Attempted to predict changes caused by Eviolite
Each tier now shows its total reroll cost
Items that give you money show their effective price - a negative price means you gain money
This commit is contained in:
RedstonewolfX 2024-08-20 20:16:57 -04:00
parent b07eddce77
commit da87dbab77
2 changed files with 123 additions and 33 deletions

View File

@ -1642,6 +1642,12 @@ function hasMaximumBalls(party: Pokemon[], ballType: PokeballType): boolean {
return (party[0].scene.gameMode.isClassic && party[0].scene.pokeballCounts[ballType] >= MAX_PER_TYPE_POKEBALLS);
}
var evioliteOverride = "";
export function setEvioliteOverride(v: string) {
evioliteOverride = v;
}
const modifierPool: ModifierPool = {
[ModifierTier.COMMON]: [
new WeightedModifierType(modifierTypes.POKEBALL, (party: Pokemon[]) => (hasMaximumBalls(party, PokeballType.POKEBALL)) ? 0 : 6, 6),
@ -1749,7 +1755,7 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.RARE_EVOLUTION_ITEM, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 15) * 4, 32), 32),
new WeightedModifierType(modifierTypes.AMULET_COIN, skipInLastClassicWaveOrDefault(3)),
new WeightedModifierType(modifierTypes.EVIOLITE, (party: Pokemon[]) => {
if (!party[0].scene.gameMode.isFreshStartChallenge() && party[0].scene.gameData.unlocks[Unlockables.EVIOLITE]) {
if (evioliteOverride == "on" || (evioliteOverride != "off" && (!party[0].scene.gameMode.isFreshStartChallenge() && party[0].scene.gameData.unlocks[Unlockables.EVIOLITE]))) {
return party.some(p => ((p.getSpeciesForm(true).speciesId in pokemonEvolutions) || (p.isFusion() && (p.getFusionSpeciesForm(true).speciesId in pokemonEvolutions))) && !p.getHeldItems().some(i => i instanceof Modifiers.EvolutionStatBoosterModifier)) ? 10 : 0;
}
return 0;
@ -2490,9 +2496,11 @@ export function getDefaultModifierTypeForTier(tier: ModifierTier): ModifierType
export class ModifierTypeOption {
public type: ModifierType;
public eviolite: ModifierType;
public upgradeCount: integer;
public cost: integer;
public alternates?: integer[];
public netprice: integer;
public advancedAlternates?: string[];
constructor(type: ModifierType, upgradeCount: integer, cost: number = 0) {

View File

@ -18,7 +18,7 @@ import { Phase } from "./phase";
import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./data/battle-stat";
import { biomeLinks, getBiomeName } from "./data/biomes";
import { ModifierTier } from "./modifier/modifier-tier";
import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, PokemonPpRestoreModifierType, PokemonPpUpModifierType, RememberMoveModifierType, TmModifierType, getDailyRunStarterModifiers, getEnemyBuffModifierForWave, getLuckString, getModifierType, getPartyLuckValue, getPlayerModifierTypeOptions, getPlayerShopModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, PokemonPpRestoreModifierType, PokemonPpUpModifierType, RememberMoveModifierType, TmModifierType, getDailyRunStarterModifiers, getEnemyBuffModifierForWave, getLuckString, getModifierType, getPartyLuckValue, getPlayerModifierTypeOptions, getPlayerShopModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds, setEvioliteOverride } from "./modifier/modifier-type";
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import { BattlerTagLapseType, CenterOfAttentionTag, EncoreTag, ProtectedTag, SemiInvulnerableTag, TrappedTag } from "./data/battler-tags";
import { getPokemonNameWithAffix } from "./messages";
@ -7104,9 +7104,10 @@ export function runShinyCheck(scene: BattleScene, mode: integer, wv?: integer) {
}
export class SelectModifierPhase extends BattlePhase {
private rerollCount: integer;
private modifierTiers: ModifierTier[];
private modifierTiers: ModifierTier[] = [];
private modifierPredictions: ModifierTypeOption[][] = []
private predictionCost: integer;
private predictionCost: integer = 0;
private costTiers: integer[] = [];
constructor(scene: BattleScene, rerollCount: integer = 0, modifierTiers?: ModifierTier[], predictionCost?: integer, modifierPredictions?: ModifierTypeOption[][]) {
super(scene);
@ -7118,9 +7119,10 @@ export class SelectModifierPhase extends BattlePhase {
this.modifierPredictions = modifierPredictions;
}
this.predictionCost = 0
this.costTiers = []
}
generateSelection(rerollOverride: integer, modifierOverride?: integer) {
generateSelection(rerollOverride: integer, modifierOverride?: integer, eviolite?: boolean) {
//const STATE = Phaser.Math.RND.state() // Store RNG state
//console.log("====================")
//console.log(" Reroll Prediction: " + rerollOverride)
@ -7133,12 +7135,37 @@ export class SelectModifierPhase extends BattlePhase {
if (modifierOverride) {
//modifierCount.value = modifierOverride
}
if (eviolite) {
setEvioliteOverride("on")
} else {
setEvioliteOverride("off")
}
const typeOptions: ModifierTypeOption[] = this.getModifierTypeOptions(modifierCount.value, true, true);
setEvioliteOverride("")
typeOptions.forEach((option, idx) => {
option.netprice = this.predictionCost
if (option.type.name == "Nugget") {
option.netprice -= this.scene.getWaveMoneyAmount(1)
}
if (option.type.name == "Big Nugget") {
option.netprice -= this.scene.getWaveMoneyAmount(2.5)
}
if (option.type.name == "Relic Gold") {
option.netprice -= this.scene.getWaveMoneyAmount(10)
}
//console.log(option.type.name)
})
//console.log("====================")
this.modifierPredictions.push(typeOptions)
if (eviolite) {
this.modifierPredictions[rerollOverride].forEach((m, i) => {
if (m.type.name != typeOptions[i].type.name) {
m.eviolite = typeOptions[i].type
}
})
} else {
this.modifierPredictions[rerollOverride] = typeOptions
}
this.costTiers.push(this.predictionCost)
this.predictionCost += this.getRerollCost(typeOptions, false, rerollOverride)
//Phaser.Math.RND.state(STATE) // Restore RNG state like nothing happened
}
@ -7148,10 +7175,18 @@ export class SelectModifierPhase extends BattlePhase {
if (!this.rerollCount) {
this.updateSeed();
console.log("\n\nPerforming reroll prediction\n\n\n")
console.log("\n\nPerforming reroll prediction (Eviolite OFF)\n\n\n")
this.predictionCost = 0
this.costTiers = []
for (var idx = 0; idx < 10 && this.predictionCost < this.scene.money; idx++) {
this.generateSelection(idx)
this.generateSelection(idx, undefined, false)
}
this.updateSeed();
console.log("\n\nPerforming reroll prediction (Eviolite ON)\n\n\n")
this.predictionCost = 0
this.costTiers = []
for (var idx = 0; idx < 10 && this.predictionCost < this.scene.money; idx++) {
this.generateSelection(idx, undefined, true)
}
this.updateSeed();
} else {
@ -7377,36 +7412,83 @@ export class SelectModifierPhase extends BattlePhase {
return !cost!;// TODO: is the bang correct?
};
if (this.rerollCount == 0) {
this.modifierPredictions.forEach((mp, r) => {
console.log("Rerolls: " + r)
mp.forEach((m, i) => {
console.log(" " + m.type!.name)
if (m.alternates) {
//console.log(m.alternates)
let showedLuckFlag = false
for (var j = 0, currentTier = m.type!.tier; j < m.alternates.length; j++) {
if (m.alternates[j] > currentTier) {
currentTier = m.alternates[j]
if (m.advancedAlternates) {
if (!showedLuckFlag) {
showedLuckFlag = true
console.log(" Your luck: " + getPartyLuckValue(party) + " (" + getLuckString(getPartyLuckValue(party)) + ")")
if (true) {
this.modifierPredictions.forEach((mp, r) => {
// costTiers
console.log("Rerolls: " + r + (this.costTiers[r] != 0 ? " - ₽" + this.costTiers[r] : ""))
mp.forEach((m, i) => {
console.log(" " + m.type!.name + (m.netprice != this.costTiers[r] ? " - ₽" + m.netprice : ""))
if (m.eviolite) {
console.log(" With Eviolite unlocked: " + m.eviolite.name)
}
if (m.alternates) {
//console.log(m.alternates)
let showedLuckFlag = false
for (var j = 0, currentTier = m.type!.tier; j < m.alternates.length; j++) {
if (m.alternates[j] > currentTier) {
currentTier = m.alternates[j]
if (m.advancedAlternates) {
if (!showedLuckFlag) {
showedLuckFlag = true
console.log(" Your luck: " + getPartyLuckValue(party) + " (" + getLuckString(getPartyLuckValue(party)) + ")")
}
console.log(" At " + j + " luck (" + getLuckString(j) + "): " + m.advancedAlternates[j])
} else {
if (!showedLuckFlag) {
showedLuckFlag = true
console.log(" Your luck: " + getPartyLuckValue(party) + " (" + getLuckString(getPartyLuckValue(party)) + ")")
}
console.log(" At " + j + " luck (" + getLuckString(j) + "): " + tierNames[currentTier] + "-tier item (failed to generate item)")
}
console.log(" At " + j + " luck (" + getLuckString(j) + "): " + m.advancedAlternates[j])
} else {
if (!showedLuckFlag) {
showedLuckFlag = true
console.log(" Your luck: " + getPartyLuckValue(party) + " (" + getLuckString(getPartyLuckValue(party)) + ")")
}
console.log(" At " + j + " luck (" + getLuckString(j) + "): " + tierNames[currentTier] + "-tier item (failed to generate item)")
}
}
} else {
//console.log(" No alt-luck data")
}
} else {
//console.log(" No alt-luck data")
}
})
})
})
} else {
let modifierList: string[] = []
this.modifierPredictions.forEach((mp, r) => {
//console.log("Rerolls: " + r)
mp.forEach((m, i) => {
modifierList.push(m.type!.name + (r > 0 ? " (x" + r + ")" : ""))
//console.log(" " + m.type!.name)
if (m.eviolite) {
modifierList.push(m.type!.name + (r > 0 ? " (x" + r + " with eviolite unlocked)" : " (With eviolite unlocked)"))
//console.log(" With Eviolite unlocked: " + m.eviolite.name)
}
if (m.alternates) {
//console.log(m.alternates)
let showedLuckFlag = false
for (var j = 0, currentTier = m.type!.tier; j < m.alternates.length; j++) {
if (m.alternates[j] > currentTier) {
currentTier = m.alternates[j]
if (m.advancedAlternates) {
if (!showedLuckFlag) {
showedLuckFlag = true
console.log(" Your luck: " + getPartyLuckValue(party) + " (" + getLuckString(getPartyLuckValue(party)) + ")")
}
console.log(" At " + j + " luck (" + getLuckString(j) + "): " + m.advancedAlternates[j])
} else {
if (!showedLuckFlag) {
showedLuckFlag = true
console.log(" Your luck: " + getPartyLuckValue(party) + " (" + getLuckString(getPartyLuckValue(party)) + ")")
}
console.log(" At " + j + " luck (" + getLuckString(j) + "): " + tierNames[currentTier] + "-tier item (failed to generate item)")
}
}
}
} else {
//console.log(" No alt-luck data")
}
})
})
modifierList.sort()
modifierList.forEach(v => {
console.log(v)
})
}
}
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
}