Partially implement postAttack

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Dean 2025-02-01 17:02:25 -08:00
parent e958bb5fbd
commit d85c1ce5db

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@ -1604,24 +1604,17 @@ export class PostAttackAbAttr extends AbAttr {
} }
/** /**
* Please override {@link applyPostAttackAfterMoveTypeCheck} instead of this method. By default, this method checks that the move used is a damaging attack before * By default, this method checks that the move used is a damaging attack before
* applying the effect of any inherited class. This can be changed by providing a different {@link attackCondition} to the constructor. See {@link ConfusionOnStatusEffectAbAttr} * applying the effect of any inherited class. This can be changed by providing a different {@link attackCondition} to the constructor. See {@link ConfusionOnStatusEffectAbAttr}
* for an example of an effect that does not require a damaging move. * for an example of an effect that does not require a damaging move.
*/ */
applyPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean | Promise<boolean> { willSucceedPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
// When attackRequired is true, we require the move to be an attack move and to deal damage before checking secondary requirements. // When attackRequired is true, we require the move to be an attack move and to deal damage before checking secondary requirements.
// If attackRequired is false, we always defer to the secondary requirements. // If attackRequired is false, we always defer to the secondary requirements.
if (this.attackCondition(pokemon, defender, move)) { return this.attackCondition(pokemon, defender, move);
return this.applyPostAttackAfterMoveTypeCheck(pokemon, passive, simulated, defender, move, hitResult, args);
} else {
return false;
}
} }
/** applyPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean | Promise<boolean> {
* This method is only called after {@link applyPostAttack} has already been applied. Use this for handling checks specific to the ability in question.
*/
applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean | Promise<boolean> {
return false; return false;
} }
} }
@ -1635,6 +1628,10 @@ export class GorillaTacticsAbAttr extends PostAttackAbAttr {
super((user, target, move) => true, false); super((user, target, move) => true, false);
} }
willSucceedPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
return simulated || !pokemon.getTag(BattlerTagType.GORILLA_TACTICS);
}
/** /**
* *
* @param {Pokemon} pokemon the {@linkcode Pokemon} with this ability * @param {Pokemon} pokemon the {@linkcode Pokemon} with this ability
@ -1646,15 +1643,11 @@ export class GorillaTacticsAbAttr extends PostAttackAbAttr {
* @param args n/a * @param args n/a
* @returns `true` if the ability is applied * @returns `true` if the ability is applied
*/ */
applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean | Promise<boolean> { applyPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean | Promise<boolean> {
if (simulated) { if (simulated) {
return simulated; return simulated;
} }
if (pokemon.getTag(BattlerTagType.GORILLA_TACTICS)) {
return false;
}
pokemon.addTag(BattlerTagType.GORILLA_TACTICS); pokemon.addTag(BattlerTagType.GORILLA_TACTICS);
return true; return true;
} }
@ -1669,7 +1662,11 @@ export class PostAttackStealHeldItemAbAttr extends PostAttackAbAttr {
this.stealCondition = stealCondition ?? null; this.stealCondition = stealCondition ?? null;
} }
applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult, args: any[]): Promise<boolean> { willSucceedPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
return super.willSucceedPostAttack(pokemon, passive, simulated, defender, move, hitResult, args); // && SUCCESS CHECK
}
applyPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult, args: any[]): Promise<boolean> {
return new Promise<boolean>(resolve => { return new Promise<boolean>(resolve => {
if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.stealCondition || this.stealCondition(pokemon, defender, move))) { if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.stealCondition || this.stealCondition(pokemon, defender, move))) {
const heldItems = this.getTargetHeldItems(defender).filter(i => i.isTransferable); const heldItems = this.getTargetHeldItems(defender).filter(i => i.isTransferable);
@ -1707,19 +1704,24 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
this.effects = effects; this.effects = effects;
} }
applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean { willSucceedPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
if (pokemon !== attacker && move.hitsSubstitute(attacker, pokemon)) { if (
super.willSucceedPostAttack(pokemon, passive, simulated, attacker, move, hitResult, args)
&& !(pokemon !== attacker && move.hitsSubstitute(attacker, pokemon))
&& (simulated || !attacker.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && pokemon !== attacker
&& (!this.contactRequired || move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status)
) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
return simulated || attacker.canSetStatus(effect, true, false, pokemon);
}
return false; return false;
} }
/**Status inflicted by abilities post attacking are also considered additional effects.*/ applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
if (!attacker.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !simulated && pokemon !== attacker && (!this.contactRequired || move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)]; const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
return attacker.trySetStatus(effect, true, pokemon); return attacker.trySetStatus(effect, true, pokemon);
} }
return simulated;
}
} }
export class PostAttackContactApplyStatusEffectAbAttr extends PostAttackApplyStatusEffectAbAttr { export class PostAttackContactApplyStatusEffectAbAttr extends PostAttackApplyStatusEffectAbAttr {
@ -2826,6 +2828,8 @@ export class ConfusionOnStatusEffectAbAttr extends PostAttackAbAttr {
super((user, target, move) => true); super((user, target, move) => true);
this.effects = effects; this.effects = effects;
} }
/** /**
* Applies confusion to the target pokemon. * Applies confusion to the target pokemon.
* @param pokemon {@link Pokemon} attacking * @param pokemon {@link Pokemon} attacking
@ -5258,7 +5262,8 @@ export function applyPreAttackAbAttrs(attrType: Constructor<PreAttackAbAttr>,
export function applyPostAttackAbAttrs(attrType: Constructor<PostAttackAbAttr>, export function applyPostAttackAbAttrs(attrType: Constructor<PostAttackAbAttr>,
pokemon: Pokemon, defender: Pokemon, move: Move, hitResult: HitResult | null, simulated: boolean = false, ...args: any[]): Promise<void> { pokemon: Pokemon, defender: Pokemon, move: Move, hitResult: HitResult | null, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostAttackAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args), args, false, simulated); return applyAbAttrsInternal<PostAttackAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args),
(attr, passive) => attr.willSucceedPostAttack(pokemon, passive, simulated, defender, move, hitResult, args), args, false, simulated);
} }
export function applyPostKnockOutAbAttrs(attrType: Constructor<PostKnockOutAbAttr>, export function applyPostKnockOutAbAttrs(attrType: Constructor<PostKnockOutAbAttr>,