#3772 more refactoring according to code review

This commit is contained in:
Jesse Chung 2024-09-01 23:51:21 -04:00
parent 5256d95830
commit d4fa31788d
3 changed files with 18 additions and 10 deletions

View File

@ -822,7 +822,7 @@ export class DrowsyTag extends BattlerTag {
}
canAdd(pokemon: Pokemon): boolean {
const isElectricTerrainProtected = pokemon.scene.arena.terrain?.terrainType === TerrainType.ELECTRIC && !pokemon.isGrounded();
const isElectricTerrainProtected = (pokemon.scene.arena.terrain?.terrainType === TerrainType.ELECTRIC && pokemon.isGrounded());
if (isElectricTerrainProtected) {
pokemon.scene.queueMessage(i18next.t("terrain:defaultBlockMessage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), terrainName: getTerrainName(TerrainType.ELECTRIC) }));
}

View File

@ -1954,12 +1954,8 @@ export class StatusEffectAttr extends MoveEffectAttr {
}
}
if (!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0)) {
pokemon.checkIfCanSetStatus(this.effect, false, false, user);
}
if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0))
&& pokemon.trySetStatus(this.effect, true, user, this.cureTurn)) {
&& pokemon.checkIfCanSetStatus(this.effect, false, false, user) && pokemon.trySetStatus(this.effect, true, user, this.cureTurn)) {
applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
return true;
}

View File

@ -2742,7 +2742,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE);
}
// This function only checks if it is possible to set status. If will not apply anything or do anything, just check if possible.
/**
* Checks if it is possible for a pokemon to be afflicted with the given status
* @param effect {@linkcode StatusEffect} the status effect being checked.
* @param quiet a boolean value determining whether or not to show messages.
* @param overrideStatus a boolean value to determine whether a status should be overriden. If true, the pokemon cannot be statused essentially
* @param sourcePokemon {@linkcode Pokemon} The pokemon causing the status. The target pokemon is 'this'.
* @returns true if the pokemon can be affected by the status, false if not.
*/
checkIfCanSetStatus(effect: StatusEffect | undefined, quiet: boolean = false, overrideStatus: boolean = false, sourcePokemon: Pokemon | null = null): boolean {
if (effect !== StatusEffect.FAINT) {
if (overrideStatus ? this.status?.effect === effect : this.status) {
@ -2807,12 +2814,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
break;
}
return true;
}
/**
* Checks if it is possible for a pokemon to be afflicted with the given status
* @param effect {@linkcode StatusEffect} the status effect being checked.
* @param quiet a boolean value that is sometimes used as the asPhase boolean which causes unshifting the phase.
* @param overrideStatus a boolean value to determine whether a status should be overriden. If true, the pokemon cannot be statused essentially
* @param sourcePokemon {@linkcode Pokemon} The pokemon causing the status. The target pokemon is 'this'.
* @returns true if the pokemon can be affected by the status, false if not.
*/
canSetStatus(effect: StatusEffect | undefined, quiet: boolean = false, overrideStatus: boolean = false, sourcePokemon: Pokemon | null = null): boolean {
const checker = this.checkIfCanSetStatus(effect, quiet, overrideStatus, sourcePokemon);