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Fix effectiveness test
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@ -4746,7 +4746,7 @@ export class EnemyPokemon extends Pokemon {
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undefined, dataSource ? dataSource.nature : undefined, dataSource);
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this.trainerSlot = trainerSlot;
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this.initialTeamIndex = globalScene.currentBattle.enemyParty.length;
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this.initialTeamIndex = globalScene.currentBattle?.enemyParty.length ?? 0;
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this.isPopulatedFromDataSource = !!dataSource; // if a dataSource is provided, then it was populated from dataSource
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if (boss) {
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this.setBoss(boss, dataSource?.bossSegments);
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@ -6,7 +6,6 @@ import { Abilities } from "#app/enums/abilities";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import * as Messages from "#app/messages";
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import { overrideHeldItems } from "#app/modifier/modifier";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
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@ -15,15 +14,14 @@ function testMoveEffectiveness(game: GameManager, move: Moves, targetSpecies: Sp
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expected: number, targetAbility: Abilities = Abilities.BALL_FETCH, teraType?: Type): void {
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// Suppress getPokemonNameWithAffix because it calls on a null battle spec
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vi.spyOn(Messages, "getPokemonNameWithAffix").mockReturnValue("");
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game.override
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.enemyAbility(targetAbility)
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.enemyHeldItems([{ name:"TERA_SHARD", type: teraType }]);
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game.override.enemyAbility(targetAbility);
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const user = game.scene.addPlayerPokemon(getPokemonSpecies(Species.SNORLAX), 5);
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const target = game.scene.addEnemyPokemon(getPokemonSpecies(targetSpecies), 5, TrainerSlot.NONE);
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if (teraType !== undefined) {
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overrideHeldItems(target, false);
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target.teraType = teraType;
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target.isTerastallized = true;
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}
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expect(target.getMoveEffectiveness(user, allMoves[move])).toBe(expected);
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