diff --git a/src/system/game-data.ts b/src/system/game-data.ts index 04fef4a81da..502a8aac275 100644 --- a/src/system/game-data.ts +++ b/src/system/game-data.ts @@ -42,7 +42,6 @@ import { Species } from "#enums/species"; import { applyChallenges, ChallengeType } from "#app/data/challenge"; import { WeatherType } from "#app/enums/weather-type"; import { TerrainType } from "#app/data/terrain"; -import { OutdatedPhase } from "#app/phases/outdated-phase"; import { ReloadSessionPhase } from "#app/phases/reload-session-phase"; import { RUN_HISTORY_LIMIT } from "#app/ui/run-history-ui-handler"; import { applySessionDataPatches, applySettingsDataPatches, applySystemDataPatches } from "./version-converter"; @@ -388,10 +387,7 @@ export class GameData { .then(error => { this.scene.ui.savingIcon.hide(); if (error) { - if (error.startsWith("client version out of date")) { - this.scene.clearPhaseQueue(); - this.scene.unshiftPhase(new OutdatedPhase(this.scene)); - } else if (error.startsWith("session out of date")) { + if (error.startsWith("session out of date")) { this.scene.clearPhaseQueue(); this.scene.unshiftPhase(new ReloadSessionPhase(this.scene)); } @@ -1315,10 +1311,7 @@ export class GameData { this.scene.ui.savingIcon.hide(); } if (error) { - if (error.startsWith("client version out of date")) { - this.scene.clearPhaseQueue(); - this.scene.unshiftPhase(new OutdatedPhase(this.scene)); - } else if (error.startsWith("session out of date")) { + if (error.startsWith("session out of date")) { this.scene.clearPhaseQueue(); this.scene.unshiftPhase(new ReloadSessionPhase(this.scene)); }