Add unthaw to moves that are missing it

This commit is contained in:
Dmitriy 2024-05-15 23:09:08 -04:00
parent 6952fe065b
commit d4ffb3bcd3

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@ -6373,6 +6373,7 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.STEAM_ERUPTION, Type.WATER, MoveCategory.SPECIAL, 110, 95, 5, 30, 0, 6)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN),
new AttackMove(Moves.HYPERSPACE_HOLE, Type.PSYCHIC, MoveCategory.SPECIAL, 80, -1, 5, -1, 0, 6)
.ignoresProtect(),
@ -7049,6 +7050,7 @@ export function initMoves() {
.attr(MultiHitAttr, MultiHitType._2),
new AttackMove(Moves.SCORCHING_SANDS, Type.GROUND, MoveCategory.SPECIAL, 70, 100, 10, 30, 0, 8)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN),
new StatusMove(Moves.JUNGLE_HEALING, Type.GRASS, -1, 10, -1, 0, 8)
.attr(HealAttr, 0.25, true, false)
@ -7431,6 +7433,7 @@ export function initMoves() {
new AttackMove(Moves.MATCHA_GOTCHA, Type.GRASS, MoveCategory.SPECIAL, 80, 90, 15, 20, 0, 9)
.attr(HitHealAttr)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN)
.target(MoveTarget.ALL_NEAR_ENEMIES)
.triageMove()