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Remove DisabledTag lapse
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@ -98,7 +98,7 @@ export interface TerrainBattlerTag {
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* to select disabled moves.
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* to select disabled moves.
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*/
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*/
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export abstract class DisablingBattlerTag extends BattlerTag {
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export abstract class DisablingBattlerTag extends BattlerTag {
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public abstract moveIsDisabled(move: Moves): boolean;
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abstract moveIsDisabled(move: Moves): boolean;
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constructor(tagType: BattlerTagType, turnCount: integer, sourceMove?: Moves, sourceId?: integer) {
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constructor(tagType: BattlerTagType, turnCount: integer, sourceMove?: Moves, sourceId?: integer) {
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super(tagType, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END ], turnCount, sourceMove, sourceId);
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super(tagType, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END ], turnCount, sourceMove, sourceId);
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@ -150,19 +150,6 @@ export class DisabledTag extends DisablingBattlerTag {
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super(BattlerTagType.DISABLED, 4, Moves.DISABLE, sourceId);
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super(BattlerTagType.DISABLED, 4, Moves.DISABLE, sourceId);
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}
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}
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override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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if (!super.lapse(pokemon, lapseType)) {
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return false;
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}
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if (this.moveId === 0) {
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console.warn(`attempt to disable move ID 0 on ${pokemon}`);
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return false;
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}
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return true;
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}
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/**
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/**
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* Ensures that move history exists and has a valid move. If so, sets the {@link moveId} and shows a message.
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* Ensures that move history exists and has a valid move. If so, sets the {@link moveId} and shows a message.
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* Otherwise, something has gone wrong, so the move ID will not get assigned and this tag will get removed next turn.
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* Otherwise, something has gone wrong, so the move ID will not get assigned and this tag will get removed next turn.
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