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Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -549,7 +549,8 @@ export default class PartyUiHandler extends MessageUiHandler {
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for (let p = 0; p < globalScene.getPlayerParty().length; p++) {
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for (let p = 0; p < globalScene.getPlayerParty().length; p++) {
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// this for look goes through each of the party pokemon
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// this for look goes through each of the party pokemon
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const newPokemon = globalScene.getPlayerParty()[p];
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const newPokemon = globalScene.getPlayerParty()[p];
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// this next bit checks to see if the the selected item from the original transfer pokemon exists on the new pokemon [p]; this returns undefined if the new pokemon doesn't have the item at all, otherwise it returns the pokemonHeldItemModifier for that item
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// this next bit checks to see if the the selected item from the original transfer pokemon exists on the new pokemon `p`
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// this returns `undefined` if the new pokemon doesn't have the item at all, otherwise it returns the `pokemonHeldItemModifier` for that item
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const matchingModifier = globalScene.findModifier(
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const matchingModifier = globalScene.findModifier(
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m =>
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m =>
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m instanceof PokemonHeldItemModifier &&
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m instanceof PokemonHeldItemModifier &&
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@ -1165,7 +1166,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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globalScene.findModifier(
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globalScene.findModifier(
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m =>
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m =>
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m instanceof SwitchEffectTransferModifier &&
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m instanceof SwitchEffectTransferModifier &&
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(m as SwitchEffectTransferModifier).pokemonId === globalScene.getPlayerField()[this.fieldIndex].id,
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m.pokemonId === globalScene.getPlayerField()[this.fieldIndex].id,
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)
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)
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);
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);
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}
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}
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