Merge branch 'beta' into localization-md

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@ -2,7 +2,7 @@
Thank you for taking the time to contribute, every little bit helps. This project is entirely open-source and unmonetized - community contributions are what keep it alive!
Please make sure you understand everything relevant to your changes from the [Table of Contents](#-table-of-contents), and *feel free to reach out reach out in the **#dev-corner** channel on [Discord](https://discord.gg/pokerogue)*.
Please make sure you understand everything relevant to your changes from the [Table of Contents](#-table-of-contents), and absolutely *feel free to reach out in the **#dev-corner** channel on [Discord](https://discord.gg/pokerogue)*.
We are here to help and the better you understand what you're working on, the easier it will be for it to find its way into the game.
## 📄 Table of Contents
@ -36,10 +36,6 @@ If you have the motivation and experience with Typescript/Javascript (or are wil
[^1]: If you forget to include the `--recurse-submodules` flag when cloning initially (or do so via an alternate tool), consult [localization.md](./docs/localization.md) \
for instructions on how to clone the `locales` submodule manually.
### Linting
Check out our [in-depth file](./docs/linting.md) on linting and formatting!
## 🚀 Getting Started
A great way to develop an understanding of how the project works is to look at test cases (located in [the `test` folder](./test/)).

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@ -70,7 +70,10 @@
},
"style": {
"useEnumInitializers": "off", // large enums like Moves/Species would make this cumbersome
"useBlockStatements": "error",
"useBlockStatements": {
"level": "error",
"fix": "safe"
},
"useConst": "error",
"useImportType": "error",
"noNonNullAssertion": "off", // TODO: Turn this on ASAP and fix all non-null assertions in non-test files

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@ -0,0 +1,12 @@
import type { BattlerIndex } from "#enums/battler-index";
import type { DamageResult } from "#app/@types/damage-result";
import type { MoveId } from "#enums/move-id";
export interface AttackMoveResult {
move: MoveId;
result: DamageResult;
damage: number;
critical: boolean;
sourceId: number;
sourceBattlerIndex: BattlerIndex;
}

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@ -0,0 +1,21 @@
import type { HitResult } from "#enums/hit-result";
/** Union type containing all damage-dealing {@linkcode HitResult}s. */
export type DamageResult =
| HitResult.EFFECTIVE
| HitResult.SUPER_EFFECTIVE
| HitResult.NOT_VERY_EFFECTIVE
| HitResult.ONE_HIT_KO
| HitResult.CONFUSION
| HitResult.INDIRECT_KO
| HitResult.INDIRECT;
/** Interface containing the results of a damage calculation for a given move. */
export interface DamageCalculationResult {
/** `true` if the move was cancelled (thus suppressing "No Effect" messages) */
cancelled: boolean;
/** The effectiveness of the move */
result: HitResult;
/** The damage dealt by the move */
damage: number;
}

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@ -0,0 +1,41 @@
import type { Gender } from "#app/data/gender";
import type PokemonSpecies from "#app/data/pokemon-species";
import type { Variant } from "#app/sprites/variant";
import type { PokeballType } from "#enums/pokeball";
import type { SpeciesId } from "#enums/species-id";
/**
* Data pertaining to a Pokemon's Illusion.
*/
export interface IllusionData {
basePokemon: {
/** The actual name of the Pokemon */
name: string;
/** The actual nickname of the Pokemon */
nickname: string;
/** Whether the base pokemon is shiny or not */
shiny: boolean;
/** The shiny variant of the base pokemon */
variant: Variant;
/** Whether the fusion species of the base pokemon is shiny or not */
fusionShiny: boolean;
/** The variant of the fusion species of the base pokemon */
fusionVariant: Variant;
};
/** The species of the illusion */
species: SpeciesId;
/** The formIndex of the illusion */
formIndex: number;
/** The gender of the illusion */
gender: Gender;
/** The pokeball of the illusion */
pokeball: PokeballType;
/** The fusion species of the illusion if it's a fusion */
fusionSpecies?: PokemonSpecies;
/** The fusionFormIndex of the illusion */
fusionFormIndex?: number;
/** The fusionGender of the illusion if it's a fusion */
fusionGender?: Gender;
/** The level of the illusion (not used currently) */
level?: number;
}

13
src/@types/turn-move.ts Normal file
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@ -0,0 +1,13 @@
import type { BattlerIndex } from "#enums/battler-index";
import type { MoveId } from "#enums/move-id";
import type { MoveResult } from "#enums/move-result";
import type { MoveUseMode } from "#enums/move-use-mode";
/** A record of a move having been used. */
export interface TurnMove {
move: MoveId;
targets: BattlerIndex[];
useMode: MoveUseMode;
result?: MoveResult;
turn?: number;
}

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@ -18,6 +18,7 @@ import {
isNullOrUndefined,
BooleanHolder,
type Constructor,
isBetween,
} from "#app/utils/common";
import { deepMergeSpriteData } from "#app/utils/data";
import type { Modifier, ModifierPredicate, TurnHeldItemTransferModifier } from "./modifier/modifier";
@ -164,10 +165,6 @@ import { PhaseManager } from "./phase-manager";
const DEBUG_RNG = false;
const OPP_IVS_OVERRIDE_VALIDATED: number[] = (
Array.isArray(Overrides.OPP_IVS_OVERRIDE) ? Overrides.OPP_IVS_OVERRIDE : new Array(6).fill(Overrides.OPP_IVS_OVERRIDE)
).map(iv => (Number.isNaN(iv) || iv === null || iv > 31 ? -1 : iv));
export interface PokeballCounts {
[pb: string]: number;
}
@ -934,9 +931,32 @@ export default class BattleScene extends SceneBase {
nature,
dataSource,
);
if (postProcess) {
postProcess(pokemon);
}
if (Overrides.IVS_OVERRIDE === null) {
// do nothing
} else if (Array.isArray(Overrides.IVS_OVERRIDE)) {
if (Overrides.IVS_OVERRIDE.length !== 6) {
throw new Error("The Player IVs override must be an array of length 6 or a number!");
}
if (Overrides.IVS_OVERRIDE.some(value => !isBetween(value, 0, 31))) {
throw new Error("All IVs in the player IV override must be between 0 and 31!");
}
pokemon.ivs = Overrides.IVS_OVERRIDE;
} else {
if (!isBetween(Overrides.IVS_OVERRIDE, 0, 31)) {
throw new Error("The Player IV override must be a value between 0 and 31!");
}
pokemon.ivs = new Array(6).fill(Overrides.IVS_OVERRIDE);
}
if (Overrides.NATURE_OVERRIDE !== null) {
pokemon.nature = Overrides.NATURE_OVERRIDE;
}
pokemon.init();
return pokemon;
}
@ -981,10 +1001,25 @@ export default class BattleScene extends SceneBase {
postProcess(pokemon);
}
for (let i = 0; i < pokemon.ivs.length; i++) {
if (OPP_IVS_OVERRIDE_VALIDATED[i] > -1) {
pokemon.ivs[i] = OPP_IVS_OVERRIDE_VALIDATED[i];
if (Overrides.ENEMY_IVS_OVERRIDE === null) {
// do nothing
} else if (Array.isArray(Overrides.ENEMY_IVS_OVERRIDE)) {
if (Overrides.ENEMY_IVS_OVERRIDE.length !== 6) {
throw new Error("The Enemy IVs override must be an array of length 6 or a number!");
}
if (Overrides.ENEMY_IVS_OVERRIDE.some(value => !isBetween(value, 0, 31))) {
throw new Error("All IVs in the enemy IV override must be between 0 and 31!");
}
pokemon.ivs = Overrides.ENEMY_IVS_OVERRIDE;
} else {
if (!isBetween(Overrides.ENEMY_IVS_OVERRIDE, 0, 31)) {
throw new Error("The Enemy IV override must be a value between 0 and 31!");
}
pokemon.ivs = new Array(6).fill(Overrides.ENEMY_IVS_OVERRIDE);
}
if (Overrides.ENEMY_NATURE_OVERRIDE !== null) {
pokemon.nature = Overrides.ENEMY_NATURE_OVERRIDE;
}
pokemon.init();

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@ -17,7 +17,8 @@ import { MoneyMultiplierModifier, type PokemonHeldItemModifier } from "./modifie
import type { PokeballType } from "#enums/pokeball";
import { trainerConfigs } from "#app/data/trainers/trainer-config";
import { SpeciesFormKey } from "#enums/species-form-key";
import type { EnemyPokemon, PlayerPokemon, TurnMove } from "#app/field/pokemon";
import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import type { TurnMove } from "./@types/turn-move";
import type Pokemon from "#app/field/pokemon";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattleSpec } from "#enums/battle-spec";

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@ -673,7 +673,12 @@ export class ConfusedTag extends BattlerTag {
}
canAdd(pokemon: Pokemon): boolean {
return globalScene.arena.terrain?.terrainType !== TerrainType.MISTY || !pokemon.isGrounded();
const blockedByTerrain = pokemon.isGrounded() && globalScene.arena.terrain?.terrainType === TerrainType.MISTY;
if (blockedByTerrain) {
pokemon.queueStatusImmuneMessage(false, TerrainType.MISTY);
return false;
}
return true;
}
onAdd(pokemon: Pokemon): void {

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@ -1,31 +0,0 @@
import type { AbilityId } from "#enums/ability-id";
import type { PokemonType } from "#enums/pokemon-type";
import type { Nature } from "#enums/nature";
/**
* Data that can customize a Pokemon in non-standard ways from its Species.
* Includes abilities, nature, changed types, etc.
*/
export class CustomPokemonData {
// TODO: Change the default value for all these from -1 to something a bit more sensible
/**
* The scale at which to render this Pokemon's sprite.
*/
public spriteScale = -1;
public ability: AbilityId | -1;
public passive: AbilityId | -1;
public nature: Nature | -1;
public types: PokemonType[];
/** Deprecated but needed for session save migration */
// TODO: Remove this once pre-session migration is implemented
public hitsRecCount: number | null = null;
constructor(data?: CustomPokemonData | Partial<CustomPokemonData>) {
this.spriteScale = data?.spriteScale ?? -1;
this.ability = data?.ability ?? -1;
this.passive = data?.passive ?? -1;
this.nature = data?.nature ?? -1;
this.types = data?.types ?? [];
this.hitsRecCount = data?.hitsRecCount ?? null;
}
}

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@ -294,7 +294,7 @@ export class Egg {
public getEggDescriptor(): string {
if (this.isManaphyEgg()) {
return "Manaphy";
return i18next.t("egg:manaphyTier");
}
switch (this.tier) {
case EggTier.RARE:

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@ -13,7 +13,8 @@ import {
TypeBoostTag,
} from "../battler-tags";
import { getPokemonNameWithAffix } from "../../messages";
import type { AttackMoveResult, TurnMove } from "../../field/pokemon";
import type { TurnMove } from "#app/@types/turn-move";
import type { AttackMoveResult } from "#app/@types/attack-move-result";
import type Pokemon from "../../field/pokemon";
import type { EnemyPokemon } from "#app/field/pokemon";
import { PokemonMove } from "./pokemon-move";

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@ -44,7 +44,7 @@ import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { EncounterBattleAnim } from "#app/data/battle-anims";
import { MoveCategory } from "#enums/MoveCategory";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { CustomPokemonData } from "#app/data/pokemon/pokemon-data";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { EncounterAnim } from "#enums/encounter-anims";
import { Challenges } from "#enums/challenges";

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@ -29,7 +29,7 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { BerryType } from "#enums/berry-type";
import { Stat } from "#enums/stat";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { CustomPokemonData } from "#app/data/pokemon/pokemon-data";
import { randSeedInt } from "#app/utils/common";
import { MoveUseMode } from "#enums/move-use-mode";

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@ -25,7 +25,7 @@ import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { CustomPokemonData } from "#app/data/pokemon/pokemon-data";
import { Stat } from "#enums/stat";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { MoveUseMode } from "#enums/move-use-mode";

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@ -43,7 +43,7 @@ import { TrainerSlot } from "#enums/trainer-slot";
import type PokemonSpecies from "#app/data/pokemon-species";
import type { IEggOptions } from "#app/data/egg";
import { Egg } from "#app/data/egg";
import type { CustomPokemonData } from "#app/data/custom-pokemon-data";
import type { CustomPokemonData } from "#app/data/pokemon/pokemon-data";
import type HeldModifierConfig from "#app/@types/held-modifier-config";
import type { Variant } from "#app/sprites/variant";
import { StatusEffect } from "#enums/status-effect";

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@ -33,7 +33,7 @@ import { modifierTypes } from "#app/data/data-lists";
import { Gender } from "#app/data/gender";
import type { PermanentStat } from "#enums/stat";
import { SummaryUiMode } from "#app/ui/summary-ui-handler";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { CustomPokemonData } from "#app/data/pokemon/pokemon-data";
import type { AbilityId } from "#enums/ability-id";
import type { PokeballType } from "#enums/pokeball";
import { StatusEffect } from "#enums/status-effect";

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@ -0,0 +1,208 @@
import { type BattlerTag, loadBattlerTag } from "#app/data/battler-tags";
import type { Gender } from "#app/data/gender";
import type { PokemonSpeciesForm } from "#app/data/pokemon-species";
import type { TypeDamageMultiplier } from "#app/data/type";
import { isNullOrUndefined } from "#app/utils/common";
import type { AbilityId } from "#enums/ability-id";
import type { BerryType } from "#enums/berry-type";
import type { MoveId } from "#enums/move-id";
import type { PokemonType } from "#enums/pokemon-type";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import type { TurnMove } from "#app/@types/turn-move";
import type { AttackMoveResult } from "#app/@types/attack-move-result";
import type { Nature } from "#enums/nature";
import type { IllusionData } from "#app/@types/illusion-data";
/**
* Permanent data that can customize a Pokemon in non-standard ways from its Species.
* Includes abilities, nature, changed types, etc.
*/
export class CustomPokemonData {
// TODO: Change the default value for all these from -1 to something a bit more sensible
/**
* The scale at which to render this Pokemon's sprite.
*/
public spriteScale = -1;
public ability: AbilityId | -1;
public passive: AbilityId | -1;
public nature: Nature | -1;
public types: PokemonType[];
/** Deprecated but needed for session save migration */
// TODO: Remove this once pre-session migration is implemented
public hitsRecCount: number | null = null;
constructor(data?: CustomPokemonData | Partial<CustomPokemonData>) {
this.spriteScale = data?.spriteScale ?? -1;
this.ability = data?.ability ?? -1;
this.passive = data?.passive ?? -1;
this.nature = data?.nature ?? -1;
this.types = data?.types ?? [];
this.hitsRecCount = data?.hitsRecCount ?? null;
}
}
/**
* Persistent in-battle data for a {@linkcode Pokemon}.
* Resets on switch or new battle.
*/
export class PokemonSummonData {
/** [Atk, Def, SpAtk, SpDef, Spd, Acc, Eva] */
public statStages: number[] = [0, 0, 0, 0, 0, 0, 0];
/**
* A queue of moves yet to be executed, used by charging, recharging and frenzy moves.
* So long as this array is nonempty, this Pokemon's corresponding `CommandPhase` will be skipped over entirely
* in favor of using the queued move.
* TODO: Clean up a lot of the code surrounding the move queue.
*/
public moveQueue: TurnMove[] = [];
public tags: BattlerTag[] = [];
public abilitySuppressed = false;
// Overrides for transform.
// TODO: Move these into a separate class & add rage fist hit count
public speciesForm: PokemonSpeciesForm | null = null;
public fusionSpeciesForm: PokemonSpeciesForm | null = null;
public ability: AbilityId | undefined;
public passiveAbility: AbilityId | undefined;
public gender: Gender | undefined;
public fusionGender: Gender | undefined;
public stats: number[] = [0, 0, 0, 0, 0, 0];
public moveset: PokemonMove[] | null;
// If not initialized this value will not be populated from save data.
public types: PokemonType[] = [];
public addedType: PokemonType | null = null;
/** Data pertaining to this pokemon's illusion. */
public illusion: IllusionData | null = null;
public illusionBroken = false;
/** Array containing all berries eaten in the last turn; used by {@linkcode AbilityId.CUD_CHEW} */
public berriesEatenLast: BerryType[] = [];
/**
* An array of all moves this pokemon has used since entering the battle.
* Used for most moves and abilities that check prior move usage or copy already-used moves.
*/
public moveHistory: TurnMove[] = [];
constructor(source?: PokemonSummonData | Partial<PokemonSummonData>) {
if (isNullOrUndefined(source)) {
return;
}
// TODO: Rework this into an actual generic function for use elsewhere
for (const [key, value] of Object.entries(source)) {
if (isNullOrUndefined(value) && this.hasOwnProperty(key)) {
continue;
}
if (key === "moveset") {
this.moveset = value?.map((m: any) => PokemonMove.loadMove(m));
continue;
}
if (key === "tags") {
// load battler tags
this.tags = value.map((t: BattlerTag) => loadBattlerTag(t));
continue;
}
this[key] = value;
}
}
}
// TODO: Merge this inside `summmonData` but exclude from save if/when a save data serializer is added
export class PokemonTempSummonData {
/**
* The number of turns this pokemon has spent without switching out.
* Only currently used for positioning the battle cursor.
*/
turnCount = 1;
/**
* The number of turns this pokemon has spent in the active position since the start of the wave
* without switching out.
* Reset on switch and new wave, but not stored in `SummonData` to avoid being written to the save file.
* Used to evaluate "first turn only" conditions such as
* {@linkcode MoveId.FAKE_OUT | Fake Out} and {@linkcode MoveId.FIRST_IMPRESSION | First Impression}).
*/
waveTurnCount = 1;
}
/**
* Persistent data for a {@linkcode Pokemon}.
* Resets at the start of a new battle (but not on switch).
*/
export class PokemonBattleData {
/** Counter tracking direct hits this Pokemon has received during this battle; used for {@linkcode MoveId.RAGE_FIST} */
public hitCount = 0;
/** Whether this Pokemon has eaten a berry this battle; used for {@linkcode MoveId.BELCH} */
public hasEatenBerry = false;
/** Array containing all berries eaten and not yet recovered during this current battle; used by {@linkcode AbilityId.HARVEST} */
public berriesEaten: BerryType[] = [];
constructor(source?: PokemonBattleData | Partial<PokemonBattleData>) {
if (!isNullOrUndefined(source)) {
this.hitCount = source.hitCount ?? 0;
this.hasEatenBerry = source.hasEatenBerry ?? false;
this.berriesEaten = source.berriesEaten ?? [];
}
}
}
/**
* Temporary data for a {@linkcode Pokemon}.
* Resets on new wave/battle start (but not on switch).
*/
export class PokemonWaveData {
/** Whether the pokemon has endured due to a {@linkcode BattlerTagType.ENDURE_TOKEN} */
public endured = false;
/**
* A set of all the abilities this {@linkcode Pokemon} has used in this wave.
* Used to track once per battle conditions, as well as (hopefully) by the updated AI for move effectiveness.
*/
public abilitiesApplied: Set<AbilityId> = new Set<AbilityId>();
/** Whether the pokemon's ability has been revealed or not */
public abilityRevealed = false;
}
/**
* Temporary data for a {@linkcode Pokemon}.
* Resets at the start of a new turn, as well as on switch.
*/
export class PokemonTurnData {
public acted = false;
/** How many times the current move should hit the target(s) */
public hitCount = 0;
/**
* - `-1` = Calculate how many hits are left
* - `0` = Move is finished
*/
public hitsLeft = -1;
public totalDamageDealt = 0;
public singleHitDamageDealt = 0;
public damageTaken = 0;
public attacksReceived: AttackMoveResult[] = [];
public order: number;
public statStagesIncreased = false;
public statStagesDecreased = false;
public moveEffectiveness: TypeDamageMultiplier | null = null;
public combiningPledge?: MoveId;
public switchedInThisTurn = false;
public failedRunAway = false;
public joinedRound = false;
/**
* The amount of times this Pokemon has acted again and used a move in the current turn.
* Used to make sure multi-hits occur properly when the user is
* forced to act again in the same turn, and **must be incremented** by any effects that grant extra actions.
*/
public extraTurns = 0;
/**
* All berries eaten by this pokemon in this turn.
* Saved into {@linkcode PokemonSummonData | SummonData} by {@linkcode AbilityId.CUD_CHEW} on turn end.
* @see {@linkcode PokemonSummonData.berriesEatenLast}
*/
public berriesEaten: BerryType[] = [];
}

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@ -3,6 +3,7 @@ import type Move from "./moves/move";
import { PokemonType } from "#enums/pokemon-type";
import type { BattlerIndex } from "#enums/battler-index";
import i18next from "i18next";
import { getPokemonNameWithAffix } from "#app/messages";
export enum TerrainType {
NONE,
@ -96,3 +97,76 @@ export function getTerrainColor(terrainType: TerrainType): [number, number, numb
return [0, 0, 0];
}
/**
* Return the message associated with a terrain effect starting.
* @param terrainType - The {@linkcode TerrainType} starting.
* @returns A string containing the appropriate terrain start text.
*/
export function getTerrainStartMessage(terrainType: TerrainType): string {
switch (terrainType) {
case TerrainType.MISTY:
return i18next.t("terrain:mistyStartMessage");
case TerrainType.ELECTRIC:
return i18next.t("terrain:electricStartMessage");
case TerrainType.GRASSY:
return i18next.t("terrain:grassyStartMessage");
case TerrainType.PSYCHIC:
return i18next.t("terrain:psychicStartMessage");
case TerrainType.NONE:
default:
terrainType satisfies TerrainType.NONE;
console.warn(`${terrainType} unexpectedly provided as terrain type to getTerrainStartMessage!`);
return "";
}
}
/**
* Return the message associated with a terrain effect ceasing to exist.
* @param terrainType - The {@linkcode TerrainType} being cleared.
* @returns A string containing the appropriate terrain clear text.
*/
export function getTerrainClearMessage(terrainType: TerrainType): string {
switch (terrainType) {
case TerrainType.MISTY:
return i18next.t("terrain:mistyClearMessage");
case TerrainType.ELECTRIC:
return i18next.t("terrain:electricClearMessage");
case TerrainType.GRASSY:
return i18next.t("terrain:grassyClearMessage");
case TerrainType.PSYCHIC:
return i18next.t("terrain:psychicClearMessage");
case TerrainType.NONE:
default:
terrainType satisfies TerrainType.NONE;
console.warn(`${terrainType} unexpectedly provided as terrain type to getTerrainClearMessage!`);
return "";
}
}
/**
* Return the message associated with a terrain-induced move/effect blockage.
* @param pokemon - The {@linkcode Pokemon} being protected.
* @param terrainType - The {@linkcode TerrainType} in question
* @returns A string containing the appropriate terrain block text.
*/
export function getTerrainBlockMessage(pokemon: Pokemon, terrainType: TerrainType): string {
switch (terrainType) {
case TerrainType.MISTY:
return i18next.t("terrain:mistyBlockMessage", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
});
case TerrainType.ELECTRIC:
case TerrainType.GRASSY:
case TerrainType.PSYCHIC:
return i18next.t("terrain:defaultBlockMessage", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
terrainName: getTerrainName(terrainType),
});
case TerrainType.NONE:
default:
terrainType satisfies TerrainType.NONE;
console.warn(`${terrainType} unexpectedly provided as terrain type to getTerrainBlockMessage!`);
return "";
}
}

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@ -5,7 +5,6 @@ import type Pokemon from "../field/pokemon";
import { PokemonType } from "#enums/pokemon-type";
import type Move from "./moves/move";
import { randSeedInt } from "#app/utils/common";
import { TerrainType, getTerrainName } from "./terrain";
import i18next from "i18next";
import { globalScene } from "#app/global-scene";
import type { Arena } from "#app/field/arena";
@ -235,50 +234,6 @@ export function getWeatherBlockMessage(weatherType: WeatherType): string {
return i18next.t("weather:defaultEffectMessage");
}
export function getTerrainStartMessage(terrainType: TerrainType): string | null {
switch (terrainType) {
case TerrainType.MISTY:
return i18next.t("terrain:mistyStartMessage");
case TerrainType.ELECTRIC:
return i18next.t("terrain:electricStartMessage");
case TerrainType.GRASSY:
return i18next.t("terrain:grassyStartMessage");
case TerrainType.PSYCHIC:
return i18next.t("terrain:psychicStartMessage");
default:
console.warn("getTerrainStartMessage not defined. Using default null");
return null;
}
}
export function getTerrainClearMessage(terrainType: TerrainType): string | null {
switch (terrainType) {
case TerrainType.MISTY:
return i18next.t("terrain:mistyClearMessage");
case TerrainType.ELECTRIC:
return i18next.t("terrain:electricClearMessage");
case TerrainType.GRASSY:
return i18next.t("terrain:grassyClearMessage");
case TerrainType.PSYCHIC:
return i18next.t("terrain:psychicClearMessage");
default:
console.warn("getTerrainClearMessage not defined. Using default null");
return null;
}
}
export function getTerrainBlockMessage(pokemon: Pokemon, terrainType: TerrainType): string {
if (terrainType === TerrainType.MISTY) {
return i18next.t("terrain:mistyBlockMessage", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
});
}
return i18next.t("terrain:defaultBlockMessage", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
terrainName: getTerrainName(terrainType),
});
}
export interface WeatherPoolEntry {
weatherType: WeatherType;
weight: number;

View File

@ -5,8 +5,6 @@ import { randSeedInt, NumberHolder, isNullOrUndefined, type Constructor } from "
import type PokemonSpecies from "#app/data/pokemon-species";
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
import {
getTerrainClearMessage,
getTerrainStartMessage,
getWeatherClearMessage,
getWeatherStartMessage,
getLegendaryWeatherContinuesMessage,
@ -19,7 +17,7 @@ import type { ArenaTag } from "#app/data/arena-tag";
import { ArenaTrapTag, getArenaTag } from "#app/data/arena-tag";
import { ArenaTagSide } from "#enums/arena-tag-side";
import type { BattlerIndex } from "#enums/battler-index";
import { Terrain, TerrainType } from "#app/data/terrain";
import { Terrain, TerrainType, getTerrainClearMessage, getTerrainStartMessage } from "#app/data/terrain";
import { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import type Pokemon from "#app/field/pokemon";
import Overrides from "#app/overrides";
@ -445,9 +443,9 @@ export class Arena {
CommonAnim.MISTY_TERRAIN + (terrain - 1),
);
}
globalScene.phaseManager.queueMessage(getTerrainStartMessage(terrain)!); // TODO: is this bang correct?
globalScene.phaseManager.queueMessage(getTerrainStartMessage(terrain));
} else {
globalScene.phaseManager.queueMessage(getTerrainClearMessage(oldTerrainType)!); // TODO: is this bang correct?
globalScene.phaseManager.queueMessage(getTerrainClearMessage(oldTerrainType));
}
globalScene

View File

@ -1,5 +1,5 @@
import { TextStyle, addTextObject } from "../ui/text";
import type { DamageResult } from "./pokemon";
import type { DamageResult } from "../@types/damage-result";
import type Pokemon from "./pokemon";
import { HitResult } from "#enums/hit-result";
import { formatStat, fixedInt } from "#app/utils/common";

View File

@ -100,7 +100,6 @@ import {
TarShotTag,
AutotomizedTag,
PowerTrickTag,
loadBattlerTag,
type GrudgeTag,
} from "../data/battler-tags";
import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
@ -151,7 +150,14 @@ import { getPokemonNameWithAffix } from "#app/messages";
import { Challenges } from "#enums/challenges";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import {
CustomPokemonData,
PokemonBattleData,
PokemonSummonData,
PokemonTempSummonData,
PokemonTurnData,
PokemonWaveData,
} from "#app/data/pokemon/pokemon-data";
import { SwitchType } from "#enums/switch-type";
import { SpeciesFormKey } from "#enums/species-form-key";
import { getStatusEffectOverlapText } from "#app/data/status-effect";
@ -169,12 +175,15 @@ import { timedEventManager } from "#app/global-event-manager";
import { loadMoveAnimations } from "#app/sprites/pokemon-asset-loader";
import { isVirtual, isIgnorePP, MoveUseMode } from "#enums/move-use-mode";
import { FieldPosition } from "#enums/field-position";
import { LearnMoveSituation } from "#enums/learn-move-situation";
import { HitResult } from "#enums/hit-result";
import { AiType } from "#enums/ai-type";
import type { MoveResult } from "#enums/move-result";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import type { IllusionData } from "#app/@types/illusion-data";
import type { TurnMove } from "#app/@types/turn-move";
import type { DamageCalculationResult, DamageResult } from "#app/@types/damage-result";
import type { AbAttrMap, AbAttrString, TypeMultiplierAbAttrParams } from "#app/@types/ability-types";
import { getTerrainBlockMessage } from "#app/data/terrain";
import { LearnMoveSituation } from "#enums/learn-move-situation";
/** Base typeclass for damage parameter methods, used for DRY */
type damageParams = {
@ -4654,16 +4663,37 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
);
}
queueImmuneMessage(quiet: boolean, effect?: StatusEffect): void {
if (!effect || quiet) {
/**
* Display an immunity message for a failed status application.
* @param quiet - Whether to suppress message and return early
* @param reason - The reason for the status application failure -
* can be "overlap" (already has same status), "other" (generic fail message)
* or a {@linkcode TerrainType} for terrain-based blockages.
* Defaults to "other".
*/
queueStatusImmuneMessage(
quiet: boolean,
reason: "overlap" | "other" | Exclude<TerrainType, TerrainType.NONE> = "other",
): void {
if (quiet) {
return;
}
const message =
effect && this.status?.effect === effect
? getStatusEffectOverlapText(effect ?? StatusEffect.NONE, getPokemonNameWithAffix(this))
: i18next.t("abilityTriggers:moveImmunity", {
let message: string;
if (reason === "overlap") {
// "XYZ is already XXX!"
message = getStatusEffectOverlapText(this.status?.effect ?? StatusEffect.NONE, getPokemonNameWithAffix(this));
} else if (typeof reason === "number") {
// "XYZ was protected by the XXX terrain!" /
// "XYZ surrounds itself with a protective mist!"
message = getTerrainBlockMessage(this, reason);
} else {
// "It doesn't affect XXX!"
message = i18next.t("abilityTriggers:moveImmunity", {
pokemonNameWithAffix: getPokemonNameWithAffix(this),
});
}
globalScene.phaseManager.queueMessage(message);
}
@ -4685,11 +4715,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
): boolean {
if (effect !== StatusEffect.FAINT) {
if (overrideStatus ? this.status?.effect === effect : this.status) {
this.queueImmuneMessage(quiet, effect);
this.queueStatusImmuneMessage(quiet, overrideStatus ? "overlap" : "other"); // having different status displays generic fail message
return false;
}
if (this.isGrounded() && !ignoreField && globalScene.arena.terrain?.terrainType === TerrainType.MISTY) {
this.queueImmuneMessage(quiet, effect);
this.queueStatusImmuneMessage(quiet, TerrainType.MISTY);
return false;
}
}
@ -4726,7 +4756,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (this.isOfType(PokemonType.POISON) || this.isOfType(PokemonType.STEEL)) {
if (poisonImmunity.includes(true)) {
this.queueImmuneMessage(quiet, effect);
this.queueStatusImmuneMessage(quiet);
return false;
}
}
@ -4734,13 +4764,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
case StatusEffect.PARALYSIS:
if (this.isOfType(PokemonType.ELECTRIC)) {
this.queueImmuneMessage(quiet, effect);
this.queueStatusImmuneMessage(quiet);
return false;
}
break;
case StatusEffect.SLEEP:
if (this.isGrounded() && globalScene.arena.terrain?.terrainType === TerrainType.ELECTRIC) {
this.queueImmuneMessage(quiet, effect);
this.queueStatusImmuneMessage(quiet, TerrainType.ELECTRIC);
return false;
}
break;
@ -4751,13 +4781,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
globalScene?.arena?.weather?.weatherType &&
[WeatherType.SUNNY, WeatherType.HARSH_SUN].includes(globalScene.arena.weather.weatherType))
) {
this.queueImmuneMessage(quiet, effect);
this.queueStatusImmuneMessage(quiet);
return false;
}
break;
case StatusEffect.BURN:
if (this.isOfType(PokemonType.FIRE)) {
this.queueImmuneMessage(quiet, effect);
this.queueStatusImmuneMessage(quiet);
return false;
}
break;
@ -6790,241 +6820,3 @@ export class EnemyPokemon extends Pokemon {
this.battleInfo.toggleFlyout(visible);
}
}
/**
* Illusion property
*/
interface IllusionData {
basePokemon: {
/** The actual name of the Pokemon */
name: string;
/** The actual nickname of the Pokemon */
nickname: string;
/** Whether the base pokemon is shiny or not */
shiny: boolean;
/** The shiny variant of the base pokemon */
variant: Variant;
/** Whether the fusion species of the base pokemon is shiny or not */
fusionShiny: boolean;
/** The variant of the fusion species of the base pokemon */
fusionVariant: Variant;
};
/** The species of the illusion */
species: SpeciesId;
/** The formIndex of the illusion */
formIndex: number;
/** The gender of the illusion */
gender: Gender;
/** The pokeball of the illusion */
pokeball: PokeballType;
/** The fusion species of the illusion if it's a fusion */
fusionSpecies?: PokemonSpecies;
/** The fusionFormIndex of the illusion */
fusionFormIndex?: number;
/** The fusionGender of the illusion if it's a fusion */
fusionGender?: Gender;
/** The level of the illusion (not used currently) */
level?: number;
}
export interface TurnMove {
move: MoveId;
targets: BattlerIndex[];
useMode: MoveUseMode;
result?: MoveResult;
turn?: number;
}
export interface AttackMoveResult {
move: MoveId;
result: DamageResult;
damage: number;
critical: boolean;
sourceId: number;
sourceBattlerIndex: BattlerIndex;
}
/**
* Persistent in-battle data for a {@linkcode Pokemon}.
* Resets on switch or new battle.
*/
export class PokemonSummonData {
/** [Atk, Def, SpAtk, SpDef, Spd, Acc, Eva] */
public statStages: number[] = [0, 0, 0, 0, 0, 0, 0];
/**
* A queue of moves yet to be executed, used by charging, recharging and frenzy moves.
* So long as this array is nonempty, this Pokemon's corresponding `CommandPhase` will be skipped over entirely
* in favor of using the queued move.
* TODO: Clean up a lot of the code surrounding the move queue.
*/
public moveQueue: TurnMove[] = [];
public tags: BattlerTag[] = [];
public abilitySuppressed = false;
// Overrides for transform.
// TODO: Move these into a separate class & add rage fist hit count
public speciesForm: PokemonSpeciesForm | null = null;
public fusionSpeciesForm: PokemonSpeciesForm | null = null;
public ability: AbilityId | undefined;
public passiveAbility: AbilityId | undefined;
public gender: Gender | undefined;
public fusionGender: Gender | undefined;
public stats: number[] = [0, 0, 0, 0, 0, 0];
public moveset: PokemonMove[] | null;
// If not initialized this value will not be populated from save data.
public types: PokemonType[] = [];
public addedType: PokemonType | null = null;
/** Data pertaining to this pokemon's illusion. */
public illusion: IllusionData | null = null;
public illusionBroken = false;
/** Array containing all berries eaten in the last turn; used by {@linkcode AbilityId.CUD_CHEW} */
public berriesEatenLast: BerryType[] = [];
/**
* An array of all moves this pokemon has used since entering the battle.
* Used for most moves and abilities that check prior move usage or copy already-used moves.
*/
public moveHistory: TurnMove[] = [];
constructor(source?: PokemonSummonData | Partial<PokemonSummonData>) {
if (isNullOrUndefined(source)) {
return;
}
// TODO: Rework this into an actual generic function for use elsewhere
for (const [key, value] of Object.entries(source)) {
if (isNullOrUndefined(value) && this.hasOwnProperty(key)) {
continue;
}
if (key === "moveset") {
this.moveset = value?.map((m: any) => PokemonMove.loadMove(m));
continue;
}
if (key === "tags") {
// load battler tags
this.tags = value.map((t: BattlerTag) => loadBattlerTag(t));
continue;
}
this[key] = value;
}
}
}
// TODO: Merge this inside `summmonData` but exclude from save if/when a save data serializer is added
export class PokemonTempSummonData {
/**
* The number of turns this pokemon has spent without switching out.
* Only currently used for positioning the battle cursor.
*/
turnCount = 1;
/**
* The number of turns this pokemon has spent in the active position since the start of the wave
* without switching out.
* Reset on switch and new wave, but not stored in `SummonData` to avoid being written to the save file.
* Used to evaluate "first turn only" conditions such as
* {@linkcode MoveId.FAKE_OUT | Fake Out} and {@linkcode MoveId.FIRST_IMPRESSION | First Impression}).
*/
waveTurnCount = 1;
}
/**
* Persistent data for a {@linkcode Pokemon}.
* Resets at the start of a new battle (but not on switch).
*/
export class PokemonBattleData {
/** Counter tracking direct hits this Pokemon has received during this battle; used for {@linkcode MoveId.RAGE_FIST} */
public hitCount = 0;
/** Whether this Pokemon has eaten a berry this battle; used for {@linkcode MoveId.BELCH} */
public hasEatenBerry = false;
/** Array containing all berries eaten and not yet recovered during this current battle; used by {@linkcode AbilityId.HARVEST} */
public berriesEaten: BerryType[] = [];
constructor(source?: PokemonBattleData | Partial<PokemonBattleData>) {
if (!isNullOrUndefined(source)) {
this.hitCount = source.hitCount ?? 0;
this.hasEatenBerry = source.hasEatenBerry ?? false;
this.berriesEaten = source.berriesEaten ?? [];
}
}
}
/**
* Temporary data for a {@linkcode Pokemon}.
* Resets on new wave/battle start (but not on switch).
*/
export class PokemonWaveData {
/** Whether the pokemon has endured due to a {@linkcode BattlerTagType.ENDURE_TOKEN} */
public endured = false;
/**
* A set of all the abilities this {@linkcode Pokemon} has used in this wave.
* Used to track once per battle conditions, as well as (hopefully) by the updated AI for move effectiveness.
*/
public abilitiesApplied: Set<AbilityId> = new Set<AbilityId>();
/** Whether the pokemon's ability has been revealed or not */
public abilityRevealed = false;
}
/**
* Temporary data for a {@linkcode Pokemon}.
* Resets at the start of a new turn, as well as on switch.
*/
export class PokemonTurnData {
public acted = false;
/** How many times the current move should hit the target(s) */
public hitCount = 0;
/**
* - `-1` = Calculate how many hits are left
* - `0` = Move is finished
*/
public hitsLeft = -1;
public totalDamageDealt = 0;
public singleHitDamageDealt = 0;
public damageTaken = 0;
public attacksReceived: AttackMoveResult[] = [];
public order: number;
public statStagesIncreased = false;
public statStagesDecreased = false;
public moveEffectiveness: TypeDamageMultiplier | null = null;
public combiningPledge?: MoveId;
public switchedInThisTurn = false;
public failedRunAway = false;
public joinedRound = false;
/**
* The amount of times this Pokemon has acted again and used a move in the current turn.
* Used to make sure multi-hits occur properly when the user is
* forced to act again in the same turn, and **must be incremented** by any effects that grant extra actions.
*/
public extraTurns = 0;
/**
* All berries eaten by this pokemon in this turn.
* Saved into {@linkcode PokemonSummonData | SummonData} by {@linkcode AbilityId.CUD_CHEW} on turn end.
* @see {@linkcode PokemonSummonData.berriesEatenLast}
*/
public berriesEaten: BerryType[] = [];
}
export type DamageResult =
| HitResult.EFFECTIVE
| HitResult.SUPER_EFFECTIVE
| HitResult.NOT_VERY_EFFECTIVE
| HitResult.ONE_HIT_KO
| HitResult.CONFUSION
| HitResult.INDIRECT_KO
| HitResult.INDIRECT;
/** Interface containing the results of a damage calculation for a given move */
export interface DamageCalculationResult {
/** `true` if the move was cancelled (thus suppressing "No Effect" messages) */
cancelled: boolean;
/** The effectiveness of the move */
result: HitResult;
/** The damage dealt by the move */
damage: number;
}

View File

@ -1,18 +1,18 @@
import { type PokeballCounts } from "#app/battle-scene";
import { EvolutionItem } from "#app/data/balance/pokemon-evolutions";
import { Gender } from "#app/data/gender";
import { FormChangeItem } from "#enums/form-change-item";
import { type ModifierOverride } from "#app/modifier/modifier-type";
import { Variant } from "#app/sprites/variant";
import { Unlockables } from "#enums/unlockables";
import { AbilityId } from "#enums/ability-id";
import { BattleType } from "#enums/battle-type";
import { BerryType } from "#enums/berry-type";
import { BiomeId } from "#enums/biome-id";
import { EggTier } from "#enums/egg-type";
import { FormChangeItem } from "#enums/form-change-item";
import { MoveId } from "#enums/move-id";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Nature } from "#enums/nature";
import { PokeballType } from "#enums/pokeball";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
@ -20,6 +20,7 @@ import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import { TimeOfDay } from "#enums/time-of-day";
import { TrainerType } from "#enums/trainer-type";
import { Unlockables } from "#enums/unlockables";
import { VariantTier } from "#enums/variant-tier";
import { WeatherType } from "#enums/weather-type";
@ -159,10 +160,20 @@ class DefaultOverrides {
readonly MOVESET_OVERRIDE: MoveId | Array<MoveId> = [];
readonly SHINY_OVERRIDE: boolean | null = null;
readonly VARIANT_OVERRIDE: Variant | null = null;
/**
* Overrides the IVs of player pokemon. Values must never be outside the range `0` to `31`!
* - If set to a number between `0` and `31`, set all IVs of all player pokemon to that number.
* - If set to an array, set the IVs of all player pokemon to that array. Array length must be exactly `6`!
* - If set to `null`, disable the override.
*/
readonly IVS_OVERRIDE: number | number[] | null = null;
/** Override the nature of all player pokemon to the specified nature. Disabled if `null`. */
readonly NATURE_OVERRIDE: Nature | null = null;
// --------------------------
// OPPONENT / ENEMY OVERRIDES
// --------------------------
// TODO: rename `OPP_` to `ENEMY_`
readonly OPP_SPECIES_OVERRIDE: SpeciesId | number = 0;
/**
* This will make all opponents fused Pokemon
@ -181,7 +192,15 @@ class DefaultOverrides {
readonly OPP_MOVESET_OVERRIDE: MoveId | Array<MoveId> = [];
readonly OPP_SHINY_OVERRIDE: boolean | null = null;
readonly OPP_VARIANT_OVERRIDE: Variant | null = null;
readonly OPP_IVS_OVERRIDE: number | number[] = [];
/**
* Overrides the IVs of enemy pokemon. Values must never be outside the range `0` to `31`!
* - If set to a number between `0` and `31`, set all IVs of all enemy pokemon to that number.
* - If set to an array, set the IVs of all enemy pokemon to that array. Array length must be exactly `6`!
* - If set to `null`, disable the override.
*/
readonly ENEMY_IVS_OVERRIDE: number | number[] | null = null;
/** Override the nature of all enemy pokemon to the specified nature. Disabled if `null`. */
readonly ENEMY_NATURE_OVERRIDE: Nature | null = null;
readonly OPP_FORM_OVERRIDES: Partial<Record<SpeciesId, number>> = {};
/**
* Override to give the enemy Pokemon a given amount of health segments

View File

@ -11,7 +11,8 @@ import { BattlerTagType } from "#app/enums/battler-tag-type";
import { BiomeId } from "#enums/biome-id";
import { MoveId } from "#enums/move-id";
import { PokeballType } from "#enums/pokeball";
import type { PlayerPokemon, TurnMove } from "#app/field/pokemon";
import type { PlayerPokemon } from "#app/field/pokemon";
import type { TurnMove } from "#app/@types/turn-move";
import { FieldPosition } from "#enums/field-position";
import { getPokemonNameWithAffix } from "#app/messages";
import { Command } from "#enums/command";

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@ -1,7 +1,7 @@
import { globalScene } from "#app/global-scene";
import type { BattlerIndex } from "#enums/battler-index";
import { BattleSpec } from "#enums/battle-spec";
import type { DamageResult } from "#app/field/pokemon";
import type { DamageResult } from "#app/@types/damage-result";
import { HitResult } from "#enums/hit-result";
import { fixedInt } from "#app/utils/common";
import { PokemonPhase } from "#app/phases/pokemon-phase";

View File

@ -21,7 +21,8 @@ import { MoveTarget } from "#enums/MoveTarget";
import { MoveCategory } from "#enums/MoveCategory";
import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms/form-change-triggers";
import { PokemonType } from "#enums/pokemon-type";
import type { DamageResult, TurnMove } from "#app/field/pokemon";
import type { DamageResult } from "#app/@types/damage-result";
import type { TurnMove } from "#app/@types/turn-move";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import type Pokemon from "#app/field/pokemon";
import { MoveResult } from "#enums/move-result";

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@ -11,7 +11,7 @@ import { MoveFlags } from "#enums/MoveFlags";
import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms/form-change-triggers";
import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect";
import { PokemonType } from "#enums/pokemon-type";
import { getTerrainBlockMessage, getWeatherBlockMessage } from "#app/data/weather";
import { getWeatherBlockMessage } from "#app/data/weather";
import { MoveUsedEvent } from "#app/events/battle-scene";
import type { PokemonMove } from "#app/data/moves/pokemon-move";
import type Pokemon from "#app/field/pokemon";
@ -26,6 +26,7 @@ import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { StatusEffect } from "#enums/status-effect";
import i18next from "i18next";
import { getTerrainBlockMessage } from "#app/data/terrain";
import { isVirtual, isIgnorePP, isReflected, MoveUseMode, isIgnoreStatus } from "#enums/move-use-mode";
import { frenzyMissFunc } from "#app/data/moves/move-utils";

View File

@ -6,14 +6,14 @@ import { PokeballType } from "#enums/pokeball";
import { getPokemonSpeciesForm } from "#app/data/pokemon-species";
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
import { Status } from "../data/status-effect";
import Pokemon, { EnemyPokemon, PokemonBattleData, PokemonSummonData } from "../field/pokemon";
import Pokemon, { EnemyPokemon } from "../field/pokemon";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import { TrainerSlot } from "#enums/trainer-slot";
import type { Variant } from "#app/sprites/variant";
import type { BiomeId } from "#enums/biome-id";
import type { MoveId } from "#enums/move-id";
import type { SpeciesId } from "#enums/species-id";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { CustomPokemonData, PokemonBattleData, PokemonSummonData } from "#app/data/pokemon/pokemon-data";
import type { PokemonType } from "#enums/pokemon-type";
export default class PokemonData {

View File

@ -4,7 +4,7 @@ import { defaultStarterSpecies } from "#app/constants";
import { AbilityAttr } from "#enums/ability-attr";
import { DexAttr } from "#enums/dex-attr";
import { allSpecies } from "#app/data/data-lists";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { CustomPokemonData } from "#app/data/pokemon/pokemon-data";
import { isNullOrUndefined } from "#app/utils/common";
import type { SystemSaveMigrator } from "#app/@types/SystemSaveMigrator";
import type { SettingsSaveMigrator } from "#app/@types/SettingsSaveMigrator";

View File

@ -1,6 +1,6 @@
import type { SessionSaveMigrator } from "#app/@types/SessionSaveMigrator";
import type { BattlerIndex } from "#enums/battler-index";
import type { TurnMove } from "#app/field/pokemon";
import type { TurnMove } from "#app/@types/turn-move";
import type { MoveResult } from "#enums/move-result";
import type { SessionSaveData } from "#app/system/game-data";
import { MoveUseMode } from "#enums/move-use-mode";

View File

@ -1,4 +1,5 @@
import type { PlayerPokemon, TurnMove } from "#app/field/pokemon";
import type { PlayerPokemon } from "#app/field/pokemon";
import type { TurnMove } from "#app/@types/turn-move";
import type { PokemonMove } from "#app/data/moves/pokemon-move";
import type Pokemon from "#app/field/pokemon";
import { MoveResult } from "#enums/move-result";

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@ -28,8 +28,10 @@ describe("Abilities - Gorilla Tactics", () => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.criticalHits(false)
.enemyAbility(AbilityId.BALL_FETCH)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyMoveset(MoveId.SPLASH)
.enemyLevel(30)
.moveset([MoveId.SPLASH, MoveId.TACKLE, MoveId.GROWL, MoveId.METRONOME])
.ability(AbilityId.GORILLA_TACTICS);
@ -42,7 +44,6 @@ describe("Abilities - Gorilla Tactics", () => {
const initialAtkStat = darmanitan.getStat(Stat.ATK);
game.move.select(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.toEndOfTurn();
expect(darmanitan.getStat(Stat.ATK, false)).toBeCloseTo(initialAtkStat * 1.5);
@ -59,7 +60,6 @@ describe("Abilities - Gorilla Tactics", () => {
// First turn, lock move to Growl
game.move.select(MoveId.GROWL);
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
// Second turn, Growl is interrupted by Disable
@ -72,7 +72,7 @@ describe("Abilities - Gorilla Tactics", () => {
// Third turn, Struggle is used
game.move.select(MoveId.TACKLE);
await game.move.forceEnemyMove(MoveId.SPLASH); //prevent protect from being used by the enemy
await game.move.forceEnemyMove(MoveId.SPLASH); // prevent disable from being used by the enemy
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
@ -106,11 +106,13 @@ describe("Abilities - Gorilla Tactics", () => {
const darmanitan = game.field.getPlayerPokemon();
game.move.select(MoveId.TACKLE);
await game.move.selectEnemyMove(MoveId.PROTECT);
await game.move.forceEnemyMove(MoveId.PROTECT);
await game.toEndOfTurn();
expect(darmanitan.isMoveRestricted(MoveId.SPLASH)).toBe(true);
expect(darmanitan.isMoveRestricted(MoveId.TACKLE)).toBe(false);
const enemy = game.field.getEnemyPokemon();
expect(enemy.hp).toBe(enemy.getMaxHp());
});
it("should activate when a move is succesfully executed but misses", async () => {
@ -119,7 +121,6 @@ describe("Abilities - Gorilla Tactics", () => {
const darmanitan = game.field.getPlayerPokemon();
game.move.select(MoveId.TACKLE);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.move.forceMiss();
await game.toEndOfTurn();

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@ -108,7 +108,7 @@ describe("Abilities - Wimp Out", () => {
});
it("Trapping moves do not prevent Wimp Out from activating.", async () => {
game.override.enemyMoveset([MoveId.SPIRIT_SHACKLE]).startingLevel(53).enemyLevel(45);
game.override.enemyMoveset([MoveId.SPIRIT_SHACKLE]).startingLevel(1).passiveAbility(AbilityId.STURDY);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.move.select(MoveId.SPLASH);
@ -123,7 +123,7 @@ describe("Abilities - Wimp Out", () => {
});
it("If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out.", async () => {
game.override.startingLevel(95).enemyMoveset([MoveId.U_TURN]);
game.override.startingLevel(1).enemyMoveset([MoveId.U_TURN]).passiveAbility(AbilityId.STURDY);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.move.select(MoveId.SPLASH);

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@ -1,6 +1,6 @@
import { StockpilingTag } from "#app/data/battler-tags";
import type Pokemon from "#app/field/pokemon";
import { PokemonSummonData } from "#app/field/pokemon";
import { PokemonSummonData } from "#app/data/pokemon/pokemon-data";
import * as messages from "#app/messages";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { Stat } from "#enums/stat";

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@ -1,5 +1,6 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import type { PokemonTurnData, TurnMove } from "#app/field/pokemon";
import type { TurnMove } from "#app/@types/turn-move";
import type { PokemonTurnData } from "#app/data/pokemon/pokemon-data";
import type Pokemon from "#app/field/pokemon";
import { MoveResult } from "#enums/move-result";
import type BattleScene from "#app/battle-scene";

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@ -5,7 +5,7 @@ import { PokeballType } from "#enums/pokeball";
import type BattleScene from "#app/battle-scene";
import { MoveId } from "#enums/move-id";
import { PokemonType } from "#enums/pokemon-type";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { CustomPokemonData } from "#app/data/pokemon/pokemon-data";
describe("Spec - Pokemon", () => {
let phaserGame: Phaser.Game;

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@ -42,7 +42,7 @@ describe("Moves - Heal Block", () => {
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
player.damageAndUpdate(enemy.getMaxHp() - 1);
player.damageAndUpdate(player.getMaxHp() - 1);
game.move.select(MoveId.ABSORB);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);

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@ -1,12 +1,13 @@
import { BattlerIndex } from "#enums/battler-index";
import { RandomMoveAttr } from "#app/data/moves/move";
import type { TurnMove } from "#app/@types/turn-move";
import { allMoves } from "#app/data/data-lists";
import { RandomMoveAttr } from "#app/data/moves/move";
import type Pokemon from "#app/field/pokemon";
import { MoveResult } from "#enums/move-result";
import type { MovePhase } from "#app/phases/move-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveUseMode } from "#enums/move-use-mode";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { MoveUseMode } from "#enums/move-use-mode";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
@ -202,21 +203,32 @@ describe("Moves - Instruct", () => {
game.override.battleStyle("double").enemyMoveset(MoveId.SPLASH).enemySpecies(SpeciesId.MAGIKARP).enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.HISUI_ELECTRODE, SpeciesId.KOMMO_O]);
const [electrode, kommo_o] = game.scene.getPlayerField()!;
game.move.changeMoveset(electrode, MoveId.CHLOROBLAST);
const [electrode, kommo_o] = game.scene.getPlayerField();
game.move.changeMoveset(electrode, MoveId.THUNDERBOLT);
game.move.changeMoveset(kommo_o, MoveId.INSTRUCT);
game.move.select(MoveId.CHLOROBLAST, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(MoveId.THUNDERBOLT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("BerryPhase");
await game.toEndOfTurn();
// Chloroblast always deals 50% max HP% recoil UNLESS you whiff
// due to lack of targets or similar,
// so all we have to do is check whether electrode fainted or not.
// Naturally, both karps should also be dead as well.
expect(electrode.isFainted()).toBe(true);
const [karp1, karp2] = game.scene.getEnemyField()!;
expect(electrode.getMoveHistory()).toEqual(
expect.arrayContaining([
expect.objectContaining<TurnMove>({
result: MoveResult.SUCCESS,
move: MoveId.THUNDERBOLT,
targets: [BattlerIndex.ENEMY],
useMode: MoveUseMode.NORMAL,
}),
expect.objectContaining<TurnMove>({
result: MoveResult.SUCCESS,
move: MoveId.THUNDERBOLT,
targets: [BattlerIndex.ENEMY_2],
useMode: MoveUseMode.NORMAL,
}),
]),
);
const [karp1, karp2] = game.scene.getEnemyField();
expect(karp1.isFainted()).toBe(true);
expect(karp2.isFainted()).toBe(true);
});

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@ -1,7 +1,7 @@
import { BattlerIndex } from "#enums/battler-index";
import { allMoves } from "#app/data/data-lists";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import type { DamageCalculationResult } from "#app/field/pokemon";
import type { DamageCalculationResult } from "#app/@types/damage-result";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";

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@ -24,7 +24,7 @@ import { BerryModifier, PokemonBaseStatTotalModifier } from "#app/modifier/modif
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { CustomPokemonData } from "#app/data/pokemon/pokemon-data";
import { CommandPhase } from "#app/phases/command-phase";
import { MovePhase } from "#app/phases/move-phase";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";

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@ -1,15 +1,16 @@
import { BattleStyle } from "#app/enums/battle-style";
import type { SpeciesId } from "#enums/species-id";
import { getGameMode } from "#app/game-mode";
import { GameModes } from "#enums/game-modes";
import overrides from "#app/overrides";
import { CommandPhase } from "#app/phases/command-phase";
import { EncounterPhase } from "#app/phases/encounter-phase";
import { SelectStarterPhase } from "#app/phases/select-starter-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { GameModes } from "#enums/game-modes";
import { Nature } from "#enums/nature";
import type { SpeciesId } from "#enums/species-id";
import { UiMode } from "#enums/ui-mode";
import { generateStarter } from "../gameManagerUtils";
import { GameManagerHelper } from "./gameManagerHelper";
import { generateStarter } from "#test/testUtils/gameManagerUtils";
import { GameManagerHelper } from "#test/testUtils/helpers/gameManagerHelper";
/**
* Helper to handle classic-mode specific operations.
@ -36,6 +37,12 @@ export class ClassicModeHelper extends GameManagerHelper {
if (this.game.override.disableShinies) {
this.game.override.shiny(false).enemyShiny(false);
}
if (this.game.override.normalizeIVs) {
this.game.override.playerIVs(31).enemyIVs(31);
}
if (this.game.override.normalizeNatures) {
this.game.override.nature(Nature.HARDY).enemyNature(Nature.HARDY);
}
this.game.onNextPrompt("TitlePhase", UiMode.TITLE, () => {
this.game.scene.gameMode = getGameMode(GameModes.CLASSIC);

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@ -1,35 +1,55 @@
import type { Variant } from "#app/sprites/variant";
/** biome-ignore-start lint/correctness/noUnusedImports: tsdoc imports */
import type { NewArenaEvent } from "#app/events/battle-scene";
/** biome-ignore-end lint/correctness/noUnusedImports: tsdoc imports */
import { Weather } from "#app/data/weather";
import { AbilityId } from "#enums/ability-id";
import type { ModifierOverride } from "#app/modifier/modifier-type";
import type { BattleStyle } from "#app/overrides";
import type { BattleStyle, RandomTrainerOverride } from "#app/overrides";
import Overrides, { defaultOverrides } from "#app/overrides";
import type { Unlockables } from "#enums/unlockables";
import type { Variant } from "#app/sprites/variant";
import { coerceArray, shiftCharCodes } from "#app/utils/common";
import { AbilityId } from "#enums/ability-id";
import type { BattleType } from "#enums/battle-type";
import { BiomeId } from "#enums/biome-id";
import { MoveId } from "#enums/move-id";
import type { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Nature } from "#enums/nature";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import type { Unlockables } from "#enums/unlockables";
import type { WeatherType } from "#enums/weather-type";
import { GameManagerHelper } from "#test/testUtils/helpers/gameManagerHelper";
import { expect, vi } from "vitest";
import { GameManagerHelper } from "./gameManagerHelper";
import { coerceArray, shiftCharCodes } from "#app/utils/common";
import type { RandomTrainerOverride } from "#app/overrides";
import type { BattleType } from "#enums/battle-type";
/**
* Helper to handle overrides in tests
*/
export class OverridesHelper extends GameManagerHelper {
/** If `true`, removes the starting items from enemies at the start of each test; default `true` */
/**
* If `true`, removes the starting items from enemies at the start of each test.
* @defaultValue `true`
*/
public removeEnemyStartingItems = true;
/** If `true`, sets the shiny overrides to disable shinies at the start of each test; default `true` */
/**
* If `true`, sets the shiny overrides to disable shinies at the start of each test.
* @defaultValue `true`
*/
public disableShinies = true;
/**
* If `true`, will set the IV overrides for player and enemy pokemon to `31` at the start of each test.
* @defaultValue `true`
*/
public normalizeIVs = true;
/**
* If `true`, will set the Nature overrides for player and enemy pokemon to a neutral nature at the start of each test.
* @defaultValue `true`
*/
public normalizeNatures = true;
/**
* Override the starting biome
* @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line
* @warning Any event listeners that are attached to {@linkcode NewArenaEvent} may need to be handled down the line
* @param biome - The biome to set
*/
public startingBiome(biome: BiomeId): this {
@ -219,6 +239,80 @@ export class OverridesHelper extends GameManagerHelper {
return this;
}
/**
* Overrides the IVs of the player pokemon
* @param ivs - If set to a number, all IVs are set to the same value. Must be between `0` and `31`!
*
* If set to an array, that array is applied to the pokemon's IV field as-is.
* All values must be between `0` and `31`, and the array must be of exactly length `6`!
*
* If set to `null`, the override is disabled.
* @returns `this`
*/
public playerIVs(ivs: number | number[] | null): this {
this.normalizeIVs = false;
vi.spyOn(Overrides, "IVS_OVERRIDE", "get").mockReturnValue(ivs);
if (ivs === null) {
this.log("Player IVs override disabled!");
} else {
this.log(`Player IVs set to ${ivs}!`);
}
return this;
}
/**
* Overrides the nature of the player's pokemon
* @param nature - The nature to set, or `null` to disable the override.
* @returns `this`
*/
public nature(nature: Nature | null): this {
this.normalizeNatures = false;
vi.spyOn(Overrides, "NATURE_OVERRIDE", "get").mockReturnValue(nature);
if (nature === null) {
this.log("Player Nature override disabled!");
} else {
this.log(`Player Nature set to ${Nature[nature]} (=${nature})!`);
}
return this;
}
/**
* Overrides the IVs of the enemy pokemon
* @param ivs - If set to a number, all IVs are set to the same value. Must be between `0` and `31`!
*
* If set to an array, that array is applied to the pokemon's IV field as-is.
* All values must be between `0` and `31`, and the array must be of exactly length `6`!
*
* If set to `null`, the override is disabled.
* @returns `this`
*/
public enemyIVs(ivs: number | number[] | null): this {
this.normalizeIVs = false;
vi.spyOn(Overrides, "ENEMY_IVS_OVERRIDE", "get").mockReturnValue(ivs);
if (ivs === null) {
this.log("Enemy IVs override disabled!");
} else {
this.log(`Enemy IVs set to ${ivs}!`);
}
return this;
}
/**
* Overrides the nature of the enemy's pokemon
* @param nature - The nature to set, or `null` to disable the override.
* @returns `this`
*/
public enemyNature(nature: Nature | null): this {
this.normalizeNatures = false;
vi.spyOn(Overrides, "ENEMY_NATURE_OVERRIDE", "get").mockReturnValue(nature);
if (nature === null) {
this.log("Enemy Nature override disabled!");
} else {
this.log(`Enemy Nature set to ${Nature[nature]} (=${nature})!`);
}
return this;
}
/**
* Override each wave to not have standard trainer battles
* @returns `this`