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Add unit tests for magic bounce
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src/test/abilities/magic_bounce.test.ts
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138
src/test/abilities/magic_bounce.test.ts
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import { BattlerIndex } from "#app/battle";
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import { ArenaTagSide } from "#app/data/arena-tag";
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import { ArenaTagType } from "#app/enums/arena-tag-type";
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import { Stat } from "#app/enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Magic Bounce", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.moveset( [ Moves.GROWL ])
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.MAGIC_BOUNCE)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should reflect basic status moves", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.GROWL);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should not bounce moves while the target is in the semi-invulnerable state", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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await game.override.moveset([ Moves.GROWL ]);
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await game.override.enemyMoveset( [ Moves.FLY ]);
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game.move.select(Moves.GROWL);
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await game.forceEnemyMove(Moves.FLY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should individually bounce back multi-target moves", async () => {
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game.override.battleType("double");
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game.override.moveset([ Moves.GROWL, Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.MAGIKARP ]);
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game.move.select(Moves.GROWL, 0);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("BerryPhase");
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const user = game.scene.getPlayerField()[0];
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expect(user.getStatStage(Stat.ATK)).toBe(-2);
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});
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it("should still bounce back a move that would otherwise fail", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.scene.getEnemyPokemon()?.setStatStage(Stat.ATK, -6);
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game.override.moveset([ Moves.GROWL ]);
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game.move.select(Moves.GROWL);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should not bounce back a move that was just bounced", async () => {
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game.override.ability(Abilities.MAGIC_BOUNCE);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.GROWL);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
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});
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// todo while Mirror Armor is not implemented
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it.todo("should receive the stat change after reflecting a move back to a mirror armor user", async () => {
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game.override.ability(Abilities.MIRROR_ARMOR);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.GROWL);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should not bounce back a move from a mold breaker user", async () => {
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game.override.ability(Abilities.MOLD_BREAKER);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.GROWL);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should bounce back a spread status against both pokemon", async () => {
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game.override.battleType("double");
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game.override.moveset([ Moves.GROWL, Moves.SPLASH ]);
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game.override.enemyMoveset([ Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.MAGIKARP ]);
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game.move.select(Moves.GROWL, 0);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerField().every(p => p.getStatStage(Stat.ATK) === -1)).toBeTruthy();
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});
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it("should only bounce spikes back once in doubles when both targets have magic bounce", async () => {
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game.override.battleType("double");
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.override.moveset([ Moves.SPIKES ]);
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game.move.select(Moves.SPIKES);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)).toBe(1);
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expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY)).toBe(0);
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});
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});
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