diff --git a/src/data/move.ts b/src/data/move.ts index 81c14c61fe0..6c6bddb9a77 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -768,7 +768,7 @@ export class SacrificialAttr extends MoveEffectAttr { * @param target The target of the move * @param move Move with this attribute * @returns The benefit score of using this move (how likely the AI is to use this move) - */ + **/ getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { if (user.isBoss()) return -20; @@ -778,7 +778,7 @@ export class SacrificialAttr extends MoveEffectAttr { /** * Attribute used for moves which self KO the user but only if the move hits a target - */ + **/ export class SacrificialAttrOnHit extends MoveEffectAttr { constructor() { super(true, MoveEffectTrigger.PRE_APPLY); @@ -791,7 +791,7 @@ export class SacrificialAttrOnHit extends MoveEffectAttr { * @param move Move with this attribute * @param args N/A * @returns true if the function succeeds - */ + **/ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { // If the move fails to hit a target, then the user does not faint and the function returns false @@ -810,7 +810,7 @@ export class SacrificialAttrOnHit extends MoveEffectAttr { * @param target The target of the move * @param move Move with this attribute * @returns The benefit score of using this move (how likely the AI is to use this move) - */ + **/ getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { if (user.isBoss()) return -20;