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10 changed files with 605 additions and 586 deletions

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@ -1933,19 +1933,21 @@ export class AddSubstituteAttr extends MoveEffectAttr {
* @see {@linkcode apply} * @see {@linkcode apply}
*/ */
export class HealAttr extends MoveEffectAttr { export class HealAttr extends MoveEffectAttr {
/** The percentage of {@linkcode Stat.HP} to heal */ constructor(
private healRatio: number; /** The percentage of {@linkcode Stat.HP} to heal; default `1` */
/** Should an animation be shown? */ protected healRatio = 1,
private showAnim: boolean; /** Whether to display a healing animation upon healing the target; default `false` */
private showAnim = false,
constructor(healRatio?: number, showAnim?: boolean, selfTarget?: boolean) { selfTarget = true
super(selfTarget === undefined || selfTarget); ) {
super(selfTarget);
this.healRatio = healRatio || 1;
this.showAnim = !!showAnim;
} }
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
this.addHealPhase(this.selfTarget ? user : target, this.healRatio); this.addHealPhase(this.selfTarget ? user : target, this.healRatio);
return true; return true;
} }
@ -1954,15 +1956,73 @@ export class HealAttr extends MoveEffectAttr {
* Creates a new {@linkcode PokemonHealPhase}. * Creates a new {@linkcode PokemonHealPhase}.
* This heals the target and shows the appropriate message. * This heals the target and shows the appropriate message.
*/ */
addHealPhase(target: Pokemon, healRatio: number) { protected addHealPhase(target: Pokemon, healRatio: number) {
globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(), globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(),
toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(target) }), true, !this.showAnim); toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(target) }), true, !this.showAnim);
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number { override getTargetBenefitScore(user: Pokemon, target: Pokemon, _move: Move): number {
const score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10; const score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10;
return Math.round(score / (1 - this.healRatio / 2)); return Math.round(score / (1 - this.healRatio / 2));
} }
// TODO: Change post move failure rework
override canApply(user: Pokemon, target: Pokemon, _move: Move, _args?: any[]): boolean {
if (!super.canApply(user, target, _move, _args)) {
return false;
}
const healedPokemon = this.selfTarget ? user : target;
if (healedPokemon.isFullHp()) {
globalScene.phaseManager.queueMessage(i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(healedPokemon),
}))
return false;
}
return true;
}
}
/**
* Attribute for moves with variable healing amounts.
* Heals the target by an amount depending on the return value of {@linkcode healFunc}.
*
* Used for {@linkcode MoveId.MOONLIGHT}, {@linkcode MoveId.SHORE_UP}, {@linkcode MoveId.JUNGLE_HEALING}, {@linkcode MoveId.SWALLOW}
*/
export class VariableHealAttr extends HealAttr {
constructor(
/** A function yielding the amount of HP to heal. */
private healFunc: (user: Pokemon, target: Pokemon, _move: Move) => number,
showAnim = false,
selfTarget = true,
) {
super(1, showAnim, selfTarget);
this.healFunc = healFunc;
}
apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
this.healRatio = this.healFunc(user, target, move)
return super.apply(user, target, move, args);
}
}
/**
* Heals the target only if it is an ally.
* Used for {@linkcode MoveId.POLLEN_PUFF}.
*/
export class HealOnAllyAttr extends HealAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.getAlly() === target) {
super.apply(user, target, move, args);
return true;
}
return false;
}
override canApply(user: Pokemon, target: Pokemon, _move: Move, _args?: any[]): boolean {
return user.getAlly() !== target || super.canApply(user, target, _move, _args);
}
} }
/** /**
@ -2145,112 +2205,6 @@ export class IgnoreWeatherTypeDebuffAttr extends MoveAttr {
} }
} }
export abstract class WeatherHealAttr extends HealAttr {
constructor() {
super(0.5);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
let healRatio = 0.5;
if (!globalScene.arena.weather?.isEffectSuppressed()) {
const weatherType = globalScene.arena.weather?.weatherType || WeatherType.NONE;
healRatio = this.getWeatherHealRatio(weatherType);
}
this.addHealPhase(user, healRatio);
return true;
}
abstract getWeatherHealRatio(weatherType: WeatherType): number;
}
export class PlantHealAttr extends WeatherHealAttr {
getWeatherHealRatio(weatherType: WeatherType): number {
switch (weatherType) {
case WeatherType.SUNNY:
case WeatherType.HARSH_SUN:
return 2 / 3;
case WeatherType.RAIN:
case WeatherType.SANDSTORM:
case WeatherType.HAIL:
case WeatherType.SNOW:
case WeatherType.FOG:
case WeatherType.HEAVY_RAIN:
return 0.25;
default:
return 0.5;
}
}
}
export class SandHealAttr extends WeatherHealAttr {
getWeatherHealRatio(weatherType: WeatherType): number {
switch (weatherType) {
case WeatherType.SANDSTORM:
return 2 / 3;
default:
return 0.5;
}
}
}
/**
* Heals the target or the user by either {@linkcode normalHealRatio} or {@linkcode boostedHealRatio}
* depending on the evaluation of {@linkcode condition}
* @extends HealAttr
* @see {@linkcode apply}
*/
export class BoostHealAttr extends HealAttr {
/** Healing received when {@linkcode condition} is false */
private normalHealRatio: number;
/** Healing received when {@linkcode condition} is true */
private boostedHealRatio: number;
/** The lambda expression to check against when boosting the healing value */
private condition?: MoveConditionFunc;
constructor(normalHealRatio: number = 0.5, boostedHealRatio: number = 2 / 3, showAnim?: boolean, selfTarget?: boolean, condition?: MoveConditionFunc) {
super(normalHealRatio, showAnim, selfTarget);
this.normalHealRatio = normalHealRatio;
this.boostedHealRatio = boostedHealRatio;
this.condition = condition;
}
/**
* @param user {@linkcode Pokemon} using the move
* @param target {@linkcode Pokemon} target of the move
* @param move {@linkcode Move} with this attribute
* @param args N/A
* @returns true if the move was successful
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const healRatio: number = (this.condition ? this.condition(user, target, move) : false) ? this.boostedHealRatio : this.normalHealRatio;
this.addHealPhase(target, healRatio);
return true;
}
}
/**
* Heals the target only if it is the ally
* @extends HealAttr
* @see {@linkcode apply}
*/
export class HealOnAllyAttr extends HealAttr {
/**
* @param user {@linkcode Pokemon} using the move
* @param target {@linkcode Pokemon} target of the move
* @param move {@linkcode Move} with this attribute
* @param args N/A
* @returns true if the function succeeds
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.getAlly() === target) {
super.apply(user, target, move, args);
return true;
}
return false;
}
}
/** /**
* Heals user as a side effect of a move that hits a target. * Heals user as a side effect of a move that hits a target.
* Healing is based on {@linkcode healRatio} * the amount of damage dealt or a stat of the target. * Healing is based on {@linkcode healRatio} * the amount of damage dealt or a stat of the target.
@ -4354,36 +4308,6 @@ export class SpitUpPowerAttr extends VariablePowerAttr {
} }
} }
/**
* Attribute used to apply Swallow's healing, which scales with Stockpile stacks.
* Does NOT remove stockpiled stacks.
*/
export class SwallowHealAttr extends HealAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const stockpilingTag = user.getTag(StockpilingTag);
if (stockpilingTag && stockpilingTag.stockpiledCount > 0) {
const stockpiled = stockpilingTag.stockpiledCount;
let healRatio: number;
if (stockpiled === 1) {
healRatio = 0.25;
} else if (stockpiled === 2) {
healRatio = 0.50;
} else { // stockpiled >= 3
healRatio = 1.00;
}
if (healRatio) {
this.addHealPhase(user, healRatio);
return true;
}
}
return false;
}
}
const hasStockpileStacksCondition: MoveConditionFunc = (user) => { const hasStockpileStacksCondition: MoveConditionFunc = (user) => {
const hasStockpilingTag = user.getTag(StockpilingTag); const hasStockpilingTag = user.getTag(StockpilingTag);
return !!hasStockpilingTag && hasStockpilingTag.stockpiledCount > 0; return !!hasStockpilingTag && hasStockpilingTag.stockpiledCount > 0;
@ -8029,6 +7953,53 @@ const attackedByItemMessageFunc = (user: Pokemon, target: Pokemon, move: Move) =
return message; return message;
}; };
const sunnyHealRatioFunc = (): number => {
if (globalScene.arena.weather?.isEffectSuppressed()) {
return 1 / 2;
}
switch (globalScene.arena.getWeatherType()) {
case WeatherType.SUNNY:
case WeatherType.HARSH_SUN:
return 2 / 3;
case WeatherType.RAIN:
case WeatherType.SANDSTORM:
case WeatherType.HAIL:
case WeatherType.SNOW:
case WeatherType.HEAVY_RAIN:
case WeatherType.FOG:
return 1 / 4;
case WeatherType.STRONG_WINDS:
default:
return 1 / 2;
}
}
const shoreUpHealRatioFunc = (): number => {
if (globalScene.arena.weather?.isEffectSuppressed()) {
return 1 / 2;
}
return globalScene.arena.getWeatherType() === WeatherType.SANDSTORM ? 2 / 3 : 1 / 2;
}
const swallowHealFunc = (user: Pokemon): number => {
const tag = user.getTag(StockpilingTag);
if (!tag || tag.stockpiledCount <= 0) {
return 0;
}
switch (tag.stockpiledCount) {
case 1:
return 0.25
case 2:
return 0.5
case 3:
default: // in case we ever get more stacks
return 1;
}
}
export class MoveCondition { export class MoveCondition {
protected func: MoveConditionFunc; protected func: MoveConditionFunc;
@ -8240,15 +8211,12 @@ const MoveAttrs = Object.freeze({
SacrificialAttrOnHit, SacrificialAttrOnHit,
HalfSacrificialAttr, HalfSacrificialAttr,
AddSubstituteAttr, AddSubstituteAttr,
HealAttr,
PartyStatusCureAttr, PartyStatusCureAttr,
FlameBurstAttr, FlameBurstAttr,
SacrificialFullRestoreAttr, SacrificialFullRestoreAttr,
IgnoreWeatherTypeDebuffAttr, IgnoreWeatherTypeDebuffAttr,
WeatherHealAttr, HealAttr,
PlantHealAttr, VariableHealAttr,
SandHealAttr,
BoostHealAttr,
HealOnAllyAttr, HealOnAllyAttr,
HitHealAttr, HitHealAttr,
IncrementMovePriorityAttr, IncrementMovePriorityAttr,
@ -8313,7 +8281,6 @@ const MoveAttrs = Object.freeze({
PresentPowerAttr, PresentPowerAttr,
WaterShurikenPowerAttr, WaterShurikenPowerAttr,
SpitUpPowerAttr, SpitUpPowerAttr,
SwallowHealAttr,
MultiHitPowerIncrementAttr, MultiHitPowerIncrementAttr,
LastMoveDoublePowerAttr, LastMoveDoublePowerAttr,
CombinedPledgePowerAttr, CombinedPledgePowerAttr,
@ -9164,13 +9131,13 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.ATK ], 1, true), .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true),
new AttackMove(MoveId.VITAL_THROW, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 70, -1, 10, -1, -1, 2), new AttackMove(MoveId.VITAL_THROW, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 70, -1, 10, -1, -1, 2),
new SelfStatusMove(MoveId.MORNING_SUN, PokemonType.NORMAL, -1, 5, -1, 0, 2) new SelfStatusMove(MoveId.MORNING_SUN, PokemonType.NORMAL, -1, 5, -1, 0, 2)
.attr(PlantHealAttr) .attr(VariableHealAttr, sunnyHealRatioFunc)
.triageMove(), .triageMove(),
new SelfStatusMove(MoveId.SYNTHESIS, PokemonType.GRASS, -1, 5, -1, 0, 2) new SelfStatusMove(MoveId.SYNTHESIS, PokemonType.GRASS, -1, 5, -1, 0, 2)
.attr(PlantHealAttr) .attr(VariableHealAttr, sunnyHealRatioFunc)
.triageMove(), .triageMove(),
new SelfStatusMove(MoveId.MOONLIGHT, PokemonType.FAIRY, -1, 5, -1, 0, 2) new SelfStatusMove(MoveId.MOONLIGHT, PokemonType.FAIRY, -1, 5, -1, 0, 2)
.attr(PlantHealAttr) .attr(VariableHealAttr, sunnyHealRatioFunc)
.triageMove(), .triageMove(),
new AttackMove(MoveId.HIDDEN_POWER, PokemonType.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 2) new AttackMove(MoveId.HIDDEN_POWER, PokemonType.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 2)
.attr(HiddenPowerTypeAttr), .attr(HiddenPowerTypeAttr),
@ -9227,12 +9194,12 @@ export function initMoves() {
.condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3) .condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3)
.attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true), .attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true),
new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, -1, 10, -1, 0, 3) new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, -1, 10, -1, 0, 3)
.condition(hasStockpileStacksCondition)
.attr(SpitUpPowerAttr, 100) .attr(SpitUpPowerAttr, 100)
.condition(hasStockpileStacksCondition)
.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true), .attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true),
new SelfStatusMove(MoveId.SWALLOW, PokemonType.NORMAL, -1, 10, -1, 0, 3) new SelfStatusMove(MoveId.SWALLOW, PokemonType.NORMAL, -1, 10, -1, 0, 3)
.attr(VariableHealAttr, swallowHealFunc)
.condition(hasStockpileStacksCondition) .condition(hasStockpileStacksCondition)
.attr(SwallowHealAttr)
.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true) .attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true)
.triageMove(), .triageMove(),
new AttackMove(MoveId.HEAT_WAVE, PokemonType.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3) new AttackMove(MoveId.HEAT_WAVE, PokemonType.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
@ -10490,7 +10457,7 @@ export function initMoves() {
.unimplemented(), .unimplemented(),
/* End Unused */ /* End Unused */
new SelfStatusMove(MoveId.SHORE_UP, PokemonType.GROUND, -1, 5, -1, 0, 7) new SelfStatusMove(MoveId.SHORE_UP, PokemonType.GROUND, -1, 5, -1, 0, 7)
.attr(SandHealAttr) .attr(VariableHealAttr, shoreUpHealRatioFunc)
.triageMove(), .triageMove(),
new AttackMove(MoveId.FIRST_IMPRESSION, PokemonType.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, 2, 7) new AttackMove(MoveId.FIRST_IMPRESSION, PokemonType.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, 2, 7)
.condition(new FirstMoveCondition()), .condition(new FirstMoveCondition()),
@ -10510,7 +10477,7 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPD ], -1, true) .attr(StatStageChangeAttr, [ Stat.SPD ], -1, true)
.punchingMove(), .punchingMove(),
new StatusMove(MoveId.FLORAL_HEALING, PokemonType.FAIRY, -1, 10, -1, 0, 7) new StatusMove(MoveId.FLORAL_HEALING, PokemonType.FAIRY, -1, 10, -1, 0, 7)
.attr(BoostHealAttr, 0.5, 2 / 3, true, false, (user, target, move) => globalScene.arena.terrain?.terrainType === TerrainType.GRASSY) .attr(VariableHealAttr, () => globalScene.arena.terrain?.terrainType === TerrainType.GRASSY ? 2 / 3 : 1 / 2, true, false)
.triageMove() .triageMove()
.reflectable(), .reflectable(),
new AttackMove(MoveId.HIGH_HORSEPOWER, PokemonType.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, 0, 7), new AttackMove(MoveId.HIGH_HORSEPOWER, PokemonType.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, 0, 7),

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@ -1610,6 +1610,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.getMaxHp() - this.hp; return this.getMaxHp() - this.hp;
} }
// TODO: Why does this default to `false`?
getHpRatio(precise = false): number { getHpRatio(precise = false): number {
return precise ? this.hp / this.getMaxHp() : Math.round((this.hp / this.getMaxHp()) * 100) / 100; return precise ? this.hp / this.getMaxHp() : Math.round((this.hp / this.getMaxHp()) * 100) / 100;
} }

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@ -1,5 +1,4 @@
import { DamageAnimPhase } from "#app/phases/damage-anim-phase"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { AbilityId } from "#enums/ability-id"; import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id"; import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id"; import { SpeciesId } from "#enums/species-id";
@ -54,7 +53,7 @@ describe("Items - Leftovers", () => {
const leadHpAfterDamage = leadPokemon.hp; const leadHpAfterDamage = leadPokemon.hp;
// Check if leftovers heal us // Check if leftovers heal us
await game.phaseInterceptor.to(TurnEndPhase); await game.toNextTurn();
expect(leadPokemon.hp).toBeGreaterThan(leadHpAfterDamage); expect(leadPokemon.hp).toBeGreaterThan(leadHpAfterDamage);
}); });
}); });

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@ -5,8 +5,11 @@ import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager"; import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { MoveResult } from "#enums/move-result";
import { getPokemonNameWithAffix } from "#app/messages";
import i18next from "i18next";
describe("Moves - Pollen Puff", () => { describe("Move - Pollen Puff", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
let game: GameManager; let game: GameManager;
@ -23,42 +26,80 @@ describe("Moves - Pollen Puff", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override
.moveset([MoveId.POLLEN_PUFF])
.ability(AbilityId.BALL_FETCH) .ability(AbilityId.BALL_FETCH)
.battleStyle("single") .battleStyle("single")
.criticalHits(false) .criticalHits(false)
.enemyLevel(100)
.enemySpecies(SpeciesId.MAGIKARP) .enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH) .enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH); .enemyMoveset(MoveId.SPLASH);
}); });
it("should not heal more than once when the user has a source of multi-hit", async () => { it("should damage an enemy when used, or heal an ally for 50% max HP", async () => {
game.override.battleStyle("double").moveset([MoveId.POLLEN_PUFF, MoveId.ENDURE]).ability(AbilityId.PARENTAL_BOND); game.override.battleStyle("double").ability(AbilityId.PARENTAL_BOND);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.OMANYTE]); await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.OMANYTE]);
const [_, rightPokemon] = game.scene.getPlayerField(); const [_, omantye, karp1] = game.scene.getField();
omantye.hp = 1;
rightPokemon.damageAndUpdate(rightPokemon.hp - 1); game.move.use(MoveId.POLLEN_PUFF, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
game.move.use(MoveId.POLLEN_PUFF, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.toNextTurn();
game.move.select(MoveId.POLLEN_PUFF, 0, BattlerIndex.PLAYER_2); expect(karp1.hp).toBeLessThan(karp1.getMaxHp());
game.move.select(MoveId.ENDURE, 1); expect(omantye.hp).toBeCloseTo(0.5 * omantye.getMaxHp() + 1, 1);
expect(game.phaseInterceptor.log).toContain("PokemonHealPhase");
});
await game.phaseInterceptor.to("BerryPhase"); it.todo("should display message & count as failed when hitting a full HP ally", async () => {
game.override.battleStyle("double").ability(AbilityId.PARENTAL_BOND);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.OMANYTE]);
// Pollen Puff heals with a ratio of 0.5, as long as Pollen Puff triggers only once the pokemon will always be <= (0.5 * Max HP) + 1 const [bulbasaur, omantye] = game.scene.getPlayerField();
expect(rightPokemon.hp).toBeLessThanOrEqual(0.5 * rightPokemon.getMaxHp() + 1);
game.move.use(MoveId.POLLEN_PUFF, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
// move failed without unshifting a phase
expect(omantye.hp).toBe(omantye.getMaxHp());
expect(bulbasaur.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(game.textInterceptor.logs).toContain(
i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(omantye),
}),
);
expect(game.phaseInterceptor.log).not.toContain("PokemonHealPhase");
});
it("should not heal more than once if the user has a source of multi-hit", async () => {
game.override.battleStyle("double").ability(AbilityId.PARENTAL_BOND);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.OMANYTE]);
const [bulbasaur, omantye] = game.scene.getPlayerField();
omantye.hp = 1;
game.move.use(MoveId.POLLEN_PUFF, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
expect(bulbasaur.turnData.hitCount).toBe(1);
expect(omantye.hp).toBeLessThanOrEqual(0.5 * omantye.getMaxHp() + 1);
expect(
game.phaseInterceptor.log.filter(l => l === "PokemonHealPhase"),
game.phaseInterceptor.log.join("\n"),
).toHaveLength(1);
}); });
it("should damage an enemy multiple times when the user has a source of multi-hit", async () => { it("should damage an enemy multiple times when the user has a source of multi-hit", async () => {
game.override.moveset([MoveId.POLLEN_PUFF]).ability(AbilityId.PARENTAL_BOND).enemyLevel(100); game.override.ability(AbilityId.PARENTAL_BOND);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const target = game.scene.getEnemyPokemon()!; game.move.use(MoveId.POLLEN_PUFF);
await game.toEndOfTurn();
game.move.select(MoveId.POLLEN_PUFF);
await game.phaseInterceptor.to("BerryPhase");
const target = game.field.getEnemyPokemon();
expect(target.battleData.hitCount).toBe(2); expect(target.battleData.hitCount).toBe(2);
}); });
}); });

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@ -0,0 +1,145 @@
import { getPokemonNameWithAffix } from "#app/messages";
import { getEnumValues, toReadableString } from "#app/utils/common";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/testUtils/gameManager";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Recovery Moves - ", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.MAGIC_GUARD) // prevents passive weather damage
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
describe.each<{ name: string; move: MoveId }>([
{ name: "Recover", move: MoveId.RECOVER },
{ name: "Soft-Boiled", move: MoveId.SOFT_BOILED },
{ name: "Milk Drink", move: MoveId.MILK_DRINK },
{ name: "Slack Off", move: MoveId.SLACK_OFF },
{ name: "Roost", move: MoveId.ROOST },
{ name: "Weather-based Healing Moves", move: MoveId.SYNTHESIS },
{ name: "Shore Up", move: MoveId.SHORE_UP },
])("$name", ({ move }) => {
it("should heal 50% of the user's maximum HP", async () => {
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.field.getPlayerPokemon();
blissey.hp = 1;
game.move.use(move);
await game.toEndOfTurn();
expect(blissey.getHpRatio()).toBeCloseTo(0.5, 1);
expect(game.phaseInterceptor.log).toContain("PokemonHealPhase");
});
it("should display message without adding phase if used at full HP", async () => {
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
game.move.use(move);
await game.toEndOfTurn();
const blissey = game.field.getPlayerPokemon();
expect(blissey.hp).toBe(blissey.getMaxHp());
expect(game.textInterceptor.logs).toContain(
i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(blissey),
}),
);
expect(game.phaseInterceptor.log).not.toContain("PokemonHealPhase");
});
});
describe("Weather-based Healing Moves", () => {
it.each([
{ name: "Harsh Sunlight", weather: WeatherType.SUNNY },
{ name: "Extremely Harsh Sunlight", weather: WeatherType.HARSH_SUN },
])("should heal 66% of the user's maximum HP under $name", async ({ weather }) => {
game.override.weather(weather);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.field.getPlayerPokemon();
blissey.hp = 1;
game.move.use(MoveId.MOONLIGHT);
await game.toEndOfTurn();
expect(blissey.getHpRatio()).toBeCloseTo(0.66, 1);
});
const nonSunWTs = (getEnumValues(WeatherType) as WeatherType[])
.filter(
wt => ![WeatherType.SUNNY, WeatherType.HARSH_SUN, WeatherType.NONE, WeatherType.STRONG_WINDS].includes(wt),
)
.map(wt => ({
name: toReadableString(WeatherType[wt]),
weather: wt,
}));
it.each(nonSunWTs)("should heal 25% of the user's maximum HP under $name", async ({ weather }) => {
game.override.weather(weather);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.field.getPlayerPokemon();
blissey.hp = 1;
game.move.use(MoveId.MOONLIGHT);
await game.toEndOfTurn();
expect(blissey.getHpRatio()).toBeCloseTo(0.25, 1);
});
it("should heal 50% of the user's maximum HP under strong winds", async () => {
game.override.ability(AbilityId.DELTA_STREAM);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.field.getPlayerPokemon();
blissey.hp = 1;
game.move.use(MoveId.MOONLIGHT);
await game.toEndOfTurn();
expect(blissey.getHpRatio()).toBeCloseTo(0.5, 1);
});
});
describe("Shore Up", () => {
it("should heal 66% of the user's maximum HP in a sandstorm", async () => {
game.override.weather(WeatherType.SANDSTORM);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.field.getPlayerPokemon();
blissey.hp = 1;
game.move.use(MoveId.SHORE_UP);
await game.toEndOfTurn();
expect(blissey.getHpRatio()).toBeCloseTo(0.66, 1);
});
});
});

View File

@ -7,7 +7,7 @@ import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase";
import GameManager from "#test/testUtils/gameManager"; import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, test, it } from "vitest";
describe("Moves - Roost", () => { describe("Moves - Roost", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -47,6 +47,9 @@ describe("Moves - Roost", () => {
* 6. Non flying types using roost (such as dunsparce) are already grounded, so this move will only heal and have no other effects. * 6. Non flying types using roost (such as dunsparce) are already grounded, so this move will only heal and have no other effects.
*/ */
// TODO: This test currently is meaningless since we don't fail ineffective moves
it.todo("should still ground the user without failing when used at full HP");
test("Non flying type uses roost -> no type change, took damage", async () => { test("Non flying type uses roost -> no type change, took damage", async () => {
await game.classicMode.startBattle([SpeciesId.DUNSPARCE]); await game.classicMode.startBattle([SpeciesId.DUNSPARCE]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.scene.getPlayerPokemon()!;

View File

@ -1,201 +0,0 @@
import { Stat } from "#enums/stat";
import { StockpilingTag } from "#app/data/battler-tags";
import { allMoves } from "#app/data/data-lists";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { MoveResult } from "#enums/move-result";
import GameManager from "#test/testUtils/gameManager";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import type Move from "#app/data/moves/move";
import { SpeciesId } from "#enums/species-id";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { MovePhase } from "#app/phases/move-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
describe("Moves - Spit Up", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let spitUp: Move;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
spitUp = allMoves[MoveId.SPIT_UP];
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.RATTATA)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.NONE)
.enemyLevel(2000)
.moveset(MoveId.SPIT_UP)
.ability(AbilityId.NONE);
vi.spyOn(spitUp, "calculateBattlePower");
});
describe("consumes all stockpile stacks to deal damage (scaling with stacks)", () => {
it("1 stack -> 100 power", async () => {
const stacksToSetup = 1;
const expectedPower = 100;
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("2 stacks -> 200 power", async () => {
const stacksToSetup = 2;
const expectedPower = 200;
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("3 stacks -> 300 power", async () => {
const stacksToSetup = 3;
const expectedPower = 300;
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
});
it("fails without stacks", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeUndefined();
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SPIT_UP,
result: MoveResult.FAIL,
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
});
expect(spitUp.calculateBattlePower).not.toHaveBeenCalled();
});
describe("restores stat boosts granted by stacks", () => {
it("decreases stats based on stored values (both boosts equal)", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(MovePhase);
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SPIT_UP,
result: MoveResult.SUCCESS,
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
});
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("decreases stats based on stored values (different boosts)", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
stockpilingTag.statChangeCounts = {
[Stat.DEF]: -1,
[Stat.SPDEF]: 2,
};
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SPIT_UP,
result: MoveResult.SUCCESS,
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
});
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
});
});

View File

@ -0,0 +1,266 @@
import { Stat } from "#enums/stat";
import { StockpilingTag } from "#app/data/battler-tags";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { MoveResult } from "#enums/move-result";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi, type MockInstance } from "vitest";
import { BattlerIndex } from "#enums/battler-index";
import { allMoves } from "#app/data/data-lists";
import { getPokemonNameWithAffix } from "#app/messages";
import i18next from "i18next";
describe("Swallow & Spit Up", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
describe("Moves - Swallow", () => {
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.RATTATA)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyLevel(100)
.startingLevel(100)
.ability(AbilityId.BALL_FETCH);
});
it.each<{ stackCount: number; healPercent: number }>([
{ stackCount: 1, healPercent: 25 },
{ stackCount: 2, healPercent: 50 },
{ stackCount: 3, healPercent: 100 },
])(
"should heal the user by $healPercent% max HP when consuming $stackCount stockpile stacks",
async ({ stackCount, healPercent }) => {
await game.classicMode.startBattle([SpeciesId.SWALOT]);
const swalot = game.field.getPlayerPokemon();
swalot.hp = 1;
for (let i = 0; i < stackCount; i++) {
swalot.addTag(BattlerTagType.STOCKPILING);
}
const stockpilingTag = swalot.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stackCount);
game.move.use(MoveId.SWALLOW);
await game.toEndOfTurn();
expect(swalot.getHpRatio()).toBeCloseTo(healPercent / 100, 1);
expect(swalot.getTag(StockpilingTag)).toBeUndefined();
},
);
it("should fail without Stockpile stacks", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const player = game.field.getPlayerPokemon();
player.hp = 1;
const stockpilingTag = player.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeUndefined();
game.move.use(MoveId.SWALLOW);
await game.toEndOfTurn();
expect(player.getLastXMoves()[0]).toMatchObject({
move: MoveId.SWALLOW,
result: MoveResult.FAIL,
});
});
// TODO: Does this consume stacks or not?
it.todo("should fail and display message at full HP, consuming stacks", async () => {
await game.classicMode.startBattle([SpeciesId.SWALOT]);
const swalot = game.field.getPlayerPokemon();
swalot.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = swalot.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
game.move.use(MoveId.SWALLOW);
await game.toEndOfTurn();
expect(swalot.getLastXMoves()[0]).toMatchObject({
move: MoveId.SWALLOW,
result: MoveResult.FAIL,
});
expect(game.textInterceptor.logs).toContain(
i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(swalot),
}),
);
expect(stockpilingTag).toBeDefined();
});
});
describe("Moves - Spit Up", () => {
let spitUpSpy: MockInstance;
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.RATTATA)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyLevel(2000)
.enemyMoveset(MoveId.SPLASH)
.ability(AbilityId.BALL_FETCH);
spitUpSpy = vi.spyOn(allMoves[MoveId.SPIT_UP], "calculateBattlePower");
});
it.each<{ stackCount: number; power: number }>([
{ stackCount: 1, power: 100 },
{ stackCount: 2, power: 200 },
{ stackCount: 3, power: 300 },
])("should have $power base power when consuming $stackCount stockpile stacks", async ({ stackCount, power }) => {
await game.classicMode.startBattle([SpeciesId.SWALOT]);
const swalot = game.field.getPlayerPokemon();
for (let i = 0; i < stackCount; i++) {
swalot.addTag(BattlerTagType.STOCKPILING);
}
const stockpilingTag = swalot.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stackCount);
game.move.use(MoveId.SPIT_UP);
await game.toEndOfTurn();
expect(spitUpSpy).toHaveReturnedWith(power);
expect(swalot.getTag(StockpilingTag)).toBeUndefined();
});
it("should fail without Stockpile stacks", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const player = game.field.getPlayerPokemon();
const stockpilingTag = player.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeUndefined();
game.move.use(MoveId.SPIT_UP);
await game.toEndOfTurn();
expect(player.getLastXMoves()[0]).toMatchObject({
move: MoveId.SPIT_UP,
result: MoveResult.FAIL,
});
});
});
describe("Stockpile stack removal", () => {
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.RATTATA)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyLevel(100)
.startingLevel(100)
.ability(AbilityId.BALL_FETCH);
});
it("should undo stat boosts when losing stacks", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const player = game.field.getPlayerPokemon();
player.hp = 1;
game.move.use(MoveId.STOCKPILE);
await game.toNextTurn();
const stockpilingTag = player.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(player.getStatStage(Stat.DEF)).toBe(1);
expect(player.getStatStage(Stat.SPDEF)).toBe(1);
// remove the prior stat boosts from the log
game.phaseInterceptor.clearLogs();
game.move.use(MoveId.SWALLOW);
await game.move.forceEnemyMove(MoveId.ACID_SPRAY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toEndOfTurn();
expect(player.getStatStage(Stat.DEF)).toBe(0);
expect(player.getStatStage(Stat.SPDEF)).toBe(-2); // +1 --> -1 --> -2
expect(game.phaseInterceptor.log.filter(l => l === "StatStageChangePhase")).toHaveLength(3);
});
it("should double stat drops when gaining Simple", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const player = game.field.getPlayerPokemon();
game.move.use(MoveId.STOCKPILE);
await game.move.forceEnemyMove(MoveId.SIMPLE_BEAM);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
expect(player.getStatStage(Stat.DEF)).toBe(1);
expect(player.getStatStage(Stat.SPDEF)).toBe(1);
expect(player.hasAbility(AbilityId.SIMPLE)).toBe(true);
game.move.use(MoveId.SPIT_UP);
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.toEndOfTurn();
// should have fallen by 2 stages from Simple
expect(player.getStatStage(Stat.DEF)).toBe(-1);
expect(player.getStatStage(Stat.SPDEF)).toBe(-1);
});
it("should invert stat drops when gaining Contrary", async () => {
game.override.enemyAbility(AbilityId.CONTRARY);
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const player = game.field.getPlayerPokemon();
game.move.use(MoveId.STOCKPILE);
await game.move.forceEnemyMove(MoveId.ENTRAINMENT);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
expect(player.getStatStage(Stat.DEF)).toBe(1);
expect(player.getStatStage(Stat.SPDEF)).toBe(1);
expect(player.hasAbility(AbilityId.CONTRARY)).toBe(true);
game.move.use(MoveId.SPIT_UP);
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.toEndOfTurn();
// should have risen 1 stage from Contrary
expect(player.getStatStage(Stat.DEF)).toBe(2);
expect(player.getStatStage(Stat.SPDEF)).toBe(2);
});
});
});

View File

@ -1,204 +0,0 @@
import { Stat } from "#enums/stat";
import { StockpilingTag } from "#app/data/battler-tags";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { MoveResult } from "#enums/move-result";
import { MovePhase } from "#app/phases/move-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Swallow", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.RATTATA)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.NONE)
.enemyLevel(2000)
.moveset(MoveId.SWALLOW)
.ability(AbilityId.NONE);
});
describe("consumes all stockpile stacks to heal (scaling with stacks)", () => {
it("1 stack -> 25% heal", async () => {
const stacksToSetup = 1;
const expectedHeal = 25;
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
pokemon["hp"] = 1;
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
vi.spyOn(pokemon, "heal");
game.move.select(MoveId.SWALLOW);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.heal).toHaveBeenCalledOnce();
expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("2 stacks -> 50% heal", async () => {
const stacksToSetup = 2;
const expectedHeal = 50;
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
pokemon["hp"] = 1;
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
vi.spyOn(pokemon, "heal");
game.move.select(MoveId.SWALLOW);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.heal).toHaveBeenCalledOnce();
expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("3 stacks -> 100% heal", async () => {
const stacksToSetup = 3;
const expectedHeal = 100;
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
pokemon["hp"] = 0.0001;
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
vi.spyOn(pokemon, "heal");
game.move.select(MoveId.SWALLOW);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.heal).toHaveBeenCalledOnce();
expect(pokemon.heal).toHaveReturnedWith(expect.closeTo(expectedHeal));
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
});
it("fails without stacks", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeUndefined();
game.move.select(MoveId.SWALLOW);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SWALLOW,
result: MoveResult.FAIL,
targets: [pokemon.getBattlerIndex()],
});
});
describe("restores stat stage boosts granted by stacks", () => {
it("decreases stats based on stored values (both boosts equal)", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
game.move.select(MoveId.SWALLOW);
await game.phaseInterceptor.to(MovePhase);
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SWALLOW,
result: MoveResult.SUCCESS,
targets: [pokemon.getBattlerIndex()],
});
expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("lower stat stages based on stored values (different boosts)", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
stockpilingTag.statChangeCounts = {
[Stat.DEF]: -1,
[Stat.SPDEF]: 2,
};
game.move.select(MoveId.SWALLOW);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SWALLOW,
result: MoveResult.SUCCESS,
targets: [pokemon.getBattlerIndex()],
});
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
});
});

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@ -64,6 +64,7 @@ import { PostGameOverPhase } from "#app/phases/post-game-over-phase";
import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase"; import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
import type { PhaseClass, PhaseString } from "#app/@types/phase-types"; import type { PhaseClass, PhaseString } from "#app/@types/phase-types";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
export interface PromptHandler { export interface PromptHandler {
phaseTarget?: string; phaseTarget?: string;
@ -143,6 +144,7 @@ export default class PhaseInterceptor {
[AttemptRunPhase, this.startPhase], [AttemptRunPhase, this.startPhase],
[SelectBiomePhase, this.startPhase], [SelectBiomePhase, this.startPhase],
[MysteryEncounterPhase, this.startPhase], [MysteryEncounterPhase, this.startPhase],
[PokemonHealPhase, this.startPhase],
[MysteryEncounterOptionSelectedPhase, this.startPhase], [MysteryEncounterOptionSelectedPhase, this.startPhase],
[MysteryEncounterBattlePhase, this.startPhase], [MysteryEncounterBattlePhase, this.startPhase],
[MysteryEncounterRewardsPhase, this.startPhase], [MysteryEncounterRewardsPhase, this.startPhase],