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Update test/moves/court-change.test.ts
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
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@ -50,6 +50,7 @@ describe("Move - Court Change", () => {
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game.move.use(MoveId.COURT_CHANGE);
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game.move.use(MoveId.COURT_CHANGE);
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game.move.use(MoveId.SPLASH, 1);
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game.move.use(MoveId.SPLASH, 1);
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await game.toEndOfTurn();
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await game.toEndOfTurn();
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// own team should now be in the swamp and slowed
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// own team should now be in the swamp and slowed
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expect(game.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, ArenaTagSide.ENEMY)).toBeUndefined();
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expect(game.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, ArenaTagSide.ENEMY)).toBeUndefined();
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expect(game.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
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expect(game.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
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