mirror of
https://github.com/pagefaultgames/pokerogue.git
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Add hitsSubstitute()
checks to all PostDefendAbAttr
s
Also fix comment indentation in `MoveEffectPhase`
This commit is contained in:
parent
aca3083cc0
commit
d53a9fb0e3
@ -634,15 +634,15 @@ export class ReverseDrainAbAttr extends PostDefendAbAttr {
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* Examples include: Absorb, Draining Kiss, Bitter Blade, etc.
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* Also displays a message to show this ability was activated.
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* @param pokemon {@linkcode Pokemon} with this ability
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* @param passive N/A
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* @param _passive N/A
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* @param attacker {@linkcode Pokemon} that is attacking this Pokemon
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* @param move {@linkcode PokemonMove} that is being used
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* @param hitResult N/A
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* @args N/A
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* @param _hitResult N/A
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* @param _args N/A
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* @returns true if healing should be reversed on a healing move, false otherwise.
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*/
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (move.hasAttr(HitHealAttr)) {
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
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if (move.hasAttr(HitHealAttr) && !move.hitsSubstitute(attacker, pokemon)) {
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if (!simulated) {
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pokemon.scene.queueMessage(i18next.t("abilityTriggers:reverseDrain", { pokemonNameWithAffix: getPokemonNameWithAffix(attacker) }));
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}
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@ -669,8 +669,8 @@ export class PostDefendStatStageChangeAbAttr extends PostDefendAbAttr {
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this.allOthers = allOthers;
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (this.condition(pokemon, attacker, move)) {
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
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if (this.condition(pokemon, attacker, move) && !move.hitsSubstitute(attacker, pokemon)) {
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if (simulated) {
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return true;
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}
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@ -707,13 +707,13 @@ export class PostDefendHpGatedStatStageChangeAbAttr extends PostDefendAbAttr {
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this.selfTarget = selfTarget;
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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const hpGateFlat: integer = Math.ceil(pokemon.getMaxHp() * this.hpGate);
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
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const hpGateFlat: number = Math.ceil(pokemon.getMaxHp() * this.hpGate);
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const lastAttackReceived = pokemon.turnData.attacksReceived[pokemon.turnData.attacksReceived.length - 1];
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const damageReceived = lastAttackReceived?.damage || 0;
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if (this.condition(pokemon, attacker, move) && (pokemon.hp <= hpGateFlat && (pokemon.hp + damageReceived) > hpGateFlat)) {
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if (!simulated ) {
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if (this.condition(pokemon, attacker, move) && (pokemon.hp <= hpGateFlat && (pokemon.hp + damageReceived) > hpGateFlat) && !move.hitsSubstitute(attacker, pokemon)) {
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if (!simulated) {
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pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), true, this.stats, this.stages));
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}
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return true;
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@ -734,8 +734,8 @@ export class PostDefendApplyArenaTrapTagAbAttr extends PostDefendAbAttr {
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this.tagType = tagType;
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (this.condition(pokemon, attacker, move)) {
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
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if (this.condition(pokemon, attacker, move) && !move.hitsSubstitute(attacker, pokemon)) {
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const tag = pokemon.scene.arena.getTag(this.tagType) as ArenaTrapTag;
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if (!pokemon.scene.arena.getTag(this.tagType) || tag.layers < tag.maxLayers) {
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if (!simulated) {
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@ -758,8 +758,8 @@ export class PostDefendApplyBattlerTagAbAttr extends PostDefendAbAttr {
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this.tagType = tagType;
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (this.condition(pokemon, attacker, move)) {
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
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if (this.condition(pokemon, attacker, move) && !move.hitsSubstitute(attacker, pokemon)) {
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if (!pokemon.getTag(this.tagType) && !simulated) {
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pokemon.addTag(this.tagType, undefined, undefined, pokemon.id);
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pokemon.scene.queueMessage(i18next.t("abilityTriggers:windPowerCharged", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }));
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@ -771,8 +771,8 @@ export class PostDefendApplyBattlerTagAbAttr extends PostDefendAbAttr {
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}
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export class PostDefendTypeChangeAbAttr extends PostDefendAbAttr {
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (hitResult < HitResult.NO_EFFECT) {
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, _args: any[]): boolean {
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if (hitResult < HitResult.NO_EFFECT && !move.hitsSubstitute(attacker, pokemon)) {
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if (simulated) {
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return true;
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}
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@ -787,7 +787,7 @@ export class PostDefendTypeChangeAbAttr extends PostDefendAbAttr {
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return false;
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}
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getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
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override getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string {
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return i18next.t("abilityTriggers:postDefendTypeChange", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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abilityName,
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@ -805,8 +805,8 @@ export class PostDefendTerrainChangeAbAttr extends PostDefendAbAttr {
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this.terrainType = terrainType;
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (hitResult < HitResult.NO_EFFECT) {
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, _args: any[]): boolean {
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if (hitResult < HitResult.NO_EFFECT && !move.hitsSubstitute(attacker, pokemon)) {
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if (simulated) {
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return pokemon.scene.arena.terrain?.terrainType !== (this.terrainType || undefined);
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} else {
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@ -829,8 +829,9 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
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this.effects = effects;
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) {
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
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if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status
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&& (this.chance === -1 || pokemon.randSeedInt(100) < this.chance) && !move.hitsSubstitute(attacker, pokemon)) {
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const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
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if (simulated) {
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return attacker.canSetStatus(effect, true, false, pokemon);
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@ -869,8 +870,8 @@ export class PostDefendContactApplyTagChanceAbAttr extends PostDefendAbAttr {
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this.turnCount = turnCount;
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && pokemon.randSeedInt(100) < this.chance) {
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
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if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && pokemon.randSeedInt(100) < this.chance && !move.hitsSubstitute(attacker, pokemon)) {
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if (simulated) {
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return attacker.canAddTag(this.tagType);
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} else {
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@ -893,7 +894,11 @@ export class PostDefendCritStatStageChangeAbAttr extends PostDefendAbAttr {
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this.stages = stages;
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
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if (move.hitsSubstitute(attacker, pokemon)) {
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return false;
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}
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if (!simulated) {
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pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.stages));
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}
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@ -901,7 +906,7 @@ export class PostDefendCritStatStageChangeAbAttr extends PostDefendAbAttr {
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return true;
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}
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getCondition(): AbAttrCondition {
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override getCondition(): AbAttrCondition {
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return (pokemon: Pokemon) => pokemon.turnData.attacksReceived.length !== 0 && pokemon.turnData.attacksReceived[pokemon.turnData.attacksReceived.length - 1].critical;
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}
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}
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@ -915,8 +920,9 @@ export class PostDefendContactDamageAbAttr extends PostDefendAbAttr {
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this.damageRatio = damageRatio;
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (!simulated && move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
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if (!simulated && move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)
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&& !attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr) && !move.hitsSubstitute(attacker, pokemon)) {
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attacker.damageAndUpdate(Utils.toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER);
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attacker.turnData.damageTaken += Utils.toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio));
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return true;
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@ -925,7 +931,7 @@ export class PostDefendContactDamageAbAttr extends PostDefendAbAttr {
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return false;
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}
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getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
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override getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string {
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return i18next.t("abilityTriggers:postDefendContactDamage", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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abilityName
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@ -948,8 +954,8 @@ export class PostDefendPerishSongAbAttr extends PostDefendAbAttr {
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this.turns = turns;
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) {
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
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if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !move.hitsSubstitute(attacker, pokemon)) {
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if (pokemon.getTag(BattlerTagType.PERISH_SONG) || attacker.getTag(BattlerTagType.PERISH_SONG)) {
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return false;
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} else {
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@ -963,24 +969,24 @@ export class PostDefendPerishSongAbAttr extends PostDefendAbAttr {
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return false;
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}
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getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
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override getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string {
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return i18next.t("abilityTriggers:perishBody", {pokemonName: getPokemonNameWithAffix(pokemon), abilityName: abilityName});
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}
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}
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export class PostDefendWeatherChangeAbAttr extends PostDefendAbAttr {
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private weatherType: WeatherType;
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protected condition: PokemonDefendCondition | null;
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protected condition?: PokemonDefendCondition;
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constructor(weatherType: WeatherType, condition?: PokemonDefendCondition) {
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super();
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this.weatherType = weatherType;
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this.condition = condition ?? null;
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this.condition = condition;
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (this.condition !== null && !this.condition(pokemon, attacker, move)) {
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
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if (this.condition && !this.condition(pokemon, attacker, move) || move.hitsSubstitute(attacker, pokemon)) {
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return false;
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}
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if (!pokemon.scene.arena.weather?.isImmutable()) {
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@ -999,8 +1005,9 @@ export class PostDefendAbilitySwapAbAttr extends PostDefendAbAttr {
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super();
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.getAbility().hasAttr(UnswappableAbilityAbAttr)) {
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, args: any[]): boolean {
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if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)
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&& !attacker.getAbility().hasAttr(UnswappableAbilityAbAttr) && !move.hitsSubstitute(attacker, pokemon)) {
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if (!simulated) {
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const tempAbilityId = attacker.getAbility().id;
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attacker.summonData.ability = pokemon.getAbility().id;
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@ -1012,7 +1019,7 @@ export class PostDefendAbilitySwapAbAttr extends PostDefendAbAttr {
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return false;
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}
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getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
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override getTriggerMessage(pokemon: Pokemon, _abilityName: string, ..._args: any[]): string {
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return i18next.t("abilityTriggers:postDefendAbilitySwap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) });
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}
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}
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@ -1025,8 +1032,9 @@ export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr {
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this.ability = ability;
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.getAbility().hasAttr(UnsuppressableAbilityAbAttr) && !attacker.getAbility().hasAttr(PostDefendAbilityGiveAbAttr)) {
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
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if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.getAbility().hasAttr(UnsuppressableAbilityAbAttr)
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&& !attacker.getAbility().hasAttr(PostDefendAbilityGiveAbAttr) && !move.hitsSubstitute(attacker, pokemon)) {
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if (!simulated) {
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attacker.summonData.ability = this.ability;
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}
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@ -1037,7 +1045,7 @@ export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr {
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return false;
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}
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getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
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override getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string {
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return i18next.t("abilityTriggers:postDefendAbilityGive", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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abilityName
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@ -1056,8 +1064,8 @@ export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
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this.chance = chance;
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (attacker.getTag(BattlerTagType.DISABLED) === null) {
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
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if (attacker.getTag(BattlerTagType.DISABLED) === null && !move.hitsSubstitute(attacker, pokemon)) {
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if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) {
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if (simulated) {
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return true;
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@ -1724,17 +1732,17 @@ export class PostAttackApplyBattlerTagAbAttr extends PostAttackAbAttr {
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}
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export class PostDefendStealHeldItemAbAttr extends PostDefendAbAttr {
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private condition: PokemonDefendCondition | null;
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private condition?: PokemonDefendCondition;
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constructor(condition?: PokemonDefendCondition) {
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super();
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this.condition = condition ?? null;
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this.condition = condition;
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): Promise<boolean> {
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, _args: any[]): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.condition || this.condition(pokemon, attacker, move))) {
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if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.condition || this.condition(pokemon, attacker, move)) && !move.hitsSubstitute(attacker, pokemon)) {
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const heldItems = this.getTargetHeldItems(attacker).filter(i => i.isTransferable);
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if (heldItems.length) {
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const stolenItem = heldItems[pokemon.randSeedInt(heldItems.length)];
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@ -4476,7 +4484,7 @@ export class PostSummonStatStageChangeOnArenaAbAttr extends PostSummonStatStageC
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export class FormBlockDamageAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
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private multiplier: number;
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private tagType: BattlerTagType;
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private recoilDamageFunc: ((pokemon: Pokemon) => number) | undefined;
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private recoilDamageFunc?: ((pokemon: Pokemon) => number);
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private triggerMessageFunc: (pokemon: Pokemon, abilityName: string) => string;
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constructor(condition: PokemonDefendCondition, multiplier: number, tagType: BattlerTagType, triggerMessageFunc: (pokemon: Pokemon, abilityName: string) => string, recoilDamageFunc?: (pokemon: Pokemon) => number) {
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@ -4492,16 +4500,16 @@ export class FormBlockDamageAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
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* Applies the pre-defense ability to the Pokémon.
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* Removes the appropriate `BattlerTagType` when hit by an attack and is in its defense form.
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*
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* @param {Pokemon} pokemon The Pokémon with the ability.
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* @param {boolean} passive n/a
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* @param {Pokemon} attacker The attacking Pokémon.
|
||||
* @param {PokemonMove} move The move being used.
|
||||
* @param {Utils.BooleanHolder} cancelled n/a
|
||||
* @param {any[]} args Additional arguments.
|
||||
* @returns {boolean} Whether the immunity was applied.
|
||||
* @param pokemon The Pokémon with the ability.
|
||||
* @param _passive n/a
|
||||
* @param attacker The attacking Pokémon.
|
||||
* @param move The move being used.
|
||||
* @param _cancelled n/a
|
||||
* @param args Additional arguments.
|
||||
* @returns `true` if the immunity was applied.
|
||||
*/
|
||||
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
||||
if (this.condition(pokemon, attacker, move)) {
|
||||
override applyPreDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
||||
if (this.condition(pokemon, attacker, move) && !move.hitsSubstitute(attacker, pokemon)) {
|
||||
if (!simulated) {
|
||||
(args[0] as Utils.NumberHolder).value = this.multiplier;
|
||||
pokemon.removeTag(this.tagType);
|
||||
@ -4517,12 +4525,12 @@ export class FormBlockDamageAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
|
||||
|
||||
/**
|
||||
* Gets the message triggered when the Pokémon avoids damage using the form-changing ability.
|
||||
* @param {Pokemon} pokemon The Pokémon with the ability.
|
||||
* @param {string} abilityName The name of the ability.
|
||||
* @param {...any} args n/a
|
||||
* @returns {string} The trigger message.
|
||||
* @param pokemon The Pokémon with the ability.
|
||||
* @param abilityName The name of the ability.
|
||||
* @param _args n/a
|
||||
* @returns The trigger message.
|
||||
*/
|
||||
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
|
||||
getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string {
|
||||
return this.triggerMessageFunc(pokemon, abilityName);
|
||||
}
|
||||
}
|
||||
@ -5504,7 +5512,7 @@ export function initAbilities() {
|
||||
// Add BattlerTagType.DISGUISE if the pokemon is in its disguised form
|
||||
.conditionalAttr(pokemon => pokemon.formIndex === 0, PostSummonAddBattlerTagAbAttr, BattlerTagType.DISGUISE, 0, false)
|
||||
.attr(FormBlockDamageAbAttr,
|
||||
(target, user, move) => !!target.getTag(BattlerTagType.DISGUISE) && target.getMoveEffectiveness(user, move) > 0 && !move.hitsSubstitute(user, target), 0, BattlerTagType.DISGUISE,
|
||||
(target, user, move) => !!target.getTag(BattlerTagType.DISGUISE) && target.getMoveEffectiveness(user, move) > 0, 0, BattlerTagType.DISGUISE,
|
||||
(pokemon, abilityName) => i18next.t("abilityTriggers:disguiseAvoidedDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName: abilityName }),
|
||||
(pokemon) => Utils.toDmgValue(pokemon.getMaxHp() / 8))
|
||||
.attr(PostBattleInitFormChangeAbAttr, () => 0)
|
||||
@ -5667,7 +5675,7 @@ export function initAbilities() {
|
||||
// When weather changes to HAIL or SNOW while pokemon is fielded, add BattlerTagType.ICE_FACE
|
||||
.attr(PostWeatherChangeAddBattlerTagAttr, BattlerTagType.ICE_FACE, 0, WeatherType.HAIL, WeatherType.SNOW)
|
||||
.attr(FormBlockDamageAbAttr,
|
||||
(target, user, move) => move.category === MoveCategory.PHYSICAL && !!target.getTag(BattlerTagType.ICE_FACE) && !move.hitsSubstitute(user, target), 0, BattlerTagType.ICE_FACE,
|
||||
(target, user, move) => move.category === MoveCategory.PHYSICAL && !!target.getTag(BattlerTagType.ICE_FACE), 0, BattlerTagType.ICE_FACE,
|
||||
(pokemon, abilityName) => i18next.t("abilityTriggers:iceFaceAvoidedDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName: abilityName }))
|
||||
.attr(PostBattleInitFormChangeAbAttr, () => 0)
|
||||
.bypassFaint()
|
||||
|
@ -12,7 +12,7 @@ import Pokemon, { PokemonMove, MoveResult, HitResult } from "#app/field/pokemon"
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { PokemonMultiHitModifier, FlinchChanceModifier, EnemyAttackStatusEffectChanceModifier, ContactHeldItemTransferChanceModifier, HitHealModifier } from "#app/modifier/modifier";
|
||||
import i18next from "i18next";
|
||||
import * as Utils from "#app/utils";
|
||||
import { BooleanHolder, NumberHolder, executeIf } from "#app/utils";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
import { Type } from "#app/data/type";
|
||||
|
||||
@ -35,7 +35,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
this.targets = targets;
|
||||
}
|
||||
|
||||
start() {
|
||||
public start() {
|
||||
super.start();
|
||||
|
||||
/** The Pokemon using this phase's invoked move */
|
||||
@ -52,12 +52,12 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* Does an effect from this move override other effects on this turn?
|
||||
* e.g. Charging moves (Fly, etc.) on their first turn of use.
|
||||
*/
|
||||
const overridden = new Utils.BooleanHolder(false);
|
||||
const overridden = new BooleanHolder(false);
|
||||
/** The {@linkcode Move} object from {@linkcode allMoves} invoked by this phase */
|
||||
const move = this.move.getMove();
|
||||
|
||||
// Assume single target for override
|
||||
applyMoveAttrs(OverrideMoveEffectAttr, user, this.getTarget() ?? null, move, overridden, this.move.virtual).then(() => {
|
||||
applyMoveAttrs(OverrideMoveEffectAttr, user, this.getFirstTarget() ?? null, move, overridden, this.move.virtual).then(() => {
|
||||
// If other effects were overriden, stop this phase before they can be applied
|
||||
if (overridden.value) {
|
||||
return this.end();
|
||||
@ -71,14 +71,14 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* effects of the move itself, Parental Bond, and Multi-Lens to do so.
|
||||
*/
|
||||
if (user.turnData.hitsLeft === undefined) {
|
||||
const hitCount = new Utils.IntegerHolder(1);
|
||||
const hitCount = new NumberHolder(1);
|
||||
// Assume single target for multi hit
|
||||
applyMoveAttrs(MultiHitAttr, user, this.getTarget() ?? null, move, hitCount);
|
||||
applyMoveAttrs(MultiHitAttr, user, this.getFirstTarget() ?? null, move, hitCount);
|
||||
// If Parental Bond is applicable, double the hit count
|
||||
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, targets.length, hitCount, new Utils.IntegerHolder(0));
|
||||
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, targets.length, hitCount, new NumberHolder(0));
|
||||
// If Multi-Lens is applicable, multiply the hit count by 1 + the number of Multi-Lenses held by the user
|
||||
if (move instanceof AttackMove && !move.hasAttr(FixedDamageAttr)) {
|
||||
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new Utils.IntegerHolder(0));
|
||||
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new NumberHolder(0));
|
||||
}
|
||||
// Set the user's relevant turnData fields to reflect the final hit count
|
||||
user.turnData.hitCount = hitCount.value;
|
||||
@ -111,7 +111,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
if (!hasActiveTargets || (!move.hasAttr(VariableTargetAttr) && !move.isMultiTarget() && !targetHitChecks[this.targets[0]] && !targets[0].getTag(ProtectedTag) && !isImmune)) {
|
||||
this.stopMultiHit();
|
||||
if (hasActiveTargets) {
|
||||
this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: this.getTarget()? getPokemonNameWithAffix(this.getTarget()!) : "" }));
|
||||
this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: this.getFirstTarget()? getPokemonNameWithAffix(this.getFirstTarget()!) : "" }));
|
||||
moveHistoryEntry.result = MoveResult.MISS;
|
||||
applyMoveAttrs(MissEffectAttr, user, null, move);
|
||||
} else {
|
||||
@ -127,7 +127,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
|
||||
const playOnEmptyField = this.scene.currentBattle?.mysteryEncounter?.hasBattleAnimationsWithoutTargets ?? false;
|
||||
// Move animation only needs one target
|
||||
new MoveAnim(move.id as Moves, user, this.getTarget()!.getBattlerIndex()!, playOnEmptyField).play(this.scene, move.hitsSubstitute(user, this.getTarget()!), () => {
|
||||
new MoveAnim(move.id as Moves, user, this.getFirstTarget()!.getBattlerIndex()!, playOnEmptyField).play(this.scene, move.hitsSubstitute(user, this.getFirstTarget()!), () => {
|
||||
/** Has the move successfully hit a target (for damage) yet? */
|
||||
let hasHit: boolean = false;
|
||||
for (const target of targets) {
|
||||
@ -135,9 +135,9 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
/** The {@linkcode ArenaTagSide} to which the target belongs */
|
||||
const targetSide = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
/** Has the invoked move been cancelled by conditional protection (e.g Quick Guard)? */
|
||||
const hasConditionalProtectApplied = new Utils.BooleanHolder(false);
|
||||
const hasConditionalProtectApplied = new BooleanHolder(false);
|
||||
/** Does the applied conditional protection bypass Protect-ignoring effects? */
|
||||
const bypassIgnoreProtect = new Utils.BooleanHolder(false);
|
||||
const bypassIgnoreProtect = new BooleanHolder(false);
|
||||
/** If the move is not targeting a Pokemon on the user's side, try to apply conditional protection effects */
|
||||
if (!this.move.getMove().isAllyTarget()) {
|
||||
this.scene.arena.applyTagsForSide(ConditionalProtectTag, targetSide, hasConditionalProtectApplied, user, target, move.id, bypassIgnoreProtect);
|
||||
@ -217,7 +217,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
}
|
||||
|
||||
/** Does this phase represent the invoked move's last strike? */
|
||||
const lastHit = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive());
|
||||
const lastHit = (user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive());
|
||||
|
||||
/**
|
||||
* If the user can change forms by using the invoked move,
|
||||
@ -235,18 +235,18 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
*/
|
||||
applyAttrs.push(new Promise(resolve => {
|
||||
// Apply all effects with PRE_MOVE triggers (if the target isn't immune to the move)
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && hitResult !== HitResult.NO_EFFECT,
|
||||
user, target, move).then(() => {
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.PRE_APPLY
|
||||
&& (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && hitResult !== HitResult.NO_EFFECT, user, target, move).then(() => {
|
||||
// All other effects require the move to not have failed or have been cancelled to trigger
|
||||
if (hitResult !== HitResult.FAIL) {
|
||||
/** Are the move's effects tied to the first turn of a charge move? */
|
||||
const chargeEffect = !!move.getAttrs(ChargeAttr).find(ca => ca.usedChargeEffect(user, this.getTarget() ?? null, move));
|
||||
const chargeEffect = !!move.getAttrs(ChargeAttr).find(ca => ca.usedChargeEffect(user, this.getFirstTarget() ?? null, move));
|
||||
/**
|
||||
* If the invoked move's effects are meant to trigger during the move's "charge turn,"
|
||||
* ignore all effects after this point.
|
||||
* Otherwise, apply all self-targeted POST_APPLY effects.
|
||||
*/
|
||||
Utils.executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY
|
||||
executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY
|
||||
&& attr.selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, move)).then(() => {
|
||||
// All effects past this point require the move to have hit the target
|
||||
if (hitResult !== HitResult.NO_EFFECT) {
|
||||
@ -258,17 +258,17 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* apply the chance to flinch the target gained from King's Rock
|
||||
*/
|
||||
if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !move.hitsSubstitute(user, target)) {
|
||||
const flinched = new Utils.BooleanHolder(false);
|
||||
const flinched = new BooleanHolder(false);
|
||||
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
|
||||
if (flinched.value) {
|
||||
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
|
||||
}
|
||||
}
|
||||
// If the move was not protected against, apply all HIT effects
|
||||
Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT
|
||||
executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT
|
||||
&& (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && (!attr.firstTargetOnly || firstTarget), user, target, this.move.getMove()).then(() => {
|
||||
// Apply the target's post-defend ability effects (as long as the target is active or can otherwise apply them)
|
||||
return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult).then(() => {
|
||||
return executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult).then(() => {
|
||||
// Only apply the following effects if the move was not deflected by a substitute
|
||||
if (move.hitsSubstitute(user, target)) {
|
||||
return resolve();
|
||||
@ -309,7 +309,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
}));
|
||||
}
|
||||
// Apply the move's POST_TARGET effects on the move's last hit, after all targeted effects have resolved
|
||||
const postTarget = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive()) ?
|
||||
const postTarget = (user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive()) ?
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_TARGET, user, null, move) :
|
||||
null;
|
||||
|
||||
@ -340,7 +340,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
});
|
||||
}
|
||||
|
||||
end() {
|
||||
public end() {
|
||||
const user = this.getUserPokemon();
|
||||
/**
|
||||
* If this phase isn't for the invoked move's last strike,
|
||||
@ -350,7 +350,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* to the user.
|
||||
*/
|
||||
if (user) {
|
||||
if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive()) {
|
||||
if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getFirstTarget()?.isActive()) {
|
||||
this.scene.unshiftPhase(this.getNewHitPhase());
|
||||
} else {
|
||||
// Queue message for number of hits made by multi-move
|
||||
@ -374,7 +374,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* @param target {@linkcode Pokemon} the Pokemon targeted by the invoked move
|
||||
* @returns `true` if the move does not miss the target; `false` otherwise
|
||||
*/
|
||||
hitCheck(target: Pokemon): boolean {
|
||||
public hitCheck(target: Pokemon): boolean {
|
||||
// Moves targeting the user and entry hazards can't miss
|
||||
if ([MoveTarget.USER, MoveTarget.ENEMY_SIDE].includes(this.move.getMove().moveTarget)) {
|
||||
return true;
|
||||
@ -425,7 +425,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
}
|
||||
|
||||
/** Returns the {@linkcode Pokemon} using this phase's invoked move */
|
||||
getUserPokemon(): Pokemon | undefined {
|
||||
public getUserPokemon(): Pokemon | undefined {
|
||||
if (this.battlerIndex > BattlerIndex.ENEMY_2) {
|
||||
return this.scene.getPokemonById(this.battlerIndex) ?? undefined;
|
||||
}
|
||||
@ -433,12 +433,12 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
}
|
||||
|
||||
/** Returns an array of all {@linkcode Pokemon} targeted by this phase's invoked move */
|
||||
getTargets(): Pokemon[] {
|
||||
public getTargets(): Pokemon[] {
|
||||
return this.scene.getField(true).filter(p => this.targets.indexOf(p.getBattlerIndex()) > -1);
|
||||
}
|
||||
|
||||
/** Returns the first target of this phase's invoked move */
|
||||
getTarget(): Pokemon | undefined {
|
||||
public getFirstTarget(): Pokemon {
|
||||
return this.getTargets()[0];
|
||||
}
|
||||
|
||||
@ -446,7 +446,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* Removes the given {@linkcode Pokemon} from this phase's target list
|
||||
* @param target {@linkcode Pokemon} the Pokemon to be removed
|
||||
*/
|
||||
removeTarget(target: Pokemon): void {
|
||||
private removeTarget(target: Pokemon): void {
|
||||
const targetIndex = this.targets.findIndex(ind => ind === target.getBattlerIndex());
|
||||
if (targetIndex !== -1) {
|
||||
this.targets.splice(this.targets.findIndex(ind => ind === target.getBattlerIndex()), 1);
|
||||
@ -458,23 +458,22 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* @param target {@linkcode Pokemon} if defined, only stop subsequent
|
||||
* strikes against this Pokemon
|
||||
*/
|
||||
stopMultiHit(target?: Pokemon): void {
|
||||
/** If given a specific target, remove the target from subsequent strikes */
|
||||
public stopMultiHit(target?: Pokemon): void {
|
||||
// If given a specific target, remove the target from subsequent strikes
|
||||
if (target) {
|
||||
this.removeTarget(target);
|
||||
}
|
||||
/**
|
||||
* If no target specified, or the specified target was the last of this move's
|
||||
* targets, completely cancel all subsequent strikes.
|
||||
*/
|
||||
if (!target || this.targets.length === 0 ) {
|
||||
this.getUserPokemon()!.turnData.hitCount = 1; // TODO: is the bang correct here?
|
||||
this.getUserPokemon()!.turnData.hitsLeft = 1; // TODO: is the bang correct here?
|
||||
// If no target specified, or the specified target was the last of this move's
|
||||
// targets, completely cancel all subsequent strikes.
|
||||
const user = this.getUserPokemon();
|
||||
if (user && (!target || this.targets.length === 0)) {
|
||||
user.turnData.hitCount = 1;
|
||||
user.turnData.hitsLeft = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/** Returns a new MoveEffectPhase with the same properties as this phase */
|
||||
getNewHitPhase() {
|
||||
private getNewHitPhase() {
|
||||
return new MoveEffectPhase(this.scene, this.battlerIndex, this.targets, this.move);
|
||||
}
|
||||
}
|
||||
|
@ -57,7 +57,7 @@ describe("Abilities - Serene Grace", () => {
|
||||
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
console.log(move.chance + " Their ability is " + phase.getUserPokemon()!.getAbility().name);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
expect(chance.value).toBe(30);
|
||||
|
||||
}, 20000);
|
||||
@ -83,7 +83,7 @@ describe("Abilities - Serene Grace", () => {
|
||||
expect(move.id).toBe(Moves.AIR_SLASH);
|
||||
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
expect(chance.value).toBe(60);
|
||||
|
||||
}, 20000);
|
||||
|
@ -59,8 +59,8 @@ describe("Abilities - Sheer Force", () => {
|
||||
const power = new Utils.IntegerHolder(move.power);
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
|
||||
|
||||
expect(chance.value).toBe(0);
|
||||
expect(power.value).toBe(move.power * 5461 / 4096);
|
||||
@ -92,8 +92,8 @@ describe("Abilities - Sheer Force", () => {
|
||||
const power = new Utils.IntegerHolder(move.power);
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
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applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
|
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applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
|
||||
|
||||
expect(chance.value).toBe(-1);
|
||||
expect(power.value).toBe(move.power);
|
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@ -125,8 +125,8 @@ describe("Abilities - Sheer Force", () => {
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const power = new Utils.IntegerHolder(move.power);
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
|
||||
|
||||
expect(chance.value).toBe(-1);
|
||||
expect(power.value).toBe(move.power);
|
||||
@ -160,7 +160,7 @@ describe("Abilities - Sheer Force", () => {
|
||||
const power = new Utils.IntegerHolder(move.power);
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
const user = phase.getUserPokemon()!;
|
||||
const target = phase.getTarget()!;
|
||||
const target = phase.getFirstTarget()!;
|
||||
const opponentType = target.getTypes()[0];
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, chance, move, target, false);
|
||||
|
@ -57,8 +57,8 @@ describe("Abilities - Shield Dust", () => {
|
||||
expect(move.id).toBe(Moves.AIR_SLASH);
|
||||
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getTarget()!, phase.getUserPokemon()!, null, null, false, chance);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getFirstTarget()!, phase.getUserPokemon()!, null, null, false, chance);
|
||||
expect(chance.value).toBe(0);
|
||||
|
||||
}, 20000);
|
||||
|
@ -81,7 +81,7 @@ describe("Moves - Dynamax Cannon", () => {
|
||||
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
|
||||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(120);
|
||||
}, 20000);
|
||||
@ -98,7 +98,7 @@ describe("Moves - Dynamax Cannon", () => {
|
||||
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
|
||||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(140);
|
||||
}, 20000);
|
||||
@ -115,7 +115,7 @@ describe("Moves - Dynamax Cannon", () => {
|
||||
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
|
||||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(160);
|
||||
}, 20000);
|
||||
@ -132,7 +132,7 @@ describe("Moves - Dynamax Cannon", () => {
|
||||
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
|
||||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(180);
|
||||
}, 20000);
|
||||
@ -149,7 +149,7 @@ describe("Moves - Dynamax Cannon", () => {
|
||||
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
|
||||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
}, 20000);
|
||||
|
Loading…
Reference in New Issue
Block a user