Merge branch 'beta' of https://github.com/pagefaultgames/pokerogue into fixtrainerevodelay

This commit is contained in:
AJ Fontaine 2024-09-11 23:40:49 -04:00
commit dcbef33def
305 changed files with 5520 additions and 2827 deletions

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@ -1,7 +1,7 @@
name: Bug Report
description: Create a report to help us improve
title: "[Bug] "
labels: ["Bug"]
labels: ["Bug", "Triage"]
body:
- type: markdown
attributes:
@ -19,21 +19,12 @@ body:
value: |
---
- type: textarea
id: session-file
id: repro
attributes:
label: Session export file
description: Open Menu → ManageData → Export Session → Select slot. The file should now be in your `/Downloads` directory. Change the file extension type from `.prsv` to `.txt` (How to [Windows](https://www.guidingtech.com/how-to-change-file-type-on-windows/) | [Mac](https://support.apple.com/guide/mac-help/show-or-hide-filename-extensions-on-mac-mchlp2304/mac) | [iOS](https://www.guidingtech.com/change-file-type-extension-on-iphone/)).
placeholder: Focus me and then drop your file here (or use the upload button at the bottom)
label: Reproduction
description: Describe the steps to reproduce this bug. If applicable attach user/session data at the bottom
validations:
required: false
- type: textarea
id: data-file
attributes:
label: User data export file
description: Open Menu → ManageData → Export Data. The file should now be in your `/Downloads` directory. Change the file extension type from `.prsv` to `.txt` (How to [Windows](https://www.guidingtech.com/how-to-change-file-type-on-windows/) | [Mac](https://support.apple.com/guide/mac-help/show-or-hide-filename-extensions-on-mac-mchlp2304/mac) | [iOS](https://www.guidingtech.com/change-file-type-extension-on-iphone/)).
placeholder: Focus me and then drop your file here (or use the upload button at the bottom)
validations:
required: false
required: true
- type: markdown
attributes:
value: |
@ -60,48 +51,20 @@ body:
attributes:
value: |
---
- type: dropdown
id: os
- type: textarea
id: session-file
attributes:
label: What OS did you observe the bug on?
multiple: true
options:
- PC/Windows
- Mac/OSX
- Linux
- iOS
- Android
- Other
validations:
required: true
- type: input
id: os-other
attributes:
label: If other please specify
label: Session export file
description: Open Menu → ManageData → Export Session → Select slot. The file should now be in your `/Downloads` directory. Change the file extension type from `.prsv` to `.txt` (How to [Windows](https://www.guidingtech.com/how-to-change-file-type-on-windows/) | [Mac](https://support.apple.com/guide/mac-help/show-or-hide-filename-extensions-on-mac-mchlp2304/mac) | [iOS](https://www.guidingtech.com/change-file-type-extension-on-iphone/)).
placeholder: Focus me and then drop your file here (or use the upload button at the bottom)
validations:
required: false
- type: markdown
- type: textarea
id: data-file
attributes:
value: |
---
- type: dropdown
id: browser
attributes:
label: Which browser do you use?
multiple: true
options:
- Chrome
- Firefox
- Safari
- Edge
- Opera
- Other
validations:
required: true
- type: input
id: browser-other
attributes:
label: If other please specify
label: User data export file
description: Open Menu → ManageData → Export Data. The file should now be in your `/Downloads` directory. Change the file extension type from `.prsv` to `.txt` (How to [Windows](https://www.guidingtech.com/how-to-change-file-type-on-windows/) | [Mac](https://support.apple.com/guide/mac-help/show-or-hide-filename-extensions-on-mac-mchlp2304/mac) | [iOS](https://www.guidingtech.com/change-file-type-extension-on-iphone/)).
placeholder: Focus me and then drop your file here (or use the upload button at the bottom)
validations:
required: false
- type: markdown

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@ -1,7 +1,7 @@
name: Feature Request
description: Suggest an idea for this project
title: "[Feature] "
labels: ["Enhancement"]
labels: ["Enhancement", "Triage"]
body:
- type: markdown
attributes:

View File

@ -0,0 +1,30 @@
name: Test Template
on:
workflow_call:
inputs:
project:
required: true
type: string
shard:
required: true
type: number
totalShards:
required: true
type: number
jobs:
test:
name: Shard ${{ inputs.shard }} of ${{ inputs.totalShards }}
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Node.js dependencies
run: npm ci
- name: Run tests
run: npx vitest --project ${{ inputs.project }} --shard=${{ inputs.shard }}/${{ inputs.totalShards }} ${{ !runner.debug && '--silent' || '' }}

View File

@ -15,91 +15,33 @@ on:
types: [checks_requested]
jobs:
run-misc-tests: # Define a job named "run-tests"
name: Run misc tests # Human-readable name for the job
runs-on: ubuntu-latest # Specify the latest Ubuntu runner for the job
steps:
- name: Check out Git repository # Step to check out the repository
uses: actions/checkout@v4 # Use the checkout action version 4
- name: Set up Node.js # Step to set up Node.js environment
uses: actions/setup-node@v4 # Use the setup-node action version 4
with:
node-version: 20 # Specify Node.js version 20
- name: Install Node.js dependencies # Step to install Node.js dependencies
run: npm ci # Use 'npm ci' to install dependencies
- name: pre-test # pre-test to check overrides
run: npx vitest run --project pre
- name: test misc
run: npx vitest --project misc
run-abilities-tests:
name: Run abilities tests
runs-on: ubuntu-latest
pre-test:
name: Run Pre-test
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
with:
path: tests-action
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Node.js dependencies
working-directory: tests-action
run: npm ci
- name: pre-test
run: npx vitest run --project pre
- name: test abilities
run: npx vitest --project abilities
- name: Run Pre-test
working-directory: tests-action
run: npx vitest run --project pre ${{ !runner.debug && '--silent' || '' }}
run-items-tests:
name: Run items tests
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Node.js dependencies
run: npm ci
- name: pre-test
run: npx vitest run --project pre
- name: test items
run: npx vitest --project items
run-moves-tests:
name: Run moves tests
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Node.js dependencies
run: npm ci
- name: pre-test
run: npx vitest run --project pre
- name: test moves
run: npx vitest --project moves
run-battle-tests:
name: Run battle tests
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Node.js dependencies
run: npm ci
- name: pre-test
run: npx vitest run --project pre
- name: test battle
run: npx vitest --project battle
run-tests:
name: Run Tests
needs: [pre-test]
strategy:
matrix:
shard: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
uses: ./.github/workflows/test-shard-template.yml
with:
project: main
shard: ${{ matrix.shard }}
totalShards: 10

View File

@ -20,54 +20,58 @@ const type = args[0]; // "move" or "ability"
let fileName = args[1]; // The file name
if (!type || !fileName) {
console.error('Please provide both a type ("move", "ability", or "item") and a file name.');
process.exit(1);
console.error('Please provide a type ("move", "ability", or "item") and a file name.');
process.exit(1);
}
// Convert fileName from to snake_case if camelCase is given
fileName = fileName.replace(/([a-z])([A-Z])/g, '$1_$2').toLowerCase();
// Convert fileName from kebab-case or camelCase to snake_case
fileName = fileName
.replace(/-+/g, '_') // Convert kebab-case (dashes) to underscores
.replace(/([a-z])([A-Z])/g, '$1_$2') // Convert camelCase to snake_case
.toLowerCase(); // Ensure all lowercase
// Format the description for the test case
const formattedName = fileName
.replace(/_/g, ' ')
.replace(/\b\w/g, char => char.toUpperCase());
.replace(/_/g, ' ')
.replace(/\b\w/g, char => char.toUpperCase());
// Determine the directory based on the type
let dir;
let description;
if (type === 'move') {
dir = path.join(__dirname, 'src', 'test', 'moves');
description = `Moves - ${formattedName}`;
dir = path.join(__dirname, 'src', 'test', 'moves');
description = `Moves - ${formattedName}`;
} else if (type === 'ability') {
dir = path.join(__dirname, 'src', 'test', 'abilities');
description = `Abilities - ${formattedName}`;
dir = path.join(__dirname, 'src', 'test', 'abilities');
description = `Abilities - ${formattedName}`;
} else if (type === "item") {
dir = path.join(__dirname, 'src', 'test', 'items');
description = `Items - ${formattedName}`;
dir = path.join(__dirname, 'src', 'test', 'items');
description = `Items - ${formattedName}`;
} else {
console.error('Invalid type. Please use "move", "ability", or "item".');
process.exit(1);
console.error('Invalid type. Please use "move", "ability", or "item".');
process.exit(1);
}
// Ensure the directory exists
if (!fs.existsSync(dir)) {
fs.mkdirSync(dir, { recursive: true });
fs.mkdirSync(dir, { recursive: true });
}
// Create the file with the given name
const filePath = path.join(dir, `${fileName}.test.ts`);
if (fs.existsSync(filePath)) {
console.error(`File "${fileName}.test.ts" already exists.`);
process.exit(1);
console.error(`File "${fileName}.test.ts" already exists.`);
process.exit(1);
}
// Define the content template
const content = `import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
describe("${description}", () => {
let phaserGame: Phaser.Game;
@ -87,14 +91,15 @@ describe("${description}", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.SPLASH])
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(SPLASH_ONLY);
.enemyMoveset(Moves.SPLASH);
});
it("test case", async () => {
// await game.classicMode.startBattle();
// game.move.select();
// await game.classicMode.startBattle([Species.MAGIKARP]);
// game.move.select(Moves.SPLASH);
}, TIMEOUT);
});
`;

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@ -1,7 +1,7 @@
import tseslint from '@typescript-eslint/eslint-plugin';
import stylisticTs from '@stylistic/eslint-plugin-ts'
import parser from '@typescript-eslint/parser';
// import imports from 'eslint-plugin-import'; // Disabled due to not being compatible with eslint v9
import importX from 'eslint-plugin-import-x';
export default [
{
@ -11,7 +11,7 @@ export default [
parser: parser
},
plugins: {
// imports: imports.configs.recommended // Disabled due to not being compatible with eslint v9
"import-x": importX,
'@stylistic/ts': stylisticTs,
'@typescript-eslint': tseslint
},
@ -39,7 +39,8 @@ export default [
}],
"space-before-blocks": ["error", "always"], // Enforces a space before blocks
"keyword-spacing": ["error", { "before": true, "after": true }], // Enforces spacing before and after keywords
"comma-spacing": ["error", { "before": false, "after": true }] // Enforces spacing after comma
"comma-spacing": ["error", { "before": false, "after": true }], // Enforces spacing after comma
"import-x/extensions": ["error", "never", { "json": "always" }], // Enforces no extension for imports unless json
}
}
]

200
package-lock.json generated
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@ -28,6 +28,7 @@
"@vitest/coverage-istanbul": "^2.0.4",
"dependency-cruiser": "^16.3.10",
"eslint": "^9.7.0",
"eslint-plugin-import-x": "^4.2.1",
"jsdom": "^24.0.0",
"lefthook": "^1.6.12",
"phaser3spectorjs": "^0.0.8",
@ -2505,6 +2506,19 @@
"node": ">=8"
}
},
"node_modules/doctrine": {
"version": "3.0.0",
"resolved": "https://registry.npmjs.org/doctrine/-/doctrine-3.0.0.tgz",
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"dev": true,
"license": "Apache-2.0",
"dependencies": {
"esutils": "^2.0.2"
},
"engines": {
"node": ">=6.0.0"
}
},
"node_modules/eastasianwidth": {
"version": "0.2.0",
"resolved": "https://registry.npmjs.org/eastasianwidth/-/eastasianwidth-0.2.0.tgz",
@ -2687,6 +2701,155 @@
"url": "https://opencollective.com/eslint"
}
},
"node_modules/eslint-import-resolver-node": {
"version": "0.3.9",
"resolved": "https://registry.npmjs.org/eslint-import-resolver-node/-/eslint-import-resolver-node-0.3.9.tgz",
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"license": "MIT",
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"is-core-module": "^2.13.0",
"resolve": "^1.22.4"
}
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"dev": true,
"license": "MIT",
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"ms": "^2.1.1"
}
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"is-glob": "^4.0.3",
"minimatch": "^9.0.4",
"semver": "^7.6.0",
"ts-api-utils": "^1.3.0"
},
"engines": {
"node": "^18.18.0 || ^20.9.0 || >=21.1.0"
},
"funding": {
"type": "opencollective",
"url": "https://opencollective.com/typescript-eslint"
},
"peerDependenciesMeta": {
"typescript": {
"optional": true
}
}
},
"node_modules/eslint-plugin-import-x/node_modules/@typescript-eslint/utils": {
"version": "8.5.0",
"resolved": "https://registry.npmjs.org/@typescript-eslint/utils/-/utils-8.5.0.tgz",
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"@typescript-eslint/types": "8.5.0",
"@typescript-eslint/typescript-estree": "8.5.0"
},
"engines": {
"node": "^18.18.0 || ^20.9.0 || >=21.1.0"
},
"funding": {
"type": "opencollective",
"url": "https://opencollective.com/typescript-eslint"
},
"peerDependencies": {
"eslint": "^8.57.0 || ^9.0.0"
}
},
"node_modules/eslint-plugin-import-x/node_modules/@typescript-eslint/visitor-keys": {
"version": "8.5.0",
"resolved": "https://registry.npmjs.org/@typescript-eslint/visitor-keys/-/visitor-keys-8.5.0.tgz",
"integrity": "sha512-yTPqMnbAZJNy2Xq2XU8AdtOW9tJIr+UQb64aXB9f3B1498Zx9JorVgFJcZpEc9UBuCCrdzKID2RGAMkYcDtZOw==",
"dev": true,
"license": "MIT",
"dependencies": {
"@typescript-eslint/types": "8.5.0",
"eslint-visitor-keys": "^3.4.3"
},
"engines": {
"node": "^18.18.0 || ^20.9.0 || >=21.1.0"
},
"funding": {
"type": "opencollective",
"url": "https://opencollective.com/typescript-eslint"
}
},
"node_modules/eslint-scope": {
"version": "8.0.2",
"resolved": "https://registry.npmjs.org/eslint-scope/-/eslint-scope-8.0.2.tgz",
@ -3143,6 +3306,19 @@
"url": "https://github.com/sponsors/sindresorhus"
}
},
"node_modules/get-tsconfig": {
"version": "4.8.0",
"resolved": "https://registry.npmjs.org/get-tsconfig/-/get-tsconfig-4.8.0.tgz",
"integrity": "sha512-Pgba6TExTZ0FJAn1qkJAjIeKoDJ3CsI2ChuLohJnZl/tTU8MVrq3b+2t5UOPfRa4RMsorClBjJALkJUMjG1PAw==",
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},
"funding": {
"url": "https://github.com/privatenumber/get-tsconfig?sponsor=1"
}
},
"node_modules/glob-parent": {
"version": "6.0.2",
"resolved": "https://registry.npmjs.org/glob-parent/-/glob-parent-6.0.2.tgz",
@ -4854,6 +5030,16 @@
"node": ">=4"
}
},
"node_modules/resolve-pkg-maps": {
"version": "1.0.0",
"resolved": "https://registry.npmjs.org/resolve-pkg-maps/-/resolve-pkg-maps-1.0.0.tgz",
"integrity": "sha512-seS2Tj26TBVOC2NIc2rOe2y2ZO7efxITtLZcGSOnHHNOQ7CkiUBfw0Iw2ck6xkIhPwLhKNLS8BO+hEpngQlqzw==",
"dev": true,
"license": "MIT",
"funding": {
"url": "https://github.com/privatenumber/resolve-pkg-maps?sponsor=1"
}
},
"node_modules/reusify": {
"version": "1.0.4",
"resolved": "https://registry.npmjs.org/reusify/-/reusify-1.0.4.tgz",
@ -5069,6 +5255,13 @@
"node": ">=0.10.0"
}
},
"node_modules/stable-hash": {
"version": "0.0.4",
"resolved": "https://registry.npmjs.org/stable-hash/-/stable-hash-0.0.4.tgz",
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"dev": true,
"license": "MIT"
},
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"version": "0.0.2",
"resolved": "https://registry.npmjs.org/stackback/-/stackback-0.0.2.tgz",
@ -5460,6 +5653,13 @@
"node": ">=6"
}
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"dev": true,
"license": "0BSD"
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"version": "0.4.0",
"resolved": "https://registry.npmjs.org/type-check/-/type-check-0.4.0.tgz",

View File

@ -32,6 +32,7 @@
"@vitest/coverage-istanbul": "^2.0.4",
"dependency-cruiser": "^16.3.10",
"eslint": "^9.7.0",
"eslint-plugin-import-x": "^4.2.1",
"jsdom": "^24.0.0",
"lefthook": "^1.6.12",
"phaser3spectorjs": "^0.0.8",

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@ -3,44 +3,36 @@
"bcb9be": "ae4c95",
"f9f2fc": "ffc0e5",
"7b787c": "793d6d",
"e1dfe2": "e88cc5",
"d0cfd0": "ce6bac",
"b8b4ba": "d7d2f6",
"dcd9dd": "e88cc5",
"c9c0ce": "ce6bac",
"cbc2d1": "d7d2f6",
"938f94": "b465b9",
"6c7275": "d3ffff",
"9362e6": "80a4ff",
"fcfcfc": "fcfcfc",
"4a494e": "a7e6e5",
"c6a4ff": "bed5ff",
"101010": "101010",
"3b3a3f": "4d8894",
"aeadae": "e88cc5",
"686568": "686568",
"6f6d71": "793d6d",
"b5b4b6": "ce6bac",
"706e6d": "7d7c75",
"fbf2ff": "d3ffff",
"e66294": "80a4ff",
"c6bbcb": "a7e6e5",
"ffa4c5": "bed5ff",
"7f806a": "4d8894",
"a8a0ac": "e88cc5",
"7c7a78": "793d6d",
"bbb4bc": "ce6bac",
"af9e9e": "42a2b1"
},
"2": {
"bcb9be": "055946",
"f9f2fc": "21be70",
"7b787c": "004140",
"e1dfe2": "12a169",
"d0cfd0": "0a7a57",
"b8b4ba": "567f83",
"dcd9dd": "12a169",
"c9c0ce": "0a7a57",
"cbc2d1": "567f83",
"938f94": "2b5458",
"6c7275": "874059",
"9362e6": "15c05f",
"fcfcfc": "fcfcfc",
"4a494e": "773050",
"c6a4ff": "8ff3a3",
"101010": "101010",
"3b3a3f": "4b1f28",
"aeadae": "12a169",
"686568": "686568",
"6f6d71": "004140",
"b5b4b6": "0a7a57",
"706e6d": "7d7c75",
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@ -2193,8 +2193,14 @@ export default class BattleScene extends SceneBase {
return true;
}
findPhase(phaseFilter: (phase: Phase) => boolean): Phase | undefined {
return this.phaseQueue.find(phaseFilter);
/**
* Find a specific {@linkcode Phase} in the phase queue.
*
* @param phaseFilter filter function to use to find the wanted phase
* @returns the found phase or undefined if none found
*/
findPhase<P extends Phase = Phase>(phaseFilter: (phase: P) => boolean): P | undefined {
return this.phaseQueue.find(phaseFilter) as P;
}
tryReplacePhase(phaseFilter: (phase: Phase) => boolean, phase: Phase): boolean {
@ -2763,20 +2769,20 @@ export default class BattleScene extends SceneBase {
const keys: string[] = [];
const playerParty = this.getParty();
playerParty.forEach(p => {
keys.push("pkmn__" + p.species.getSpriteId(p.gender === Gender.FEMALE, p.species.formIndex, p.shiny, p.variant));
keys.push("pkmn__" + p.species.getSpriteId(p.gender === Gender.FEMALE, p.species.formIndex, p.shiny, p.variant, true));
keys.push("cry/" + p.species.getCryKey(p.species.formIndex));
if (p.fusionSpecies && p.getSpeciesForm() !== p.getFusionSpeciesForm()) {
keys.push("cry/"+p.getFusionSpeciesForm().getCryKey(p.fusionSpecies.formIndex));
keys.push(p.getSpriteKey(true));
keys.push(p.getBattleSpriteKey(true, true));
keys.push("cry/" + p.species.getCryKey(p.formIndex));
if (p.fusionSpecies) {
keys.push("cry/"+p.fusionSpecies.getCryKey(p.fusionFormIndex));
}
});
// enemyParty has to be operated on separately from playerParty because playerPokemon =/= enemyPokemon
const enemyParty = this.getEnemyParty();
enemyParty.forEach(p => {
keys.push(p.species.getSpriteKey(p.gender === Gender.FEMALE, p.species.formIndex, p.shiny, p.variant));
keys.push("cry/" + p.species.getCryKey(p.species.formIndex));
if (p.fusionSpecies && p.getSpeciesForm() !== p.getFusionSpeciesForm()) {
keys.push("cry/"+p.getFusionSpeciesForm().getCryKey(p.fusionSpecies.formIndex));
keys.push(p.getSpriteKey(true));
keys.push("cry/" + p.species.getCryKey(p.formIndex));
if (p.fusionSpecies) {
keys.push("cry/"+p.fusionSpecies.getCryKey(p.fusionFormIndex));
}
});
return keys;

View File

@ -1,5 +1,4 @@
import BattleScene from "./battle-scene";
import { EnemyPokemon, PlayerPokemon, QueuedMove } from "./field/pokemon";
import { Command } from "./ui/command-ui-handler";
import * as Utils from "./utils";
import Trainer, { TrainerVariant } from "./field/trainer";
@ -7,6 +6,7 @@ import { GameMode } from "./game-mode";
import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier";
import { PokeballType } from "./data/pokeball";
import { trainerConfigs } from "#app/data/trainer-config";
import Pokemon, { EnemyPokemon, PlayerPokemon, QueuedMove } from "#app/field/pokemon";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattleSpec } from "#enums/battle-spec";
import { Moves } from "#enums/moves";
@ -38,6 +38,11 @@ export interface TurnCommand {
args?: any[];
}
export interface FaintLogEntry {
pokemon: Pokemon,
turn: number
}
interface TurnCommands {
[key: number]: TurnCommand | null
}
@ -69,6 +74,8 @@ export default class Battle {
public playerFaints: number = 0;
/** The number of times a Pokemon on the enemy's side has fainted this battle */
public enemyFaints: number = 0;
public playerFaintsHistory: FaintLogEntry[] = [];
public enemyFaintsHistory: FaintLogEntry[] = [];
private rngCounter: number = 0;

1
src/constants.ts Normal file
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@ -0,0 +1 @@
export const PLAYER_PARTY_MAX_SIZE = 6;

View File

@ -1595,8 +1595,8 @@ export class PostAttackAbAttr extends AbAttr {
private attackCondition: PokemonAttackCondition;
/** The default attackCondition requires that the selected move is a damaging move */
constructor(attackCondition: PokemonAttackCondition = (user, target, move) => (move.category !== MoveCategory.STATUS)) {
super();
constructor(attackCondition: PokemonAttackCondition = (user, target, move) => (move.category !== MoveCategory.STATUS), showAbility: boolean = true) {
super(showAbility);
this.attackCondition = attackCondition;
}
@ -1624,6 +1624,40 @@ export class PostAttackAbAttr extends AbAttr {
}
}
/**
* Ability attribute for Gorilla Tactics
* @extends PostAttackAbAttr
*/
export class GorillaTacticsAbAttr extends PostAttackAbAttr {
constructor() {
super((user, target, move) => true, false);
}
/**
*
* @param {Pokemon} pokemon the {@linkcode Pokemon} with this ability
* @param passive n/a
* @param simulated whether the ability is being simulated
* @param defender n/a
* @param move n/a
* @param hitResult n/a
* @param args n/a
* @returns `true` if the ability is applied
*/
applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean | Promise<boolean> {
if (simulated) {
return simulated;
}
if (pokemon.getTag(BattlerTagType.GORILLA_TACTICS)) {
return false;
}
pokemon.addTag(BattlerTagType.GORILLA_TACTICS);
return true;
}
}
export class PostAttackStealHeldItemAbAttr extends PostAttackAbAttr {
private stealCondition: PokemonAttackCondition | null;
@ -3923,7 +3957,7 @@ export class PostBattleLootAbAttr extends PostBattleAbAttr {
}
export class PostFaintAbAttr extends AbAttr {
applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
return false;
}
}
@ -3974,7 +4008,7 @@ export class PostFaintClearWeatherAbAttr extends PostFaintAbAttr {
* @param args N/A
* @returns {boolean} Returns true if the weather clears, otherwise false.
*/
applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
const weatherType = pokemon.scene.arena.weather?.weatherType;
let turnOffWeather = false;
@ -4022,8 +4056,8 @@ export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
this.damageRatio = damageRatio;
}
applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) {
applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
if (move !== undefined && attacker !== undefined && move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) { //If the mon didn't die to indirect damage
const cancelled = new Utils.BooleanHolder(false);
pokemon.scene.getField(true).map(p => applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled, simulated));
if (cancelled.value || attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
@ -4052,8 +4086,8 @@ export class PostFaintHPDamageAbAttr extends PostFaintAbAttr {
super ();
}
applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
if (!simulated) {
applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
if (move !== undefined && attacker !== undefined && !simulated) { //If the mon didn't die to indirect damage
const damage = pokemon.turnData.attacksReceived[0].damage;
attacker.damageAndUpdate((damage), HitResult.OTHER);
attacker.turnData.damageTaken += damage;
@ -4711,7 +4745,7 @@ export function applyPostBattleAbAttrs(attrType: Constructor<PostBattleAbAttr>,
}
export function applyPostFaintAbAttrs(attrType: Constructor<PostFaintAbAttr>,
pokemon: Pokemon, attacker: Pokemon, move: Move, hitResult: HitResult, simulated: boolean = false, ...args: any[]): Promise<void> {
pokemon: Pokemon, attacker?: Pokemon, move?: Move, hitResult?: HitResult, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostFaintAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostFaint(pokemon, passive, simulated, attacker, move, hitResult, args), args, false, simulated);
}
@ -5597,7 +5631,7 @@ export function initAbilities() {
.bypassFaint()
.partial(),
new Ability(Abilities.GORILLA_TACTICS, 8)
.unimplemented(),
.attr(GorillaTacticsAbAttr),
new Ability(Abilities.NEUTRALIZING_GAS, 8)
.attr(SuppressFieldAbilitiesAbAttr)
.attr(UncopiableAbilityAbAttr)

View File

@ -107,8 +107,8 @@ export interface TerrainBattlerTag {
* to select restricted moves.
*/
export abstract class MoveRestrictionBattlerTag extends BattlerTag {
constructor(tagType: BattlerTagType, turnCount: integer, sourceMove?: Moves, sourceId?: integer) {
super(tagType, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END ], turnCount, sourceMove, sourceId);
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: integer, sourceMove?: Moves, sourceId?: integer) {
super(tagType, lapseType, turnCount, sourceMove, sourceId);
}
/** @override */
@ -119,7 +119,9 @@ export abstract class MoveRestrictionBattlerTag extends BattlerTag {
const move = phase.move;
if (this.isMoveRestricted(move.moveId)) {
pokemon.scene.queueMessage(this.interruptedText(pokemon, move.moveId));
if (this.interruptedText(pokemon, move.moveId)) {
pokemon.scene.queueMessage(this.interruptedText(pokemon, move.moveId));
}
phase.cancel();
}
@ -155,7 +157,52 @@ export abstract class MoveRestrictionBattlerTag extends BattlerTag {
* @param {Moves} move {@linkcode Moves} ID of the move being interrupted
* @returns {string} text to display when the move is interrupted
*/
abstract interruptedText(pokemon: Pokemon, move: Moves): string;
interruptedText(pokemon: Pokemon, move: Moves): string {
return "";
}
}
/**
* Tag representing the "Throat Chop" effect. Pokemon with this tag cannot use sound-based moves.
* @see {@link https://bulbapedia.bulbagarden.net/wiki/Throat_Chop_(move) | Throat Chop}
* @extends MoveRestrictionBattlerTag
*/
export class ThroatChoppedTag extends MoveRestrictionBattlerTag {
constructor() {
super(BattlerTagType.THROAT_CHOPPED, [ BattlerTagLapseType.TURN_END, BattlerTagLapseType.PRE_MOVE ], 2, Moves.THROAT_CHOP);
}
/**
* Checks if a {@linkcode Moves | move} is restricted by Throat Chop.
* @override
* @param {Moves} move the {@linkcode Moves | move} to check for sound-based restriction
* @returns true if the move is sound-based
*/
override isMoveRestricted(move: Moves): boolean {
return allMoves[move].hasFlag(MoveFlags.SOUND_BASED);
}
/**
* Shows a message when the player attempts to select a move that is restricted by Throat Chop.
* @override
* @param {Pokemon} pokemon the {@linkcode Pokemon} that is attempting to select the restricted move
* @param {Moves} move the {@linkcode Moves | move} that is being restricted
* @returns the message to display when the player attempts to select the restricted move
*/
override selectionDeniedText(pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:moveCannotBeSelected", { moveName: allMoves[move].name });
}
/**
* Shows a message when a move is interrupted by Throat Chop.
* @override
* @param {Pokemon} pokemon the interrupted {@linkcode Pokemon}
* @param {Moves} move the {@linkcode Moves | move} that was interrupted
* @returns the message to display when the move is interrupted
*/
override interruptedText(pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:throatChopInterruptedMove", { pokemonName: getPokemonNameWithAffix(pokemon) });
}
}
/**
@ -167,7 +214,7 @@ export class DisabledTag extends MoveRestrictionBattlerTag {
private moveId: Moves = Moves.NONE;
constructor(sourceId: number) {
super(BattlerTagType.DISABLED, 4, Moves.DISABLE, sourceId);
super(BattlerTagType.DISABLED, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END ], 4, Moves.DISABLE, sourceId);
}
/** @override */
@ -178,7 +225,7 @@ export class DisabledTag extends MoveRestrictionBattlerTag {
/**
* @override
*
* Ensures that move history exists on `pokemon` and has a valid move. If so, sets the {@link moveId} and shows a message.
* Ensures that move history exists on `pokemon` and has a valid move. If so, sets the {@linkcode moveId} and shows a message.
* Otherwise the move ID will not get assigned and this tag will get removed next turn.
*/
override onAdd(pokemon: Pokemon): void {
@ -207,7 +254,12 @@ export class DisabledTag extends MoveRestrictionBattlerTag {
return i18next.t("battle:moveDisabled", { moveName: allMoves[move].name });
}
/** @override */
/**
* @override
* @param {Pokemon} pokemon {@linkcode Pokemon} attempting to use the restricted move
* @param {Moves} move {@linkcode Moves} ID of the move being interrupted
* @returns {string} text to display when the move is interrupted
*/
override interruptedText(pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:disableInterruptedMove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[move].name });
}
@ -219,6 +271,72 @@ export class DisabledTag extends MoveRestrictionBattlerTag {
}
}
/**
* Tag used by Gorilla Tactics to restrict the user to using only one move.
* @extends MoveRestrictionBattlerTag
*/
export class GorillaTacticsTag extends MoveRestrictionBattlerTag {
private moveId = Moves.NONE;
constructor() {
super(BattlerTagType.GORILLA_TACTICS, BattlerTagLapseType.CUSTOM, 0);
}
/** @override */
override isMoveRestricted(move: Moves): boolean {
return move !== this.moveId;
}
/**
* @override
* @param {Pokemon} pokemon the {@linkcode Pokemon} to check if the tag can be added
* @returns `true` if the pokemon has a valid move and no existing {@linkcode GorillaTacticsTag}; `false` otherwise
*/
override canAdd(pokemon: Pokemon): boolean {
return (this.getLastValidMove(pokemon) !== undefined) && !pokemon.getTag(GorillaTacticsTag);
}
/**
* Ensures that move history exists on {@linkcode Pokemon} and has a valid move.
* If so, sets the {@linkcode moveId} and increases the user's Attack by 50%.
* @override
* @param {Pokemon} pokemon the {@linkcode Pokemon} to add the tag to
*/
override onAdd(pokemon: Pokemon): void {
const lastValidMove = this.getLastValidMove(pokemon);
if (!lastValidMove) {
return;
}
this.moveId = lastValidMove;
pokemon.setStat(Stat.ATK, pokemon.getStat(Stat.ATK, false) * 1.5, false);
}
/**
*
* @override
* @param {Pokemon} pokemon n/a
* @param {Moves} move {@linkcode Moves} ID of the move being denied
* @returns {string} text to display when the move is denied
*/
override selectionDeniedText(pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:canOnlyUseMove", { moveName: allMoves[this.moveId].name, pokemonName: getPokemonNameWithAffix(pokemon) });
}
/**
* Gets the last valid move from the pokemon's move history.
* @param {Pokemon} pokemon {@linkcode Pokemon} to get the last valid move from
* @returns {Moves | undefined} the last valid move from the pokemon's move history
*/
getLastValidMove(pokemon: Pokemon): Moves | undefined {
const move = pokemon.getLastXMoves()
.find(m => m.move !== Moves.NONE && m.move !== Moves.STRUGGLE && !m.virtual);
return move?.move;
}
}
/**
* BattlerTag that represents the "recharge" effects of moves like Hyper Beam.
*/
@ -1180,6 +1298,13 @@ export class ProtectedTag extends BattlerTag {
}
}
/** Base class for `BattlerTag`s that block damaging moves but not status moves */
export class DamageProtectedTag extends ProtectedTag {}
/**
* `BattlerTag` class for moves that block damaging moves damage the enemy if the enemy's move makes contact
* Used by {@linkcode Moves.SPIKY_SHIELD}
*/
export class ContactDamageProtectedTag extends ProtectedTag {
private damageRatio: number;
@ -1215,7 +1340,11 @@ export class ContactDamageProtectedTag extends ProtectedTag {
}
}
export class ContactStatStageChangeProtectedTag extends ProtectedTag {
/**
* `BattlerTag` class for moves that block damaging moves and lower enemy stats if the enemy's move makes contact
* Used by {@linkcode Moves.KINGS_SHIELD}, {@linkcode Moves.OBSTRUCT}, {@linkcode Moves.SILK_TRAP}
*/
export class ContactStatStageChangeProtectedTag extends DamageProtectedTag {
private stat: BattleStat;
private levels: number;
@ -1271,7 +1400,11 @@ export class ContactPoisonProtectedTag extends ProtectedTag {
}
}
export class ContactBurnProtectedTag extends ProtectedTag {
/**
* `BattlerTag` class for moves that block damaging moves and burn the enemy if the enemy's move makes contact
* Used by {@linkcode Moves.BURNING_BULWARK}
*/
export class ContactBurnProtectedTag extends DamageProtectedTag {
constructor(sourceMove: Moves) {
super(sourceMove, BattlerTagType.BURNING_BULWARK);
}
@ -1984,7 +2117,38 @@ export class ExposedTag extends BattlerTag {
}
}
/**
* Tag that doubles the type effectiveness of Fire-type moves.
* @extends BattlerTag
*/
export class TarShotTag extends BattlerTag {
constructor() {
super(BattlerTagType.TAR_SHOT, BattlerTagLapseType.CUSTOM, 0);
}
/**
* If the Pokemon is terastallized, the tag cannot be added.
* @param {Pokemon} pokemon the {@linkcode Pokemon} to which the tag is added
* @returns whether the tag is applied
*/
override canAdd(pokemon: Pokemon): boolean {
return !pokemon.isTerastallized();
}
override onAdd(pokemon: Pokemon): void {
pokemon.scene.queueMessage(i18next.t("battlerTags:tarShotOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
}
}
/**
* Retrieves a {@linkcode BattlerTag} based on the provided tag type, turn count, source move, and source ID.
*
* @param {BattlerTagType} tagType the type of the {@linkcode BattlerTagType}.
* @param turnCount the turn count.
* @param {Moves} sourceMove the source {@linkcode Moves}.
* @param sourceId the source ID.
* @returns {BattlerTag} the corresponding {@linkcode BattlerTag} object.
*/
export function getBattlerTag(tagType: BattlerTagType, turnCount: number, sourceMove: Moves, sourceId: number): BattlerTag {
switch (tagType) {
case BattlerTagType.RECHARGING:
@ -2125,6 +2289,12 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
case BattlerTagType.GULP_MISSILE_ARROKUDA:
case BattlerTagType.GULP_MISSILE_PIKACHU:
return new GulpMissileTag(tagType, sourceMove);
case BattlerTagType.TAR_SHOT:
return new TarShotTag();
case BattlerTagType.THROAT_CHOPPED:
return new ThroatChoppedTag();
case BattlerTagType.GORILLA_TACTICS:
return new GorillaTacticsTag();
case BattlerTagType.NONE:
default:
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);

View File

@ -1569,8 +1569,7 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
"dialogue:roark.victory.1",
"dialogue:roark.victory.2",
"dialogue:roark.victory.3",
"dialogue:roark.victory.4",
"dialogue:roark.victory.5"
"dialogue:roark.victory.4"
],
defeat: [
"dialogue:roark.defeat.1",

View File

@ -222,7 +222,7 @@ export class Egg {
let pokemonSpecies = getPokemonSpecies(this._species);
// Special condition to have Phione eggs also have a chance of generating Manaphy
if (this._species === Species.PHIONE) {
if (this._species === Species.PHIONE && this._sourceType === EggSourceType.SAME_SPECIES_EGG) {
pokemonSpecies = getPokemonSpecies(Utils.randSeedInt(MANAPHY_EGG_MANAPHY_RATE) ? Species.PHIONE : Species.MANAPHY);
}
@ -326,7 +326,8 @@ export class Egg {
break;
}
return Utils.randSeedInt(baseChance * Math.pow(2, 3 - this.tier)) ? Utils.randSeedInt(3) : 3;
const tierMultiplier = this.isManaphyEgg() ? 2 : Math.pow(2, 3 - this.tier);
return Utils.randSeedInt(baseChance * tierMultiplier) ? Utils.randSeedInt(3) : 3;
}
private getEggTierDefaultHatchWaves(eggTier?: EggTier): number {
@ -361,7 +362,12 @@ export class Egg {
* the species that was the legendary focus at the time
*/
if (this.isManaphyEgg()) {
const rand = Utils.randSeedInt(MANAPHY_EGG_MANAPHY_RATE);
/**
* Adding a technicality to make unit tests easier: By making this check pass
* when Utils.randSeedInt(8) = 1, and by making the generatePlayerPokemon() species
* check pass when Utils.randSeedInt(8) = 0, we can tell them apart during tests.
*/
const rand = (Utils.randSeedInt(MANAPHY_EGG_MANAPHY_RATE) !== 1);
return rand ? Species.PHIONE : Species.MANAPHY;
} else if (this.tier === EggTier.MASTER
&& this._sourceType === EggSourceType.GACHA_LEGENDARY) {

View File

@ -81,6 +81,16 @@ export enum MoveFlags {
MAKES_CONTACT = 1 << 0,
IGNORE_PROTECT = 1 << 1,
IGNORE_VIRTUAL = 1 << 2,
/**
* Sound-based moves have the following effects:
* - Pokemon with the {@linkcode Abilities.SOUNDPROOF Soundproof Ability} are unaffected by other Pokemon's sound-based moves.
* - Pokemon affected by {@linkcode Moves.THROAT_CHOP Throat Chop} cannot use sound-based moves for two turns.
* - Sound-based moves used by a Pokemon with {@linkcode Abilities.LIQUID_VOICE Liquid Voice} become Water-type moves.
* - Sound-based moves used by a Pokemon with {@linkcode Abilities.PUNK_ROCK Punk Rock} are boosted by 30%. Pokemon with Punk Rock also take half damage from sound-based moves.
* - All sound-based moves (except Howl) can hit Pokemon behind an active {@linkcode Moves.SUBSTITUTE Substitute}.
*
* cf https://bulbapedia.bulbagarden.net/wiki/Sound-based_move
*/
SOUND_BASED = 1 << 3,
HIDE_USER = 1 << 4,
HIDE_TARGET = 1 << 5,
@ -93,19 +103,20 @@ export enum MoveFlags {
* @see {@linkcode Move.recklessMove()}
*/
RECKLESS_MOVE = 1 << 10,
/** Indicates a move should be affected by {@linkcode Abilities.BULLETPROOF} */
BALLBOMB_MOVE = 1 << 11,
/** Grass types and pokemon with {@linkcode Abilities.OVERCOAT} are immune to powder moves */
POWDER_MOVE = 1 << 12,
/** Indicates a move should trigger {@linkcode Abilities.DANCER} */
DANCE_MOVE = 1 << 13,
/** Indicates a move should trigger {@linkcode Abilities.WIND_RIDER} */
WIND_MOVE = 1 << 14,
/** Indicates a move should trigger {@linkcode Abilities.TRIAGE} */
TRIAGE_MOVE = 1 << 15,
IGNORE_ABILITIES = 1 << 16,
/**
* Enables all hits of a multi-hit move to be accuracy checked individually
*/
/** Enables all hits of a multi-hit move to be accuracy checked individually */
CHECK_ALL_HITS = 1 << 17,
/**
* Indicates a move is able to be redirected to allies in a double battle if the attacker faints
*/
/** Indicates a move is able to be redirected to allies in a double battle if the attacker faints */
REDIRECT_COUNTER = 1 << 18,
}
@ -118,22 +129,22 @@ export default class Move implements Localizable {
private _type: Type;
private _category: MoveCategory;
public moveTarget: MoveTarget;
public power: integer;
public accuracy: integer;
public pp: integer;
public power: number;
public accuracy: number;
public pp: number;
public effect: string;
public chance: integer;
public priority: integer;
public generation: integer;
public attrs: MoveAttr[];
private conditions: MoveCondition[];
private flags: integer;
private nameAppend: string;
/** The chance of a move's secondary effects activating */
public chance: number;
public priority: number;
public generation: number;
public attrs: MoveAttr[] = [];
private conditions: MoveCondition[] = [];
/** The move's {@linkcode MoveFlags} */
private flags: number = 0;
private nameAppend: string = "";
constructor(id: Moves, type: Type, category: MoveCategory, defaultMoveTarget: MoveTarget, power: integer, accuracy: integer, pp: integer, chance: integer, priority: integer, generation: integer) {
constructor(id: Moves, type: Type, category: MoveCategory, defaultMoveTarget: MoveTarget, power: number, accuracy: number, pp: number, chance: number, priority: number, generation: number) {
this.id = id;
this.nameAppend = "";
this._type = type;
this._category = category;
this.moveTarget = defaultMoveTarget;
@ -144,10 +155,6 @@ export default class Move implements Localizable {
this.priority = priority;
this.generation = generation;
this.attrs = [];
this.conditions = [];
this.flags = 0;
if (defaultMoveTarget === MoveTarget.USER) {
this.setFlag(MoveFlags.IGNORE_PROTECT, true);
}
@ -377,7 +384,7 @@ export default class Move implements Localizable {
* @param makesContact The value (boolean) to set the flag to
* @returns The {@linkcode Move} that called this function
*/
makesContact(makesContact: boolean = true): this { // TODO: is true the correct default?
makesContact(makesContact: boolean = true): this {
this.setFlag(MoveFlags.MAKES_CONTACT, makesContact);
return this;
}
@ -388,7 +395,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.CURSE}
* @returns The {@linkcode Move} that called this function
*/
ignoresProtect(ignoresProtect: boolean = true): this { // TODO: is `true` the correct default?
ignoresProtect(ignoresProtect: boolean = true): this {
this.setFlag(MoveFlags.IGNORE_PROTECT, ignoresProtect);
return this;
}
@ -399,7 +406,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.NATURE_POWER}
* @returns The {@linkcode Move} that called this function
*/
ignoresVirtual(ignoresVirtual: boolean = true): this { // TODO: is `true` the correct default?
ignoresVirtual(ignoresVirtual: boolean = true): this {
this.setFlag(MoveFlags.IGNORE_VIRTUAL, ignoresVirtual);
return this;
}
@ -410,7 +417,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.UPROAR}
* @returns The {@linkcode Move} that called this function
*/
soundBased(soundBased: boolean = true): this { // TODO: is `true` the correct default?
soundBased(soundBased: boolean = true): this {
this.setFlag(MoveFlags.SOUND_BASED, soundBased);
return this;
}
@ -421,7 +428,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.TELEPORT}
* @returns The {@linkcode Move} that called this function
*/
hidesUser(hidesUser: boolean = true): this { // TODO: is `true` the correct default?
hidesUser(hidesUser: boolean = true): this {
this.setFlag(MoveFlags.HIDE_USER, hidesUser);
return this;
}
@ -432,7 +439,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.WHIRLWIND}
* @returns The {@linkcode Move} that called this function
*/
hidesTarget(hidesTarget: boolean = true): this { // TODO: is `true` the correct default?
hidesTarget(hidesTarget: boolean = true): this {
this.setFlag(MoveFlags.HIDE_TARGET, hidesTarget);
return this;
}
@ -443,7 +450,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.BITE}
* @returns The {@linkcode Move} that called this function
*/
bitingMove(bitingMove: boolean = true): this { // TODO: is `true` the correct default?
bitingMove(bitingMove: boolean = true): this {
this.setFlag(MoveFlags.BITING_MOVE, bitingMove);
return this;
}
@ -454,7 +461,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.WATER_PULSE}
* @returns The {@linkcode Move} that called this function
*/
pulseMove(pulseMove: boolean = true): this { // TODO: is `true` the correct default?
pulseMove(pulseMove: boolean = true): this {
this.setFlag(MoveFlags.PULSE_MOVE, pulseMove);
return this;
}
@ -465,7 +472,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.DRAIN_PUNCH}
* @returns The {@linkcode Move} that called this function
*/
punchingMove(punchingMove: boolean = true): this { // TODO: is `true` the correct default?
punchingMove(punchingMove: boolean = true): this {
this.setFlag(MoveFlags.PUNCHING_MOVE, punchingMove);
return this;
}
@ -476,7 +483,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.X_SCISSOR}
* @returns The {@linkcode Move} that called this function
*/
slicingMove(slicingMove: boolean = true): this { // TODO: is `true` the correct default?
slicingMove(slicingMove: boolean = true): this {
this.setFlag(MoveFlags.SLICING_MOVE, slicingMove);
return this;
}
@ -487,7 +494,7 @@ export default class Move implements Localizable {
* @param recklessMove The value to set the flag to
* @returns The {@linkcode Move} that called this function
*/
recklessMove(recklessMove: boolean = true): this { // TODO: is `true` the correct default?
recklessMove(recklessMove: boolean = true): this {
this.setFlag(MoveFlags.RECKLESS_MOVE, recklessMove);
return this;
}
@ -498,7 +505,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.ELECTRO_BALL}
* @returns The {@linkcode Move} that called this function
*/
ballBombMove(ballBombMove: boolean = true): this { // TODO: is `true` the correct default?
ballBombMove(ballBombMove: boolean = true): this {
this.setFlag(MoveFlags.BALLBOMB_MOVE, ballBombMove);
return this;
}
@ -509,7 +516,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.STUN_SPORE}
* @returns The {@linkcode Move} that called this function
*/
powderMove(powderMove: boolean = true): this { // TODO: is `true` the correct default?
powderMove(powderMove: boolean = true): this {
this.setFlag(MoveFlags.POWDER_MOVE, powderMove);
return this;
}
@ -520,7 +527,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.PETAL_DANCE}
* @returns The {@linkcode Move} that called this function
*/
danceMove(danceMove: boolean = true): this { // TODO: is `true` the correct default?
danceMove(danceMove: boolean = true): this {
this.setFlag(MoveFlags.DANCE_MOVE, danceMove);
return this;
}
@ -531,7 +538,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.HURRICANE}
* @returns The {@linkcode Move} that called this function
*/
windMove(windMove: boolean = true): this { // TODO: is `true` the correct default?
windMove(windMove: boolean = true): this {
this.setFlag(MoveFlags.WIND_MOVE, windMove);
return this;
}
@ -542,7 +549,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.ABSORB}
* @returns The {@linkcode Move} that called this function
*/
triageMove(triageMove: boolean = true): this { // TODO: is `true` the correct default?
triageMove(triageMove: boolean = true): this {
this.setFlag(MoveFlags.TRIAGE_MOVE, triageMove);
return this;
}
@ -553,7 +560,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.SUNSTEEL_STRIKE}
* @returns The {@linkcode Move} that called this function
*/
ignoresAbilities(ignoresAbilities: boolean = true): this { // TODO: is `true` the correct default?
ignoresAbilities(ignoresAbilities: boolean = true): this {
this.setFlag(MoveFlags.IGNORE_ABILITIES, ignoresAbilities);
return this;
}
@ -564,7 +571,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.TRIPLE_AXEL}
* @returns The {@linkcode Move} that called this function
*/
checkAllHits(checkAllHits: boolean = true): this { // TODO: is `true` the correct default?
checkAllHits(checkAllHits: boolean = true): this {
this.setFlag(MoveFlags.CHECK_ALL_HITS, checkAllHits);
return this;
}
@ -575,7 +582,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.METAL_BURST}
* @returns The {@linkcode Move} that called this function
*/
redirectCounter(redirectCounter: boolean = true): this { // TODO: is `true` the correct default?
redirectCounter(redirectCounter: boolean = true): this {
this.setFlag(MoveFlags.REDIRECT_COUNTER, redirectCounter);
return this;
}
@ -2779,28 +2786,26 @@ export class ResetStatsAttr extends MoveEffectAttr {
super();
this.targetAllPokemon = targetAllPokemon;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
const promises: Promise<void>[] = [];
if (this.targetAllPokemon) { // Target all pokemon on the field when Freezy Frost or Haze are used
const activePokemon = user.scene.getField(true);
activePokemon.forEach(p => this.resetStats(p));
activePokemon.forEach(p => promises.push(this.resetStats(p)));
target.scene.queueMessage(i18next.t("moveTriggers:statEliminated"));
} else { // Affects only the single target when Clear Smog is used
this.resetStats(target);
promises.push(this.resetStats(target));
target.scene.queueMessage(i18next.t("moveTriggers:resetStats", {pokemonName: getPokemonNameWithAffix(target)}));
}
await Promise.all(promises);
return true;
}
resetStats(pokemon: Pokemon) {
async resetStats(pokemon: Pokemon): Promise<void> {
for (const s of BATTLE_STATS) {
pokemon.setStatStage(s, 0);
}
pokemon.updateInfo();
return pokemon.updateInfo();
}
}
@ -3472,7 +3477,7 @@ export class SpitUpPowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const stockpilingTag = user.getTag(StockpilingTag);
if (stockpilingTag !== null && stockpilingTag.stockpiledCount > 0) {
if (stockpilingTag && stockpilingTag.stockpiledCount > 0) {
const power = args[0] as Utils.IntegerHolder;
power.value = this.multiplier * stockpilingTag.stockpiledCount;
return true;
@ -3490,7 +3495,7 @@ export class SwallowHealAttr extends HealAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const stockpilingTag = user.getTag(StockpilingTag);
if (stockpilingTag !== null && stockpilingTag?.stockpiledCount > 0) {
if (stockpilingTag && stockpilingTag.stockpiledCount > 0) {
const stockpiled = stockpilingTag.stockpiledCount;
let healRatio: number;
@ -4747,7 +4752,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
return false;
}
if (move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance) {
if ((move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance) && user.getLastXMoves(1)[0].result === MoveResult.SUCCESS) {
user.scene.arena.addTag(this.tagType, this.turnCount, move.id, user.id, (this.selfSideTarget ? user : target).isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY);
return true;
}
@ -5987,9 +5992,8 @@ export class SwapStatAttr extends MoveEffectAttr {
}
/**
* Takes the average of the user's and target's corresponding current
* {@linkcode stat} values and sets that stat to the average for both
* temporarily.
* Swaps the user's and target's corresponding current
* {@linkcode EffectiveStat | stat} values
* @param user the {@linkcode Pokemon} that used the move
* @param target the {@linkcode Pokemon} that the move was used on
* @param move N/A
@ -6013,6 +6017,62 @@ export class SwapStatAttr extends MoveEffectAttr {
}
}
/**
* Attribute used to switch the user's own stats.
* Used by Power Shift.
* @extends MoveEffectAttr
*/
export class ShiftStatAttr extends MoveEffectAttr {
private statToSwitch: EffectiveStat;
private statToSwitchWith: EffectiveStat;
constructor(statToSwitch: EffectiveStat, statToSwitchWith: EffectiveStat) {
super();
this.statToSwitch = statToSwitch;
this.statToSwitchWith = statToSwitchWith;
}
/**
* Switches the user's stats based on the {@linkcode statToSwitch} and {@linkcode statToSwitchWith} attributes.
* @param {Pokemon} user the {@linkcode Pokemon} that used the move
* @param target n/a
* @param move n/a
* @param args n/a
* @returns whether the effect was applied
*/
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
const firstStat = user.getStat(this.statToSwitch, false);
const secondStat = user.getStat(this.statToSwitchWith, false);
user.setStat(this.statToSwitch, secondStat, false);
user.setStat(this.statToSwitchWith, firstStat, false);
user.scene.queueMessage(i18next.t("moveTriggers:shiftedStats", {
pokemonName: getPokemonNameWithAffix(user),
statToSwitch: i18next.t(getStatKey(this.statToSwitch)),
statToSwitchWith: i18next.t(getStatKey(this.statToSwitchWith))
}));
return true;
}
/**
* Encourages the user to use the move if the stat to switch with is greater than the stat to switch.
* @param {Pokemon} user the {@linkcode Pokemon} that used the move
* @param target n/a
* @param move n/a
* @returns number of points to add to the user's benefit score
*/
override getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
return user.getStat(this.statToSwitchWith, false) > user.getStat(this.statToSwitch, false) ? 10 : 0;
}
}
/**
* Attribute used for status moves, namely Power Split and Guard Split,
* that take the average of a user's and target's corresponding
@ -6217,12 +6277,42 @@ export class VariableTargetAttr extends MoveAttr {
}
}
/**
* Attribute for {@linkcode Moves.AFTER_YOU}
*
* [After You - Move | Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/After_You_(move))
*/
export class AfterYouAttr extends MoveEffectAttr {
/**
* Allows the target of this move to act right after the user.
*
* @param user {@linkcode Pokemon} that is using the move.
* @param target {@linkcode Pokemon} that will move right after this move is used.
* @param move {@linkcode Move} {@linkcode Moves.AFTER_YOU}
* @param _args N/A
* @returns true
*/
override apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
user.scene.queueMessage(i18next.t("moveTriggers:afterYou", {targetName: getPokemonNameWithAffix(target)}));
//Will find next acting phase of the targeted pokémon, delete it and queue it next on successful delete.
const nextAttackPhase = target.scene.findPhase<MovePhase>((phase) => phase.pokemon === target);
if (nextAttackPhase && target.scene.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
target.scene.prependToPhase(new MovePhase(target.scene, target, [...nextAttackPhase.targets], nextAttackPhase.move), MovePhase);
}
return true;
}
}
const failOnGravityCondition: MoveConditionFunc = (user, target, move) => !user.scene.arena.getTag(ArenaTagType.GRAVITY);
const failOnBossCondition: MoveConditionFunc = (user, target, move) => !target.isBossImmune();
const failOnMaxCondition: MoveConditionFunc = (user, target, move) => !target.isMax();
const failIfSingleBattle: MoveConditionFunc = (user, target, move) => user.scene.currentBattle.double;
const failIfDampCondition: MoveConditionFunc = (user, target, move) => {
const cancelled = new Utils.BooleanHolder(false);
user.scene.getField(true).map(p=>applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled));
@ -7053,6 +7143,7 @@ export function initMoves() {
new StatusMove(Moves.CHARM, Type.FAIRY, 100, 20, -1, 0, 2)
.attr(StatStageChangeAttr, [ Stat.ATK ], -2),
new AttackMove(Moves.ROLLOUT, Type.ROCK, MoveCategory.PHYSICAL, 30, 90, 20, -1, 0, 2)
.partial()
.attr(ConsecutiveUseDoublePowerAttr, 5, true, true, Moves.DEFENSE_CURL),
new AttackMove(Moves.FALSE_SWIPE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 2)
.attr(SurviveDamageAttr),
@ -7332,9 +7423,11 @@ export function initMoves() {
.attr(HighCritAttr)
.attr(StatusEffectAttr, StatusEffect.BURN),
new StatusMove(Moves.MUD_SPORT, Type.GROUND, -1, 15, -1, 0, 3)
.ignoresProtect()
.attr(AddArenaTagAttr, ArenaTagType.MUD_SPORT, 5)
.target(MoveTarget.BOTH_SIDES),
new AttackMove(Moves.ICE_BALL, Type.ICE, MoveCategory.PHYSICAL, 30, 90, 20, -1, 0, 3)
.partial()
.attr(ConsecutiveUseDoublePowerAttr, 5, true, true, Moves.DEFENSE_CURL)
.ballBombMove(),
new AttackMove(Moves.NEEDLE_ARM, Type.GRASS, MoveCategory.PHYSICAL, 60, 100, 15, 30, 0, 3)
@ -7456,6 +7549,7 @@ export function initMoves() {
.recklessMove(),
new AttackMove(Moves.MAGICAL_LEAF, Type.GRASS, MoveCategory.SPECIAL, 60, -1, 20, -1, 0, 3),
new StatusMove(Moves.WATER_SPORT, Type.WATER, -1, 15, -1, 0, 3)
.ignoresProtect()
.attr(AddArenaTagAttr, ArenaTagType.WATER_SPORT, 5)
.target(MoveTarget.BOTH_SIDES),
new SelfStatusMove(Moves.CALM_MIND, Type.PSYCHIC, -1, 20, -1, 0, 3)
@ -7484,6 +7578,7 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.ROOSTED, true, false)
.triageMove(),
new StatusMove(Moves.GRAVITY, Type.PSYCHIC, -1, 5, -1, 0, 4)
.ignoresProtect()
.attr(AddArenaTagAttr, ArenaTagType.GRAVITY, 5)
.target(MoveTarget.BOTH_SIDES),
new StatusMove(Moves.MIRACLE_EYE, Type.PSYCHIC, -1, 40, -1, 0, 4)
@ -7870,7 +7965,10 @@ export function initMoves() {
.attr(AbilityGiveAttr),
new StatusMove(Moves.AFTER_YOU, Type.NORMAL, -1, 15, -1, 0, 5)
.ignoresProtect()
.unimplemented(),
.target(MoveTarget.NEAR_OTHER)
.condition(failIfSingleBattle)
.condition((user, target, move) => !target.turnData.acted)
.attr(AfterYouAttr),
new AttackMove(Moves.ROUND, Type.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 5)
.soundBased()
.partial(),
@ -7924,7 +8022,15 @@ export function initMoves() {
new StatusMove(Moves.REFLECT_TYPE, Type.NORMAL, -1, 15, -1, 0, 5)
.attr(CopyTypeAttr),
new AttackMove(Moves.RETALIATE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 5, -1, 0, 5)
.partial(),
.attr(MovePowerMultiplierAttr, (user, target, move) => {
const turn = user.scene.currentBattle.turn;
const lastPlayerFaint = user.scene.currentBattle.playerFaintsHistory[user.scene.currentBattle.playerFaintsHistory.length - 1];
const lastEnemyFaint = user.scene.currentBattle.enemyFaintsHistory[user.scene.currentBattle.enemyFaintsHistory.length - 1];
return (
(lastPlayerFaint !== undefined && turn - lastPlayerFaint.turn === 1 && user.isPlayer()) ||
(lastEnemyFaint !== undefined && turn - lastEnemyFaint.turn === 1 && !user.isPlayer())
) ? 2 : 1;
}),
new AttackMove(Moves.FINAL_GAMBIT, Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5)
.attr(UserHpDamageAttr)
.attr(SacrificialAttrOnHit),
@ -8404,7 +8510,7 @@ export function initMoves() {
.target(MoveTarget.USER_AND_ALLIES)
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS].find(a => p.hasAbility(a, false)))),
new AttackMove(Moves.THROAT_CHOP, Type.DARK, MoveCategory.PHYSICAL, 80, 100, 15, 100, 0, 7)
.partial(),
.attr(AddBattlerTagAttr, BattlerTagType.THROAT_CHOPPED),
new AttackMove(Moves.POLLEN_PUFF, Type.BUG, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 7)
.attr(StatusCategoryOnAllyAttr)
.attr(HealOnAllyAttr, 0.5, true, false)
@ -8644,7 +8750,7 @@ export function initMoves() {
.condition((user, target, move) => user.getTag(TrappedTag)?.sourceMove !== Moves.NO_RETREAT), // fails if the user is currently trapped by No Retreat
new StatusMove(Moves.TAR_SHOT, Type.ROCK, 100, 15, -1, 0, 8)
.attr(StatStageChangeAttr, [ Stat.SPD ], -1)
.partial(),
.attr(AddBattlerTagAttr, BattlerTagType.TAR_SHOT, false),
new StatusMove(Moves.MAGIC_POWDER, Type.PSYCHIC, 100, 20, -1, 0, 8)
.attr(ChangeTypeAttr, Type.PSYCHIC)
.powderMove(),
@ -8894,7 +9000,8 @@ export function initMoves() {
new AttackMove(Moves.PSYSHIELD_BASH, Type.PSYCHIC, MoveCategory.PHYSICAL, 70, 90, 10, 100, 0, 8)
.attr(StatStageChangeAttr, [ Stat.DEF ], 1, true),
new SelfStatusMove(Moves.POWER_SHIFT, Type.NORMAL, -1, 10, -1, 0, 8)
.unimplemented(),
.target(MoveTarget.USER)
.attr(ShiftStatAttr, Stat.ATK, Stat.DEF),
new AttackMove(Moves.STONE_AXE, Type.ROCK, MoveCategory.PHYSICAL, 65, 90, 15, 100, 0, 8)
.attr(AddArenaTrapTagHitAttr, ArenaTagType.STEALTH_ROCK)
.slicingMove(),

View File

@ -1,8 +1,9 @@
import { PokemonFormChangeItemModifier } from "../modifier/modifier";
import { PokemonFormChangeItemModifier, TerastallizeModifier } from "../modifier/modifier";
import Pokemon from "../field/pokemon";
import { SpeciesFormKey } from "./pokemon-species";
import { StatusEffect } from "./status-effect";
import { MoveCategory, allMoves } from "./move";
import { Type } from "./type";
import { Constructor } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
@ -357,6 +358,41 @@ export class SpeciesDefaultFormMatchTrigger extends SpeciesFormChangeTrigger {
}
}
/**
* Class used for triggering form changes based on the user's Tera type.
* Used by Ogerpon and Terapagos.
* @extends SpeciesFormChangeTrigger
*/
export class SpeciesFormChangeTeraTrigger extends SpeciesFormChangeTrigger {
/** The Tera type that triggers the form change */
private teraType: Type;
constructor(teraType: Type) {
super();
this.teraType = teraType;
}
/**
* Checks if the associated Pokémon has the required Tera Shard that matches with the associated Tera type.
* @param {Pokemon} pokemon the Pokémon that is trying to do the form change
* @returns `true` if the Pokémon can change forms, `false` otherwise
*/
canChange(pokemon: Pokemon): boolean {
return !!pokemon.scene.findModifier(m => m instanceof TerastallizeModifier && m.pokemonId === pokemon.id && m.teraType === this.teraType);
}
}
/**
* Class used for triggering form changes based on the user's lapsed Tera type.
* Used by Ogerpon and Terapagos.
* @extends SpeciesFormChangeTrigger
*/
export class SpeciesFormChangeLapseTeraTrigger extends SpeciesFormChangeTrigger {
canChange(pokemon: Pokemon): boolean {
return !!pokemon.scene.findModifier(m => m instanceof TerastallizeModifier && m.pokemonId === pokemon.id);
}
}
/**
* Class used for triggering form changes based on weather.
* Used by Castform and Cherrim.
@ -592,6 +628,23 @@ export const pokemonFormChanges: PokemonFormChanges = {
[Species.ALTARIA]: [
new SpeciesFormChange(Species.ALTARIA, "", SpeciesFormKey.MEGA, new SpeciesFormChangeItemTrigger(FormChangeItem.ALTARIANITE))
],
[Species.CASTFORM]: [
new SpeciesFormChange(Species.CASTFORM, "", "sunny", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.SUNNY, WeatherType.HARSH_SUN]), true),
new SpeciesFormChange(Species.CASTFORM, "rainy", "sunny", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.SUNNY, WeatherType.HARSH_SUN]), true),
new SpeciesFormChange(Species.CASTFORM, "snowy", "sunny", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.SUNNY, WeatherType.HARSH_SUN]), true),
new SpeciesFormChange(Species.CASTFORM, "", "rainy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.RAIN, WeatherType.HEAVY_RAIN]), true),
new SpeciesFormChange(Species.CASTFORM, "sunny", "rainy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.RAIN, WeatherType.HEAVY_RAIN]), true),
new SpeciesFormChange(Species.CASTFORM, "snowy", "rainy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.RAIN, WeatherType.HEAVY_RAIN]), true),
new SpeciesFormChange(Species.CASTFORM, "", "snowy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.HAIL, WeatherType.SNOW]), true),
new SpeciesFormChange(Species.CASTFORM, "sunny", "snowy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.HAIL, WeatherType.SNOW]), true),
new SpeciesFormChange(Species.CASTFORM, "rainy", "snowy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.HAIL, WeatherType.SNOW]), true),
new SpeciesFormChange(Species.CASTFORM, "sunny", "", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FORECAST, [WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG]), true),
new SpeciesFormChange(Species.CASTFORM, "rainy", "", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FORECAST, [WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG]), true),
new SpeciesFormChange(Species.CASTFORM, "snowy", "", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FORECAST, [WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG]), true),
new SpeciesFormChange(Species.CASTFORM, "sunny", "", new SpeciesFormChangeActiveTrigger(), true),
new SpeciesFormChange(Species.CASTFORM, "rainy", "", new SpeciesFormChangeActiveTrigger(), true),
new SpeciesFormChange(Species.CASTFORM, "snowy", "", new SpeciesFormChangeActiveTrigger(), true)
],
[Species.BANETTE]: [
new SpeciesFormChange(Species.BANETTE, "", SpeciesFormKey.MEGA, new SpeciesFormChangeItemTrigger(FormChangeItem.BANETTITE))
],
@ -627,6 +680,11 @@ export const pokemonFormChanges: PokemonFormChanges = {
new SpeciesFormChange(Species.DEOXYS, "normal", "defense", new SpeciesFormChangeItemTrigger(FormChangeItem.HARD_METEORITE)),
new SpeciesFormChange(Species.DEOXYS, "normal", "speed", new SpeciesFormChangeItemTrigger(FormChangeItem.SMOOTH_METEORITE))
],
[Species.CHERRIM]: [
new SpeciesFormChange(Species.CHERRIM, "overcast", "sunshine", new SpeciesFormChangeWeatherTrigger(Abilities.FLOWER_GIFT, [ WeatherType.SUNNY, WeatherType.HARSH_SUN ]), true),
new SpeciesFormChange(Species.CHERRIM, "sunshine", "overcast", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FLOWER_GIFT, [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG, WeatherType.HAIL, WeatherType.HEAVY_RAIN, WeatherType.SNOW, WeatherType.RAIN ]), true),
new SpeciesFormChange(Species.CHERRIM, "sunshine", "overcast", new SpeciesFormChangeActiveTrigger(), true)
],
[Species.LOPUNNY]: [
new SpeciesFormChange(Species.LOPUNNY, "", SpeciesFormKey.MEGA, new SpeciesFormChangeItemTrigger(FormChangeItem.LOPUNNITE))
],
@ -822,6 +880,14 @@ export const pokemonFormChanges: PokemonFormChanges = {
[Species.SANDACONDA]: [
new SpeciesFormChange(Species.SANDACONDA, "", SpeciesFormKey.GIGANTAMAX, new SpeciesFormChangeItemTrigger(FormChangeItem.MAX_MUSHROOMS))
],
[Species.CRAMORANT]: [
new SpeciesFormChange(Species.CRAMORANT, "", "gulping", new SpeciesFormChangeManualTrigger, true, new SpeciesFormChangeCondition(p => p.getHpRatio() >= .5)),
new SpeciesFormChange(Species.CRAMORANT, "", "gorging", new SpeciesFormChangeManualTrigger, true, new SpeciesFormChangeCondition(p => p.getHpRatio() < .5)),
new SpeciesFormChange(Species.CRAMORANT, "gulping", "", new SpeciesFormChangeManualTrigger, true),
new SpeciesFormChange(Species.CRAMORANT, "gorging", "", new SpeciesFormChangeManualTrigger, true),
new SpeciesFormChange(Species.CRAMORANT, "gulping", "", new SpeciesFormChangeActiveTrigger(false), true),
new SpeciesFormChange(Species.CRAMORANT, "gorging", "", new SpeciesFormChangeActiveTrigger(false), true)
],
[Species.TOXTRICITY]: [
new SpeciesFormChange(Species.TOXTRICITY, "amped", SpeciesFormKey.GIGANTAMAX, new SpeciesFormChangeItemTrigger(FormChangeItem.MAX_MUSHROOMS)),
new SpeciesFormChange(Species.TOXTRICITY, "lowkey", SpeciesFormKey.GIGANTAMAX, new SpeciesFormChangeItemTrigger(FormChangeItem.MAX_MUSHROOMS)),
@ -848,6 +914,10 @@ export const pokemonFormChanges: PokemonFormChanges = {
new SpeciesFormChange(Species.ALCREMIE, "caramel-swirl", SpeciesFormKey.GIGANTAMAX, new SpeciesFormChangeItemTrigger(FormChangeItem.MAX_MUSHROOMS)),
new SpeciesFormChange(Species.ALCREMIE, "rainbow-swirl", SpeciesFormKey.GIGANTAMAX, new SpeciesFormChangeItemTrigger(FormChangeItem.MAX_MUSHROOMS))
],
[Species.EISCUE]: [
new SpeciesFormChange(Species.EISCUE, "", "no-ice", new SpeciesFormChangeManualTrigger(), true),
new SpeciesFormChange(Species.EISCUE, "no-ice", "", new SpeciesFormChangeManualTrigger(), true)
],
[Species.MORPEKO]: [
new SpeciesFormChange(Species.MORPEKO, "full-belly", "hangry", new SpeciesFormChangeManualTrigger(), true),
new SpeciesFormChange(Species.MORPEKO, "hangry", "full-belly", new SpeciesFormChangeManualTrigger(), true)
@ -883,58 +953,24 @@ export const pokemonFormChanges: PokemonFormChanges = {
new SpeciesFormChange(Species.OGERPON, "teal-mask", "wellspring-mask", new SpeciesFormChangeItemTrigger(FormChangeItem.WELLSPRING_MASK)),
new SpeciesFormChange(Species.OGERPON, "teal-mask", "hearthflame-mask", new SpeciesFormChangeItemTrigger(FormChangeItem.HEARTHFLAME_MASK)),
new SpeciesFormChange(Species.OGERPON, "teal-mask", "cornerstone-mask", new SpeciesFormChangeItemTrigger(FormChangeItem.CORNERSTONE_MASK)),
new SpeciesFormChange(Species.OGERPON, "teal-mask", "teal-mask-tera", new SpeciesFormChangeManualTrigger(), true), //When holding a Grass Tera Shard
new SpeciesFormChange(Species.OGERPON, "teal-mask-tera", "teal-mask", new SpeciesFormChangeManualTrigger(), true), //When no longer holding a Grass Tera Shard
new SpeciesFormChange(Species.OGERPON, "wellspring-mask", "wellspring-mask-tera", new SpeciesFormChangeManualTrigger(), true), //When holding a Water Tera Shard
new SpeciesFormChange(Species.OGERPON, "wellspring-mask-tera", "wellspring-mask", new SpeciesFormChangeManualTrigger(), true), //When no longer holding a Water Tera Shard
new SpeciesFormChange(Species.OGERPON, "hearthflame-mask", "hearthflame-mask-tera", new SpeciesFormChangeManualTrigger(), true), //When holding a Fire Tera Shard
new SpeciesFormChange(Species.OGERPON, "hearthflame-mask-tera", "hearthflame-mask", new SpeciesFormChangeManualTrigger(), true), //When no longer holding a Fire Tera Shard
new SpeciesFormChange(Species.OGERPON, "cornerstone-mask", "cornerstone-mask-tera", new SpeciesFormChangeManualTrigger(), true), //When holding a Rock Tera Shard
new SpeciesFormChange(Species.OGERPON, "cornerstone-mask-tera", "cornerstone-mask", new SpeciesFormChangeManualTrigger(), true) //When no longer holding a Rock Tera Shard
new SpeciesFormChange(Species.OGERPON, "teal-mask", "teal-mask-tera", new SpeciesFormChangeTeraTrigger(Type.GRASS)),
new SpeciesFormChange(Species.OGERPON, "teal-mask-tera", "teal-mask", new SpeciesFormChangeLapseTeraTrigger(), true, new SpeciesFormChangeCondition(p => p.getTeraType() !== Type.GRASS)),
new SpeciesFormChange(Species.OGERPON, "wellspring-mask", "wellspring-mask-tera", new SpeciesFormChangeTeraTrigger(Type.WATER)),
new SpeciesFormChange(Species.OGERPON, "wellspring-mask-tera", "wellspring-mask", new SpeciesFormChangeLapseTeraTrigger(), true, new SpeciesFormChangeCondition(p => p.getTeraType() !== Type.WATER)),
new SpeciesFormChange(Species.OGERPON, "hearthflame-mask", "hearthflame-mask-tera", new SpeciesFormChangeTeraTrigger(Type.FIRE)),
new SpeciesFormChange(Species.OGERPON, "hearthflame-mask-tera", "hearthflame-mask", new SpeciesFormChangeLapseTeraTrigger(), true, new SpeciesFormChangeCondition(p => p.getTeraType() !== Type.FIRE)),
new SpeciesFormChange(Species.OGERPON, "cornerstone-mask", "cornerstone-mask-tera", new SpeciesFormChangeTeraTrigger(Type.ROCK)),
new SpeciesFormChange(Species.OGERPON, "cornerstone-mask-tera", "cornerstone-mask", new SpeciesFormChangeLapseTeraTrigger(), true, new SpeciesFormChangeCondition(p => p.getTeraType() !== Type.ROCK))
],
[Species.TERAPAGOS]: [
new SpeciesFormChange(Species.TERAPAGOS, "", "terastal", new SpeciesFormChangeManualTrigger(), true),
new SpeciesFormChange(Species.TERAPAGOS, "terastal", "stellar", new SpeciesFormChangeManualTrigger(), true), //When holding a Stellar Tera Shard
new SpeciesFormChange(Species.TERAPAGOS, "stellar", "terastal", new SpeciesFormChangeManualTrigger(), true) //When no longer holding a Stellar Tera Shard
new SpeciesFormChange(Species.TERAPAGOS, "terastal", "stellar", new SpeciesFormChangeTeraTrigger(Type.STELLAR)),
new SpeciesFormChange(Species.TERAPAGOS, "stellar", "terastal", new SpeciesFormChangeLapseTeraTrigger(), true, new SpeciesFormChangeCondition(p => p.getTeraType() !== Type.STELLAR))
],
[Species.GALAR_DARMANITAN]: [
new SpeciesFormChange(Species.GALAR_DARMANITAN, "", "zen", new SpeciesFormChangeManualTrigger(), true),
new SpeciesFormChange(Species.GALAR_DARMANITAN, "zen", "", new SpeciesFormChangeManualTrigger(), true)
],
[Species.EISCUE]: [
new SpeciesFormChange(Species.EISCUE, "", "no-ice", new SpeciesFormChangeManualTrigger(), true),
new SpeciesFormChange(Species.EISCUE, "no-ice", "", new SpeciesFormChangeManualTrigger(), true),
],
[Species.CRAMORANT]: [
new SpeciesFormChange(Species.CRAMORANT, "", "gulping", new SpeciesFormChangeManualTrigger, true, new SpeciesFormChangeCondition(p => p.getHpRatio() >= .5)),
new SpeciesFormChange(Species.CRAMORANT, "", "gorging", new SpeciesFormChangeManualTrigger, true, new SpeciesFormChangeCondition(p => p.getHpRatio() < .5)),
new SpeciesFormChange(Species.CRAMORANT, "gulping", "", new SpeciesFormChangeManualTrigger, true),
new SpeciesFormChange(Species.CRAMORANT, "gorging", "", new SpeciesFormChangeManualTrigger, true),
new SpeciesFormChange(Species.CRAMORANT, "gulping", "", new SpeciesFormChangeActiveTrigger(false), true),
new SpeciesFormChange(Species.CRAMORANT, "gorging", "", new SpeciesFormChangeActiveTrigger(false), true),
],
[Species.CASTFORM]: [
new SpeciesFormChange(Species.CASTFORM, "", "sunny", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.SUNNY, WeatherType.HARSH_SUN]), true),
new SpeciesFormChange(Species.CASTFORM, "rainy", "sunny", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.SUNNY, WeatherType.HARSH_SUN]), true),
new SpeciesFormChange(Species.CASTFORM, "snowy", "sunny", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.SUNNY, WeatherType.HARSH_SUN]), true),
new SpeciesFormChange(Species.CASTFORM, "", "rainy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.RAIN, WeatherType.HEAVY_RAIN]), true),
new SpeciesFormChange(Species.CASTFORM, "sunny", "rainy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.RAIN, WeatherType.HEAVY_RAIN]), true),
new SpeciesFormChange(Species.CASTFORM, "snowy", "rainy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.RAIN, WeatherType.HEAVY_RAIN]), true),
new SpeciesFormChange(Species.CASTFORM, "", "snowy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.HAIL, WeatherType.SNOW]), true),
new SpeciesFormChange(Species.CASTFORM, "sunny", "snowy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.HAIL, WeatherType.SNOW]), true),
new SpeciesFormChange(Species.CASTFORM, "rainy", "snowy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.HAIL, WeatherType.SNOW]), true),
new SpeciesFormChange(Species.CASTFORM, "sunny", "", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FORECAST, [WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG]), true),
new SpeciesFormChange(Species.CASTFORM, "rainy", "", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FORECAST, [WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG]), true),
new SpeciesFormChange(Species.CASTFORM, "snowy", "", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FORECAST, [WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG]), true),
new SpeciesFormChange(Species.CASTFORM, "sunny", "", new SpeciesFormChangeActiveTrigger(), true),
new SpeciesFormChange(Species.CASTFORM, "rainy", "", new SpeciesFormChangeActiveTrigger(), true),
new SpeciesFormChange(Species.CASTFORM, "snowy", "", new SpeciesFormChangeActiveTrigger(), true),
],
[Species.CHERRIM]: [
new SpeciesFormChange(Species.CHERRIM, "overcast", "sunshine", new SpeciesFormChangeWeatherTrigger(Abilities.FLOWER_GIFT, [ WeatherType.SUNNY, WeatherType.HARSH_SUN ]), true),
new SpeciesFormChange(Species.CHERRIM, "sunshine", "overcast", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FLOWER_GIFT, [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG, WeatherType.HAIL, WeatherType.HEAVY_RAIN, WeatherType.SNOW, WeatherType.RAIN ]), true),
new SpeciesFormChange(Species.CHERRIM, "sunshine", "overcast", new SpeciesFormChangeActiveTrigger(), true),
],
};
export function initPokemonForms() {

View File

@ -88,12 +88,14 @@ export class Weather {
return 1;
}
isMoveWeatherCancelled(move: Move): boolean {
isMoveWeatherCancelled(user: Pokemon, move: Move): boolean {
const moveType = user.getMoveType(move);
switch (this.weatherType) {
case WeatherType.HARSH_SUN:
return move instanceof AttackMove && move.type === Type.WATER;
return move instanceof AttackMove && moveType === Type.WATER;
case WeatherType.HEAVY_RAIN:
return move instanceof AttackMove && move.type === Type.FIRE;
return move instanceof AttackMove && moveType === Type.FIRE;
}
return false;

View File

@ -73,4 +73,7 @@ export enum BattlerTagType {
SHELL_TRAP = "SHELL_TRAP",
DRAGON_CHEER = "DRAGON_CHEER",
NO_RETREAT = "NO_RETREAT",
GORILLA_TACTICS = "GORILLA_TACTICS",
THROAT_CHOPPED = "THROAT_CHOPPED",
TAR_SHOT = "TAR_SHOT",
}

View File

@ -391,8 +391,8 @@ export class Arena {
return true;
}
isMoveWeatherCancelled(move: Move) {
return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(move);
isMoveWeatherCancelled(user: Pokemon, move: Move) {
return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(user, move);
}
isMoveTerrainCancelled(user: Pokemon, targets: BattlerIndex[], move: Move) {

View File

@ -17,7 +17,7 @@ import { initMoveAnim, loadMoveAnimAssets } from "../data/battle-anims";
import { Status, StatusEffect, getRandomStatus } from "../data/status-effect";
import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from "../data/pokemon-evolutions";
import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "../data/tms";
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag } from "../data/battler-tags";
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag } from "../data/battler-tags";
import { WeatherType } from "../data/weather";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "../data/arena-tag";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "../data/ability";
@ -58,6 +58,7 @@ import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
import { Challenges } from "#enums/challenges";
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
export enum FieldPosition {
CENTER,
@ -983,10 +984,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
: this.moveset;
// Overrides moveset based on arrays specified in overrides.ts
const overrideArray: Array<Moves> = this.isPlayer() ? Overrides.MOVESET_OVERRIDE : Overrides.OPP_MOVESET_OVERRIDE;
let overrideArray: Moves | Array<Moves> = this.isPlayer() ? Overrides.MOVESET_OVERRIDE : Overrides.OPP_MOVESET_OVERRIDE;
if (!Array.isArray(overrideArray)) {
overrideArray = [overrideArray];
}
if (overrideArray.length > 0) {
if (!this.isPlayer()) {
this.moveset = [];
}
overrideArray.forEach((move: Moves, index: number) => {
const ppUsed = this.moveset[index]?.ppUsed || 0;
const ppUsed = this.moveset[index]?.ppUsed ?? 0;
this.moveset[index] = new PokemonMove(move, Math.min(ppUsed, allMoves[move].pp));
});
}
@ -1049,6 +1056,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const teraType = this.getTeraType();
if (teraType !== Type.UNKNOWN) {
types.push(teraType);
if (forDefend) {
return types;
}
}
}
@ -1320,9 +1330,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
const trappedByAbility = new Utils.BooleanHolder(false);
const opposingField = this.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField();
this.scene.getEnemyField()!.forEach(enemyPokemon =>
applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trappedByAbility, this, trappedAbMessages, simulated)
opposingField.forEach(opponent =>
applyCheckTrappedAbAttrs(CheckTrappedAbAttr, opponent, trappedByAbility, this, trappedAbMessages, simulated)
);
return (trappedByAbility.value || !!this.getTag(TrappedTag));
@ -1348,7 +1359,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/**
* Calculates the effectiveness of a move against the Pokémon.
*
* This includes modifiers from move and ability attributes.
* @param source {@linkcode Pokemon} The attacking Pokémon.
* @param move {@linkcode Move} The move being used by the attacking Pokémon.
* @param ignoreAbility Whether to ignore abilities that might affect type effectiveness or immunity (defaults to `false`).
@ -1368,10 +1379,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
: 1);
applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
if (this.getTypes().find(t => move.isTypeImmune(source, this, t))) {
if (this.getTypes(true, true).find(t => move.isTypeImmune(source, this, t))) {
typeMultiplier.value = 0;
}
if (this.getTag(TarShotTag) && (this.getMoveType(move) === Type.FIRE)) {
typeMultiplier.value *= 2;
}
const cancelledHolder = cancelled ?? new Utils.BooleanHolder(false);
if (!ignoreAbility) {
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelledHolder, simulated, typeMultiplier);
@ -1403,7 +1418,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
/**
* Calculates the type effectiveness multiplier for an attack type
* Calculates the move's type effectiveness multiplier based on the target's type/s.
* @param moveType {@linkcode Type} the type of the move being used
* @param source {@linkcode Pokemon} the Pokemon using the move
* @param ignoreStrongWinds whether or not this ignores strong winds (anticipation, forewarn, stealth rocks)
@ -2775,7 +2790,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.fusionFaintCry(callback);
}
const key = `cry/${this.getSpeciesForm().getCryKey(this.formIndex)}`;
const key = `cry/${this.species.getCryKey(this.formIndex)}`;
//eslint-disable-next-line @typescript-eslint/no-unused-vars
let i = 0;
let rate = 0.85;
@ -2833,7 +2848,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
private fusionFaintCry(callback: Function): void {
const key = `cry/${this.getSpeciesForm().getCryKey(this.formIndex)}`;
const key = `cry/${this.species.getCryKey(this.formIndex)}`;
let i = 0;
let rate = 0.85;
const cry = this.scene.playSound(key, { rate: rate }) as AnySound;
@ -2841,7 +2856,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const tintSprite = this.getTintSprite();
let duration = cry.totalDuration * 1000;
const fusionCryKey = `cry/${this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex)}`;
const fusionCryKey = `cry/${this.fusionSpecies?.getCryKey(this.fusionFormIndex)}`;
let fusionCry = this.scene.playSound(fusionCryKey, { rate: rate }) as AnySound;
fusionCry.stop();
duration = Math.min(duration, fusionCry.totalDuration * 1000);
@ -3528,7 +3543,6 @@ export default interface Pokemon {
export class PlayerPokemon extends Pokemon {
public compatibleTms: Moves[];
public usedTms: Moves[];
constructor(scene: BattleScene, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData) {
super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
@ -3552,7 +3566,6 @@ export class PlayerPokemon extends Pokemon {
}
}
this.generateCompatibleTms();
this.usedTms = [];
}
initBattleInfo(): void {
@ -4462,17 +4475,29 @@ export class EnemyPokemon extends Pokemon {
return BattlerIndex.ENEMY + this.getFieldIndex();
}
addToParty(pokeballType: PokeballType) {
/**
* Add a new pokemon to the player's party (at `slotIndex` if set).
* @param pokeballType the type of pokeball the pokemon was caught with
* @param slotIndex an optional index to place the pokemon in the party
* @returns the pokemon that was added or null if the pokemon could not be added
*/
addToParty(pokeballType: PokeballType, slotIndex: number = -1) {
const party = this.scene.getParty();
let ret: PlayerPokemon | null = null;
if (party.length < 6) {
if (party.length < PLAYER_PARTY_MAX_SIZE) {
this.pokeball = pokeballType;
this.metLevel = this.level;
this.metBiome = this.scene.arena.biomeType;
this.metSpecies = this.species.speciesId;
const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this);
party.push(newPokemon);
if (Utils.isBetween(slotIndex, 0, PLAYER_PARTY_MAX_SIZE - 1)) {
party.splice(slotIndex, 0, newPokemon);
} else {
party.push(newPokemon);
}
ret = newPokemon;
this.scene.triggerPokemonFormChange(newPokemon, SpeciesFormChangeActiveTrigger, true);
}

View File

@ -357,7 +357,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
// If useNewSpeciesPool is true, we need to generate a new species from the new species pool, otherwise we generate a random species
let species = useNewSpeciesPool
? getPokemonSpecies(newSpeciesPool[Math.floor(Math.random() * newSpeciesPool.length)])
? getPokemonSpecies(newSpeciesPool[Math.floor(Utils.randSeedInt(newSpeciesPool.length))])
: template.isSameSpecies(index) && index > offset
? getPokemonSpecies(battle.enemyParty[offset].species.getTrainerSpeciesForLevel(level, false, template.getStrength(offset), this.scene.currentBattle.waveIndex))
: this.genNewPartyMemberSpecies(level, strength);

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@ -7,15 +7,15 @@ import { WindowVariant, getWindowVariantSuffix } from "./ui/ui-theme";
import { isMobile } from "./touch-controls";
import * as Utils from "./utils";
import { initI18n } from "./plugins/i18n";
import {initPokemonPrevolutions} from "#app/data/pokemon-evolutions";
import {initBiomes} from "#app/data/biomes";
import {initEggMoves} from "#app/data/egg-moves";
import {initPokemonForms} from "#app/data/pokemon-forms";
import {initSpecies} from "#app/data/pokemon-species";
import {initMoves} from "#app/data/move";
import {initAbilities} from "#app/data/ability";
import {initAchievements} from "#app/system/achv";
import {initTrainerTypeDialogue} from "#app/data/dialogue";
import { initPokemonPrevolutions } from "#app/data/pokemon-evolutions";
import { initBiomes } from "#app/data/biomes";
import { initEggMoves } from "#app/data/egg-moves";
import { initPokemonForms } from "#app/data/pokemon-forms";
import { initSpecies } from "#app/data/pokemon-species";
import { initMoves } from "#app/data/move";
import { initAbilities } from "#app/data/ability";
import { initAchievements } from "#app/system/achv";
import { initTrainerTypeDialogue } from "#app/data/dialogue";
import { initChallenges } from "./data/challenge";
import i18next from "i18next";
import { initStatsKeys } from "./ui/game-stats-ui-handler";
@ -250,9 +250,9 @@ export class LoadingScene extends SceneBase {
}
const availableLangs = ["en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN"];
if (lang && availableLangs.includes(lang)) {
this.loadImage("september-update-"+lang, "events");
this.loadImage("egg-update_"+lang, "events");
} else {
this.loadImage("september-update-en", "events");
this.loadImage("egg-update_en", "events");
}
this.loadAtlas("statuses", "");

View File

@ -69,5 +69,6 @@
"cursedLapse": "{{pokemonNameWithAffix}} wurde durch den Fluch verletzt!",
"stockpilingOnAdd": "{{pokemonNameWithAffix}} hortet {{stockpiledCount}}!",
"disabledOnAdd": " {{moveName}} von {{pokemonNameWithAffix}} wurde blockiert!",
"disabledLapse": "{{moveName}} von {{pokemonNameWithAffix}} ist nicht länger blockiert!"
"disabledLapse": "{{moveName}} von {{pokemonNameWithAffix}} ist nicht länger blockiert!",
"tarShotOnAdd": "{{pokemonNameWithAffix}} ist nun schwach gegenüber Feuer-Attacken!"
}

View File

@ -3,5 +3,6 @@
"power": "Stärke",
"accuracy": "Genauigkeit",
"abilityFlyInText": "{{passive}}{{abilityName}} von {{pokemonName}} wirkt!",
"passive": "Passive Fähigkeit "
"passive": "Passive Fähigkeit ",
"teraHover": "Tera-Typ {{type}}"
}

View File

@ -66,5 +66,6 @@
"revivalBlessing": "{{pokemonName}} ist wieder fit und kampfbereit!",
"swapArenaTags": "{{pokemonName}} hat die Effekte, die auf den beiden Seiten des Kampffeldes wirken, miteinander getauscht!",
"exposedMove": "{{pokemonName}} erkennt {{targetPokemonName}}!",
"safeguard": "{{targetName}} wird durch Bodyguard geschützt!"
"safeguard": "{{targetName}} wird durch Bodyguard geschützt!",
"afterYou": "{{targetName}} lässt sich auf Galanterie ein!"
}

View File

@ -44,7 +44,10 @@
"moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.",
"moveNoPP": "There's no PP left for\nthis move!",
"moveDisabled": "{{moveName}} is disabled!",
"canOnlyUseMove": "{{pokemonName}} can only use {{moveName}}!",
"moveCannotBeSelected": "{{moveName}} cannot be selected!",
"disableInterruptedMove": "{{pokemonNameWithAffix}}'s {{moveName}}\nis disabled!",
"throatChopInterruptedMove": "The effects of Throat Chop prevent\n{{pokemonName}} from using certain moves!",
"noPokeballForce": "An unseen force\nprevents using Poké Balls.",
"noPokeballTrainer": "You can't catch\nanother trainer's Pokémon!",
"noPokeballMulti": "You can only throw a Poké Ball\nwhen there is one Pokémon remaining!",

View File

@ -69,5 +69,6 @@
"cursedLapse": "{{pokemonNameWithAffix}} is afflicted by the Curse!",
"stockpilingOnAdd": "{{pokemonNameWithAffix}} stockpiled {{stockpiledCount}}!",
"disabledOnAdd": "{{pokemonNameWithAffix}}'s {{moveName}}\nwas disabled!",
"disabledLapse": "{{pokemonNameWithAffix}}'s {{moveName}}\nis no longer disabled."
"disabledLapse": "{{pokemonNameWithAffix}}'s {{moveName}}\nis no longer disabled.",
"tarShotOnAdd": "{{pokemonNameWithAffix}} became weaker to fire!"
}

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@ -2,6 +2,7 @@
"pp": "PP",
"power": "Power",
"accuracy": "Accuracy",
"abilityFlyInText": " {{pokemonName}}'s {{passive}}{{abilityName}}",
"passive": "Passive "
}
"abilityFlyInText": " {{pokemonName}}s\n{{passive}}{{abilityName}}",
"passive": "Passive ",
"teraHover": "{{type}} Terastallized"
}

View File

@ -7,6 +7,7 @@
"switchedStat": "{{pokemonName}} switched {{stat}} with its target!",
"sharedGuard": "{{pokemonName}} shared its guard with the target!",
"sharedPower": "{{pokemonName}} shared its power with the target!",
"shiftedStats": "{{pokemonName}} switched its {{statToSwitch}} and {{statToSwitchWith}}!",
"goingAllOutForAttack": "{{pokemonName}} is going all out for this attack!",
"regainedHealth": "{{pokemonName}} regained\nhealth!",
"keptGoingAndCrashed": "{{pokemonName}} kept going\nand crashed!",
@ -66,5 +67,6 @@
"revivalBlessing": "{{pokemonName}} was revived!",
"swapArenaTags": "{{pokemonName}} swapped the battle effects affecting each side of the field!",
"exposedMove": "{{pokemonName}} identified\n{{targetPokemonName}}!",
"safeguard": "{{targetName}} is protected by Safeguard!"
}
"safeguard": "{{targetName}} is protected by Safeguard!",
"afterYou": "{{pokemonName}} took the kind offer!"
}

View File

@ -69,5 +69,6 @@
"cursedLapse": "¡{{pokemonNameWithAffix}} es víctima de una maldición!",
"stockpilingOnAdd": "¡{{pokemonNameWithAffix}} ha reservado energía por {{stockpiledCount}}ª vez!",
"disabledOnAdd": "¡Se ha anulado el movimiento {{moveName}}\nde {{pokemonNameWithAffix}}!",
"disabledLapse": "¡El movimiento {{moveName}} de {{pokemonNameWithAffix}} \n ya no está anulado!"
"disabledLapse": "¡El movimiento {{moveName}} de {{pokemonNameWithAffix}} ya no está anulado!",
"tarShotOnAdd": "¡{{pokemonNameWithAffix}} se ha vuelto débil ante el fuego!"
}

View File

@ -3,5 +3,6 @@
"power": "Potencia",
"accuracy": "Precisión",
"abilityFlyInText": " {{passive}}{{pokemonName}}\n{{abilityName}}",
"passive": "Pasiva de "
"passive": "Pasiva de ",
"teraHover": "Tera-tipo {{type}}"
}

View File

@ -12,5 +12,6 @@
"stoleItem": "¡{{pokemonName}} robó el objeto\n{{itemName}} de {{targetName}}!",
"statEliminated": "¡Los cambios en estadísticas fueron eliminados!",
"revivalBlessing": "¡{{pokemonName}} ha revivido!",
"safeguard": "¡{{targetName}} está protegido por Velo Sagrado!"
"safeguard": "¡{{targetName}} está protegido por Velo Sagrado!",
"afterYou": "¡{{pokemonName}} ha decidido aprovechar la oportunidad!"
}

View File

@ -69,5 +69,6 @@
"cursedLapse": "{{pokemonNameWithAffix}} est touché par la malédiction !",
"stockpilingOnAdd": "{{pokemonNameWithAffix}} utilise\nla capacité Stockage {{stockpiledCount}} fois !",
"disabledOnAdd": "La capacité {{moveName}}\nde {{pokemonNameWithAffix}} est mise sous entrave !",
"disabledLapse": "La capacité {{moveName}}\nde {{pokemonNameWithAffix}} nest plus sous entrave !"
"disabledLapse": "La capacité {{moveName}}\nde {{pokemonNameWithAffix}} nest plus sous entrave !",
"tarShotOnAdd": "{{pokemonNameWithAffix}} est maintenant\nvulnérable au feu !"
}

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@ -1,46 +1,46 @@
{
"SITRUS": {
"name": "Baie Sitrus",
"effect": "Restaure 25% des PV sils sont inférieurs à 50%."
"effect": "Restaure 25% des PV du porteur sils sont inférieurs à 50%."
},
"LUM": {
"name": "Baie Prine",
"effect": "Soigne tout problème de statut permanant et la confusion."
"effect": "Soigne tout problème de statut et la confusion du porteur."
},
"ENIGMA": {
"name": "Baie Enigma",
"effect": "Restaure 25% des PV si touché par une capacité super efficace."
"effect": "Restaure 25% des PV du porteur sil est touché par une capacité super efficace."
},
"LIECHI": {
"name": "Baie Lichii",
"effect": "Augmente lAttaque si les PV sont inférieurs à 25%."
"effect": "Augmente lAttaque du porteur si ses PV sont inférieurs à 25%."
},
"GANLON": {
"name": "Baie Lingan",
"effect": "Augmente la Défense si les PV sont inférieurs à 25%."
"effect": "Augmente la Défense du porteur si ses PV sont inférieurs à 25%."
},
"PETAYA": {
"name": "Baie Pitaye",
"effect": "Augmente lAtq. Spé. si les PV sont inférieurs à 25%."
"effect": "Augmente lAtq. Spé. du porteur si ses PV sont inférieurs à 25%."
},
"APICOT": {
"name": "Baie Abriko",
"effect": "Augmente la Déf. Spé. si les PV sont inférieurs à 25%."
"effect": "Augmente la Déf. Spé. du porteur si ses PV sont inférieurs à 25%."
},
"SALAC": {
"name": "Baie Sailak",
"effect": "Augmente la Vitesse si les PV sont inférieurs à 25%."
"effect": "Augmente la Vitesse du porteur si ses PV sont inférieurs à 25%."
},
"LANSAT": {
"name": "Baie Lansat",
"effect": "Augmente le taux de coups critiques si les PV sont inférieurs à 25%."
"effect": "Augmente le taux de coups critiques du porteur si ses PV sont inférieurs à 25%."
},
"STARF": {
"name": "Baie Frista",
"effect": "Augmente énormément une statistique au hasard si les PV sont inférieurs à 25%."
"effect": "Augmente énormément une statistique au hasard du porteur si ses PV sont inférieurs à 25%."
},
"LEPPA": {
"name": "Baie Mepo",
"effect": "Restaure 10 PP à une capacité dès que ses PP tombent à 0."
"effect": "Restaure 10 PP à une capacité du porteur dès que ses PP tombent à 0."
}
}
}

View File

@ -54,8 +54,8 @@
"3": "Jespère que jaurai ma revanche un jour.",
"4": "Cétait super amusant ! Mais ce combat ma épuisée…",
"5": "Tu mas appris une belle leçon ! Tes vraiment incroyable !",
"6": "Vraiment ? Jai perdu… ? Cest des choses qui arrivent, ça me déprime mais tu es vraiment très cool.",
"6_female": "Vraiment ? Jai perdu… ? Cest des choses qui arrivent, ça me déprime mais tes vraiment très cool.",
"6": "Vraiment ? Jai perdu… ? Bon, ça arrive, mais cétait cool quand même.",
"6_female": "Vraiment ? Jai perdu… ? Bon, ça arrive, mais cétait cool quand même.",
"7": "Jai pas besoin de ce genre de souvenirs.\n*Suppression de mémoire en cours…*",
"8": "Hé ! Je tavais dit dy aller doucement avec moi ! Mais tes vraiment si cool quand tu te bats sérieusement…",
"9": "Jen ai marre des combats Pokémon…\nJe vais chercher dautres trucs à faire…"
@ -314,8 +314,8 @@
"3": "On est juste des gars et des meufs normaux, on voit un Pokémon on le prend !",
"4": "Pourquoi tu te la joue comme ça ? C'est avec tes dents que tvas jouer frérot.",
"4_female": "Pourquoi tu te la joue comme ça ? C'est avec tes dents que tvas jouer ma reus.",
"5": "Cousin, écoute-nous bien ! ♪\nSe taper dessus, ça sert à rien ! ♪\n$Tu tincrustes chez nous, ça sfait pas ! ♪\n$Mais on est sympa, on a un plan pour toi ! ♪",
"5_female": "Cousine, écoute-nous bien ! ♪\nSe taper dessus, ça sert à rien ! ♪\n$Tu tincrustes chez nous, ça sfait pas ! ♪\n$Mais on est sympa, on a un plan pour toi ! ♪"
"5": "Cousin, écoute-nous bien ! ♪\nSe taper dessus, ça sert à rien ! ♪\n$Tu tincrustes chez nous, ça sfait pas ! ♪\nMais on est sympa, on a un plan pour toi ! ♪",
"5_female": "Cousine, écoute-nous bien ! ♪\nSe taper dessus, ça sert à rien ! ♪\n$Tu tincrustes chez nous, ça sfait pas ! ♪\nMais on est sympa, on a un plan pour toi ! ♪"
},
"victory": {
"1": "Hein ? Cest déjà terminé ?",
@ -687,7 +687,7 @@
},
"rival_6": {
"encounter": {
"1": "@c{smile_eclosed}Nous y revoilà.\n$@c{neutral}Jai eu du temps pour réfléchir à tout ça.\nIl y a une raison à pourquoi tout semble étrange.\n$@c{neutral_eclosed}Ton rêve, ma volonté de te battre…\nFont partie de quelque chose de plus grand.\n$@c{serious}Cest même pas à propos de moi, ni de toi… Mais du monde, @c{serious_mhalf_fists}et te repousser dans tes limites est ma mission.\n$@c{neutral_eclosed}Jignore si je serai capable de laccomplir, mais je ferai tout ce qui est en mon pouvoir.\n$@c{neutral}Cet endroit est terrifiant… Et pourtant il ma lair familier, comme si jy avais déjà mis les pieds.\n$@c{serious_mhalf_fists}Tu ressens la même chose, pas vrai ?\n$@c{serious}… et cest comme si quelque chose ici me parlait.\n$Comme si cétait tout ce que ce monde avait toujours connu.\n$Ces précieux moments ensemble semblent si proches ne sont rien de plus quun lointain souvenir.\n$@c{neutral_eclosed}Dailleurs, qui peut dire aujourdhui quils ont pu être réels ?\n$@c{serious_mopen_fists}Il faut que tu persévères. Si tu tarrêtes, ça naura jamais de fin et tes la seule à en être capable.\n$@c{serious_smile_fists}Difficile de comprendre le sens de tout ça, je sais juste que cest la réalité.\n$@c{serious_mopen_fists}Si tu ne parviens pas à me battre ici et maintenant, tu nas aucune chance."
"1": "@c{smile_eclosed}Nous y revoilà.\n$@c{neutral}Jai eu du temps pour réfléchir à tout ça.\nIl y a une raison à pourquoi tout semble étrange.\n$@c{neutral_eclosed}Ton rêve, ma volonté de te battre…\nFont partie de quelque chose de plus grand.\n$@c{serious}Cest même pas à propos de moi, ni de toi… Mais du monde, @c{serious_mhalf_fists}et te repousser dans tes limites est ma mission.\n$@c{neutral_eclosed}Jignore si je serai capable de laccomplir, mais je ferai tout ce qui est en mon pouvoir.\n$@c{neutral}Cet endroit est terrifiant… Et pourtant il ma lair familier, comme si jy avais déjà mis les pieds.\n$@c{serious_mhalf_fists}Tu ressens la même chose, pas vrai ?\n$@c{serious}… et cest comme si quelque chose ici me parlait.\n$Comme si cétait tout ce que ce monde avait toujours connu.\n$Ces précieux moments ensemble qui semblent si proches ne sont rien de plus quun lointain souvenir.\n$@c{neutral_eclosed}Dailleurs, qui peut dire aujourdhui quils ont pu être réels ?\n$@c{serious_mopen_fists}Il faut que tu persévères. Si tu tarrêtes, ça naura jamais de fin et tes la seule à en être capable.\n$@c{serious_smile_fists}Difficile de comprendre le sens de tout ça, je sais juste que cest la réalité.\n$@c{serious_mopen_fists}Si tu ne parviens pas à me battre ici et maintenant, tu nas aucune chance."
},
"victory": {
"1": "@c{smile_eclosed}Jai fait ce que javais à faire.\n$Promets-moi juste une chose.\n@c{smile}Après avoir réparé ce monde… Rentre à la maison."

View File

@ -3,5 +3,6 @@
"power": "Puissance",
"accuracy": "Précision",
"abilityFlyInText": " {{passive}}{{abilityName}}\nde {{pokemonName}}",
"passive": "Passif "
}
"passive": "Passif ",
"teraHover": "Téracristal {{type}}"
}

View File

@ -202,7 +202,7 @@
"GOLDEN_PUNCH": { "name": "Poing Doré", "description": "La moitié des dégâts infligés sont convertis en argent." },
"COIN_CASE": { "name": "Boite Jetons", "description": "Tous les 10 combats, recevez 10% de votre argent en intérêts." },
"LOCK_CAPSULE": { "name": "Poké Écrin", "description": "Permet de conserver la rareté des objets si vous relancez les objets proposés." },
"LOCK_CAPSULE": { "name": "Poké Écrin", "description": "Permet de choisir de bloquer le niveau de rareté lors dune relance des objets gratuits proposés." },
"GRIP_CLAW": { "name": "Accro Griffe" },
"WIDE_LENS": { "name": "Loupe" },

View File

@ -1,9 +1,9 @@
{
"hitWithRecoil": "{{pokemonName}} est blessé par le contrecoup !",
"cutHpPowerUpMove": "{{pokemonName}} sacrifie des PV\net augmente la puissance ses capacités !",
"cutHpPowerUpMove": "{{pokemonName}} sacrifie des PV\net augmente la puissance de ses capacités !",
"absorbedElectricity": "{{pokemonName}} absorbe de lélectricité !",
"switchedStatChanges": "{{pokemonName}} permute\nles changements de stats avec ceux de sa cible !",
"switchedTwoStatChanges": "{{pokemonName}} permute les changements de {{firstStat} et de {{secondStat}} avec ceux de sa cible !",
"switchedTwoStatChanges": "{{pokemonName}} permute les changements de {{firstStat}} et de {{secondStat}} avec ceux de sa cible !",
"switchedStat": "{{pokemonName}} et sa cible échangent leur {{stat}} !",
"sharedGuard": "{{pokemonName}} additionne sa garde à celle de sa cible et redistribue le tout équitablement !",
"sharedPower": "{{pokemonName}} additionne sa force à celle de sa cible et redistribue le tout équitablement !",
@ -66,5 +66,6 @@
"revivalBlessing": "{{pokemonName}} a repris connaissance\net est prêt à se battre de nouveau !",
"swapArenaTags": "Les effets affectant chaque côté du terrain\nont été échangés par {{pokemonName}} !",
"exposedMove": "{{targetPokemonName}} est identifié\npar {{pokemonName}} !",
"safeguard": "{{targetName}} est protégé\npar la capacité Rune Protect !"
"safeguard": "{{targetName}} est protégé\npar la capacité Rune Protect !",
"afterYou": "{{pokemonName}} accepte\navec joie !"
}

View File

@ -17,7 +17,7 @@
"HPStat": "PV"
},
"Type": {
"UNKNOWN": "Inconnu",
"UNKNOWN": "???",
"NORMAL": "Normal",
"FIGHTING": "Combat",
"FLYING": "Vol",

View File

@ -69,5 +69,6 @@
"cursedLapse": "{{pokemonNameWithAffix}} subisce la maledizione!",
"stockpilingOnAdd": "{{pokemonNameWithAffix}} ha usato Accumulo per la\n{{stockpiledCount}}ª volta!",
"disabledOnAdd": "La mossa {{moveName}} di\n{{pokemonNameWithAffix}} è stata bloccata!",
"disabledLapse": "La mossa {{moveName}} di\n{{pokemonNameWithAffix}} non è più bloccata!"
"disabledLapse": "La mossa {{moveName}} di\n{{pokemonNameWithAffix}} non è più bloccata!",
"tarShotOnAdd": "{{pokemonNameWithAffix}} è diventato vulnerabile\nal tipo Fuoco!"
}

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@ -2,6 +2,7 @@
"pp": "PP",
"power": "Potenza",
"accuracy": "Precisione",
"abilityFlyInText": "{{passive}} {{pokemonName}} {{abilityName}}",
"passive": "Passiva di "
}
"abilityFlyInText": "{{passive}}{{pokemonName}}\n{{abilityName}}",
"passive": "Passiva di ",
"teraHover": "Teracristallizzato {{type}}"
}

View File

@ -66,5 +66,6 @@
"revivalBlessing": "{{pokemonName}} torna in forze!",
"swapArenaTags": "{{pokemonName}} ha invertito gli effetti attivi\nnelle due metà del campo!",
"exposedMove": "{{pokemonName}} ha identificato\n{{targetPokemonName}}!",
"safeguard": "Salvaguardia protegge {{targetName}}!"
}
"safeguard": "Salvaguardia protegge {{targetName}}!",
"afterYou": "{{pokemonName}} approfitta della cortesia!"
}

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@ -2,11 +2,11 @@
"blockRecoilDamage": "{{pokemonName}}は {{abilityName}}で 反動ダメージを 受けない!",
"badDreams": "{{pokemonName}}は ナイトメアに うなされている!",
"costar": "{{pokemonName}}は {{allyName}}の\n能力変化を コピーした",
"iceFaceAvoidedDamage": "{{pokemonName}}は\n{{abilityName}}で ダメージを 受けない!",
"iceFaceAvoidedDamage": "{{pokemonNameWithAffix}}は\n{{abilityName}}で ダメージを 受けない!",
"perishBody": "{{pokemonName}}の {{abilityName}}で\nおたがいは 3ターン後に ほろびいてしまう",
"poisonHeal": "{{pokemonName}}は {{abilityName}}で 回復した!",
"trace": "{{pokemonName}}は 相手の {{targetName}}の\n{{abilityName}}を トレースした!",
"windPowerCharged": "{{pokemonName}}は\n{{moveName}}を 受けて じゅうでんした!",
"windPowerCharged": "{{pokemonNameWithAffix}}は\n{{moveName}}を 受けて じゅうでんした!",
"quickDraw": "{{pokemonName}}は クイックドロウで\n行動が はやくなった",
"disguiseAvoidedDamage": "{{pokemonNameWithAffix}}の\nばけのかわが はがれた",
"blockItemTheft": "{{pokemonNameWithAffix}}の {{abilityName}}で\n道具を うばわれない",

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@ -39,5 +39,6 @@
"matBlock": "たたみがえし",
"craftyShield": "トリックガード",
"tailwind": "おいかぜ",
"happyHour": "ハッピータイム"
"happyHour": "ハッピータイム",
"safeguard": "しんぴなまもり"
}

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@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "味方の 追い風が 止んだ!",
"tailwindOnRemoveEnemy": "相手の 追い風が 止んだ!",
"happyHourOnAdd": "みんなが ハッピーな気分に\n包まれた",
"happyHourOnRemove": "みんなの 気分が 元に戻った"
}
"happyHourOnRemove": "みんなの 気分が 元に戻った",
"safeguardOnAdd": "場の全体は 神秘のベールに 包まれた!",
"safeguardOnAddPlayer": "味方は 神秘のベールに 包まれた!",
"safeguardOnAddEnemy": "相手は 神秘のベールに 包まれた!",
"safeguardOnRemove": "場の全体を 包んでいた\n神秘のベールが なくなった",
"safeguardOnRemovePlayer": "味方を 包んでいた\n神秘のベールが なくなった",
"safeguardOnRemoveEnemy": "相手を 包んでいた\n神秘のベールが なくなった"
}

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@ -4,7 +4,7 @@
"trainerAppearedDouble": "{{trainerName}}が\n勝負を しかけてきた!",
"trainerSendOut": "{{trainerName}}は\n{{pokemonName}}を 繰り出した!",
"singleWildAppeared": "あっ! 野生の {{pokemonName}}が 飛び出してきた!",
"multiWildAppeared": "あっ! 野生の {{pokemonName1}}と\n{{pokemonName2}}が 飛び出してきた!",
"multiWildAppeared": "あっ! 野生の {{pokemonName1}}と\n{{pokemonName2}}が 飛び出してきた!",
"playerComeBack": "{{pokemonName}}! 戻れ!",
"trainerComeBack": "{{trainerName}}は\n{{pokemonName}}を 引っ込めた!",
"playerGo": "ゆけっ! {{pokemonName}}",
@ -51,7 +51,7 @@
"noPokeballStrong": "相手の ポケモンが 強すぎて 捕まえられない!\nまずは 弱めよう",
"noEscapeForce": "見えない 力の せいで\n逃げることが できない!",
"noEscapeTrainer": "ダメだ! 勝負の最中に\n相手に 背中を 見せられない",
"noEscapePokemon": "{{pokemonName}}の {{moveName}}で {{escapeVerb}}!",
"noEscapePokemon": "{{pokemonName}}の {{moveName}}で\n{{escapeVerb}}!",
"runAwaySuccess": " うまく 逃げ切れた!",
"runAwayCannotEscape": "逃げることが できない!",
"escapeVerbSwitch": "入れ替えることが できない",
@ -62,6 +62,7 @@
"skipItemQuestion": "本当に アイテムを 取らずに 進みますか?",
"itemStackFull": "{{fullItemName}}の スタックが いっぱいです。\n代わりに {{itemName}}を 取得します。",
"eggHatching": "おや?",
"eggSkipPrompt": "タマゴは ふかします!\nタマゴまとめに 飛ばしますか",
"ivScannerUseQuestion": "{{pokemonName}}を\n個体値スキャナーで 操作しますか?",
"wildPokemonWithAffix": "野生の {{pokemonName}}",
"foePokemonWithAffix": "相手の {{pokemonName}}",

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@ -69,5 +69,6 @@
"cursedLapse": "{{pokemonNameWithAffix}}は のろわれている!",
"stockpilingOnAdd": "{{pokemonNameWithAffix}}は {{stockpiledCount}}つ たくわえた!",
"disabledOnAdd": "{{pokemonNameWithAffix}}の\n{{moveName}}\nを 封じこめた",
"disabledLapse": "{{pokemonNameWithAffix}}の\nかなしばりが 解けた"
"disabledLapse": "{{pokemonNameWithAffix}}の\nかなしばりが 解けた",
"tarShotOnAdd": "{{pokemonNameWithAffix}}は ほのおに 弱くなった!"
}

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@ -1,46 +1,46 @@
{
"SITRUS": {
"name": "オボンのみ",
"effect": "持たせると HPが 50以下になるとき HPを 25 回復する"
"effect": "持たせると HPが 50%以下に なるとき HPを 25% 回復する"
},
"LUM": {
"name": "ラムのみ",
"effect": "持たせると 状態異常や 混乱になるとき 回復する\n"
"effect": "持たせると 状態異常や 混乱に なるとき 回復する"
},
"ENIGMA": {
"name": "ナゾのみ",
"effect": "持たせると 効果バツグンの 技を 受けたとき HPを 回復する"
"effect": "持たせると 効果バツグンの 技を 受けたとき HPを 25%回復する"
},
"LIECHI": {
"name": "チイラのみ",
"effect": "持たせると HPが 25%以下に なるとき 攻撃が あがる"
"effect": "持たせると HPが 25%以下に なるとき 攻撃が あがる"
},
"GANLON": {
"name": "リュガのみ",
"effect": "持たせると HPが 25%以下に なるとき 防御が あがる\n"
"effect": "持たせると HPが 25%以下に なるとき 防御が あがる"
},
"PETAYA": {
"name": "ヤタピのみ",
"effect": "持たせると HPが 25%以下に なるとき 特攻が あがる\n"
"effect": "持たせると HPが 25%以下に なるとき 特攻が あがる"
},
"APICOT": {
"name": "ズアのみ",
"effect": "持たせると HPが 25%以下に なるとき 特防が あがる\n"
"effect": "持たせると HPが 25%以下に なるとき 特防が あがる"
},
"SALAC": {
"name": "カムラのみ",
"effect": "持たせると HPが 25%以下に なるとき 素早さが あがる"
"effect": "持たせると HPが 25%以下に なるとき 素早さが あがる"
},
"LANSAT": {
"name": "サンのみ",
"effect": "持たせると HPが 25%以下に なるとき 攻撃が 急所に 当たりやすくなる"
"effect": "持たせると HPが 25%以下に なるとき 攻撃が 急所に 当たりやすくなる"
},
"STARF": {
"name": "スターのみ",
"effect": "持たせると HPが 25%以下に なるとき どれか 1つの 能力が ぐーんと あがる"
"effect": "持たせると HPが 25%以下に なるとき どれか 1つの 能力が ぐーんと あがる"
},
"LEPPA": {
"name": "ヒメリのみ",
"effect": "持たせると PPが 0になる 技のPPを 10回復する"
"effect": "持たせると PPが0になる 技の PPを 10回復する"
}
}

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@ -2,6 +2,7 @@
"pp": "PP",
"power": "威力",
"accuracy": "命中",
"abilityFlyInText": " {{pokemonName}}の\n{{passive}}{{abilityName}}",
"passive": "パッシブ "
"abilityFlyInText": " {{pokemonName}}の\n{{passive}}{{abilityName}}",
"passive": "パッシブ ",
"teraHover": "{{type}}テラスタル"
}

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@ -22,7 +22,7 @@
"unmatchingPassword": "入力したパスワードが 一致しません",
"passwordNotMatchingConfirmPassword": "パスワードは パスワード確認と 一致する 必要があります",
"confirmPassword": "パスワード確認",
"registrationAgeWarning": "登録では 歳以上 であることを 確認します。",
"registrationAgeWarning": "登録では 13歳以上 であることを 確認します。",
"backToLogin": "ログインへ",
"failedToLoadSaveData": "セーブデータの 読み込みは 不可能でした。ページを 再読み込み してください。\n長い間に続く 場合は 管理者に 連絡してください。",
"sessionSuccess": "セッションが 正常に 読み込まれました。",
@ -46,10 +46,10 @@
"yes": "はい",
"no": "いいえ",
"disclaimer": "免責",
"disclaimerDescription": "このゲームは 未完成作品です。\nセーブデータの 損失を含める ゲーム性に関する 問題が 起きる可能性が あります。\nなお、ゲームは 予告なく変更される 可能性もあり、さらに更新され、完成されるとも 限りません。",
"disclaimerDescription": "このゲームは 未完成作品です。\nセーブデータの 損失を含める ゲーム性に関する 問題が 起きる可能性が あります。\nなお、ゲームは 予告なく変更される 可能性もあり、\nさらに更新され、完成されるとも 限りません。",
"choosePokemon": "ポケモンを選ぶ",
"renamePokemon": "ニックネームを変える",
"rename": "変える",
"rename": "名前を変える",
"nickname": "ニックネーム",
"errorServerDown": "おや!\nサーバーとの 接続中に 問題が 発生しました。\nゲームは 自動的に 再接続されます から\nウィンドウは 開いたままに しておいても よろしいです。",
"noSaves": "何の セーブファイルも ありません!",

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@ -65,5 +65,6 @@
"suppressAbilities": "{{pokemonName}}の 特性が 効かなくなった!",
"revivalBlessing": "{{pokemonName}}は\n復活して 戦えるようになった",
"swapArenaTags": "{{pokemonName}}は\nお互いの 場の 効果を 入れ替えた",
"exposedMove": "{{pokemonName}}は {{targetPokemonName}}の\n正体を 見破った"
"exposedMove": "{{pokemonName}}は {{targetPokemonName}}の\n正体を 見破った",
"afterYou": "{{pokemonName}}は\nお言葉に 甘えることにした"
}

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@ -4,5 +4,44 @@
"CANCEL": "やめる",
"RELEASE": "逃がす",
"APPLY": "使う",
"TEACH": "教える"
"TEACH": "教える",
"SPLICE": "吸収合体",
"UNSPLICE": "合体を分離",
"ACTIVATE": "有効にする",
"DEACTIVATE": "無効にする",
"TRANSFER": "アイテムを移動",
"ALL": "全部",
"PASS_BATON": "バトンタッチ",
"UNPAUSE_EVOLUTION": "進化を有効にする",
"REVIVE": "復活する",
"RENAME": "名前を変える",
"choosePokemon": "ポケモンを 選んで ください。",
"doWhatWithThisPokemon": "このポケモンを どうする?",
"noEnergy": "{{pokemonName}}は 戦うための\n元気が 残っていません",
"hasEnergy": "{{pokemonName}}は まだまだ 元気だ!",
"cantBeUsed": "{{pokemonName}}は このチャレンジで\n使えられません",
"tooManyItems": "{{pokemonName}}は このアイテムが\nこれ以上 持ちきれない",
"anyEffect": "使っても 効果がないよ",
"unpausedEvolutions": "{{pokemonName}}は また 進化できる。",
"unspliceConfirmation": "本当に {{pokemonName}}を {{fusionName}}から\n分離しますか {{fusionName}}は なくなる。",
"wasReverted": "{{fusionName}}は {{pokemonName}}に 回帰した。",
"releaseConfirmation": "本当に {{pokemonName}}を 逃がしますか?",
"releaseInBattle": "戦闘中の ポケモンを\n逃がすことは できません",
"selectAMove": "技を 選んでください。",
"changeQuantity": "移動する アイテムを 選んでください。\n< と > で 数量が 変えられる。",
"selectAnotherPokemonToSplice": "もう一つの ポケモンを 選んで 合体する。",
"cancel": "キャンセル",
"able": "可能",
"notAble": "不可能",
"learned": "覚えている",
"goodbye": "グッバイ {{pokemonName}}!",
"byebye": "ばいばい {{pokemonName}}!",
"farewell": "さようなら {{pokemonName}}!",
"soLong": "じゃあね {{pokemonName}}!",
"thisIsWhereWePart": "これでお別れだね {{pokemonName}}!",
"illMissYou": "恋しく思うよ {{pokemonName}}!",
"illNeverForgetYou": "一生忘れない {{pokemonName}}!",
"untilWeMeetAgain": "また出会える日まで、{{pokemonName}}!",
"sayonara": "さらば {{pokemonName}}!",
"smellYaLater": "そんじゃ あばよ {{pokemonName}}!"
}

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@ -20,7 +20,7 @@
"normal": "普通",
"fast": "早い",
"faster": "とても早い",
"skip": "スキップ",
"skip": "飛ばす",
"levelUpNotifications": "レベルアップ時のみ",
"on": "オン",
"off": "オフ",

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@ -23,7 +23,7 @@
"manageNature": "性格を変える",
"addToFavorites": "お気に入りにする",
"removeFromFavorites": "お気に入りから除く",
"useCandies": "を使う",
"useCandies": "アメを使う",
"selectNature": "性格を選んでください。",
"selectMoveSwapOut": "入れ替えたい技を選んでください。",
"selectMoveSwapWith": "他の技と交換してください。",

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@ -1,10 +1,10 @@
{
"intro": "PokéRogueへようこそ!ログライク要素が\n加わったバトル中心のポケモンファンゲームです。\n$このゲームは収益を上げず、Pokémonおよび使用される\n著作権資産に対する所有権を主張しません。\n$ゲームはまだ作業中ですが、完全にプレイすることができます。\nバグ報告はディスコードコミュニティをご利用ください。\n$ゲームが遅い場合は、ブラウザ設定で「ハードウェア\nアクセラレーション」がオンになっていることを確認してください",
"accessMenu": "メニューにアクセスするには、入力待ちの間にMキーまたはEscを押してください。\nメニューには設定やさまざまな機能が含まれています。",
"menu": "このメニューから設定にアクセスできます。\n$設定ではゲームスピード、ウィンドウスタイル、\nおよびその他のオプションを変更できます。\n$ここにはさまざまな他の機能もありますので、\nぜひ確認してみてください!",
"starterSelect": "この画面でZキーやSpaceを押してポケモンを選択できます。\n選んだポケモンは自分の最初のパーティーになります。\n$最大6匹のパーティーで始めることができますが\nポケモンによってポイントがあり、合計10を超えてはなりません。\n$捕まえたりふかさせたりすることで\n選択できる性別、特性、フォルムなどの幅を広げることができます。\n$個体値も徐々に累積して高くなるので、\n同じポケモンをたくさん捕まえてみてください!",
"pokerus": "毎日ランダムでスターターの\n3種類に紫色の枠が表示されます。\n$登録されたスターターの中にあれば、\nパーティに追加してつよさを確認してみましょう!",
"statChange": "ポケモンは交代しない限り、\n次のバトルでも能力変化が維持されます。\n$その代わりに、トレーナーバトルや新しいバイオームに\n入る直前に自動的にリセットされます。\n$CキーまたはShiftキーを押し続けると、\n現在のポケモンの能力変化を確認できます。\n$Vキーを押すと、\n相手が使用した技も確認できます。\n$ただし、今のバトルで相手ポケモンがすでに\n使った技のみが表示されます。",
"selectItem": "バトルが終わるたびに、\nランダムなアイテム3つの中から1つを選んで獲得します。\n$種類は消耗品、ポケモンの持ち物、\n永続的なパッシブアイテムなど様々です。\n$ほとんどの消耗しない道具は\n効果が累積されます。\n$進化用など一部のアイテムは\n使用できる場合にのみ登場します。\n$持ち物を渡す機能を使用して\nポケモン同士で道具を持たせることもできます。\n$持ち物があれば、アイテム選択画面の\n右下に渡す機能が表示されます。\n$お金で消耗品を購入することもでき、\nウェーブが進むにつれて購入可能な種類が増えます。\n$アイテムを選択すると次のウェーブに進むため、\nまず消耗品の購入を行ってください。",
"eggGacha": "この画面でポケモンのたまごクーポンを\nガチャができます。\n$卵は戦闘を繰り返すうちにふかします。\n珍しいほどもっと長くかかります。\n$ふかさせたポケモンはパーティーに追加されず、\nスターティングに登録されます。\n$卵からふかしたポケモンは一般的に\n野生で捕まえたポケモンよりも高い個体値を持ちます。\n$一部のポケモンは卵からしか手に入りません。\n$各ガチャマシンがそれぞれ異なるボーナスを持っているため、\n好きな方を使ってみてください!,"
}
"intro": "PokéRogueへ ようこそ! グライク要素が\n加わった バトル中心の ポケモンファンゲームです。\n$このゲームは 収益を上げず、Pokémonおよび 使用される\n著作権資産に 対する所有権を 主張しません。\n$ゲームは まだ開発中ですが、完全に プレイすることが できます。\nバグ報告は ディスコードコミュニティを ご利用ください。\n$ゲームが 遅い場合は、ブラウザ設定で「ハードウェア\nアクセラレーション」が オンになっている ことを 確認してください",
"accessMenu": "メニューを開くには 入力待ちの間に MキーEscを 押してください。\nメニューには 設定や 様々な機能が 含まれています。",
"menu": "このメニューから 設定が 開けます。\n$設定では、ゲームの速さや ウィンドウタイプなどの オプションを 変更できます。\n$ここには 様々な機能が ありますので、\nぜひ 確認してみてください!",
"starterSelect": "この画面で Zキー空白キーを押して ポケモンが 選択できます。\n選んだポケモンは 最初の手持ちに なります。\n$各ポケモンは ポイントが ある。最大6つを 選べますが\nポケモンのポイントが 合計10を超えては いけません。\n$ポケモンを 捕まえたり タマゴからふかしたり することで\n選択できる 性別、特性、フォルムなどの 幅を広げられます。\n$個体値も 徐々に 累積して 高くなるので、\n同じポケモンを たくさん 捕まえて みてください!",
"pokerus": "毎日、無作為に スターターの\n3種類には 紫色の枠が 表示されます。\n$登録された スターターの 中に いれば、\n手持ちに加えて 強さを 確認してみましょう!",
"statChange": "ポケモンを 入れ替えない限り、\n次のバトルでも 能力変化は なくなりません。\n$その代わりに、トレーナーバトルや 新しいバイオームに\n入る直前に 自動的に 能力変化は 元に戻ります。\n$CキーShiftキーを 押し続けると、\n場にいるポケモンの 能力変化を 確認できます。\n$Vキーを押すと、\n相手が出した技も 確認できます。\n$ただし、現在のバトルでの 相手ポケモンが\nすでに使った 技のみが 表示されます。",
"selectItem": "バトルが 終わるたびには、「ショップ」という\n画面で 3つのご褒美から 1つが選べます。\n$種類は 消耗品、ポケモンの持ち物や道具、\n永続的な パッシブアイテムなど 様々です。\n$ほとんどの 消耗しない 道具は\n効果が 累積されます。\n$例えば 進化アイテムなどの ご褒美は\n使用できる 場合にのみ 登場します。\n$持ち物や道具が\n手持ちポケモン間に 移動できる\n$持ち物や道具が あれば、ショップ画面の\n右下に「アイテム移行」が 表示されます。\n$ショップ画面で お金で 消耗品を 買えます。\nラウンドが 進むにつれて 買えるアイテムが 増えます。\n$ご褒美を 選択すると 次のラウンドに\n進むから、まず 消耗品を ってください。",
"eggGacha": "この画面では、「タマゴクーポン」で\nポケモンのタマゴを 取得できます。\n$タマゴは ラウンドが進めるうちに ふかします。\nタマゴのふかは レア度によって 時間が かかります。\n$ふかしたポケモンは 手持ちに 加えられず、\nスターターに 登録されます。\n$ふかしたポケモンは 一般的に\n野生ポケモンよりも 高い個体値があります。\n$あるポケモンは タマゴからしか 手に入りません。\n$各ガチャマシンは 個性的なボーナスが あるますから、\n好きな方から 引いてみてください,"
}

View File

@ -69,5 +69,6 @@
"cursedLapse": "{{pokemonNameWithAffix}}[[는]]\n저주받고 있다!",
"stockpilingOnAdd": "{{pokemonNameWithAffix}}[[는]]\n{{stockpiledCount}}개 비축했다!",
"disabledOnAdd": "{{pokemonNameWithAffix}}의 {{moveName}}[[는]]\n사용할 수 없다!",
"disabledLapse": "{{pokemonNameWithAffix}}의 {{moveName}}[[는]]\n이제 사용할 수 있다."
"disabledLapse": "{{pokemonNameWithAffix}}의 {{moveName}}[[는]]\n이제 사용할 수 있다.",
"tarShotOnAdd": "{{pokemonNameWithAffix}}[[는]] 불꽃에 약해졌다!"
}

View File

@ -2,6 +2,7 @@
"pp": "PP",
"power": "위력",
"accuracy": "명중률",
"abilityFlyInText": " {{pokemonName}}의 {{passive}}{{abilityName}}",
"passive": "패시브 "
}
"abilityFlyInText": " {{pokemonName}}의\n{{passive}}{{abilityName}}",
"passive": "패시브 ",
"teraHover": "{{type}} 테라스탈"
}

View File

@ -66,5 +66,6 @@
"revivalBlessing": "{{pokemonName}}[[는]]\n정신을 차려 싸울 수 있게 되었다!",
"swapArenaTags": "{{pokemonName}}[[는]]\n서로의 필드 효과를 교체했다!",
"exposedMove": "{{pokemonName}}[[는]]\n{{targetPokemonName}}의 정체를 꿰뚫어 보았다!",
"safeguard": "{{targetName}}[[는]] 신비의 베일이 지켜 주고 있다!"
"safeguard": "{{targetName}}[[는]] 신비의 베일이 지켜 주고 있다!",
"afterYou": "{{pokemonName}}[[는]]\n배려를 받아들이기로 했다!"
}

View File

@ -12,6 +12,7 @@
"blockItemTheft": "{{abilityName}} de {{pokemonNameWithAffix}}\nprevine o roubo de itens!",
"typeImmunityHeal": "{{abilityName}} de {{pokemonNameWithAffix}}\nrestaurou um pouco de PS!",
"nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}} evitou dano\ncom {{abilityName}}!",
"fullHpResistType": "{{pokemonNameWithAffix}} fez seu casco brilhar!\nEstá distorcendo o confronte de tipos!",
"moveImmunity": "Isso não afeta {{pokemonNameWithAffix}}!",
"reverseDrain": "{{pokemonNameWithAffix}} absorveu a gosma líquida!",
"postDefendTypeChange": "{{abilityName}} de {{pokemonNameWithAffix}}\ntransformou-o no tipo {{typeName}}!",

View File

@ -44,6 +44,7 @@
"moveNotImplemented": "{{moveName}} ainda não foi implementado e não pode ser usado.",
"moveNoPP": "Não há mais PP\npara esse movimento!",
"moveDisabled": "Não se pode usar {{moveName}} porque foi desabilitado!",
"disableInterruptedMove": "{{moveName}} de {{pokemonNameWithAffix}}\nestá desabilitado!",
"noPokeballForce": "Uma força misteriosa\nte impede de usar Poké Bolas.",
"noPokeballTrainer": "Não se pode capturar\nPokémon dos outros!",
"noPokeballMulti": "Não se pode lançar Poké Bolas\nquando há mais de um Pokémon!",
@ -61,6 +62,7 @@
"skipItemQuestion": "Tem certeza de que não quer escolher um item?",
"itemStackFull": "O estoque de {{fullItemName}} está cheio.\nVocê receberá {{itemName}} no lugar.",
"eggHatching": "Opa?",
"eggSkipPrompt": "Pular para súmario de ovos?",
"ivScannerUseQuestion": "Quer usar o Scanner de IVs em {{pokemonName}}?",
"wildPokemonWithAffix": "{{pokemonName}} selvagem",
"foePokemonWithAffix": "{{pokemonName}} adversário",
@ -89,7 +91,7 @@
"statSeverelyFell_other": "{{stats}} de {{pokemonNameWithAffix}} diminuíram severamente!",
"statWontGoAnyLower_one": "{{stats}} de {{pokemonNameWithAffix}} não vai mais diminuir!",
"statWontGoAnyLower_other": "{{stats}} de {{pokemonNameWithAffix}} não vão mais diminuir!",
"transformedIntoType": "{{pokemonName}} transformed\ninto the {{type}} type!",
"transformedIntoType": "{{pokemonName}} se transformou\nno tipo {{type}}!",
"ppReduced": "O PP do movimento {{moveName}} de\n{{targetName}} foi reduzido em {{reduction}}!",
"retryBattle": "Você gostaria de tentar novamente desde o início da batalha?",
"unlockedSomething": "{{unlockedThing}}\nfoi desbloqueado.",

View File

@ -67,5 +67,8 @@
"saltCuredLapse": "{{pokemonNameWithAffix}} foi ferido pelo {{moveName}}!",
"cursedOnAdd": "{{pokemonNameWithAffix}} cortou seus PS pela metade e amaldiçoou {{pokemonName}}!",
"cursedLapse": "{{pokemonNameWithAffix}} foi ferido pelo Curse!",
"stockpilingOnAdd": "{{pokemonNameWithAffix}} estocou {{stockpiledCount}}!"
"stockpilingOnAdd": "{{pokemonNameWithAffix}} estocou {{stockpiledCount}}!",
"disabledOnAdd": "{{moveName}} de {{pokemonNameWithAffix}}\nfoi desabilitado!",
"disabledLapse": "{{moveName}} de {{pokemonNameWithAffix}}\nnão está mais desabilitado.",
"tarShotOnAdd": "{{pokemonNameWithAffix}} tornou-se mais fraco ao fogo!"
}

View File

@ -1,6 +1,7 @@
{
"title": "Desafios",
"illegalEvolution": "{{pokemon}} não pode ser escolhido\nnesse desafio!",
"noneSelected": "Nada Selecionado",
"singleGeneration": {
"name": "Geração Única",
"desc": "Você só pode user Pokémon da {{gen}} geração.",
@ -33,4 +34,4 @@
"value.0": "Desligado",
"value.1": "Ligado"
}
}
}

View File

@ -3,5 +3,6 @@
"power": "Poder",
"accuracy": "Precisão",
"abilityFlyInText": " {{passive}}{{pokemonName}}\n{{abilityName}}",
"passive": "Passiva de "
}
"passive": "Passiva de ",
"teraHover": "Terastalizado {{type}}"
}

View File

@ -62,5 +62,6 @@
"revivalBlessing": "{{pokemonName}} foi reanimado!",
"swapArenaTags": "{{pokemonName}} trocou os efeitos de batalha que afetam cada lado do campo!",
"exposedMove": "{{pokemonName}} identificou\n{{targetPokemonName}}!",
"safeguard": "{{targetName}} está protegido por Safeguard!"
"safeguard": "{{targetName}} está protegido por Safeguard!",
"afterYou": "{{pokemonName}} aceitou a gentil oferta!"
}

View File

@ -469,7 +469,7 @@
},
"honeyGather": {
"name": "采蜜",
"description": "The Pokémon gat\nhers Honey afte\nr a battle. The\n Honey is then \nsold for money."
"description": "战斗结束时,有时候会捡来甜甜蜜。\n甜甜蜜会转换成金钱。"
},
"frisk": {
"name": "察觉",
@ -1239,4 +1239,4 @@
"name": "毒傀儡",
"description": "因桃歹郎的招式而陷入中毒状态的\n对手同时也会陷入混乱状态。"
}
}
}

View File

@ -23,7 +23,7 @@
},
"DamageAchv": {
"description": "在单次攻击中造成 {{damageAmount}} 点伤害"
"description": "在单次攻击中造成\n {{damageAmount}} 点伤害"
},
"250_DMG": {
"name": "重拳出击"
@ -39,7 +39,7 @@
},
"HealAchv": {
"description": "通过技能、能力或携带的道具一次性治疗 {{healAmount}} {{HP}}点"
"description": "通过技能、能力或携带的道具\n一次性治疗 {{healAmount}} {{HP}}点"
},
"250_HEAL": {
"name": "新手奶妈"
@ -88,11 +88,11 @@
"TRANSFER_MAX_STAT_STAGE": {
"name": "团队协作",
"description": "在一项属性强化至最大时用接力棒传递给其他宝可梦"
"description": "在一项属性强化至最大时用\n接力棒传递给其他宝可梦"
},
"MAX_FRIENDSHIP": {
"name": "亲密无间",
"description": "使一只宝可梦的亲密度达到最大值"
"description": "使一只宝可梦的亲密度\n达到最大值"
},
"MEGA_EVOLVE": {
"name": "大变身",
@ -112,7 +112,7 @@
},
"SPLICE": {
"name": "无限融合",
"description": "使用基因之楔将两只宝可梦融合在一起"
"description": "使用基因之楔将两只宝可梦\n融合在一起"
},
"MINI_BLACK_HOLE": {
"name": "一大洞的道具",
@ -136,7 +136,7 @@
},
"SHINY_PARTY": {
"name": "呕心沥血",
"description": "拥有一支由闪光宝可梦组成的满员队伍"
"description": "拥有一支由闪光宝可梦组成\n的满员队伍"
},
"HATCH_MYTHICAL": {
"name": "幻兽蛋",
@ -144,7 +144,7 @@
},
"HATCH_SUB_LEGENDARY": {
"name": "二级传说蛋",
"description": "从蛋中孵化出一只二级传说宝可梦"
"description": "从蛋中孵化出一只二级传说\n宝可梦"
},
"HATCH_LEGENDARY": {
"name": "传说蛋",
@ -156,19 +156,19 @@
},
"HIDDEN_ABILITY": {
"name": "隐藏实力",
"description": "捕捉一只拥有隐藏特性的宝可梦"
"description": "捕捉一只拥有隐藏特性\n的宝可梦"
},
"PERFECT_IVS": {
"name": "合格证",
"description": "获得一只拥有完美个体值的宝可梦"
"description": "获得一只拥有完美个体值\n的宝可梦"
},
"CLASSIC_VICTORY": {
"name": "战无不胜",
"description": "在经典模式中通关游戏"
},
"UNEVOLVED_CLASSIC_VICTORY": {
"name": "带孩子来上班",
"description": "通关经典模式时队伍中至少有一名未进化的宝可梦"
"name": "带孩上班",
"description": "通关经典模式时队伍中至少有\n一名未进化的宝可梦"
},
"MONO_GEN_ONE": {

View File

@ -15,7 +15,7 @@
"moneyPickedUp": "捡到了₽{{moneyAmount}}",
"pokemonCaught": "{{pokemonName}}被抓住了!",
"addedAsAStarter": "增加了{{pokemonName}}作为\n一个新的基础宝可梦",
"partyFull": "你的队伍已满员。是否放生其他宝可梦\n为{{pokemonName}}腾出空间?",
"partyFull": "你的队伍已满员。是否放生其他宝可梦\n为{{pokemonName}}腾出空间",
"pokemon": "宝可梦",
"sendOutPokemon": "上吧!\n{{pokemonName}}",
"hitResultCriticalHit": "击中了要害!",

View File

@ -69,5 +69,6 @@
"cursedLapse": "{{pokemonNameWithAffix}}\n正受到诅咒",
"stockpilingOnAdd": "{{pokemonNameWithAffix}}蓄力了{{stockpiledCount}}次!",
"disabledOnAdd": "封住了{{pokemonNameWithAffix}}的\n{{moveName}}",
"disabledLapse": "{{pokemonNameWithAffix}}的\n定身法解除了"
"disabledLapse": "{{pokemonNameWithAffix}}的\n定身法解除了",
"tarShotOnAdd": "{{pokemonNameWithAffix}}\n变得怕火了"
}

View File

@ -57,7 +57,7 @@
"battle_legendary_dusk_dawn": "究极日月「战斗!日食・月食 奈克洛兹玛」",
"battle_legendary_ultra_nec": "究极日月「战斗!究极奈克洛兹玛」",
"battle_legendary_zac_zam": "剑盾「战斗!苍响・藏玛然特」",
"battle_legendary_glas_spec": "剑盾「战斗! 雪暴马・灵幽马」",
"battle_legendary_glas_spec": "剑盾「战斗 雪暴马・灵幽马」",
"battle_legendary_calyrex": "剑盾「战斗!蕾冠王」",
"battle_legendary_birds_galar": "剑盾「战斗!传说的鸟宝可梦」",
"battle_legendary_ruinous": "朱紫「战斗!灾厄宝可梦」",
@ -117,9 +117,9 @@
"plains": "空之探险队「天空顶端(草原)」",
"power_plant": "空之探险队「电气平原 深处」",
"ruins": "空之探险队「封印岩地 深处」",
"sea": "Andr06 - Marine Mystique",
"sea": "Andr06 - 海洋之秘",
"seabed": "Firel - 海底",
"slum": "Andr06 - Sneaky Snom",
"slum": "Andr06 - 狡猾的雪吞虫",
"snowy_forest": "空之探险队「天空顶端(雪山)」",
"space": "Firel - 太空",
"swamp": "空之探险队「封闭之海」",

View File

@ -9,10 +9,10 @@
},
"red_blue_double": {
"encounter": {
"1": "赤红: ...!$青绿: 他人狠话不多。$青绿: 但别被他耍了,\n毕竟他可是个冠军"
"1": "赤红: ...$青绿: 他人狠话不多。$青绿: 但别被他耍了,\n毕竟他可是个冠军"
},
"victory": {
"1": "赤红: ...!$青绿: 下次我们一定会赢你!"
"1": "赤红: ...$青绿: 下次我们一定会赢你!"
}
},
"tate_liza_double": {
@ -79,4 +79,4 @@
"1": "聂梓:这首歌献给大家!$玛俐:哥哥……"
}
}
}
}

View File

@ -1,4 +1,4 @@
{
"ending": "@c{shock}你回来了?@d{32} 也就是说…@d{96} 你赢了呀!?\n@c{smile_ehalf}我应该早料到了。\n$@c{smile_eclosed}当然…我一直有这种感觉\n@c{smile}一切都结束了,对么? 你打破了循环。\n$@c{smile_ehalf}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$我是唯一能够记得你所作所为的人\n@c{angry_mopen}我会努力不忘掉哒!\n$@c{smile_wave_wink}开玩笑啦,@d{64} @c{smile}我才不会忘呢。@d{32}\n你的传奇将永远留存于我们心中。\n$@c{smile_wave}不管了,@d{64} 时候不早了@d{96} ,应该吧?\n在这地方还真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我们再来打一场,为了重温回忆嘛~",
"ending_female": "@c{smile}哦?你赢了?@d{96} @c{smile_eclosed}我应该早猜到了\n你回来了。\n$@c{smile}结束了。@d{64} 你终结了这个循环。\n$@c{serious_smile_fists}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$@c{neutral}我是唯一能够记得你所作所为的人@d{96}\n我觉得这应该也还行吧\n$@c{serious_smile_fists}你的传奇将永远留存于我们心中。\n$@c{smile_eclosed}不管了,我真是受够这个地方了,你也一样吗?我们回家吧。\n$@c{serious_smile_fists}可能等我们回家以后,再打一场?\n要是你想的话"
"ending_female": "@c{smile}哦你赢了?@d{96} @c{smile_eclosed}我应该早猜到了\n你回来了。\n$@c{smile}结束了。@d{64} 你终结了这个循环。\n$@c{serious_smile_fists}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$@c{neutral}我是唯一能够记得你所作所为的人@d{96}\n我觉得这应该也还行吧\n$@c{serious_smile_fists}你的传奇将永远留存于我们心中。\n$@c{smile_eclosed}不管了,我真是受够这个地方了,你也一样吗?我们回家吧。\n$@c{serious_smile_fists}可能等我们回家以后,再打一场?\n要是你想的话"
}

View File

@ -388,7 +388,7 @@
"victory": {
"1": "大失误……",
"2": "以我现在的实力,无法胜任我的任务……",
"3": "原……谅我,坂木。\n我竟被一名训练师打败了。."
"3": "原……谅我,坂木。\n我竟被一名训练师打败了。"
}
},
"ariana": {
@ -1230,14 +1230,14 @@
},
"crasher_wake": {
"encounter": {
"1": "极限! 极限! 看好了!$极限假面…就此…登场!",
"2": "极限! 极限! 极限假面!",
"1": "极限 极限! 看好了!$极限假面…就此…登场!",
"2": "极限 极限! 极限假面!",
"3": "我是滔滔巨浪,将你冲走!"
},
"victory": {
"1": "我真是笑得合不拢嘴啊!$哈哈哈!那真是太有趣了!",
"2": "呼哇!结束收尾了!$我该怎么说呢……$我还想再对战!我还想再继续战斗!",
"3": "啊啊啊啊啊!?"
"3": "啊啊啊啊啊"
},
"defeat": {
"1": "耶!就是这样!",
@ -1254,7 +1254,7 @@
"victory": {
"1": "明白了……我会礼貌地退场。",
"2": "输了就是输了。你确实很强大。",
"3": "…行吧! 嗯, 我输了。"
"3": "…行吧 嗯, 我输了。"
},
"defeat": {
"1": "爸爸!我用你珍爱的飞行宝可梦赢了……",
@ -1576,7 +1576,7 @@
},
"clay": {
"encounter": {
"1": "咳咳! 让我好等,不是吗,孩子?$好吧,是时候看看你能做到什么了!"
"1": "咳咳 让我好等,不是吗,孩子?$好吧,是时候看看你能做到什么了!"
},
"victory": {
"1": "真是的……我先说好,\n我可没有手下留情。"
@ -1802,7 +1802,7 @@
"1": "够野的!你的想法比我的还要毒!"
},
"defeat": {
"1": "嘿,拜托!认真点!\n你要加把劲啊!"
"1": "嘿,拜托!认真点!\n你要加把劲啊"
}
},
"olivia": {
@ -1884,7 +1884,7 @@
},
"wikstrom": {
"encounter": {
"1": "年轻的挑战者,幸会!\n我乃是著名的钢铁之刃公爵雁铠! $让我们开始战斗吧!预备!"
"1": "年轻的挑战者,幸会!\n我乃是著名的钢铁之刃公爵雁铠 $让我们开始战斗吧!预备!"
},
"victory": {
"1": "辉煌!你与你尊贵的\n宝可梦之间的信任居然胜过了我"
@ -1921,7 +1921,7 @@
"2": "我知道你能走这么远。让我们开始吧。"
},
"victory": {
"1": "被你拿下了啊。你太出色了!",
"1": "被你拿下了啊。你太出色了",
"2": "我从没想到会有另一个训练师打败我……$我很惊讶。"
},
"defeat": {
@ -2025,13 +2025,13 @@
},
"red": {
"encounter": {
"1": "…!"
"1": "…"
},
"victory": {
"1": "…?"
"1": "…"
},
"defeat": {
"1": "…!"
"1": "…"
}
},
"jasmine": {
@ -2303,7 +2303,7 @@
},
"grant": {
"encounter": {
"1": "我只期待一件事。. $通过超越彼此,\n我们找到通往更高境界的道路。"
"1": "我只期待一件事。$通过超越彼此,\n我们找到通往更高境界的道路。"
},
"victory": {
"1": "你是一堵我无法逾越的墙!"
@ -2413,7 +2413,7 @@
},
"marnie": {
"encounter": {
"1": "事实上,言而总之… \n人家自己也想当冠军呀! $所以别认为我在针对你!"
"1": "事实上,言而总之… \n人家自己也想当冠军呀 $所以别认为我在针对你!"
},
"victory": {
"1": "好吧,我还是输了……\n但是我看到了很多你和你宝可梦的优点哦"
@ -2468,13 +2468,13 @@
},
"ryme": {
"encounter": {
"1": "宝贝, 一起! \n摇滚摇到骨子里!"
"1": "宝贝, 一起 \n摇滚摇到骨子里"
},
"victory": {
"1": "你好酷!我佩服!\n我的灵魂为你哭"
},
"defeat": {
"1": "再会, 宝贝!"
"1": "再会, 宝贝"
}
},
"grusha": {
@ -2625,7 +2625,7 @@
},
"rival_3_female": {
"encounter": {
"1": "@c{smile_wave}好久不见!还没输过,对吧。$@c{angry}我觉得你点烦了。@c{smile_wave_wink}开玩笑啦!$@c{smile_ehalf}但说真的,你现在不想家吗?\n不想…我吗?$我……我的意思是,我们真的很想你。$@c{smile_eclosed}我支持你的一切,包括你的梦想。\n但现实就是你早晚会经历失败。$@c{smile}当你失败的时候,我想像往常一样陪在你身边。$@c{angry_mopen}现在,给你看看我变得多强了吧!"
"1": "@c{smile_wave}好久不见!还没输过,对吧。$@c{angry}我觉得你点烦了。@c{smile_wave_wink}开玩笑啦!$@c{smile_ehalf}但说真的,你现在不想家吗?\n不想…我吗$我……我的意思是,我们真的很想你。$@c{smile_eclosed}我支持你的一切,包括你的梦想。\n但现实就是你早晚会经历失败。$@c{smile}当你失败的时候,我想像往常一样陪在你身边。$@c{angry_mopen}现在,给你看看我变得多强了吧!"
},
"victory": {
"1": "@c{shock}都这样了……还是不够吗?$这样下去,你就永远不会回来了……"

View File

@ -2,6 +2,7 @@
"pp": "PP",
"power": "威力",
"accuracy": "命中",
"abilityFlyInText": " {{pokemonName}} 的 {{passive}}{{abilityName}}",
"passive": "被动 "
}
"abilityFlyInText": " {{pokemonName}} 的\n{{passive}}{{abilityName}}",
"passive": "被动 ",
"teraHover": "{{type}} 太晶化"
}

View File

@ -95,7 +95,7 @@
"description": "招式命中率增加{{accuracyAmount}}(最大100)。"
},
"PokemonMultiHitModifierType": {
"description": "攻击以40/25/12.5%的伤害造成2/3/4次伤害"
"description": "攻击以60/75/82.5%的伤害造成2/3/4次伤害。"
},
"TmModifierType": {
"name": "招式学习器\n{{moveId}} - {{moveName}}",
@ -314,19 +314,19 @@
},
"BERRY_POUCH": {
"name": "树果袋",
"description": "使用树果时30%的几率不会消耗树果。"
"description": "使用树果时增加30%的几率不会消耗树果。"
},
"FOCUS_BAND": {
"name": "气势头带",
"description": "携带该道具的宝可梦10%几率在受到攻击\n而将陷入濒死状态时保留1点HP不陷入濒死状态。"
"description": "携带该道具的宝可梦增加10%几率在受到攻击\n而将陷入濒死状态时保留1点HP不陷入濒死状态。"
},
"QUICK_CLAW": {
"name": "先制之爪",
"description": "10%的几率无视速度优先使出招式\n(先制技能优先)。"
"description": "增加10%的几率无视速度优先使出招式\n(先制技能优先)。"
},
"KINGS_ROCK": {
"name": "王者之证",
"description": "使用任意原本不会造成畏缩状态的攻击,\n10%几率使目标陷入畏缩状态。"
"description": "使用任意原本不会造成畏缩状态的攻击,\n增加10%几率使目标陷入畏缩状态。"
},
"LEFTOVERS": {
"name": "吃剩的东西",

View File

@ -42,12 +42,12 @@
"incineratedItem": "{{pokemonName}}烧没了\n{{targetName}}的{{itemName}}",
"knockedOffItem": "{{pokemonName}}拍落了\n{{targetName}}的{{itemName}}",
"tookMoveAttack": "{{pokemonName}}\n受到了{{moveName}}的攻击!",
"cutOwnHpAndMaximizedStat": "{{pokemonName}}\n削减了体力并释放了全部{{statName}}!",
"cutOwnHpAndMaximizedStat": "{{pokemonName}}\n削减了体力并释放了全部{{statName}}",
"copiedStatChanges": "{{pokemonName}}复制了\n{{targetName}}的能力变化!",
"magnitudeMessage": "震级{{magnitude}}",
"tookAimAtTarget": "{{pokemonName}}将目标对准了\n{{targetName}}",
"transformedIntoType": "{{pokemonName}} \n变成了{{typeName}}属性!",
"copiedMove": "{{pokemonName}}\n复制了{{moveName}}!",
"copiedMove": "{{pokemonName}}\n复制了{{moveName}}",
"sketchedMove": "{{pokemonName}}\n对{{moveName}}进行了写生!",
"acquiredAbility": "{{pokemonName}}的特性\n变为{{abilityName}}了!",
"copiedTargetAbility": "{{pokemonName}}复制了\n{{targetName}}的{{abilityName}}",
@ -66,5 +66,6 @@
"revivalBlessing": "{{pokemonName}}复活了!",
"swapArenaTags": "{{pokemonName}}\n交换了双方的场地效果",
"exposedMove": "{{pokemonName}}识破了\n{{targetPokemonName}}的原型!",
"safeguard": "{{targetName}}\n正受到神秘之幕的保护"
}
"safeguard": "{{targetName}}\n正受到神秘之幕的保护",
"afterYou": "{{pokemonName}}\n接受了对手的好意"
}

View File

@ -23,7 +23,7 @@
"tooManyItems": "{{pokemonName}}拥有\n太多这个道具了",
"anyEffect": "即便使用也无效果哦。",
"unpausedEvolutions": "{{pokemonName}}的进化停止了。",
"unspliceConfirmation": "真的要把{{fusionName}}\n从{{pokemonName}}身上分离吗? {{fusionName}}会就此消失。",
"unspliceConfirmation": "真的要把{{fusionName}}\n从{{pokemonName}}身上分离吗{{fusionName}}会就此消失。",
"wasReverted": "{{fusionName}}恢复成了{{pokemonName}}。",
"releaseConfirmation": "你真要放生{{pokemonName}}吗?",
"releaseInBattle": "你无法放生正在战斗中的宝可梦!",
@ -44,4 +44,4 @@
"untilWeMeetAgain": "下次再见了,{{pokemonName}}",
"sayonara": "撒由那拉,{{pokemonName}}",
"smellYaLater": "拜拜了您嘞,{{pokemonName}}"
}
}

View File

@ -1,5 +1,5 @@
{
"pikachuCosplay": "装",
"pikachuCosplay": "装",
"pikachuCoolCosplay": "摇滚巨星",
"pikachuBeautyCosplay": "贵妇",
"pikachuCuteCosplay": "流行偶像",
@ -167,4 +167,4 @@
"paldeaTaurosCombat": "斗战种",
"paldeaTaurosBlaze": "火炽种",
"paldeaTaurosAqua": "水澜种"
}
}

View File

@ -6,7 +6,7 @@
"optionalSaveScumming": "可用SL大法",
"biomes": "35种地区",
"openSource": "开源!",
"playWithSpeed": "请五倍速游玩!",
"playWithSpeed": "请五倍速游玩",
"liveBugTesting": "随时修复BUG",
"heavyInfluence": "深受雨中冒险2影响",
"pokemonRiskAndPokemonRain": "雨中宝可梦冒险!",
@ -33,4 +33,4 @@
"eeveeExpo": "伊布博览会!",
"ynoproject": "Yume Nikki 页游项目!",
"breedersInSpace": "饲养员也能上太空?"
}
}

View File

@ -21,8 +21,8 @@
"toggleIVs": "显示个体",
"manageMoves": "管理招式",
"manageNature": "管理性格",
"addToFavorites": "Add to Favorites",
"removeFromFavorites": "Remove from Favorites",
"addToFavorites": "添加到最爱",
"removeFromFavorites": "移出最爱",
"useCandies": "使用糖果",
"selectNature": "选择性格",
"selectMoveSwapOut": "选择要替换的招式。",
@ -42,4 +42,4 @@
"locked": "未解锁",
"disabled": "已禁用",
"uncaught": "未捕获"
}
}

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