diff --git a/test/moves/revival-blessing.test.ts b/test/moves/revival-blessing.test.ts index 3746751fec7..8c751458ff7 100644 --- a/test/moves/revival-blessing.test.ts +++ b/test/moves/revival-blessing.test.ts @@ -127,6 +127,7 @@ describe("Moves - Revival Blessing", () => { const enemyFainting = game.scene.getEnemyField()[0]; game.move.use(MoveId.JUDGMENT, 0, BattlerIndex.ENEMY); + game.move.select(MoveId.SPLASH, 1); await game.toNextTurn(); // If there are incorrectly two switch phases into this slot, the fainted pokemon will end up in slot 3