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Trying to change the row limit again
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parent
65b246b436
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@ -16,7 +16,7 @@ import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
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import { IntegerHolder } from "./../utils";
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import { IntegerHolder } from "./../utils";
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import Phaser from "phaser";
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import Phaser from "phaser";
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export const SHOP_OPTIONS_ROW_LIMIT = 6;
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export const SHOP_OPTIONS_ROW_LIMIT = 7;
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export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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private modifierContainer: Phaser.GameObjects.Container;
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private modifierContainer: Phaser.GameObjects.Container;
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@ -211,7 +211,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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const row = m < SHOP_OPTIONS_ROW_LIMIT ? 0 : 1;
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const row = m < SHOP_OPTIONS_ROW_LIMIT ? 0 : 1;
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const col = m < SHOP_OPTIONS_ROW_LIMIT ? m : m - SHOP_OPTIONS_ROW_LIMIT;
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const col = m < SHOP_OPTIONS_ROW_LIMIT ? m : m - SHOP_OPTIONS_ROW_LIMIT;
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const rowOptions = shopTypeOptions.slice(row ? SHOP_OPTIONS_ROW_LIMIT : 0, row ? undefined : SHOP_OPTIONS_ROW_LIMIT);
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const rowOptions = shopTypeOptions.slice(row ? SHOP_OPTIONS_ROW_LIMIT : 0, row ? undefined : SHOP_OPTIONS_ROW_LIMIT);
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const sliceWidth = (this.scene.game.canvas.width / SHOP_OPTIONS_ROW_LIMIT) / (rowOptions.length + 2);
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const sliceWidth = (this.scene.game.canvas.width / 6) / (rowOptions.length + 2);
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const option = new ModifierOption(this.scene, sliceWidth * (col + 1) + (sliceWidth * 0.5), ((-this.scene.game.canvas.height / 12) - (this.scene.game.canvas.height / 32) - (40 - (28 * row - 1))), shopTypeOptions[m]);
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const option = new ModifierOption(this.scene, sliceWidth * (col + 1) + (sliceWidth * 0.5), ((-this.scene.game.canvas.height / 12) - (this.scene.game.canvas.height / 32) - (40 - (28 * row - 1))), shopTypeOptions[m]);
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option.setScale(0.375);
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option.setScale(0.375);
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this.scene.add.existing(option);
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this.scene.add.existing(option);
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