Ensure status overriding (ie rest) works properly

This commit is contained in:
Dean 2025-02-24 18:06:12 -08:00
parent a976bac19f
commit df1bab44e2
2 changed files with 9 additions and 10 deletions

View File

@ -2384,13 +2384,9 @@ export class StatusEffectAttr extends MoveEffectAttr {
const statusCheck = moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance;
if (statusCheck) {
const pokemon = this.selfTarget ? user : target;
if (pokemon.status) {
if (this.overrideStatus) {
pokemon.resetStatus();
} else {
if (pokemon.status && !this.overrideStatus) {
return false;
}
}
if (user !== target && target.isSafeguarded(user)) {
if (move.category === MoveCategory.STATUS) {
@ -2398,8 +2394,8 @@ export class StatusEffectAttr extends MoveEffectAttr {
}
return false;
}
if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0))
&& pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining)) {
if (((!pokemon. status || this.overrideStatus) || (pokemon.status.effect === this.effect && moveChance < 0))
&& pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining, null, this.overrideStatus)) {
applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
return true;
}

View File

@ -3744,8 +3744,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return true;
}
trySetStatus(effect?: StatusEffect, asPhase: boolean = false, sourcePokemon: Pokemon | null = null, turnsRemaining: number = 0, sourceText: string | null = null): boolean {
if (!this.canSetStatus(effect, asPhase, false, sourcePokemon)) {
trySetStatus(effect?: StatusEffect, asPhase: boolean = false, sourcePokemon: Pokemon | null = null, turnsRemaining: number = 0, sourceText: string | null = null, overrideStatus?: boolean): boolean {
if (!this.canSetStatus(effect, asPhase, overrideStatus, sourcePokemon)) {
return false;
}
if (this.isFainted() && effect !== StatusEffect.FAINT) {
@ -3761,6 +3761,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
if (asPhase) {
if (overrideStatus) {
this.resetStatus(false);
}
globalScene.unshiftPhase(new ObtainStatusEffectPhase(this.getBattlerIndex(), effect, turnsRemaining, sourceText, sourcePokemon));
return true;
}