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Adjust crit capture animation
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
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@ -112,8 +112,8 @@ export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameOb
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let bounceY = y2;
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let bounceY = y2;
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const yd = y2 - y1;
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const yd = y2 - y1;
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const x0 = pokeball.x;
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const x0 = pokeball.x;
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const x1 = x0 + 4;
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const x1 = x0 + 3;
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const x2 = x0 - 4;
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const x2 = x0 - 3;
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let critShakes = 4;
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let critShakes = 4;
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const doBounce = () => {
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const doBounce = () => {
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@ -167,7 +167,7 @@ export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameOb
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x: x0,
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x: x0,
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duration: 60,
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duration: 60,
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ease: "Linear",
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ease: "Linear",
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onComplete: () => doBounce()
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onComplete: () => scene.time.delayedCall(500, doBounce)
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});
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});
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}
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}
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}
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}
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