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Revert safeguart etst
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@ -134,10 +134,15 @@ describe("Moves - Safeguard", () => {
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});
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it("protects from ability-inflicted status", async () => {
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game.override.ability(Abilities.STATIC);
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vi.spyOn(PostDefendContactApplyStatusEffectAbAttr.prototype, "chance", "get").mockReturnValue(100);
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await game.classicMode.startBattle();
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const player = game.field.getPlayerPokemon();
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game.field.mockAbility(player, Abilities.STATIC);
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vi.spyOn(
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player.getAbility().getAttrs(PostDefendContactApplyStatusEffectAbAttr)[0],
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"chance",
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"get",
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).mockReturnValue(100);
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game.move.select(Moves.SPLASH);
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await game.move.forceEnemyMove(Moves.SAFEGUARD);
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@ -147,6 +152,7 @@ describe("Moves - Safeguard", () => {
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await game.move.forceEnemyMove(Moves.TACKLE);
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await game.toNextTurn();
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const enemyPokemon = game.field.getEnemyPokemon();
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expect(enemyPokemon.status).toBeUndefined();
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});
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});
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