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https://github.com/pagefaultgames/pokerogue.git
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Fix manifest being used before the game is initialized
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parent
dfb42e44a6
commit
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10
src/main.ts
10
src/main.ts
@ -44,7 +44,7 @@ document.fonts.load("16px emerald").then(() => document.fonts.load("10px pkmnems
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let game;
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let game;
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const startGame = async () => {
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const startGame = async (manifest?: any) => {
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await initI18n();
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await initI18n();
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const LoadingScene = (await import("./loading-scene")).LoadingScene;
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const LoadingScene = (await import("./loading-scene")).LoadingScene;
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const BattleScene = (await import("./battle-scene")).default;
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const BattleScene = (await import("./battle-scene")).default;
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@ -94,16 +94,18 @@ const startGame = async () => {
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version: version
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version: version
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});
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});
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game.sound.pauseOnBlur = false;
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game.sound.pauseOnBlur = false;
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if (manifest) {
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game["manifest"] = manifest;
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}
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};
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};
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fetch("/manifest.json")
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fetch("/manifest.json")
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.then(res => res.json())
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.then(res => res.json())
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.then(jsonResponse => {
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.then(jsonResponse => {
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startGame();
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startGame(jsonResponse.manifest);
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game["manifest"] = jsonResponse.manifest;
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}).catch(() => {
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}).catch(() => {
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// Manifest not found (likely local build)
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// Manifest not found (likely local build)
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// startGame();
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startGame();
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});
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});
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export default game;
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export default game;
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