diff --git a/src/data/move.ts b/src/data/move.ts index e42f2e4ef2f..8e9977337cc 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -8519,7 +8519,8 @@ export function initMoves() { .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true) .attr(StatStageChangeAttr, [ Stat.SPD ], 2, true), new AttackMove(Moves.CIRCLE_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 90, 10, -1, -6, 5) - .attr(ForceSwitchOutAttr), + .attr(ForceSwitchOutAttr) + .partial(), // Should force random switches new AttackMove(Moves.INCINERATE, Type.FIRE, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 5) .target(MoveTarget.ALL_NEAR_ENEMIES) .attr(RemoveHeldItemAttr, true), @@ -8587,7 +8588,8 @@ export function initMoves() { .attr(CritOnlyAttr), new AttackMove(Moves.DRAGON_TAIL, Type.DRAGON, MoveCategory.PHYSICAL, 60, 90, 10, -1, -6, 5) .attr(ForceSwitchOutAttr) - .hidesTarget(), + .hidesTarget() + .partial(), // Should force random switches new SelfStatusMove(Moves.WORK_UP, Type.NORMAL, -1, 30, -1, 0, 5) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, true), new AttackMove(Moves.ELECTROWEB, Type.ELECTRIC, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 5)