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[Bug] Prevent self speed ties (#6719)
* Prevent self speed ties * Remove outdated parameter doc --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -11,7 +11,7 @@ import { sortInSpeedOrder } from "#app/utils/speed-order";
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*/
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export class PostSummonPhasePriorityQueue extends PokemonPhasePriorityQueue<PostSummonPhase> {
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protected override reorder(): void {
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this.queue = sortInSpeedOrder(this.queue, false);
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this.queue = sortInSpeedOrder(this.queue);
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this.queue.sort((phaseA, phaseB) => phaseB.getPriority() - phaseA.getPriority());
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}
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@ -12,15 +12,13 @@ interface hasPokemon {
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/**
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* Sorts an array of {@linkcode Pokemon} by speed, taking Trick Room into account.
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* @param pokemonList - The list of Pokemon or objects containing Pokemon
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* @param shuffleFirst - Whether to shuffle the list before sorting (to handle speed ties). Default `true`.
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* @returns The sorted array of {@linkcode Pokemon}
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*/
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export function sortInSpeedOrder<T extends Pokemon | hasPokemon>(pokemonList: T[], shuffleFirst = true): T[] {
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if (shuffleFirst) {
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shufflePokemonList(pokemonList);
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}
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sortBySpeed(pokemonList);
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return pokemonList;
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export function sortInSpeedOrder<T extends Pokemon | hasPokemon>(pokemonList: T[]): T[] {
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const grouped = groupPokemon(pokemonList);
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shufflePokemonList(grouped);
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sortBySpeed(grouped);
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return grouped.flat();
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}
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/**
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@ -28,7 +26,7 @@ export function sortInSpeedOrder<T extends Pokemon | hasPokemon>(pokemonList: T[
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* @param pokemonList - The array of Pokemon or objects containing Pokemon
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* @returns The same array instance that was passed in, shuffled.
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*/
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function shufflePokemonList<T extends Pokemon | hasPokemon>(pokemonList: T[]): T[] {
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function shufflePokemonList<T extends Pokemon | hasPokemon>(pokemonList: T[][]): void {
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// This is seeded with the current turn to prevent an inconsistency where it
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// was varying based on how long since you last reloaded
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globalScene.executeWithSeedOffset(
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@ -36,7 +34,6 @@ function shufflePokemonList<T extends Pokemon | hasPokemon>(pokemonList: T[]): T
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globalScene.currentBattle.turn * 1000 + pokemonList.length,
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globalScene.waveSeed,
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);
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return pokemonList;
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}
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/** Type guard for {@linkcode sortBySpeed} to avoid importing {@linkcode Pokemon} */
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@ -44,11 +41,15 @@ function isPokemon(p: Pokemon | hasPokemon): p is Pokemon {
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return typeof (p as hasPokemon).getPokemon !== "function";
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}
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function getPokemon(p: Pokemon | hasPokemon): Pokemon {
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return isPokemon(p) ? p : p.getPokemon();
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}
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/** Sorts an array of {@linkcode Pokemon} by speed (without shuffling) */
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function sortBySpeed<T extends Pokemon | hasPokemon>(pokemonList: T[]): void {
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pokemonList.sort((a, b) => {
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const aSpeed = (isPokemon(a) ? a : a.getPokemon()).getEffectiveStat(Stat.SPD);
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const bSpeed = (isPokemon(b) ? b : b.getPokemon()).getEffectiveStat(Stat.SPD);
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function sortBySpeed<T extends Pokemon | hasPokemon>(groupedPokemonList: T[][]): void {
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groupedPokemonList.sort((a, b) => {
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const aSpeed = getPokemon(a[0]).getEffectiveStat(Stat.SPD);
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const bSpeed = getPokemon(b[0]).getEffectiveStat(Stat.SPD);
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return bSpeed - aSpeed;
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});
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@ -57,6 +58,21 @@ function sortBySpeed<T extends Pokemon | hasPokemon>(pokemonList: T[]): void {
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const speedReversed = new BooleanHolder(false);
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globalScene.arena.applyTags(ArenaTagType.TRICK_ROOM, speedReversed);
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if (speedReversed.value) {
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pokemonList.reverse();
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groupedPokemonList.reverse();
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}
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}
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function groupPokemon<T extends Pokemon | hasPokemon>(pokemonList: T[]): T[][] {
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const runs: T[][] = [];
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for (const pkmn of pokemonList) {
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const pokemon = getPokemon(pkmn);
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const lastGroup = runs.at(-1);
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if (lastGroup != null && lastGroup.length > 0 && getPokemon(lastGroup[0]) === pokemon) {
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lastGroup.push(pkmn);
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} else {
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runs.push([pkmn]);
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}
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}
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return runs;
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}
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58
test/utils/speed-order.test.ts
Normal file
58
test/utils/speed-order.test.ts
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@ -0,0 +1,58 @@
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { GameManager } from "#test/test-utils/game-manager";
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import { sortInSpeedOrder } from "#utils/speed-order";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Utils - Speed Order", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.startingLevel(100)
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.enemyLevel(100)
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.enemyMoveset(MoveId.SPLASH)
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.enemyAbility(AbilityId.BALL_FETCH)
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.ability(AbilityId.BALL_FETCH)
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.enemySpecies(SpeciesId.REGIELEKI);
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});
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it("Sorts correctly in the basic case", async () => {
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await game.classicMode.startBattle([SpeciesId.SLOWPOKE, SpeciesId.MEW]);
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const [slowpoke, mew] = game.field.getPlayerParty();
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const regieleki = game.field.getEnemyPokemon();
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const pkmnList = [slowpoke, regieleki, mew];
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expect(sortInSpeedOrder(pkmnList)).toEqual([regieleki, mew, slowpoke]);
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});
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it("Correctly sorts grouped pokemon", async () => {
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await game.classicMode.startBattle([SpeciesId.SLOWPOKE, SpeciesId.MEW, SpeciesId.DITTO]);
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const [slowpoke, mew, ditto] = game.field.getPlayerParty();
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const regieleki = game.field.getEnemyPokemon();
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ditto.stats[Stat.SPD] = slowpoke.getStat(Stat.SPD);
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const pkmnList = [slowpoke, slowpoke, ditto, ditto, mew, regieleki, regieleki];
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const sorted = sortInSpeedOrder(pkmnList);
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expect([
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[regieleki, regieleki, mew, slowpoke, slowpoke, ditto, ditto],
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[regieleki, regieleki, mew, ditto, ditto, slowpoke, slowpoke],
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]).toContainEqual(sorted);
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});
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});
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