german changes

This commit is contained in:
José Ricardo Fleury Oliveira 2024-05-18 17:06:40 -03:00
parent 9c5a470920
commit d748230c2e

View File

@ -984,7 +984,10 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
if (!success)
return this.scene.reset(true);
});
if (this.scene.candyUpgradeIconsMode !== 0) {this.updateCandyUpgradeIcon(this.cursor)} // If the setting is not set to 0, update the candy upgrade icon
// If the setting is not set to 0, update the candy upgrade icon
if (this.scene.candyUpgradeIconsMode !== 0) {
this.updateCandyUpgradeIcon(this.cursor)
}
ui.setMode(Mode.STARTER_SELECT);
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, undefined);
return true;
@ -1009,7 +1012,10 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
if (!success)
return this.scene.reset(true);
});
if (this.scene.candyUpgradeIconsMode === 2) {this.updateCandyUpgradeIcon(this.cursor)} // If the setting is set to 2, update the candy upgrade icon
// If the setting is set to 2, update the candy upgrade icon
if (this.scene.candyUpgradeIconsMode === 2) {
this.updateCandyUpgradeIcon(this.cursor)
}
this.updateStarterValueLabel(this.cursor);
this.tryUpdateValue(0);
ui.setMode(Mode.STARTER_SELECT);
@ -1812,16 +1818,25 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
updateCandyUpgradeIcon(cursor: integer): void {
const speciesId = this.genSpecies[this.getGenCursorWithScroll()][cursor].speciesId;
if (this.scene.candyUpgradeIconsMode === 1) { // 'Only Passive Unlocks' mode:
switch (this.scene.candyUpgradeIconsMode) {
case 0: // 'Off' mode
return
case 1: // 'Only Passive Unlocks' mode
this.candyUpgradeIcon[cursor].setVisible(this.scene.gameData.starterData[speciesId].candyCount >= getPassiveCandyCount(speciesStarters[speciesId]) && !(this.scene.gameData.starterData[speciesId].passiveAttr & PassiveAttr.UNLOCKED));
this.candyUpgradeOverlayIcon[cursor].setVisible(this.candyUpgradeIcon[cursor].visible);
return;
} else if (this.scene.candyUpgradeIconsMode === 2) { // 'On' mode
case 2: // 'On' mode
this.candyUpgradeIcon[cursor].setVisible(
(this.scene.gameData.starterData[speciesId].candyCount >= getPassiveCandyCount(speciesStarters[speciesId]) && !(this.scene.gameData.starterData[speciesId].passiveAttr & PassiveAttr.UNLOCKED)) ||
(this.scene.gameData.starterData[speciesId].candyCount >= getValueReductionCandyCounts(speciesStarters[speciesId])[this.scene.gameData.starterData[speciesId].valueReduction]) &&
this.scene.gameData.starterData[speciesId].valueReduction < 2);
(this.scene.gameData.starterData[speciesId].candyCount >= getPassiveCandyCount(speciesStarters[speciesId]) && !(this.scene.gameData.starterData[speciesId].passiveAttr & PassiveAttr.UNLOCKED)) ||
(this.scene.gameData.starterData[speciesId].candyCount >= getValueReductionCandyCounts(speciesStarters[speciesId])[this.scene.gameData.starterData[speciesId].valueReduction]) &&
this.scene.gameData.starterData[speciesId].valueReduction < 2);
this.candyUpgradeOverlayIcon[cursor].setVisible(this.candyUpgradeIcon[cursor].visible);
return;
default:
return;
}
}