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ESLint
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@ -2837,8 +2837,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
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case BattlerTagType.SEEDED:
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return new SeedTag(sourceId);
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case BattlerTagType.POWDER:
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return new PowderTag();
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case BattlerTagType.NIGHTMARE:
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return new PowderTag();
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case BattlerTagType.NIGHTMARE:
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return new NightmareTag();
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case BattlerTagType.FRENZY:
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return new FrenzyTag(turnCount, sourceMove, sourceId);
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