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Fix loop vars
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@ -1243,7 +1243,7 @@ export class SuppressAbilitiesTag extends ArenaTag {
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for (const fieldPokemon of globalScene.getField()) {
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if (fieldPokemon && fieldPokemon.id !== pokemon.id) {
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[ true, false ].forEach((v) => applyOnLoseAbAttrs(fieldPokemon, v));
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[ true, false ].forEach((passive) => applyOnLoseAbAttrs(fieldPokemon, passive));
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}
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}
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}
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@ -1274,7 +1274,7 @@ export class SuppressAbilitiesTag extends ArenaTag {
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for (const pokemon of globalScene.getField()) {
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// There is only one pokemon with this attr on the field on removal, so its abilities are already active
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if (pokemon && !pokemon.hasAbilityWithAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, false)) {
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[ true, false ].forEach((v) => applyOnGainAbAttrs(pokemon, v));
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[ true, false ].forEach((passive) => applyOnGainAbAttrs(pokemon, passive));
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}
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}
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}
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@ -1503,7 +1503,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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*/
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public suppressAbility() {
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this.summonData.abilitySuppressed = true;
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[ true, false ].forEach((v) => applyOnLoseAbAttrs(this, v));
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[ true, false ].forEach((passive) => applyOnLoseAbAttrs(this, passive));
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}
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/**
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