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german changes
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9c5a470920
commit
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@ -984,7 +984,10 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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if (!success)
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return this.scene.reset(true);
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});
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if (this.scene.candyUpgradeIconsMode !== 0) {this.updateCandyUpgradeIcon(this.cursor)} // If the setting is not set to 0, update the candy upgrade icon
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// If the setting is not set to 0, update the candy upgrade icon
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if (this.scene.candyUpgradeIconsMode !== 0) {
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this.updateCandyUpgradeIcon(this.cursor)
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}
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ui.setMode(Mode.STARTER_SELECT);
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this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, undefined);
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return true;
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@ -1009,7 +1012,10 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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if (!success)
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return this.scene.reset(true);
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});
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if (this.scene.candyUpgradeIconsMode === 2) {this.updateCandyUpgradeIcon(this.cursor)} // If the setting is set to 2, update the candy upgrade icon
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// If the setting is set to 2, update the candy upgrade icon
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if (this.scene.candyUpgradeIconsMode === 2) {
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this.updateCandyUpgradeIcon(this.cursor)
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}
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this.updateStarterValueLabel(this.cursor);
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this.tryUpdateValue(0);
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ui.setMode(Mode.STARTER_SELECT);
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@ -1812,16 +1818,25 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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updateCandyUpgradeIcon(cursor: integer): void {
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const speciesId = this.genSpecies[this.getGenCursorWithScroll()][cursor].speciesId;
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if (this.scene.candyUpgradeIconsMode === 1) { // 'Only Passive Unlocks' mode:
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switch (this.scene.candyUpgradeIconsMode) {
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case 0: // 'Off' mode
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return
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case 1: // 'Only Passive Unlocks' mode
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this.candyUpgradeIcon[cursor].setVisible(this.scene.gameData.starterData[speciesId].candyCount >= getPassiveCandyCount(speciesStarters[speciesId]) && !(this.scene.gameData.starterData[speciesId].passiveAttr & PassiveAttr.UNLOCKED));
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this.candyUpgradeOverlayIcon[cursor].setVisible(this.candyUpgradeIcon[cursor].visible);
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return;
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} else if (this.scene.candyUpgradeIconsMode === 2) { // 'On' mode
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case 2: // 'On' mode
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this.candyUpgradeIcon[cursor].setVisible(
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(this.scene.gameData.starterData[speciesId].candyCount >= getPassiveCandyCount(speciesStarters[speciesId]) && !(this.scene.gameData.starterData[speciesId].passiveAttr & PassiveAttr.UNLOCKED)) ||
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(this.scene.gameData.starterData[speciesId].candyCount >= getValueReductionCandyCounts(speciesStarters[speciesId])[this.scene.gameData.starterData[speciesId].valueReduction]) &&
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this.scene.gameData.starterData[speciesId].valueReduction < 2);
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this.candyUpgradeOverlayIcon[cursor].setVisible(this.candyUpgradeIcon[cursor].visible);
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return;
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default:
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return;
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}
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}
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