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Fix linting and test issues
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@ -4778,7 +4778,7 @@ export class TerrainEventTypeChangeAbAttr extends PostSummonAbAttr {
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}
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override apply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: Utils.BooleanHolder, _args: any[]): boolean {
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if (pokemon.isTerastallized()) {
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if (pokemon.isTerastallized) {
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return false;
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}
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const currentTerrain = globalScene.arena.getTerrainType();
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@ -4658,7 +4658,7 @@ export class TeraStarstormTypeAttr extends VariableMoveTypeAttr {
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* @returns `true` if the move type is changed to {@linkcode Type.STELLAR}, `false` otherwise
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*/
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override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (user.isTerastallized() && (user.hasFusionSpecies(Species.TERAPAGOS) || user.species.speciesId === Species.TERAPAGOS)) {
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if (user.isTerastallized && (user.hasFusionSpecies(Species.TERAPAGOS) || user.species.speciesId === Species.TERAPAGOS)) {
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const moveType = args[0] as Utils.NumberHolder;
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moveType.value = Type.STELLAR;
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@ -11,7 +11,7 @@ import { Species } from "#enums/species";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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describe("Abilities - Libero", () => {
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@ -258,7 +258,7 @@ describe("Abilities - Libero", () => {
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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vi.spyOn(leadPokemon, "isTerastallized").mockReturnValue(true);
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leadPokemon.isTerastallized = true;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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@ -11,7 +11,7 @@ import { Species } from "#enums/species";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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describe("Abilities - Protean", () => {
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@ -258,7 +258,7 @@ describe("Abilities - Protean", () => {
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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vi.spyOn(leadPokemon, "isTerastallized").mockReturnValue(true);
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leadPokemon.isTerastallized = true;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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@ -34,7 +34,6 @@ describe("Moves - Tera Blast", () => {
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.starterSpecies(Species.FEEBAS)
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.moveset([ Moves.TERA_BLAST ])
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.ability(Abilities.BALL_FETCH)
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.startingHeldItems([{ name: "TERA_SHARD", type: Type.FIRE }])
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset(Moves.SPLASH)
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.enemyAbility(Abilities.BALL_FETCH)
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@ -44,13 +43,15 @@ describe("Moves - Tera Blast", () => {
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});
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it("changes type to match user's tera type", async () => {
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game.override
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.enemySpecies(Species.FURRET)
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.startingHeldItems([{ name: "TERA_SHARD", type: Type.FIGHTING }]);
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game.override.enemySpecies(Species.FURRET);
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await game.startBattle();
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyPokemon, "apply");
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const playerPokemon = game.scene.getPlayerPokemon()!;
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playerPokemon.teraType = Type.FIGHTING;
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playerPokemon.isTerastallized = true;
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game.move.select(Moves.TERA_BLAST);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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@ -59,10 +60,12 @@ describe("Moves - Tera Blast", () => {
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}, 20000);
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it("increases power if user is Stellar tera type", async () => {
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game.override.startingHeldItems([{ name: "TERA_SHARD", type: Type.STELLAR }]);
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await game.startBattle();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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playerPokemon.teraType = Type.STELLAR;
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playerPokemon.isTerastallized = true;
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game.move.select(Moves.TERA_BLAST);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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@ -71,13 +74,15 @@ describe("Moves - Tera Blast", () => {
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}, 20000);
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it("is super effective against terastallized targets if user is Stellar tera type", async () => {
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game.override.startingHeldItems([{ name: "TERA_SHARD", type: Type.STELLAR }]);
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await game.startBattle();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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playerPokemon.teraType = Type.STELLAR;
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playerPokemon.isTerastallized = true;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyPokemon, "apply");
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vi.spyOn(enemyPokemon, "isTerastallized").mockReturnValue(true);
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enemyPokemon.isTerastallized = true;
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game.move.select(Moves.TERA_BLAST);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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@ -94,6 +99,7 @@ describe("Moves - Tera Blast", () => {
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const playerPokemon = game.scene.getPlayerPokemon()!;
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playerPokemon.stats[Stat.ATK] = 100;
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playerPokemon.stats[Stat.SPATK] = 1;
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playerPokemon.isTerastallized = true;
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game.move.select(Moves.TERA_BLAST);
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await game.phaseInterceptor.to("TurnEndPhase");
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@ -101,10 +107,11 @@ describe("Moves - Tera Blast", () => {
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}, 20000);
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it("causes stat drops if user is Stellar tera type", async () => {
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game.override.startingHeldItems([{ name: "TERA_SHARD", type: Type.STELLAR }]);
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await game.startBattle();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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playerPokemon.teraType = Type.STELLAR;
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playerPokemon.isTerastallized = true;
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game.move.select(Moves.TERA_BLAST);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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@ -29,8 +29,7 @@ describe("Moves - Tera Starstorm", () => {
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.enemyLevel(30)
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.enemySpecies(Species.MAGIKARP)
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.startingHeldItems([{ name: "TERA_SHARD", type: Type.FIRE }]);
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.enemySpecies(Species.MAGIKARP);
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});
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it("changes type to Stellar when used by Terapagos in its Stellar Form", async () => {
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@ -38,19 +37,22 @@ describe("Moves - Tera Starstorm", () => {
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await game.classicMode.startBattle([ Species.TERAPAGOS ]);
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const terapagos = game.scene.getPlayerPokemon()!;
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terapagos.isTerastallized = true;
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vi.spyOn(terapagos, "getMoveType");
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game.move.select(Moves.TERA_STARSTORM);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(terapagos.isTerastallized()).toBe(true);
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expect(terapagos.getMoveType).toHaveReturnedWith(Type.STELLAR);
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});
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it("targets both opponents in a double battle when used by Terapagos in its Stellar Form", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.TERAPAGOS ]);
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const terapagos = game.scene.getPlayerParty()[1];
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terapagos.isTerastallized = true;
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game.move.select(Moves.TERA_STARSTORM, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.TERA_STARSTORM, 1);
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@ -82,6 +84,8 @@ describe("Moves - Tera Starstorm", () => {
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fusionedMon.fusionGender = magikarp.gender;
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fusionedMon.fusionLuck = magikarp.luck;
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fusionedMon.isTerastallized = true;
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vi.spyOn(fusionedMon, "getMoveType");
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game.move.select(Moves.TERA_STARSTORM, 0);
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@ -90,7 +94,6 @@ describe("Moves - Tera Starstorm", () => {
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// Fusion and terastallized
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expect(fusionedMon.isFusion()).toBe(true);
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expect(fusionedMon.isTerastallized()).toBe(true);
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// Move effects should be applied
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expect(fusionedMon.getMoveType).toHaveReturnedWith(Type.STELLAR);
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expect(game.scene.getEnemyField().every(pokemon => pokemon.isFullHp())).toBe(false);
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