From dda7371740336a1878280b4274590ed22411819f Mon Sep 17 00:00:00 2001 From: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Date: Wed, 9 Apr 2025 23:13:16 -0500 Subject: [PATCH] Remove redundant portions of the tests --- test/abilities/healer.test.ts | 6 ------ 1 file changed, 6 deletions(-) diff --git a/test/abilities/healer.test.ts b/test/abilities/healer.test.ts index fc94004da6d..2f2e4dfa51b 100644 --- a/test/abilities/healer.test.ts +++ b/test/abilities/healer.test.ts @@ -71,9 +71,6 @@ describe("Abilities - Healer", () => { expect(ally.trySetStatus(StatusEffect.BURN)).toBe(true); game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH, 1); - await game.forceEnemyMove(Moves.SPLASH); - expect(ally.status?.effect).toBe(StatusEffect.BURN); - // Give the ally a status await game.toNextTurn(); expect(ally.status?.effect, "status effect was not healed").toBeFalsy(); @@ -88,9 +85,6 @@ describe("Abilities - Healer", () => { expect(ally.trySetStatus(StatusEffect.BURN)).toBe(true); game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH, 1); - await game.forceEnemyMove(Moves.SPLASH); - expect(ally.status?.effect).toBe(StatusEffect.BURN); - // Give the ally a status await game.toNextTurn(); expect(ally.status?.effect, "status effect was not healed").toBeFalsy();