mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-06 07:29:30 +02:00
Merge 93c7ab7935
into 5bfcb1d379
This commit is contained in:
commit
da5dd43d75
@ -1945,19 +1945,34 @@ export class AddSubstituteAttr extends MoveEffectAttr {
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* @see {@linkcode apply}
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*/
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export class HealAttr extends MoveEffectAttr {
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/** The percentage of {@linkcode Stat.HP} to heal */
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private healRatio: number;
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/** Should an animation be shown? */
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private showAnim: boolean;
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/** The percentage of {@linkcode Stat.HP} to heal; default `1` */
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protected healRatio = 1
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/** Whether to display a healing animation upon healing the target; default `false` */
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private showAnim = false
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constructor(healRatio?: number, showAnim?: boolean, selfTarget?: boolean) {
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super(selfTarget === undefined || selfTarget);
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/**
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* Whether the move should fail if the target is at full HP.
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* @todo Remove post move failure rework
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*/
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private failOnFullHp = true;
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this.healRatio = healRatio || 1;
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this.showAnim = !!showAnim;
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constructor(
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healRatio = 1,
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showAnim = false,
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selfTarget = true,
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failOnFullHp = true
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) {
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super(selfTarget);
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this.healRatio = healRatio;
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this.showAnim = showAnim
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this.failOnFullHp = failOnFullHp
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args)) {
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return false;
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}
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this.addHealPhase(this.selfTarget ? user : target, this.healRatio);
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return true;
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}
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@ -1966,15 +1981,74 @@ export class HealAttr extends MoveEffectAttr {
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* Creates a new {@linkcode PokemonHealPhase}.
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* This heals the target and shows the appropriate message.
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*/
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addHealPhase(target: Pokemon, healRatio: number) {
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protected addHealPhase(target: Pokemon, healRatio: number) {
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globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(),
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toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(target) }), true, !this.showAnim);
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}
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
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override getTargetBenefitScore(user: Pokemon, target: Pokemon, _move: Move): number {
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const score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10;
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return Math.round(score / (1 - this.healRatio / 2));
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}
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override getCondition(): MoveConditionFunc {
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return (user, target) => !(this.failOnFullHp && (this.selfTarget ? user : target).isFullHp());
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}
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override getFailedText(user: Pokemon, target: Pokemon): string | undefined {
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const healedPokemon = (this.selfTarget ? user : target);
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if (healedPokemon.isFullHp()) {
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return i18next.t("battle:hpIsFull", {
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pokemonName: getPokemonNameWithAffix(healedPokemon),
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})
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}
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}
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}
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/**
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* Attribute for moves with variable healing amounts.
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* Heals the target by an amount depending on the return value of {@linkcode healFunc}.
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*
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* Used for:
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* - {@linkcode MoveId.MOONLIGHT} and variants
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* - {@linkcode MoveId.SHORE_UP}
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* - {@linkcode MoveId.FLORAL_HEALING}
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* - {@linkcode MoveId.SWALLOW}
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*/
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export class VariableHealAttr extends HealAttr {
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constructor(
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/** A function yielding the amount of HP to heal. */
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private healFunc: (user: Pokemon, target: Pokemon, _move: Move) => number,
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showAnim = false,
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selfTarget = true,
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) {
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super(1, showAnim, selfTarget);
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this.healFunc = healFunc;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
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this.healRatio = this.healFunc(user, target, move)
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return super.apply(user, target, move, _args);
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}
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}
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/**
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* Heals the target only if it is an ally.
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* Used for {@linkcode MoveId.POLLEN_PUFF}.
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*/
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export class HealOnAllyAttr extends HealAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (user.getAlly() === target) {
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super.apply(user, target, move, args);
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return true;
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}
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return false;
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}
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override getCondition(): MoveConditionFunc {
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return (user, target, _move) => user.getAlly() !== target || super.getCondition()(user, target, _move)
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}
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}
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/**
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@ -2109,7 +2183,6 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr {
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false,
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false,
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true,
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false,
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this.restorePP),
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true);
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@ -2157,112 +2230,6 @@ export class IgnoreWeatherTypeDebuffAttr extends MoveAttr {
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}
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}
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export abstract class WeatherHealAttr extends HealAttr {
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constructor() {
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super(0.5);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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let healRatio = 0.5;
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if (!globalScene.arena.weather?.isEffectSuppressed()) {
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const weatherType = globalScene.arena.weather?.weatherType || WeatherType.NONE;
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healRatio = this.getWeatherHealRatio(weatherType);
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}
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this.addHealPhase(user, healRatio);
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return true;
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}
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abstract getWeatherHealRatio(weatherType: WeatherType): number;
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}
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export class PlantHealAttr extends WeatherHealAttr {
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getWeatherHealRatio(weatherType: WeatherType): number {
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switch (weatherType) {
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case WeatherType.SUNNY:
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case WeatherType.HARSH_SUN:
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return 2 / 3;
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case WeatherType.RAIN:
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case WeatherType.SANDSTORM:
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case WeatherType.HAIL:
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case WeatherType.SNOW:
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case WeatherType.FOG:
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case WeatherType.HEAVY_RAIN:
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return 0.25;
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default:
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return 0.5;
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}
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}
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}
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export class SandHealAttr extends WeatherHealAttr {
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getWeatherHealRatio(weatherType: WeatherType): number {
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switch (weatherType) {
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case WeatherType.SANDSTORM:
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return 2 / 3;
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default:
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return 0.5;
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}
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}
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}
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/**
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* Heals the target or the user by either {@linkcode normalHealRatio} or {@linkcode boostedHealRatio}
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* depending on the evaluation of {@linkcode condition}
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* @extends HealAttr
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* @see {@linkcode apply}
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*/
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export class BoostHealAttr extends HealAttr {
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/** Healing received when {@linkcode condition} is false */
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private normalHealRatio: number;
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/** Healing received when {@linkcode condition} is true */
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private boostedHealRatio: number;
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/** The lambda expression to check against when boosting the healing value */
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private condition?: MoveConditionFunc;
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constructor(normalHealRatio: number = 0.5, boostedHealRatio: number = 2 / 3, showAnim?: boolean, selfTarget?: boolean, condition?: MoveConditionFunc) {
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super(normalHealRatio, showAnim, selfTarget);
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this.normalHealRatio = normalHealRatio;
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this.boostedHealRatio = boostedHealRatio;
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this.condition = condition;
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}
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/**
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* @param user {@linkcode Pokemon} using the move
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* @param target {@linkcode Pokemon} target of the move
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* @param move {@linkcode Move} with this attribute
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* @param args N/A
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* @returns true if the move was successful
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const healRatio: number = (this.condition ? this.condition(user, target, move) : false) ? this.boostedHealRatio : this.normalHealRatio;
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this.addHealPhase(target, healRatio);
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return true;
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}
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}
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/**
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* Heals the target only if it is the ally
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* @extends HealAttr
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* @see {@linkcode apply}
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*/
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export class HealOnAllyAttr extends HealAttr {
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/**
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* @param user {@linkcode Pokemon} using the move
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* @param target {@linkcode Pokemon} target of the move
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* @param move {@linkcode Move} with this attribute
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* @param args N/A
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* @returns true if the function succeeds
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (user.getAlly() === target) {
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super.apply(user, target, move, args);
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return true;
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}
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return false;
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}
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}
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/**
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* Heals user as a side effect of a move that hits a target.
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* Healing is based on {@linkcode healRatio} * the amount of damage dealt or a stat of the target.
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@ -4406,36 +4373,6 @@ export class SpitUpPowerAttr extends VariablePowerAttr {
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}
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}
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/**
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* Attribute used to apply Swallow's healing, which scales with Stockpile stacks.
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* Does NOT remove stockpiled stacks.
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*/
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export class SwallowHealAttr extends HealAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const stockpilingTag = user.getTag(StockpilingTag);
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if (stockpilingTag && stockpilingTag.stockpiledCount > 0) {
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const stockpiled = stockpilingTag.stockpiledCount;
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let healRatio: number;
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if (stockpiled === 1) {
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healRatio = 0.25;
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} else if (stockpiled === 2) {
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healRatio = 0.50;
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} else { // stockpiled >= 3
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healRatio = 1.00;
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}
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if (healRatio) {
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this.addHealPhase(user, healRatio);
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return true;
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}
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}
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return false;
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}
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}
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const hasStockpileStacksCondition: MoveConditionFunc = (user) => {
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const hasStockpilingTag = user.getTag(StockpilingTag);
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return !!hasStockpilingTag && hasStockpilingTag.stockpiledCount > 0;
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@ -8088,6 +8025,53 @@ const attackedByItemMessageFunc = (user: Pokemon, target: Pokemon, move: Move) =
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return message;
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};
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const sunnyHealRatioFunc = (): number => {
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if (globalScene.arena.weather?.isEffectSuppressed()) {
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return 1 / 2;
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}
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switch (globalScene.arena.getWeatherType()) {
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case WeatherType.SUNNY:
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case WeatherType.HARSH_SUN:
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return 2 / 3;
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case WeatherType.RAIN:
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case WeatherType.SANDSTORM:
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case WeatherType.HAIL:
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case WeatherType.SNOW:
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case WeatherType.HEAVY_RAIN:
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case WeatherType.FOG:
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return 1 / 4;
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case WeatherType.STRONG_WINDS:
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default:
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return 1 / 2;
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}
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}
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const shoreUpHealRatioFunc = (): number => {
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if (globalScene.arena.weather?.isEffectSuppressed()) {
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return 1 / 2;
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}
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return globalScene.arena.getWeatherType() === WeatherType.SANDSTORM ? 2 / 3 : 1 / 2;
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}
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const swallowHealFunc = (user: Pokemon): number => {
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const tag = user.getTag(StockpilingTag);
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if (!tag || tag.stockpiledCount <= 0) {
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return 0;
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}
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switch (tag.stockpiledCount) {
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case 1:
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return 0.25
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case 2:
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return 0.5
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case 3:
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default: // in case we ever get more stacks
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return 1;
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}
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}
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export class MoveCondition {
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protected func: MoveConditionFunc;
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@ -8299,15 +8283,12 @@ const MoveAttrs = Object.freeze({
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SacrificialAttrOnHit,
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HalfSacrificialAttr,
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AddSubstituteAttr,
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HealAttr,
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PartyStatusCureAttr,
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FlameBurstAttr,
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SacrificialFullRestoreAttr,
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IgnoreWeatherTypeDebuffAttr,
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WeatherHealAttr,
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PlantHealAttr,
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SandHealAttr,
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BoostHealAttr,
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HealAttr,
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VariableHealAttr,
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HealOnAllyAttr,
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HitHealAttr,
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IncrementMovePriorityAttr,
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@ -8371,7 +8352,6 @@ const MoveAttrs = Object.freeze({
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PresentPowerAttr,
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WaterShurikenPowerAttr,
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SpitUpPowerAttr,
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SwallowHealAttr,
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MultiHitPowerIncrementAttr,
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LastMoveDoublePowerAttr,
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CombinedPledgePowerAttr,
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@ -9222,13 +9202,13 @@ export function initMoves() {
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.attr(StatStageChangeAttr, [ Stat.ATK ], 1, true),
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new AttackMove(MoveId.VITAL_THROW, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 70, -1, 10, -1, -1, 2),
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new SelfStatusMove(MoveId.MORNING_SUN, PokemonType.NORMAL, -1, 5, -1, 0, 2)
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.attr(PlantHealAttr)
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.attr(VariableHealAttr, sunnyHealRatioFunc)
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.triageMove(),
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new SelfStatusMove(MoveId.SYNTHESIS, PokemonType.GRASS, -1, 5, -1, 0, 2)
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.attr(PlantHealAttr)
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.attr(VariableHealAttr, sunnyHealRatioFunc)
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.triageMove(),
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new SelfStatusMove(MoveId.MOONLIGHT, PokemonType.FAIRY, -1, 5, -1, 0, 2)
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.attr(PlantHealAttr)
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.attr(VariableHealAttr, sunnyHealRatioFunc)
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.triageMove(),
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new AttackMove(MoveId.HIDDEN_POWER, PokemonType.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 2)
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.attr(HiddenPowerTypeAttr),
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@ -9288,12 +9268,12 @@ export function initMoves() {
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.condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3)
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.attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true),
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new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)
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.condition(hasStockpileStacksCondition)
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.attr(SpitUpPowerAttr, 100)
|
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.condition(hasStockpileStacksCondition)
|
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.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true),
|
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new SelfStatusMove(MoveId.SWALLOW, PokemonType.NORMAL, -1, 10, -1, 0, 3)
|
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.attr(VariableHealAttr, swallowHealFunc)
|
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.condition(hasStockpileStacksCondition)
|
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.attr(SwallowHealAttr)
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.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true)
|
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.triageMove(),
|
||||
new AttackMove(MoveId.HEAT_WAVE, PokemonType.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
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@ -10555,7 +10535,7 @@ export function initMoves() {
|
||||
.unimplemented(),
|
||||
/* End Unused */
|
||||
new SelfStatusMove(MoveId.SHORE_UP, PokemonType.GROUND, -1, 5, -1, 0, 7)
|
||||
.attr(SandHealAttr)
|
||||
.attr(VariableHealAttr, shoreUpHealRatioFunc)
|
||||
.triageMove(),
|
||||
new AttackMove(MoveId.FIRST_IMPRESSION, PokemonType.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, 2, 7)
|
||||
.condition(new FirstMoveCondition()),
|
||||
@ -10575,7 +10555,7 @@ export function initMoves() {
|
||||
.attr(StatStageChangeAttr, [ Stat.SPD ], -1, true)
|
||||
.punchingMove(),
|
||||
new StatusMove(MoveId.FLORAL_HEALING, PokemonType.FAIRY, -1, 10, -1, 0, 7)
|
||||
.attr(BoostHealAttr, 0.5, 2 / 3, true, false, (user, target, move) => globalScene.arena.terrain?.terrainType === TerrainType.GRASSY)
|
||||
.attr(VariableHealAttr, () => globalScene.arena.terrain?.terrainType === TerrainType.GRASSY ? 2 / 3 : 1 / 2, true, false)
|
||||
.triageMove()
|
||||
.reflectable(),
|
||||
new AttackMove(MoveId.HIGH_HORSEPOWER, PokemonType.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, 0, 7),
|
||||
@ -11067,10 +11047,11 @@ export function initMoves() {
|
||||
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE)
|
||||
.attr(StatusEffectAttr, StatusEffect.BURN),
|
||||
new StatusMove(MoveId.JUNGLE_HEALING, PokemonType.GRASS, -1, 10, -1, 0, 8)
|
||||
.attr(HealAttr, 0.25, true, false)
|
||||
.attr(HealAttr, 0.25, true, false, false)
|
||||
.attr(HealStatusEffectAttr, false, getNonVolatileStatusEffects())
|
||||
.target(MoveTarget.USER_AND_ALLIES)
|
||||
.triageMove(),
|
||||
.triageMove()
|
||||
.edgeCase(), // TODO: Review if jungle healing fails if HP cannot be restored and status cannot be cured
|
||||
new AttackMove(MoveId.WICKED_BLOW, PokemonType.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8)
|
||||
.attr(CritOnlyAttr)
|
||||
.punchingMove(),
|
||||
@ -11172,10 +11153,11 @@ export function initMoves() {
|
||||
.windMove()
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new StatusMove(MoveId.LUNAR_BLESSING, PokemonType.PSYCHIC, -1, 5, -1, 0, 8)
|
||||
.attr(HealAttr, 0.25, true, false)
|
||||
.attr(HealAttr, 0.25, true, false, false)
|
||||
.attr(HealStatusEffectAttr, false, getNonVolatileStatusEffects())
|
||||
.target(MoveTarget.USER_AND_ALLIES)
|
||||
.triageMove(),
|
||||
.triageMove()
|
||||
.edgeCase(), // TODO: Review if lunar blessing fails if HP cannot be restored and status cannot be cured
|
||||
new SelfStatusMove(MoveId.TAKE_HEART, PokemonType.PSYCHIC, -1, 10, -1, 0, 8)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF ], 1, true)
|
||||
.attr(HealStatusEffectAttr, true, [ StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.SLEEP ]),
|
||||
|
@ -24,11 +24,11 @@ import { NoCritTag, WeakenMoveScreenTag } from "#data/arena-tag";
|
||||
import {
|
||||
AutotomizedTag,
|
||||
BattlerTag,
|
||||
type BattlerTagTypeMap,
|
||||
CritBoostTag,
|
||||
EncoreTag,
|
||||
ExposedTag,
|
||||
GroundedTag,
|
||||
type GrudgeTag,
|
||||
getBattlerTag,
|
||||
HighestStatBoostTag,
|
||||
MoveRestrictionBattlerTag,
|
||||
@ -1640,6 +1640,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
return this.getMaxHp() - this.hp;
|
||||
}
|
||||
|
||||
// TODO: Why does this default to `false`?
|
||||
getHpRatio(precise = false): number {
|
||||
return precise ? this.hp / this.getMaxHp() : Math.round((this.hp / this.getMaxHp()) * 100) / 100;
|
||||
}
|
||||
@ -4237,14 +4238,8 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**@overload */
|
||||
getTag(tagType: BattlerTagType.GRUDGE): GrudgeTag | undefined;
|
||||
|
||||
/** @overload */
|
||||
getTag(tagType: BattlerTagType.SUBSTITUTE): SubstituteTag | undefined;
|
||||
|
||||
/** @overload */
|
||||
getTag(tagType: BattlerTagType): BattlerTag | undefined;
|
||||
getTag<T extends BattlerTagType>(tagType: T): BattlerTagTypeMap[T] | undefined;
|
||||
|
||||
/** @overload */
|
||||
getTag<T extends BattlerTag>(tagType: Constructor<T>): T | undefined;
|
||||
|
@ -1933,7 +1933,6 @@ export class PokemonInstantReviveModifier extends PokemonHeldItemModifier {
|
||||
* @returns always `true`
|
||||
*/
|
||||
override apply(pokemon: Pokemon): boolean {
|
||||
// Restore the Pokemon to half HP
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
@ -1948,6 +1947,7 @@ export class PokemonInstantReviveModifier extends PokemonHeldItemModifier {
|
||||
);
|
||||
|
||||
// Remove the Pokemon's FAINT status
|
||||
// TODO: Remove call to `resetStatus` once StatusEffect.FAINT is canned
|
||||
pokemon.resetStatus(true, false, true, false);
|
||||
|
||||
// Reapply Commander on the Pokemon's side of the field, if applicable
|
||||
@ -3549,24 +3549,26 @@ export class EnemyTurnHealModifier extends EnemyPersistentModifier {
|
||||
* @returns `true` if the {@linkcode Pokemon} was healed
|
||||
*/
|
||||
override apply(enemyPokemon: Pokemon): boolean {
|
||||
if (!enemyPokemon.isFullHp()) {
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
enemyPokemon.getBattlerIndex(),
|
||||
Math.max(Math.floor(enemyPokemon.getMaxHp() / (100 / this.healPercent)) * this.stackCount, 1),
|
||||
i18next.t("modifier:enemyTurnHealApply", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(enemyPokemon),
|
||||
}),
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
);
|
||||
return true;
|
||||
if (enemyPokemon.isFullHp()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
// Prevent healing to full from healing tokens
|
||||
const healAmt = Math.min(
|
||||
enemyPokemon.getMaxHp() - 1,
|
||||
toDmgValue((enemyPokemon.getMaxHp() * this.stackCount * this.healPercent) / 100),
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
enemyPokemon.getBattlerIndex(),
|
||||
healAmt,
|
||||
i18next.t("modifier:enemyTurnHealApply", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(enemyPokemon),
|
||||
}),
|
||||
true,
|
||||
);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
getMaxStackCount(): number {
|
||||
|
@ -1,12 +1,10 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import type { HealBlockTag } from "#data/battler-tags";
|
||||
import { getStatusEffectHealText } from "#data/status-effect";
|
||||
import type { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { HitResult } from "#enums/hit-result";
|
||||
import { CommonAnim } from "#enums/move-anims-common";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { HealingBoosterModifier } from "#modifiers/modifier";
|
||||
import { CommonAnimPhase } from "#phases/common-anim-phase";
|
||||
import { HealAchv } from "#system/achv";
|
||||
@ -15,13 +13,16 @@ import i18next from "i18next";
|
||||
|
||||
export class PokemonHealPhase extends CommonAnimPhase {
|
||||
public readonly phaseName = "PokemonHealPhase";
|
||||
|
||||
/** The base amount of HP to heal. */
|
||||
private hpHealed: number;
|
||||
/** The message to display upon healing the target, or `null` to show no message. */
|
||||
private message: string | null;
|
||||
/** Whether to show a message and quit out early upon healing a Pokemon already at full hp. */
|
||||
private showFullHpMessage: boolean;
|
||||
private skipAnim: boolean;
|
||||
private revive: boolean;
|
||||
private healStatus: boolean;
|
||||
private preventFullHeal: boolean;
|
||||
private fullRestorePP: boolean;
|
||||
|
||||
constructor(
|
||||
@ -32,7 +33,6 @@ export class PokemonHealPhase extends CommonAnimPhase {
|
||||
skipAnim = false,
|
||||
revive = false,
|
||||
healStatus = false,
|
||||
preventFullHeal = false,
|
||||
fullRestorePP = false,
|
||||
) {
|
||||
super(battlerIndex, undefined, CommonAnim.HEALTH_UP);
|
||||
@ -43,12 +43,11 @@ export class PokemonHealPhase extends CommonAnimPhase {
|
||||
this.skipAnim = skipAnim;
|
||||
this.revive = revive;
|
||||
this.healStatus = healStatus;
|
||||
this.preventFullHeal = preventFullHeal;
|
||||
this.fullRestorePP = fullRestorePP;
|
||||
}
|
||||
|
||||
start() {
|
||||
if (!this.skipAnim && (this.revive || this.getPokemon().hp) && !this.getPokemon().isFullHp()) {
|
||||
if (!this.skipAnim && !this.getPokemon().isFullHp()) {
|
||||
super.start();
|
||||
} else {
|
||||
this.end();
|
||||
@ -58,78 +57,72 @@ export class PokemonHealPhase extends CommonAnimPhase {
|
||||
end() {
|
||||
const pokemon = this.getPokemon();
|
||||
|
||||
if (!pokemon.isOnField() || (!this.revive && !pokemon.isActive())) {
|
||||
return super.end();
|
||||
// Prevent healing off-field pokemon
|
||||
if (!pokemon.isActive(true)) {
|
||||
super.end();
|
||||
return;
|
||||
}
|
||||
|
||||
const hasMessage = !!this.message;
|
||||
const healOrDamage = !pokemon.isFullHp() || this.hpHealed < 0;
|
||||
const healBlock = pokemon.getTag(BattlerTagType.HEAL_BLOCK) as HealBlockTag;
|
||||
let lastStatusEffect = StatusEffect.NONE;
|
||||
|
||||
// Check for heal block, ending the phase early if healing was prevented
|
||||
const healBlock = pokemon.getTag(BattlerTagType.HEAL_BLOCK);
|
||||
if (healBlock && this.hpHealed > 0) {
|
||||
globalScene.phaseManager.queueMessage(healBlock.onActivation(pokemon));
|
||||
this.message = null;
|
||||
return super.end();
|
||||
}
|
||||
if (healOrDamage) {
|
||||
const hpRestoreMultiplier = new NumberHolder(1);
|
||||
if (!this.revive) {
|
||||
globalScene.applyModifiers(HealingBoosterModifier, this.player, hpRestoreMultiplier);
|
||||
}
|
||||
const healAmount = new NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value));
|
||||
if (healAmount.value < 0) {
|
||||
pokemon.damageAndUpdate(healAmount.value * -1, { result: HitResult.INDIRECT });
|
||||
healAmount.value = 0;
|
||||
}
|
||||
// Prevent healing to full if specified (in case of healing tokens so Sturdy doesn't cause a softlock)
|
||||
if (this.preventFullHeal && pokemon.hp + healAmount.value >= pokemon.getMaxHp()) {
|
||||
healAmount.value = pokemon.getMaxHp() - pokemon.hp - 1;
|
||||
}
|
||||
healAmount.value = pokemon.heal(healAmount.value);
|
||||
if (healAmount.value) {
|
||||
globalScene.damageNumberHandler.add(pokemon, healAmount.value, HitResult.HEAL);
|
||||
}
|
||||
if (pokemon.isPlayer()) {
|
||||
globalScene.validateAchvs(HealAchv, healAmount);
|
||||
if (healAmount.value > globalScene.gameData.gameStats.highestHeal) {
|
||||
globalScene.gameData.gameStats.highestHeal = healAmount.value;
|
||||
}
|
||||
}
|
||||
if (this.healStatus && !this.revive && pokemon.status) {
|
||||
lastStatusEffect = pokemon.status.effect;
|
||||
pokemon.resetStatus();
|
||||
}
|
||||
if (this.fullRestorePP) {
|
||||
for (const move of this.getPokemon().getMoveset()) {
|
||||
if (move) {
|
||||
move.ppUsed = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
pokemon.updateInfo().then(() => super.end());
|
||||
} else if (this.healStatus && !this.revive && pokemon.status) {
|
||||
lastStatusEffect = pokemon.status.effect;
|
||||
pokemon.resetStatus();
|
||||
pokemon.updateInfo().then(() => super.end());
|
||||
} else if (this.showFullHpMessage) {
|
||||
this.message = i18next.t("battle:hpIsFull", {
|
||||
pokemonName: getPokemonNameWithAffix(pokemon),
|
||||
});
|
||||
super.end();
|
||||
return;
|
||||
}
|
||||
|
||||
// If we would heal the user past full HP, don't.
|
||||
if (this.hpHealed >= 0 && pokemon.isFullHp()) {
|
||||
if (this.showFullHpMessage) {
|
||||
globalScene.phaseManager.queueMessage(
|
||||
i18next.t("battle:hpIsFull", {
|
||||
pokemonName: getPokemonNameWithAffix(pokemon),
|
||||
}),
|
||||
);
|
||||
}
|
||||
super.end();
|
||||
return;
|
||||
}
|
||||
|
||||
// Apply the effect of healing charms for non-revival items
|
||||
const hpRestoreMultiplier = new NumberHolder(1);
|
||||
globalScene.applyModifiers(HealingBoosterModifier, this.player, hpRestoreMultiplier);
|
||||
let healAmount = Math.floor(this.hpHealed * hpRestoreMultiplier.value);
|
||||
|
||||
// If Liquid Ooze is active, damage the user for the healing amount, then return.
|
||||
// TODO: Refactor liquid ooze to not use a heal phase to do damage
|
||||
if (healAmount < 0) {
|
||||
pokemon.damageAndUpdate(-healAmount, { result: HitResult.INDIRECT });
|
||||
pokemon.updateInfo().then(() => super.end());
|
||||
return;
|
||||
}
|
||||
|
||||
// Heal the pokemon (capping at max HP), then show damage numbers and
|
||||
// do achievement validation
|
||||
healAmount = pokemon.heal(healAmount);
|
||||
globalScene.damageNumberHandler.add(pokemon, healAmount, HitResult.HEAL);
|
||||
if (pokemon.isPlayer()) {
|
||||
globalScene.validateAchvs(HealAchv, healAmount);
|
||||
globalScene.gameData.gameStats.highestHeal = Math.max(globalScene.gameData.gameStats.highestHeal, healAmount);
|
||||
}
|
||||
|
||||
// Cure status as applicable
|
||||
// TODO: This should not be the job of the healing phase
|
||||
if (this.healStatus && pokemon.status) {
|
||||
globalScene.phaseManager.queueMessage(
|
||||
getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)),
|
||||
);
|
||||
pokemon.resetStatus();
|
||||
}
|
||||
|
||||
this.showMessage();
|
||||
|
||||
pokemon.updateInfo().then(() => super.end());
|
||||
}
|
||||
|
||||
private showMessage(): void {
|
||||
if (this.message) {
|
||||
globalScene.phaseManager.queueMessage(this.message);
|
||||
}
|
||||
|
||||
if (this.healStatus && lastStatusEffect && !hasMessage) {
|
||||
globalScene.phaseManager.queueMessage(
|
||||
getStatusEffectHealText(lastStatusEffect, getPokemonNameWithAffix(pokemon)),
|
||||
);
|
||||
}
|
||||
|
||||
if (!healOrDamage && !lastStatusEffect) {
|
||||
super.end();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@ import { AbilityId } from "#enums/ability-id";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { DamageAnimPhase } from "#phases/damage-anim-phase";
|
||||
import { TurnEndPhase } from "#phases/turn-end-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
@ -54,7 +53,7 @@ describe("Items - Leftovers", () => {
|
||||
const leadHpAfterDamage = leadPokemon.hp;
|
||||
|
||||
// Check if leftovers heal us
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
await game.toNextTurn();
|
||||
expect(leadPokemon.hp).toBeGreaterThan(leadHpAfterDamage);
|
||||
});
|
||||
});
|
||||
|
@ -5,8 +5,11 @@ import { SpeciesId } from "#enums/species-id";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import i18next from "i18next";
|
||||
|
||||
describe("Moves - Pollen Puff", () => {
|
||||
describe("Move - Pollen Puff", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
@ -23,42 +26,80 @@ describe("Moves - Pollen Puff", () => {
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([MoveId.POLLEN_PUFF])
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.criticalHits(false)
|
||||
.enemyLevel(100)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
});
|
||||
|
||||
it("should not heal more than once when the user has a source of multi-hit", async () => {
|
||||
game.override.battleStyle("double").moveset([MoveId.POLLEN_PUFF, MoveId.ENDURE]).ability(AbilityId.PARENTAL_BOND);
|
||||
it("should damage an enemy when used, or heal an ally for 50% max HP", async () => {
|
||||
game.override.battleStyle("double").ability(AbilityId.PARENTAL_BOND);
|
||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.OMANYTE]);
|
||||
|
||||
const [_, rightPokemon] = game.scene.getPlayerField();
|
||||
const [_, omantye, karp1] = game.scene.getField();
|
||||
omantye.hp = 1;
|
||||
|
||||
rightPokemon.damageAndUpdate(rightPokemon.hp - 1);
|
||||
game.move.use(MoveId.POLLEN_PUFF, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
|
||||
game.move.use(MoveId.POLLEN_PUFF, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(MoveId.POLLEN_PUFF, 0, BattlerIndex.PLAYER_2);
|
||||
game.move.select(MoveId.ENDURE, 1);
|
||||
expect(karp1.hp).toBeLessThan(karp1.getMaxHp());
|
||||
expect(omantye.hp).toBeCloseTo(0.5 * omantye.getMaxHp() + 1, 1);
|
||||
expect(game.phaseInterceptor.log).toContain("PokemonHealPhase");
|
||||
});
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
it.todo("should display message & count as failed when hitting a full HP ally", async () => {
|
||||
game.override.battleStyle("double").ability(AbilityId.PARENTAL_BOND);
|
||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.OMANYTE]);
|
||||
|
||||
// Pollen Puff heals with a ratio of 0.5, as long as Pollen Puff triggers only once the pokemon will always be <= (0.5 * Max HP) + 1
|
||||
expect(rightPokemon.hp).toBeLessThanOrEqual(0.5 * rightPokemon.getMaxHp() + 1);
|
||||
const [bulbasaur, omantye] = game.scene.getPlayerField();
|
||||
|
||||
game.move.use(MoveId.POLLEN_PUFF, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
// move failed without unshifting a phase
|
||||
expect(omantye.hp).toBe(omantye.getMaxHp());
|
||||
expect(bulbasaur.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("battle:hpIsFull", {
|
||||
pokemonName: getPokemonNameWithAffix(omantye),
|
||||
}),
|
||||
);
|
||||
expect(game.phaseInterceptor.log).not.toContain("PokemonHealPhase");
|
||||
});
|
||||
|
||||
it("should not heal more than once if the user has a source of multi-hit", async () => {
|
||||
game.override.battleStyle("double").ability(AbilityId.PARENTAL_BOND);
|
||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.OMANYTE]);
|
||||
|
||||
const [bulbasaur, omantye] = game.scene.getPlayerField();
|
||||
|
||||
omantye.hp = 1;
|
||||
|
||||
game.move.use(MoveId.POLLEN_PUFF, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(bulbasaur.turnData.hitCount).toBe(1);
|
||||
expect(omantye.hp).toBeLessThanOrEqual(0.5 * omantye.getMaxHp() + 1);
|
||||
expect(
|
||||
game.phaseInterceptor.log.filter(l => l === "PokemonHealPhase"),
|
||||
game.phaseInterceptor.log.join("\n"),
|
||||
).toHaveLength(1);
|
||||
});
|
||||
|
||||
it("should damage an enemy multiple times when the user has a source of multi-hit", async () => {
|
||||
game.override.moveset([MoveId.POLLEN_PUFF]).ability(AbilityId.PARENTAL_BOND).enemyLevel(100);
|
||||
game.override.ability(AbilityId.PARENTAL_BOND);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
|
||||
const target = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(MoveId.POLLEN_PUFF);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
game.move.use(MoveId.POLLEN_PUFF);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
const target = game.field.getEnemyPokemon();
|
||||
expect(target.battleData.hitCount).toBe(2);
|
||||
});
|
||||
});
|
||||
|
148
test/moves/recovery-moves.test.ts
Normal file
148
test/moves/recovery-moves.test.ts
Normal file
@ -0,0 +1,148 @@
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import { getEnumValues } from "#utils/enums";
|
||||
import { toTitleCase } from "#utils/strings";
|
||||
import i18next from "i18next";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Recovery Moves - ", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.ability(AbilityId.MAGIC_GUARD) // prevents passive weather damage
|
||||
.battleStyle("single")
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
describe.each<{ name: string; move: MoveId }>([
|
||||
{ name: "Recover", move: MoveId.RECOVER },
|
||||
{ name: "Soft-Boiled", move: MoveId.SOFT_BOILED },
|
||||
{ name: "Milk Drink", move: MoveId.MILK_DRINK },
|
||||
{ name: "Slack Off", move: MoveId.SLACK_OFF },
|
||||
{ name: "Roost", move: MoveId.ROOST },
|
||||
{ name: "Weather-based Healing Moves", move: MoveId.SYNTHESIS },
|
||||
{ name: "Shore Up", move: MoveId.SHORE_UP },
|
||||
])("$name", ({ move }) => {
|
||||
it("should heal 50% of the user's maximum HP", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
||||
|
||||
const blissey = game.field.getPlayerPokemon();
|
||||
blissey.hp = 1;
|
||||
|
||||
game.move.use(move);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(blissey.getHpRatio()).toBeCloseTo(0.5, 1);
|
||||
expect(game.phaseInterceptor.log).toContain("PokemonHealPhase");
|
||||
});
|
||||
|
||||
it("should fail if used at full HP", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
||||
|
||||
game.move.use(move);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
const blissey = game.field.getPlayerPokemon();
|
||||
expect(blissey.hp).toBe(blissey.getMaxHp());
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("battle:hpIsFull", {
|
||||
pokemonName: getPokemonNameWithAffix(blissey),
|
||||
}),
|
||||
);
|
||||
expect(game.phaseInterceptor.log).not.toContain("PokemonHealPhase");
|
||||
expect(blissey.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
});
|
||||
|
||||
describe("Weather-based Healing Moves", () => {
|
||||
it.each([
|
||||
{ name: "Harsh Sunlight", weather: WeatherType.SUNNY },
|
||||
{ name: "Extremely Harsh Sunlight", weather: WeatherType.HARSH_SUN },
|
||||
])("should heal 66% of the user's maximum HP under $name", async ({ weather }) => {
|
||||
game.override.weather(weather);
|
||||
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
||||
|
||||
const blissey = game.field.getPlayerPokemon();
|
||||
blissey.hp = 1;
|
||||
|
||||
game.move.use(MoveId.MOONLIGHT);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(blissey.getHpRatio()).toBeCloseTo(0.66, 1);
|
||||
});
|
||||
|
||||
const nonSunWTs = getEnumValues(WeatherType)
|
||||
.filter(
|
||||
wt => ![WeatherType.SUNNY, WeatherType.HARSH_SUN, WeatherType.NONE, WeatherType.STRONG_WINDS].includes(wt),
|
||||
)
|
||||
.map(wt => ({
|
||||
name: toTitleCase(WeatherType[wt]),
|
||||
weather: wt,
|
||||
}));
|
||||
|
||||
it.each(nonSunWTs)("should heal 25% of the user's maximum HP under $name", async ({ weather }) => {
|
||||
game.override.weather(weather);
|
||||
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
||||
|
||||
const blissey = game.field.getPlayerPokemon();
|
||||
blissey.hp = 1;
|
||||
|
||||
game.move.use(MoveId.MOONLIGHT);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(blissey.getHpRatio()).toBeCloseTo(0.25, 1);
|
||||
});
|
||||
|
||||
it("should heal 50% of the user's maximum HP under strong winds", async () => {
|
||||
game.override.ability(AbilityId.DELTA_STREAM);
|
||||
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
||||
|
||||
const blissey = game.field.getPlayerPokemon();
|
||||
blissey.hp = 1;
|
||||
|
||||
game.move.use(MoveId.MOONLIGHT);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(blissey.getHpRatio()).toBeCloseTo(0.5, 1);
|
||||
});
|
||||
});
|
||||
|
||||
describe("Shore Up", () => {
|
||||
it("should heal 66% of the user's maximum HP in a sandstorm", async () => {
|
||||
game.override.weather(WeatherType.SANDSTORM);
|
||||
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
||||
|
||||
const blissey = game.field.getPlayerPokemon();
|
||||
blissey.hp = 1;
|
||||
|
||||
game.move.use(MoveId.SHORE_UP);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(blissey.getHpRatio()).toBeCloseTo(0.66, 1);
|
||||
});
|
||||
});
|
||||
});
|
@ -1,13 +1,12 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { MoveEffectPhase } from "#phases/move-effect-phase";
|
||||
import { TurnEndPhase } from "#phases/turn-end-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Roost", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -27,219 +26,105 @@ describe("Moves - Roost", () => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.enemySpecies(SpeciesId.RELICANTH)
|
||||
.enemySpecies(SpeciesId.SHUCKLE)
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100)
|
||||
.enemyMoveset(MoveId.EARTHQUAKE)
|
||||
.moveset([MoveId.ROOST, MoveId.BURN_UP, MoveId.DOUBLE_SHOCK]);
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
});
|
||||
|
||||
/**
|
||||
* Roost's behavior should be defined as:
|
||||
* The pokemon loses its flying type for a turn. If the pokemon was ungroundd solely due to being a flying type, it will be grounded until end of turn.
|
||||
* 1. Pure Flying type pokemon -> become normal type until end of turn
|
||||
* 2. Dual Flying/X type pokemon -> become type X until end of turn
|
||||
* 3. Pokemon that use burn up into roost (ex. Moltres) -> become flying due to burn up, then typeless until end of turn after using roost
|
||||
* 4. If a pokemon is afflicted with Forest's Curse or Trick or treat, dual type pokemon will become 3 type pokemon after the flying type is regained
|
||||
* Pure flying types become (Grass or Ghost) and then back to flying/ (Grass or Ghost),
|
||||
* and pokemon post Burn up become ()
|
||||
* 5. If a pokemon is also ungrounded due to other reasons (such as levitate), it will stay ungrounded post roost, despite not being flying type.
|
||||
* 6. Non flying types using roost (such as dunsparce) are already grounded, so this move will only heal and have no other effects.
|
||||
*/
|
||||
|
||||
test("Non flying type uses roost -> no type change, took damage", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.DUNSPARCE]);
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const playerPokemonStartingHP = playerPokemon.hp;
|
||||
game.move.select(MoveId.ROOST);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
// Should only be normal type, and NOT flying type
|
||||
let playerPokemonTypes = playerPokemon.getTypes();
|
||||
expect(playerPokemonTypes[0] === PokemonType.NORMAL).toBeTruthy();
|
||||
expect(playerPokemonTypes.length === 1).toBeTruthy();
|
||||
expect(playerPokemon.isGrounded()).toBeTruthy();
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
// Lose HP, still normal type
|
||||
playerPokemonTypes = playerPokemon.getTypes();
|
||||
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
|
||||
expect(playerPokemonTypes[0] === PokemonType.NORMAL).toBeTruthy();
|
||||
expect(playerPokemonTypes.length === 1).toBeTruthy();
|
||||
expect(playerPokemon.isGrounded()).toBeTruthy();
|
||||
});
|
||||
|
||||
test("Pure flying type -> becomes normal after roost and takes damage from ground moves -> regains flying", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.TORNADUS]);
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const playerPokemonStartingHP = playerPokemon.hp;
|
||||
game.move.select(MoveId.ROOST);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
// Should only be normal type, and NOT flying type
|
||||
let playerPokemonTypes = playerPokemon.getTypes();
|
||||
expect(playerPokemonTypes[0] === PokemonType.NORMAL).toBeTruthy();
|
||||
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeFalsy();
|
||||
expect(playerPokemon.isGrounded()).toBeTruthy();
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
// Should have lost HP and is now back to being pure flying
|
||||
playerPokemonTypes = playerPokemon.getTypes();
|
||||
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
|
||||
expect(playerPokemonTypes[0] === PokemonType.NORMAL).toBeFalsy();
|
||||
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeTruthy();
|
||||
expect(playerPokemon.isGrounded()).toBeFalsy();
|
||||
});
|
||||
|
||||
test("Dual X/flying type -> becomes type X after roost and takes damage from ground moves -> regains flying", async () => {
|
||||
it("should remove the user's Flying type until end of turn", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.HAWLUCHA]);
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const playerPokemonStartingHP = playerPokemon.hp;
|
||||
game.move.select(MoveId.ROOST);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
// Should only be pure fighting type and grounded
|
||||
let playerPokemonTypes = playerPokemon.getTypes();
|
||||
expect(playerPokemonTypes[0] === PokemonType.FIGHTING).toBeTruthy();
|
||||
expect(playerPokemonTypes.length === 1).toBeTruthy();
|
||||
expect(playerPokemon.isGrounded()).toBeTruthy();
|
||||
const hawlucha = game.field.getPlayerPokemon();
|
||||
hawlucha.hp = 1;
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.move.use(MoveId.ROOST);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
// Should have lost HP and is now back to being fighting/flying
|
||||
playerPokemonTypes = playerPokemon.getTypes();
|
||||
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
|
||||
expect(playerPokemonTypes[0] === PokemonType.FIGHTING).toBeTruthy();
|
||||
expect(playerPokemonTypes[1] === PokemonType.FLYING).toBeTruthy();
|
||||
expect(playerPokemon.isGrounded()).toBeFalsy();
|
||||
// Should lose flying type temporarily
|
||||
expect(hawlucha.getTag(BattlerTagType.ROOSTED)).toBeDefined();
|
||||
expect(hawlucha).toHaveTypes([PokemonType.FIGHTING]);
|
||||
expect(hawlucha.isGrounded()).toBe(true);
|
||||
|
||||
await game.toEndOfTurn();
|
||||
|
||||
// Should have changed back to fighting/flying
|
||||
expect(hawlucha).toHaveTypes([PokemonType.FIGHTING, PokemonType.FLYING]);
|
||||
expect(hawlucha.isGrounded()).toBe(false);
|
||||
});
|
||||
|
||||
test("Pokemon with levitate after using roost should lose flying type but still be unaffected by ground moves", async () => {
|
||||
game.override.starterForms({ [SpeciesId.ROTOM]: 4 });
|
||||
await game.classicMode.startBattle([SpeciesId.ROTOM]);
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const playerPokemonStartingHP = playerPokemon.hp;
|
||||
game.move.select(MoveId.ROOST);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
it("should preserve types of non-Flying type Pokemon", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MEW]);
|
||||
|
||||
// Should only be pure eletric type and grounded
|
||||
let playerPokemonTypes = playerPokemon.getTypes();
|
||||
expect(playerPokemonTypes[0] === PokemonType.ELECTRIC).toBeTruthy();
|
||||
expect(playerPokemonTypes.length === 1).toBeTruthy();
|
||||
expect(playerPokemon.isGrounded()).toBeFalsy();
|
||||
const mew = game.field.getPlayerPokemon();
|
||||
mew.hp = 1;
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.move.use(MoveId.ROOST);
|
||||
await game.toEndOfTurn(false);
|
||||
|
||||
// Should have lost HP and is now back to being electric/flying
|
||||
playerPokemonTypes = playerPokemon.getTypes();
|
||||
expect(playerPokemon.hp).toBe(playerPokemonStartingHP);
|
||||
expect(playerPokemonTypes[0] === PokemonType.ELECTRIC).toBeTruthy();
|
||||
expect(playerPokemonTypes[1] === PokemonType.FLYING).toBeTruthy();
|
||||
expect(playerPokemon.isGrounded()).toBeFalsy();
|
||||
// Should remain psychic type
|
||||
expect(mew).toHaveTypes([PokemonType.PSYCHIC]);
|
||||
expect(mew.isGrounded()).toBe(true);
|
||||
});
|
||||
|
||||
test("A fire/flying type that uses burn up, then roost should be typeless until end of turn", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MOLTRES]);
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const playerPokemonStartingHP = playerPokemon.hp;
|
||||
game.move.select(MoveId.BURN_UP);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
it("should not remove the user's Tera Type", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.PIDGEOT]);
|
||||
|
||||
// Should only be pure flying type after burn up
|
||||
let playerPokemonTypes = playerPokemon.getTypes();
|
||||
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeTruthy();
|
||||
expect(playerPokemonTypes.length === 1).toBeTruthy();
|
||||
const pidgeot = game.field.getPlayerPokemon();
|
||||
pidgeot.hp = 1;
|
||||
pidgeot.teraType = PokemonType.FLYING;
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.move.select(MoveId.ROOST);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
game.move.use(MoveId.ROOST, BattlerIndex.PLAYER, undefined, true);
|
||||
await game.toEndOfTurn(false);
|
||||
|
||||
// Should only be typeless type after roost and is grounded
|
||||
playerPokemonTypes = playerPokemon.getTypes();
|
||||
expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
|
||||
expect(playerPokemonTypes[0] === PokemonType.UNKNOWN).toBeTruthy();
|
||||
expect(playerPokemonTypes.length === 1).toBeTruthy();
|
||||
expect(playerPokemon.isGrounded()).toBeTruthy();
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
// Should go back to being pure flying and have taken damage from earthquake, and is ungrounded again
|
||||
playerPokemonTypes = playerPokemon.getTypes();
|
||||
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
|
||||
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeTruthy();
|
||||
expect(playerPokemonTypes.length === 1).toBeTruthy();
|
||||
expect(playerPokemon.isGrounded()).toBeFalsy();
|
||||
// Should remain flying type
|
||||
expect(pidgeot).toHaveTypes([PokemonType.FLYING], { args: [true] });
|
||||
expect(pidgeot.isGrounded()).toBe(false);
|
||||
});
|
||||
|
||||
test("An electric/flying type that uses double shock, then roost should be typeless until end of turn", async () => {
|
||||
game.override.enemySpecies(SpeciesId.ZEKROM);
|
||||
await game.classicMode.startBattle([SpeciesId.ZAPDOS]);
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const playerPokemonStartingHP = playerPokemon.hp;
|
||||
game.move.select(MoveId.DOUBLE_SHOCK);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
it("should convert pure Flying types into normal types", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.TORNADUS]);
|
||||
|
||||
// Should only be pure flying type after burn up
|
||||
let playerPokemonTypes = playerPokemon.getTypes();
|
||||
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeTruthy();
|
||||
expect(playerPokemonTypes.length === 1).toBeTruthy();
|
||||
const tornadus = game.field.getPlayerPokemon();
|
||||
tornadus.hp = 1;
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.move.select(MoveId.ROOST);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
game.move.use(MoveId.ROOST);
|
||||
await game.toEndOfTurn(false);
|
||||
|
||||
// Should only be typeless type after roost and is grounded
|
||||
playerPokemonTypes = playerPokemon.getTypes();
|
||||
expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
|
||||
expect(playerPokemonTypes[0] === PokemonType.UNKNOWN).toBeTruthy();
|
||||
expect(playerPokemonTypes.length === 1).toBeTruthy();
|
||||
expect(playerPokemon.isGrounded()).toBeTruthy();
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
// Should go back to being pure flying and have taken damage from earthquake, and is ungrounded again
|
||||
playerPokemonTypes = playerPokemon.getTypes();
|
||||
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
|
||||
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeTruthy();
|
||||
expect(playerPokemonTypes.length === 1).toBeTruthy();
|
||||
expect(playerPokemon.isGrounded()).toBeFalsy();
|
||||
// Should only be normal type, and NOT flying type
|
||||
expect(tornadus).toHaveTypes([PokemonType.NORMAL]);
|
||||
expect(tornadus.isGrounded()).toBe(true);
|
||||
});
|
||||
|
||||
test("Dual Type Pokemon afflicted with Forests Curse/Trick or Treat and post roost will become dual type and then become 3 type at end of turn", async () => {
|
||||
game.override.enemyMoveset([
|
||||
MoveId.TRICK_OR_TREAT,
|
||||
MoveId.TRICK_OR_TREAT,
|
||||
MoveId.TRICK_OR_TREAT,
|
||||
MoveId.TRICK_OR_TREAT,
|
||||
]);
|
||||
await game.classicMode.startBattle([SpeciesId.MOLTRES]);
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
game.move.select(MoveId.ROOST);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
it.each<{ name: string; move: MoveId; species: SpeciesId }>([
|
||||
{ name: "Burn Up", move: MoveId.BURN_UP, species: SpeciesId.MOLTRES },
|
||||
{ name: "Double Shock", move: MoveId.DOUBLE_SHOCK, species: SpeciesId.ZAPDOS },
|
||||
])("should render user typeless when roosting after using $name", async ({ move, species }) => {
|
||||
await game.classicMode.startBattle([species]);
|
||||
|
||||
let playerPokemonTypes = playerPokemon.getTypes();
|
||||
expect(playerPokemonTypes[0] === PokemonType.FIRE).toBeTruthy();
|
||||
expect(playerPokemonTypes.length === 1).toBeTruthy();
|
||||
expect(playerPokemon.isGrounded()).toBeTruthy();
|
||||
const player = game.field.getPlayerPokemon();
|
||||
player.hp = 1;
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.move.use(move);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Should be fire/flying/ghost
|
||||
playerPokemonTypes = playerPokemon.getTypes();
|
||||
expect(playerPokemonTypes.filter(type => type === PokemonType.FLYING)).toHaveLength(1);
|
||||
expect(playerPokemonTypes.filter(type => type === PokemonType.FIRE)).toHaveLength(1);
|
||||
expect(playerPokemonTypes.filter(type => type === PokemonType.GHOST)).toHaveLength(1);
|
||||
expect(playerPokemonTypes.length === 3).toBeTruthy();
|
||||
expect(playerPokemon.isGrounded()).toBeFalsy();
|
||||
// Should be pure flying type
|
||||
expect(player).toHaveTypes([PokemonType.FLYING]);
|
||||
expect(player.isGrounded()).toBe(false);
|
||||
|
||||
game.move.use(MoveId.ROOST);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
// Should be typeless
|
||||
expect(player.getTag(BattlerTagType.ROOSTED)).toBeDefined();
|
||||
expect(player).toHaveTypes([PokemonType.UNKNOWN]);
|
||||
expect(player.isGrounded()).toBe(true);
|
||||
|
||||
await game.toEndOfTurn();
|
||||
|
||||
// Should go back to being pure flying
|
||||
expect(player).toHaveTypes([PokemonType.FLYING]);
|
||||
expect(player.isGrounded()).toBe(false);
|
||||
});
|
||||
});
|
||||
|
@ -1,201 +0,0 @@
|
||||
import { StockpilingTag } from "#data/battler-tags";
|
||||
import { allMoves } from "#data/data-lists";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import type { Move } from "#moves/move";
|
||||
import { MovePhase } from "#phases/move-phase";
|
||||
import { TurnInitPhase } from "#phases/turn-init-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Spit Up", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
let spitUp: Move;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
spitUp = allMoves[MoveId.SPIT_UP];
|
||||
game = new GameManager(phaserGame);
|
||||
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.enemySpecies(SpeciesId.RATTATA)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.enemyAbility(AbilityId.NONE)
|
||||
.enemyLevel(2000)
|
||||
.moveset(MoveId.SPIT_UP)
|
||||
.ability(AbilityId.NONE);
|
||||
|
||||
vi.spyOn(spitUp, "calculateBattlePower");
|
||||
});
|
||||
|
||||
describe("consumes all stockpile stacks to deal damage (scaling with stacks)", () => {
|
||||
it("1 stack -> 100 power", async () => {
|
||||
const stacksToSetup = 1;
|
||||
const expectedPower = 100;
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
||||
|
||||
game.move.select(MoveId.SPIT_UP);
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
|
||||
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
|
||||
|
||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("2 stacks -> 200 power", async () => {
|
||||
const stacksToSetup = 2;
|
||||
const expectedPower = 200;
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
||||
|
||||
game.move.select(MoveId.SPIT_UP);
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
|
||||
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
|
||||
|
||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("3 stacks -> 300 power", async () => {
|
||||
const stacksToSetup = 3;
|
||||
const expectedPower = 300;
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
||||
|
||||
game.move.select(MoveId.SPIT_UP);
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
|
||||
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
|
||||
|
||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
it("fails without stacks", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeUndefined();
|
||||
|
||||
game.move.select(MoveId.SPIT_UP);
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
|
||||
move: MoveId.SPIT_UP,
|
||||
result: MoveResult.FAIL,
|
||||
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
|
||||
});
|
||||
|
||||
expect(spitUp.calculateBattlePower).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
describe("restores stat boosts granted by stacks", () => {
|
||||
it("decreases stats based on stored values (both boosts equal)", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
|
||||
game.move.select(MoveId.SPIT_UP);
|
||||
await game.phaseInterceptor.to(MovePhase);
|
||||
|
||||
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
|
||||
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
|
||||
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
|
||||
move: MoveId.SPIT_UP,
|
||||
result: MoveResult.SUCCESS,
|
||||
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
|
||||
});
|
||||
|
||||
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
|
||||
|
||||
expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
|
||||
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
|
||||
|
||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("decreases stats based on stored values (different boosts)", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
|
||||
// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
|
||||
stockpilingTag.statChangeCounts = {
|
||||
[Stat.DEF]: -1,
|
||||
[Stat.SPDEF]: 2,
|
||||
};
|
||||
|
||||
game.move.select(MoveId.SPIT_UP);
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
|
||||
move: MoveId.SPIT_UP,
|
||||
result: MoveResult.SUCCESS,
|
||||
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
|
||||
});
|
||||
|
||||
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
|
||||
|
||||
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
|
||||
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
|
||||
|
||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
||||
});
|
||||
});
|
||||
});
|
237
test/moves/swallow-spit-up.test.ts
Normal file
237
test/moves/swallow-spit-up.test.ts
Normal file
@ -0,0 +1,237 @@
|
||||
import { StockpilingTag } from "#app/data/battler-tags";
|
||||
import { allMoves } from "#app/data/data-lists";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import i18next from "i18next";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, type MockInstance, vi } from "vitest";
|
||||
|
||||
describe("Moves - Swallow & Spit Up - ", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.enemySpecies(SpeciesId.RATTATA)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyLevel(100)
|
||||
.startingLevel(100)
|
||||
.ability(AbilityId.BALL_FETCH);
|
||||
});
|
||||
|
||||
describe("Swallow", () => {
|
||||
it.each<{ stackCount: number; healPercent: number }>([
|
||||
{ stackCount: 1, healPercent: 25 },
|
||||
{ stackCount: 2, healPercent: 50 },
|
||||
{ stackCount: 3, healPercent: 100 },
|
||||
])(
|
||||
"should heal the user by $healPercent% max HP when consuming $stackCount stockpile stacks",
|
||||
async ({ stackCount, healPercent }) => {
|
||||
await game.classicMode.startBattle([SpeciesId.SWALOT]);
|
||||
|
||||
const swalot = game.field.getPlayerPokemon();
|
||||
swalot.hp = 1;
|
||||
|
||||
for (let i = 0; i < stackCount; i++) {
|
||||
swalot.addTag(BattlerTagType.STOCKPILING);
|
||||
}
|
||||
|
||||
const stockpilingTag = swalot.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
expect(stockpilingTag.stockpiledCount).toBe(stackCount);
|
||||
|
||||
game.move.use(MoveId.SWALLOW);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(swalot.getHpRatio()).toBeCloseTo(healPercent / 100, 1);
|
||||
expect(swalot.getTag(StockpilingTag)).toBeUndefined();
|
||||
},
|
||||
);
|
||||
|
||||
it("should fail without Stockpile stacks", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const player = game.field.getPlayerPokemon();
|
||||
player.hp = 1;
|
||||
|
||||
const stockpilingTag = player.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeUndefined();
|
||||
|
||||
game.move.use(MoveId.SWALLOW);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(player.getLastXMoves()[0]).toMatchObject({
|
||||
move: MoveId.SWALLOW,
|
||||
result: MoveResult.FAIL,
|
||||
});
|
||||
});
|
||||
|
||||
// TODO: Does this consume stacks or not?
|
||||
it.todo("should fail and display message at full HP, consuming stacks", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SWALOT]);
|
||||
|
||||
const swalot = game.field.getPlayerPokemon();
|
||||
swalot.addTag(BattlerTagType.STOCKPILING);
|
||||
const stockpilingTag = swalot.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
|
||||
game.move.use(MoveId.SWALLOW);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(swalot.getLastXMoves()[0]).toMatchObject({
|
||||
move: MoveId.SWALLOW,
|
||||
result: MoveResult.FAIL,
|
||||
});
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("battle:hpIsFull", {
|
||||
pokemonName: getPokemonNameWithAffix(swalot),
|
||||
}),
|
||||
);
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe("Spit Up", () => {
|
||||
let spitUpSpy: MockInstance;
|
||||
|
||||
beforeEach(() => {
|
||||
spitUpSpy = vi.spyOn(allMoves[MoveId.SPIT_UP], "calculateBattlePower");
|
||||
});
|
||||
|
||||
it.each<{ stackCount: number; power: number }>([
|
||||
{ stackCount: 1, power: 100 },
|
||||
{ stackCount: 2, power: 200 },
|
||||
{ stackCount: 3, power: 300 },
|
||||
])("should have $power base power when consuming $stackCount stockpile stacks", async ({ stackCount, power }) => {
|
||||
await game.classicMode.startBattle([SpeciesId.SWALOT]);
|
||||
|
||||
const swalot = game.field.getPlayerPokemon();
|
||||
|
||||
for (let i = 0; i < stackCount; i++) {
|
||||
swalot.addTag(BattlerTagType.STOCKPILING);
|
||||
}
|
||||
|
||||
const stockpilingTag = swalot.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
expect(stockpilingTag.stockpiledCount).toBe(stackCount);
|
||||
|
||||
game.move.use(MoveId.SPIT_UP);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(spitUpSpy).toHaveReturnedWith(power);
|
||||
expect(swalot.getTag(StockpilingTag)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("should fail without Stockpile stacks", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const player = game.field.getPlayerPokemon();
|
||||
|
||||
const stockpilingTag = player.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeUndefined();
|
||||
|
||||
game.move.use(MoveId.SPIT_UP);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(player.getLastXMoves()[0]).toMatchObject({
|
||||
move: MoveId.SPIT_UP,
|
||||
result: MoveResult.FAIL,
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
describe("Stockpile stack removal", () => {
|
||||
it("should undo stat boosts when losing stacks", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const player = game.field.getPlayerPokemon();
|
||||
player.hp = 1;
|
||||
|
||||
game.move.use(MoveId.STOCKPILE);
|
||||
await game.toNextTurn();
|
||||
|
||||
const stockpilingTag = player.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
expect(player.getStatStage(Stat.DEF)).toBe(1);
|
||||
expect(player.getStatStage(Stat.SPDEF)).toBe(1);
|
||||
|
||||
// remove the prior stat boosts from the log
|
||||
game.phaseInterceptor.clearLogs();
|
||||
game.move.use(MoveId.SWALLOW);
|
||||
await game.move.forceEnemyMove(MoveId.ACID_SPRAY);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(player.getStatStage(Stat.DEF)).toBe(0);
|
||||
expect(player.getStatStage(Stat.SPDEF)).toBe(-2); // +1 --> -1 --> -2
|
||||
expect(game.phaseInterceptor.log.filter(l => l === "StatStageChangePhase")).toHaveLength(3);
|
||||
});
|
||||
|
||||
it("should double stat drops when gaining Simple", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const player = game.field.getPlayerPokemon();
|
||||
|
||||
game.move.use(MoveId.STOCKPILE);
|
||||
await game.move.forceEnemyMove(MoveId.SIMPLE_BEAM);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(player.getStatStage(Stat.DEF)).toBe(1);
|
||||
expect(player.getStatStage(Stat.SPDEF)).toBe(1);
|
||||
expect(player.hasAbility(AbilityId.SIMPLE)).toBe(true);
|
||||
|
||||
game.move.use(MoveId.SPIT_UP);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
// should have fallen by 2 stages from Simple
|
||||
expect(player.getStatStage(Stat.DEF)).toBe(-1);
|
||||
expect(player.getStatStage(Stat.SPDEF)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should invert stat drops when gaining Contrary", async () => {
|
||||
game.override.enemyAbility(AbilityId.CONTRARY);
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const player = game.field.getPlayerPokemon();
|
||||
|
||||
game.move.use(MoveId.STOCKPILE);
|
||||
await game.move.forceEnemyMove(MoveId.ENTRAINMENT);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(player.getStatStage(Stat.DEF)).toBe(1);
|
||||
expect(player.getStatStage(Stat.SPDEF)).toBe(1);
|
||||
expect(player.hasAbility(AbilityId.CONTRARY)).toBe(true);
|
||||
|
||||
game.move.use(MoveId.SPIT_UP);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
// should have risen 1 stage from Contrary
|
||||
expect(player.getStatStage(Stat.DEF)).toBe(2);
|
||||
expect(player.getStatStage(Stat.SPDEF)).toBe(2);
|
||||
});
|
||||
});
|
||||
});
|
@ -1,204 +0,0 @@
|
||||
import { StockpilingTag } from "#data/battler-tags";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { MovePhase } from "#phases/move-phase";
|
||||
import { TurnInitPhase } from "#phases/turn-init-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Swallow", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.enemySpecies(SpeciesId.RATTATA)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.enemyAbility(AbilityId.NONE)
|
||||
.enemyLevel(2000)
|
||||
.moveset(MoveId.SWALLOW)
|
||||
.ability(AbilityId.NONE);
|
||||
});
|
||||
|
||||
describe("consumes all stockpile stacks to heal (scaling with stacks)", () => {
|
||||
it("1 stack -> 25% heal", async () => {
|
||||
const stacksToSetup = 1;
|
||||
const expectedHeal = 25;
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
|
||||
pokemon["hp"] = 1;
|
||||
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
||||
|
||||
vi.spyOn(pokemon, "heal");
|
||||
|
||||
game.move.select(MoveId.SWALLOW);
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(pokemon.heal).toHaveBeenCalledOnce();
|
||||
expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
|
||||
|
||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("2 stacks -> 50% heal", async () => {
|
||||
const stacksToSetup = 2;
|
||||
const expectedHeal = 50;
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
|
||||
pokemon["hp"] = 1;
|
||||
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
||||
|
||||
vi.spyOn(pokemon, "heal");
|
||||
|
||||
game.move.select(MoveId.SWALLOW);
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(pokemon.heal).toHaveBeenCalledOnce();
|
||||
expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
|
||||
|
||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("3 stacks -> 100% heal", async () => {
|
||||
const stacksToSetup = 3;
|
||||
const expectedHeal = 100;
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
|
||||
pokemon["hp"] = 0.0001;
|
||||
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
||||
|
||||
vi.spyOn(pokemon, "heal");
|
||||
|
||||
game.move.select(MoveId.SWALLOW);
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(pokemon.heal).toHaveBeenCalledOnce();
|
||||
expect(pokemon.heal).toHaveReturnedWith(expect.closeTo(expectedHeal));
|
||||
|
||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
it("fails without stacks", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeUndefined();
|
||||
|
||||
game.move.select(MoveId.SWALLOW);
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
|
||||
move: MoveId.SWALLOW,
|
||||
result: MoveResult.FAIL,
|
||||
targets: [pokemon.getBattlerIndex()],
|
||||
});
|
||||
});
|
||||
|
||||
describe("restores stat stage boosts granted by stacks", () => {
|
||||
it("decreases stats based on stored values (both boosts equal)", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
|
||||
game.move.select(MoveId.SWALLOW);
|
||||
await game.phaseInterceptor.to(MovePhase);
|
||||
|
||||
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
|
||||
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
|
||||
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
|
||||
move: MoveId.SWALLOW,
|
||||
result: MoveResult.SUCCESS,
|
||||
targets: [pokemon.getBattlerIndex()],
|
||||
});
|
||||
|
||||
expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
|
||||
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
|
||||
|
||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("lower stat stages based on stored values (different boosts)", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
|
||||
// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
|
||||
stockpilingTag.statChangeCounts = {
|
||||
[Stat.DEF]: -1,
|
||||
[Stat.SPDEF]: 2,
|
||||
};
|
||||
|
||||
game.move.select(MoveId.SWALLOW);
|
||||
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
|
||||
move: MoveId.SWALLOW,
|
||||
result: MoveResult.SUCCESS,
|
||||
targets: [pokemon.getBattlerIndex()],
|
||||
});
|
||||
|
||||
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
|
||||
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
|
||||
|
||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
||||
});
|
||||
});
|
||||
});
|
@ -371,9 +371,12 @@ export class GameManager {
|
||||
console.log("==================[New Turn]==================");
|
||||
}
|
||||
|
||||
/** Transition to the {@linkcode TurnEndPhase | end of the current turn}. */
|
||||
async toEndOfTurn() {
|
||||
await this.phaseInterceptor.to("TurnEndPhase");
|
||||
/**
|
||||
* Transition to the {@linkcode TurnEndPhase | end of the current turn}.
|
||||
* @param endTurn - Whether to run the TurnEndPhase or not; default `true`
|
||||
*/
|
||||
async toEndOfTurn(endTurn = true) {
|
||||
await this.phaseInterceptor.to("TurnEndPhase", endTurn);
|
||||
console.log("==================[End of Turn]==================");
|
||||
}
|
||||
|
||||
|
@ -36,6 +36,7 @@ import { NewBiomeEncounterPhase } from "#phases/new-biome-encounter-phase";
|
||||
import { NextEncounterPhase } from "#phases/next-encounter-phase";
|
||||
import { PartyExpPhase } from "#phases/party-exp-phase";
|
||||
import { PartyHealPhase } from "#phases/party-heal-phase";
|
||||
import { PokemonHealPhase } from "#phases/pokemon-heal-phase";
|
||||
import { PokemonTransformPhase } from "#phases/pokemon-transform-phase";
|
||||
import { PositionalTagPhase } from "#phases/positional-tag-phase";
|
||||
import { PostGameOverPhase } from "#phases/post-game-over-phase";
|
||||
@ -146,6 +147,7 @@ export class PhaseInterceptor {
|
||||
[PositionalTagPhase, this.startPhase],
|
||||
[PokemonTransformPhase, this.startPhase],
|
||||
[MysteryEncounterPhase, this.startPhase],
|
||||
[PokemonHealPhase, this.startPhase],
|
||||
[MysteryEncounterOptionSelectedPhase, this.startPhase],
|
||||
[MysteryEncounterBattlePhase, this.startPhase],
|
||||
[MysteryEncounterRewardsPhase, this.startPhase],
|
||||
|
Loading…
Reference in New Issue
Block a user