Documented phase methods

This commit is contained in:
Bertie690 2025-07-18 13:36:30 -04:00
parent 496d8a4c5b
commit de8cfeff3e
2 changed files with 68 additions and 49 deletions

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@ -1,6 +1,7 @@
/** /**
* Enum representation of the phase types held by implementations of {@linkcode PhasePriorityQueue} * Enum representation of the phase types held by implementations of {@linkcode PhasePriorityQueue}.
*/ */
// TODO: We currently assume these are in order
export enum DynamicPhaseType { export enum DynamicPhaseType {
POST_SUMMON POST_SUMMON
} }

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@ -462,7 +462,7 @@ export class PhaseManager {
/** /**
* Search for a specific phase in the {@linkcode phaseQueue} and remove the first matching result. * Search for a specific phase in the {@linkcode phaseQueue} and remove the first matching result.
* @param phaseFilter - The function to filter the phase queue by * @param phaseFilter - The function to filter the phase queue by
* @returns Whether a matching phase was found and removed * @returns Whether a matching phase was found and removed.
*/ */
tryRemovePhase(phaseFilter: (phase: Phase) => boolean): boolean { tryRemovePhase(phaseFilter: (phase: Phase) => boolean): boolean {
const phaseIndex = this.phaseQueue.findIndex(phaseFilter); const phaseIndex = this.phaseQueue.findIndex(phaseFilter);
@ -474,30 +474,32 @@ export class PhaseManager {
} }
/** /**
* Search for a specific phase in {@linkcode phaseQueuePrepend} and remove the first matching result. * @param phaseFilter - The function to filter the phase queue by * Search for a specific phase in {@linkcode phaseQueuePrepend} and remove the first matching result.
* @returns Whether a matching phase was found and removed * @param phaseFilter - The function to filter the phase queue by
* @returns Whether a matching phase was found and removed.
*/ */
tryRemoveUnshiftedPhase(phaseFilter: (phase: Phase) => boolean): boolean { tryRemoveUnshiftedPhase(phaseFilter: (phase: Phase) => boolean): boolean {
const phaseIndex = this.phaseQueuePrepend.findIndex(phaseFilter); const phaseIndex = this.phaseQueuePrepend.findIndex(phaseFilter);
if (phaseIndex > -1) { if (phaseIndex === -1) {
return false;
}
this.phaseQueuePrepend.splice(phaseIndex, 1); this.phaseQueuePrepend.splice(phaseIndex, 1);
return true; return true;
} }
return false;
}
/** /**
* Attempt to add the input phase to index before target phase in the phaseQueue, else simply calls unshiftPhase() * Attempt to add {@linkcode phase} directly **before** the first instance of {@linkcode target} in the {@linkcode phaseQueue}.
* @param phase - The phase to be added * If none are found, will call {@linkcode unshiftPhase()} to add the phase to the end of {@linkcode phaseQueuePrepend}.
* @param targetPhase - The phase to search for in phaseQueue * @param phase - The {@linkcode Phase} (single or array) to add
* @returns Whether a targetPhase was found and added * @param targetPhase - The {@linkcode PhaseString | name} of the Phase to search for
* @returns Whether a {@linkcode targetPhase} was found successfully.
*/ */
prependToPhase(phase: Phase | Phase[], targetPhase: PhaseString): boolean { prependToPhase(phase: Phase | Phase[], targetPhase: PhaseString): boolean {
phase = coerceArray(phase); phase = coerceArray(phase);
const target = PHASES[targetPhase]; const target = PHASES[targetPhase];
const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof target); const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof target);
if (targetIndex !== -1) { if (targetIndex > -1) {
this.phaseQueue.splice(targetIndex, 0, ...phase); this.phaseQueue.splice(targetIndex, 0, ...phase);
return true; return true;
} }
@ -506,11 +508,12 @@ export class PhaseManager {
} }
/** /**
* Tries to add the input phase(s) to index after target phase in the {@linkcode phaseQueue}, else simply calls {@linkcode unshiftPhase()} * Attempt to add {@linkcode phase} directly **after** the first instance of {@linkcode target} in the {@linkcode phaseQueue}.
* @param phase - One or more {@linkcode Phase}s to be added * If none are found, will call {@linkcode unshiftPhase()} to add the phase to the end of {@linkcode phaseQueuePrepend}.
* @param targetPhase - The type of target {@linkcode Phase} phase to search for in {@linkcode phaseQueue} * @param phase - The {@linkcode Phase} (single or array) to add
* @param targetPhase - The {@linkcode PhaseString | name} of the queued Phase to search for
* @param condition - If provided, will only consider target phases passing the condition * @param condition - If provided, will only consider target phases passing the condition
* @returns `true` if a `targetPhase` was found to append to * @returns Whether a {@linkcode targetPhase} was found successfully
*/ */
appendToPhase(phase: Phase | Phase[], targetPhase: PhaseString, condition?: (p: Phase) => boolean): boolean { appendToPhase(phase: Phase | Phase[], targetPhase: PhaseString, condition?: (p: Phase) => boolean): boolean {
phase = coerceArray(phase); phase = coerceArray(phase);
@ -526,9 +529,9 @@ export class PhaseManager {
} }
/** /**
* Checks a phase and returns the matching {@linkcode DynamicPhaseType}, or undefined if it does not match one * Check a phase and return its matching {@linkcode DynamicPhaseType}
* @param phase - The {@linkcode Phase} to check * @param phase - The {@linkcode Phase} to check
* @returns The corresponding {@linkcode DynamicPhaseType} or `undefined` * @returns The corresponding {@linkcode DynamicPhaseType}, or `undefined` if it lacks one.
*/ */
public getDynamicPhaseType(phase: Phase | null): DynamicPhaseType | undefined { public getDynamicPhaseType(phase: Phase | null): DynamicPhaseType | undefined {
let phaseType: DynamicPhaseType | undefined; let phaseType: DynamicPhaseType | undefined;
@ -542,10 +545,13 @@ export class PhaseManager {
} }
/** /**
* Pushes a phase onto its corresponding dynamic queue and marks the activation point in {@linkcode phaseQueue} * Unshift an {@linkcode ActivatePriorityQueuePhase} for {@linkcode phase}, then push {@linkcode phase}
* onto its respective dynamic queue.
* *
* The {@linkcode ActivatePriorityQueuePhase} will run the top phase in the dynamic queue (not necessarily {@linkcode phase}) * The {@linkcode ActivatePriorityQueuePhase} will run the top phase in the queue (not necessarily {@linkcode phase})
* @param phase The {@linkcode Phase} to push * each time a queued phase would otherwise execute.
* @param phase - The {@linkcode Phase} to push
* @see {@linkcode unshiftDynamicPhase} Similar method that unshifts instead of pushing
*/ */
public pushDynamicPhase(phase: Phase): void { public pushDynamicPhase(phase: Phase): void {
const type = this.getDynamicPhaseType(phase); const type = this.getDynamicPhaseType(phase);
@ -558,7 +564,7 @@ export class PhaseManager {
} }
/** /**
* Unshifts the top phase from the corresponding dynamic queue onto {@linkcode phaseQueue} * Unshifts the top phase from the corresponding dynamic queue onto {@linkcode phaseQueue}.
* @param type - The {@linkcode DynamicPhaseType} corresponding to the dynamic phase being started * @param type - The {@linkcode DynamicPhaseType} corresponding to the dynamic phase being started
*/ */
public startDynamicPhaseType(type: DynamicPhaseType): void { public startDynamicPhaseType(type: DynamicPhaseType): void {
@ -569,12 +575,15 @@ export class PhaseManager {
} }
/** /**
* Unshifts an {@linkcode ActivatePriorityQueuePhase} for {@linkcode phase}, then pushes {@linkcode phase} to its dynamic queue * Unshift an {@linkcode ActivatePriorityQueuePhase} for {@linkcode phase}, then push {@linkcode phase}
* onto its respective dynamic queue.
* *
* This is the same as {@linkcode pushDynamicPhase}, except the activation phase is unshifted * The {@linkcode ActivatePriorityQueuePhase} will run the top phase in the queue (not necessarily {@linkcode phase})
* each time a queued phase would otherwise execute.
* *
* {@linkcode phase} is not guaranteed to be the next phase from the queue to run (if the queue is not empty) * @param phase - The {@linkcode Phase} to unshift
* @param phase - The {@linkcode Phase} to add * @see {@linkcode pushDynamicPhase} Similar method that pushes instead of unshifting
* @todo - Consider renaming to `unshiftDymanicPhase`
*/ */
public startDynamicPhase(phase: Phase): void { public startDynamicPhase(phase: Phase): void {
const type = this.getDynamicPhaseType(phase); const type = this.getDynamicPhaseType(phase);
@ -588,7 +597,7 @@ export class PhaseManager {
/** /**
* Adds a MessagePhase, either to PhaseQueuePrepend or nextCommandPhaseQueue * Adds a MessagePhase, either to PhaseQueuePrepend or nextCommandPhaseQueue
* @param message - string for MessagePhase * @param message - The message to be displayed.
* @param callbackDelay - optional param for MessagePhase constructor * @param callbackDelay - optional param for MessagePhase constructor
* @param prompt - optional param for MessagePhase constructor * @param prompt - optional param for MessagePhase constructor
* @param promptDelay - optional param for MessagePhase constructor * @param promptDelay - optional param for MessagePhase constructor
@ -608,16 +617,16 @@ export class PhaseManager {
// adds to the end of PhaseQueuePrepend // adds to the end of PhaseQueuePrepend
this.unshiftPhase(phase); this.unshiftPhase(phase);
} else { } else {
//remember that pushPhase adds it to nextCommandPhaseQueue // remember that pushPhase adds it to nextCommandPhaseQueue
this.pushPhase(phase); this.pushPhase(phase);
} }
} }
/** /**
* Queues an ability bar flyout phase * Queue an ability bar flyout phase.
* @param pokemon The pokemon who has the ability * @param pokemon - The pokemon with the ability
* @param passive Whether the ability is a passive * @param passive - Whether the ability is a passive
* @param show Whether to show or hide the bar * @param show - Whether to show or hide the bar
*/ */
public queueAbilityDisplay(pokemon: Pokemon, passive: boolean, show: boolean): void { public queueAbilityDisplay(pokemon: Pokemon, passive: boolean, show: boolean): void {
this.unshiftPhase(show ? new ShowAbilityPhase(pokemon.getBattlerIndex(), passive) : new HideAbilityPhase()); this.unshiftPhase(show ? new ShowAbilityPhase(pokemon.getBattlerIndex(), passive) : new HideAbilityPhase());
@ -625,7 +634,7 @@ export class PhaseManager {
} }
/** /**
* Hides the ability bar if it is currently visible * Hide the ability bar if it is currently visible.
*/ */
public hideAbilityBar(): void { public hideAbilityBar(): void {
if (globalScene.abilityBar.isVisible()) { if (globalScene.abilityBar.isVisible()) {
@ -646,13 +655,13 @@ export class PhaseManager {
} }
/** /**
* Dynamically create the named phase from the provided arguments * Dynamically create the named phase from the provided arguments.
* *
* @remarks * @remarks
* Used to avoid importing each phase individually, allowing for dynamic creation of phases. * Used to avoid importing each phase individually, allowing for dynamic creation of phases.
* @param phase - The name of the phase to create. * @param phase - The {@linkcode PhaseString | name} of the Phase to create
* @param args - The arguments to pass to the phase constructor. * @param args - The arguments to pass to the phase constructor
* @returns The requested phase instance * @returns The requested phase instance.
*/ */
public create<T extends PhaseString>(phase: T, ...args: ConstructorParameters<PhaseConstructorMap[T]>): PhaseMap[T] { public create<T extends PhaseString>(phase: T, ...args: ConstructorParameters<PhaseConstructorMap[T]>): PhaseMap[T] {
const PhaseClass = PHASES[phase]; const PhaseClass = PHASES[phase];
@ -666,8 +675,9 @@ export class PhaseManager {
} }
/** /**
* Create a new phase and immediately push it to the phase queue. Equivalent to calling {@linkcode create} followed by {@linkcode pushPhase}. * Create a new phase and immediately push it to the phase queue.
* @param phase - The name of the phase to create * Equivalent to calling {@linkcode create} immediately followed by {@linkcode pushPhase}.
* @param phase - The {@linkcode PhaseString | name} of the Phase to create
* @param args - The arguments to pass to the phase constructor * @param args - The arguments to pass to the phase constructor
*/ */
public pushNew<T extends PhaseString>(phase: T, ...args: ConstructorParameters<PhaseConstructorMap[T]>): void { public pushNew<T extends PhaseString>(phase: T, ...args: ConstructorParameters<PhaseConstructorMap[T]>): void {
@ -675,8 +685,9 @@ export class PhaseManager {
} }
/** /**
* Create a new phase and immediately unshift it to the phase queue. Equivalent to calling {@linkcode create} followed by {@linkcode unshiftPhase}. * Create a new phase and immediately unshift it to the phase queue.
* @param phase - The name of the phase to create * Equivalent to calling {@linkcode create} followed by {@linkcode unshiftPhase}.
* @param phase - The {@linkcode PhaseString | name} of the Phase to create
* @param args - The arguments to pass to the phase constructor * @param args - The arguments to pass to the phase constructor
*/ */
public unshiftNew<T extends PhaseString>(phase: T, ...args: ConstructorParameters<PhaseConstructorMap[T]>): void { public unshiftNew<T extends PhaseString>(phase: T, ...args: ConstructorParameters<PhaseConstructorMap[T]>): void {
@ -686,10 +697,10 @@ export class PhaseManager {
/** /**
* Create a new phase and immediately prepend it to an existing phase in the phase queue. * Create a new phase and immediately prepend it to an existing phase in the phase queue.
* Equivalent to calling {@linkcode create} followed by {@linkcode prependToPhase}. * Equivalent to calling {@linkcode create} followed by {@linkcode prependToPhase}.
* @param targetPhase - The phase to search for in phaseQueue * @param targetPhase - The {@linkcode PhaseString | name} of the Phase to search for
* @param phase - The name of the phase to create * @param phase - The {@linkcode PhaseString | name} of the Phase to create
* @param args - The arguments to pass to the phase constructor * @param args - The arguments to pass to the phase constructor
* @returns `true` if a `targetPhase` was found to prepend to * @returns Whether a {@linkcode targetPhase} was found successfully.
*/ */
public prependNewToPhase<T extends PhaseString>( public prependNewToPhase<T extends PhaseString>(
targetPhase: PhaseString, targetPhase: PhaseString,
@ -700,12 +711,12 @@ export class PhaseManager {
} }
/** /**
* Create a new phase and immediately append it to an existing phase the phase queue. * Create a new phase and immediately append it to an existing phase in the phase queue.
* Equivalent to calling {@linkcode create} followed by {@linkcode appendToPhase}. * Equivalent to calling {@linkcode create} followed by {@linkcode appendToPhase}.
* @param targetPhase - The phase to search for in phaseQueue * @param targetPhase - The {@linkcode PhaseString | name} of the Phase to search for
* @param phase - The name of the phase to create * @param phase - The {@linkcode PhaseString | name} of the Phase to create
* @param args - The arguments to pass to the phase constructor * @param args - The arguments to pass to the phase constructor
* @returns `true` if a `targetPhase` was found to append to * @returns Whether a {@linkcode targetPhase} was found successfully.
*/ */
public appendNewToPhase<T extends PhaseString>( public appendNewToPhase<T extends PhaseString>(
targetPhase: PhaseString, targetPhase: PhaseString,
@ -715,6 +726,13 @@ export class PhaseManager {
return this.appendToPhase(this.create(phase, ...args), targetPhase); return this.appendToPhase(this.create(phase, ...args), targetPhase);
} }
/**
* Create a new dynamic phase, unshift a {@linkcode ActivatePriorityQueuePhase} for it,
* then push it onto its corresponnding dynamic queue
* Equivalent to calling {@linkcode create} followed by {@linkcode startDynamicPhase}.
* @param phase - The {@linkcode PhaseString | name} of the Phase to create
* @param args - The arguments to pass to the phase constructor
*/
public startNewDynamicPhase<T extends PhaseString>( public startNewDynamicPhase<T extends PhaseString>(
phase: T, phase: T,
...args: ConstructorParameters<PhaseConstructorMap[T]> ...args: ConstructorParameters<PhaseConstructorMap[T]>