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Added guard dog tests
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test/abilities/guard-dog.test.ts
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39
test/abilities/guard-dog.test.ts
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import { AbilityId } from "#enums/ability-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Ability - Guard Dog", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.GUARD_DOG)
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.battleStyle("single")
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.INTIMIDATE);
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});
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it("should raise attack by 1 stage when Intimidated instead of being lowered", async () => {
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await game.classicMode.startBattle([SpeciesId.MABOSSTIFF]);
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const mabostiff = game.field.getPlayerPokemon();
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expect(mabostiff.getStatStage(Stat.ATK)).toBe(1);
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expect(mabostiff.waveData.abilitiesApplied.has(AbilityId.GUARD_DOG)).toBe(true);
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expect(game.phaseInterceptor.log.filter(l => l === "StatStageChangePhase")).toHaveLength(1);
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});
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});
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