStat = partyMember.getStat(Stat.DEF);
// Making sure modifier is not applied without holding item
const defValue = new Utils.NumberHolder(defStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["METAL_POWDER"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(1);
}, 20000);
});

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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phase from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Stat } from "#app/data/pokemon-stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import * as Utils from "#app/utils";
import i18next from "#app/plugins/i18n";
describe("Items - Quick Powder", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
});
it("QUICK_POWDER activates in battle correctly", async() => {
vi.spyOn(overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{ name: "SPECIES_STAT_BOOSTER", type: "QUICK_POWDER" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.startBattle([
Species.DITTO
]);
const partyMember = game.scene.getParty()[0];
// Checking consoe log to make sure Quick Powder is applied when getBattleStat (with the appropriate stat) is called
partyMember.getBattleStat(Stat.DEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
// Printing dummy console messages along the way so subsequent checks don't pass because of the first
console.log("");
partyMember.getBattleStat(Stat.SPDEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
console.log("");
partyMember.getBattleStat(Stat.ATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
console.log("");
partyMember.getBattleStat(Stat.SPATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
console.log("");
partyMember.getBattleStat(Stat.SPD);
expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
});
it("QUICK_POWDER held by DITTO", async() => {
await game.startBattle([
Species.DITTO
]);
const partyMember = game.scene.getParty()[0];
const spdStat = partyMember.getStat(Stat.SPD);
// Making sure modifier is not applied without holding item
const spdValue = new Utils.NumberHolder(spdStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["QUICK_POWDER"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(2);
}, 20000);
it("QUICK_POWDER held by fused DITTO (base)", async() => {
await game.startBattle([
Species.DITTO,
Species.MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const spdStat = partyMember.getStat(Stat.SPD);
// Making sure modifier is not applied without holding item
const spdValue = new Utils.NumberHolder(spdStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["QUICK_POWDER"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(2);
}, 20000);
it("QUICK_POWDER held by fused DITTO (part)", async() => {
await game.startBattle([
Species.MAROWAK,
Species.DITTO
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const spdStat = partyMember.getStat(Stat.SPD);
// Making sure modifier is not applied without holding item
const spdValue = new Utils.NumberHolder(spdStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["QUICK_POWDER"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(2);
}, 20000);
it("QUICK_POWDER not held by DITTO", async() => {
await game.startBattle([
Species.MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const spdStat = partyMember.getStat(Stat.SPD);
// Making sure modifier is not applied without holding item
const spdValue = new Utils.NumberHolder(spdStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["QUICK_POWDER"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(1);
}, 20000);
});

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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phase from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Stat } from "#app/data/pokemon-stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import * as Utils from "#app/utils";
import i18next from "#app/plugins/i18n";
describe("Items - Thick Club", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
});
it("THICK_CLUB activates in battle correctly", async() => {
vi.spyOn(overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{ name: "SPECIES_STAT_BOOSTER", type: "THICK_CLUB" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.startBattle([
Species.CUBONE
]);
const partyMember = game.scene.getParty()[0];
// Checking consoe log to make sure Thick Club is applied when getBattleStat (with the appropriate stat) is called
partyMember.getBattleStat(Stat.DEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), "");
// Printing dummy console messages along the way so subsequent checks don't pass because of the first
console.log("");
partyMember.getBattleStat(Stat.SPDEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), "");
console.log("");
partyMember.getBattleStat(Stat.ATK);
expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), "");
console.log("");
partyMember.getBattleStat(Stat.SPATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), "");
console.log("");
partyMember.getBattleStat(Stat.SPD);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), "");
});
it("THICK_CLUB held by CUBONE", async() => {
await game.startBattle([
Species.CUBONE
]);
const partyMember = game.scene.getParty()[0];
const atkStat = partyMember.getStat(Stat.ATK);
// Making sure modifier is not applied without holding item
const atkValue = new Utils.NumberHolder(atkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
expect(atkValue.value / atkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["THICK_CLUB"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
expect(atkValue.value / atkStat).toBe(2);
}, 20000);
it("THICK_CLUB held by MAROWAK", async() => {
await game.startBattle([
Species.MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const atkStat = partyMember.getStat(Stat.ATK);
// Making sure modifier is not applied without holding item
const atkValue = new Utils.NumberHolder(atkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
expect(atkValue.value / atkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["THICK_CLUB"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
expect(atkValue.value / atkStat).toBe(2);
}, 20000);
it("THICK_CLUB held by ALOLA_MAROWAK", async() => {
await game.startBattle([
Species.ALOLA_MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const atkStat = partyMember.getStat(Stat.ATK);
// Making sure modifier is not applied without holding item
const atkValue = new Utils.NumberHolder(atkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
expect(atkValue.value / atkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["THICK_CLUB"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
expect(atkValue.value / atkStat).toBe(2);
}, 20000);
it("THICK_CLUB held by fused CUBONE line (base)", async() => {
// Randomly choose from the Cubone line
const species = [ Species.CUBONE, Species.MAROWAK, Species.ALOLA_MAROWAK ];
const randSpecies = Utils.randInt(species.length);
await game.startBattle([
species[randSpecies],
Species.PIKACHU
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const atkStat = partyMember.getStat(Stat.ATK);
// Making sure modifier is not applied without holding item
const atkValue = new Utils.NumberHolder(atkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
expect(atkValue.value / atkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["THICK_CLUB"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
expect(atkValue.value / atkStat).toBe(2);
}, 20000);
it("THICK_CLUB held by fused CUBONE line (part)", async() => {
// Randomly choose from the Cubone line
const species = [ Species.CUBONE, Species.MAROWAK, Species.ALOLA_MAROWAK ];
const randSpecies = Utils.randInt(species.length);
await game.startBattle([
Species.PIKACHU,
species[randSpecies]
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const atkStat = partyMember.getStat(Stat.ATK);
// Making sure modifier is not applied without holding item
const atkValue = new Utils.NumberHolder(atkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
expect(atkValue.value / atkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["THICK_CLUB"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
expect(atkValue.value / atkStat).toBe(2);
}, 20000);
it("THICK_CLUB not held by CUBONE", async() => {
await game.startBattle([
Species.PIKACHU
]);
const partyMember = game.scene.getParty()[0];
const atkStat = partyMember.getStat(Stat.ATK);
// Making sure modifier is not applied without holding item
const atkValue = new Utils.NumberHolder(atkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
expect(atkValue.value / atkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["THICK_CLUB"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
expect(atkValue.value / atkStat).toBe(1);
}, 20000);
});