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Addressed most of the review comments: Got rid of evolutionary items, heldItems check moved to the beginning, dealt with berries without importing berry-type.ts
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@ -26,7 +26,7 @@ import { BattlerTagType } from "#enums/battler-tag-type";
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import { Biome } from "#enums/biome";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { BerryType } from "#enums/berry-type";
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export enum MoveCategory {
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PHYSICAL,
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@ -2657,33 +2657,37 @@ export class LessPPMorePowerAttr extends VariablePowerAttr {
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export class FlingAttr extends VariablePowerAttr {
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protected randomItem;
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const berryNames = Object.keys(BerryType)
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.map((key) => `${key.toLowerCase()} berry`);
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const power = args[0] as Utils.NumberHolder; //to be changed based on held item
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//list of flingable items sorted by how they change power
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const heldItems = this.getMyHeldItems(user); //gets all held items carried by user's pokemon
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if (heldItems.length === 0) { //user has no held item
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power.value = 0;
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user.scene.queueMessage("But it failed!");
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return false;
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}
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const arr10i = [
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...berryNames,
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"Choice Band", "Choice Scarf", "Choice Specs", "Air Balloon", "Absorb Bulb", "Amulet Coin", "Big Root",
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"Sitrus Berry","Lum Berry","Enigma Berry","Liechi Berry","Ganlon Berry","Petaya Berry","Apicot Berry","Salac Berry",
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"Lansat Berry","Starf Berry","Leppa Berry","Choice Band", "Choice Scarf", "Choice Specs", "Air Balloon", "Absorb Bulb", "Amulet Coin", "Big Root",
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"Destiny Knot", "Expert Belt", "Focus Band", "Focus Sash", "Lagging Tail", "Leftovers", "Mental Herb",
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"Muscle Band", "Power Herb", "Red Card", "Shed Shell", "Silk Scarf", "Silver Powder", "Smooth Rock", "Soft Sand",
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"Soothe Bell", "White Herb","Wide Lens", "Wise Glasses", "Zoom Lens"
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];
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const arr30i = [
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"Flame Orb","Yellow Flute", "Amulet Coin", "Binding Band", "Black Belt", "Black Glasses", "Black Sludge", "Cell Battery",
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"Charcoal", "Eject Button", "Escape Rope", "Everstone", "Exp. Share", "Fire Stone",
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"Float Stone", "Heart Scale", "King's Rock", "Leaf Stone", "Life Orb", "Light Ball", "Light Clay",
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"Lucky Egg", "Luminous Moss", "Magnet", "Metal Coat", "Metronome", "Miracle Seed", "Moon Stone",
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"Charcoal", "Eject Button", "Escape Rope", "Exp. Share",
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"Float Stone", "Heart Scale", "King's Rock", "Life Orb", "Light Ball", "Light Clay",
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"Lucky Egg", "Luminous Moss", "Magnet", "Metal Coat", "Metronome", "Miracle Seed",
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"Mystic Water", "NeverMeltIce", "Pearl", "Poké Doll", "Razor Fang", "Scope Lens", "Shell Bell",
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"Smoke Ball", "Snowball", "Spell Tag", "Stardust", "Sun Stone", "Thunder Stone", "Toxic Orb",
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"Twisted Spoon", "Water Stone"];
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"Smoke Ball", "Snowball", "Spell Tag", "Stardust", "Toxic Orb",
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"Twisted Spoon"];
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const arr40i = ["Eviolite","Icy Rock"];
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const arr50i = ["Sharp Beak"];
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const arr60i = ["Damp Rock", "Heat Rock", "Macho Brace", "Rocky Helmet"];
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const arr70i = [ "Dragon Fang", "Poison Barb","Power Anklet", "Power Band", "Power Belt", "Power Bracer",
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"Power Lens", "Power Weight"];
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const arr80i = [
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"Assault Vest", "Dawn Stone", "Quick Claw", "Razor Claw",
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"Sachet", "Safety Goggles", "Shiny Stone", "Sticky Barb",
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"Assault Vest", "Quick Claw", "Razor Claw",
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"Sachet", "Safety Goggles", "Sticky Barb",
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"Weakness Policy"
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];
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const arr90i = ["Grip Claw"];
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@ -2704,12 +2708,6 @@ export class FlingAttr extends VariablePowerAttr {
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const allItems= [...arr10, ...arr30, ...arr40, ...arr50, ...arr60, ...arr70, ...arr80, ...arr90, ...arr100, ...arr130];
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const heldItems = this.getMyHeldItems(user); //gets all held items carried by user's pokemon
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if (heldItems.length === 0) { //user has no held item
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power.value = 0;
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user.scene.queueMessage("But it failed!");
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return false;
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}
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const validHeldItems = heldItems.filter(item => allItems.includes(item.type.name.toLowerCase().replace(/_/g, " ")));
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if (validHeldItems.length === 0) { //user has no flingable held item
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power.value = 0;
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@ -6666,7 +6664,6 @@ export function initMoves() {
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new AttackMove(Moves.FLING, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 4)
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.attr(FlingAttr)
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.makesContact(false),
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//.unimplemented(),
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new StatusMove(Moves.PSYCHO_SHIFT, Type.PSYCHIC, 100, 10, -1, 0, 4)
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.attr(PsychoShiftEffectAttr)
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.condition((user, target, move) => (user.status?.effect === StatusEffect.BURN
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