diff --git a/public/images/items.json b/public/images/items.json index 7b654e7616d..939b3927e7a 100644 --- a/public/images/items.json +++ b/public/images/items.json @@ -4,8 +4,8 @@ "image": "items.png", "format": "RGBA8888", "size": { - "w": 395, - "h": 395 + "w": 396, + "h": 396 }, "scale": 1, "frames": [ @@ -72,6 +72,48 @@ "h": 28 } }, + { + "filename": "bronze_ribbon", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 5, + "y": 1, + "w": 22, + "h": 31 + }, + "frame": { + "x": 29, + "y": 27, + "w": 22, + "h": 31 + } + }, + { + "filename": "great_ribbon", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 5, + "y": 1, + "w": 22, + "h": 31 + }, + "frame": { + "x": 0, + "y": 58, + "w": 22, + "h": 31 + } + }, { "filename": "linking_cord", "rotated": false, @@ -87,12 +129,75 @@ "h": 26 }, "frame": { - "x": 29, - "y": 27, + "x": 61, + "y": 0, "w": 27, "h": 26 } }, + { + "filename": "master_ribbon", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 5, + "y": 1, + "w": 22, + "h": 31 + }, + "frame": { + "x": 0, + "y": 89, + "w": 22, + "h": 31 + } + }, + { + "filename": "rogue_ribbon", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 5, + "y": 1, + "w": 22, + "h": 31 + }, + "frame": { + "x": 22, + "y": 58, + "w": 22, + "h": 31 + } + }, + { + "filename": "ultra_ribbon", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 5, + "y": 1, + "w": 22, + "h": 31 + }, + "frame": { + "x": 0, + "y": 120, + "w": 22, + "h": 31 + } + }, { "filename": "cornerstone_mask", "rotated": false, @@ -108,7 +213,7 @@ "h": 26 }, "frame": { - "x": 61, + "x": 88, "y": 0, "w": 24, "h": 26 @@ -129,8 +234,8 @@ "h": 26 }, "frame": { - "x": 0, - "y": 58, + "x": 112, + "y": 0, "w": 23, "h": 26 } @@ -150,7 +255,7 @@ "h": 22 }, "frame": { - "x": 85, + "x": 135, "y": 0, "w": 27, "h": 22 @@ -171,7 +276,7 @@ "h": 21 }, "frame": { - "x": 112, + "x": 162, "y": 0, "w": 28, "h": 21 @@ -192,7 +297,7 @@ "h": 21 }, "frame": { - "x": 140, + "x": 190, "y": 0, "w": 28, "h": 21 @@ -213,7 +318,7 @@ "h": 21 }, "frame": { - "x": 168, + "x": 218, "y": 0, "w": 28, "h": 21 @@ -234,7 +339,7 @@ "h": 21 }, "frame": { - "x": 196, + "x": 246, "y": 0, "w": 28, "h": 21 @@ -255,7 +360,7 @@ "h": 21 }, "frame": { - "x": 224, + "x": 274, "y": 0, "w": 28, "h": 21 @@ -276,7 +381,7 @@ "h": 21 }, "frame": { - "x": 252, + "x": 302, "y": 0, "w": 28, "h": 21 @@ -297,8 +402,8 @@ "h": 31 }, "frame": { - "x": 0, - "y": 84, + "x": 22, + "y": 89, "w": 17, "h": 31 } @@ -319,7 +424,7 @@ }, "frame": { "x": 0, - "y": 115, + "y": 151, "w": 17, "h": 31 } @@ -339,12 +444,33 @@ "h": 31 }, "frame": { - "x": 0, - "y": 146, + "x": 22, + "y": 120, "w": 17, "h": 31 } }, + { + "filename": "black_augurite", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 5, + "y": 3, + "w": 22, + "h": 25 + }, + "frame": { + "x": 17, + "y": 151, + "w": 22, + "h": 25 + } + }, { "filename": "prison_bottle", "rotated": false, @@ -361,11 +487,32 @@ }, "frame": { "x": 0, - "y": 177, + "y": 182, "w": 17, "h": 30 } }, + { + "filename": "big_root", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 4, + "y": 4, + "w": 23, + "h": 24 + }, + "frame": { + "x": 17, + "y": 176, + "w": 23, + "h": 24 + } + }, { "filename": "chipped_pot", "rotated": false, @@ -381,7 +528,7 @@ "h": 20 }, "frame": { - "x": 280, + "x": 330, "y": 0, "w": 26, "h": 20 @@ -402,12 +549,33 @@ "h": 20 }, "frame": { - "x": 306, + "x": 356, "y": 0, "w": 26, "h": 20 } }, + { + "filename": "catching_charm", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 5, + "y": 4, + "w": 21, + 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@@ "h": 24 }, "frame": { - "x": 48, - "y": 298, + "x": 24, + "y": 248, "w": 23, "h": 24 } @@ -1221,201 +1158,12 @@ "h": 23 }, "frame": { - "x": 48, - "y": 322, + "x": 24, + "y": 272, "w": 23, "h": 23 } }, - { - "filename": "coin_case", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 32, - "h": 32 - }, - "spriteSourceSize": { - "x": 4, - "y": 5, - "w": 24, - "h": 23 - }, - "frame": { - "x": 48, - "y": 345, - "w": 24, - "h": 23 - } - }, - { - "filename": "max_repel", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 32, - "h": 32 - }, - "spriteSourceSize": { - "x": 8, - "y": 4, - "w": 16, - "h": 24 - }, - "frame": { - "x": 56, - "y": 27, - "w": 16, - "h": 24 - } - }, - { - "filename": "oval_charm", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 32, - "h": 32 - }, - "spriteSourceSize": { - "x": 6, - "y": 4, - "w": 21, - "h": 24 - }, - "frame": { - "x": 72, - "y": 26, - "w": 21, - "h": 24 - } - }, - { - "filename": "red_orb", - "rotated": 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8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 210, + "y": 329, + "w": 20, + "h": 18 + } + }, + { + "filename": "wl_full_heal", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 210, + "y": 347, + "w": 20, + "h": 18 + } + }, + { + "filename": "wl_full_restore", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 210, + "y": 365, + "w": 20, + "h": 18 + } + }, + { + "filename": "candy_overlay", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 8, + "y": 12, + "w": 16, + "h": 15 + }, + "frame": { + "x": 230, + "y": 291, + "w": 16, + "h": 15 + } + }, + { + "filename": "wl_guard_spec", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 246, + "y": 295, + "w": 20, + "h": 18 + } + }, { "filename": "charizardite_y", "rotated": false, @@ -6513,12 +6324,117 @@ "h": 16 }, "frame": { - "x": 327, - "y": 329, + "x": 230, + "y": 306, "w": 16, "h": 16 } }, + { + "filename": "wl_hyper_potion", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 230, + "y": 322, + "w": 20, + "h": 18 + } + }, + { + "filename": "wl_ice_heal", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 230, + "y": 340, + "w": 20, + "h": 18 + } + }, + { + "filename": "wl_item_drop", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 230, + "y": 358, + "w": 20, + "h": 18 + } + }, + { + "filename": "wl_item_urge", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 266, + "y": 301, + "w": 20, + "h": 18 + } + }, + { + "filename": "wl_max_elixir", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 286, + "y": 302, + "w": 20, + "h": 18 + } + }, { "filename": "diancite", "rotated": false, @@ -6534,12 +6450,96 @@ "h": 16 }, "frame": { - "x": 327, - "y": 345, + "x": 250, + "y": 313, "w": 16, "h": 16 } }, + { + "filename": "wl_max_ether", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 250, + "y": 329, + "w": 20, + "h": 18 + } + }, + { + "filename": "wl_max_potion", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 250, + "y": 347, + "w": 20, + "h": 18 + } + }, + { + "filename": "wl_max_revive", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 250, + "y": 365, + "w": 20, + "h": 18 + } + }, + { + "filename": "wl_paralyze_heal", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 230, + "y": 376, + "w": 20, + "h": 18 + } + }, { "filename": "galladite", "rotated": false, @@ -6555,12 +6555,33 @@ "h": 16 }, "frame": { - "x": 331, - "y": 217, + "x": 270, + "y": 319, "w": 16, "h": 16 } }, + { + "filename": "wl_potion", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 286, + "y": 320, + "w": 20, + "h": 18 + } + }, { "filename": "garchompite", "rotated": false, @@ -6576,12 +6597,75 @@ "h": 16 }, "frame": { - "x": 347, - "y": 216, + "x": 270, + "y": 335, "w": 16, "h": 16 } }, + { + "filename": "wl_reset_urge", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 270, + "y": 351, + "w": 20, + "h": 18 + } + }, + { + "filename": "wl_revive", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 270, + "y": 369, + "w": 20, + "h": 18 + } + }, + { + "filename": "wl_super_potion", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 8, + "w": 20, + "h": 18 + }, + "frame": { + "x": 165, + "y": 375, + "w": 20, + "h": 18 + } + }, { "filename": "gardevoirite", "rotated": false, @@ -6597,8 +6681,8 @@ "h": 16 }, "frame": { - "x": 334, - "y": 233, + "x": 290, + "y": 338, "w": 16, "h": 16 } @@ -6618,8 +6702,8 @@ "h": 16 }, "frame": { - "x": 334, - "y": 249, + "x": 290, + "y": 354, "w": 16, "h": 16 } @@ -6639,8 +6723,8 @@ "h": 16 }, "frame": { - "x": 337, - "y": 265, + "x": 290, + "y": 370, "w": 16, "h": 16 } @@ -6660,8 +6744,8 @@ "h": 16 }, "frame": { - "x": 337, - "y": 281, + "x": 306, + "y": 284, "w": 16, "h": 16 } @@ -6681,8 +6765,8 @@ "h": 16 }, "frame": { - "x": 337, - "y": 297, + "x": 306, + "y": 300, "w": 16, "h": 16 } @@ -6702,8 +6786,8 @@ "h": 16 }, "frame": { - "x": 341, - "y": 313, + "x": 306, + "y": 316, "w": 16, "h": 16 } @@ -6723,8 +6807,8 @@ "h": 16 }, "frame": { - "x": 343, - "y": 329, + "x": 306, + "y": 332, "w": 16, "h": 16 } @@ -6744,8 +6828,8 @@ "h": 16 }, "frame": { - "x": 343, - "y": 345, + "x": 306, + "y": 348, "w": 16, "h": 16 } @@ -6765,8 +6849,8 @@ "h": 16 }, "frame": { - "x": 350, - "y": 232, + "x": 306, + "y": 364, "w": 16, "h": 16 } @@ -6786,8 +6870,8 @@ "h": 16 }, "frame": { - "x": 350, - "y": 248, + "x": 306, + "y": 380, "w": 16, "h": 16 } @@ -6807,8 +6891,8 @@ "h": 16 }, "frame": { - "x": 363, - "y": 216, + "x": 322, + "y": 294, "w": 16, "h": 16 } @@ -6828,8 +6912,8 @@ "h": 16 }, "frame": { - "x": 379, - "y": 197, + "x": 338, + "y": 294, "w": 16, "h": 16 } @@ -6849,8 +6933,8 @@ "h": 16 }, "frame": { - "x": 379, - "y": 213, + "x": 322, + "y": 310, "w": 16, "h": 16 } @@ -6870,8 +6954,8 @@ "h": 16 }, "frame": { - "x": 379, - "y": 229, + "x": 354, + "y": 294, "w": 16, "h": 16 } @@ -6891,8 +6975,8 @@ "h": 16 }, "frame": { - "x": 353, - "y": 264, + "x": 322, + "y": 326, "w": 16, "h": 16 } @@ -6912,8 +6996,8 @@ "h": 16 }, "frame": { - "x": 353, - "y": 280, + "x": 338, + "y": 310, "w": 16, "h": 16 } @@ -6933,8 +7017,8 @@ "h": 16 }, "frame": { - "x": 353, - "y": 296, + "x": 322, + "y": 342, "w": 16, "h": 16 } @@ -6954,8 +7038,8 @@ "h": 16 }, "frame": { - "x": 357, - "y": 312, + "x": 338, + "y": 326, "w": 16, "h": 16 } @@ -6975,8 +7059,8 @@ "h": 16 }, "frame": { - "x": 359, - "y": 328, + "x": 354, + "y": 310, "w": 16, "h": 16 } @@ -6996,8 +7080,8 @@ "h": 16 }, "frame": { - "x": 359, - "y": 344, + "x": 322, + "y": 358, "w": 16, "h": 16 } @@ -7017,8 +7101,8 @@ "h": 16 }, "frame": { - "x": 366, - "y": 245, + "x": 338, + "y": 342, "w": 16, "h": 16 } @@ -7038,8 +7122,8 @@ "h": 16 }, "frame": { - "x": 369, - "y": 261, + "x": 354, + "y": 326, "w": 16, "h": 16 } @@ -7059,8 +7143,8 @@ "h": 16 }, "frame": { - "x": 369, - "y": 277, + "x": 322, + "y": 374, "w": 16, "h": 16 } @@ -7080,8 +7164,8 @@ "h": 16 }, "frame": { - "x": 369, - "y": 293, + "x": 338, + "y": 358, "w": 16, "h": 16 } @@ -7101,8 +7185,8 @@ "h": 16 }, "frame": { - "x": 373, - "y": 309, + "x": 354, + "y": 342, "w": 16, "h": 16 } @@ -7122,8 +7206,8 @@ "h": 16 }, "frame": { - "x": 375, - "y": 325, + "x": 338, + "y": 374, "w": 16, "h": 16 } @@ -7143,8 +7227,8 @@ "h": 16 }, "frame": { - "x": 375, - "y": 341, + "x": 354, + "y": 358, "w": 16, "h": 16 } @@ -7164,8 +7248,8 @@ "h": 16 }, "frame": { - "x": 375, - "y": 357, + "x": 354, + "y": 374, "w": 16, "h": 16 } @@ -7185,8 +7269,8 @@ "h": 16 }, "frame": { - "x": 359, - "y": 360, + "x": 370, + "y": 301, "w": 16, "h": 16 } @@ -7206,8 +7290,8 @@ "h": 16 }, "frame": { - "x": 375, - "y": 373, + "x": 370, + "y": 317, "w": 16, "h": 16 } @@ -7227,8 +7311,8 @@ "h": 16 }, "frame": { - "x": 312, - "y": 361, + "x": 370, + "y": 333, "w": 16, "h": 16 } @@ -7248,8 +7332,8 @@ "h": 16 }, "frame": { - "x": 328, - "y": 361, + "x": 370, + "y": 349, "w": 16, "h": 16 } @@ -7269,11 +7353,32 @@ "h": 16 }, "frame": { - "x": 312, - "y": 377, + "x": 370, + "y": 365, "w": 16, "h": 16 } + }, + { + "filename": "prism_scale", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 9, + "y": 8, + "w": 15, + "h": 15 + }, + "frame": { + "x": 370, + "y": 381, + "w": 15, + "h": 15 + } } ] } @@ -7281,6 +7386,6 @@ "meta": { "app": "https://www.codeandweb.com/texturepacker", "version": "3.0", - "smartupdate": "$TexturePacker:SmartUpdate:5e107075b02043b9293b3010d1d1d751:152a3263fda6e8ea193cdf4a11078173:110e074689c9edd2c54833ce2e4d9270$" + "smartupdate": "$TexturePacker:SmartUpdate:e6d832697add1029764f6145e5fa98b7:47250d3d95167f73038d290f7a73b96e:110e074689c9edd2c54833ce2e4d9270$" } } diff --git a/public/images/items.png b/public/images/items.png index 9a29493495f..7ddd284fac7 100644 Binary files a/public/images/items.png and b/public/images/items.png differ diff --git a/public/images/items/bronze_ribbon.png b/public/images/items/bronze_ribbon.png new file mode 100644 index 00000000000..eb9b926c50c Binary files /dev/null and b/public/images/items/bronze_ribbon.png differ diff --git a/public/images/items/great_ribbon.png b/public/images/items/great_ribbon.png new file mode 100644 index 00000000000..720c0d85366 Binary files /dev/null and b/public/images/items/great_ribbon.png differ diff --git a/public/images/items/master_ribbon.png b/public/images/items/master_ribbon.png new file mode 100644 index 00000000000..86be493b74a Binary files /dev/null and b/public/images/items/master_ribbon.png differ diff --git a/public/images/items/rogue_ribbon.png b/public/images/items/rogue_ribbon.png new file mode 100644 index 00000000000..85986d93c8a Binary files /dev/null and b/public/images/items/rogue_ribbon.png differ diff --git a/public/images/items/ultra_ribbon.png b/public/images/items/ultra_ribbon.png new file mode 100644 index 00000000000..69dc7365bb4 Binary files /dev/null and b/public/images/items/ultra_ribbon.png differ diff --git a/public/images/pokemon/exp/945.json b/public/images/pokemon/exp/945.json index 9456e435d28..31ba1c93090 100644 --- a/public/images/pokemon/exp/945.json +++ b/public/images/pokemon/exp/945.json @@ -146,14 +146,14 @@ "spriteSourceSize": { "x": 0, "y": 0, - "w": 3, - "h": 3 + "w": 66, + "h": 55 }, "frame": { - "x": 132, - "y": 0, - "w": 3, - "h": 3 + "x": 0, + "y": 112, + "w": 66, + "h": 55 } }, { diff --git a/public/images/ui/champion_ribbon.png b/public/images/ui/champion_ribbon.png new file mode 100644 index 00000000000..96e36075d8f Binary files /dev/null and b/public/images/ui/champion_ribbon.png differ diff --git a/public/images/ui/legacy/champion_ribbon.png b/public/images/ui/legacy/champion_ribbon.png new file mode 100644 index 00000000000..96e36075d8f Binary files /dev/null and b/public/images/ui/legacy/champion_ribbon.png differ diff --git a/public/update-source-omments.py b/public/update-source-omments.py new file mode 100644 index 00000000000..34f0c28dd4c --- /dev/null +++ b/public/update-source-omments.py @@ -0,0 +1,55 @@ +import re + +filenames = [['src/data/enums/moves.ts', 'move'], ['src/data/enums/abilities.ts', 'ability'], ['src/data/enums/species.ts', 'Pokémon']] + +commentBlockStart = re.compile('\/\*[^\*].*') # Regex for the start of a comment block +commentBlockEnd = re.compile('.*,\*\/') # Regex for the end of a comment block + +commentExp = re.compile('(?:\/\*\*.*\*\/)') # Regex for a url comment that already existed in the file +enumExp = re.compile('.*,') # Regex for a regular enum line + +numberExp = re.compile(' +\= +\d+,') + +replaceList = ['ALOLA', 'ETERNAL', 'GALAR', 'HISUI', 'PALDEA', 'BLOODMOON'] + +for args in filenames: + + output = '' + + skip = False # True when we should completely stop adding url comments for any reason + blockComment = False # True when currently reading a comment block + + file = open(args[0], 'r') + line = file.readline() + + while line: + if(skip): # Appends the next line in the file and moves on if we already hit the end of the enum + output += line + line = file.readline() + continue + + skip = line.find('};') != -1 # True if we reached the end of an enum definition + + # Determines when a comment block has started and we should stop adding url comments + if (commentBlockStart.findall(line)): + blockComment = True + + if(not commentExp.findall(line)): + urlInsert = numberExp.sub('', line).strip().rstrip('\n').rstrip(',').title() # Clean up the enum line to only the enum + for replace in replaceList: + urlInsert = urlInsert.replace(replace.title() + '_', '') + if (not blockComment and enumExp.findall(line)): + output += ' /**{@link https://bulbapedia.bulbagarden.net/wiki/' + urlInsert + '_(' + args[1] + ') | Source} */\n' + output += line # Add the line to output since it isn't an existing url comment + + # Determines if we're at the end of a comment block and can resume adding url comments + if (blockComment): + blockComment = not commentBlockEnd.findall(line) + + line = file.readline() + + file.close() + + file = open(args[0], 'w', encoding='utf-8') + file.write(output,) + file.close \ No newline at end of file diff --git a/src/battle-scene.ts b/src/battle-scene.ts index e89874a075c..f117615e5db 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -59,7 +59,7 @@ import { SceneBase } from './scene-base'; import CandyBar from './ui/candy-bar'; import { Variant, variantData } from './data/variant'; import { Localizable } from './plugins/i18n'; -import { STARTING_WAVE_OVERRIDE, OPP_SPECIES_OVERRIDE, SEED_OVERRIDE, STARTING_BIOME_OVERRIDE } from './overrides'; +import { STARTING_WAVE_OVERRIDE, OPP_SPECIES_OVERRIDE, SEED_OVERRIDE, STARTING_BIOME_OVERRIDE, DOUBLE_BATTLE_OVERRIDE } from './overrides'; import {InputsController} from "./inputs-controller"; import {UiInputs} from "./ui-inputs"; @@ -842,6 +842,9 @@ export default class BattleScene extends SceneBase { } else if (!battleConfig) newDouble = !!double; + if (DOUBLE_BATTLE_OVERRIDE) + newDouble = true; + const lastBattle = this.currentBattle; if (lastBattle?.double && !newDouble) diff --git a/src/data/ability.ts b/src/data/ability.ts index ff183a28432..0d2c0cc27f5 100644 --- a/src/data/ability.ts +++ b/src/data/ability.ts @@ -426,7 +426,7 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr { } applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean { - if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type) < 2) { + if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type, attacker) < 2) { cancelled.value = true; (args[0] as Utils.NumberHolder).value = 0; return true; @@ -1794,7 +1794,7 @@ function getAnticipationCondition(): AbAttrCondition { for (let opponent of pokemon.getOpponents()) { for (let move of opponent.moveset) { // move is super effective - if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type) >= 2) { + if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type, opponent) >= 2) { return true; } // move is a OHKO @@ -1816,7 +1816,7 @@ function getAnticipationCondition(): AbAttrCondition { Type.FIRE, Type.WATER, Type.GRASS, Type.ELECTRIC, Type.PSYCHIC, Type.ICE, Type.DRAGON, Type.DARK][iv_val]; - if (pokemon.getAttackTypeEffectiveness(type) >= 2) { + if (pokemon.getAttackTypeEffectiveness(type, opponent) >= 2) { return true; } } @@ -1826,6 +1826,19 @@ function getAnticipationCondition(): AbAttrCondition { }; } +/** + * Creates an ability condition that causes the ability to fail if that ability + * has already been used by that pokemon that battle. It requires an ability to + * be specified due to current limitations in how conditions on abilities work. + * @param {Abilities} ability The ability to check if it's already been applied + * @returns {AbAttrCondition} The condition + */ +function getOncePerBattleCondition(ability: Abilities): AbAttrCondition { + return (pokemon: Pokemon) => { + return !pokemon.battleData?.abilitiesApplied.includes(ability); + } +} + export class ForewarnAbAttr extends PostSummonAbAttr { constructor() { super(true); @@ -2472,6 +2485,25 @@ export class NoFusionAbilityAbAttr extends AbAttr { } } +export class IgnoreTypeImmunityAbAttr extends AbAttr { + defenderType: Type; + allowedMoveTypes: Type[]; + + constructor(defenderType: Type, allowedMoveTypes: Type[]) { + super(true); + this.defenderType = defenderType; + this.allowedMoveTypes = allowedMoveTypes; + } + + apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean { + if (this.defenderType === (args[1] as Type) && this.allowedMoveTypes.includes(args[0] as Type)) { + cancelled.value = true; + return true; + } + return false; + } +} + function applyAbAttrsInternal(attrType: { new(...args: any[]): TAttr }, pokemon: Pokemon, applyFunc: AbAttrApplyFunc, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise { return new Promise(resolve => { @@ -2503,6 +2535,9 @@ function applyAbAttrsInternal(attrType: { new(...args: any return applyNextAbAttr(); pokemon.scene.setPhaseQueueSplice(); const onApplySuccess = () => { + if (pokemon.battleData && !pokemon.battleData.abilitiesApplied.includes(ability.id)) { + pokemon.battleData.abilitiesApplied.push(ability.id); + } if (attr.showAbility && !quiet) { if (showAbilityInstant) pokemon.scene.abilityBar.showAbility(pokemon, passive); @@ -2973,15 +3008,15 @@ export function initAbilities() { .attr(IgnoreOpponentStatChangesAbAttr) .ignorable(), new Ability(Abilities.TINTED_LENS, 4) - .attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) <= 0.5, 2), + .attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) <= 0.5, 2), new Ability(Abilities.FILTER, 4) - .attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75) + .attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75) .ignorable(), new Ability(Abilities.SLOW_START, 4) .attr(PostSummonAddBattlerTagAbAttr, BattlerTagType.SLOW_START, 5), - new Ability(Abilities.SCRAPPY, 4) - .attr(IntimidateImmunityAbAttr) - .partial(), + new Ability(Abilities.SCRAPPY, 4) + .attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING]) + .attr(IntimidateImmunityAbAttr), new Ability(Abilities.STORM_DRAIN, 4) .attr(RedirectTypeMoveAbAttr, Type.WATER) .attr(TypeImmunityStatChangeAbAttr, Type.WATER, BattleStat.SPATK, 1) @@ -2990,7 +3025,7 @@ export function initAbilities() { .attr(BlockWeatherDamageAttr, WeatherType.HAIL) .attr(PostWeatherLapseHealAbAttr, 1, WeatherType.HAIL, WeatherType.SNOW), new Ability(Abilities.SOLID_ROCK, 4) - .attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75) + .attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75) .ignorable(), new Ability(Abilities.SNOW_WARNING, 4) .attr(PostSummonWeatherChangeAbAttr, WeatherType.SNOW) @@ -3000,7 +3035,7 @@ export function initAbilities() { new Ability(Abilities.FRISK, 4) .attr(FriskAbAttr), new Ability(Abilities.RECKLESS, 4) - .attr(MovePowerBoostAbAttr, (user, target, move) => move.getAttrs(RecoilAttr).length && move.id !== Moves.STRUGGLE, 1.2), + .attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.RECKLESS_MOVE), 1.2), new Ability(Abilities.MULTITYPE, 4) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) @@ -3258,7 +3293,7 @@ export function initAbilities() { .attr(UnsuppressableAbilityAbAttr) .attr(NoFusionAbilityAbAttr), new Ability(Abilities.DISGUISE, 7) - .attr(PreDefendMovePowerToOneAbAttr, (target, user, move) => target.formIndex == 0 && target.getAttackTypeEffectiveness(move.type) > 0) + .attr(PreDefendMovePowerToOneAbAttr, (target, user, move) => target.formIndex == 0 && target.getAttackTypeEffectiveness(move.type, user) > 0) .attr(PostSummonFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1) .attr(PostBattleInitFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1) .attr(PostDefendFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1) @@ -3356,13 +3391,15 @@ export function initAbilities() { new Ability(Abilities.SHADOW_SHIELD, 7) .attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getHpRatio() === 1, 0.5), new Ability(Abilities.PRISM_ARMOR, 7) - .attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75), + .attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75), new Ability(Abilities.NEUROFORCE, 7) - .attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 1.25), + .attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 1.25), new Ability(Abilities.INTREPID_SWORD, 8) - .attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true), + .attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true) + .condition(getOncePerBattleCondition(Abilities.INTREPID_SWORD)), new Ability(Abilities.DAUNTLESS_SHIELD, 8) - .attr(PostSummonStatChangeAbAttr, BattleStat.DEF, 1, true), + .attr(PostSummonStatChangeAbAttr, BattleStat.DEF, 1, true) + .condition(getOncePerBattleCondition(Abilities.DAUNTLESS_SHIELD)), new Ability(Abilities.LIBERO, 8) .unimplemented(), new Ability(Abilities.BALL_FETCH, 8) @@ -3434,7 +3471,8 @@ export function initAbilities() { .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) .attr(NoTransformAbilityAbAttr) - .attr(NoFusionAbilityAbAttr), + .attr(NoFusionAbilityAbAttr) + .condition((pokemon) => !pokemon.isTerastallized()), new Ability(Abilities.QUICK_DRAW, 8) .unimplemented(), new Ability(Abilities.UNSEEN_FIST, 8) @@ -3511,13 +3549,15 @@ export function initAbilities() { .attr(PostWeatherChangeAddBattlerTagAttr, BattlerTagType.PROTOSYNTHESIS, 0, WeatherType.SUNNY, WeatherType.HARSH_SUN) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) - .attr(NoTransformAbilityAbAttr), + .attr(NoTransformAbilityAbAttr) + .partial(), // While setting the tag, the getbattlestat should ignore all modifiers to stats except stat stages new Ability(Abilities.QUARK_DRIVE, 9) .conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), PostSummonAddBattlerTagAbAttr, BattlerTagType.QUARK_DRIVE, 0, true) .attr(PostTerrainChangeAddBattlerTagAttr, BattlerTagType.QUARK_DRIVE, 0, TerrainType.ELECTRIC) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) - .attr(NoTransformAbilityAbAttr), + .attr(NoTransformAbilityAbAttr) + .partial(), // While setting the tag, the getbattlestat should ignore all modifiers to stats except stat stages new Ability(Abilities.GOOD_AS_GOLD, 9) .attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.getMove().category === MoveCategory.STATUS) .ignorable() @@ -3565,10 +3605,12 @@ export function initAbilities() { .attr(MoveAbilityBypassAbAttr, (pokemon, move: Move) => move.category === MoveCategory.STATUS) .partial(), new Ability(Abilities.MINDS_EYE, 9) - .ignorable() - .unimplemented(), + .attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING]) + .ignorable() // TODO: evasiveness bypass should not be ignored, but accuracy immunity should + .partial(), new Ability(Abilities.SUPERSWEET_SYRUP, 9) - .unimplemented(), + .attr(PostSummonStatChangeAbAttr, BattleStat.EVA, -1) + .condition(getOncePerBattleCondition(Abilities.SUPERSWEET_SYRUP)), new Ability(Abilities.HOSPITALITY, 9) .attr(PostSummonAllyHealAbAttr, 4, true), new Ability(Abilities.TOXIC_CHAIN, 9) diff --git a/src/data/battler-tags.ts b/src/data/battler-tags.ts index 183306d5066..0fea80c3759 100644 --- a/src/data/battler-tags.ts +++ b/src/data/battler-tags.ts @@ -920,7 +920,7 @@ export class HighestStatBoostTag extends AbilityBattlerTag { stats.map(s => pokemon.getBattleStat(s)).reduce((highestValue: integer, value: integer, i: integer) => { if (value > highestValue) { highestStat = stats[i]; - return highestValue += value; + return value; } return highestValue; }, 0); diff --git a/src/data/berry.ts b/src/data/berry.ts index 1228bb54904..96b50caa932 100644 --- a/src/data/berry.ts +++ b/src/data/berry.ts @@ -114,7 +114,8 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc { pokemon.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectHealText(pokemon.status.effect))); pokemon.resetStatus(); pokemon.updateInfo(); - } else if (pokemon.getTag(BattlerTagType.CONFUSED)) + } + if (pokemon.getTag(BattlerTagType.CONFUSED)) pokemon.lapseTag(BattlerTagType.CONFUSED); }; case BerryType.LIECHI: diff --git a/src/data/dialogue.ts b/src/data/dialogue.ts index 8fd9fc12560..ec9fde7eb92 100644 --- a/src/data/dialogue.ts +++ b/src/data/dialogue.ts @@ -1639,7 +1639,8 @@ export const trainerTypeDialogue = { }, [TrainerType.HAU]: { encounter: [ - `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. Let's test it out!`, + `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. + $Let's test it out!`, ], victory: [ `That was awesome! I think I kinda understand your vibe a little better now!`, diff --git a/src/data/egg-moves.ts b/src/data/egg-moves.ts index ca54b693c80..0452297797d 100644 --- a/src/data/egg-moves.ts +++ b/src/data/egg-moves.ts @@ -5,18 +5,18 @@ import * as Utils from "../utils"; export const speciesEggMoves = { - [Species.BULBASAUR]: [ Moves.STRENGTH_SAP, Moves.SLUDGE_BOMB, Moves.EARTH_POWER, Moves.SAPPY_SEED ], + [Species.BULBASAUR]: [ Moves.GIGA_DRAIN, Moves.SLUDGE_BOMB, Moves.EARTH_POWER, Moves.SAPPY_SEED ], [Species.CHARMANDER]: [ Moves.DRAGON_DANCE, Moves.BITTER_BLADE, Moves.EARTH_POWER, Moves.OBLIVION_WING ], [Species.SQUIRTLE]: [ Moves.ICE_BEAM, Moves.DARK_PULSE, Moves.BOUNCY_BUBBLE, Moves.ORIGIN_PULSE ], [Species.CATERPIE]: [ Moves.EARTH_POWER, Moves.SILK_TRAP, Moves.STICKY_WEB, Moves.BLEAKWIND_STORM ], [Species.WEEDLE]: [ Moves.DRILL_RUN, Moves.SWORDS_DANCE, Moves.BANEFUL_BUNKER, Moves.BARB_BARRAGE ], [Species.PIDGEY]: [ Moves.HEAT_WAVE, Moves.FOCUS_BLAST, Moves.U_TURN, Moves.WILDBOLT_STORM ], [Species.RATTATA]: [ Moves.HYPER_FANG, Moves.PSYCHIC_FANGS, Moves.FIRE_FANG, Moves.EXTREME_SPEED ], - [Species.SPEAROW]: [ Moves.DUAL_WINGBEAT, Moves.SUCKER_PUNCH, Moves.PARTING_SHOT, Moves.HYPER_DRILL ], + [Species.SPEAROW]: [ Moves.FLOATY_FALL, Moves.EXTREME_SPEED, Moves.TIDY_UP, Moves.TRIPLE_ARROWS ], [Species.EKANS]: [ Moves.SHED_TAIL, Moves.DRAGON_DANCE, Moves.SLACK_OFF, Moves.NOXIOUS_TORQUE ], [Species.SANDSHREW]: [ Moves.DIRE_CLAW, Moves.CEASELESS_EDGE, Moves.SHORE_UP, Moves.PRECIPICE_BLADES ], - [Species.NIDORAN_F]: [ Moves.SCALD, Moves.SHORE_UP, Moves.CALM_MIND, Moves.BANEFUL_BUNKER ], - [Species.NIDORAN_M]: [ Moves.DARK_PULSE, Moves.SHORE_UP, Moves.CALM_MIND, Moves.KINGS_SHIELD ], + [Species.NIDORAN_F]: [ Moves.DIRE_CLAW, Moves.SHORE_UP, Moves.THOUSAND_WAVES, Moves.SALT_CURE ], + [Species.NIDORAN_M]: [ Moves.NOXIOUS_TORQUE, Moves.KINGS_SHIELD, Moves.NO_RETREAT, Moves.PRECIPICE_BLADES ], [Species.VULPIX]: [ Moves.MOONBLAST, Moves.PSYCHIC, Moves.MORNING_SUN, Moves.TAIL_GLOW ], [Species.ZUBAT]: [ Moves.FLOATY_FALL, Moves.DIRE_CLAW, Moves.SWORDS_DANCE, Moves.BRAVE_BIRD ], [Species.ODDISH]: [ Moves.SLUDGE_BOMB, Moves.FIERY_DANCE, Moves.STRENGTH_SAP, Moves.SPORE ], @@ -28,24 +28,24 @@ export const speciesEggMoves = { [Species.MANKEY]: [ Moves.DRAIN_PUNCH, Moves.RAGING_FURY, Moves.METEOR_MASH, Moves.NO_RETREAT ], [Species.GROWLITHE]: [ Moves.ZING_ZAP, Moves.PARTING_SHOT, Moves.MORNING_SUN, Moves.SACRED_FIRE ], [Species.POLIWAG]: [ Moves.BOUNCY_BUBBLE, Moves.WILDBOLT_STORM, Moves.DRAIN_PUNCH, Moves.SURGING_STRIKES ], - [Species.ABRA]: [ Moves.MOONBLAST, Moves.EARTH_POWER, Moves.THUNDERBOLT, Moves.LUSTER_PURGE ], - [Species.MACHOP]: [ Moves.MACH_PUNCH, Moves.METEOR_MASH, Moves.FLYING_PRESS, Moves.FISSURE ], - [Species.BELLSPROUT]: [ Moves.SOLAR_BLADE, Moves.WEATHER_BALL, Moves.FIRE_LASH, Moves.STRENGTH_SAP ], + [Species.ABRA]: [ Moves.MOONBLAST, Moves.FLAMETHROWER, Moves.THUNDERBOLT, Moves.PSYSTRIKE ], + [Species.MACHOP]: [ Moves.MACH_PUNCH, Moves.METEOR_MASH, Moves.ICE_HAMMER, Moves.FISSURE ], + [Species.BELLSPROUT]: [ Moves.SOLAR_BLADE, Moves.STRENGTH_SAP, Moves.FIRE_LASH, Moves.VICTORY_DANCE ], [Species.TENTACOOL]: [ Moves.BANEFUL_BUNKER, Moves.STRENGTH_SAP, Moves.HAZE, Moves.MALIGNANT_CHAIN ], [Species.GEODUDE]: [ Moves.BODY_PRESS, Moves.BULK_UP, Moves.SHORE_UP, Moves.HEAD_SMASH ], - [Species.PONYTA]: [ Moves.HIGH_HORSEPOWER, Moves.FIRE_LASH, Moves.MORNING_SUN, Moves.VOLT_TACKLE ], + [Species.PONYTA]: [ Moves.HIGH_HORSEPOWER, Moves.FIRE_LASH, Moves.SWORDS_DANCE, Moves.VOLT_TACKLE ], [Species.SLOWPOKE]: [ Moves.BOUNCY_BUBBLE, Moves.PARTING_SHOT, Moves.COSMIC_POWER, Moves.LUMINA_CRASH ], - [Species.MAGNEMITE]: [ Moves.RECOVER, Moves.BODY_PRESS, Moves.ICE_BEAM, Moves.THUNDERCLAP ], + [Species.MAGNEMITE]: [ Moves.PARABOLIC_CHARGE, Moves.BODY_PRESS, Moves.ICE_BEAM, Moves.THUNDERCLAP ], [Species.FARFETCHD]: [ Moves.BATON_PASS, Moves.SACRED_SWORD, Moves.ROOST, Moves.VICTORY_DANCE ], - [Species.DODUO]: [ Moves.TRIPLE_AXEL, Moves.HEAD_CHARGE, Moves.BRAVE_BIRD, Moves.TRIPLE_ARROWS ], + [Species.DODUO]: [ Moves.TRIPLE_AXEL, Moves.MULTI_ATTACK, Moves.FLOATY_FALL, Moves.TRIPLE_ARROWS ], [Species.SEEL]: [ Moves.FREEZE_DRY, Moves.CHILLY_RECEPTION, Moves.SLACK_OFF, Moves.BOUNCY_BUBBLE ], [Species.GRIMER]: [ Moves.SHADOW_SNEAK, Moves.CURSE, Moves.STRENGTH_SAP, Moves.NOXIOUS_TORQUE ], - [Species.SHELLDER]: [ Moves.BODY_PRESS, Moves.WATER_SHURIKEN, Moves.BANEFUL_BUNKER, Moves.RECOVER ], + [Species.SHELLDER]: [ Moves.ROCK_BLAST, Moves.WATER_SHURIKEN, Moves.BANEFUL_BUNKER, Moves.BONE_RUSH ], [Species.GASTLY]: [ Moves.FROST_BREATH, Moves.AURA_SPHERE, Moves.NASTY_PLOT, Moves.MALIGNANT_CHAIN ], [Species.ONIX]: [ Moves.SHORE_UP, Moves.BODY_PRESS, Moves.HEAD_SMASH, Moves.SPIN_OUT ], [Species.DROWZEE]: [ Moves.DREAM_EATER, Moves.RECOVER, Moves.NIGHTMARE, Moves.SPORE ], - [Species.KRABBY]: [ Moves.MOUNTAIN_GALE, Moves.LIQUIDATION, Moves.SHORE_UP, Moves.SHELL_SMASH ], - [Species.VOLTORB]: [ Moves.BUZZY_BUZZ, Moves.VOLT_SWITCH, Moves.ENERGY_BALL, Moves.NASTY_PLOT ], + [Species.KRABBY]: [ Moves.ICICLE_CRASH, Moves.LIQUIDATION, Moves.IVY_CUDGEL, Moves.SHELL_SMASH ], + [Species.VOLTORB]: [ Moves.BUZZY_BUZZ, Moves.OVERHEAT, Moves.FROST_BREATH, Moves.TAIL_GLOW ], [Species.EXEGGCUTE]: [ Moves.MYSTICAL_POWER, Moves.APPLE_ACID, Moves.TRICK_ROOM, Moves.FICKLE_BEAM ], [Species.CUBONE]: [ Moves.HEAD_SMASH, Moves.WOOD_HAMMER, Moves.PAIN_SPLIT, Moves.VOLT_TACKLE ], [Species.LICKITUNG]: [ Moves.BODY_SLAM, Moves.FIRE_LASH, Moves.GRAV_APPLE, Moves.MILK_DRINK ], @@ -53,7 +53,7 @@ export const speciesEggMoves = { [Species.RHYHORN]: [ Moves.SHORE_UP, Moves.WAVE_CRASH, Moves.FLARE_BLITZ, Moves.HEAD_SMASH ], [Species.TANGELA]: [ Moves.STRENGTH_SAP, Moves.INFESTATION, Moves.PARTING_SHOT, Moves.SAPPY_SEED ], [Species.KANGASKHAN]: [ Moves.POWER_UP_PUNCH, Moves.BREAKING_SWIPE, Moves.RETURN, Moves.SEISMIC_TOSS ], - [Species.HORSEA]: [ Moves.SNIPE_SHOT, Moves.NASTY_PLOT, Moves.HURRICANE, Moves.SPACIAL_REND ], + [Species.HORSEA]: [ Moves.SNIPE_SHOT, Moves.FROST_BREATH, Moves.HURRICANE, Moves.DRAGON_ENERGY ], [Species.GOLDEEN]: [ Moves.DRILL_RUN, Moves.FLIP_TURN, Moves.DRAGON_DANCE, Moves.FISHIOUS_REND ], [Species.STARYU]: [ Moves.CALM_MIND, Moves.BOUNCY_BUBBLE, Moves.MOONBLAST, Moves.MYSTICAL_POWER ], [Species.SCYTHER]: [ Moves.GEAR_GRIND, Moves.BUG_BITE, Moves.STORM_THROW, Moves.MIGHTY_CLEAVE ], @@ -64,11 +64,11 @@ export const speciesEggMoves = { [Species.DITTO]: [ Moves.MIMIC, Moves.COPYCAT, Moves.ME_FIRST, Moves.METRONOME ], [Species.EEVEE]: [ Moves.WISH, Moves.REVELATION_DANCE, Moves.TRI_ATTACK, Moves.NO_RETREAT ], [Species.PORYGON]: [ Moves.BUZZY_BUZZ, Moves.AURA_SPHERE, Moves.TOPSY_TURVY, Moves.TECHNO_BLAST ], - [Species.OMANYTE]: [ Moves.SCALD, Moves.EARTH_POWER, Moves.POWER_GEM, Moves.STRENGTH_SAP ], + [Species.OMANYTE]: [ Moves.FREEZE_DRY, Moves.EARTH_POWER, Moves.POWER_GEM, Moves.STEAM_ERUPTION ], [Species.KABUTO]: [ Moves.CEASELESS_EDGE, Moves.DRILL_RUN, Moves.AQUA_CUTTER, Moves.MIGHTY_CLEAVE ], [Species.AERODACTYL]: [ Moves.FLOATY_FALL, Moves.HEAD_SMASH, Moves.SWORDS_DANCE, Moves.MIGHTY_CLEAVE ], [Species.ARTICUNO]: [ Moves.AURA_SPHERE, Moves.CALM_MIND, Moves.AURORA_VEIL, Moves.AEROBLAST ], - [Species.ZAPDOS]: [ Moves.WEATHER_BALL, Moves.CALM_MIND, Moves.SPIKY_SHIELD, Moves.ELECTRO_SHOT ], + [Species.ZAPDOS]: [ Moves.WEATHER_BALL, Moves.CALM_MIND, Moves.SANDSEAR_STORM, Moves.ELECTRO_SHOT ], [Species.MOLTRES]: [ Moves.SCORCHING_SANDS, Moves.CALM_MIND, Moves.BURNING_BULWARK, Moves.TORCH_SONG ], [Species.DRATINI]: [ Moves.DRAGON_HAMMER, Moves.METEOR_MASH, Moves.FIRE_LASH, Moves.FLOATY_FALL ], [Species.MEWTWO]: [ Moves.METEOR_MASH, Moves.MOONBLAST, Moves.PLASMA_FISTS, Moves.PHOTON_GEYSER ], @@ -86,7 +86,7 @@ export const speciesEggMoves = { [Species.IGGLYBUFF]: [ Moves.MOONBLAST, Moves.APPLE_ACID, Moves.WISH, Moves.BOOMBURST ], [Species.TOGEPI]: [ Moves.SCORCHING_SANDS, Moves.ROOST, Moves.MOONBLAST, Moves.FIERY_DANCE ], [Species.NATU]: [ Moves.AEROBLAST, Moves.ROOST, Moves.CALM_MIND, Moves.LUMINA_CRASH ], - [Species.MAREEP]: [ Moves.ICE_BEAM, Moves.MILK_DRINK, Moves.DRAGON_ENERGY, Moves.TAIL_GLOW ], + [Species.MAREEP]: [ Moves.ICE_BEAM, Moves.PARABOLIC_CHARGE, Moves.DRAGON_ENERGY, Moves.TAIL_GLOW ], [Species.HOPPIP]: [ Moves.AIR_SLASH, Moves.STRENGTH_SAP, Moves.QUIVER_DANCE, Moves.SEED_FLARE ], [Species.AIPOM]: [ Moves.TIDY_UP, Moves.STORM_THROW, Moves.FAKE_OUT, Moves.POPULATION_BOMB ], [Species.SUNKERN]: [ Moves.SPORE, Moves.SAPPY_SEED, Moves.FIERY_DANCE, Moves.HYDRO_STEAM ], @@ -124,31 +124,31 @@ export const speciesEggMoves = { [Species.ENTEI]: [ Moves.BURNING_BULWARK, Moves.DRAGON_DANCE, Moves.EARTHQUAKE, Moves.MIGHTY_CLEAVE ], [Species.SUICUNE]: [ Moves.HYDRO_STEAM, Moves.CALM_MIND, Moves.FREEZE_DRY, Moves.BOUNCY_BUBBLE ], [Species.LARVITAR]: [ Moves.DRAGON_DANCE, Moves.MOUNTAIN_GALE, Moves.MIGHTY_CLEAVE, Moves.SHORE_UP ], - [Species.LUGIA]: [ Moves.COSMIC_POWER, Moves.STORED_POWER, Moves.SCALD, Moves.OBLIVION_WING ], + [Species.LUGIA]: [ Moves.TAKE_HEART, Moves.STORED_POWER, Moves.SCALD, Moves.OBLIVION_WING ], [Species.HO_OH]: [ Moves.BURNING_BULWARK, Moves.U_TURN, Moves.BRAVE_BIRD, Moves.REVIVAL_BLESSING ], [Species.CELEBI]: [ Moves.MYSTICAL_POWER, Moves.STORED_POWER, Moves.COSMIC_POWER, Moves.SEED_FLARE ], [Species.TREECKO]: [ Moves.DRAGON_PULSE, Moves.DRAGON_ENERGY, Moves.SECRET_SWORD, Moves.SEED_FLARE ], - [Species.TORCHIC]: [ Moves.THUNDEROUS_KICK, Moves.POWER_UP_PUNCH, Moves.KNOCK_OFF, Moves.SACRED_FIRE ], - [Species.MUDKIP]: [ Moves.SHORE_UP, Moves.ICICLE_CRASH, Moves.BULK_UP, Moves.WAVE_CRASH ], + [Species.TORCHIC]: [ Moves.HIGH_JUMP_KICK, Moves.SUPERCELL_SLAM, Moves.KNOCK_OFF, Moves.V_CREATE ], + [Species.MUDKIP]: [ Moves.SHORE_UP, Moves.ICICLE_CRASH, Moves.BULK_UP, Moves.SURGING_STRIKES ], [Species.POOCHYENA]: [ Moves.JAW_LOCK, Moves.PSYCHIC_FANGS, Moves.POISON_FANG, Moves.NO_RETREAT ], [Species.ZIGZAGOON]: [ Moves.EXTREME_SPEED, Moves.ENDURE, Moves.HIGH_HORSEPOWER, Moves.TIDY_UP ], [Species.WURMPLE]: [ Moves.BATON_PASS, Moves.BLEAKWIND_STORM, Moves.STICKY_WEB, Moves.MALIGNANT_CHAIN ], [Species.LOTAD]: [ Moves.REVELATION_DANCE, Moves.APPLE_ACID, Moves.ICE_BEAM, Moves.QUIVER_DANCE ], [Species.SEEDOT]: [ Moves.SWORDS_DANCE, Moves.GRASSY_GLIDE, Moves.KOWTOW_CLEAVE, Moves.IVY_CUDGEL ], - [Species.TAILLOW]: [ Moves.BOOMBURST, Moves.FACADE, Moves.DRILL_RUN, Moves.VOLT_TACKLE ], + [Species.TAILLOW]: [ Moves.SWORDS_DANCE, Moves.FACADE, Moves.DRILL_RUN, Moves.EXTREME_SPEED ], [Species.WINGULL]: [ Moves.THUNDER, Moves.FLIP_TURN, Moves.DEFOG, Moves.STEAM_ERUPTION ], - [Species.RALTS]: [ Moves.BOOMBURST, Moves.BITTER_BLADE, Moves.PSYBLADE, Moves.VICTORY_DANCE ], + [Species.RALTS]: [ Moves.BOOMBURST, Moves.BITTER_BLADE, Moves.QUIVER_DANCE, Moves.VICTORY_DANCE ], [Species.SURSKIT]: [ Moves.ROOST, Moves.FIERY_DANCE, Moves.STICKY_WEB, Moves.BLEAKWIND_STORM ], [Species.SHROOMISH]: [ Moves.ACCELEROCK, Moves.TRAILBLAZE, Moves.STORM_THROW, Moves.SAPPY_SEED ], [Species.SLAKOTH]: [ Moves.FACADE, Moves.JUMP_KICK, Moves.KNOCK_OFF, Moves.SKILL_SWAP ], - [Species.NINCADA]: [ Moves.ATTACK_ORDER, Moves.STICKY_WEB, Moves.POLTERGEIST, Moves.SHELL_SMASH ], - [Species.WHISMUR]: [ Moves.ALLURING_VOICE, Moves.SLACK_OFF, Moves.SPARKLING_ARIA, Moves.TORCH_SONG ], + [Species.NINCADA]: [ Moves.ATTACK_ORDER, Moves.STICKY_WEB, Moves.SPIRIT_SHACKLE, Moves.SHELL_SMASH ], + [Species.WHISMUR]: [ Moves.ALLURING_VOICE, Moves.TRICK_ROOM, Moves.SPARKLING_ARIA, Moves.TORCH_SONG ], [Species.MAKUHITA]: [ Moves.STORM_THROW, Moves.SLACK_OFF, Moves.HEAT_CRASH, Moves.DOUBLE_IRON_BASH ], - [Species.AZURILL]: [ Moves.SLACK_OFF, Moves.SPIRIT_BREAK, Moves.TIDY_UP, Moves.WAVE_CRASH ], + [Species.AZURILL]: [ Moves.JET_PUNCH, Moves.SPIRIT_BREAK, Moves.SWORDS_DANCE, Moves.SURGING_STRIKES ], [Species.NOSEPASS]: [ Moves.SHORE_UP, Moves.BODY_PRESS, Moves.CALM_MIND, Moves.TACHYON_CUTTER ], [Species.SKITTY]: [ Moves.THUNDEROUS_KICK, Moves.SKETCH, Moves.TIDY_UP, Moves.V_CREATE ], [Species.SABLEYE]: [ Moves.RECOVER, Moves.TOPSY_TURVY, Moves.PARTING_SHOT, Moves.SALT_CURE ], - [Species.MAWILE]: [ Moves.BULLET_PUNCH, Moves.RECOVER, Moves.EARTHQUAKE, Moves.DOUBLE_IRON_BASH ], + [Species.MAWILE]: [ Moves.BULLET_PUNCH, Moves.MAGICAL_TORQUE, Moves.EARTHQUAKE, Moves.DOUBLE_IRON_BASH ], [Species.ARON]: [ Moves.HEAD_SMASH, Moves.BODY_PRESS, Moves.SHORE_UP, Moves.SALT_CURE ], [Species.MEDITITE]: [ Moves.THUNDEROUS_KICK, Moves.SUCKER_PUNCH, Moves.BULLET_PUNCH, Moves.PHOTON_GEYSER ], [Species.ELECTRIKE]: [ Moves.RISING_VOLTAGE, Moves.FLAMETHROWER, Moves.NASTY_PLOT, Moves.ICE_BEAM ], @@ -162,40 +162,40 @@ export const speciesEggMoves = { [Species.NUMEL]: [ Moves.SANDSEAR_STORM, Moves.SPIKES, Moves.SHORE_UP, Moves.SEARING_SHOT ], [Species.TORKOAL]: [ Moves.SLACK_OFF, Moves.SPIKES, Moves.BODY_PRESS, Moves.BURNING_BULWARK ], [Species.SPOINK]: [ Moves.AURA_SPHERE, Moves.MILK_DRINK, Moves.COSMIC_POWER, Moves.EXPANDING_FORCE ], - [Species.SPINDA]: [ Moves.SUPERPOWER, Moves.RECOVER, Moves.FLEUR_CANNON, Moves.V_CREATE ], + [Species.SPINDA]: [ Moves.SUPERPOWER, Moves.SLACK_OFF, Moves.FLEUR_CANNON, Moves.V_CREATE ], [Species.TRAPINCH]: [ Moves.FIRE_LASH, Moves.DRAGON_DARTS, Moves.THOUSAND_ARROWS, Moves.DRAGON_ENERGY ], - [Species.CACNEA]: [ Moves.SCORCHING_SANDS, Moves.CEASELESS_EDGE, Moves.NIGHT_DAZE, Moves.SAPPY_SEED ], + [Species.CACNEA]: [ Moves.EARTH_POWER, Moves.CEASELESS_EDGE, Moves.NIGHT_DAZE, Moves.IVY_CUDGEL ], [Species.SWABLU]: [ Moves.ROOST, Moves.NASTY_PLOT, Moves.FLOATY_FALL, Moves.BOOMBURST ], [Species.ZANGOOSE]: [ Moves.FACADE, Moves.HIGH_HORSEPOWER, Moves.EXTREME_SPEED, Moves.TIDY_UP ], [Species.SEVIPER]: [ Moves.DIRE_CLAW, Moves.NASTY_PLOT, Moves.SUCKER_PUNCH, Moves.SHED_TAIL ], [Species.LUNATONE]: [ Moves.POWER_GEM, Moves.NIGHT_DAZE, Moves.STORED_POWER, Moves.LUMINA_CRASH ], [Species.SOLROCK]: [ Moves.PSYSHIELD_BASH, Moves.MIGHTY_CLEAVE, Moves.POWER_TRIP, Moves.SACRED_FIRE ], [Species.BARBOACH]: [ Moves.DRAGON_DANCE, Moves.SUPERCELL_SLAM, Moves.ICE_SPINNER, Moves.WAVE_CRASH ], - [Species.CORPHISH]: [ Moves.CEASELESS_EDGE, Moves.AQUA_JET, Moves.WAVE_CRASH, Moves.SHELL_SMASH ], + [Species.CORPHISH]: [ Moves.CEASELESS_EDGE, Moves.JET_PUNCH, Moves.WAVE_CRASH, Moves.SHELL_SMASH ], [Species.BALTOY]: [ Moves.RECOVER, Moves.STORED_POWER, Moves.BODY_PRESS, Moves.MYSTICAL_POWER ], - [Species.LILEEP]: [ Moves.METEOR_BEAM, Moves.SCALD, Moves.STEALTH_ROCK, Moves.SAPPY_SEED ], + [Species.LILEEP]: [ Moves.POWER_GEM, Moves.SCALD, Moves.STONE_AXE, Moves.SAPPY_SEED ], [Species.ANORITH]: [ Moves.LIQUIDATION, Moves.LEECH_LIFE, Moves.DRAGON_DANCE, Moves.MIGHTY_CLEAVE ], [Species.FEEBAS]: [ Moves.CALM_MIND, Moves.FREEZE_DRY, Moves.MOONBLAST, Moves.STEAM_ERUPTION ], [Species.CASTFORM]: [ Moves.BOOMBURST, Moves.HYDRO_STEAM, Moves.CLEAR_SMOG, Moves.QUIVER_DANCE ], [Species.KECLEON]: [ Moves.DRAIN_PUNCH, Moves.DRAGON_DANCE, Moves.EXTREME_SPEED, Moves.MULTI_ATTACK ], - [Species.SHUPPET]: [ Moves.DRAIN_PUNCH, Moves.RECOVER, Moves.PARTING_SHOT, Moves.SPECTRAL_THIEF ], - [Species.DUSKULL]: [ Moves.BULK_UP, Moves.DRAIN_PUNCH, Moves.RECOVER, Moves.RAGE_FIST ], + [Species.SHUPPET]: [ Moves.DRAIN_PUNCH, Moves.TOPSY_TURVY, Moves.PARTING_SHOT, Moves.SPECTRAL_THIEF ], + [Species.DUSKULL]: [ Moves.BULK_UP, Moves.DRAIN_PUNCH, Moves.STRENGTH_SAP, Moves.RAGE_FIST ], [Species.TROPIUS]: [ Moves.STUFF_CHEEKS, Moves.EARTH_POWER, Moves.APPLE_ACID, Moves.SAPPY_SEED ], [Species.ABSOL]: [ Moves.KOWTOW_CLEAVE, Moves.SACRED_SWORD, Moves.DIRE_CLAW, Moves.BITTER_BLADE ], - [Species.WYNAUT]: [ Moves.RECOVER, Moves.COSMIC_POWER, Moves.TAUNT, Moves.SHED_TAIL ], - [Species.SNORUNT]: [ Moves.AURORA_VEIL, Moves.HEAD_CHARGE, Moves.POLTERGEIST, Moves.FREEZY_FROST ], + [Species.WYNAUT]: [ Moves.RECOVER, Moves.PERISH_SONG, Moves.TAUNT, Moves.SHED_TAIL ], + [Species.SNORUNT]: [ Moves.AURORA_VEIL, Moves.HYPER_VOICE, Moves.EARTH_POWER, Moves.NO_RETREAT ], [Species.SPHEAL]: [ Moves.FLIP_TURN, Moves.FREEZE_DRY, Moves.SLACK_OFF, Moves.STEAM_ERUPTION ], [Species.CLAMPERL]: [ Moves.ICE_SPINNER, Moves.LIQUIDATION, Moves.EARTH_POWER, Moves.ORIGIN_PULSE ], [Species.RELICANTH]: [ Moves.BODY_PRESS, Moves.SHORE_UP, Moves.WAVE_CRASH, Moves.FISHIOUS_REND ], [Species.LUVDISC]: [ Moves.BATON_PASS, Moves.THIEF, Moves.BOUNCY_BUBBLE, Moves.TAKE_HEART ], - [Species.BAGON]: [ Moves.IRON_HEAD, Moves.FIRE_LASH, Moves.DRAGON_DANCE, Moves.GLAIVE_RUSH ], + [Species.BAGON]: [ Moves.FLOATY_FALL, Moves.FIRE_LASH, Moves.DRAGON_DANCE, Moves.GLAIVE_RUSH ], [Species.BELDUM]: [ Moves.PSYCHIC_FANGS, Moves.RECOVER, Moves.MOUNTAIN_GALE, Moves.SHIFT_GEAR ], [Species.REGIROCK]: [ Moves.STONE_AXE, Moves.BODY_PRESS, Moves.RECOVER, Moves.SALT_CURE ], [Species.REGICE]: [ Moves.EARTH_POWER, Moves.COSMIC_POWER, Moves.RECOVER, Moves.FREEZE_DRY ], [Species.REGISTEEL]: [ Moves.BODY_PRESS, Moves.HEAT_CRASH, Moves.RECOVER, Moves.GIGATON_HAMMER ], [Species.LATIAS]: [ Moves.CORE_ENFORCER, Moves.SEARING_SHOT, Moves.DRAGON_ENERGY, Moves.QUIVER_DANCE ], [Species.LATIOS]: [ Moves.CORE_ENFORCER, Moves.SEARING_SHOT, Moves.DRAGON_ENERGY, Moves.QUIVER_DANCE ], - [Species.KYOGRE]: [ Moves.BOUNCY_BUBBLE, Moves.HURRICANE, Moves.THUNDER, Moves.RECOVER ], + [Species.KYOGRE]: [ Moves.BOUNCY_BUBBLE, Moves.HURRICANE, Moves.THUNDER, Moves.TAIL_GLOW ], [Species.GROUDON]: [ Moves.STONE_AXE, Moves.SOLAR_BLADE, Moves.MORNING_SUN, Moves.SACRED_FIRE ], [Species.RAYQUAZA]: [ Moves.OBLIVION_WING, Moves.DRAGON_DARTS, Moves.DRAGON_ENERGY, Moves.V_CREATE ], [Species.JIRACHI]: [ Moves.IRON_HEAD, Moves.FLOATY_FALL, Moves.ROCK_SLIDE, Moves.SHIFT_GEAR ], @@ -215,7 +215,7 @@ export const speciesEggMoves = { [Species.PACHIRISU]: [ Moves.BADDY_BAD, Moves.SIZZLY_SLIDE, Moves.U_TURN, Moves.ZIPPY_ZAP ], [Species.BUIZEL]: [ Moves.JET_PUNCH, Moves.TRIPLE_AXEL, Moves.SUPERCELL_SLAM, Moves.SURGING_STRIKES ], [Species.CHERUBI]: [ Moves.SPORE, Moves.STRENGTH_SAP, Moves.FIERY_DANCE, Moves.FLOWER_TRICK ], - [Species.SHELLOS]: [ Moves.STRENGTH_SAP, Moves.SCORCHING_SANDS, Moves.FREEZE_DRY, Moves.STEAM_ERUPTION ], + [Species.SHELLOS]: [ Moves.BOUNCY_BUBBLE, Moves.SCORCHING_SANDS, Moves.FREEZE_DRY, Moves.STEAM_ERUPTION ], [Species.DRIFLOON]: [ Moves.WILL_O_WISP, Moves.HEAT_WAVE, Moves.CALM_MIND, Moves.OBLIVION_WING ], [Species.BUNEARY]: [ Moves.TRIPLE_AXEL, Moves.SWORDS_DANCE, Moves.THUNDEROUS_KICK, Moves.MULTI_ATTACK ], [Species.GLAMEOW]: [ Moves.U_TURN, Moves.HIGH_HORSEPOWER, Moves.BULK_UP, Moves.EXTREME_SPEED ], @@ -226,7 +226,7 @@ export const speciesEggMoves = { [Species.MIME_JR]: [ Moves.CALM_MIND, Moves.MOONBLAST, Moves.WILL_O_WISP, Moves.LUMINA_CRASH ], [Species.HAPPINY]: [ Moves.COTTON_GUARD, Moves.SEISMIC_TOSS, Moves.SIZZLY_SLIDE, Moves.REVIVAL_BLESSING ], [Species.CHATOT]: [ Moves.SPARKLING_ARIA, Moves.TORCH_SONG, Moves.BATON_PASS, Moves.BOOMBURST ], - [Species.SPIRITOMB]: [ Moves.PARTING_SHOT, Moves.FOUL_PLAY, Moves.RECOVER, Moves.SPECTRAL_THIEF ], + [Species.SPIRITOMB]: [ Moves.PARTING_SHOT, Moves.FOUL_PLAY, Moves.STRENGTH_SAP, Moves.SPECTRAL_THIEF ], [Species.GIBLE]: [ Moves.DRAGON_DANCE, Moves.THOUSAND_WAVES, Moves.SHORE_UP, Moves.BITTER_BLADE ], [Species.MUNCHLAX]: [ Moves.CURSE, Moves.BODY_PRESS, Moves.KNOCK_OFF, Moves.SLACK_OFF ], [Species.RIOLU]: [ Moves.THUNDEROUS_KICK, Moves.BULLET_PUNCH, Moves.TRIPLE_AXEL, Moves.DOUBLE_IRON_BASH ], @@ -237,18 +237,18 @@ export const speciesEggMoves = { [Species.FINNEON]: [ Moves.QUIVER_DANCE, Moves.BOUNCY_BUBBLE, Moves.FREEZE_DRY, Moves.ORIGIN_PULSE ], [Species.MANTYKE]: [ Moves.BOUNCY_BUBBLE, Moves.SPIKES, Moves.ROOST, Moves.STEAM_ERUPTION ], [Species.SNOVER]: [ Moves.HIGH_HORSEPOWER, Moves.STRENGTH_SAP, Moves.AURORA_VEIL, Moves.IVY_CUDGEL ], - [Species.ROTOM]: [ Moves.RECOVER, Moves.FIERY_DANCE, Moves.SPLISHY_SPLASH, Moves.RISING_VOLTAGE ], + [Species.ROTOM]: [ Moves.STRENGTH_SAP, Moves.FIERY_DANCE, Moves.SPLISHY_SPLASH, Moves.RISING_VOLTAGE ], [Species.UXIE]: [ Moves.COSMIC_POWER, Moves.BODY_PRESS, Moves.RECOVER, Moves.LUMINA_CRASH ], [Species.MESPRIT]: [ Moves.QUIVER_DANCE, Moves.AURA_SPHERE, Moves.RECOVER, Moves.LUMINA_CRASH ], - [Species.AZELF]: [ Moves.PHOTON_GEYSER, Moves.DRAGON_DANCE, Moves.RECOVER, Moves.LUMINA_CRASH ], + [Species.AZELF]: [ Moves.PHOTON_GEYSER, Moves.ICE_BEAM, Moves.MOONBLAST, Moves.LUMINA_CRASH ], [Species.DIALGA]: [ Moves.CORE_ENFORCER, Moves.TAKE_HEART, Moves.RECOVER, Moves.MAKE_IT_RAIN ], [Species.PALKIA]: [ Moves.RECOVER, Moves.TAKE_HEART, Moves.WATER_SPOUT, Moves.DRAGON_ENERGY ], [Species.HEATRAN]: [ Moves.TORCH_SONG, Moves.RECOVER, Moves.FLASH_CANNON, Moves.MATCHA_GOTCHA ], [Species.REGIGIGAS]: [ Moves.SKILL_SWAP, Moves.SHORE_UP, Moves.EXTREME_SPEED, Moves.GIGATON_HAMMER ], - [Species.GIRATINA]: [ Moves.DRAGON_DANCE, Moves.GLAIVE_RUSH, Moves.RECOVER, Moves.ASTRAL_BARRAGE ], + [Species.GIRATINA]: [ Moves.DRAGON_DANCE, Moves.GLAIVE_RUSH, Moves.RECOVER, Moves.SPECTRAL_THIEF ], [Species.CRESSELIA]: [ Moves.COSMIC_POWER, Moves.SECRET_SWORD, Moves.SIZZLY_SLIDE, Moves.LUMINA_CRASH ], - [Species.PHIONE]: [ Moves.BOUNCY_BUBBLE, Moves.FREEZE_DRY, Moves.RECOVER, Moves.QUIVER_DANCE ], - [Species.MANAPHY]: [ Moves.BOUNCY_BUBBLE, Moves.FREEZE_DRY, Moves.RECOVER, Moves.QUIVER_DANCE ], + [Species.PHIONE]: [ Moves.BOUNCY_BUBBLE, Moves.FREEZE_DRY, Moves.SPLISHY_SPLASH, Moves.QUIVER_DANCE ], + [Species.MANAPHY]: [ Moves.BOUNCY_BUBBLE, Moves.FREEZE_DRY, Moves.SPLISHY_SPLASH, Moves.QUIVER_DANCE ], [Species.DARKRAI]: [ Moves.FIERY_WRATH, Moves.MOONBLAST, Moves.SEARING_SHOT, Moves.SPORE ], [Species.SHAYMIN]: [ Moves.SPRINGTIDE_STORM, Moves.HEAT_WAVE, Moves.BLEAKWIND_STORM, Moves.MATCHA_GOTCHA ], [Species.ARCEUS]: [ Moves.QUIVER_DANCE, Moves.COLLISION_COURSE, Moves.VICTORY_DANCE, Moves.SPECTRAL_THIEF ], @@ -303,7 +303,7 @@ export const speciesEggMoves = { [Species.JOLTIK]: [ Moves.THUNDER, Moves.PARABOLIC_CHARGE, Moves.EARTH_POWER, Moves.QUIVER_DANCE ], [Species.FERROSEED]: [ Moves.STRENGTH_SAP, Moves.BODY_PRESS, Moves.SPIKY_SHIELD, Moves.SAPPY_SEED ], [Species.KLINK]: [ Moves.FLARE_BLITZ, Moves.HIGH_HORSEPOWER, Moves.FUSION_BOLT, Moves.DOUBLE_IRON_BASH ], - [Species.TYNAMO]: [ Moves.SCALD, Moves.RECOVER, Moves.FIRE_LASH, Moves.PLASMA_FISTS ], + [Species.TYNAMO]: [ Moves.SCALD, Moves.STRENGTH_SAP, Moves.FIRE_LASH, Moves.PLASMA_FISTS ], [Species.ELGYEM]: [ Moves.MYSTICAL_POWER, Moves.TRICK_ROOM, Moves.STORED_POWER, Moves.LUMINA_CRASH ], [Species.LITWICK]: [ Moves.FIERY_DANCE, Moves.EARTH_POWER, Moves.MOONBLAST, Moves.ASTRAL_BARRAGE ], [Species.AXEW]: [ Moves.STONE_AXE, Moves.DIRE_CLAW, Moves.FIRE_LASH, Moves.GLAIVE_RUSH ], @@ -313,7 +313,7 @@ export const speciesEggMoves = { [Species.STUNFISK]: [ Moves.SHORE_UP, Moves.BANEFUL_BUNKER, Moves.THUNDER_CAGE, Moves.THUNDERCLAP ], [Species.MIENFOO]: [ Moves.GUNK_SHOT, Moves.SUPERCELL_SLAM, Moves.KNOCK_OFF, Moves.MOUNTAIN_GALE ], [Species.DRUDDIGON]: [ Moves.GLARE, Moves.ROOST, Moves.DRAGON_HAMMER, Moves.FIRE_LASH ], - [Species.GOLETT]: [ Moves.BULK_UP, Moves.RECOVER, Moves.HEADLONG_RUSH, Moves.RAGE_FIST ], + [Species.GOLETT]: [ Moves.SHIFT_GEAR, Moves.DRAIN_PUNCH, Moves.HEADLONG_RUSH, Moves.RAGE_FIST ], [Species.PAWNIARD]: [ Moves.SUCKER_PUNCH, Moves.CEASELESS_EDGE, Moves.BITTER_BLADE, Moves.LAST_RESPECTS ], [Species.BOUFFALANT]: [ Moves.SLACK_OFF, Moves.JUMP_KICK, Moves.HEAD_SMASH, Moves.FLARE_BLITZ ], [Species.RUFFLET]: [ Moves.FLOATY_FALL, Moves.MOONBLAST, Moves.HEAT_WAVE, Moves.BOLT_BEAK ], @@ -328,14 +328,14 @@ export const speciesEggMoves = { [Species.TORNADUS]: [ Moves.EARTH_POWER, Moves.U_TURN, Moves.ICE_BEAM, Moves.OBLIVION_WING ], [Species.THUNDURUS]: [ Moves.EARTH_POWER, Moves.HURRICANE, Moves.THUNDERCLAP, Moves.ELECTRO_SHOT ], [Species.RESHIRAM]: [ Moves.ROOST, Moves.TAKE_HEART, Moves.ERUPTION, Moves.DRAGON_ENERGY ], - [Species.ZEKROM]: [ Moves.ROOST, Moves.THUNDEROUS_KICK, Moves.DRAGON_HAMMER, Moves.BOLT_BEAK ], + [Species.ZEKROM]: [ Moves.DRAGON_DANCE, Moves.THUNDEROUS_KICK, Moves.DRAGON_HAMMER, Moves.BOLT_BEAK ], [Species.LANDORUS]: [ Moves.STONE_AXE, Moves.THOUSAND_ARROWS, Moves.ROOST, Moves.FLOATY_FALL ], [Species.KYUREM]: [ Moves.ICICLE_CRASH, Moves.DRAGON_ENERGY, Moves.NASTY_PLOT, Moves.GLACIAL_LANCE ], [Species.KELDEO]: [ Moves.BOUNCY_BUBBLE, Moves.THUNDERBOLT, Moves.FREEZE_DRY, Moves.STEAM_ERUPTION ], [Species.MELOETTA]: [ Moves.TORCH_SONG, Moves.QUIVER_DANCE, Moves.THUNDEROUS_KICK, Moves.BOOMBURST ], [Species.GENESECT]: [ Moves.EXTREME_SPEED, Moves.U_TURN, Moves.SHIFT_GEAR, Moves.TAIL_GLOW ], [Species.CHESPIN]: [ Moves.DRAIN_PUNCH, Moves.SYNTHESIS, Moves.CEASELESS_EDGE, Moves.SAPPY_SEED ], - [Species.FENNEKIN]: [ Moves.BITTER_MALICE, Moves.MOONBLAST, Moves.THUNDERBOLT, Moves.TORCH_SONG ], + [Species.FENNEKIN]: [ Moves.EXPANDING_FORCE, Moves.MOONBLAST, Moves.THUNDERBOLT, Moves.TORCH_SONG ], [Species.FROAKIE]: [ Moves.MOONBLAST, Moves.EARTH_POWER, Moves.TRIPLE_AXEL, Moves.SURGING_STRIKES ], [Species.BUNNELBY]: [ Moves.DRAIN_PUNCH, Moves.TIDY_UP, Moves.FACADE, Moves.EXTREME_SPEED ], [Species.FLETCHLING]: [ Moves.DRILL_RUN, Moves.U_TURN, Moves.SUPERCELL_SLAM, Moves.TIDY_UP ], @@ -346,14 +346,14 @@ export const speciesEggMoves = { [Species.PANCHAM]: [ Moves.DRAIN_PUNCH, Moves.FAKE_OUT, Moves.BULLET_PUNCH, Moves.WICKED_BLOW ], [Species.FURFROU]: [ Moves.TIDY_UP, Moves.CRUNCH, Moves.COVET, Moves.MULTI_ATTACK ], [Species.ESPURR]: [ Moves.GLARE, Moves.MOONBLAST, Moves.FLAMETHROWER, Moves.PSYSTRIKE ], - [Species.HONEDGE]: [ Moves.TACHYON_CUTTER, Moves.POLTERGEIST, Moves.BITTER_BLADE, Moves.PAIN_SPLIT ], + [Species.HONEDGE]: [ Moves.TACHYON_CUTTER, Moves.POLTERGEIST, Moves.BITTER_BLADE, Moves.BEHEMOTH_BLADE ], [Species.SPRITZEE]: [ Moves.TRICK_ROOM, Moves.FOUL_PLAY, Moves.WISH, Moves.REVIVAL_BLESSING ], [Species.SWIRLIX]: [ Moves.BELLY_DRUM, Moves.SUCKER_PUNCH, Moves.SPIRIT_BREAK, Moves.SIZZLY_SLIDE ], [Species.INKAY]: [ Moves.POWER_TRIP, Moves.STORED_POWER, Moves.RECOVER, Moves.PSYCHO_BOOST ], - [Species.BINACLE]: [ Moves.ICE_SPINNER, Moves.ACCELEROCK, Moves.BULK_UP, Moves.MIGHTY_CLEAVE ], + [Species.BINACLE]: [ Moves.TRIPLE_AXEL, Moves.ACCELEROCK, Moves.DIRE_CLAW, Moves.MIGHTY_CLEAVE ], [Species.SKRELP]: [ Moves.RECOVER, Moves.CORE_ENFORCER, Moves.CALM_MIND, Moves.MALIGNANT_CHAIN ], [Species.CLAUNCHER]: [ Moves.SHELL_SMASH, Moves.ARMOR_CANNON, Moves.TERRAIN_PULSE, Moves.ORIGIN_PULSE ], - [Species.HELIOPTILE]: [ Moves.WEATHER_BALL, Moves.NASTY_PLOT, Moves.SHORE_UP, Moves.CLANGOROUS_SOUL ], + [Species.HELIOPTILE]: [ Moves.WEATHER_BALL, Moves.BOOMBURST, Moves.EARTH_POWER, Moves.TAIL_GLOW ], [Species.TYRUNT]: [ Moves.DRAGON_HAMMER, Moves.FLARE_BLITZ, Moves.VOLT_TACKLE, Moves.AXE_KICK ], [Species.AMAURA]: [ Moves.RECOVER, Moves.AURORA_VEIL, Moves.POWER_GEM, Moves.GEOMANCY ], [Species.HAWLUCHA]: [ Moves.DARKEST_LARIAT, Moves.HIGH_HORSEPOWER, Moves.SUPERCELL_SLAM, Moves.BRAVE_BIRD ], @@ -361,13 +361,13 @@ export const speciesEggMoves = { [Species.CARBINK]: [ Moves.BODY_PRESS, Moves.SHORE_UP, Moves.SPARKLY_SWIRL, Moves.DIAMOND_STORM ], [Species.GOOMY]: [ Moves.SCALD, Moves.RECOVER, Moves.CALM_MIND, Moves.MAKE_IT_RAIN ], [Species.KLEFKI]: [ Moves.COURT_CHANGE, Moves.ENCORE, Moves.TAUNT, Moves.TOPSY_TURVY ], - [Species.PHANTUMP]: [ Moves.POLTERGEIST, Moves.TRICK_ROOM, Moves.SYNTHESIS, Moves.SAPPY_SEED ], - [Species.PUMPKABOO]: [ Moves.POLTERGEIST, Moves.FIRE_LASH, Moves.DIRE_CLAW, Moves.SAPPY_SEED ], + [Species.PHANTUMP]: [ Moves.SPIRIT_SHACKLE, Moves.TRICK_ROOM, Moves.SYNTHESIS, Moves.SAPPY_SEED ], + [Species.PUMPKABOO]: [ Moves.SPIRIT_SHACKLE, Moves.FIRE_LASH, Moves.DIRE_CLAW, Moves.SAPPY_SEED ], [Species.BERGMITE]: [ Moves.STONE_AXE, Moves.METAL_BURST, Moves.BODY_PRESS, Moves.GLACIAL_LANCE ], [Species.NOIBAT]: [ Moves.AEROBLAST, Moves.OVERDRIVE, Moves.NASTY_PLOT, Moves.CLANGING_SCALES ], [Species.XERNEAS]: [ Moves.LIGHT_OF_RUIN, Moves.LUMINA_CRASH, Moves.STRENGTH_SAP, Moves.REVIVAL_BLESSING ], - [Species.YVELTAL]: [ Moves.IRON_HEAD, Moves.FLOATY_FALL, Moves.NASTY_PLOT, Moves.WICKED_BLOW ], - [Species.ZYGARDE]: [ Moves.DRAGON_DARTS, Moves.SHORE_UP, Moves.VICTORY_DANCE, Moves.DOUBLE_IRON_BASH ], + [Species.YVELTAL]: [ Moves.SLUDGE_WAVE, Moves.POWER_TRIP, Moves.FIERY_WRATH, Moves.CLANGOROUS_SOUL ], + [Species.ZYGARDE]: [ Moves.DRAGON_DARTS, Moves.HEAL_ORDER, Moves.VICTORY_DANCE, Moves.DOUBLE_IRON_BASH ], [Species.DIANCIE]: [ Moves.MAGICAL_TORQUE, Moves.BODY_PRESS, Moves.SHORE_UP, Moves.GEOMANCY ], [Species.HOOPA]: [ Moves.PHOTON_GEYSER, Moves.EARTH_POWER, Moves.BATON_PASS, Moves.TIDY_UP ], [Species.VOLCANION]: [ Moves.HYDRO_STEAM, Moves.CALM_MIND, Moves.ENERGY_BALL, Moves.SEARING_SHOT ], @@ -400,38 +400,38 @@ export const speciesEggMoves = { [Species.MINIOR]: [ Moves.EARTH_POWER, Moves.FLOATY_FALL, Moves.ZING_ZAP, Moves.DIAMOND_STORM ], [Species.KOMALA]: [ Moves.SLACK_OFF, Moves.EXTREME_SPEED, Moves.KNOCK_OFF, Moves.CLOSE_COMBAT ], [Species.TURTONATOR]: [ Moves.SHELL_SMASH, Moves.ARMOR_CANNON, Moves.EARTH_POWER, Moves.CLANGING_SCALES ], - [Species.TOGEDEMARU]: [ Moves.SIZZLY_SLIDE, Moves.RECOVER, Moves.METEOR_MASH, Moves.BEHEMOTH_BASH ], - [Species.MIMIKYU]: [ Moves.SPIRIT_BREAK, Moves.NUZZLE, Moves.PARTING_SHOT, Moves.SPECTRAL_THIEF ], + [Species.TOGEDEMARU]: [ Moves.FAKE_OUT, Moves.METAL_BURST, Moves.METEOR_MASH, Moves.BOLT_STRIKE ], + [Species.MIMIKYU]: [ Moves.SPIRIT_BREAK, Moves.TIDY_UP, Moves.SIZZLY_SLIDE, Moves.SPECTRAL_THIEF ], [Species.BRUXISH]: [ Moves.ICE_FANG, Moves.FIRE_FANG, Moves.FLIP_TURN, Moves.FILLET_AWAY ], [Species.DRAMPA]: [ Moves.SLACK_OFF, Moves.FLAMETHROWER, Moves.CLANGING_SCALES, Moves.CLANGOROUS_SOUL ], [Species.DHELMISE]: [ Moves.POLTERGEIST, Moves.STRENGTH_SAP, Moves.LEAF_BLADE, Moves.DOUBLE_IRON_BASH ], - [Species.JANGMO_O]: [ Moves.ICE_BEAM, Moves.RECOVER, Moves.SECRET_SWORD, Moves.GLAIVE_RUSH ], + [Species.JANGMO_O]: [ Moves.ICE_BEAM, Moves.DRAIN_PUNCH, Moves.SECRET_SWORD, Moves.GLAIVE_RUSH ], [Species.TAPU_KOKO]: [ Moves.PLAY_ROUGH, Moves.MOUNTAIN_GALE, Moves.RISING_VOLTAGE, Moves.BOLT_BEAK ], [Species.TAPU_LELE]: [ Moves.MOONLIGHT, Moves.NASTY_PLOT, Moves.HEAT_WAVE, Moves.EXPANDING_FORCE ], [Species.TAPU_BULU]: [ Moves.GRASSY_GLIDE, Moves.CLOSE_COMBAT, Moves.PLAY_ROUGH, Moves.VICTORY_DANCE ], [Species.TAPU_FINI]: [ Moves.AURA_SPHERE, Moves.EARTH_POWER, Moves.RECOVER, Moves.QUIVER_DANCE ], [Species.COSMOG]: [ Moves.VICTORY_DANCE, Moves.QUIVER_DANCE, Moves.STORED_POWER, Moves.PHOTON_GEYSER ], - [Species.NIHILEGO]: [ Moves.RECOVER, Moves.QUIVER_DANCE, Moves.GIGA_DRAIN, Moves.MALIGNANT_CHAIN ], + [Species.NIHILEGO]: [ Moves.RECOVER, Moves.QUIVER_DANCE, Moves.ENERGY_BALL, Moves.MALIGNANT_CHAIN ], [Species.BUZZWOLE]: [ Moves.LEECH_LIFE, Moves.BULLET_PUNCH, Moves.DARKEST_LARIAT, Moves.COLLISION_COURSE ], [Species.PHEROMOSA]: [ Moves.AURA_SPHERE, Moves.MAKE_IT_RAIN, Moves.ATTACK_ORDER, Moves.COLLISION_COURSE ], [Species.XURKITREE]: [ Moves.OVERHEAT, Moves.GIGA_DRAIN, Moves.TAIL_GLOW, Moves.THUNDERCLAP ], [Species.CELESTEELA]: [ Moves.ROOST, Moves.BUZZY_BUZZ, Moves.SPIKES, Moves.OBLIVION_WING ], [Species.KARTANA]: [ Moves.MIGHTY_CLEAVE, Moves.CEASELESS_EDGE, Moves.BITTER_BLADE, Moves.BEHEMOTH_BLADE ], - [Species.GUZZLORD]: [ Moves.DIRE_CLAW, Moves.GLAIVE_RUSH, Moves.SLACK_OFF, Moves.BADDY_BAD ], + [Species.GUZZLORD]: [ Moves.SUCKER_PUNCH, Moves.COMEUPPANCE, Moves.SLACK_OFF, Moves.RUINATION ], [Species.NECROZMA]: [ Moves.COSMIC_POWER, Moves.SACRED_FIRE, Moves.ASTRAL_BARRAGE, Moves.CLANGOROUS_SOUL ], - [Species.MAGEARNA]: [ Moves.RECOVER, Moves.EARTH_POWER, Moves.COSMIC_POWER, Moves.MAKE_IT_RAIN ], + [Species.MAGEARNA]: [ Moves.STRENGTH_SAP, Moves.EARTH_POWER, Moves.COSMIC_POWER, Moves.MAKE_IT_RAIN ], [Species.MARSHADOW]: [ Moves.POWER_UP_PUNCH, Moves.TRIPLE_AXEL, Moves.STORM_THROW, Moves.DOUBLE_IRON_BASH ], [Species.POIPOLE]: [ Moves.SLUDGE_BOMB, Moves.BUG_BUZZ, Moves.SEARING_SHOT, Moves.DRAGON_ENERGY ], [Species.STAKATAKA]: [ Moves.HEAVY_SLAM, Moves.SHORE_UP, Moves.CURSE, Moves.SALT_CURE ], [Species.BLACEPHALON]: [ Moves.NASTY_PLOT, Moves.SEARING_SHOT, Moves.GIGA_DRAIN, Moves.ASTRAL_BARRAGE ], [Species.ZERAORA]: [ Moves.SWORDS_DANCE, Moves.TRIPLE_AXEL, Moves.BOLT_STRIKE, Moves.PYRO_BALL ], - [Species.MELTAN]: [ Moves.BULLET_PUNCH, Moves.DRAIN_PUNCH, Moves.BULK_UP, Moves.RECOVER ], + [Species.MELTAN]: [ Moves.BULLET_PUNCH, Moves.DRAIN_PUNCH, Moves.BULK_UP, Moves.PLASMA_FISTS ], [Species.GROOKEY]: [ Moves.HEADLONG_RUSH, Moves.CLOSE_COMBAT, Moves.GRASSY_GLIDE, Moves.CLANGOROUS_SOUL ], [Species.SCORBUNNY]: [ Moves.EXTREME_SPEED, Moves.TROP_KICK, Moves.TRIPLE_AXEL, Moves.THUNDEROUS_KICK ], [Species.SOBBLE]: [ Moves.AEROBLAST, Moves.FROST_BREATH, Moves.SEARING_SHOT, Moves.SURGING_STRIKES ], [Species.SKWOVET]: [ Moves.KNOCK_OFF, Moves.GRAV_APPLE, Moves.BODY_PRESS, Moves.SLACK_OFF ], [Species.ROOKIDEE]: [ Moves.ROOST, Moves.BODY_PRESS, Moves.IRON_HEAD, Moves.KINGS_SHIELD ], - [Species.BLIPBUG]: [ Moves.RECOVER, Moves.FREEZING_GLARE, Moves.SPORE, Moves.TAIL_GLOW ], + [Species.BLIPBUG]: [ Moves.HEAL_ORDER, Moves.EXPANDING_FORCE, Moves.SPORE, Moves.TAIL_GLOW ], [Species.NICKIT]: [ Moves.BADDY_BAD, Moves.BURNING_JEALOUSY, Moves.SPARKLY_SWIRL, Moves.FIERY_WRATH ], [Species.GOSSIFLEUR]: [ Moves.TAILWIND, Moves.STRENGTH_SAP, Moves.PARTING_SHOT, Moves.SEED_FLARE ], [Species.WOOLOO]: [ Moves.PSYSHIELD_BASH, Moves.HEAD_CHARGE, Moves.BODY_PRESS, Moves.MILK_DRINK ], @@ -440,7 +440,7 @@ export const speciesEggMoves = { [Species.ROLYCOLY]: [ Moves.BURNING_BULWARK, Moves.ZING_ZAP, Moves.WORK_UP, Moves.DIAMOND_STORM ], [Species.APPLIN]: [ Moves.DRAGON_CHEER, Moves.PARTING_SHOT, Moves.FLOWER_TRICK, Moves.STRENGTH_SAP ], [Species.SILICOBRA]: [ Moves.SHORE_UP, Moves.SHED_TAIL, Moves.STONE_EDGE, Moves.PRECIPICE_BLADES ], - [Species.CRAMORANT]: [ Moves.APPLE_ACID, Moves.SURF, Moves.SCORCHING_SANDS, Moves.ROOST ], + [Species.CRAMORANT]: [ Moves.APPLE_ACID, Moves.SURF, Moves.SCORCHING_SANDS, Moves.OBLIVION_WING ], [Species.ARROKUDA]: [ Moves.THUNDER_FANG, Moves.KNOCK_OFF, Moves.ICE_FANG, Moves.FILLET_AWAY ], [Species.TOXEL]: [ Moves.NASTY_PLOT, Moves.BANEFUL_BUNKER, Moves.SPARKLING_ARIA, Moves.TORCH_SONG ], [Species.SIZZLIPEDE]: [ Moves.BURNING_BULWARK, Moves.ZING_ZAP, Moves.FIRST_IMPRESSION, Moves.VICTORY_DANCE ], @@ -461,8 +461,8 @@ export const speciesEggMoves = { [Species.ARCTOZOLT]: [ Moves.TRIPLE_AXEL, Moves.LIQUIDATION, Moves.HIGH_HORSEPOWER, Moves.SHIFT_GEAR ], [Species.DRACOVISH]: [ Moves.TRIPLE_AXEL, Moves.DRAGON_HAMMER, Moves.THUNDER_FANG, Moves.DRAGON_DANCE ], [Species.ARCTOVISH]: [ Moves.TRIPLE_AXEL, Moves.SUPERCELL_SLAM, Moves.HIGH_HORSEPOWER, Moves.SHIFT_GEAR ], - [Species.DURALUDON]: [ Moves.CALM_MIND, Moves.BODY_PRESS, Moves.EARTH_POWER, Moves.RECOVER ], - [Species.DREEPY]: [ Moves.DRAGON_ENERGY, Moves.SHED_TAIL, Moves.BLAZING_TORQUE, Moves.SPECTRAL_THIEF ], + [Species.DURALUDON]: [ Moves.ICE_BEAM, Moves.BODY_PRESS, Moves.RECOVER, Moves.CORE_ENFORCER ], + [Species.DREEPY]: [ Moves.DRAGON_ENERGY, Moves.SPIRIT_BREAK, Moves.BLAZING_TORQUE, Moves.SPECTRAL_THIEF ], [Species.ZACIAN]: [ Moves.MAGICAL_TORQUE, Moves.BITTER_BLADE, Moves.LEAF_BLADE, Moves.VICTORY_DANCE ], [Species.ZAMAZENTA]: [ Moves.PSYSHIELD_BASH, Moves.BODY_PRESS, Moves.SLACK_OFF, Moves.VICTORY_DANCE ], [Species.KUBFU]: [ Moves.METEOR_MASH, Moves.DRAIN_PUNCH, Moves.JET_PUNCH, Moves.DRAGON_DANCE ], @@ -471,11 +471,11 @@ export const speciesEggMoves = { [Species.REGIDRAGO]: [ Moves.METEOR_MASH, Moves.FLAMETHROWER, Moves.CALM_MIND, Moves.DRAGON_DARTS ], [Species.GLASTRIER]: [ Moves.TRICK_ROOM, Moves.SLACK_OFF, Moves.HIGH_HORSEPOWER, Moves.GLACIAL_LANCE ], [Species.SPECTRIER]: [ Moves.EARTH_POWER, Moves.PARTING_SHOT, Moves.AURA_SPHERE, Moves.ASTRAL_BARRAGE ], - [Species.CALYREX]: [ Moves.SAPPY_SEED, Moves.RECOVER, Moves.AURA_SPHERE, Moves.PHOTON_GEYSER ], + [Species.CALYREX]: [ Moves.SAPPY_SEED, Moves.RECOVER, Moves.SECRET_SWORD, Moves.PHOTON_GEYSER ], [Species.ENAMORUS]: [ Moves.FLEUR_CANNON, Moves.TAKE_HEART, Moves.STORED_POWER, Moves.OBLIVION_WING ], - [Species.SPRIGATITO]: [ Moves.BLAZE_KICK, Moves.STRENGTH_SAP, Moves.SUCKER_PUNCH, Moves.WICKED_BLOW ], - [Species.FUECOCO]: [ Moves.COSMIC_POWER, Moves.SLACK_OFF, Moves.INFERNAL_PARADE, Moves.MOONGEIST_BEAM ], - [Species.QUAXLY]: [ Moves.DRAGON_DANCE, Moves.ROOST, Moves.TROP_KICK, Moves.THUNDEROUS_KICK ], + [Species.SPRIGATITO]: [ Moves.FIRE_LASH, Moves.TRIPLE_AXEL, Moves.SUCKER_PUNCH, Moves.WICKED_BLOW ], + [Species.FUECOCO]: [ Moves.ALLURING_VOICE, Moves.SLACK_OFF, Moves.OVERDRIVE, Moves.MOONGEIST_BEAM ], + [Species.QUAXLY]: [ Moves.DRAGON_DANCE, Moves.TRIPLE_AXEL, Moves.TROP_KICK, Moves.THUNDEROUS_KICK ], [Species.LECHONK]: [ Moves.MILK_DRINK, Moves.BLAZING_TORQUE, Moves.FILLET_AWAY, Moves.MULTI_ATTACK ], [Species.TAROUNTULA]: [ Moves.STONE_AXE, Moves.LEECH_LIFE, Moves.THIEF, Moves.SPORE ], [Species.NYMBLE]: [ Moves.CEASELESS_EDGE, Moves.FELL_STINGER, Moves.LEECH_LIFE, Moves.WICKED_BLOW ], @@ -485,13 +485,13 @@ export const speciesEggMoves = { [Species.SMOLIV]: [ Moves.STRENGTH_SAP, Moves.EARTH_POWER, Moves.CALM_MIND, Moves.BOOMBURST ], [Species.SQUAWKABILLY]: [ Moves.PARTING_SHOT, Moves.BULK_UP, Moves.FLARE_BLITZ, Moves.HEAD_CHARGE ], [Species.NACLI]: [ Moves.BODY_PRESS, Moves.SPIKES, Moves.CURSE, Moves.DIAMOND_STORM ], - [Species.CHARCADET]: [ Moves.SACRED_SWORD, Moves.PHOTON_GEYSER, Moves.RECOVER, Moves.SPECTRAL_THIEF ], + [Species.CHARCADET]: [ Moves.SACRED_SWORD, Moves.PHOTON_GEYSER, Moves.MOONBLAST, Moves.SPECTRAL_THIEF ], [Species.TADBULB]: [ Moves.PARABOLIC_CHARGE, Moves.SCALD, Moves.EARTH_POWER, Moves.ELECTRO_SHOT ], [Species.WATTREL]: [ Moves.NASTY_PLOT, Moves.TAILWIND, Moves.HEAT_WAVE, Moves.AEROBLAST ], [Species.MASCHIFF]: [ Moves.PARTING_SHOT, Moves.KNOCK_OFF, Moves.NUZZLE, Moves.COLLISION_COURSE ], [Species.SHROODLE]: [ Moves.FIRE_LASH, Moves.PARTING_SHOT, Moves.TOXIC, Moves.TOPSY_TURVY ], [Species.BRAMBLIN]: [ Moves.TAILWIND, Moves.STRENGTH_SAP, Moves.CEASELESS_EDGE, Moves.LAST_RESPECTS ], - [Species.TOEDSCOOL]: [ Moves.STRENGTH_SAP, Moves.HEART_SWAP, Moves.PARTING_SHOT, Moves.SAPPY_SEED ], + [Species.TOEDSCOOL]: [ Moves.STRENGTH_SAP, Moves.TOPSY_TURVY, Moves.PARTING_SHOT, Moves.SAPPY_SEED ], [Species.KLAWF]: [ Moves.CRABHAMMER, Moves.SHORE_UP, Moves.MIGHTY_CLEAVE, Moves.SHELL_SMASH ], [Species.CAPSAKID]: [ Moves.STRENGTH_SAP, Moves.APPLE_ACID, Moves.FROST_BREATH, Moves.TORCH_SONG ], [Species.RELLOR]: [ Moves.TOXIC_SPIKES, Moves.RECOVER, Moves.HEAT_WAVE, Moves.LUMINA_CRASH ], @@ -499,7 +499,7 @@ export const speciesEggMoves = { [Species.TINKATINK]: [ Moves.NUZZLE, Moves.SHIFT_GEAR, Moves.ICE_HAMMER, Moves.PYRO_BALL ], [Species.WIGLETT]: [ Moves.SHELL_SMASH, Moves.ICICLE_CRASH, Moves.SEED_BOMB, Moves.SURGING_STRIKES ], [Species.BOMBIRDIER]: [ Moves.U_TURN, Moves.TIDY_UP, Moves.SUCKER_PUNCH, Moves.MIGHTY_CLEAVE ], - [Species.FINIZEN]: [ Moves.TRIPLE_AXEL, Moves.DRAIN_PUNCH, Moves.RECOVER, Moves.WOOD_HAMMER ], + [Species.FINIZEN]: [ Moves.TRIPLE_AXEL, Moves.DRAIN_PUNCH, Moves.HEADLONG_RUSH, Moves.SURGING_STRIKES ], [Species.VAROOM]: [ Moves.COMBAT_TORQUE, Moves.U_TURN, Moves.BLAZING_TORQUE, Moves.NOXIOUS_TORQUE ], [Species.CYCLIZAR]: [ Moves.BATON_PASS, Moves.BLAZING_TORQUE, Moves.HEAD_CHARGE, Moves.CLANGOROUS_SOUL ], [Species.ORTHWORM]: [ Moves.GLARE, Moves.COIL, Moves.BODY_PRESS, Moves.SHORE_UP ], @@ -518,24 +518,24 @@ export const speciesEggMoves = { [Species.SANDY_SHOCKS]: [ Moves.SHORE_UP, Moves.ICE_BEAM, Moves.NASTY_PLOT, Moves.THUNDERCLAP ], [Species.IRON_TREADS]: [ Moves.SUPERCELL_SLAM, Moves.BULK_UP, Moves.SHORE_UP, Moves.DOUBLE_IRON_BASH ], [Species.IRON_BUNDLE]: [ Moves.EARTH_POWER, Moves.BOUNCY_BUBBLE, Moves.NASTY_PLOT, Moves.WATER_SPOUT ], - [Species.IRON_HANDS]: [ Moves.DRAIN_PUNCH, Moves.CURSE, Moves.PLASMA_FISTS, Moves.RECOVER ], + [Species.IRON_HANDS]: [ Moves.DRAIN_PUNCH, Moves.BULK_UP, Moves.PLASMA_FISTS, Moves.ICE_HAMMER ], [Species.IRON_JUGULIS]: [ Moves.FIERY_WRATH, Moves.ROOST, Moves.NASTY_PLOT, Moves.OBLIVION_WING ], [Species.IRON_MOTH]: [ Moves.EARTH_POWER, Moves.SEARING_SHOT, Moves.QUIVER_DANCE, Moves.MALIGNANT_CHAIN ], [Species.IRON_THORNS]: [ Moves.MIGHTY_CLEAVE, Moves.SHORE_UP, Moves.SHIFT_GEAR, Moves.FUSION_BOLT ], [Species.FRIGIBAX]: [ Moves.DRAGON_DARTS, Moves.BULK_UP, Moves.SHORE_UP, Moves.GLACIAL_LANCE ], [Species.GIMMIGHOUL]: [ Moves.COSMIC_POWER, Moves.STORED_POWER, Moves.BATON_PASS, Moves.ASTRAL_BARRAGE ], - [Species.WO_CHIEN]: [ Moves.SPORE, Moves.RAGE_POWDER, Moves.SAPPY_SEED, Moves.RECOVER ], + [Species.WO_CHIEN]: [ Moves.SPORE, Moves.RAGE_POWDER, Moves.SAPPY_SEED, Moves.STRENGTH_SAP ], [Species.CHIEN_PAO]: [ Moves.KNOCK_OFF, Moves.PARTING_SHOT, Moves.BITTER_BLADE, Moves.GLACIAL_LANCE ], [Species.TING_LU]: [ Moves.SHORE_UP, Moves.CURSE, Moves.SAPPY_SEED, Moves.THOUSAND_ARROWS ], [Species.CHI_YU]: [ Moves.FIERY_WRATH, Moves.HYDRO_STEAM, Moves.TORCH_SONG, Moves.ERUPTION ], [Species.ROARING_MOON]: [ Moves.FIRE_LASH, Moves.DRAGON_HAMMER, Moves.SUCKER_PUNCH, Moves.WICKED_BLOW ], [Species.IRON_VALIANT]: [ Moves.PLASMA_FISTS, Moves.VICTORY_DANCE, Moves.QUIVER_DANCE, Moves.MAGICAL_TORQUE ], - [Species.KORAIDON]: [ Moves.SACRED_FIRE, Moves.RECOVER, Moves.GLAIVE_RUSH, Moves.CLANGOROUS_SOUL ], - [Species.MIRAIDON]: [ Moves.ICE_BEAM, Moves.RECOVER, Moves.RISING_VOLTAGE, Moves.DRAGON_ENERGY ], + [Species.KORAIDON]: [ Moves.BITTER_BLADE, Moves.MORNING_SUN, Moves.GLAIVE_RUSH, Moves.CLANGOROUS_SOUL ], + [Species.MIRAIDON]: [ Moves.ICE_BEAM, Moves.CLANGOROUS_SOUL, Moves.RISING_VOLTAGE, Moves.DRAGON_ENERGY ], [Species.WALKING_WAKE]: [ Moves.BOUNCY_BUBBLE, Moves.NASTY_PLOT, Moves.EARTH_POWER, Moves.DRAGON_ENERGY ], [Species.IRON_LEAVES]: [ Moves.SPORE, Moves.U_TURN, Moves.MIGHTY_CLEAVE, Moves.BITTER_BLADE ], [Species.POLTCHAGEIST]: [ Moves.COSMIC_POWER, Moves.INFERNAL_PARADE, Moves.LEECH_SEED, Moves.SPARKLY_SWIRL ], - [Species.OKIDOGI]: [ Moves.MORNING_SUN, Moves.OBSTRUCT, Moves.DIRE_CLAW, Moves.COLLISION_COURSE ], + [Species.OKIDOGI]: [ Moves.SLACK_OFF, Moves.OBSTRUCT, Moves.DIRE_CLAW, Moves.COLLISION_COURSE ], [Species.MUNKIDORI]: [ Moves.PSYSTRIKE, Moves.HEAT_WAVE, Moves.EARTH_POWER, Moves.MALIGNANT_CHAIN ], [Species.FEZANDIPITI]: [ Moves.BATON_PASS, Moves.COSMIC_POWER, Moves.SIZZLY_SLIDE, Moves.MALIGNANT_CHAIN ], [Species.OGERPON]: [ Moves.FLOWER_TRICK, Moves.BONEMERANG, Moves.TRIPLE_AXEL, Moves.GIGATON_HAMMER ], diff --git a/src/data/enums/abilities.ts b/src/data/enums/abilities.ts index 4be87d8181b..4bf1b4984a9 100644 --- a/src/data/enums/abilities.ts +++ b/src/data/enums/abilities.ts @@ -1,313 +1,624 @@ export enum Abilities { + /**{@link https://bulbapedia.bulbagarden.net/wiki/None_(ability) | Source} */ NONE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stench_(ability) | Source} */ STENCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Drizzle_(ability) | Source} */ DRIZZLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Speed_Boost_(ability) | Source} */ SPEED_BOOST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Battle_Armor_(ability) | Source} */ BATTLE_ARMOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sturdy_(ability) | Source} */ STURDY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Damp_(ability) | Source} */ DAMP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Limber_(ability) | Source} */ LIMBER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Veil_(ability) | Source} */ SAND_VEIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Static_(ability) | Source} */ STATIC, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Volt_Absorb_(ability) | Source} */ VOLT_ABSORB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Absorb_(ability) | Source} */ WATER_ABSORB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Oblivious_(ability) | Source} */ OBLIVIOUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cloud_Nine_(ability) | Source} */ CLOUD_NINE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Compound_Eyes_(ability) | Source} */ COMPOUND_EYES, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Insomnia_(ability) | Source} */ INSOMNIA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Color_Change_(ability) | Source} */ COLOR_CHANGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Immunity_(ability) | Source} */ IMMUNITY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flash_Fire_(ability) | Source} */ FLASH_FIRE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shield_Dust_(ability) | Source} */ SHIELD_DUST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Own_Tempo_(ability) | Source} */ OWN_TEMPO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Suction_Cups_(ability) | Source} */ SUCTION_CUPS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Intimidate_(ability) | Source} */ INTIMIDATE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Tag_(ability) | Source} */ SHADOW_TAG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rough_Skin_(ability) | Source} */ ROUGH_SKIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wonder_Guard_(ability) | Source} */ WONDER_GUARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Levitate_(ability) | Source} */ LEVITATE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Effect_Spore_(ability) | Source} */ EFFECT_SPORE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Synchronize_(ability) | Source} */ SYNCHRONIZE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Clear_Body_(ability) | Source} */ CLEAR_BODY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Natural_Cure_(ability) | Source} */ NATURAL_CURE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lightning_Rod_(ability) | Source} */ LIGHTNING_ROD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Serene_Grace_(ability) | Source} */ SERENE_GRACE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Swift_Swim_(ability) | Source} */ SWIFT_SWIM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chlorophyll_(ability) | Source} */ CHLOROPHYLL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Illuminate_(ability) | Source} */ ILLUMINATE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Trace_(ability) | Source} */ TRACE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Huge_Power_(ability) | Source} */ HUGE_POWER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Point_(ability) | Source} */ POISON_POINT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Inner_Focus_(ability) | Source} */ INNER_FOCUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magma_Armor_(ability) | Source} */ MAGMA_ARMOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Veil_(ability) | Source} */ WATER_VEIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magnet_Pull_(ability) | Source} */ MAGNET_PULL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Soundproof_(ability) | Source} */ SOUNDPROOF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rain_Dish_(ability) | Source} */ RAIN_DISH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Stream_(ability) | Source} */ SAND_STREAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pressure_(ability) | Source} */ PRESSURE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thick_Fat_(ability) | Source} */ THICK_FAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Early_Bird_(ability) | Source} */ EARLY_BIRD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flame_Body_(ability) | Source} */ FLAME_BODY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Run_Away_(ability) | Source} */ RUN_AWAY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Keen_Eye_(ability) | Source} */ KEEN_EYE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hyper_Cutter_(ability) | Source} */ HYPER_CUTTER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pickup_(ability) | Source} */ PICKUP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Truant_(ability) | Source} */ TRUANT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hustle_(ability) | Source} */ HUSTLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cute_Charm_(ability) | Source} */ CUTE_CHARM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Plus_(ability) | Source} */ PLUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Minus_(ability) | Source} */ MINUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Forecast_(ability) | Source} */ FORECAST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sticky_Hold_(ability) | Source} */ STICKY_HOLD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shed_Skin_(ability) | Source} */ SHED_SKIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Guts_(ability) | Source} */ GUTS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Marvel_Scale_(ability) | Source} */ MARVEL_SCALE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Liquid_Ooze_(ability) | Source} */ LIQUID_OOZE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Overgrow_(ability) | Source} */ OVERGROW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Blaze_(ability) | Source} */ BLAZE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Torrent_(ability) | Source} */ TORRENT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Swarm_(ability) | Source} */ SWARM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rock_Head_(ability) | Source} */ ROCK_HEAD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Drought_(ability) | Source} */ DROUGHT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Arena_Trap_(ability) | Source} */ ARENA_TRAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vital_Spirit_(ability) | Source} */ VITAL_SPIRIT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/White_Smoke_(ability) | Source} */ WHITE_SMOKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pure_Power_(ability) | Source} */ PURE_POWER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shell_Armor_(ability) | Source} */ SHELL_ARMOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Air_Lock_(ability) | Source} */ AIR_LOCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tangled_Feet_(ability) | Source} */ TANGLED_FEET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Motor_Drive_(ability) | Source} */ MOTOR_DRIVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rivalry_(ability) | Source} */ RIVALRY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Steadfast_(ability) | Source} */ STEADFAST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Snow_Cloak_(ability) | Source} */ SNOW_CLOAK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gluttony_(ability) | Source} */ GLUTTONY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Anger_Point_(ability) | Source} */ ANGER_POINT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Unburden_(ability) | Source} */ UNBURDEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Heatproof_(ability) | Source} */ HEATPROOF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Simple_(ability) | Source} */ SIMPLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dry_Skin_(ability) | Source} */ DRY_SKIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Download_(ability) | Source} */ DOWNLOAD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Fist_(ability) | Source} */ IRON_FIST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Heal_(ability) | Source} */ POISON_HEAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Adaptability_(ability) | Source} */ ADAPTABILITY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Skill_Link_(ability) | Source} */ SKILL_LINK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hydration_(ability) | Source} */ HYDRATION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Solar_Power_(ability) | Source} */ SOLAR_POWER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Quick_Feet_(ability) | Source} */ QUICK_FEET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Normalize_(ability) | Source} */ NORMALIZE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sniper_(ability) | Source} */ SNIPER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(ability) | Source} */ MAGIC_GUARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/No_Guard_(ability) | Source} */ NO_GUARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stall_(ability) | Source} */ STALL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Technician_(ability) | Source} */ TECHNICIAN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Leaf_Guard_(ability) | Source} */ LEAF_GUARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Klutz_(ability) | Source} */ KLUTZ, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mold_Breaker_(ability) | Source} */ MOLD_BREAKER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Super_Luck_(ability) | Source} */ SUPER_LUCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aftermath_(ability) | Source} */ AFTERMATH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Anticipation_(ability) | Source} */ ANTICIPATION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Forewarn_(ability) | Source} */ FOREWARN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Unaware_(ability) | Source} */ UNAWARE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tinted_Lens_(ability) | Source} */ TINTED_LENS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Filter_(ability) | Source} */ FILTER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Slow_Start_(ability) | Source} */ SLOW_START, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Scrappy_(ability) | Source} */ SCRAPPY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Storm_Drain_(ability) | Source} */ STORM_DRAIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Body_(ability) | Source} */ ICE_BODY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Solid_Rock_(ability) | Source} */ SOLID_ROCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Snow_Warning_(ability) | Source} */ SNOW_WARNING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Honey_Gather_(ability) | Source} */ HONEY_GATHER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Frisk_(ability) | Source} */ FRISK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Reckless_(ability) | Source} */ RECKLESS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Multitype_(ability) | Source} */ MULTITYPE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flower_Gift_(ability) | Source} */ FLOWER_GIFT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bad_Dreams_(ability) | Source} */ BAD_DREAMS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pickpocket_(ability) | Source} */ PICKPOCKET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sheer_Force_(ability) | Source} */ SHEER_FORCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Contrary_(ability) | Source} */ CONTRARY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Unnerve_(ability) | Source} */ UNNERVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Defiant_(ability) | Source} */ DEFIANT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Defeatist_(ability) | Source} */ DEFEATIST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cursed_Body_(ability) | Source} */ CURSED_BODY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Healer_(ability) | Source} */ HEALER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Friend_Guard_(ability) | Source} */ FRIEND_GUARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Weak_Armor_(ability) | Source} */ WEAK_ARMOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Heavy_Metal_(ability) | Source} */ HEAVY_METAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Light_Metal_(ability) | Source} */ LIGHT_METAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Multiscale_(ability) | Source} */ MULTISCALE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Boost_(ability) | Source} */ TOXIC_BOOST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flare_Boost_(ability) | Source} */ FLARE_BOOST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Harvest_(ability) | Source} */ HARVEST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Telepathy_(ability) | Source} */ TELEPATHY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Moody_(ability) | Source} */ MOODY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Overcoat_(ability) | Source} */ OVERCOAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Touch_(ability) | Source} */ POISON_TOUCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Regenerator_(ability) | Source} */ REGENERATOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Big_Pecks_(ability) | Source} */ BIG_PECKS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Rush_(ability) | Source} */ SAND_RUSH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wonder_Skin_(ability) | Source} */ WONDER_SKIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Analytic_(ability) | Source} */ ANALYTIC, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Illusion_(ability) | Source} */ ILLUSION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Imposter_(ability) | Source} */ IMPOSTER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Infiltrator_(ability) | Source} */ INFILTRATOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mummy_(ability) | Source} */ MUMMY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Moxie_(ability) | Source} */ MOXIE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Justified_(ability) | Source} */ JUSTIFIED, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rattled_(ability) | Source} */ RATTLED, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magic_Bounce_(ability) | Source} */ MAGIC_BOUNCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sap_Sipper_(ability) | Source} */ SAP_SIPPER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Prankster_(ability) | Source} */ PRANKSTER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Force_(ability) | Source} */ SAND_FORCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Barbs_(ability) | Source} */ IRON_BARBS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zen_Mode_(ability) | Source} */ ZEN_MODE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Victory_Star_(ability) | Source} */ VICTORY_STAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Turboblaze_(ability) | Source} */ TURBOBLAZE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Teravolt_(ability) | Source} */ TERAVOLT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aroma_Veil_(ability) | Source} */ AROMA_VEIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flower_Veil_(ability) | Source} */ FLOWER_VEIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cheek_Pouch_(ability) | Source} */ CHEEK_POUCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Protean_(ability) | Source} */ PROTEAN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fur_Coat_(ability) | Source} */ FUR_COAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magician_(ability) | Source} */ MAGICIAN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bulletproof_(ability) | Source} */ BULLETPROOF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Competitive_(ability) | Source} */ COMPETITIVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Strong_Jaw_(ability) | Source} */ STRONG_JAW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Refrigerate_(ability) | Source} */ REFRIGERATE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sweet_Veil_(ability) | Source} */ SWEET_VEIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stance_Change_(ability) | Source} */ STANCE_CHANGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gale_Wings_(ability) | Source} */ GALE_WINGS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mega_Launcher_(ability) | Source} */ MEGA_LAUNCHER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pelt_(ability) | Source} */ GRASS_PELT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Symbiosis_(ability) | Source} */ SYMBIOSIS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tough_Claws_(ability) | Source} */ TOUGH_CLAWS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pixilate_(ability) | Source} */ PIXILATE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gooey_(ability) | Source} */ GOOEY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aerilate_(ability) | Source} */ AERILATE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Parental_Bond_(ability) | Source} */ PARENTAL_BOND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dark_Aura_(ability) | Source} */ DARK_AURA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fairy_Aura_(ability) | Source} */ FAIRY_AURA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aura_Break_(ability) | Source} */ AURA_BREAK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Primordial_Sea_(ability) | Source} */ PRIMORDIAL_SEA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Desolate_Land_(ability) | Source} */ DESOLATE_LAND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Delta_Stream_(ability) | Source} */ DELTA_STREAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stamina_(ability) | Source} */ STAMINA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wimp_Out_(ability) | Source} */ WIMP_OUT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Emergency_Exit_(ability) | Source} */ EMERGENCY_EXIT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Compaction_(ability) | Source} */ WATER_COMPACTION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Merciless_(ability) | Source} */ MERCILESS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shields_Down_(ability) | Source} */ SHIELDS_DOWN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stakeout_(ability) | Source} */ STAKEOUT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Bubble_(ability) | Source} */ WATER_BUBBLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Steelworker_(ability) | Source} */ STEELWORKER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Berserk_(ability) | Source} */ BERSERK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Slush_Rush_(ability) | Source} */ SLUSH_RUSH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Long_Reach_(ability) | Source} */ LONG_REACH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Liquid_Voice_(ability) | Source} */ LIQUID_VOICE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Triage_(ability) | Source} */ TRIAGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Galvanize_(ability) | Source} */ GALVANIZE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Surge_Surfer_(ability) | Source} */ SURGE_SURFER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Schooling_(ability) | Source} */ SCHOOLING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Disguise_(ability) | Source} */ DISGUISE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Battle_Bond_(ability) | Source} */ BATTLE_BOND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Construct_(ability) | Source} */ POWER_CONSTRUCT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Corrosion_(ability) | Source} */ CORROSION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Comatose_(ability) | Source} */ COMATOSE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Queenly_Majesty_(ability) | Source} */ QUEENLY_MAJESTY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Innards_Out_(ability) | Source} */ INNARDS_OUT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dancer_(ability) | Source} */ DANCER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Battery_(ability) | Source} */ BATTERY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fluffy_(ability) | Source} */ FLUFFY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dazzling_(ability) | Source} */ DAZZLING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Soul_Heart_(ability) | Source} */ SOUL_HEART, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tangling_Hair_(ability) | Source} */ TANGLING_HAIR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Receiver_(ability) | Source} */ RECEIVER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Of_Alchemy_(ability) | Source} */ POWER_OF_ALCHEMY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Beast_Boost_(ability) | Source} */ BEAST_BOOST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rks_System_(ability) | Source} */ RKS_SYSTEM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Electric_Surge_(ability) | Source} */ ELECTRIC_SURGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Psychic_Surge_(ability) | Source} */ PSYCHIC_SURGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Misty_Surge_(ability) | Source} */ MISTY_SURGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grassy_Surge_(ability) | Source} */ GRASSY_SURGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Full_Metal_Body_(ability) | Source} */ FULL_METAL_BODY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Shield_(ability) | Source} */ SHADOW_SHIELD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Prism_Armor_(ability) | Source} */ PRISM_ARMOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Neuroforce_(ability) | Source} */ NEUROFORCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Intrepid_Sword_(ability) | Source} */ INTREPID_SWORD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dauntless_Shield_(ability) | Source} */ DAUNTLESS_SHIELD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Libero_(ability) | Source} */ LIBERO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ball_Fetch_(ability) | Source} */ BALL_FETCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cotton_Down_(ability) | Source} */ COTTON_DOWN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Propeller_Tail_(ability) | Source} */ PROPELLER_TAIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mirror_Armor_(ability) | Source} */ MIRROR_ARMOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gulp_Missile_(ability) | Source} */ GULP_MISSILE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stalwart_(ability) | Source} */ STALWART, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Steam_Engine_(ability) | Source} */ STEAM_ENGINE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Punk_Rock_(ability) | Source} */ PUNK_ROCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Spit_(ability) | Source} */ SAND_SPIT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Scales_(ability) | Source} */ ICE_SCALES, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ripen_(ability) | Source} */ RIPEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Face_(ability) | Source} */ ICE_FACE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Spot_(ability) | Source} */ POWER_SPOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mimicry_(ability) | Source} */ MIMICRY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Screen_Cleaner_(ability) | Source} */ SCREEN_CLEANER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Steely_Spirit_(ability) | Source} */ STEELY_SPIRIT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Perish_Body_(ability) | Source} */ PERISH_BODY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wandering_Spirit_(ability) | Source} */ WANDERING_SPIRIT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gorilla_Tactics_(ability) | Source} */ GORILLA_TACTICS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Neutralizing_Gas_(ability) | Source} */ NEUTRALIZING_GAS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pastel_Veil_(ability) | Source} */ PASTEL_VEIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hunger_Switch_(ability) | Source} */ HUNGER_SWITCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Quick_Draw_(ability) | Source} */ QUICK_DRAW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Unseen_Fist_(ability) | Source} */ UNSEEN_FIST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Curious_Medicine_(ability) | Source} */ CURIOUS_MEDICINE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Transistor_(ability) | Source} */ TRANSISTOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragons_Maw_(ability) | Source} */ DRAGONS_MAW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chilling_Neigh_(ability) | Source} */ CHILLING_NEIGH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grim_Neigh_(ability) | Source} */ GRIM_NEIGH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/As_One_Glastrier_(ability) | Source} */ AS_ONE_GLASTRIER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/As_One_Spectrier_(ability) | Source} */ AS_ONE_SPECTRIER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lingering_Aroma_(ability) | Source} */ LINGERING_AROMA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Seed_Sower_(ability) | Source} */ SEED_SOWER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thermal_Exchange_(ability) | Source} */ THERMAL_EXCHANGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Anger_Shell_(ability) | Source} */ ANGER_SHELL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Purifying_Salt_(ability) | Source} */ PURIFYING_SALT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Well_Baked_Body_(ability) | Source} */ WELL_BAKED_BODY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wind_Rider_(ability) | Source} */ WIND_RIDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Guard_Dog_(ability) | Source} */ GUARD_DOG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rocky_Payload_(ability) | Source} */ ROCKY_PAYLOAD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wind_Power_(ability) | Source} */ WIND_POWER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zero_To_Hero_(ability) | Source} */ ZERO_TO_HERO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Commander_(ability) | Source} */ COMMANDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Electromorphosis_(ability) | Source} */ ELECTROMORPHOSIS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Protosynthesis_(ability) | Source} */ PROTOSYNTHESIS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Quark_Drive_(ability) | Source} */ QUARK_DRIVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Good_As_Gold_(ability) | Source} */ GOOD_AS_GOLD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vessel_Of_Ruin_(ability) | Source} */ VESSEL_OF_RUIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sword_Of_Ruin_(ability) | Source} */ SWORD_OF_RUIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tablets_Of_Ruin_(ability) | Source} */ TABLETS_OF_RUIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Beads_Of_Ruin_(ability) | Source} */ BEADS_OF_RUIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Orichalcum_Pulse_(ability) | Source} */ ORICHALCUM_PULSE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hadron_Engine_(ability) | Source} */ HADRON_ENGINE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Opportunist_(ability) | Source} */ OPPORTUNIST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cud_Chew_(ability) | Source} */ CUD_CHEW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sharpness_(ability) | Source} */ SHARPNESS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Supreme_Overlord_(ability) | Source} */ SUPREME_OVERLORD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Costar_(ability) | Source} */ COSTAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Debris_(ability) | Source} */ TOXIC_DEBRIS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Armor_Tail_(ability) | Source} */ ARMOR_TAIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Earth_Eater_(ability) | Source} */ EARTH_EATER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mycelium_Might_(ability) | Source} */ MYCELIUM_MIGHT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Minds_Eye_(ability) | Source} */ MINDS_EYE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Supersweet_Syrup_(ability) | Source} */ SUPERSWEET_SYRUP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hospitality_(ability) | Source} */ HOSPITALITY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Chain_(ability) | Source} */ TOXIC_CHAIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Teal_(ability) | Source} */ EMBODY_ASPECT_TEAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Wellspring_(ability) | Source} */ EMBODY_ASPECT_WELLSPRING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Hearthflame_(ability) | Source} */ EMBODY_ASPECT_HEARTHFLAME, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Cornerstone_(ability) | Source} */ EMBODY_ASPECT_CORNERSTONE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shift_(ability) | Source} */ TERA_SHIFT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shell_(ability) | Source} */ TERA_SHELL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Teraform_Zero_(ability) | Source} */ TERAFORM_ZERO, - POISON_PUPPETEER + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Puppeteer_(ability) | Source} */ + POISON_PUPPETEER, } diff --git a/src/data/enums/moves.ts b/src/data/enums/moves.ts index 7f323201db3..07b92b4f0c5 100644 --- a/src/data/enums/moves.ts +++ b/src/data/enums/moves.ts @@ -1,854 +1,1705 @@ export enum Moves { + /**{@link https://bulbapedia.bulbagarden.net/wiki/None_(move) | Source} */ NONE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pound_(move) | Source} */ POUND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Karate_Chop_(move) | Source} */ KARATE_CHOP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Double_Slap_(move) | Source} */ DOUBLE_SLAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Comet_Punch_(move) | Source} */ COMET_PUNCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mega_Punch_(move) | Source} */ MEGA_PUNCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pay_Day_(move) | Source} */ PAY_DAY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fire_Punch_(move) | Source} */ FIRE_PUNCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Punch_(move) | Source} */ ICE_PUNCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thunder_Punch_(move) | Source} */ THUNDER_PUNCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Scratch_(move) | Source} */ SCRATCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vise_Grip_(move) | Source} */ VISE_GRIP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Guillotine_(move) | Source} */ GUILLOTINE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Razor_Wind_(move) | Source} */ RAZOR_WIND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Swords_Dance_(move) | Source} */ SWORDS_DANCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cut_(move) | Source} */ CUT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gust_(move) | Source} */ GUST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wing_Attack_(move) | Source} */ WING_ATTACK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Whirlwind_(move) | Source} */ WHIRLWIND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fly_(move) | Source} */ FLY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bind_(move) | Source} */ BIND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Slam_(move) | Source} */ SLAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vine_Whip_(move) | Source} */ VINE_WHIP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stomp_(move) | Source} */ STOMP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Double_Kick_(move) | Source} */ DOUBLE_KICK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mega_Kick_(move) | Source} */ MEGA_KICK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Jump_Kick_(move) | Source} */ JUMP_KICK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rolling_Kick_(move) | Source} */ ROLLING_KICK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Attack_(move) | Source} */ SAND_ATTACK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Headbutt_(move) | Source} */ HEADBUTT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Horn_Attack_(move) | Source} */ HORN_ATTACK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fury_Attack_(move) | Source} */ FURY_ATTACK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Horn_Drill_(move) | Source} */ HORN_DRILL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tackle_(move) | Source} */ TACKLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Body_Slam_(move) | Source} */ BODY_SLAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wrap_(move) | Source} */ WRAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Take_Down_(move) | Source} */ TAKE_DOWN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thrash_(move) | Source} */ THRASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Double_Edge_(move) | Source} */ DOUBLE_EDGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tail_Whip_(move) | Source} */ TAIL_WHIP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Sting_(move) | Source} */ POISON_STING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Twineedle_(move) | Source} */ TWINEEDLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pin_Missile_(move) | Source} */ PIN_MISSILE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Leer_(move) | Source} */ LEER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bite_(move) | Source} */ BITE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Growl_(move) | Source} */ GROWL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Roar_(move) | Source} */ ROAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sing_(move) | Source} */ SING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Supersonic_(move) | Source} */ SUPERSONIC, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sonic_Boom_(move) | Source} */ SONIC_BOOM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Disable_(move) | Source} */ DISABLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Acid_(move) | Source} */ ACID, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ember_(move) | Source} */ EMBER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flamethrower_(move) | Source} */ FLAMETHROWER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mist_(move) | Source} */ MIST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Gun_(move) | Source} */ WATER_GUN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hydro_Pump_(move) | Source} */ HYDRO_PUMP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Surf_(move) | Source} */ SURF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Beam_(move) | Source} */ ICE_BEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Blizzard_(move) | Source} */ BLIZZARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Psybeam_(move) | Source} */ PSYBEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bubble_Beam_(move) | Source} */ BUBBLE_BEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aurora_Beam_(move) | Source} */ AURORA_BEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hyper_Beam_(move) | Source} */ HYPER_BEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Peck_(move) | Source} */ PECK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Drill_Peck_(move) | Source} */ DRILL_PECK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Submission_(move) | Source} */ SUBMISSION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Low_Kick_(move) | Source} */ LOW_KICK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Counter_(move) | Source} */ COUNTER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Seismic_Toss_(move) | Source} */ SEISMIC_TOSS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Strength_(move) | Source} */ STRENGTH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Absorb_(move) | Source} */ ABSORB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mega_Drain_(move) | Source} */ MEGA_DRAIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Leech_Seed_(move) | Source} */ LEECH_SEED, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Growth_(move) | Source} */ GROWTH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Razor_Leaf_(move) | Source} */ RAZOR_LEAF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Solar_Beam_(move) | Source} */ SOLAR_BEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Powder_(move) | Source} */ POISON_POWDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stun_Spore_(move) | Source} */ STUN_SPORE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sleep_Powder_(move) | Source} */ SLEEP_POWDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Petal_Dance_(move) | Source} */ PETAL_DANCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/String_Shot_(move) | Source} */ STRING_SHOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragon_Rage_(move) | Source} */ DRAGON_RAGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fire_Spin_(move) | Source} */ FIRE_SPIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thunder_Shock_(move) | Source} */ THUNDER_SHOCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thunderbolt_(move) | Source} */ THUNDERBOLT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thunder_Wave_(move) | Source} */ THUNDER_WAVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thunder_(move) | Source} */ THUNDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rock_Throw_(move) | Source} */ ROCK_THROW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Earthquake_(move) | Source} */ EARTHQUAKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fissure_(move) | Source} */ FISSURE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dig_(move) | Source} */ DIG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_(move) | Source} */ TOXIC, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Confusion_(move) | Source} */ CONFUSION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Psychic_(move) | Source} */ PSYCHIC, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hypnosis_(move) | Source} */ HYPNOSIS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Meditate_(move) | Source} */ MEDITATE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Agility_(move) | Source} */ AGILITY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Quick_Attack_(move) | Source} */ QUICK_ATTACK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rage_(move) | Source} */ RAGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Teleport_(move) | Source} */ TELEPORT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Night_Shade_(move) | Source} */ NIGHT_SHADE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mimic_(move) | Source} */ MIMIC, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Screech_(move) | Source} */ SCREECH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Double_Team_(move) | Source} */ DOUBLE_TEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Recover_(move) | Source} */ RECOVER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Harden_(move) | Source} */ HARDEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Minimize_(move) | Source} */ MINIMIZE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Smokescreen_(move) | Source} */ SMOKESCREEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Confuse_Ray_(move) | Source} */ CONFUSE_RAY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Withdraw_(move) | Source} */ WITHDRAW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Defense_Curl_(move) | Source} */ DEFENSE_CURL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Barrier_(move) | Source} */ BARRIER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Light_Screen_(move) | Source} */ LIGHT_SCREEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Haze_(move) | Source} */ HAZE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Reflect_(move) | Source} */ REFLECT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Focus_Energy_(move) | Source} */ FOCUS_ENERGY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bide_(move) | Source} */ BIDE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Metronome_(move) | Source} */ METRONOME, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mirror_Move_(move) | Source} */ MIRROR_MOVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Self_Destruct_(move) | Source} */ SELF_DESTRUCT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Egg_Bomb_(move) | Source} */ EGG_BOMB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lick_(move) | Source} */ LICK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Smog_(move) | Source} */ SMOG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sludge_(move) | Source} */ SLUDGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bone_Club_(move) | Source} */ BONE_CLUB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fire_Blast_(move) | Source} */ FIRE_BLAST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Waterfall_(move) | Source} */ WATERFALL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Clamp_(move) | Source} */ CLAMP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Swift_(move) | Source} */ SWIFT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Skull_Bash_(move) | Source} */ SKULL_BASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spike_Cannon_(move) | Source} */ SPIKE_CANNON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Constrict_(move) | Source} */ CONSTRICT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Amnesia_(move) | Source} */ AMNESIA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kinesis_(move) | Source} */ KINESIS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Soft_Boiled_(move) | Source} */ SOFT_BOILED, + /**{@link https://bulbapedia.bulbagarden.net/wiki/High_Jump_Kick_(move) | Source} */ HIGH_JUMP_KICK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Glare_(move) | Source} */ GLARE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dream_Eater_(move) | Source} */ DREAM_EATER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Gas_(move) | Source} */ POISON_GAS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Barrage_(move) | Source} */ BARRAGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Leech_Life_(move) | Source} */ LEECH_LIFE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lovely_Kiss_(move) | Source} */ LOVELY_KISS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sky_Attack_(move) | Source} */ SKY_ATTACK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Transform_(move) | Source} */ TRANSFORM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bubble_(move) | Source} */ BUBBLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dizzy_Punch_(move) | Source} */ DIZZY_PUNCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spore_(move) | Source} */ SPORE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flash_(move) | Source} */ FLASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Psywave_(move) | Source} */ PSYWAVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Splash_(move) | Source} */ SPLASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Acid_Armor_(move) | Source} */ ACID_ARMOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Crabhammer_(move) | Source} */ CRABHAMMER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Explosion_(move) | Source} */ EXPLOSION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fury_Swipes_(move) | Source} */ FURY_SWIPES, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bonemerang_(move) | Source} */ BONEMERANG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rest_(move) | Source} */ REST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rock_Slide_(move) | Source} */ ROCK_SLIDE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hyper_Fang_(move) | Source} */ HYPER_FANG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sharpen_(move) | Source} */ SHARPEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Conversion_(move) | Source} */ CONVERSION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tri_Attack_(move) | Source} */ TRI_ATTACK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Super_Fang_(move) | Source} */ SUPER_FANG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Slash_(move) | Source} */ SLASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Substitute_(move) | Source} */ SUBSTITUTE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Struggle_(move) | Source} */ STRUGGLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sketch_(move) | Source} */ SKETCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Triple_Kick_(move) | Source} */ TRIPLE_KICK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thief_(move) | Source} */ THIEF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spider_Web_(move) | Source} */ SPIDER_WEB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mind_Reader_(move) | Source} */ MIND_READER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nightmare_(move) | Source} */ NIGHTMARE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flame_Wheel_(move) | Source} */ FLAME_WHEEL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Snore_(move) | Source} */ SNORE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Curse_(move) | Source} */ CURSE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flail_(move) | Source} */ FLAIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Conversion_2_(move) | Source} */ CONVERSION_2, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aeroblast_(move) | Source} */ AEROBLAST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cotton_Spore_(move) | Source} */ COTTON_SPORE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Reversal_(move) | Source} */ REVERSAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spite_(move) | Source} */ SPITE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Powder_Snow_(move) | Source} */ POWDER_SNOW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Protect_(move) | Source} */ PROTECT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mach_Punch_(move) | Source} */ MACH_PUNCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Scary_Face_(move) | Source} */ SCARY_FACE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Feint_Attack_(move) | Source} */ FEINT_ATTACK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sweet_Kiss_(move) | Source} */ SWEET_KISS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Belly_Drum_(move) | Source} */ BELLY_DRUM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sludge_Bomb_(move) | Source} */ SLUDGE_BOMB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mud_Slap_(move) | Source} */ MUD_SLAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Octazooka_(move) | Source} */ OCTAZOOKA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spikes_(move) | Source} */ SPIKES, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zap_Cannon_(move) | Source} */ ZAP_CANNON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Foresight_(move) | Source} */ FORESIGHT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Destiny_Bond_(move) | Source} */ DESTINY_BOND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Perish_Song_(move) | Source} */ PERISH_SONG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Icy_Wind_(move) | Source} */ ICY_WIND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Detect_(move) | Source} */ DETECT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bone_Rush_(move) | Source} */ BONE_RUSH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lock_On_(move) | Source} */ LOCK_ON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Outrage_(move) | Source} */ OUTRAGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sandstorm_(move) | Source} */ SANDSTORM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Giga_Drain_(move) | Source} */ GIGA_DRAIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Endure_(move) | Source} */ ENDURE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Charm_(move) | Source} */ CHARM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rollout_(move) | Source} */ ROLLOUT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/False_Swipe_(move) | Source} */ FALSE_SWIPE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Swagger_(move) | Source} */ SWAGGER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Milk_Drink_(move) | Source} */ MILK_DRINK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spark_(move) | Source} */ SPARK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fury_Cutter_(move) | Source} */ FURY_CUTTER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Steel_Wing_(move) | Source} */ STEEL_WING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mean_Look_(move) | Source} */ MEAN_LOOK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Attract_(move) | Source} */ ATTRACT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sleep_Talk_(move) | Source} */ SLEEP_TALK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Heal_Bell_(move) | Source} */ HEAL_BELL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Return_(move) | Source} */ RETURN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Present_(move) | Source} */ PRESENT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Frustration_(move) | Source} */ FRUSTRATION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Safeguard_(move) | Source} */ SAFEGUARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pain_Split_(move) | Source} */ PAIN_SPLIT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sacred_Fire_(move) | Source} */ SACRED_FIRE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magnitude_(move) | Source} */ MAGNITUDE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dynamic_Punch_(move) | Source} */ DYNAMIC_PUNCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Megahorn_(move) | Source} */ MEGAHORN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragon_Breath_(move) | Source} */ DRAGON_BREATH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Baton_Pass_(move) | Source} */ BATON_PASS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Encore_(move) | Source} */ ENCORE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pursuit_(move) | Source} */ PURSUIT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rapid_Spin_(move) | Source} */ RAPID_SPIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sweet_Scent_(move) | Source} */ SWEET_SCENT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Tail_(move) | Source} */ IRON_TAIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Metal_Claw_(move) | Source} */ METAL_CLAW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vital_Throw_(move) | Source} */ VITAL_THROW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Morning_Sun_(move) | Source} */ MORNING_SUN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Synthesis_(move) | Source} */ SYNTHESIS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Moonlight_(move) | Source} */ MOONLIGHT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move) | Source} */ HIDDEN_POWER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cross_Chop_(move) | Source} */ CROSS_CHOP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Twister_(move) | Source} */ TWISTER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rain_Dance_(move) | Source} */ RAIN_DANCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sunny_Day_(move) | Source} */ SUNNY_DAY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Crunch_(move) | Source} */ CRUNCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mirror_Coat_(move) | Source} */ MIRROR_COAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Psych_Up_(move) | Source} */ PSYCH_UP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Extreme_Speed_(move) | Source} */ EXTREME_SPEED, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ancient_Power_(move) | Source} */ ANCIENT_POWER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Ball_(move) | Source} */ SHADOW_BALL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Future_Sight_(move) | Source} */ FUTURE_SIGHT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rock_Smash_(move) | Source} */ ROCK_SMASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Whirlpool_(move) | Source} */ WHIRLPOOL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Beat_Up_(move) | Source} */ BEAT_UP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fake_Out_(move) | Source} */ FAKE_OUT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Uproar_(move) | Source} */ UPROAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stockpile_(move) | Source} */ STOCKPILE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spit_Up_(move) | Source} */ SPIT_UP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Swallow_(move) | Source} */ SWALLOW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Heat_Wave_(move) | Source} */ HEAT_WAVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hail_(move) | Source} */ HAIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Torment_(move) | Source} */ TORMENT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flatter_(move) | Source} */ FLATTER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Will_O_Wisp_(move) | Source} */ WILL_O_WISP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Memento_(move) | Source} */ MEMENTO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Facade_(move) | Source} */ FACADE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Focus_Punch_(move) | Source} */ FOCUS_PUNCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Smelling_Salts_(move) | Source} */ SMELLING_SALTS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Follow_Me_(move) | Source} */ FOLLOW_ME, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nature_Power_(move) | Source} */ NATURE_POWER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Charge_(move) | Source} */ CHARGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Taunt_(move) | Source} */ TAUNT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Helping_Hand_(move) | Source} */ HELPING_HAND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Trick_(move) | Source} */ TRICK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Role_Play_(move) | Source} */ ROLE_PLAY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wish_(move) | Source} */ WISH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Assist_(move) | Source} */ ASSIST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ingrain_(move) | Source} */ INGRAIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Superpower_(move) | Source} */ SUPERPOWER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magic_Coat_(move) | Source} */ MAGIC_COAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Recycle_(move) | Source} */ RECYCLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Revenge_(move) | Source} */ REVENGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Brick_Break_(move) | Source} */ BRICK_BREAK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Yawn_(move) | Source} */ YAWN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Knock_Off_(move) | Source} */ KNOCK_OFF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Endeavor_(move) | Source} */ ENDEAVOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Eruption_(move) | Source} */ ERUPTION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Skill_Swap_(move) | Source} */ SKILL_SWAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Imprison_(move) | Source} */ IMPRISON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Refresh_(move) | Source} */ REFRESH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grudge_(move) | Source} */ GRUDGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Snatch_(move) | Source} */ SNATCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Secret_Power_(move) | Source} */ SECRET_POWER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dive_(move) | Source} */ DIVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Arm_Thrust_(move) | Source} */ ARM_THRUST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Camouflage_(move) | Source} */ CAMOUFLAGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tail_Glow_(move) | Source} */ TAIL_GLOW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Luster_Purge_(move) | Source} */ LUSTER_PURGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mist_Ball_(move) | Source} */ MIST_BALL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Feather_Dance_(move) | Source} */ FEATHER_DANCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Teeter_Dance_(move) | Source} */ TEETER_DANCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Blaze_Kick_(move) | Source} */ BLAZE_KICK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mud_Sport_(move) | Source} */ MUD_SPORT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Ball_(move) | Source} */ ICE_BALL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Needle_Arm_(move) | Source} */ NEEDLE_ARM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Slack_Off_(move) | Source} */ SLACK_OFF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hyper_Voice_(move) | Source} */ HYPER_VOICE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Fang_(move) | Source} */ POISON_FANG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Crush_Claw_(move) | Source} */ CRUSH_CLAW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Blast_Burn_(move) | Source} */ BLAST_BURN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hydro_Cannon_(move) | Source} */ HYDRO_CANNON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Meteor_Mash_(move) | Source} */ METEOR_MASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Astonish_(move) | Source} */ ASTONISH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Weather_Ball_(move) | Source} */ WEATHER_BALL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aromatherapy_(move) | Source} */ AROMATHERAPY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fake_Tears_(move) | Source} */ FAKE_TEARS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Air_Cutter_(move) | Source} */ AIR_CUTTER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Overheat_(move) | Source} */ OVERHEAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Odor_Sleuth_(move) | Source} */ ODOR_SLEUTH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rock_Tomb_(move) | Source} */ ROCK_TOMB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Silver_Wind_(move) | Source} */ SILVER_WIND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Metal_Sound_(move) | Source} */ METAL_SOUND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grass_Whistle_(move) | Source} */ GRASS_WHISTLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tickle_(move) | Source} */ TICKLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cosmic_Power_(move) | Source} */ COSMIC_POWER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Spout_(move) | Source} */ WATER_SPOUT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Signal_Beam_(move) | Source} */ SIGNAL_BEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Punch_(move) | Source} */ SHADOW_PUNCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Extrasensory_(move) | Source} */ EXTRASENSORY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sky_Uppercut_(move) | Source} */ SKY_UPPERCUT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Tomb_(move) | Source} */ SAND_TOMB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sheer_Cold_(move) | Source} */ SHEER_COLD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Muddy_Water_(move) | Source} */ MUDDY_WATER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bullet_Seed_(move) | Source} */ BULLET_SEED, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aerial_Ace_(move) | Source} */ AERIAL_ACE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Icicle_Spear_(move) | Source} */ ICICLE_SPEAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Defense_(move) | Source} */ IRON_DEFENSE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Block_(move) | Source} */ BLOCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Howl_(move) | Source} */ HOWL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragon_Claw_(move) | Source} */ DRAGON_CLAW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Frenzy_Plant_(move) | Source} */ FRENZY_PLANT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bulk_Up_(move) | Source} */ BULK_UP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bounce_(move) | Source} */ BOUNCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mud_Shot_(move) | Source} */ MUD_SHOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Tail_(move) | Source} */ POISON_TAIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Covet_(move) | Source} */ COVET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Volt_Tackle_(move) | Source} */ VOLT_TACKLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magical_Leaf_(move) | Source} */ MAGICAL_LEAF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Sport_(move) | Source} */ WATER_SPORT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Calm_Mind_(move) | Source} */ CALM_MIND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Leaf_Blade_(move) | Source} */ LEAF_BLADE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragon_Dance_(move) | Source} */ DRAGON_DANCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rock_Blast_(move) | Source} */ ROCK_BLAST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shock_Wave_(move) | Source} */ SHOCK_WAVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Pulse_(move) | Source} */ WATER_PULSE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Doom_Desire_(move) | Source} */ DOOM_DESIRE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Psycho_Boost_(move) | Source} */ PSYCHO_BOOST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Roost_(move) | Source} */ ROOST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gravity_(move) | Source} */ GRAVITY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Miracle_Eye_(move) | Source} */ MIRACLE_EYE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wake_Up_Slap_(move) | Source} */ WAKE_UP_SLAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hammer_Arm_(move) | Source} */ HAMMER_ARM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gyro_Ball_(move) | Source} */ GYRO_BALL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Healing_Wish_(move) | Source} */ HEALING_WISH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Brine_(move) | Source} */ BRINE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Natural_Gift_(move) | Source} */ NATURAL_GIFT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Feint_(move) | Source} */ FEINT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pluck_(move) | Source} */ PLUCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tailwind_(move) | Source} */ TAILWIND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Acupressure_(move) | Source} */ ACUPRESSURE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Metal_Burst_(move) | Source} */ METAL_BURST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/U_Turn_(move) | Source} */ U_TURN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Close_Combat_(move) | Source} */ CLOSE_COMBAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Payback_(move) | Source} */ PAYBACK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Assurance_(move) | Source} */ ASSURANCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Embargo_(move) | Source} */ EMBARGO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fling_(move) | Source} */ FLING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Psycho_Shift_(move) | Source} */ PSYCHO_SHIFT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Trump_Card_(move) | Source} */ TRUMP_CARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Heal_Block_(move) | Source} */ HEAL_BLOCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wring_Out_(move) | Source} */ WRING_OUT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Trick_(move) | Source} */ POWER_TRICK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gastro_Acid_(move) | Source} */ GASTRO_ACID, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lucky_Chant_(move) | Source} */ LUCKY_CHANT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Me_First_(move) | Source} */ ME_FIRST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Copycat_(move) | Source} */ COPYCAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Swap_(move) | Source} */ POWER_SWAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Guard_Swap_(move) | Source} */ GUARD_SWAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Punishment_(move) | Source} */ PUNISHMENT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Last_Resort_(move) | Source} */ LAST_RESORT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Worry_Seed_(move) | Source} */ WORRY_SEED, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sucker_Punch_(move) | Source} */ SUCKER_PUNCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Spikes_(move) | Source} */ TOXIC_SPIKES, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Heart_Swap_(move) | Source} */ HEART_SWAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aqua_Ring_(move) | Source} */ AQUA_RING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magnet_Rise_(move) | Source} */ MAGNET_RISE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flare_Blitz_(move) | Source} */ FLARE_BLITZ, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Force_Palm_(move) | Source} */ FORCE_PALM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aura_Sphere_(move) | Source} */ AURA_SPHERE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rock_Polish_(move) | Source} */ ROCK_POLISH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Jab_(move) | Source} */ POISON_JAB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dark_Pulse_(move) | Source} */ DARK_PULSE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Night_Slash_(move) | Source} */ NIGHT_SLASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aqua_Tail_(move) | Source} */ AQUA_TAIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Seed_Bomb_(move) | Source} */ SEED_BOMB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Air_Slash_(move) | Source} */ AIR_SLASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/X_Scissor_(move) | Source} */ X_SCISSOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bug_Buzz_(move) | Source} */ BUG_BUZZ, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragon_Pulse_(move) | Source} */ DRAGON_PULSE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragon_Rush_(move) | Source} */ DRAGON_RUSH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Gem_(move) | Source} */ POWER_GEM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Drain_Punch_(move) | Source} */ DRAIN_PUNCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vacuum_Wave_(move) | Source} */ VACUUM_WAVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Focus_Blast_(move) | Source} */ FOCUS_BLAST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Energy_Ball_(move) | Source} */ ENERGY_BALL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Brave_Bird_(move) | Source} */ BRAVE_BIRD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Earth_Power_(move) | Source} */ EARTH_POWER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Switcheroo_(move) | Source} */ SWITCHEROO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Giga_Impact_(move) | Source} */ GIGA_IMPACT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nasty_Plot_(move) | Source} */ NASTY_PLOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bullet_Punch_(move) | Source} */ BULLET_PUNCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Avalanche_(move) | Source} */ AVALANCHE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Shard_(move) | Source} */ ICE_SHARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Claw_(move) | Source} */ SHADOW_CLAW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thunder_Fang_(move) | Source} */ THUNDER_FANG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Fang_(move) | Source} */ ICE_FANG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fire_Fang_(move) | Source} */ FIRE_FANG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Sneak_(move) | Source} */ SHADOW_SNEAK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mud_Bomb_(move) | Source} */ MUD_BOMB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Psycho_Cut_(move) | Source} */ PSYCHO_CUT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zen_Headbutt_(move) | Source} */ ZEN_HEADBUTT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mirror_Shot_(move) | Source} */ MIRROR_SHOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flash_Cannon_(move) | Source} */ FLASH_CANNON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rock_Climb_(move) | Source} */ ROCK_CLIMB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Defog_(move) | Source} */ DEFOG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Trick_Room_(move) | Source} */ TRICK_ROOM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Draco_Meteor_(move) | Source} */ DRACO_METEOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Discharge_(move) | Source} */ DISCHARGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lava_Plume_(move) | Source} */ LAVA_PLUME, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Leaf_Storm_(move) | Source} */ LEAF_STORM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Whip_(move) | Source} */ POWER_WHIP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rock_Wrecker_(move) | Source} */ ROCK_WRECKER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cross_Poison_(move) | Source} */ CROSS_POISON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gunk_Shot_(move) | Source} */ GUNK_SHOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Head_(move) | Source} */ IRON_HEAD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magnet_Bomb_(move) | Source} */ MAGNET_BOMB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stone_Edge_(move) | Source} */ STONE_EDGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Captivate_(move) | Source} */ CAPTIVATE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stealth_Rock_(move) | Source} */ STEALTH_ROCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grass_Knot_(move) | Source} */ GRASS_KNOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chatter_(move) | Source} */ CHATTER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Judgment_(move) | Source} */ JUDGMENT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bug_Bite_(move) | Source} */ BUG_BITE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Charge_Beam_(move) | Source} */ CHARGE_BEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wood_Hammer_(move) | Source} */ WOOD_HAMMER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aqua_Jet_(move) | Source} */ AQUA_JET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Attack_Order_(move) | Source} */ ATTACK_ORDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Defend_Order_(move) | Source} */ DEFEND_ORDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Heal_Order_(move) | Source} */ HEAL_ORDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Head_Smash_(move) | Source} */ HEAD_SMASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Double_Hit_(move) | Source} */ DOUBLE_HIT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Roar_Of_Time_(move) | Source} */ ROAR_OF_TIME, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spacial_Rend_(move) | Source} */ SPACIAL_REND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lunar_Dance_(move) | Source} */ LUNAR_DANCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Crush_Grip_(move) | Source} */ CRUSH_GRIP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magma_Storm_(move) | Source} */ MAGMA_STORM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dark_Void_(move) | Source} */ DARK_VOID, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Seed_Flare_(move) | Source} */ SEED_FLARE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ominous_Wind_(move) | Source} */ OMINOUS_WIND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Force_(move) | Source} */ SHADOW_FORCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hone_Claws_(move) | Source} */ HONE_CLAWS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wide_Guard_(move) | Source} */ WIDE_GUARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Guard_Split_(move) | Source} */ GUARD_SPLIT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Split_(move) | Source} */ POWER_SPLIT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wonder_Room_(move) | Source} */ WONDER_ROOM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Psyshock_(move) | Source} */ PSYSHOCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Venoshock_(move) | Source} */ VENOSHOCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Autotomize_(move) | Source} */ AUTOTOMIZE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rage_Powder_(move) | Source} */ RAGE_POWDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Telekinesis_(move) | Source} */ TELEKINESIS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magic_Room_(move) | Source} */ MAGIC_ROOM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Smack_Down_(move) | Source} */ SMACK_DOWN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Storm_Throw_(move) | Source} */ STORM_THROW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flame_Burst_(move) | Source} */ FLAME_BURST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sludge_Wave_(move) | Source} */ SLUDGE_WAVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Quiver_Dance_(move) | Source} */ QUIVER_DANCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Heavy_Slam_(move) | Source} */ HEAVY_SLAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Synchronoise_(move) | Source} */ SYNCHRONOISE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Electro_Ball_(move) | Source} */ ELECTRO_BALL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Soak_(move) | Source} */ SOAK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flame_Charge_(move) | Source} */ FLAME_CHARGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Coil_(move) | Source} */ COIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Low_Sweep_(move) | Source} */ LOW_SWEEP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Acid_Spray_(move) | Source} */ ACID_SPRAY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Foul_Play_(move) | Source} */ FOUL_PLAY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Simple_Beam_(move) | Source} */ SIMPLE_BEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Entrainment_(move) | Source} */ ENTRAINMENT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/After_You_(move) | Source} */ AFTER_YOU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Round_(move) | Source} */ ROUND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Echoed_Voice_(move) | Source} */ ECHOED_VOICE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chip_Away_(move) | Source} */ CHIP_AWAY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Clear_Smog_(move) | Source} */ CLEAR_SMOG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stored_Power_(move) | Source} */ STORED_POWER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Quick_Guard_(move) | Source} */ QUICK_GUARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ally_Switch_(move) | Source} */ ALLY_SWITCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Scald_(move) | Source} */ SCALD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shell_Smash_(move) | Source} */ SHELL_SMASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Heal_Pulse_(move) | Source} */ HEAL_PULSE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hex_(move) | Source} */ HEX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sky_Drop_(move) | Source} */ SKY_DROP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shift_Gear_(move) | Source} */ SHIFT_GEAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Circle_Throw_(move) | Source} */ CIRCLE_THROW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Incinerate_(move) | Source} */ INCINERATE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Quash_(move) | Source} */ QUASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Acrobatics_(move) | Source} */ ACROBATICS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Reflect_Type_(move) | Source} */ REFLECT_TYPE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Retaliate_(move) | Source} */ RETALIATE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Final_Gambit_(move) | Source} */ FINAL_GAMBIT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bestow_(move) | Source} */ BESTOW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Inferno_(move) | Source} */ INFERNO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Pledge_(move) | Source} */ WATER_PLEDGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fire_Pledge_(move) | Source} */ FIRE_PLEDGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pledge_(move) | Source} */ GRASS_PLEDGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Volt_Switch_(move) | Source} */ VOLT_SWITCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Struggle_Bug_(move) | Source} */ STRUGGLE_BUG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bulldoze_(move) | Source} */ BULLDOZE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Frost_Breath_(move) | Source} */ FROST_BREATH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragon_Tail_(move) | Source} */ DRAGON_TAIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Work_Up_(move) | Source} */ WORK_UP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Electroweb_(move) | Source} */ ELECTROWEB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wild_Charge_(move) | Source} */ WILD_CHARGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Drill_Run_(move) | Source} */ DRILL_RUN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dual_Chop_(move) | Source} */ DUAL_CHOP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Heart_Stamp_(move) | Source} */ HEART_STAMP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Horn_Leech_(move) | Source} */ HORN_LEECH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sacred_Sword_(move) | Source} */ SACRED_SWORD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Razor_Shell_(move) | Source} */ RAZOR_SHELL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Heat_Crash_(move) | Source} */ HEAT_CRASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Leaf_Tornado_(move) | Source} */ LEAF_TORNADO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Steamroller_(move) | Source} */ STEAMROLLER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cotton_Guard_(move) | Source} */ COTTON_GUARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Night_Daze_(move) | Source} */ NIGHT_DAZE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Psystrike_(move) | Source} */ PSYSTRIKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tail_Slap_(move) | Source} */ TAIL_SLAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hurricane_(move) | Source} */ HURRICANE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Head_Charge_(move) | Source} */ HEAD_CHARGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gear_Grind_(move) | Source} */ GEAR_GRIND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Searing_Shot_(move) | Source} */ SEARING_SHOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Techno_Blast_(move) | Source} */ TECHNO_BLAST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Relic_Song_(move) | Source} */ RELIC_SONG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Secret_Sword_(move) | Source} */ SECRET_SWORD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Glaciate_(move) | Source} */ GLACIATE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bolt_Strike_(move) | Source} */ BOLT_STRIKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Blue_Flare_(move) | Source} */ BLUE_FLARE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fiery_Dance_(move) | Source} */ FIERY_DANCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Freeze_Shock_(move) | Source} */ FREEZE_SHOCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Burn_(move) | Source} */ ICE_BURN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Snarl_(move) | Source} */ SNARL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Icicle_Crash_(move) | Source} */ ICICLE_CRASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/V_Create_(move) | Source} */ V_CREATE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fusion_Flare_(move) | Source} */ FUSION_FLARE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fusion_Bolt_(move) | Source} */ FUSION_BOLT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flying_Press_(move) | Source} */ FLYING_PRESS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mat_Block_(move) | Source} */ MAT_BLOCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Belch_(move) | Source} */ BELCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rototiller_(move) | Source} */ ROTOTILLER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sticky_Web_(move) | Source} */ STICKY_WEB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fell_Stinger_(move) | Source} */ FELL_STINGER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Phantom_Force_(move) | Source} */ PHANTOM_FORCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Trick_Or_Treat_(move) | Source} */ TRICK_OR_TREAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Noble_Roar_(move) | Source} */ NOBLE_ROAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ion_Deluge_(move) | Source} */ ION_DELUGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Parabolic_Charge_(move) | Source} */ PARABOLIC_CHARGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Forests_Curse_(move) | Source} */ FORESTS_CURSE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Petal_Blizzard_(move) | Source} */ PETAL_BLIZZARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Freeze_Dry_(move) | Source} */ FREEZE_DRY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Disarming_Voice_(move) | Source} */ DISARMING_VOICE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Parting_Shot_(move) | Source} */ PARTING_SHOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Topsy_Turvy_(move) | Source} */ TOPSY_TURVY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Draining_Kiss_(move) | Source} */ DRAINING_KISS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Crafty_Shield_(move) | Source} */ CRAFTY_SHIELD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flower_Shield_(move) | Source} */ FLOWER_SHIELD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grassy_Terrain_(move) | Source} */ GRASSY_TERRAIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Misty_Terrain_(move) | Source} */ MISTY_TERRAIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Electrify_(move) | Source} */ ELECTRIFY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Play_Rough_(move) | Source} */ PLAY_ROUGH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fairy_Wind_(move) | Source} */ FAIRY_WIND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Moonblast_(move) | Source} */ MOONBLAST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Boomburst_(move) | Source} */ BOOMBURST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fairy_Lock_(move) | Source} */ FAIRY_LOCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kings_Shield_(move) | Source} */ KINGS_SHIELD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Play_Nice_(move) | Source} */ PLAY_NICE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Confide_(move) | Source} */ CONFIDE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Diamond_Storm_(move) | Source} */ DIAMOND_STORM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Steam_Eruption_(move) | Source} */ STEAM_ERUPTION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hyperspace_Hole_(move) | Source} */ HYPERSPACE_HOLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Shuriken_(move) | Source} */ WATER_SHURIKEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mystical_Fire_(move) | Source} */ MYSTICAL_FIRE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spiky_Shield_(move) | Source} */ SPIKY_SHIELD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aromatic_Mist_(move) | Source} */ AROMATIC_MIST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Eerie_Impulse_(move) | Source} */ EERIE_IMPULSE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Venom_Drench_(move) | Source} */ VENOM_DRENCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Powder_(move) | Source} */ POWDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Geomancy_(move) | Source} */ GEOMANCY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magnetic_Flux_(move) | Source} */ MAGNETIC_FLUX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Happy_Hour_(move) | Source} */ HAPPY_HOUR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Electric_Terrain_(move) | Source} */ ELECTRIC_TERRAIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dazzling_Gleam_(move) | Source} */ DAZZLING_GLEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Celebrate_(move) | Source} */ CELEBRATE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hold_Hands_(move) | Source} */ HOLD_HANDS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Baby_Doll_Eyes_(move) | Source} */ BABY_DOLL_EYES, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nuzzle_(move) | Source} */ NUZZLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hold_Back_(move) | Source} */ HOLD_BACK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Infestation_(move) | Source} */ INFESTATION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Up_Punch_(move) | Source} */ POWER_UP_PUNCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Oblivion_Wing_(move) | Source} */ OBLIVION_WING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thousand_Arrows_(move) | Source} */ THOUSAND_ARROWS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thousand_Waves_(move) | Source} */ THOUSAND_WAVES, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lands_Wrath_(move) | Source} */ LANDS_WRATH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Light_Of_Ruin_(move) | Source} */ LIGHT_OF_RUIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Origin_Pulse_(move) | Source} */ ORIGIN_PULSE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Precipice_Blades_(move) | Source} */ PRECIPICE_BLADES, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragon_Ascent_(move) | Source} */ DRAGON_ASCENT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hyperspace_Fury_(move) | Source} */ HYPERSPACE_FURY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Breakneck_Blitz__Physical_(move) | Source} */ BREAKNECK_BLITZ__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Breakneck_Blitz__Special_(move) | Source} */ BREAKNECK_BLITZ__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/All_Out_Pummeling__Physical_(move) | Source} */ ALL_OUT_PUMMELING__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/All_Out_Pummeling__Special_(move) | Source} */ ALL_OUT_PUMMELING__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Supersonic_Skystrike__Physical_(move) | Source} */ SUPERSONIC_SKYSTRIKE__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Supersonic_Skystrike__Special_(move) | Source} */ SUPERSONIC_SKYSTRIKE__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Acid_Downpour__Physical_(move) | Source} */ ACID_DOWNPOUR__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Acid_Downpour__Special_(move) | Source} */ ACID_DOWNPOUR__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tectonic_Rage__Physical_(move) | Source} */ TECTONIC_RAGE__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tectonic_Rage__Special_(move) | Source} */ TECTONIC_RAGE__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Continental_Crush__Physical_(move) | Source} */ CONTINENTAL_CRUSH__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Continental_Crush__Special_(move) | Source} */ CONTINENTAL_CRUSH__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Savage_Spin_Out__Physical_(move) | Source} */ SAVAGE_SPIN_OUT__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Savage_Spin_Out__Special_(move) | Source} */ SAVAGE_SPIN_OUT__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Never_Ending_Nightmare__Physical_(move) | Source} */ NEVER_ENDING_NIGHTMARE__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Never_Ending_Nightmare__Special_(move) | Source} */ NEVER_ENDING_NIGHTMARE__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Corkscrew_Crash__Physical_(move) | Source} */ CORKSCREW_CRASH__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Corkscrew_Crash__Special_(move) | Source} */ CORKSCREW_CRASH__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Inferno_Overdrive__Physical_(move) | Source} */ INFERNO_OVERDRIVE__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Inferno_Overdrive__Special_(move) | Source} */ INFERNO_OVERDRIVE__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hydro_Vortex__Physical_(move) | Source} */ HYDRO_VORTEX__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hydro_Vortex__Special_(move) | Source} */ HYDRO_VORTEX__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bloom_Doom__Physical_(move) | Source} */ BLOOM_DOOM__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bloom_Doom__Special_(move) | Source} */ BLOOM_DOOM__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gigavolt_Havoc__Physical_(move) | Source} */ GIGAVOLT_HAVOC__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gigavolt_Havoc__Special_(move) | Source} */ GIGAVOLT_HAVOC__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shattered_Psyche__Physical_(move) | Source} */ SHATTERED_PSYCHE__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shattered_Psyche__Special_(move) | Source} */ SHATTERED_PSYCHE__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Subzero_Slammer__Physical_(move) | Source} */ SUBZERO_SLAMMER__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Subzero_Slammer__Special_(move) | Source} */ SUBZERO_SLAMMER__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Devastating_Drake__Physical_(move) | Source} */ DEVASTATING_DRAKE__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Devastating_Drake__Special_(move) | Source} */ DEVASTATING_DRAKE__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Black_Hole_Eclipse__Physical_(move) | Source} */ BLACK_HOLE_ECLIPSE__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Black_Hole_Eclipse__Special_(move) | Source} */ BLACK_HOLE_ECLIPSE__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Twinkle_Tackle__Physical_(move) | Source} */ TWINKLE_TACKLE__PHYSICAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Twinkle_Tackle__Special_(move) | Source} */ TWINKLE_TACKLE__SPECIAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Catastropika_(move) | Source} */ CATASTROPIKA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shore_Up_(move) | Source} */ SHORE_UP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/First_Impression_(move) | Source} */ FIRST_IMPRESSION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Baneful_Bunker_(move) | Source} */ BANEFUL_BUNKER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spirit_Shackle_(move) | Source} */ SPIRIT_SHACKLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Darkest_Lariat_(move) | Source} */ DARKEST_LARIAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sparkling_Aria_(move) | Source} */ SPARKLING_ARIA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Hammer_(move) | Source} */ ICE_HAMMER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Floral_Healing_(move) | Source} */ FLORAL_HEALING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/High_Horsepower_(move) | Source} */ HIGH_HORSEPOWER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Strength_Sap_(move) | Source} */ STRENGTH_SAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Solar_Blade_(move) | Source} */ SOLAR_BLADE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Leafage_(move) | Source} */ LEAFAGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spotlight_(move) | Source} */ SPOTLIGHT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Thread_(move) | Source} */ TOXIC_THREAD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Laser_Focus_(move) | Source} */ LASER_FOCUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gear_Up_(move) | Source} */ GEAR_UP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Throat_Chop_(move) | Source} */ THROAT_CHOP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pollen_Puff_(move) | Source} */ POLLEN_PUFF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Anchor_Shot_(move) | Source} */ ANCHOR_SHOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Psychic_Terrain_(move) | Source} */ PSYCHIC_TERRAIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lunge_(move) | Source} */ LUNGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fire_Lash_(move) | Source} */ FIRE_LASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Trip_(move) | Source} */ POWER_TRIP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Burn_Up_(move) | Source} */ BURN_UP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Speed_Swap_(move) | Source} */ SPEED_SWAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Smart_Strike_(move) | Source} */ SMART_STRIKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Purify_(move) | Source} */ PURIFY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Revelation_Dance_(move) | Source} */ REVELATION_DANCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Core_Enforcer_(move) | Source} */ CORE_ENFORCER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Trop_Kick_(move) | Source} */ TROP_KICK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Instruct_(move) | Source} */ INSTRUCT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Beak_Blast_(move) | Source} */ BEAK_BLAST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Clanging_Scales_(move) | Source} */ CLANGING_SCALES, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragon_Hammer_(move) | Source} */ DRAGON_HAMMER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Brutal_Swing_(move) | Source} */ BRUTAL_SWING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aurora_Veil_(move) | Source} */ AURORA_VEIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sinister_Arrow_Raid_(move) | Source} */ SINISTER_ARROW_RAID, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Malicious_Moonsault_(move) | Source} */ MALICIOUS_MOONSAULT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Oceanic_Operetta_(move) | Source} */ OCEANIC_OPERETTA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Guardian_Of_Alola_(move) | Source} */ GUARDIAN_OF_ALOLA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Soul_Stealing_7_Star_Strike_(move) | Source} */ SOUL_STEALING_7_STAR_STRIKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stoked_Sparksurfer_(move) | Source} */ STOKED_SPARKSURFER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pulverizing_Pancake_(move) | Source} */ PULVERIZING_PANCAKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Extreme_Evoboost_(move) | Source} */ EXTREME_EVOBOOST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Genesis_Supernova_(move) | Source} */ GENESIS_SUPERNOVA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shell_Trap_(move) | Source} */ SHELL_TRAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fleur_Cannon_(move) | Source} */ FLEUR_CANNON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Psychic_Fangs_(move) | Source} */ PSYCHIC_FANGS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stomping_Tantrum_(move) | Source} */ STOMPING_TANTRUM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Bone_(move) | Source} */ SHADOW_BONE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Accelerock_(move) | Source} */ ACCELEROCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Liquidation_(move) | Source} */ LIQUIDATION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Prismatic_Laser_(move) | Source} */ PRISMATIC_LASER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spectral_Thief_(move) | Source} */ SPECTRAL_THIEF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sunsteel_Strike_(move) | Source} */ SUNSTEEL_STRIKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Moongeist_Beam_(move) | Source} */ MOONGEIST_BEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tearful_Look_(move) | Source} */ TEARFUL_LOOK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zing_Zap_(move) | Source} */ ZING_ZAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Natures_Madness_(move) | Source} */ NATURES_MADNESS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Multi_Attack_(move) | Source} */ MULTI_ATTACK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ten_Million_Volt_Thunderbolt_(move) | Source} */ TEN_MILLION_VOLT_THUNDERBOLT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mind_Blown_(move) | Source} */ MIND_BLOWN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Plasma_Fists_(move) | Source} */ PLASMA_FISTS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Photon_Geyser_(move) | Source} */ PHOTON_GEYSER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Light_That_Burns_The_Sky_(move) | Source} */ LIGHT_THAT_BURNS_THE_SKY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Searing_Sunraze_Smash_(move) | Source} */ SEARING_SUNRAZE_SMASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Menacing_Moonraze_Maelstrom_(move) | Source} */ MENACING_MOONRAZE_MAELSTROM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lets_Snuggle_Forever_(move) | Source} */ LETS_SNUGGLE_FOREVER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Splintered_Stormshards_(move) | Source} */ SPLINTERED_STORMSHARDS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Clangorous_Soulblaze_(move) | Source} */ CLANGOROUS_SOULBLAZE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zippy_Zap_(move) | Source} */ ZIPPY_ZAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Splishy_Splash_(move) | Source} */ SPLISHY_SPLASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Floaty_Fall_(move) | Source} */ FLOATY_FALL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pika_Papow_(move) | Source} */ PIKA_PAPOW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bouncy_Bubble_(move) | Source} */ BOUNCY_BUBBLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Buzzy_Buzz_(move) | Source} */ BUZZY_BUZZ, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sizzly_Slide_(move) | Source} */ SIZZLY_SLIDE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Glitzy_Glow_(move) | Source} */ GLITZY_GLOW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Baddy_Bad_(move) | Source} */ BADDY_BAD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sappy_Seed_(move) | Source} */ SAPPY_SEED, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Freezy_Frost_(move) | Source} */ FREEZY_FROST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sparkly_Swirl_(move) | Source} */ SPARKLY_SWIRL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Veevee_Volley_(move) | Source} */ VEEVEE_VOLLEY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Double_Iron_Bash_(move) | Source} */ DOUBLE_IRON_BASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Guard_(move) | Source} */ MAX_GUARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dynamax_Cannon_(move) | Source} */ DYNAMAX_CANNON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Snipe_Shot_(move) | Source} */ SNIPE_SHOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Jaw_Lock_(move) | Source} */ JAW_LOCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stuff_Cheeks_(move) | Source} */ STUFF_CHEEKS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/No_Retreat_(move) | Source} */ NO_RETREAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tar_Shot_(move) | Source} */ TAR_SHOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magic_Powder_(move) | Source} */ MAGIC_POWDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragon_Darts_(move) | Source} */ DRAGON_DARTS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Teatime_(move) | Source} */ TEATIME, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Octolock_(move) | Source} */ OCTOLOCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bolt_Beak_(move) | Source} */ BOLT_BEAK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fishious_Rend_(move) | Source} */ FISHIOUS_REND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Court_Change_(move) | Source} */ COURT_CHANGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Flare_(move) | Source} */ MAX_FLARE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Flutterby_(move) | Source} */ MAX_FLUTTERBY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Lightning_(move) | Source} */ MAX_LIGHTNING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Strike_(move) | Source} */ MAX_STRIKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Knuckle_(move) | Source} */ MAX_KNUCKLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Phantasm_(move) | Source} */ MAX_PHANTASM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Hailstorm_(move) | Source} */ MAX_HAILSTORM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Ooze_(move) | Source} */ MAX_OOZE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Geyser_(move) | Source} */ MAX_GEYSER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Airstream_(move) | Source} */ MAX_AIRSTREAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Starfall_(move) | Source} */ MAX_STARFALL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Wyrmwind_(move) | Source} */ MAX_WYRMWIND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Mindstorm_(move) | Source} */ MAX_MINDSTORM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Rockfall_(move) | Source} */ MAX_ROCKFALL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Quake_(move) | Source} */ MAX_QUAKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Darkness_(move) | Source} */ MAX_DARKNESS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Overgrowth_(move) | Source} */ MAX_OVERGROWTH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Max_Steelspike_(move) | Source} */ MAX_STEELSPIKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Clangorous_Soul_(move) | Source} */ CLANGOROUS_SOUL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Body_Press_(move) | Source} */ BODY_PRESS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Decorate_(move) | Source} */ DECORATE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Drum_Beating_(move) | Source} */ DRUM_BEATING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Snap_Trap_(move) | Source} */ SNAP_TRAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pyro_Ball_(move) | Source} */ PYRO_BALL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Behemoth_Blade_(move) | Source} */ BEHEMOTH_BLADE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Behemoth_Bash_(move) | Source} */ BEHEMOTH_BASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aura_Wheel_(move) | Source} */ AURA_WHEEL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Breaking_Swipe_(move) | Source} */ BREAKING_SWIPE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Branch_Poke_(move) | Source} */ BRANCH_POKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Overdrive_(move) | Source} */ OVERDRIVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Apple_Acid_(move) | Source} */ APPLE_ACID, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grav_Apple_(move) | Source} */ GRAV_APPLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spirit_Break_(move) | Source} */ SPIRIT_BREAK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Strange_Steam_(move) | Source} */ STRANGE_STEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Life_Dew_(move) | Source} */ LIFE_DEW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Obstruct_(move) | Source} */ OBSTRUCT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/False_Surrender_(move) | Source} */ FALSE_SURRENDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Meteor_Assault_(move) | Source} */ METEOR_ASSAULT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Eternabeam_(move) | Source} */ ETERNABEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Steel_Beam_(move) | Source} */ STEEL_BEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Expanding_Force_(move) | Source} */ EXPANDING_FORCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Steel_Roller_(move) | Source} */ STEEL_ROLLER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Scale_Shot_(move) | Source} */ SCALE_SHOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Meteor_Beam_(move) | Source} */ METEOR_BEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shell_Side_Arm_(move) | Source} */ SHELL_SIDE_ARM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Misty_Explosion_(move) | Source} */ MISTY_EXPLOSION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grassy_Glide_(move) | Source} */ GRASSY_GLIDE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rising_Voltage_(move) | Source} */ RISING_VOLTAGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Terrain_Pulse_(move) | Source} */ TERRAIN_PULSE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Skitter_Smack_(move) | Source} */ SKITTER_SMACK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Burning_Jealousy_(move) | Source} */ BURNING_JEALOUSY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lash_Out_(move) | Source} */ LASH_OUT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poltergeist_(move) | Source} */ POLTERGEIST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Corrosive_Gas_(move) | Source} */ CORROSIVE_GAS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Coaching_(move) | Source} */ COACHING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flip_Turn_(move) | Source} */ FLIP_TURN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Triple_Axel_(move) | Source} */ TRIPLE_AXEL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dual_Wingbeat_(move) | Source} */ DUAL_WINGBEAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Scorching_Sands_(move) | Source} */ SCORCHING_SANDS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Jungle_Healing_(move) | Source} */ JUNGLE_HEALING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wicked_Blow_(move) | Source} */ WICKED_BLOW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Surging_Strikes_(move) | Source} */ SURGING_STRIKES, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thunder_Cage_(move) | Source} */ THUNDER_CAGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragon_Energy_(move) | Source} */ DRAGON_ENERGY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Freezing_Glare_(move) | Source} */ FREEZING_GLARE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fiery_Wrath_(move) | Source} */ FIERY_WRATH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thunderous_Kick_(move) | Source} */ THUNDEROUS_KICK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Glacial_Lance_(move) | Source} */ GLACIAL_LANCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Astral_Barrage_(move) | Source} */ ASTRAL_BARRAGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Eerie_Spell_(move) | Source} */ EERIE_SPELL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dire_Claw_(move) | Source} */ DIRE_CLAW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Psyshield_Bash_(move) | Source} */ PSYSHIELD_BASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Shift_(move) | Source} */ POWER_SHIFT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stone_Axe_(move) | Source} */ STONE_AXE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Springtide_Storm_(move) | Source} */ SPRINGTIDE_STORM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mystical_Power_(move) | Source} */ MYSTICAL_POWER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Raging_Fury_(move) | Source} */ RAGING_FURY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wave_Crash_(move) | Source} */ WAVE_CRASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chloroblast_(move) | Source} */ CHLOROBLAST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mountain_Gale_(move) | Source} */ MOUNTAIN_GALE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Victory_Dance_(move) | Source} */ VICTORY_DANCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Headlong_Rush_(move) | Source} */ HEADLONG_RUSH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Barb_Barrage_(move) | Source} */ BARB_BARRAGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Esper_Wing_(move) | Source} */ ESPER_WING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bitter_Malice_(move) | Source} */ BITTER_MALICE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shelter_(move) | Source} */ SHELTER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Triple_Arrows_(move) | Source} */ TRIPLE_ARROWS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Infernal_Parade_(move) | Source} */ INFERNAL_PARADE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ceaseless_Edge_(move) | Source} */ CEASELESS_EDGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bleakwind_Storm_(move) | Source} */ BLEAKWIND_STORM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wildbolt_Storm_(move) | Source} */ WILDBOLT_STORM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sandsear_Storm_(move) | Source} */ SANDSEAR_STORM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lunar_Blessing_(move) | Source} */ LUNAR_BLESSING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Take_Heart_(move) | Source} */ TAKE_HEART, /*G_MAX_WILDFIRE, G_MAX_BEFUDDLE, @@ -883,73 +1734,142 @@ export enum Moves { G_MAX_HYDROSNIPE, G_MAX_ONE_BLOW, G_MAX_RAPID_FLOW,*/ + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tera_Blast_(move) | Source} */ TERA_BLAST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Silk_Trap_(move) | Source} */ SILK_TRAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Axe_Kick_(move) | Source} */ AXE_KICK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Last_Respects_(move) | Source} */ LAST_RESPECTS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lumina_Crash_(move) | Source} */ LUMINA_CRASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Order_Up_(move) | Source} */ ORDER_UP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Jet_Punch_(move) | Source} */ JET_PUNCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spicy_Extract_(move) | Source} */ SPICY_EXTRACT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spin_Out_(move) | Source} */ SPIN_OUT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Population_Bomb_(move) | Source} */ POPULATION_BOMB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Spinner_(move) | Source} */ ICE_SPINNER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Glaive_Rush_(move) | Source} */ GLAIVE_RUSH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Revival_Blessing_(move) | Source} */ REVIVAL_BLESSING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Salt_Cure_(move) | Source} */ SALT_CURE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Triple_Dive_(move) | Source} */ TRIPLE_DIVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mortal_Spin_(move) | Source} */ MORTAL_SPIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Doodle_(move) | Source} */ DOODLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fillet_Away_(move) | Source} */ FILLET_AWAY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kowtow_Cleave_(move) | Source} */ KOWTOW_CLEAVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flower_Trick_(move) | Source} */ FLOWER_TRICK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Torch_Song_(move) | Source} */ TORCH_SONG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aqua_Step_(move) | Source} */ AQUA_STEP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Raging_Bull_(move) | Source} */ RAGING_BULL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Make_It_Rain_(move) | Source} */ MAKE_IT_RAIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Psyblade_(move) | Source} */ PSYBLADE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hydro_Steam_(move) | Source} */ HYDRO_STEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ruination_(move) | Source} */ RUINATION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Collision_Course_(move) | Source} */ COLLISION_COURSE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Electro_Drift_(move) | Source} */ ELECTRO_DRIFT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shed_Tail_(move) | Source} */ SHED_TAIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chilly_Reception_(move) | Source} */ CHILLY_RECEPTION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tidy_Up_(move) | Source} */ TIDY_UP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Snowscape_(move) | Source} */ SNOWSCAPE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pounce_(move) | Source} */ POUNCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Trailblaze_(move) | Source} */ TRAILBLAZE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chilling_Water_(move) | Source} */ CHILLING_WATER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hyper_Drill_(move) | Source} */ HYPER_DRILL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Twin_Beam_(move) | Source} */ TWIN_BEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rage_Fist_(move) | Source} */ RAGE_FIST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Armor_Cannon_(move) | Source} */ ARMOR_CANNON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bitter_Blade_(move) | Source} */ BITTER_BLADE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Double_Shock_(move) | Source} */ DOUBLE_SHOCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gigaton_Hammer_(move) | Source} */ GIGATON_HAMMER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Comeuppance_(move) | Source} */ COMEUPPANCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aqua_Cutter_(move) | Source} */ AQUA_CUTTER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Blazing_Torque_(move) | Source} */ BLAZING_TORQUE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wicked_Torque_(move) | Source} */ WICKED_TORQUE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Noxious_Torque_(move) | Source} */ NOXIOUS_TORQUE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Combat_Torque_(move) | Source} */ COMBAT_TORQUE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magical_Torque_(move) | Source} */ MAGICAL_TORQUE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Blood_Moon_(move) | Source} */ BLOOD_MOON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Matcha_Gotcha_(move) | Source} */ MATCHA_GOTCHA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Syrup_Bomb_(move) | Source} */ SYRUP_BOMB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ivy_Cudgel_(move) | Source} */ IVY_CUDGEL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Electro_Shot_(move) | Source} */ ELECTRO_SHOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tera_Starstorm_(move) | Source} */ TERA_STARSTORM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fickle_Beam_(move) | Source} */ FICKLE_BEAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Burning_Bulwark_(move) | Source} */ BURNING_BULWARK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thunderclap_(move) | Source} */ THUNDERCLAP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mighty_Cleave_(move) | Source} */ MIGHTY_CLEAVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tachyon_Cutter_(move) | Source} */ TACHYON_CUTTER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hard_Press_(move) | Source} */ HARD_PRESS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragon_Cheer_(move) | Source} */ DRAGON_CHEER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Alluring_Voice_(move) | Source} */ ALLURING_VOICE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Temper_Flare_(move) | Source} */ TEMPER_FLARE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Supercell_Slam_(move) | Source} */ SUPERCELL_SLAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Psychic_Noise_(move) | Source} */ PSYCHIC_NOISE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Upper_Hand_(move) | Source} */ UPPER_HAND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Malignant_Chain_(move) | Source} */ MALIGNANT_CHAIN, }; \ No newline at end of file diff --git a/src/data/enums/species.ts b/src/data/enums/species.ts index 0197a09ff85..dead4fcbd27 100644 --- a/src/data/enums/species.ts +++ b/src/data/enums/species.ts @@ -1,1085 +1,2167 @@ export enum Species { + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bulbasaur_(Pokémon) | Source} */ BULBASAUR = 1, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ivysaur_(Pokémon) | Source} */ IVYSAUR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Venusaur_(Pokémon) | Source} */ VENUSAUR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Charmander_(Pokémon) | Source} */ CHARMANDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Charmeleon_(Pokémon) | Source} */ CHARMELEON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Charizard_(Pokémon) | Source} */ CHARIZARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Squirtle_(Pokémon) | Source} */ SQUIRTLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wartortle_(Pokémon) | Source} */ WARTORTLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Blastoise_(Pokémon) | Source} */ BLASTOISE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Caterpie_(Pokémon) | Source} */ CATERPIE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Metapod_(Pokémon) | Source} */ METAPOD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Butterfree_(Pokémon) | Source} */ BUTTERFREE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Weedle_(Pokémon) | Source} */ WEEDLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kakuna_(Pokémon) | Source} */ KAKUNA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Beedrill_(Pokémon) | Source} */ BEEDRILL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pidgey_(Pokémon) | Source} */ PIDGEY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pidgeotto_(Pokémon) | Source} */ PIDGEOTTO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pidgeot_(Pokémon) | Source} */ PIDGEOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rattata_(Pokémon) | Source} */ RATTATA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Raticate_(Pokémon) | Source} */ RATICATE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spearow_(Pokémon) | Source} */ SPEAROW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fearow_(Pokémon) | Source} */ FEAROW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ekans_(Pokémon) | Source} */ EKANS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Arbok_(Pokémon) | Source} */ ARBOK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pikachu_(Pokémon) | Source} */ PIKACHU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Raichu_(Pokémon) | Source} */ RAICHU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sandshrew_(Pokémon) | Source} */ SANDSHREW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sandslash_(Pokémon) | Source} */ SANDSLASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nidoran_F_(Pokémon) | Source} */ NIDORAN_F, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nidorina_(Pokémon) | Source} */ NIDORINA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nidoqueen_(Pokémon) | Source} */ NIDOQUEEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nidoran_M_(Pokémon) | Source} */ NIDORAN_M, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nidorino_(Pokémon) | Source} */ NIDORINO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nidoking_(Pokémon) | Source} */ NIDOKING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Clefairy_(Pokémon) | Source} */ CLEFAIRY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Clefable_(Pokémon) | Source} */ CLEFABLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vulpix_(Pokémon) | Source} */ VULPIX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ninetales_(Pokémon) | Source} */ NINETALES, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Jigglypuff_(Pokémon) | Source} */ JIGGLYPUFF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wigglytuff_(Pokémon) | Source} */ WIGGLYTUFF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zubat_(Pokémon) | Source} */ ZUBAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Golbat_(Pokémon) | Source} */ GOLBAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Oddish_(Pokémon) | Source} */ ODDISH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gloom_(Pokémon) | Source} */ GLOOM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vileplume_(Pokémon) | Source} */ VILEPLUME, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Paras_(Pokémon) | Source} */ PARAS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Parasect_(Pokémon) | Source} */ PARASECT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Venonat_(Pokémon) | Source} */ VENONAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Venomoth_(Pokémon) | Source} */ VENOMOTH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Diglett_(Pokémon) | Source} */ DIGLETT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dugtrio_(Pokémon) | Source} */ DUGTRIO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Meowth_(Pokémon) | Source} */ MEOWTH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Persian_(Pokémon) | Source} */ PERSIAN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Psyduck_(Pokémon) | Source} */ PSYDUCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Golduck_(Pokémon) | Source} */ GOLDUCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mankey_(Pokémon) | Source} */ MANKEY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Primeape_(Pokémon) | Source} */ PRIMEAPE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Growlithe_(Pokémon) | Source} */ GROWLITHE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Arcanine_(Pokémon) | Source} */ ARCANINE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poliwag_(Pokémon) | Source} */ POLIWAG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poliwhirl_(Pokémon) | Source} */ POLIWHIRL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poliwrath_(Pokémon) | Source} */ POLIWRATH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Abra_(Pokémon) | Source} */ ABRA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kadabra_(Pokémon) | Source} */ KADABRA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Alakazam_(Pokémon) | Source} */ ALAKAZAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Machop_(Pokémon) | Source} */ MACHOP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Machoke_(Pokémon) | Source} */ MACHOKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Machamp_(Pokémon) | Source} */ MACHAMP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bellsprout_(Pokémon) | Source} */ BELLSPROUT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Weepinbell_(Pokémon) | Source} */ WEEPINBELL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Victreebel_(Pokémon) | Source} */ VICTREEBEL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tentacool_(Pokémon) | Source} */ TENTACOOL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tentacruel_(Pokémon) | Source} */ TENTACRUEL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Geodude_(Pokémon) | Source} */ GEODUDE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Graveler_(Pokémon) | Source} */ GRAVELER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Golem_(Pokémon) | Source} */ GOLEM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ponyta_(Pokémon) | Source} */ PONYTA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rapidash_(Pokémon) | Source} */ RAPIDASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Slowpoke_(Pokémon) | Source} */ SLOWPOKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Slowbro_(Pokémon) | Source} */ SLOWBRO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magnemite_(Pokémon) | Source} */ MAGNEMITE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magneton_(Pokémon) | Source} */ MAGNETON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Farfetchd_(Pokémon) | Source} */ FARFETCHD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Doduo_(Pokémon) | Source} */ DODUO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dodrio_(Pokémon) | Source} */ DODRIO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Seel_(Pokémon) | Source} */ SEEL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dewgong_(Pokémon) | Source} */ DEWGONG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grimer_(Pokémon) | Source} */ GRIMER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Muk_(Pokémon) | Source} */ MUK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shellder_(Pokémon) | Source} */ SHELLDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cloyster_(Pokémon) | Source} */ CLOYSTER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gastly_(Pokémon) | Source} */ GASTLY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Haunter_(Pokémon) | Source} */ HAUNTER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gengar_(Pokémon) | Source} */ GENGAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Onix_(Pokémon) | Source} */ ONIX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Drowzee_(Pokémon) | Source} */ DROWZEE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hypno_(Pokémon) | Source} */ HYPNO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Krabby_(Pokémon) | Source} */ KRABBY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kingler_(Pokémon) | Source} */ KINGLER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Voltorb_(Pokémon) | Source} */ VOLTORB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Electrode_(Pokémon) | Source} */ ELECTRODE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Exeggcute_(Pokémon) | Source} */ EXEGGCUTE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Exeggutor_(Pokémon) | Source} */ EXEGGUTOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cubone_(Pokémon) | Source} */ CUBONE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Marowak_(Pokémon) | Source} */ MAROWAK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hitmonlee_(Pokémon) | Source} */ HITMONLEE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hitmonchan_(Pokémon) | Source} */ HITMONCHAN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lickitung_(Pokémon) | Source} */ LICKITUNG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Koffing_(Pokémon) | Source} */ KOFFING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Weezing_(Pokémon) | Source} */ WEEZING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rhyhorn_(Pokémon) | Source} */ RHYHORN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rhydon_(Pokémon) | Source} */ RHYDON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chansey_(Pokémon) | Source} */ CHANSEY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tangela_(Pokémon) | Source} */ TANGELA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kangaskhan_(Pokémon) | Source} */ KANGASKHAN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Horsea_(Pokémon) | Source} */ HORSEA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Seadra_(Pokémon) | Source} */ SEADRA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Goldeen_(Pokémon) | Source} */ GOLDEEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Seaking_(Pokémon) | Source} */ SEAKING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Staryu_(Pokémon) | Source} */ STARYU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Starmie_(Pokémon) | Source} */ STARMIE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mr_Mime_(Pokémon) | Source} */ MR_MIME, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Scyther_(Pokémon) | Source} */ SCYTHER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Jynx_(Pokémon) | Source} */ JYNX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Electabuzz_(Pokémon) | Source} */ ELECTABUZZ, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magmar_(Pokémon) | Source} */ MAGMAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pinsir_(Pokémon) | Source} */ PINSIR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tauros_(Pokémon) | Source} */ TAUROS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magikarp_(Pokémon) | Source} */ MAGIKARP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gyarados_(Pokémon) | Source} */ GYARADOS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lapras_(Pokémon) | Source} */ LAPRAS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ditto_(Pokémon) | Source} */ DITTO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Eevee_(Pokémon) | Source} */ EEVEE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vaporeon_(Pokémon) | Source} */ VAPOREON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Jolteon_(Pokémon) | Source} */ JOLTEON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flareon_(Pokémon) | Source} */ FLAREON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Porygon_(Pokémon) | Source} */ PORYGON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Omanyte_(Pokémon) | Source} */ OMANYTE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Omastar_(Pokémon) | Source} */ OMASTAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kabuto_(Pokémon) | Source} */ KABUTO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kabutops_(Pokémon) | Source} */ KABUTOPS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aerodactyl_(Pokémon) | Source} */ AERODACTYL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Snorlax_(Pokémon) | Source} */ SNORLAX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Articuno_(Pokémon) | Source} */ ARTICUNO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zapdos_(Pokémon) | Source} */ ZAPDOS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Moltres_(Pokémon) | Source} */ MOLTRES, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dratini_(Pokémon) | Source} */ DRATINI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragonair_(Pokémon) | Source} */ DRAGONAIR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragonite_(Pokémon) | Source} */ DRAGONITE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mewtwo_(Pokémon) | Source} */ MEWTWO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mew_(Pokémon) | Source} */ MEW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chikorita_(Pokémon) | Source} */ CHIKORITA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bayleef_(Pokémon) | Source} */ BAYLEEF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Meganium_(Pokémon) | Source} */ MEGANIUM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cyndaquil_(Pokémon) | Source} */ CYNDAQUIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Quilava_(Pokémon) | Source} */ QUILAVA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Typhlosion_(Pokémon) | Source} */ TYPHLOSION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Totodile_(Pokémon) | Source} */ TOTODILE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Croconaw_(Pokémon) | Source} */ CROCONAW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Feraligatr_(Pokémon) | Source} */ FERALIGATR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sentret_(Pokémon) | Source} */ SENTRET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Furret_(Pokémon) | Source} */ FURRET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hoothoot_(Pokémon) | Source} */ HOOTHOOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Noctowl_(Pokémon) | Source} */ NOCTOWL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ledyba_(Pokémon) | Source} */ LEDYBA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ledian_(Pokémon) | Source} */ LEDIAN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spinarak_(Pokémon) | Source} */ SPINARAK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ariados_(Pokémon) | Source} */ ARIADOS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Crobat_(Pokémon) | Source} */ CROBAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chinchou_(Pokémon) | Source} */ CHINCHOU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lanturn_(Pokémon) | Source} */ LANTURN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pichu_(Pokémon) | Source} */ PICHU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cleffa_(Pokémon) | Source} */ CLEFFA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Igglybuff_(Pokémon) | Source} */ IGGLYBUFF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Togepi_(Pokémon) | Source} */ TOGEPI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Togetic_(Pokémon) | Source} */ TOGETIC, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Natu_(Pokémon) | Source} */ NATU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Xatu_(Pokémon) | Source} */ XATU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mareep_(Pokémon) | Source} */ MAREEP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flaaffy_(Pokémon) | Source} */ FLAAFFY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ampharos_(Pokémon) | Source} */ AMPHAROS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bellossom_(Pokémon) | Source} */ BELLOSSOM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Marill_(Pokémon) | Source} */ MARILL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Azumarill_(Pokémon) | Source} */ AZUMARILL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sudowoodo_(Pokémon) | Source} */ SUDOWOODO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Politoed_(Pokémon) | Source} */ POLITOED, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hoppip_(Pokémon) | Source} */ HOPPIP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Skiploom_(Pokémon) | Source} */ SKIPLOOM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Jumpluff_(Pokémon) | Source} */ JUMPLUFF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aipom_(Pokémon) | Source} */ AIPOM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sunkern_(Pokémon) | Source} */ SUNKERN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sunflora_(Pokémon) | Source} */ SUNFLORA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Yanma_(Pokémon) | Source} */ YANMA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wooper_(Pokémon) | Source} */ WOOPER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Quagsire_(Pokémon) | Source} */ QUAGSIRE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Espeon_(Pokémon) | Source} */ ESPEON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Umbreon_(Pokémon) | Source} */ UMBREON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Murkrow_(Pokémon) | Source} */ MURKROW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Slowking_(Pokémon) | Source} */ SLOWKING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Misdreavus_(Pokémon) | Source} */ MISDREAVUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Unown_(Pokémon) | Source} */ UNOWN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wobbuffet_(Pokémon) | Source} */ WOBBUFFET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Girafarig_(Pokémon) | Source} */ GIRAFARIG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pineco_(Pokémon) | Source} */ PINECO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Forretress_(Pokémon) | Source} */ FORRETRESS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dunsparce_(Pokémon) | Source} */ DUNSPARCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gligar_(Pokémon) | Source} */ GLIGAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Steelix_(Pokémon) | Source} */ STEELIX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Snubbull_(Pokémon) | Source} */ SNUBBULL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Granbull_(Pokémon) | Source} */ GRANBULL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Qwilfish_(Pokémon) | Source} */ QWILFISH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Scizor_(Pokémon) | Source} */ SCIZOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shuckle_(Pokémon) | Source} */ SHUCKLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Heracross_(Pokémon) | Source} */ HERACROSS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sneasel_(Pokémon) | Source} */ SNEASEL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Teddiursa_(Pokémon) | Source} */ TEDDIURSA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ursaring_(Pokémon) | Source} */ URSARING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Slugma_(Pokémon) | Source} */ SLUGMA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magcargo_(Pokémon) | Source} */ MAGCARGO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Swinub_(Pokémon) | Source} */ SWINUB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Piloswine_(Pokémon) | Source} */ PILOSWINE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Corsola_(Pokémon) | Source} */ CORSOLA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Remoraid_(Pokémon) | Source} */ REMORAID, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Octillery_(Pokémon) | Source} */ OCTILLERY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Delibird_(Pokémon) | Source} */ DELIBIRD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mantine_(Pokémon) | Source} */ MANTINE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Skarmory_(Pokémon) | Source} */ SKARMORY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Houndour_(Pokémon) | Source} */ HOUNDOUR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Houndoom_(Pokémon) | Source} */ HOUNDOOM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kingdra_(Pokémon) | Source} */ KINGDRA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Phanpy_(Pokémon) | Source} */ PHANPY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Donphan_(Pokémon) | Source} */ DONPHAN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Porygon2_(Pokémon) | Source} */ PORYGON2, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stantler_(Pokémon) | Source} */ STANTLER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Smeargle_(Pokémon) | Source} */ SMEARGLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tyrogue_(Pokémon) | Source} */ TYROGUE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hitmontop_(Pokémon) | Source} */ HITMONTOP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Smoochum_(Pokémon) | Source} */ SMOOCHUM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Elekid_(Pokémon) | Source} */ ELEKID, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magby_(Pokémon) | Source} */ MAGBY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Miltank_(Pokémon) | Source} */ MILTANK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Blissey_(Pokémon) | Source} */ BLISSEY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Raikou_(Pokémon) | Source} */ RAIKOU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Entei_(Pokémon) | Source} */ ENTEI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Suicune_(Pokémon) | Source} */ SUICUNE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Larvitar_(Pokémon) | Source} */ LARVITAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pupitar_(Pokémon) | Source} */ PUPITAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tyranitar_(Pokémon) | Source} */ TYRANITAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lugia_(Pokémon) | Source} */ LUGIA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ho_Oh_(Pokémon) | Source} */ HO_OH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Celebi_(Pokémon) | Source} */ CELEBI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Treecko_(Pokémon) | Source} */ TREECKO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grovyle_(Pokémon) | Source} */ GROVYLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sceptile_(Pokémon) | Source} */ SCEPTILE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Torchic_(Pokémon) | Source} */ TORCHIC, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Combusken_(Pokémon) | Source} */ COMBUSKEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Blaziken_(Pokémon) | Source} */ BLAZIKEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mudkip_(Pokémon) | Source} */ MUDKIP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Marshtomp_(Pokémon) | Source} */ MARSHTOMP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Swampert_(Pokémon) | Source} */ SWAMPERT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poochyena_(Pokémon) | Source} */ POOCHYENA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mightyena_(Pokémon) | Source} */ MIGHTYENA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zigzagoon_(Pokémon) | Source} */ ZIGZAGOON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Linoone_(Pokémon) | Source} */ LINOONE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wurmple_(Pokémon) | Source} */ WURMPLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Silcoon_(Pokémon) | Source} */ SILCOON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Beautifly_(Pokémon) | Source} */ BEAUTIFLY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cascoon_(Pokémon) | Source} */ CASCOON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dustox_(Pokémon) | Source} */ DUSTOX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lotad_(Pokémon) | Source} */ LOTAD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lombre_(Pokémon) | Source} */ LOMBRE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ludicolo_(Pokémon) | Source} */ LUDICOLO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Seedot_(Pokémon) | Source} */ SEEDOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nuzleaf_(Pokémon) | Source} */ NUZLEAF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shiftry_(Pokémon) | Source} */ SHIFTRY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Taillow_(Pokémon) | Source} */ TAILLOW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Swellow_(Pokémon) | Source} */ SWELLOW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wingull_(Pokémon) | Source} */ WINGULL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pelipper_(Pokémon) | Source} */ PELIPPER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ralts_(Pokémon) | Source} */ RALTS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kirlia_(Pokémon) | Source} */ KIRLIA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gardevoir_(Pokémon) | Source} */ GARDEVOIR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Surskit_(Pokémon) | Source} */ SURSKIT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Masquerain_(Pokémon) | Source} */ MASQUERAIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shroomish_(Pokémon) | Source} */ SHROOMISH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Breloom_(Pokémon) | Source} */ BRELOOM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Slakoth_(Pokémon) | Source} */ SLAKOTH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vigoroth_(Pokémon) | Source} */ VIGOROTH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Slaking_(Pokémon) | Source} */ SLAKING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nincada_(Pokémon) | Source} */ NINCADA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ninjask_(Pokémon) | Source} */ NINJASK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shedinja_(Pokémon) | Source} */ SHEDINJA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Whismur_(Pokémon) | Source} */ WHISMUR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Loudred_(Pokémon) | Source} */ LOUDRED, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Exploud_(Pokémon) | Source} */ EXPLOUD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Makuhita_(Pokémon) | Source} */ MAKUHITA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hariyama_(Pokémon) | Source} */ HARIYAMA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Azurill_(Pokémon) | Source} */ AZURILL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nosepass_(Pokémon) | Source} */ NOSEPASS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Skitty_(Pokémon) | Source} */ SKITTY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Delcatty_(Pokémon) | Source} */ DELCATTY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sableye_(Pokémon) | Source} */ SABLEYE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mawile_(Pokémon) | Source} */ MAWILE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aron_(Pokémon) | Source} */ ARON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lairon_(Pokémon) | Source} */ LAIRON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aggron_(Pokémon) | Source} */ AGGRON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Meditite_(Pokémon) | Source} */ MEDITITE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Medicham_(Pokémon) | Source} */ MEDICHAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Electrike_(Pokémon) | Source} */ ELECTRIKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Manectric_(Pokémon) | Source} */ MANECTRIC, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Plusle_(Pokémon) | Source} */ PLUSLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Minun_(Pokémon) | Source} */ MINUN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Volbeat_(Pokémon) | Source} */ VOLBEAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Illumise_(Pokémon) | Source} */ ILLUMISE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Roselia_(Pokémon) | Source} */ ROSELIA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gulpin_(Pokémon) | Source} */ GULPIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Swalot_(Pokémon) | Source} */ SWALOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Carvanha_(Pokémon) | Source} */ CARVANHA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sharpedo_(Pokémon) | Source} */ SHARPEDO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wailmer_(Pokémon) | Source} */ WAILMER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wailord_(Pokémon) | Source} */ WAILORD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Numel_(Pokémon) | Source} */ NUMEL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Camerupt_(Pokémon) | Source} */ CAMERUPT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Torkoal_(Pokémon) | Source} */ TORKOAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spoink_(Pokémon) | Source} */ SPOINK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grumpig_(Pokémon) | Source} */ GRUMPIG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spinda_(Pokémon) | Source} */ SPINDA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Trapinch_(Pokémon) | Source} */ TRAPINCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vibrava_(Pokémon) | Source} */ VIBRAVA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flygon_(Pokémon) | Source} */ FLYGON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cacnea_(Pokémon) | Source} */ CACNEA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cacturne_(Pokémon) | Source} */ CACTURNE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Swablu_(Pokémon) | Source} */ SWABLU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Altaria_(Pokémon) | Source} */ ALTARIA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zangoose_(Pokémon) | Source} */ ZANGOOSE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Seviper_(Pokémon) | Source} */ SEVIPER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lunatone_(Pokémon) | Source} */ LUNATONE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Solrock_(Pokémon) | Source} */ SOLROCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Barboach_(Pokémon) | Source} */ BARBOACH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Whiscash_(Pokémon) | Source} */ WHISCASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Corphish_(Pokémon) | Source} */ CORPHISH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Crawdaunt_(Pokémon) | Source} */ CRAWDAUNT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Baltoy_(Pokémon) | Source} */ BALTOY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Claydol_(Pokémon) | Source} */ CLAYDOL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lileep_(Pokémon) | Source} */ LILEEP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cradily_(Pokémon) | Source} */ CRADILY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Anorith_(Pokémon) | Source} */ ANORITH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Armaldo_(Pokémon) | Source} */ ARMALDO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Feebas_(Pokémon) | Source} */ FEEBAS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Milotic_(Pokémon) | Source} */ MILOTIC, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Castform_(Pokémon) | Source} */ CASTFORM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kecleon_(Pokémon) | Source} */ KECLEON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shuppet_(Pokémon) | Source} */ SHUPPET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Banette_(Pokémon) | Source} */ BANETTE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Duskull_(Pokémon) | Source} */ DUSKULL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dusclops_(Pokémon) | Source} */ DUSCLOPS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tropius_(Pokémon) | Source} */ TROPIUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chimecho_(Pokémon) | Source} */ CHIMECHO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Absol_(Pokémon) | Source} */ ABSOL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wynaut_(Pokémon) | Source} */ WYNAUT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Snorunt_(Pokémon) | Source} */ SNORUNT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Glalie_(Pokémon) | Source} */ GLALIE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spheal_(Pokémon) | Source} */ SPHEAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sealeo_(Pokémon) | Source} */ SEALEO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Walrein_(Pokémon) | Source} */ WALREIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Clamperl_(Pokémon) | Source} */ CLAMPERL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Huntail_(Pokémon) | Source} */ HUNTAIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gorebyss_(Pokémon) | Source} */ GOREBYSS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Relicanth_(Pokémon) | Source} */ RELICANTH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Luvdisc_(Pokémon) | Source} */ LUVDISC, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bagon_(Pokémon) | Source} */ BAGON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shelgon_(Pokémon) | Source} */ SHELGON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Salamence_(Pokémon) | Source} */ SALAMENCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Beldum_(Pokémon) | Source} */ BELDUM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Metang_(Pokémon) | Source} */ METANG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Metagross_(Pokémon) | Source} */ METAGROSS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Regirock_(Pokémon) | Source} */ REGIROCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Regice_(Pokémon) | Source} */ REGICE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Registeel_(Pokémon) | Source} */ REGISTEEL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Latias_(Pokémon) | Source} */ LATIAS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Latios_(Pokémon) | Source} */ LATIOS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kyogre_(Pokémon) | Source} */ KYOGRE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Groudon_(Pokémon) | Source} */ GROUDON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rayquaza_(Pokémon) | Source} */ RAYQUAZA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Jirachi_(Pokémon) | Source} */ JIRACHI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Deoxys_(Pokémon) | Source} */ DEOXYS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Turtwig_(Pokémon) | Source} */ TURTWIG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grotle_(Pokémon) | Source} */ GROTLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Torterra_(Pokémon) | Source} */ TORTERRA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chimchar_(Pokémon) | Source} */ CHIMCHAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Monferno_(Pokémon) | Source} */ MONFERNO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Infernape_(Pokémon) | Source} */ INFERNAPE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Piplup_(Pokémon) | Source} */ PIPLUP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Prinplup_(Pokémon) | Source} */ PRINPLUP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Empoleon_(Pokémon) | Source} */ EMPOLEON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Starly_(Pokémon) | Source} */ STARLY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Staravia_(Pokémon) | Source} */ STARAVIA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Staraptor_(Pokémon) | Source} */ STARAPTOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bidoof_(Pokémon) | Source} */ BIDOOF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bibarel_(Pokémon) | Source} */ BIBAREL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kricketot_(Pokémon) | Source} */ KRICKETOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kricketune_(Pokémon) | Source} */ KRICKETUNE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shinx_(Pokémon) | Source} */ SHINX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Luxio_(Pokémon) | Source} */ LUXIO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Luxray_(Pokémon) | Source} */ LUXRAY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Budew_(Pokémon) | Source} */ BUDEW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Roserade_(Pokémon) | Source} */ ROSERADE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cranidos_(Pokémon) | Source} */ CRANIDOS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rampardos_(Pokémon) | Source} */ RAMPARDOS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shieldon_(Pokémon) | Source} */ SHIELDON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bastiodon_(Pokémon) | Source} */ BASTIODON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Burmy_(Pokémon) | Source} */ BURMY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wormadam_(Pokémon) | Source} */ WORMADAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mothim_(Pokémon) | Source} */ MOTHIM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Combee_(Pokémon) | Source} */ COMBEE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vespiquen_(Pokémon) | Source} */ VESPIQUEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pachirisu_(Pokémon) | Source} */ PACHIRISU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Buizel_(Pokémon) | Source} */ BUIZEL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Floatzel_(Pokémon) | Source} */ FLOATZEL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cherubi_(Pokémon) | Source} */ CHERUBI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cherrim_(Pokémon) | Source} */ CHERRIM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shellos_(Pokémon) | Source} */ SHELLOS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gastrodon_(Pokémon) | Source} */ GASTRODON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ambipom_(Pokémon) | Source} */ AMBIPOM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Drifloon_(Pokémon) | Source} */ DRIFLOON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Drifblim_(Pokémon) | Source} */ DRIFBLIM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Buneary_(Pokémon) | Source} */ BUNEARY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lopunny_(Pokémon) | Source} */ LOPUNNY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mismagius_(Pokémon) | Source} */ MISMAGIUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Honchkrow_(Pokémon) | Source} */ HONCHKROW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Glameow_(Pokémon) | Source} */ GLAMEOW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Purugly_(Pokémon) | Source} */ PURUGLY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chingling_(Pokémon) | Source} */ CHINGLING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stunky_(Pokémon) | Source} */ STUNKY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Skuntank_(Pokémon) | Source} */ SKUNTANK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bronzor_(Pokémon) | Source} */ BRONZOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bronzong_(Pokémon) | Source} */ BRONZONG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bonsly_(Pokémon) | Source} */ BONSLY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mime_Jr_(Pokémon) | Source} */ MIME_JR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Happiny_(Pokémon) | Source} */ HAPPINY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chatot_(Pokémon) | Source} */ CHATOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spiritomb_(Pokémon) | Source} */ SPIRITOMB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gible_(Pokémon) | Source} */ GIBLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gabite_(Pokémon) | Source} */ GABITE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Garchomp_(Pokémon) | Source} */ GARCHOMP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Munchlax_(Pokémon) | Source} */ MUNCHLAX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Riolu_(Pokémon) | Source} */ RIOLU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lucario_(Pokémon) | Source} */ LUCARIO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hippopotas_(Pokémon) | Source} */ HIPPOPOTAS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hippowdon_(Pokémon) | Source} */ HIPPOWDON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Skorupi_(Pokémon) | Source} */ SKORUPI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Drapion_(Pokémon) | Source} */ DRAPION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Croagunk_(Pokémon) | Source} */ CROAGUNK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Toxicroak_(Pokémon) | Source} */ TOXICROAK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Carnivine_(Pokémon) | Source} */ CARNIVINE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Finneon_(Pokémon) | Source} */ FINNEON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lumineon_(Pokémon) | Source} */ LUMINEON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mantyke_(Pokémon) | Source} */ MANTYKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Snover_(Pokémon) | Source} */ SNOVER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Abomasnow_(Pokémon) | Source} */ ABOMASNOW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Weavile_(Pokémon) | Source} */ WEAVILE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magnezone_(Pokémon) | Source} */ MAGNEZONE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lickilicky_(Pokémon) | Source} */ LICKILICKY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rhyperior_(Pokémon) | Source} */ RHYPERIOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tangrowth_(Pokémon) | Source} */ TANGROWTH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Electivire_(Pokémon) | Source} */ ELECTIVIRE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magmortar_(Pokémon) | Source} */ MAGMORTAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Togekiss_(Pokémon) | Source} */ TOGEKISS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Yanmega_(Pokémon) | Source} */ YANMEGA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Leafeon_(Pokémon) | Source} */ LEAFEON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Glaceon_(Pokémon) | Source} */ GLACEON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gliscor_(Pokémon) | Source} */ GLISCOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mamoswine_(Pokémon) | Source} */ MAMOSWINE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Porygon_Z_(Pokémon) | Source} */ PORYGON_Z, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gallade_(Pokémon) | Source} */ GALLADE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Probopass_(Pokémon) | Source} */ PROBOPASS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dusknoir_(Pokémon) | Source} */ DUSKNOIR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Froslass_(Pokémon) | Source} */ FROSLASS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rotom_(Pokémon) | Source} */ ROTOM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Uxie_(Pokémon) | Source} */ UXIE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mesprit_(Pokémon) | Source} */ MESPRIT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Azelf_(Pokémon) | Source} */ AZELF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dialga_(Pokémon) | Source} */ DIALGA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Palkia_(Pokémon) | Source} */ PALKIA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Heatran_(Pokémon) | Source} */ HEATRAN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Regigigas_(Pokémon) | Source} */ REGIGIGAS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Giratina_(Pokémon) | Source} */ GIRATINA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cresselia_(Pokémon) | Source} */ CRESSELIA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Phione_(Pokémon) | Source} */ PHIONE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Manaphy_(Pokémon) | Source} */ MANAPHY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Darkrai_(Pokémon) | Source} */ DARKRAI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shaymin_(Pokémon) | Source} */ SHAYMIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Arceus_(Pokémon) | Source} */ ARCEUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Victini_(Pokémon) | Source} */ VICTINI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Snivy_(Pokémon) | Source} */ SNIVY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Servine_(Pokémon) | Source} */ SERVINE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Serperior_(Pokémon) | Source} */ SERPERIOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tepig_(Pokémon) | Source} */ TEPIG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pignite_(Pokémon) | Source} */ PIGNITE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Emboar_(Pokémon) | Source} */ EMBOAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Oshawott_(Pokémon) | Source} */ OSHAWOTT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dewott_(Pokémon) | Source} */ DEWOTT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Samurott_(Pokémon) | Source} */ SAMUROTT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Patrat_(Pokémon) | Source} */ PATRAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Watchog_(Pokémon) | Source} */ WATCHOG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lillipup_(Pokémon) | Source} */ LILLIPUP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Herdier_(Pokémon) | Source} */ HERDIER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stoutland_(Pokémon) | Source} */ STOUTLAND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Purrloin_(Pokémon) | Source} */ PURRLOIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Liepard_(Pokémon) | Source} */ LIEPARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pansage_(Pokémon) | Source} */ PANSAGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Simisage_(Pokémon) | Source} */ SIMISAGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pansear_(Pokémon) | Source} */ PANSEAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Simisear_(Pokémon) | Source} */ SIMISEAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Panpour_(Pokémon) | Source} */ PANPOUR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Simipour_(Pokémon) | Source} */ SIMIPOUR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Munna_(Pokémon) | Source} */ MUNNA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Musharna_(Pokémon) | Source} */ MUSHARNA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pidove_(Pokémon) | Source} */ PIDOVE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tranquill_(Pokémon) | Source} */ TRANQUILL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Unfezant_(Pokémon) | Source} */ UNFEZANT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Blitzle_(Pokémon) | Source} */ BLITZLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zebstrika_(Pokémon) | Source} */ ZEBSTRIKA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Roggenrola_(Pokémon) | Source} */ ROGGENROLA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Boldore_(Pokémon) | Source} */ BOLDORE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gigalith_(Pokémon) | Source} */ GIGALITH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Woobat_(Pokémon) | Source} */ WOOBAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Swoobat_(Pokémon) | Source} */ SWOOBAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Drilbur_(Pokémon) | Source} */ DRILBUR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Excadrill_(Pokémon) | Source} */ EXCADRILL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Audino_(Pokémon) | Source} */ AUDINO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Timburr_(Pokémon) | Source} */ TIMBURR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gurdurr_(Pokémon) | Source} */ GURDURR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Conkeldurr_(Pokémon) | Source} */ CONKELDURR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tympole_(Pokémon) | Source} */ TYMPOLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Palpitoad_(Pokémon) | Source} */ PALPITOAD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Seismitoad_(Pokémon) | Source} */ SEISMITOAD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Throh_(Pokémon) | Source} */ THROH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sawk_(Pokémon) | Source} */ SAWK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sewaddle_(Pokémon) | Source} */ SEWADDLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Swadloon_(Pokémon) | Source} */ SWADLOON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Leavanny_(Pokémon) | Source} */ LEAVANNY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Venipede_(Pokémon) | Source} */ VENIPEDE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Whirlipede_(Pokémon) | Source} */ WHIRLIPEDE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Scolipede_(Pokémon) | Source} */ SCOLIPEDE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cottonee_(Pokémon) | Source} */ COTTONEE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Whimsicott_(Pokémon) | Source} */ WHIMSICOTT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Petilil_(Pokémon) | Source} */ PETILIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lilligant_(Pokémon) | Source} */ LILLIGANT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Basculin_(Pokémon) | Source} */ BASCULIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sandile_(Pokémon) | Source} */ SANDILE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Krokorok_(Pokémon) | Source} */ KROKOROK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Krookodile_(Pokémon) | Source} */ KROOKODILE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Darumaka_(Pokémon) | Source} */ DARUMAKA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Darmanitan_(Pokémon) | Source} */ DARMANITAN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Maractus_(Pokémon) | Source} */ MARACTUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dwebble_(Pokémon) | Source} */ DWEBBLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Crustle_(Pokémon) | Source} */ CRUSTLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Scraggy_(Pokémon) | Source} */ SCRAGGY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Scrafty_(Pokémon) | Source} */ SCRAFTY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sigilyph_(Pokémon) | Source} */ SIGILYPH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Yamask_(Pokémon) | Source} */ YAMASK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cofagrigus_(Pokémon) | Source} */ COFAGRIGUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tirtouga_(Pokémon) | Source} */ TIRTOUGA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Carracosta_(Pokémon) | Source} */ CARRACOSTA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Archen_(Pokémon) | Source} */ ARCHEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Archeops_(Pokémon) | Source} */ ARCHEOPS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Trubbish_(Pokémon) | Source} */ TRUBBISH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Garbodor_(Pokémon) | Source} */ GARBODOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zorua_(Pokémon) | Source} */ ZORUA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zoroark_(Pokémon) | Source} */ ZOROARK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Minccino_(Pokémon) | Source} */ MINCCINO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cinccino_(Pokémon) | Source} */ CINCCINO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gothita_(Pokémon) | Source} */ GOTHITA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gothorita_(Pokémon) | Source} */ GOTHORITA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gothitelle_(Pokémon) | Source} */ GOTHITELLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Solosis_(Pokémon) | Source} */ SOLOSIS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Duosion_(Pokémon) | Source} */ DUOSION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Reuniclus_(Pokémon) | Source} */ REUNICLUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ducklett_(Pokémon) | Source} */ DUCKLETT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Swanna_(Pokémon) | Source} */ SWANNA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vanillite_(Pokémon) | Source} */ VANILLITE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vanillish_(Pokémon) | Source} */ VANILLISH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vanilluxe_(Pokémon) | Source} */ VANILLUXE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Deerling_(Pokémon) | Source} */ DEERLING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sawsbuck_(Pokémon) | Source} */ SAWSBUCK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Emolga_(Pokémon) | Source} */ EMOLGA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Karrablast_(Pokémon) | Source} */ KARRABLAST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Escavalier_(Pokémon) | Source} */ ESCAVALIER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Foongus_(Pokémon) | Source} */ FOONGUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Amoonguss_(Pokémon) | Source} */ AMOONGUSS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Frillish_(Pokémon) | Source} */ FRILLISH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Jellicent_(Pokémon) | Source} */ JELLICENT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Alomomola_(Pokémon) | Source} */ ALOMOMOLA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Joltik_(Pokémon) | Source} */ JOLTIK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Galvantula_(Pokémon) | Source} */ GALVANTULA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ferroseed_(Pokémon) | Source} */ FERROSEED, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ferrothorn_(Pokémon) | Source} */ FERROTHORN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Klink_(Pokémon) | Source} */ KLINK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Klang_(Pokémon) | Source} */ KLANG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Klinklang_(Pokémon) | Source} */ KLINKLANG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tynamo_(Pokémon) | Source} */ TYNAMO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Eelektrik_(Pokémon) | Source} */ EELEKTRIK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Eelektross_(Pokémon) | Source} */ EELEKTROSS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Elgyem_(Pokémon) | Source} */ ELGYEM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Beheeyem_(Pokémon) | Source} */ BEHEEYEM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Litwick_(Pokémon) | Source} */ LITWICK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lampent_(Pokémon) | Source} */ LAMPENT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chandelure_(Pokémon) | Source} */ CHANDELURE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Axew_(Pokémon) | Source} */ AXEW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fraxure_(Pokémon) | Source} */ FRAXURE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Haxorus_(Pokémon) | Source} */ HAXORUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cubchoo_(Pokémon) | Source} */ CUBCHOO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Beartic_(Pokémon) | Source} */ BEARTIC, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cryogonal_(Pokémon) | Source} */ CRYOGONAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shelmet_(Pokémon) | Source} */ SHELMET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Accelgor_(Pokémon) | Source} */ ACCELGOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stunfisk_(Pokémon) | Source} */ STUNFISK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mienfoo_(Pokémon) | Source} */ MIENFOO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mienshao_(Pokémon) | Source} */ MIENSHAO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Druddigon_(Pokémon) | Source} */ DRUDDIGON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Golett_(Pokémon) | Source} */ GOLETT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Golurk_(Pokémon) | Source} */ GOLURK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pawniard_(Pokémon) | Source} */ PAWNIARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bisharp_(Pokémon) | Source} */ BISHARP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bouffalant_(Pokémon) | Source} */ BOUFFALANT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rufflet_(Pokémon) | Source} */ RUFFLET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Braviary_(Pokémon) | Source} */ BRAVIARY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vullaby_(Pokémon) | Source} */ VULLABY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mandibuzz_(Pokémon) | Source} */ MANDIBUZZ, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Heatmor_(Pokémon) | Source} */ HEATMOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Durant_(Pokémon) | Source} */ DURANT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Deino_(Pokémon) | Source} */ DEINO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zweilous_(Pokémon) | Source} */ ZWEILOUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hydreigon_(Pokémon) | Source} */ HYDREIGON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Larvesta_(Pokémon) | Source} */ LARVESTA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Volcarona_(Pokémon) | Source} */ VOLCARONA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cobalion_(Pokémon) | Source} */ COBALION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Terrakion_(Pokémon) | Source} */ TERRAKION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Virizion_(Pokémon) | Source} */ VIRIZION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tornadus_(Pokémon) | Source} */ TORNADUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thundurus_(Pokémon) | Source} */ THUNDURUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Reshiram_(Pokémon) | Source} */ RESHIRAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zekrom_(Pokémon) | Source} */ ZEKROM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Landorus_(Pokémon) | Source} */ LANDORUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kyurem_(Pokémon) | Source} */ KYUREM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Keldeo_(Pokémon) | Source} */ KELDEO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Meloetta_(Pokémon) | Source} */ MELOETTA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Genesect_(Pokémon) | Source} */ GENESECT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chespin_(Pokémon) | Source} */ CHESPIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Quilladin_(Pokémon) | Source} */ QUILLADIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chesnaught_(Pokémon) | Source} */ CHESNAUGHT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fennekin_(Pokémon) | Source} */ FENNEKIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Braixen_(Pokémon) | Source} */ BRAIXEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Delphox_(Pokémon) | Source} */ DELPHOX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Froakie_(Pokémon) | Source} */ FROAKIE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Frogadier_(Pokémon) | Source} */ FROGADIER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Greninja_(Pokémon) | Source} */ GRENINJA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bunnelby_(Pokémon) | Source} */ BUNNELBY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Diggersby_(Pokémon) | Source} */ DIGGERSBY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fletchling_(Pokémon) | Source} */ FLETCHLING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fletchinder_(Pokémon) | Source} */ FLETCHINDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Talonflame_(Pokémon) | Source} */ TALONFLAME, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Scatterbug_(Pokémon) | Source} */ SCATTERBUG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spewpa_(Pokémon) | Source} */ SPEWPA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vivillon_(Pokémon) | Source} */ VIVILLON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Litleo_(Pokémon) | Source} */ LITLEO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pyroar_(Pokémon) | Source} */ PYROAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flabebe_(Pokémon) | Source} */ FLABEBE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Floette_(Pokémon) | Source} */ FLOETTE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Florges_(Pokémon) | Source} */ FLORGES, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Skiddo_(Pokémon) | Source} */ SKIDDO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gogoat_(Pokémon) | Source} */ GOGOAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pancham_(Pokémon) | Source} */ PANCHAM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pangoro_(Pokémon) | Source} */ PANGORO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Furfrou_(Pokémon) | Source} */ FURFROU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Espurr_(Pokémon) | Source} */ ESPURR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Meowstic_(Pokémon) | Source} */ MEOWSTIC, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Honedge_(Pokémon) | Source} */ HONEDGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Doublade_(Pokémon) | Source} */ DOUBLADE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aegislash_(Pokémon) | Source} */ AEGISLASH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spritzee_(Pokémon) | Source} */ SPRITZEE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aromatisse_(Pokémon) | Source} */ AROMATISSE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Swirlix_(Pokémon) | Source} */ SWIRLIX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Slurpuff_(Pokémon) | Source} */ SLURPUFF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Inkay_(Pokémon) | Source} */ INKAY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Malamar_(Pokémon) | Source} */ MALAMAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Binacle_(Pokémon) | Source} */ BINACLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Barbaracle_(Pokémon) | Source} */ BARBARACLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Skrelp_(Pokémon) | Source} */ SKRELP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragalge_(Pokémon) | Source} */ DRAGALGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Clauncher_(Pokémon) | Source} */ CLAUNCHER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Clawitzer_(Pokémon) | Source} */ CLAWITZER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Helioptile_(Pokémon) | Source} */ HELIOPTILE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Heliolisk_(Pokémon) | Source} */ HELIOLISK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tyrunt_(Pokémon) | Source} */ TYRUNT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tyrantrum_(Pokémon) | Source} */ TYRANTRUM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Amaura_(Pokémon) | Source} */ AMAURA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Aurorus_(Pokémon) | Source} */ AURORUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sylveon_(Pokémon) | Source} */ SYLVEON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hawlucha_(Pokémon) | Source} */ HAWLUCHA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dedenne_(Pokémon) | Source} */ DEDENNE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Carbink_(Pokémon) | Source} */ CARBINK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Goomy_(Pokémon) | Source} */ GOOMY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sliggoo_(Pokémon) | Source} */ SLIGGOO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Goodra_(Pokémon) | Source} */ GOODRA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Klefki_(Pokémon) | Source} */ KLEFKI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Phantump_(Pokémon) | Source} */ PHANTUMP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Trevenant_(Pokémon) | Source} */ TREVENANT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pumpkaboo_(Pokémon) | Source} */ PUMPKABOO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gourgeist_(Pokémon) | Source} */ GOURGEIST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bergmite_(Pokémon) | Source} */ BERGMITE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Avalugg_(Pokémon) | Source} */ AVALUGG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Noibat_(Pokémon) | Source} */ NOIBAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Noivern_(Pokémon) | Source} */ NOIVERN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Xerneas_(Pokémon) | Source} */ XERNEAS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Yveltal_(Pokémon) | Source} */ YVELTAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zygarde_(Pokémon) | Source} */ ZYGARDE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Diancie_(Pokémon) | Source} */ DIANCIE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hoopa_(Pokémon) | Source} */ HOOPA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Volcanion_(Pokémon) | Source} */ VOLCANION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rowlet_(Pokémon) | Source} */ ROWLET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dartrix_(Pokémon) | Source} */ DARTRIX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Decidueye_(Pokémon) | Source} */ DECIDUEYE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Litten_(Pokémon) | Source} */ LITTEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Torracat_(Pokémon) | Source} */ TORRACAT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Incineroar_(Pokémon) | Source} */ INCINEROAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Popplio_(Pokémon) | Source} */ POPPLIO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Brionne_(Pokémon) | Source} */ BRIONNE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Primarina_(Pokémon) | Source} */ PRIMARINA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pikipek_(Pokémon) | Source} */ PIKIPEK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Trumbeak_(Pokémon) | Source} */ TRUMBEAK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Toucannon_(Pokémon) | Source} */ TOUCANNON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Yungoos_(Pokémon) | Source} */ YUNGOOS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gumshoos_(Pokémon) | Source} */ GUMSHOOS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grubbin_(Pokémon) | Source} */ GRUBBIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Charjabug_(Pokémon) | Source} */ CHARJABUG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vikavolt_(Pokémon) | Source} */ VIKAVOLT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Crabrawler_(Pokémon) | Source} */ CRABRAWLER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Crabominable_(Pokémon) | Source} */ CRABOMINABLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Oricorio_(Pokémon) | Source} */ ORICORIO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cutiefly_(Pokémon) | Source} */ CUTIEFLY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ribombee_(Pokémon) | Source} */ RIBOMBEE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rockruff_(Pokémon) | Source} */ ROCKRUFF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lycanroc_(Pokémon) | Source} */ LYCANROC, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wishiwashi_(Pokémon) | Source} */ WISHIWASHI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mareanie_(Pokémon) | Source} */ MAREANIE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Toxapex_(Pokémon) | Source} */ TOXAPEX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mudbray_(Pokémon) | Source} */ MUDBRAY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mudsdale_(Pokémon) | Source} */ MUDSDALE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dewpider_(Pokémon) | Source} */ DEWPIDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Araquanid_(Pokémon) | Source} */ ARAQUANID, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fomantis_(Pokémon) | Source} */ FOMANTIS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lurantis_(Pokémon) | Source} */ LURANTIS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Morelull_(Pokémon) | Source} */ MORELULL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shiinotic_(Pokémon) | Source} */ SHIINOTIC, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Salandit_(Pokémon) | Source} */ SALANDIT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Salazzle_(Pokémon) | Source} */ SALAZZLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stufful_(Pokémon) | Source} */ STUFFUL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bewear_(Pokémon) | Source} */ BEWEAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bounsweet_(Pokémon) | Source} */ BOUNSWEET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Steenee_(Pokémon) | Source} */ STEENEE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tsareena_(Pokémon) | Source} */ TSAREENA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Comfey_(Pokémon) | Source} */ COMFEY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Oranguru_(Pokémon) | Source} */ ORANGURU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Passimian_(Pokémon) | Source} */ PASSIMIAN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wimpod_(Pokémon) | Source} */ WIMPOD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Golisopod_(Pokémon) | Source} */ GOLISOPOD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sandygast_(Pokémon) | Source} */ SANDYGAST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Palossand_(Pokémon) | Source} */ PALOSSAND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pyukumuku_(Pokémon) | Source} */ PYUKUMUKU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Type_Null_(Pokémon) | Source} */ TYPE_NULL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Silvally_(Pokémon) | Source} */ SILVALLY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Minior_(Pokémon) | Source} */ MINIOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Komala_(Pokémon) | Source} */ KOMALA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Turtonator_(Pokémon) | Source} */ TURTONATOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Togedemaru_(Pokémon) | Source} */ TOGEDEMARU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mimikyu_(Pokémon) | Source} */ MIMIKYU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bruxish_(Pokémon) | Source} */ BRUXISH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Drampa_(Pokémon) | Source} */ DRAMPA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dhelmise_(Pokémon) | Source} */ DHELMISE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Jangmo_O_(Pokémon) | Source} */ JANGMO_O, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hakamo_O_(Pokémon) | Source} */ HAKAMO_O, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kommo_O_(Pokémon) | Source} */ KOMMO_O, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tapu_Koko_(Pokémon) | Source} */ TAPU_KOKO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tapu_Lele_(Pokémon) | Source} */ TAPU_LELE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tapu_Bulu_(Pokémon) | Source} */ TAPU_BULU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tapu_Fini_(Pokémon) | Source} */ TAPU_FINI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cosmog_(Pokémon) | Source} */ COSMOG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cosmoem_(Pokémon) | Source} */ COSMOEM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Solgaleo_(Pokémon) | Source} */ SOLGALEO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lunala_(Pokémon) | Source} */ LUNALA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nihilego_(Pokémon) | Source} */ NIHILEGO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Buzzwole_(Pokémon) | Source} */ BUZZWOLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pheromosa_(Pokémon) | Source} */ PHEROMOSA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Xurkitree_(Pokémon) | Source} */ XURKITREE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Celesteela_(Pokémon) | Source} */ CELESTEELA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kartana_(Pokémon) | Source} */ KARTANA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Guzzlord_(Pokémon) | Source} */ GUZZLORD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Necrozma_(Pokémon) | Source} */ NECROZMA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Magearna_(Pokémon) | Source} */ MAGEARNA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Marshadow_(Pokémon) | Source} */ MARSHADOW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poipole_(Pokémon) | Source} */ POIPOLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Naganadel_(Pokémon) | Source} */ NAGANADEL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stakataka_(Pokémon) | Source} */ STAKATAKA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Blacephalon_(Pokémon) | Source} */ BLACEPHALON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zeraora_(Pokémon) | Source} */ ZERAORA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Meltan_(Pokémon) | Source} */ MELTAN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Melmetal_(Pokémon) | Source} */ MELMETAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grookey_(Pokémon) | Source} */ GROOKEY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thwackey_(Pokémon) | Source} */ THWACKEY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rillaboom_(Pokémon) | Source} */ RILLABOOM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Scorbunny_(Pokémon) | Source} */ SCORBUNNY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Raboot_(Pokémon) | Source} */ RABOOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cinderace_(Pokémon) | Source} */ CINDERACE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sobble_(Pokémon) | Source} */ SOBBLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Drizzile_(Pokémon) | Source} */ DRIZZILE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Inteleon_(Pokémon) | Source} */ INTELEON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Skwovet_(Pokémon) | Source} */ SKWOVET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Greedent_(Pokémon) | Source} */ GREEDENT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rookidee_(Pokémon) | Source} */ ROOKIDEE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Corvisquire_(Pokémon) | Source} */ CORVISQUIRE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Corviknight_(Pokémon) | Source} */ CORVIKNIGHT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Blipbug_(Pokémon) | Source} */ BLIPBUG, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dottler_(Pokémon) | Source} */ DOTTLER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Orbeetle_(Pokémon) | Source} */ ORBEETLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nickit_(Pokémon) | Source} */ NICKIT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Thievul_(Pokémon) | Source} */ THIEVUL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gossifleur_(Pokémon) | Source} */ GOSSIFLEUR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Eldegoss_(Pokémon) | Source} */ ELDEGOSS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wooloo_(Pokémon) | Source} */ WOOLOO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dubwool_(Pokémon) | Source} */ DUBWOOL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chewtle_(Pokémon) | Source} */ CHEWTLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Drednaw_(Pokémon) | Source} */ DREDNAW, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Yamper_(Pokémon) | Source} */ YAMPER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Boltund_(Pokémon) | Source} */ BOLTUND, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rolycoly_(Pokémon) | Source} */ ROLYCOLY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Carkol_(Pokémon) | Source} */ CARKOL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Coalossal_(Pokémon) | Source} */ COALOSSAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Applin_(Pokémon) | Source} */ APPLIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flapple_(Pokémon) | Source} */ FLAPPLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Appletun_(Pokémon) | Source} */ APPLETUN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Silicobra_(Pokémon) | Source} */ SILICOBRA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sandaconda_(Pokémon) | Source} */ SANDACONDA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cramorant_(Pokémon) | Source} */ CRAMORANT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Arrokuda_(Pokémon) | Source} */ ARROKUDA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Barraskewda_(Pokémon) | Source} */ BARRASKEWDA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Toxel_(Pokémon) | Source} */ TOXEL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Toxtricity_(Pokémon) | Source} */ TOXTRICITY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sizzlipede_(Pokémon) | Source} */ SIZZLIPEDE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Centiskorch_(Pokémon) | Source} */ CENTISKORCH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Clobbopus_(Pokémon) | Source} */ CLOBBOPUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grapploct_(Pokémon) | Source} */ GRAPPLOCT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sinistea_(Pokémon) | Source} */ SINISTEA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Polteageist_(Pokémon) | Source} */ POLTEAGEIST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hatenna_(Pokémon) | Source} */ HATENNA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hattrem_(Pokémon) | Source} */ HATTREM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hatterene_(Pokémon) | Source} */ HATTERENE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Impidimp_(Pokémon) | Source} */ IMPIDIMP, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Morgrem_(Pokémon) | Source} */ MORGREM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grimmsnarl_(Pokémon) | Source} */ GRIMMSNARL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Obstagoon_(Pokémon) | Source} */ OBSTAGOON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Perrserker_(Pokémon) | Source} */ PERRSERKER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cursola_(Pokémon) | Source} */ CURSOLA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sirfetchd_(Pokémon) | Source} */ SIRFETCHD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mr_Rime_(Pokémon) | Source} */ MR_RIME, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Runerigus_(Pokémon) | Source} */ RUNERIGUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Milcery_(Pokémon) | Source} */ MILCERY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Alcremie_(Pokémon) | Source} */ ALCREMIE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Falinks_(Pokémon) | Source} */ FALINKS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pincurchin_(Pokémon) | Source} */ PINCURCHIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Snom_(Pokémon) | Source} */ SNOM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Frosmoth_(Pokémon) | Source} */ FROSMOTH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stonjourner_(Pokémon) | Source} */ STONJOURNER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Eiscue_(Pokémon) | Source} */ EISCUE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Indeedee_(Pokémon) | Source} */ INDEEDEE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Morpeko_(Pokémon) | Source} */ MORPEKO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cufant_(Pokémon) | Source} */ CUFANT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Copperajah_(Pokémon) | Source} */ COPPERAJAH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dracozolt_(Pokémon) | Source} */ DRACOZOLT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Arctozolt_(Pokémon) | Source} */ ARCTOZOLT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dracovish_(Pokémon) | Source} */ DRACOVISH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Arctovish_(Pokémon) | Source} */ ARCTOVISH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Duraludon_(Pokémon) | Source} */ DURALUDON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dreepy_(Pokémon) | Source} */ DREEPY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Drakloak_(Pokémon) | Source} */ DRAKLOAK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dragapult_(Pokémon) | Source} */ DRAGAPULT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zacian_(Pokémon) | Source} */ ZACIAN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zamazenta_(Pokémon) | Source} */ ZAMAZENTA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Eternatus_(Pokémon) | Source} */ ETERNATUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kubfu_(Pokémon) | Source} */ KUBFU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Urshifu_(Pokémon) | Source} */ URSHIFU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zarude_(Pokémon) | Source} */ ZARUDE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Regieleki_(Pokémon) | Source} */ REGIELEKI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Regidrago_(Pokémon) | Source} */ REGIDRAGO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Glastrier_(Pokémon) | Source} */ GLASTRIER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spectrier_(Pokémon) | Source} */ SPECTRIER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Calyrex_(Pokémon) | Source} */ CALYREX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wyrdeer_(Pokémon) | Source} */ WYRDEER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kleavor_(Pokémon) | Source} */ KLEAVOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ursaluna_(Pokémon) | Source} */ URSALUNA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Basculegion_(Pokémon) | Source} */ BASCULEGION, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sneasler_(Pokémon) | Source} */ SNEASLER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Overqwil_(Pokémon) | Source} */ OVERQWIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Enamorus_(Pokémon) | Source} */ ENAMORUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sprigatito_(Pokémon) | Source} */ SPRIGATITO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Floragato_(Pokémon) | Source} */ FLORAGATO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Meowscarada_(Pokémon) | Source} */ MEOWSCARADA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fuecoco_(Pokémon) | Source} */ FUECOCO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Crocalor_(Pokémon) | Source} */ CROCALOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Skeledirge_(Pokémon) | Source} */ SKELEDIRGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Quaxly_(Pokémon) | Source} */ QUAXLY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Quaxwell_(Pokémon) | Source} */ QUAXWELL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Quaquaval_(Pokémon) | Source} */ QUAQUAVAL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lechonk_(Pokémon) | Source} */ LECHONK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Oinkologne_(Pokémon) | Source} */ OINKOLOGNE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tarountula_(Pokémon) | Source} */ TAROUNTULA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Spidops_(Pokémon) | Source} */ SPIDOPS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nymble_(Pokémon) | Source} */ NYMBLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lokix_(Pokémon) | Source} */ LOKIX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pawmi_(Pokémon) | Source} */ PAWMI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pawmo_(Pokémon) | Source} */ PAWMO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pawmot_(Pokémon) | Source} */ PAWMOT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tandemaus_(Pokémon) | Source} */ TANDEMAUS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Maushold_(Pokémon) | Source} */ MAUSHOLD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fidough_(Pokémon) | Source} */ FIDOUGH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dachsbun_(Pokémon) | Source} */ DACHSBUN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Smoliv_(Pokémon) | Source} */ SMOLIV, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dolliv_(Pokémon) | Source} */ DOLLIV, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Arboliva_(Pokémon) | Source} */ ARBOLIVA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Squawkabilly_(Pokémon) | Source} */ SQUAWKABILLY, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Nacli_(Pokémon) | Source} */ NACLI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Naclstack_(Pokémon) | Source} */ NACLSTACK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Garganacl_(Pokémon) | Source} */ GARGANACL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Charcadet_(Pokémon) | Source} */ CHARCADET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Armarouge_(Pokémon) | Source} */ ARMAROUGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ceruledge_(Pokémon) | Source} */ CERULEDGE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tadbulb_(Pokémon) | Source} */ TADBULB, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bellibolt_(Pokémon) | Source} */ BELLIBOLT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wattrel_(Pokémon) | Source} */ WATTREL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kilowattrel_(Pokémon) | Source} */ KILOWATTREL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Maschiff_(Pokémon) | Source} */ MASCHIFF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mabosstiff_(Pokémon) | Source} */ MABOSSTIFF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Shroodle_(Pokémon) | Source} */ SHROODLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grafaiai_(Pokémon) | Source} */ GRAFAIAI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bramblin_(Pokémon) | Source} */ BRAMBLIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Brambleghast_(Pokémon) | Source} */ BRAMBLEGHAST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Toedscool_(Pokémon) | Source} */ TOEDSCOOL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Toedscruel_(Pokémon) | Source} */ TOEDSCRUEL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Klawf_(Pokémon) | Source} */ KLAWF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Capsakid_(Pokémon) | Source} */ CAPSAKID, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Scovillain_(Pokémon) | Source} */ SCOVILLAIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rellor_(Pokémon) | Source} */ RELLOR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rabsca_(Pokémon) | Source} */ RABSCA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flittle_(Pokémon) | Source} */ FLITTLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Espathra_(Pokémon) | Source} */ ESPATHRA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tinkatink_(Pokémon) | Source} */ TINKATINK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tinkatuff_(Pokémon) | Source} */ TINKATUFF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tinkaton_(Pokémon) | Source} */ TINKATON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wiglett_(Pokémon) | Source} */ WIGLETT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wugtrio_(Pokémon) | Source} */ WUGTRIO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Bombirdier_(Pokémon) | Source} */ BOMBIRDIER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Finizen_(Pokémon) | Source} */ FINIZEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Palafin_(Pokémon) | Source} */ PALAFIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Varoom_(Pokémon) | Source} */ VAROOM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Revavroom_(Pokémon) | Source} */ REVAVROOM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cyclizar_(Pokémon) | Source} */ CYCLIZAR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Orthworm_(Pokémon) | Source} */ ORTHWORM, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Glimmet_(Pokémon) | Source} */ GLIMMET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Glimmora_(Pokémon) | Source} */ GLIMMORA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Greavard_(Pokémon) | Source} */ GREAVARD, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Houndstone_(Pokémon) | Source} */ HOUNDSTONE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flamigo_(Pokémon) | Source} */ FLAMIGO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cetoddle_(Pokémon) | Source} */ CETODDLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Cetitan_(Pokémon) | Source} */ CETITAN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Veluza_(Pokémon) | Source} */ VELUZA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dondozo_(Pokémon) | Source} */ DONDOZO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tatsugiri_(Pokémon) | Source} */ TATSUGIRI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Annihilape_(Pokémon) | Source} */ ANNIHILAPE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Clodsire_(Pokémon) | Source} */ CLODSIRE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Farigiraf_(Pokémon) | Source} */ FARIGIRAF, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dudunsparce_(Pokémon) | Source} */ DUDUNSPARCE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Kingambit_(Pokémon) | Source} */ KINGAMBIT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Great_Tusk_(Pokémon) | Source} */ GREAT_TUSK, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Scream_Tail_(Pokémon) | Source} */ SCREAM_TAIL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Brute_Bonnet_(Pokémon) | Source} */ BRUTE_BONNET, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Flutter_Mane_(Pokémon) | Source} */ FLUTTER_MANE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Slither_Wing_(Pokémon) | Source} */ SLITHER_WING, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sandy_Shocks_(Pokémon) | Source} */ SANDY_SHOCKS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Treads_(Pokémon) | Source} */ IRON_TREADS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Bundle_(Pokémon) | Source} */ IRON_BUNDLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Hands_(Pokémon) | Source} */ IRON_HANDS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Jugulis_(Pokémon) | Source} */ IRON_JUGULIS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Moth_(Pokémon) | Source} */ IRON_MOTH, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Thorns_(Pokémon) | Source} */ IRON_THORNS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Frigibax_(Pokémon) | Source} */ FRIGIBAX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Arctibax_(Pokémon) | Source} */ ARCTIBAX, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Baxcalibur_(Pokémon) | Source} */ BAXCALIBUR, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gimmighoul_(Pokémon) | Source} */ GIMMIGHOUL, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gholdengo_(Pokémon) | Source} */ GHOLDENGO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wo_Chien_(Pokémon) | Source} */ WO_CHIEN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chien_Pao_(Pokémon) | Source} */ CHIEN_PAO, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ting_Lu_(Pokémon) | Source} */ TING_LU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Chi_Yu_(Pokémon) | Source} */ CHI_YU, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Roaring_Moon_(Pokémon) | Source} */ ROARING_MOON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Valiant_(Pokémon) | Source} */ IRON_VALIANT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Koraidon_(Pokémon) | Source} */ KORAIDON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Miraidon_(Pokémon) | Source} */ MIRAIDON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Walking_Wake_(Pokémon) | Source} */ WALKING_WAKE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Leaves_(Pokémon) | Source} */ IRON_LEAVES, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dipplin_(Pokémon) | Source} */ DIPPLIN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Poltchageist_(Pokémon) | Source} */ POLTCHAGEIST, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sinistcha_(Pokémon) | Source} */ SINISTCHA, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Okidogi_(Pokémon) | Source} */ OKIDOGI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Munkidori_(Pokémon) | Source} */ MUNKIDORI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Fezandipiti_(Pokémon) | Source} */ FEZANDIPITI, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ogerpon_(Pokémon) | Source} */ OGERPON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Archaludon_(Pokémon) | Source} */ ARCHALUDON, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Hydrapple_(Pokémon) | Source} */ HYDRAPPLE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Gouging_Fire_(Pokémon) | Source} */ GOUGING_FIRE, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Raging_Bolt_(Pokémon) | Source} */ RAGING_BOLT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Boulder_(Pokémon) | Source} */ IRON_BOULDER, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Crown_(Pokémon) | Source} */ IRON_CROWN, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Terapagos_(Pokémon) | Source} */ TERAPAGOS, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Pecharunt_(Pokémon) | Source} */ PECHARUNT, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rattata_(Pokémon) | Source} */ ALOLA_RATTATA = 2019, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Raticate_(Pokémon) | Source} */ ALOLA_RATICATE = 2020, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Raichu_(Pokémon) | Source} */ ALOLA_RAICHU = 2026, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sandshrew_(Pokémon) | Source} */ ALOLA_SANDSHREW = 2027, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sandslash_(Pokémon) | Source} */ ALOLA_SANDSLASH = 2028, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Vulpix_(Pokémon) | Source} */ ALOLA_VULPIX = 2037, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ninetales_(Pokémon) | Source} */ ALOLA_NINETALES = 2038, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Diglett_(Pokémon) | Source} */ ALOLA_DIGLETT = 2050, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Dugtrio_(Pokémon) | Source} */ ALOLA_DUGTRIO = 2051, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Meowth_(Pokémon) | Source} */ ALOLA_MEOWTH = 2052, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Persian_(Pokémon) | Source} */ ALOLA_PERSIAN = 2053, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Geodude_(Pokémon) | Source} */ ALOLA_GEODUDE = 2074, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Graveler_(Pokémon) | Source} */ ALOLA_GRAVELER = 2075, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Golem_(Pokémon) | Source} */ ALOLA_GOLEM = 2076, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Grimer_(Pokémon) | Source} */ ALOLA_GRIMER = 2088, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Muk_(Pokémon) | Source} */ ALOLA_MUK = 2089, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Exeggutor_(Pokémon) | Source} */ ALOLA_EXEGGUTOR = 2103, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Marowak_(Pokémon) | Source} */ ALOLA_MAROWAK = 2105, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Floette_(Pokémon) | Source} */ ETERNAL_FLOETTE = 2670, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Meowth_(Pokémon) | Source} */ GALAR_MEOWTH = 4052, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ponyta_(Pokémon) | Source} */ GALAR_PONYTA = 4077, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Rapidash_(Pokémon) | Source} */ GALAR_RAPIDASH = 4078, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Slowpoke_(Pokémon) | Source} */ GALAR_SLOWPOKE = 4079, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Slowbro_(Pokémon) | Source} */ GALAR_SLOWBRO = 4080, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Farfetchd_(Pokémon) | Source} */ GALAR_FARFETCHD = 4083, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Weezing_(Pokémon) | Source} */ GALAR_WEEZING = 4110, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Mr_Mime_(Pokémon) | Source} */ GALAR_MR_MIME = 4122, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Articuno_(Pokémon) | Source} */ GALAR_ARTICUNO = 4144, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zapdos_(Pokémon) | Source} */ GALAR_ZAPDOS = 4145, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Moltres_(Pokémon) | Source} */ GALAR_MOLTRES = 4146, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Slowking_(Pokémon) | Source} */ GALAR_SLOWKING = 4199, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Corsola_(Pokémon) | Source} */ GALAR_CORSOLA = 4222, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zigzagoon_(Pokémon) | Source} */ GALAR_ZIGZAGOON = 4263, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Linoone_(Pokémon) | Source} */ GALAR_LINOONE = 4264, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Darumaka_(Pokémon) | Source} */ GALAR_DARUMAKA = 4554, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Darmanitan_(Pokémon) | Source} */ GALAR_DARMANITAN = 4555, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Yamask_(Pokémon) | Source} */ GALAR_YAMASK = 4562, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Stunfisk_(Pokémon) | Source} */ GALAR_STUNFISK = 4618, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Growlithe_(Pokémon) | Source} */ HISUI_GROWLITHE = 6058, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Arcanine_(Pokémon) | Source} */ HISUI_ARCANINE = 6059, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Voltorb_(Pokémon) | Source} */ HISUI_VOLTORB = 6100, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Electrode_(Pokémon) | Source} */ HISUI_ELECTRODE = 6101, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Typhlosion_(Pokémon) | Source} */ HISUI_TYPHLOSION = 6157, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Qwilfish_(Pokémon) | Source} */ HISUI_QWILFISH = 6211, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sneasel_(Pokémon) | Source} */ HISUI_SNEASEL = 6215, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Samurott_(Pokémon) | Source} */ HISUI_SAMUROTT = 6503, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Lilligant_(Pokémon) | Source} */ HISUI_LILLIGANT = 6549, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zorua_(Pokémon) | Source} */ HISUI_ZORUA = 6570, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Zoroark_(Pokémon) | Source} */ HISUI_ZOROARK = 6571, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Braviary_(Pokémon) | Source} */ HISUI_BRAVIARY = 6628, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Sliggoo_(Pokémon) | Source} */ HISUI_SLIGGOO = 6705, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Goodra_(Pokémon) | Source} */ HISUI_GOODRA = 6706, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Avalugg_(Pokémon) | Source} */ HISUI_AVALUGG = 6713, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Decidueye_(Pokémon) | Source} */ HISUI_DECIDUEYE = 6724, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Tauros_(Pokémon) | Source} */ PALDEA_TAUROS = 8128, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Wooper_(Pokémon) | Source} */ PALDEA_WOOPER = 8194, + /**{@link https://bulbapedia.bulbagarden.net/wiki/Ursaluna_(Pokémon) | Source} */ BLOODMOON_URSALUNA = 8901, }; diff --git a/src/data/move.ts b/src/data/move.ts index 653ffc93c0a..17c37df0860 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -54,22 +54,28 @@ export enum MoveTarget { } export enum MoveFlags { - MAKES_CONTACT = 1, - IGNORE_PROTECT = 2, - IGNORE_VIRTUAL = 4, - SOUND_BASED = 8, - HIDE_USER = 16, - HIDE_TARGET = 32, - BITING_MOVE = 64, - PULSE_MOVE = 128, - PUNCHING_MOVE = 256, - SLICING_MOVE = 512, - BALLBOMB_MOVE = 1024, - POWDER_MOVE = 2048, - DANCE_MOVE = 4096, - WIND_MOVE = 8192, - TRIAGE_MOVE = 16384, - IGNORE_ABILITIES = 32768 + NONE = 0, + MAKES_CONTACT = 1 << 0, + IGNORE_PROTECT = 1 << 1, + IGNORE_VIRTUAL = 1 << 2, + SOUND_BASED = 1 << 3, + HIDE_USER = 1 << 4, + HIDE_TARGET = 1 << 5, + BITING_MOVE = 1 << 6, + PULSE_MOVE = 1 << 7, + PUNCHING_MOVE = 1 << 8, + SLICING_MOVE = 1 << 9, + /** + * Indicates a move should be affected by {@link Abilities.RECKLESS} + * @see {@link Move.recklessMove()} + */ + RECKLESS_MOVE = 1 << 10, + BALLBOMB_MOVE = 1 << 11, + POWDER_MOVE = 1 << 12, + DANCE_MOVE = 1 << 13, + WIND_MOVE = 1 << 14, + TRIAGE_MOVE = 1 << 15, + IGNORE_ABILITIES = 1 << 16, } type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean; @@ -269,6 +275,17 @@ export default class Move implements Localizable { return this; } + /** + * Sets the {@link MoveFlags.RECKLESS_MOVE} flag for the calling Move + * @see {@link Abilities.RECKLESS} + * @param {boolean} recklessMove The value to set the flag to + * @returns {Move} The {@link Move} that called this function + */ + recklessMove(recklessMove?: boolean): this { + this.setFlag(MoveFlags.RECKLESS_MOVE, recklessMove); + return this; + } + ballBombMove(ballBombMove?: boolean): this { this.setFlag(MoveFlags.BALLBOMB_MOVE, ballBombMove); return this; @@ -367,7 +384,7 @@ export class AttackMove extends Move { let attackScore = 0; - const effectiveness = target.getAttackTypeEffectiveness(this.type); + const effectiveness = target.getAttackTypeEffectiveness(this.type, user); attackScore = Math.pow(effectiveness - 1, 2) * effectiveness < 1 ? -2 : 2; if (attackScore) { if (this.category === MoveCategory.PHYSICAL) { @@ -738,7 +755,7 @@ export class SacrificialAttr extends MoveEffectAttr { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { if (user.isBoss()) return -20; - return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type) - 0.5)); + return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5)); } } @@ -776,7 +793,7 @@ export class HalfSacrificialAttr extends MoveEffectAttr { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { if (user.isBoss()) return -10; - return Math.ceil(((1 - user.getHpRatio()/2) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type) - 0.5)); + return Math.ceil(((1 - user.getHpRatio()/2) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5)); } } @@ -1544,6 +1561,29 @@ export class StatChangeAttr extends MoveEffectAttr { } } +export class PostVictoryStatChangeAttr extends MoveAttr { + private stats: BattleStat[]; + private levels: integer; + private condition: MoveConditionFunc; + private showMessage: boolean; + + constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, condition?: MoveConditionFunc, showMessage: boolean = true, firstHitOnly: boolean = false) { + super(); + this.stats = typeof(stats) === 'number' + ? [ stats as BattleStat ] + : stats as BattleStat[]; + this.levels = levels; + this.condition = condition || null; + this.showMessage = showMessage; + } + applyPostVictory(user: Pokemon, target: Pokemon, move: Move): void { + if(this.condition && !this.condition(user, target, move)) + return false; + const statChangeAttr = new StatChangeAttr(this.stats, this.levels, this.showMessage); + statChangeAttr.apply(user, target, move); + } +} + export class AcupressureStatChangeAttr extends MoveEffectAttr { constructor() { super(); @@ -1558,7 +1598,7 @@ export class AcupressureStatChangeAttr extends MoveEffectAttr { return true; } return false; - } + } } export class GrowthStatChangeAttr extends StatChangeAttr { @@ -2440,6 +2480,27 @@ export class HiddenPowerTypeAttr extends VariableMoveTypeAttr { } } +export class MatchUserTypeAttr extends VariableMoveTypeAttr { + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + const type = (args[0] as Utils.IntegerHolder); + + const userTypes = user.getTypes(true); + + if(userTypes.includes(Type.STELLAR)) { // will not change to stellar type + const nonTeraTypes = user.getTypes(); + type.value = nonTeraTypes[0]; + return true; + } + else if (userTypes.length > 0) { + type.value = userTypes[0]; + return true; + } + else + return false; + + } +} + export class VariableMoveTypeMultiplierAttr extends MoveAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { return false; @@ -2476,7 +2537,7 @@ export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultipli export class FlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { const multiplier = args[0] as Utils.NumberHolder; - multiplier.value *= target.getAttackTypeEffectiveness(Type.FLYING); + multiplier.value *= target.getAttackTypeEffectiveness(Type.FLYING, user); return true; } } @@ -2940,6 +3001,42 @@ export class AddArenaTrapTagAttr extends AddArenaTagAttr { } } +export class RemoveArenaTrapAttr extends MoveEffectAttr { + + private targetBothSides: boolean; + + constructor(targetBothSides: boolean = false) { + super(true, MoveEffectTrigger.PRE_APPLY); + this.targetBothSides = targetBothSides; + } + + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + + if (!super.apply(user, target, move, args)) + return false; + + if(this.targetBothSides){ + user.scene.arena.removeTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER); + user.scene.arena.removeTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.PLAYER); + user.scene.arena.removeTagOnSide(ArenaTagType.STEALTH_ROCK, ArenaTagSide.PLAYER); + user.scene.arena.removeTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER); + + user.scene.arena.removeTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY); + user.scene.arena.removeTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.ENEMY); + user.scene.arena.removeTagOnSide(ArenaTagType.STEALTH_ROCK, ArenaTagSide.ENEMY); + user.scene.arena.removeTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.ENEMY); + } + else { + user.scene.arena.removeTagOnSide(ArenaTagType.SPIKES, target.isPlayer() ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER); + user.scene.arena.removeTagOnSide(ArenaTagType.TOXIC_SPIKES, target.isPlayer() ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER); + user.scene.arena.removeTagOnSide(ArenaTagType.STEALTH_ROCK, target.isPlayer() ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER); + user.scene.arena.removeTagOnSide(ArenaTagType.STICKY_WEB, target.isPlayer() ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER); + } + + return true; + } +} + export class RemoveScreensAttr extends MoveEffectAttr { private targetBothSides: boolean; @@ -4016,7 +4113,8 @@ export function initMoves() { new AttackMove(Moves.JUMP_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 1) .attr(MissEffectAttr, crashDamageFunc) .attr(NoEffectAttr, crashDamageFunc) - .condition(failOnGravityCondition), + .condition(failOnGravityCondition) + .recklessMove(), new AttackMove(Moves.ROLLING_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 85, 15, 30, 0, 1) .attr(FlinchAttr), new StatusMove(Moves.SAND_ATTACK, Type.GROUND, 100, 15, -1, 0, 1) @@ -4035,13 +4133,15 @@ export function initMoves() { new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, 100, 0, 1) .attr(TrapAttr, BattlerTagType.WRAP), new AttackMove(Moves.TAKE_DOWN, Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, -1, 0, 1) - .attr(RecoilAttr), + .attr(RecoilAttr) + .recklessMove(), new AttackMove(Moves.THRASH, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 1) .attr(FrenzyAttr) .attr(MissEffectAttr, frenzyMissFunc) .target(MoveTarget.RANDOM_NEAR_ENEMY), new AttackMove(Moves.DOUBLE_EDGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 1) - .attr(RecoilAttr, false, 0.33), + .attr(RecoilAttr, false, 0.33) + .recklessMove(), new StatusMove(Moves.TAIL_WHIP, Type.NORMAL, 100, 30, -1, 0, 1) .attr(StatChangeAttr, BattleStat.DEF, -1) .target(MoveTarget.ALL_NEAR_ENEMIES), @@ -4113,7 +4213,8 @@ export function initMoves() { new AttackMove(Moves.PECK, Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, 0, 1), new AttackMove(Moves.DRILL_PECK, Type.FLYING, MoveCategory.PHYSICAL, 80, 100, 20, -1, 0, 1), new AttackMove(Moves.SUBMISSION, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 80, 20, -1, 0, 1) - .attr(RecoilAttr), + .attr(RecoilAttr) + .recklessMove(), new AttackMove(Moves.LOW_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, 0, 1) .attr(WeightPowerAttr) .condition(failOnMaxCondition), @@ -4301,7 +4402,8 @@ export function initMoves() { new AttackMove(Moves.HIGH_JUMP_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 130, 90, 10, -1, 0, 1) .attr(MissEffectAttr, crashDamageFunc) .attr(NoEffectAttr, crashDamageFunc) - .condition(failOnGravityCondition), + .condition(failOnGravityCondition) + .recklessMove(), new StatusMove(Moves.GLARE, Type.NORMAL, 100, 30, -1, 0, 1) .attr(StatusEffectAttr, StatusEffect.PARALYSIS), new AttackMove(Moves.DREAM_EATER, Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 15, -1, 0, 1) @@ -4581,7 +4683,7 @@ export function initMoves() { BattlerTagType.SEEDED, BattlerTagType.INFESTATION ], true) - .partial(), + .attr(RemoveArenaTrapAttr), new StatusMove(Moves.SWEET_SCENT, Type.NORMAL, 100, 20, -1, 0, 2) .attr(StatChangeAttr, BattleStat.EVA, -1) .target(MoveTarget.ALL_NEAR_ENEMIES), @@ -4886,7 +4988,8 @@ export function initMoves() { .attr(StealHeldItemChanceAttr, 0.3), new AttackMove(Moves.VOLT_TACKLE, Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 15, 10, 0, 3) .attr(RecoilAttr, false, 0.33) - .attr(StatusEffectAttr, StatusEffect.PARALYSIS), + .attr(StatusEffectAttr, StatusEffect.PARALYSIS) + .recklessMove(), new AttackMove(Moves.MAGICAL_LEAF, Type.GRASS, MoveCategory.SPECIAL, 60, -1, 20, -1, 0, 3), new StatusMove(Moves.WATER_SPORT, Type.WATER, -1, 15, -1, 0, 3) .attr(AddArenaTagAttr, ArenaTagType.WATER_SPORT, 5) @@ -5029,7 +5132,8 @@ export function initMoves() { .attr(RecoilAttr, false, 0.33) .attr(HealStatusEffectAttr, true, StatusEffect.FREEZE) .attr(StatusEffectAttr, StatusEffect.BURN) - .condition(failOnGravityCondition), + .condition(failOnGravityCondition) + .recklessMove(), new AttackMove(Moves.FORCE_PALM, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, 30, 0, 4) .attr(StatusEffectAttr, StatusEffect.PARALYSIS), new AttackMove(Moves.AURA_SPHERE, Type.FIGHTING, MoveCategory.SPECIAL, 80, -1, 20, -1, 0, 4) @@ -5074,7 +5178,8 @@ export function initMoves() { .attr(StatChangeAttr, BattleStat.SPDEF, -1) .ballBombMove(), new AttackMove(Moves.BRAVE_BIRD, Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4) - .attr(RecoilAttr, false, 0.33), + .attr(RecoilAttr, false, 0.33) + .recklessMove(), new AttackMove(Moves.EARTH_POWER, Type.GROUND, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 4) .attr(StatChangeAttr, BattleStat.SPDEF, -1), new StatusMove(Moves.SWITCHEROO, Type.DARK, 100, 10, -1, 0, 4) @@ -5123,7 +5228,8 @@ export function initMoves() { .attr(StatChangeAttr, BattleStat.EVA, -1) .attr(ClearWeatherAttr, WeatherType.FOG) .attr(ClearTerrainAttr) - .attr(RemoveScreensAttr, true), + .attr(RemoveScreensAttr, false) + .attr(RemoveArenaTrapAttr, true), new StatusMove(Moves.TRICK_ROOM, Type.PSYCHIC, -1, 5, -1, -7, 4) .attr(AddArenaTagAttr, ArenaTagType.TRICK_ROOM, 5) .ignoresProtect() @@ -5179,7 +5285,8 @@ export function initMoves() { new AttackMove(Moves.CHARGE_BEAM, Type.ELECTRIC, MoveCategory.SPECIAL, 50, 90, 10, 70, 0, 4) .attr(StatChangeAttr, BattleStat.SPATK, 1, true), new AttackMove(Moves.WOOD_HAMMER, Type.GRASS, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4) - .attr(RecoilAttr, false, 0.33), + .attr(RecoilAttr, false, 0.33) + .recklessMove(), new AttackMove(Moves.AQUA_JET, Type.WATER, MoveCategory.PHYSICAL, 40, 100, 20, -1, 1, 4), new AttackMove(Moves.ATTACK_ORDER, Type.BUG, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 4) .attr(HighCritAttr) @@ -5190,7 +5297,8 @@ export function initMoves() { .attr(HealAttr, 0.5) .triageMove(), new AttackMove(Moves.HEAD_SMASH, Type.ROCK, MoveCategory.PHYSICAL, 150, 80, 5, -1, 0, 4) - .attr(RecoilAttr, false, 0.5), + .attr(RecoilAttr, false, 0.5) + .recklessMove(), new AttackMove(Moves.DOUBLE_HIT, Type.NORMAL, MoveCategory.PHYSICAL, 35, 90, 10, -1, 0, 4) .attr(MultiHitAttr, MultiHitType._2), new AttackMove(Moves.ROAR_OF_TIME, Type.DRAGON, MoveCategory.SPECIAL, 150, 90, 5, -1, 0, 4) @@ -5378,7 +5486,8 @@ export function initMoves() { .attr(StatChangeAttr, BattleStat.SPD, -1) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.WILD_CHARGE, Type.ELECTRIC, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 5) - .attr(RecoilAttr), + .attr(RecoilAttr) + .recklessMove(), new AttackMove(Moves.DRILL_RUN, Type.GROUND, MoveCategory.PHYSICAL, 80, 95, 10, -1, 0, 5) .attr(HighCritAttr), new AttackMove(Moves.DUAL_CHOP, Type.DRAGON, MoveCategory.PHYSICAL, 40, 90, 15, -1, 0, 5) @@ -5415,7 +5524,8 @@ export function initMoves() { .attr(HitsTagAttr, BattlerTagType.FLYING, false) .windMove(), new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5) - .attr(RecoilAttr), + .attr(RecoilAttr) + .recklessMove(), new AttackMove(Moves.GEAR_GRIND, Type.STEEL, MoveCategory.PHYSICAL, 50, 85, 15, -1, 0, 5) .attr(MultiHitAttr, MultiHitType._2), new AttackMove(Moves.SEARING_SHOT, Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, 30, 0, 5) @@ -5478,7 +5588,7 @@ export function initMoves() { .attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB) .target(MoveTarget.ENEMY_SIDE), new AttackMove(Moves.FELL_STINGER, Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, -1, 0, 6) - .partial(), + .attr(PostVictoryStatChangeAttr, BattleStat.ATK, 3, true ), new AttackMove(Moves.PHANTOM_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6) .attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, 'vanished\ninstantly!', BattlerTagType.HIDDEN) .ignoresProtect() @@ -5629,7 +5739,8 @@ export function initMoves() { .makesContact(false) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.LIGHT_OF_RUIN, Type.FAIRY, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 6) - .attr(RecoilAttr, false, 0.5), + .attr(RecoilAttr, false, 0.5) + .recklessMove(), new AttackMove(Moves.ORIGIN_PULSE, Type.WATER, MoveCategory.SPECIAL, 110, 85, 10, -1, 0, 6) .pulseMove() .target(MoveTarget.ALL_NEAR_ENEMIES), @@ -5796,7 +5907,7 @@ export function initMoves() { .unimplemented(), new AttackMove(Moves.REVELATION_DANCE, Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 7) .danceMove() - .partial(), + .attr(MatchUserTypeAttr), new AttackMove(Moves.CORE_ENFORCER, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 10, -1, 0, 7) .target(MoveTarget.ALL_NEAR_ENEMIES) .partial(), @@ -5920,7 +6031,8 @@ export function initMoves() { .attr(FriendshipPowerAttr), new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7) .attr(HitHealAttr, 1.0) - .triageMove(), + .triageMove() + .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7) .attr(StatusEffectAttr, StatusEffect.PARALYSIS), new AttackMove(Moves.SIZZLY_SLIDE, Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 7) @@ -6182,7 +6294,8 @@ export function initMoves() { new AttackMove(Moves.THUNDEROUS_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, 100, 0, 8) .attr(StatChangeAttr, BattleStat.DEF, -1), new AttackMove(Moves.GLACIAL_LANCE, Type.ICE, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 8) - .target(MoveTarget.ALL_NEAR_ENEMIES), + .target(MoveTarget.ALL_NEAR_ENEMIES) + .makesContact(false), new AttackMove(Moves.ASTRAL_BARRAGE, Type.GHOST, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 8) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.EERIE_SPELL, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 5, 100, 0, 8) @@ -6208,7 +6321,8 @@ export function initMoves() { .attr(MissEffectAttr, frenzyMissFunc) .target(MoveTarget.RANDOM_NEAR_ENEMY), new AttackMove(Moves.WAVE_CRASH, Type.WATER, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 8) - .attr(RecoilAttr, false, 0.33), + .attr(RecoilAttr, false, 0.33) + .recklessMove(), new AttackMove(Moves.CHLOROBLAST, Type.GRASS, MoveCategory.SPECIAL, 150, 95, 5, -1, 0, 8) .attr(RecoilAttr, true, 0.5), new AttackMove(Moves.MOUNTAIN_GALE, Type.ICE, MoveCategory.PHYSICAL, 100, 85, 10, 30, 0, 8) @@ -6372,7 +6486,8 @@ export function initMoves() { new AttackMove(Moves.AXE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, 30, 0, 9) .attr(MissEffectAttr, crashDamageFunc) .attr(NoEffectAttr, crashDamageFunc) - .attr(ConfuseAttr), + .attr(ConfuseAttr) + .recklessMove(), new AttackMove(Moves.LAST_RESPECTS, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9) .attr(MovePowerMultiplierAttr, (user, target, move) => { return user.scene.getParty().reduce((acc, pokemonInParty) => acc + (pokemonInParty.status?.effect == StatusEffect.FAINT ? 1 : 0), @@ -6422,6 +6537,7 @@ export function initMoves() { BattlerTagType.INFESTATION ], true) .attr(StatusEffectAttr, StatusEffect.POISON) + .attr(RemoveArenaTrapAttr) .target(MoveTarget.ALL_NEAR_ENEMIES), new StatusMove(Moves.DOODLE, Type.NORMAL, 100, 10, -1, 0, 9) .attr(AbilityCopyAttr, true), @@ -6453,9 +6569,9 @@ export function initMoves() { new AttackMove(Moves.RUINATION, Type.DARK, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 9) .attr(TargetHalfHpDamageAttr), new AttackMove(Moves.COLLISION_COURSE, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9) - .attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) >= 2 ? 5461/4096 : 1), + .attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2 ? 5461/4096 : 1), new AttackMove(Moves.ELECTRO_DRIFT, Type.ELECTRIC, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 9) - .attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) >= 2 ? 5461/4096 : 1) + .attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2 ? 5461/4096 : 1) .makesContact(), new SelfStatusMove(Moves.SHED_TAIL, Type.NORMAL, -1, 10, -1, 0, 9) .unimplemented(), @@ -6465,7 +6581,7 @@ export function initMoves() { .target(MoveTarget.BOTH_SIDES), new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, 100, 0, 9) .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPD ], 1, true) - .partial(), + .attr(RemoveArenaTrapAttr), new StatusMove(Moves.SNOWSCAPE, Type.ICE, -1, 10, -1, 0, 9) .attr(WeatherChangeAttr, WeatherType.SNOW) .target(MoveTarget.BOTH_SIDES), @@ -6575,7 +6691,8 @@ export function initMoves() { .attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result == MoveResult.MISS || user.getLastXMoves(2)[1]?.result == MoveResult.FAIL ? 2 : 1), new AttackMove(Moves.SUPERCELL_SLAM, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9) .attr(MissEffectAttr, crashDamageFunc) - .attr(NoEffectAttr, crashDamageFunc), + .attr(NoEffectAttr, crashDamageFunc) + .recklessMove(), new AttackMove(Moves.PSYCHIC_NOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 75, 100, 10, -1, 0, 9) .soundBased() .partial(), diff --git a/src/data/pokemon-level-moves.ts b/src/data/pokemon-level-moves.ts index 2b5d95b2546..2823170b13d 100644 --- a/src/data/pokemon-level-moves.ts +++ b/src/data/pokemon-level-moves.ts @@ -4305,12 +4305,12 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.GROVYLE]: [ [ 1, Moves.POUND ], [ 1, Moves.LEER ], + [ 1, Moves.LEAFAGE ], [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.FALSE_SWIPE ], [ 1, Moves.FURY_CUTTER ], [ 1, Moves.X_SCISSOR ], - [ 1, Moves.ENERGY_BALL ], - [ 1, Moves.LEAFAGE ], + [ 1, Moves.ENERGY_BALL ], [ 9, Moves.MEGA_DRAIN ], [ 12, Moves.DETECT ], [ 15, Moves.QUICK_GUARD ], @@ -4324,15 +4324,16 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 55, Moves.LEAF_STORM ], ], [Species.SCEPTILE]: [ - [ 0, Moves.DUAL_CHOP ], + [ 0, Moves.LEAF_BLADE ], [ 1, Moves.POUND ], [ 1, Moves.LEER ], + [ 1, Moves.LEAFAGE ], [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.FALSE_SWIPE ], [ 1, Moves.FURY_CUTTER ], [ 1, Moves.X_SCISSOR ], - [ 1, Moves.ENERGY_BALL ], - [ 1, Moves.LEAFAGE ], + [ 1, Moves.ENERGY_BALL ], + [ 1, Moves.SHED_TAIL ], [ 5, Moves.MEGA_DRAIN ], [ 12, Moves.DETECT ], [ 15, Moves.QUICK_GUARD ], @@ -4340,10 +4341,9 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 25, Moves.GIGA_DRAIN ], [ 30, Moves.SLAM ], [ 35, Moves.DOUBLE_TEAM ], - [ 42, Moves.LEAF_BLADE ], - [ 49, Moves.SCREECH ], - [ 56, Moves.ENDEAVOR ], - [ 63, Moves.LEAF_STORM ], + [ 42, Moves.SCREECH ], + [ 49, Moves.ENDEAVOR ], + [ 56, Moves.LEAF_STORM ], ], [Species.TORCHIC]: [ [ 1, Moves.SCRATCH ], @@ -4367,9 +4367,9 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.SCRATCH ], [ 1, Moves.GROWL ], [ 1, Moves.EMBER ], + [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.FLAMETHROWER ], - [ 1, Moves.QUICK_ATTACK ], - [ 1, Moves.FEATHER_DANCE ], + [ 1, Moves.FEATHER_DANCE ], [ 9, Moves.FLAME_CHARGE ], [ 12, Moves.DETECT ], [ 15, Moves.SAND_ATTACK ], @@ -4383,15 +4383,15 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 55, Moves.FLARE_BLITZ ], ], [Species.BLAZIKEN]: [ - [ 1, Moves.FIRE_PUNCH ], - [ 1, Moves.SCRATCH ], + [ 0, Moves.BLAZE_KICK ], [ 1, Moves.DOUBLE_KICK ], + [ 1, Moves.SCRATCH ], [ 1, Moves.GROWL ], + [ 1, Moves.QUICK_ATTACK ], + [ 1, Moves.FIRE_PUNCH ], [ 1, Moves.EMBER ], [ 1, Moves.FLAMETHROWER ], - [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.FEATHER_DANCE ], - [ 1, Moves.BRAVE_BIRD ], [ 9, Moves.FLAME_CHARGE ], [ 12, Moves.DETECT ], [ 15, Moves.SAND_ATTACK ], @@ -4399,10 +4399,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 25, Moves.SLASH ], [ 30, Moves.BOUNCE ], [ 35, Moves.FOCUS_ENERGY ], - [ 42, Moves.BLAZE_KICK ], - [ 49, Moves.BULK_UP ], - [ 56, Moves.REVERSAL ], - [ 63, Moves.FLARE_BLITZ ], + [ 42, Moves.BULK_UP ], + [ 49, Moves.REVERSAL ], + [ 56, Moves.FLARE_BLITZ ], + [ 63, Moves.BRAVE_BIRD ], ], [Species.MUDKIP]: [ [ 1, Moves.TACKLE ], @@ -4426,8 +4426,6 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.WATER_GUN ], - [ 1, Moves.SURF ], - [ 1, Moves.EARTHQUAKE ], [ 1, Moves.ROCK_SMASH ], [ 9, Moves.ROCK_THROW ], [ 12, Moves.PROTECT ], @@ -4442,13 +4440,13 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 55, Moves.HYDRO_PUMP ], ], [Species.SWAMPERT]: [ + [ 1, Moves.MUD_SHOT ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.WATER_GUN ], [ 1, Moves.SURF ], [ 1, Moves.EARTHQUAKE ], - [ 1, Moves.ROCK_SMASH ], - [ 1, Moves.MUD_SHOT ], + [ 1, Moves.ROCK_SMASH ], [ 1, Moves.HAMMER_ARM ], [ 9, Moves.ROCK_THROW ], [ 12, Moves.PROTECT ], @@ -4660,15 +4658,15 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.NUZLEAF]: [ [ 0, Moves.RAZOR_LEAF ], - [ 1, Moves.TACKLE ], - [ 1, Moves.ABSORB ], - [ 1, Moves.HARDEN ], - [ 1, Moves.EXPLOSION ], - [ 1, Moves.SWAGGER ], - [ 1, Moves.FAKE_OUT ], - [ 1, Moves.TORMENT ], - [ 1, Moves.ASTONISH ], [ 1, Moves.AIR_CUTTER ], + [ 1, Moves.TORMENT ], + [ 1, Moves.FAKE_OUT ], + [ 1, Moves.SWAGGER ], + [ 1, Moves.EXPLOSION ], + [ 1, Moves.TACKLE ], + [ 1, Moves.HARDEN ], + [ 1, Moves.ABSORB ], + [ 1, Moves.ASTONISH ], [ 9, Moves.GROWTH ], [ 12, Moves.ROLLOUT ], [ 18, Moves.MEGA_DRAIN ], @@ -4704,8 +4702,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.SUCKER_PUNCH ], ], [Species.TAILLOW]: [ - [ 1, Moves.GROWL ], [ 1, Moves.PECK ], + [ 1, Moves.GROWL ], [ 5, Moves.FOCUS_ENERGY ], [ 9, Moves.QUICK_ATTACK ], [ 13, Moves.WING_ATTACK ], @@ -4719,13 +4717,13 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 45, Moves.REVERSAL ], ], [Species.SWELLOW]: [ - [ 1, Moves.GROWL ], - [ 1, Moves.PECK ], - [ 1, Moves.QUICK_ATTACK ], - [ 1, Moves.FOCUS_ENERGY ], - [ 1, Moves.PLUCK ], - [ 1, Moves.AIR_SLASH ], [ 1, Moves.BRAVE_BIRD ], + [ 1, Moves.AIR_SLASH ], + [ 1, Moves.PLUCK ], + [ 1, Moves.PECK ], + [ 1, Moves.GROWL ], + [ 1, Moves.FOCUS_ENERGY ], + [ 1, Moves.QUICK_ATTACK ], [ 13, Moves.WING_ATTACK ], [ 17, Moves.DOUBLE_TEAM ], [ 21, Moves.AERIAL_ACE ], @@ -4749,15 +4747,15 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 45, Moves.HURRICANE ], ], [Species.PELIPPER]: [ - [ 1, Moves.GROWL ], - [ 1, Moves.SUPERSONIC ], - [ 1, Moves.WATER_GUN ], - [ 1, Moves.AGILITY ], - [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.PROTECT ], - [ 1, Moves.TAILWIND ], - [ 1, Moves.AIR_SLASH ], [ 1, Moves.SOAK ], + [ 1, Moves.QUICK_ATTACK ], + [ 1, Moves.AGILITY ], + [ 1, Moves.AIR_SLASH ], + [ 1, Moves.GROWL ], + [ 1, Moves.WATER_GUN ], + [ 1, Moves.TAILWIND ], + [ 1, Moves.SUPERSONIC ], [ 15, Moves.WING_ATTACK ], [ 20, Moves.WATER_PULSE ], [ 28, Moves.STOCKPILE ], @@ -4788,9 +4786,9 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.KIRLIA]: [ [ 1, Moves.GROWL ], - [ 1, Moves.CONFUSION ], - [ 1, Moves.DOUBLE_TEAM ], [ 1, Moves.DISARMING_VOICE ], + [ 1, Moves.DOUBLE_TEAM ], + [ 1, Moves.CONFUSION ], [ 9, Moves.HYPNOSIS ], [ 12, Moves.DRAINING_KISS ], [ 15, Moves.TELEPORT ], @@ -4805,15 +4803,15 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.GARDEVOIR]: [ [ 0, Moves.DAZZLING_GLEAM ], - [ 1, Moves.GROWL ], - [ 1, Moves.CONFUSION ], - [ 1, Moves.DOUBLE_TEAM ], - [ 1, Moves.CHARM ], - [ 1, Moves.HEALING_WISH ], - [ 1, Moves.HEAL_PULSE ], - [ 1, Moves.DISARMING_VOICE ], [ 1, Moves.MISTY_TERRAIN ], + [ 1, Moves.HEALING_WISH ], + [ 1, Moves.CHARM ], [ 1, Moves.MYSTICAL_FIRE ], + [ 1, Moves.HEAL_PULSE ], + [ 1, Moves.GROWL ], + [ 1, Moves.DISARMING_VOICE ], + [ 1, Moves.DOUBLE_TEAM ], + [ 1, Moves.CONFUSION ], [ 9, Moves.HYPNOSIS ], [ 12, Moves.DRAINING_KISS ], [ 15, Moves.TELEPORT ], @@ -4854,8 +4852,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.QUIVER_DANCE ], ], [Species.SHROOMISH]: [ - [ 1, Moves.TACKLE ], [ 1, Moves.ABSORB ], + [ 1, Moves.TACKLE ], [ 5, Moves.STUN_SPORE ], [ 8, Moves.LEECH_SEED ], [ 12, Moves.MEGA_DRAIN ], @@ -4869,13 +4867,13 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.BRELOOM]: [ [ 0, Moves.MACH_PUNCH ], - [ 1, Moves.TACKLE ], - [ 1, Moves.ABSORB ], - [ 1, Moves.LEECH_SEED ], - [ 1, Moves.GROWTH ], [ 1, Moves.POISON_POWDER ], - [ 1, Moves.STUN_SPORE ], + [ 1, Moves.GROWTH ], [ 1, Moves.TOXIC ], + [ 1, Moves.ABSORB ], + [ 1, Moves.TACKLE ], + [ 1, Moves.STUN_SPORE ], + [ 1, Moves.LEECH_SEED ], [ 12, Moves.MEGA_DRAIN ], [ 15, Moves.HEADBUTT ], [ 19, Moves.FEINT ], @@ -4915,11 +4913,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.SLAKING]: [ [ 0, Moves.SWAGGER ], - [ 1, Moves.SCRATCH ], - [ 1, Moves.ENCORE ], - [ 1, Moves.YAWN ], - [ 1, Moves.SLACK_OFF ], [ 1, Moves.SUCKER_PUNCH ], + [ 1, Moves.SCRATCH ], + [ 1, Moves.YAWN ], + [ 1, Moves.ENCORE ], + [ 1, Moves.SLACK_OFF ], [ 17, Moves.AMNESIA ], [ 23, Moves.COVET ], [ 27, Moves.THROAT_CHOP ], @@ -4942,18 +4940,18 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 40, Moves.DIG ], ], [Species.NINJASK]: [ - [ 0, Moves.SCREECH ], [ 0, Moves.DOUBLE_TEAM ], + [ 0, Moves.SCREECH ], [ 0, Moves.FURY_CUTTER ], - [ 1, Moves.SCRATCH ], - [ 1, Moves.SAND_ATTACK ], - [ 1, Moves.DIG ], - [ 1, Moves.HARDEN ], - [ 1, Moves.MUD_SLAP ], - [ 1, Moves.FALSE_SWIPE ], [ 1, Moves.BATON_PASS ], - [ 1, Moves.METAL_CLAW ], [ 1, Moves.AERIAL_ACE ], + [ 1, Moves.MUD_SLAP ], + [ 1, Moves.METAL_CLAW ], + [ 1, Moves.DIG ], + [ 1, Moves.SAND_ATTACK ], + [ 1, Moves.SCRATCH ], + [ 1, Moves.HARDEN ], + [ 1, Moves.FALSE_SWIPE ], [ 15, Moves.AGILITY ], [ 23, Moves.ABSORB ], [ 29, Moves.BUG_BITE ], @@ -4964,28 +4962,27 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 64, Moves.X_SCISSOR ], ], [Species.SHEDINJA]: [ + [ 1, Moves.SHADOW_CLAW ], + [ 1, Moves.GRUDGE ], + [ 1, Moves.MUD_SLAP ], + [ 1, Moves.METAL_CLAW ], + [ 1, Moves.DIG ], [ 1, Moves.SCRATCH ], [ 1, Moves.SAND_ATTACK ], - [ 1, Moves.DIG ], [ 1, Moves.HARDEN ], - [ 1, Moves.MUD_SLAP ], [ 1, Moves.FALSE_SWIPE ], - [ 1, Moves.METAL_CLAW ], - [ 1, Moves.GRUDGE ], - [ 1, Moves.SHADOW_CLAW ], [ 15, Moves.CONFUSE_RAY ], [ 23, Moves.ABSORB ], [ 29, Moves.SHADOW_SNEAK ], [ 36, Moves.FURY_SWIPES ], - [ 41, Moves.HEAL_BLOCK ], [ 43, Moves.MIND_READER ], [ 50, Moves.SHADOW_BALL ], [ 57, Moves.SPITE ], [ 64, Moves.PHANTOM_FORCE ], ], [Species.WHISMUR]: [ - [ 1, Moves.POUND ], [ 1, Moves.ASTONISH ], + [ 1, Moves.POUND ], [ 5, Moves.ECHOED_VOICE ], [ 10, Moves.HOWL ], [ 15, Moves.REST ], @@ -4999,10 +4996,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.LOUDRED]: [ [ 0, Moves.BITE ], - [ 1, Moves.POUND ], [ 1, Moves.ASTONISH ], - [ 1, Moves.HOWL ], + [ 1, Moves.POUND ], [ 1, Moves.ECHOED_VOICE ], + [ 1, Moves.HOWL ], [ 15, Moves.REST ], [ 15, Moves.SLEEP_TALK ], [ 23, Moves.STOMP ], @@ -5014,14 +5011,14 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.EXPLOUD]: [ [ 0, Moves.CRUNCH ], - [ 1, Moves.POUND ], [ 1, Moves.BITE ], - [ 1, Moves.ASTONISH ], - [ 1, Moves.HOWL ], - [ 1, Moves.THUNDER_FANG ], [ 1, Moves.ICE_FANG ], [ 1, Moves.FIRE_FANG ], + [ 1, Moves.THUNDER_FANG ], + [ 1, Moves.ASTONISH ], + [ 1, Moves.POUND ], [ 1, Moves.ECHOED_VOICE ], + [ 1, Moves.HOWL ], [ 15, Moves.REST ], [ 15, Moves.SLEEP_TALK ], [ 23, Moves.STOMP ], @@ -5053,11 +5050,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 46, Moves.HEAVY_SLAM ], ], [Species.HARIYAMA]: [ - [ 1, Moves.SAND_ATTACK ], + [ 1, Moves.BRINE ], [ 1, Moves.TACKLE ], [ 1, Moves.FOCUS_ENERGY ], [ 1, Moves.ARM_THRUST ], - [ 1, Moves.BRINE ], [ 10, Moves.FAKE_OUT ], [ 13, Moves.FORCE_PALM ], [ 16, Moves.WHIRLWIND ], @@ -5074,9 +5070,9 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.HEADLONG_RUSH ], ], [Species.AZURILL]: [ - [ 1, Moves.TAIL_WHIP ], - [ 1, Moves.WATER_GUN ], [ 1, Moves.SPLASH ], + [ 1, Moves.WATER_GUN ], + [ 1, Moves.TAIL_WHIP ], [ 3, Moves.HELPING_HAND ], [ 6, Moves.BUBBLE_BEAM ], [ 9, Moves.CHARM ], @@ -5098,13 +5094,13 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 34, Moves.SANDSTORM ], [ 37, Moves.EARTH_POWER ], [ 40, Moves.STONE_EDGE ], - [ 43, Moves.ZAP_CANNON ], [ 43, Moves.LOCK_ON ], + [ 43, Moves.ZAP_CANNON ], ], [Species.SKITTY]: [ - [ 1, Moves.TAIL_WHIP ], - [ 1, Moves.GROWL ], [ 1, Moves.FAKE_OUT ], + [ 1, Moves.GROWL ], + [ 1, Moves.TAIL_WHIP ], [ 4, Moves.TACKLE ], [ 7, Moves.SING ], [ 10, Moves.ATTRACT ], @@ -5140,8 +5136,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.PLAY_ROUGH ], ], [Species.SABLEYE]: [ - [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], + [ 1, Moves.SCRATCH ], [ 3, Moves.ASTONISH ], [ 9, Moves.SHADOW_SNEAK ], [ 12, Moves.FAKE_OUT ], @@ -5159,8 +5155,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.FOUL_PLAY ], ], [Species.MAWILE]: [ - [ 1, Moves.GROWL ], [ 1, Moves.ASTONISH ], + [ 1, Moves.GROWL ], [ 4, Moves.FAIRY_WIND ], [ 8, Moves.BATON_PASS ], [ 12, Moves.BITE ], @@ -5288,11 +5284,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.THUNDER ], ], [Species.MANECTRIC]: [ - [ 1, Moves.TACKLE ], - [ 1, Moves.LEER ], - [ 1, Moves.THUNDER_WAVE ], - [ 1, Moves.HOWL ], [ 1, Moves.FIRE_FANG ], + [ 1, Moves.TACKLE ], + [ 1, Moves.THUNDER_WAVE ], + [ 1, Moves.LEER ], + [ 1, Moves.HOWL ], [ 12, Moves.QUICK_ATTACK ], [ 16, Moves.SHOCK_WAVE ], [ 20, Moves.BITE ], @@ -5305,10 +5301,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.ELECTRIC_TERRAIN ], ], [Species.PLUSLE]: [ + [ 1, Moves.PLAY_NICE ], [ 1, Moves.GROWL ], [ 1, Moves.THUNDER_WAVE ], [ 1, Moves.QUICK_ATTACK ], - [ 1, Moves.PLAY_NICE ], [ 1, Moves.NUZZLE ], [ 4, Moves.HELPING_HAND ], [ 7, Moves.SPARK ], @@ -5317,8 +5313,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 16, Moves.SWIFT ], [ 19, Moves.ELECTRO_BALL ], [ 22, Moves.COPYCAT ], - [ 25, Moves.CHARM ], - [ 28, Moves.CHARGE ], + [ 26, Moves.CHARGE ], [ 31, Moves.DISCHARGE ], [ 34, Moves.BATON_PASS ], [ 37, Moves.AGILITY ], @@ -5328,10 +5323,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 49, Moves.ENTRAINMENT ], ], [Species.MINUN]: [ + [ 1, Moves.PLAY_NICE ], [ 1, Moves.GROWL ], [ 1, Moves.THUNDER_WAVE ], [ 1, Moves.QUICK_ATTACK ], - [ 1, Moves.PLAY_NICE ], [ 1, Moves.NUZZLE ], [ 4, Moves.HELPING_HAND ], [ 7, Moves.SPARK ], @@ -5340,8 +5335,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 16, Moves.SWIFT ], [ 19, Moves.ELECTRO_BALL ], [ 22, Moves.COPYCAT ], - [ 25, Moves.FAKE_TEARS ], - [ 28, Moves.CHARGE ], + [ 26, Moves.CHARGE ], [ 31, Moves.DISCHARGE ], [ 34, Moves.BATON_PASS ], [ 37, Moves.AGILITY ], @@ -5422,11 +5416,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.SWALOT]: [ [ 0, Moves.BODY_SLAM ], - [ 1, Moves.POUND ], - [ 1, Moves.SLUDGE ], - [ 1, Moves.POISON_GAS ], - [ 1, Moves.YAWN ], [ 1, Moves.GUNK_SHOT ], + [ 1, Moves.POUND ], + [ 1, Moves.YAWN ], + [ 1, Moves.POISON_GAS ], + [ 1, Moves.SLUDGE ], [ 12, Moves.AMNESIA ], [ 17, Moves.ACID_SPRAY ], [ 20, Moves.ENCORE ], @@ -5439,8 +5433,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 49, Moves.BELCH ], ], [Species.CARVANHA]: [ - [ 1, Moves.LEER ], [ 1, Moves.AQUA_JET ], + [ 1, Moves.LEER ], [ 4, Moves.POISON_FANG ], [ 8, Moves.FOCUS_ENERGY ], [ 12, Moves.SCARY_FACE ], @@ -5455,11 +5449,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.SHARPEDO]: [ [ 0, Moves.SLASH ], - [ 1, Moves.LEER ], - [ 1, Moves.FOCUS_ENERGY ], - [ 1, Moves.POISON_FANG ], [ 1, Moves.NIGHT_SLASH ], [ 1, Moves.AQUA_JET ], + [ 1, Moves.LEER ], + [ 1, Moves.POISON_FANG ], + [ 1, Moves.FOCUS_ENERGY ], [ 12, Moves.SCARY_FACE ], [ 16, Moves.BITE ], [ 20, Moves.ICE_FANG ], @@ -5489,12 +5483,12 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.WATER_SPOUT ], ], [Species.WAILORD]: [ - [ 1, Moves.GROWL ], - [ 1, Moves.WATER_GUN ], - [ 1, Moves.SPLASH ], - [ 1, Moves.ASTONISH ], [ 1, Moves.SOAK ], [ 1, Moves.NOBLE_ROAR ], + [ 1, Moves.SPLASH ], + [ 1, Moves.GROWL ], + [ 1, Moves.ASTONISH ], + [ 1, Moves.WATER_GUN ], [ 15, Moves.MIST ], [ 18, Moves.WATER_PULSE ], [ 21, Moves.HEAVY_SLAM ], @@ -5509,8 +5503,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 54, Moves.WATER_SPOUT ], ], [Species.NUMEL]: [ - [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], + [ 1, Moves.TACKLE ], [ 5, Moves.EMBER ], [ 8, Moves.FOCUS_ENERGY ], [ 12, Moves.BULLDOZE ], @@ -5526,12 +5520,12 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.CAMERUPT]: [ [ 0, Moves.ROCK_SLIDE ], - [ 1, Moves.TACKLE ], - [ 1, Moves.GROWL ], - [ 1, Moves.EMBER ], [ 1, Moves.FISSURE ], - [ 1, Moves.FOCUS_ENERGY ], [ 1, Moves.ERUPTION ], + [ 1, Moves.GROWL ], + [ 1, Moves.TACKLE ], + [ 1, Moves.EMBER ], + [ 1, Moves.FOCUS_ENERGY ], [ 12, Moves.BULLDOZE ], [ 15, Moves.INCINERATE ], [ 19, Moves.AMNESIA ], @@ -5543,8 +5537,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 46, Moves.EARTHQUAKE ], ], [Species.TORKOAL]: [ - [ 1, Moves.EMBER ], [ 1, Moves.SMOG ], + [ 1, Moves.EMBER ], [ 4, Moves.WITHDRAW ], [ 8, Moves.RAPID_SPIN ], [ 12, Moves.SMOKESCREEN ], @@ -5579,10 +5573,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.GRUMPIG]: [ [ 0, Moves.TEETER_DANCE ], - [ 1, Moves.PSYBEAM ], - [ 1, Moves.CONFUSION ], - [ 1, Moves.SPLASH ], [ 1, Moves.BELCH ], + [ 1, Moves.SPLASH ], + [ 1, Moves.CONFUSION ], + [ 1, Moves.PSYBEAM ], [ 18, Moves.PSYCH_UP ], [ 22, Moves.CONFUSE_RAY ], [ 26, Moves.ZEN_HEADBUTT ], @@ -5612,7 +5606,6 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.TRAPINCH]: [ [ 1, Moves.SAND_ATTACK ], [ 1, Moves.ASTONISH ], - [ 4, Moves.LASER_FOCUS ], [ 8, Moves.BITE ], [ 12, Moves.MUD_SLAP ], [ 16, Moves.SAND_TOMB ], @@ -5627,16 +5620,15 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.VIBRAVA]: [ [ 0, Moves.DRAGON_BREATH ], + [ 1, Moves.DIG ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.BITE ], [ 1, Moves.SUPERSONIC ], [ 1, Moves.FISSURE ], - [ 1, Moves.DIG ], [ 1, Moves.CRUNCH ], [ 1, Moves.SUPERPOWER ], [ 1, Moves.ASTONISH ], [ 1, Moves.BULLDOZE ], - [ 1, Moves.LASER_FOCUS ], [ 12, Moves.MUD_SLAP ], [ 16, Moves.SAND_TOMB ], [ 20, Moves.DRAGON_TAIL ], @@ -5651,19 +5643,18 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.FLYGON]: [ [ 0, Moves.DRAGON_CLAW ], + [ 1, Moves.DRAGON_BREATH ], + [ 1, Moves.BULLDOZE ], [ 1, Moves.SAND_ATTACK ], - [ 1, Moves.BITE ], [ 1, Moves.SUPERSONIC ], + [ 1, Moves.BITE ], [ 1, Moves.FISSURE ], [ 1, Moves.DIG ], - [ 1, Moves.DRAGON_BREATH ], [ 1, Moves.CRUNCH ], [ 1, Moves.SUPERPOWER ], [ 1, Moves.ASTONISH ], [ 1, Moves.DRAGON_DANCE ], [ 1, Moves.FEINT ], - [ 1, Moves.BULLDOZE ], - [ 1, Moves.LASER_FOCUS ], [ 12, Moves.MUD_SLAP ], [ 16, Moves.SAND_TOMB ], [ 20, Moves.DRAGON_TAIL ], @@ -5697,11 +5688,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.CACTURNE]: [ [ 0, Moves.SPIKY_SHIELD ], + [ 1, Moves.DESTINY_BOND ], [ 1, Moves.POISON_STING ], [ 1, Moves.LEER ], [ 1, Moves.ABSORB ], [ 1, Moves.GROWTH ], - [ 1, Moves.DESTINY_BOND ], [ 10, Moves.LEECH_SEED ], [ 13, Moves.SAND_ATTACK ], [ 16, Moves.BULLET_SEED ], @@ -5716,8 +5707,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 54, Moves.SANDSTORM ], ], [Species.SWABLU]: [ - [ 1, Moves.GROWL ], [ 1, Moves.PECK ], + [ 1, Moves.GROWL ], [ 4, Moves.DISARMING_VOICE ], [ 8, Moves.MIST ], [ 12, Moves.FURY_ATTACK ], @@ -5732,11 +5723,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.ALTARIA]: [ [ 0, Moves.DRAGON_PULSE ], - [ 1, Moves.GROWL ], - [ 1, Moves.MIST ], - [ 1, Moves.PECK ], [ 1, Moves.PLUCK ], + [ 1, Moves.PECK ], + [ 1, Moves.GROWL ], [ 1, Moves.DISARMING_VOICE ], + [ 1, Moves.MIST ], [ 12, Moves.FURY_ATTACK ], [ 16, Moves.ROUND ], [ 20, Moves.DRAGON_BREATH ], @@ -5751,6 +5742,18 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.ZANGOOSE]: [ [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], + [ 1, Moves.DOUBLE_KICK ], + [ 1, Moves.DISABLE ], + [ 1, Moves.COUNTER ], + [ 1, Moves.FURY_SWIPES ], + [ 1, Moves.CURSE ], + [ 1, Moves.FLAIL ], + [ 1, Moves.BELLY_DRUM ], + [ 1, Moves.FEINT ], + [ 1, Moves.NIGHT_SLASH ], + [ 1, Moves.DOUBLE_HIT ], + [ 1, Moves.QUICK_GUARD ], + [ 1, Moves.FINAL_GAMBIT ], [ 5, Moves.QUICK_ATTACK ], [ 8, Moves.FURY_CUTTER ], [ 12, Moves.METAL_CLAW ], @@ -5786,46 +5789,44 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 46, Moves.SLUDGE_BOMB ], ], [Species.LUNATONE]: [ - [ 1, Moves.TACKLE ], - [ 1, Moves.ROCK_THROW ], - [ 1, Moves.CONFUSION ], - [ 1, Moves.HARDEN ], - [ 1, Moves.MOONLIGHT ], [ 1, Moves.MOONBLAST ], + [ 1, Moves.MOONLIGHT ], + [ 1, Moves.TACKLE ], + [ 1, Moves.HARDEN ], + [ 1, Moves.CONFUSION ], + [ 1, Moves.ROCK_THROW ], [ 5, Moves.HYPNOSIS ], [ 10, Moves.ROCK_POLISH ], [ 15, Moves.ROCK_SLIDE ], [ 20, Moves.PSYSHOCK ], [ 25, Moves.COSMIC_POWER ], [ 30, Moves.PSYCHIC ], - [ 33, Moves.HEAL_BLOCK ], [ 35, Moves.STONE_EDGE ], [ 40, Moves.FUTURE_SIGHT ], [ 45, Moves.MAGIC_ROOM ], [ 50, Moves.EXPLOSION ], ], [Species.SOLROCK]: [ - [ 1, Moves.TACKLE ], - [ 1, Moves.ROCK_THROW ], - [ 1, Moves.CONFUSION ], - [ 1, Moves.HARDEN ], - [ 1, Moves.MORNING_SUN ], [ 1, Moves.FLARE_BLITZ ], + [ 1, Moves.MORNING_SUN ], + [ 1, Moves.TACKLE ], + [ 1, Moves.HARDEN ], + [ 1, Moves.CONFUSION ], + [ 1, Moves.ROCK_THROW ], [ 5, Moves.HYPNOSIS ], [ 10, Moves.ROCK_POLISH ], [ 15, Moves.ROCK_SLIDE ], [ 20, Moves.ZEN_HEADBUTT ], [ 25, Moves.COSMIC_POWER ], [ 30, Moves.PSYCHIC ], - [ 33, Moves.HEAL_BLOCK ], [ 35, Moves.STONE_EDGE ], [ 40, Moves.SOLAR_BEAM ], [ 45, Moves.WONDER_ROOM ], [ 50, Moves.EXPLOSION ], ], [Species.BARBOACH]: [ - [ 1, Moves.WATER_GUN ], [ 1, Moves.MUD_SLAP ], + [ 1, Moves.WATER_GUN ], [ 6, Moves.REST ], [ 6, Moves.SNORE ], [ 12, Moves.WATER_PULSE ], @@ -5838,13 +5839,13 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.WHISCASH]: [ [ 0, Moves.THRASH ], + [ 1, Moves.BELCH ], + [ 1, Moves.ZEN_HEADBUTT ], + [ 1, Moves.TICKLE ], + [ 1, Moves.MUD_SLAP ], [ 1, Moves.WATER_GUN ], [ 1, Moves.REST ], [ 1, Moves.SNORE ], - [ 1, Moves.MUD_SLAP ], - [ 1, Moves.TICKLE ], - [ 1, Moves.ZEN_HEADBUTT ], - [ 1, Moves.BELCH ], [ 12, Moves.WATER_PULSE ], [ 18, Moves.AMNESIA ], [ 24, Moves.AQUA_TAIL ], @@ -5872,10 +5873,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.CRAWDAUNT]: [ [ 0, Moves.SWIFT ], - [ 1, Moves.LEER ], [ 1, Moves.WATER_GUN ], [ 1, Moves.HARDEN ], - [ 1, Moves.TAUNT ], + [ 1, Moves.LEER ], + [ 1, Moves.TAUNT ], [ 12, Moves.BUBBLE_BEAM ], [ 16, Moves.KNOCK_OFF ], [ 20, Moves.DOUBLE_HIT ], @@ -5894,7 +5895,6 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 3, Moves.RAPID_SPIN ], [ 6, Moves.CONFUSION ], [ 9, Moves.ROCK_TOMB ], - [ 10, Moves.HEAL_BLOCK ], [ 12, Moves.POWER_TRICK ], [ 15, Moves.PSYBEAM ], [ 18, Moves.ANCIENT_POWER ], @@ -5910,13 +5910,12 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.CLAYDOL]: [ [ 0, Moves.HYPER_BEAM ], - [ 1, Moves.CONFUSION ], [ 1, Moves.TELEPORT ], [ 1, Moves.HARDEN ], [ 1, Moves.MUD_SLAP ], [ 1, Moves.RAPID_SPIN ], + [ 1, Moves.CONFUSION ], [ 9, Moves.ROCK_TOMB ], - [ 10, Moves.HEAL_BLOCK ], [ 12, Moves.POWER_TRICK ], [ 15, Moves.PSYBEAM ], [ 18, Moves.ANCIENT_POWER ], @@ -5948,11 +5947,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.ENERGY_BALL ], ], [Species.CRADILY]: [ - [ 1, Moves.WRAP ], - [ 1, Moves.ACID ], [ 1, Moves.LEECH_SEED ], - [ 1, Moves.CONFUSE_RAY ], + [ 1, Moves.WRAP ], [ 1, Moves.ASTONISH ], + [ 1, Moves.ACID ], + [ 1, Moves.CONFUSE_RAY ], [ 12, Moves.INGRAIN ], [ 16, Moves.ANCIENT_POWER ], [ 20, Moves.MEGA_DRAIN ], @@ -5966,8 +5965,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.ENERGY_BALL ], ], [Species.ANORITH]: [ - [ 1, Moves.HARDEN ], [ 1, Moves.FURY_CUTTER ], + [ 1, Moves.HARDEN ], [ 4, Moves.WATER_GUN ], [ 8, Moves.SMACK_DOWN ], [ 12, Moves.METAL_CLAW ], @@ -5981,9 +5980,9 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.X_SCISSOR ], ], [Species.ARMALDO]: [ - [ 1, Moves.WATER_GUN ], - [ 1, Moves.HARDEN ], [ 1, Moves.FURY_CUTTER ], + [ 1, Moves.HARDEN ], + [ 1, Moves.WATER_GUN ], [ 1, Moves.SMACK_DOWN ], [ 12, Moves.METAL_CLAW ], [ 16, Moves.ANCIENT_POWER ], @@ -6002,11 +6001,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.MILOTIC]: [ [ 0, Moves.WATER_PULSE ], + [ 1, Moves.FLAIL ], + [ 1, Moves.SPLASH ], [ 1, Moves.TACKLE ], [ 1, Moves.WRAP ], [ 1, Moves.WATER_GUN ], - [ 1, Moves.SPLASH ], - [ 1, Moves.FLAIL ], [ 4, Moves.DISARMING_VOICE ], [ 8, Moves.TWISTER ], [ 12, Moves.AQUA_RING ], @@ -6023,8 +6022,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.CASTFORM]: [ [ 1, Moves.TACKLE ], - [ 10, Moves.EMBER ], [ 10, Moves.WATER_GUN ], + [ 10, Moves.EMBER ], [ 10, Moves.POWDER_SNOW ], [ 15, Moves.HEADBUTT ], [ 20, Moves.RAIN_DANCE ], @@ -6032,16 +6031,16 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 20, Moves.HAIL ], [ 25, Moves.WEATHER_BALL ], [ 35, Moves.HYDRO_PUMP ], - [ 35, Moves.BLIZZARD ], [ 35, Moves.FIRE_BLAST ], + [ 35, Moves.BLIZZARD ], [ 45, Moves.HURRICANE ], ], [Species.KECLEON]: [ - [ 1, Moves.SCRATCH ], - [ 1, Moves.TAIL_WHIP ], - [ 1, Moves.LICK ], [ 1, Moves.THIEF ], + [ 1, Moves.TAIL_WHIP ], [ 1, Moves.ASTONISH ], + [ 1, Moves.LICK ], + [ 1, Moves.SCRATCH ], [ 4, Moves.BIND ], [ 7, Moves.SHADOW_SNEAK ], [ 10, Moves.FEINT ], @@ -6074,8 +6073,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.BANETTE]: [ [ 0, Moves.KNOCK_OFF ], - [ 1, Moves.NIGHT_SHADE ], [ 1, Moves.SCREECH ], + [ 1, Moves.NIGHT_SHADE ], [ 1, Moves.SPITE ], [ 16, Moves.WILL_O_WISP ], [ 19, Moves.SHADOW_SNEAK ], @@ -6088,8 +6087,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 53, Moves.PHANTOM_FORCE ], ], [Species.DUSKULL]: [ - [ 1, Moves.LEER ], [ 1, Moves.ASTONISH ], + [ 1, Moves.LEER ], [ 4, Moves.DISABLE ], [ 8, Moves.SHADOW_SNEAK ], [ 12, Moves.CONFUSE_RAY ], @@ -6107,11 +6106,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.FIRE_PUNCH ], [ 1, Moves.ICE_PUNCH ], [ 1, Moves.THUNDER_PUNCH ], + [ 1, Moves.GRAVITY ], [ 1, Moves.BIND ], + [ 1, Moves.ASTONISH ], [ 1, Moves.LEER ], [ 1, Moves.DISABLE ], - [ 1, Moves.ASTONISH ], - [ 1, Moves.GRAVITY ], [ 1, Moves.SHADOW_SNEAK ], [ 12, Moves.CONFUSE_RAY ], [ 16, Moves.NIGHT_SHADE ], @@ -6124,11 +6123,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.FUTURE_SIGHT ], ], [Species.TROPIUS]: [ + [ 1, Moves.LEAF_STORM ], [ 1, Moves.GUST ], [ 1, Moves.LEER ], [ 1, Moves.GROWTH ], [ 1, Moves.RAZOR_LEAF ], - [ 1, Moves.LEAF_STORM ], [ 6, Moves.SWEET_SCENT ], [ 10, Moves.STOMP ], [ 16, Moves.MAGICAL_LEAF ], @@ -6141,11 +6140,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 56, Moves.SOLAR_BEAM ], ], [Species.CHIMECHO]: [ + [ 1, Moves.HEALING_WISH ], [ 1, Moves.WRAP ], [ 1, Moves.GROWL ], - [ 1, Moves.CONFUSION ], [ 1, Moves.ASTONISH ], - [ 1, Moves.HEALING_WISH ], + [ 1, Moves.CONFUSION ], [ 13, Moves.YAWN ], [ 16, Moves.STORED_POWER ], [ 19, Moves.TAKE_DOWN ], @@ -6157,8 +6156,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 47, Moves.HEAL_PULSE ], ], [Species.ABSOL]: [ - [ 1, Moves.LEER ], [ 1, Moves.QUICK_ATTACK ], + [ 1, Moves.LEER ], [ 5, Moves.DOUBLE_TEAM ], [ 10, Moves.KNOCK_OFF ], [ 15, Moves.DETECT ], @@ -6173,18 +6172,18 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.WYNAUT]: [ [ 1, Moves.COUNTER ], - [ 1, Moves.AMNESIA ], - [ 1, Moves.SPLASH ], - [ 1, Moves.DESTINY_BOND ], - [ 1, Moves.CHARM ], - [ 1, Moves.SAFEGUARD ], - [ 1, Moves.ENCORE ], [ 1, Moves.MIRROR_COAT ], + [ 1, Moves.SAFEGUARD ], + [ 1, Moves.DESTINY_BOND ], + [ 1, Moves.SPLASH ], + [ 1, Moves.CHARM ], + [ 1, Moves.ENCORE ], + [ 1, Moves.AMNESIA ], ], [Species.SNORUNT]: [ - [ 1, Moves.HEADBUTT ], [ 1, Moves.POWDER_SNOW ], - [ 1, Moves.ASTONISH ], + [ 1, Moves.ASTONISH ], + [ 1, Moves.HEADBUTT ], [ 5, Moves.LEER ], [ 10, Moves.DOUBLE_TEAM ], [ 15, Moves.ICE_SHARD ], @@ -6200,12 +6199,12 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.GLALIE]: [ [ 0, Moves.FREEZE_DRY ], - [ 1, Moves.HEADBUTT ], - [ 1, Moves.LEER ], - [ 1, Moves.DOUBLE_TEAM ], - [ 1, Moves.POWDER_SNOW ], - [ 1, Moves.ASTONISH ], [ 1, Moves.SHEER_COLD ], + [ 1, Moves.POWDER_SNOW ], + [ 1, Moves.HEADBUTT ], + [ 1, Moves.ASTONISH ], + [ 1, Moves.LEER ], + [ 1, Moves.DOUBLE_TEAM ], [ 15, Moves.ICE_SHARD ], [ 20, Moves.PROTECT ], [ 25, Moves.ICY_WIND ], @@ -6218,8 +6217,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 68, Moves.BLIZZARD ], ], [Species.SPHEAL]: [ - [ 1, Moves.DEFENSE_CURL ], [ 1, Moves.ROLLOUT ], + [ 1, Moves.DEFENSE_CURL ], [ 4, Moves.GROWL ], [ 8, Moves.WATER_GUN ], [ 12, Moves.POWDER_SNOW ], @@ -6236,10 +6235,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.SEALEO]: [ [ 0, Moves.SWAGGER ], - [ 1, Moves.GROWL ], - [ 1, Moves.WATER_GUN ], - [ 1, Moves.DEFENSE_CURL ], [ 1, Moves.ROLLOUT ], + [ 1, Moves.DEFENSE_CURL ], + [ 1, Moves.GROWL ], + [ 1, Moves.WATER_GUN ], [ 12, Moves.POWDER_SNOW ], [ 16, Moves.REST ], [ 20, Moves.SNORE ], @@ -6253,13 +6252,13 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 64, Moves.SHEER_COLD ], ], [Species.WALREIN]: [ - [ 1, Moves.GROWL ], - [ 1, Moves.WATER_GUN ], - [ 1, Moves.DEFENSE_CURL ], - [ 1, Moves.ROLLOUT ], [ 1, Moves.SWAGGER ], [ 1, Moves.CRUNCH ], [ 1, Moves.ICE_FANG ], + [ 1, Moves.ROLLOUT ], + [ 1, Moves.DEFENSE_CURL ], + [ 1, Moves.GROWL ], + [ 1, Moves.WATER_GUN ], [ 12, Moves.POWDER_SNOW ], [ 16, Moves.REST ], [ 20, Moves.SNORE ], @@ -6279,11 +6278,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.SHELL_SMASH ], ], [Species.HUNTAIL]: [ - [ 1, Moves.BITE ], [ 1, Moves.WATER_GUN ], - [ 1, Moves.WHIRLPOOL ], [ 1, Moves.IRON_DEFENSE ], [ 1, Moves.SHELL_SMASH ], + [ 1, Moves.WHIRLPOOL ], + [ 1, Moves.BITE ], [ 5, Moves.SCREECH ], [ 9, Moves.SCARY_FACE ], [ 11, Moves.RAIN_DANCE ], @@ -6299,12 +6298,12 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.HYDRO_PUMP ], ], [Species.GOREBYSS]: [ - [ 1, Moves.CONFUSION ], [ 1, Moves.WATER_GUN ], - [ 1, Moves.WHIRLPOOL ], [ 1, Moves.IRON_DEFENSE ], [ 1, Moves.SHELL_SMASH ], - [ 5, Moves.WATER_SPORT ], + [ 1, Moves.WHIRLPOOL ], + [ 1, Moves.CONFUSION ], + [ 5, Moves.RAIN_DANCE ], [ 9, Moves.AGILITY ], [ 11, Moves.DRAINING_KISS ], [ 14, Moves.WATER_PULSE ], @@ -6352,8 +6351,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 49, Moves.SAFEGUARD ], ], [Species.BAGON]: [ - [ 1, Moves.LEER ], [ 1, Moves.EMBER ], + [ 1, Moves.LEER ], [ 5, Moves.BITE ], [ 10, Moves.DRAGON_BREATH ], [ 15, Moves.HEADBUTT ], @@ -6368,10 +6367,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.SHELGON]: [ [ 0, Moves.PROTECT ], + [ 1, Moves.EMBER ], [ 1, Moves.LEER ], [ 1, Moves.BITE ], - [ 1, Moves.EMBER ], - [ 1, Moves.DRAGON_BREATH ], + [ 1, Moves.DRAGON_BREATH ], [ 15, Moves.HEADBUTT ], [ 20, Moves.SCARY_FACE ], [ 25, Moves.CRUNCH ], @@ -6384,14 +6383,14 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.SALAMENCE]: [ [ 0, Moves.FLY ], - [ 1, Moves.LEER ], - [ 1, Moves.BITE ], - [ 1, Moves.EMBER ], [ 1, Moves.PROTECT ], - [ 1, Moves.DRAGON_BREATH ], - [ 1, Moves.ROOST ], [ 1, Moves.DRAGON_TAIL ], [ 1, Moves.DUAL_WINGBEAT ], + [ 1, Moves.ROOST ], + [ 1, Moves.EMBER ], + [ 1, Moves.LEER ], + [ 1, Moves.BITE ], + [ 1, Moves.DRAGON_BREATH ], [ 15, Moves.HEADBUTT ], [ 20, Moves.SCARY_FACE ], [ 25, Moves.CRUNCH ], @@ -6409,6 +6408,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 0, Moves.METAL_CLAW ], [ 1, Moves.TACKLE ], [ 1, Moves.BULLET_PUNCH ], + [ 1, Moves.HONE_CLAWS ], [ 6, Moves.ZEN_HEADBUTT ], [ 12, Moves.MAGNET_RISE ], [ 18, Moves.FLASH_CANNON ], @@ -6422,10 +6422,12 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.METAGROSS]: [ [ 0, Moves.HAMMER_ARM ], - [ 1, Moves.TACKLE ], - [ 1, Moves.CONFUSION ], - [ 1, Moves.METAL_CLAW ], + [ 0, Moves.CONFUSION ], + [ 0, Moves.METAL_CLAW ], [ 1, Moves.BULLET_PUNCH ], + [ 1, Moves.TACKLE ], + [ 1, Moves.EXPLOSION ], + [ 1, Moves.HONE_CLAWS ], [ 6, Moves.ZEN_HEADBUTT ], [ 12, Moves.MAGNET_RISE ], [ 16, Moves.FLASH_CANNON ], @@ -6438,8 +6440,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 82, Moves.HYPER_BEAM ], ], [Species.REGIROCK]: [ - [ 1, Moves.ROCK_THROW ], [ 1, Moves.CHARGE_BEAM ], + [ 1, Moves.ROCK_THROW ], [ 6, Moves.BULLDOZE ], [ 12, Moves.ANCIENT_POWER ], [ 18, Moves.STOMP ], @@ -6455,8 +6457,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 78, Moves.EXPLOSION ], ], [Species.REGICE]: [ - [ 1, Moves.ICY_WIND ], [ 1, Moves.CHARGE_BEAM ], + [ 1, Moves.ICY_WIND ], [ 6, Moves.BULLDOZE ], [ 12, Moves.ANCIENT_POWER ], [ 18, Moves.STOMP ], @@ -6472,13 +6474,13 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 78, Moves.EXPLOSION ], ], [Species.REGISTEEL]: [ - [ 1, Moves.METAL_CLAW ], [ 1, Moves.CHARGE_BEAM ], + [ 1, Moves.METAL_CLAW ], [ 6, Moves.BULLDOZE ], [ 12, Moves.ANCIENT_POWER ], - [ 18, Moves.STOMP ], - [ 24, Moves.FLASH_CANNON ], + [ 18, Moves.STOMP ], [ 24, Moves.IRON_HEAD ], + [ 24, Moves.FLASH_CANNON ], [ 30, Moves.CURSE ], [ 36, Moves.AMNESIA ], [ 36, Moves.IRON_DEFENSE ], @@ -6491,8 +6493,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 78, Moves.EXPLOSION ], ], [Species.LATIAS]: [ - [ 1, Moves.CHARM ], [ 1, Moves.STORED_POWER ], + [ 1, Moves.CHARM ], [ 5, Moves.HELPING_HAND ], [ 10, Moves.RECOVER ], [ 15, Moves.CONFUSION ], @@ -6507,12 +6509,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.PSYCHIC ], [ 65, Moves.GUARD_SPLIT ], [ 70, Moves.HEALING_WISH ], - [ 75, Moves.PSYCHO_SHIFT ], ], [Species.LATIOS]: [ - [ 1, Moves.DRAGON_DANCE ], [ 1, Moves.STORED_POWER ], - [ 1, Moves.HEAL_BLOCK ], + [ 1, Moves.DRAGON_DANCE ], [ 5, Moves.HELPING_HAND ], [ 10, Moves.RECOVER ], [ 15, Moves.CONFUSION ], @@ -6527,14 +6527,13 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.PSYCHIC ], [ 65, Moves.POWER_SPLIT ], [ 70, Moves.MEMENTO ], - [ 75, Moves.PSYCHO_SHIFT ], ], [Species.KYOGRE]: [ - [ 1, Moves.BODY_SLAM ], - [ 1, Moves.SCARY_FACE ], - [ 1, Moves.ANCIENT_POWER ], - [ 1, Moves.WATER_PULSE ], [ 1, Moves.ORIGIN_PULSE ], + [ 1, Moves.WATER_PULSE ], + [ 1, Moves.ANCIENT_POWER ], + [ 1, Moves.BODY_SLAM ], + [ 1, Moves.SCARY_FACE ], [ 9, Moves.AQUA_TAIL ], [ 18, Moves.CALM_MIND ], [ 27, Moves.MUDDY_WATER ], @@ -6546,11 +6545,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 90, Moves.WATER_SPOUT ], ], [Species.GROUDON]: [ - [ 1, Moves.SCARY_FACE ], - [ 1, Moves.ANCIENT_POWER ], - [ 1, Moves.MUD_SHOT ], - [ 1, Moves.LAVA_PLUME ], [ 1, Moves.PRECIPICE_BLADES ], + [ 1, Moves.MUD_SHOT ], + [ 1, Moves.ANCIENT_POWER ], + [ 1, Moves.LAVA_PLUME ], + [ 1, Moves.SCARY_FACE ], [ 9, Moves.EARTH_POWER ], [ 18, Moves.BULK_UP ], [ 27, Moves.EARTHQUAKE ], @@ -6562,11 +6561,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 90, Moves.ERUPTION ], ], [Species.RAYQUAZA]: [ - [ 1, Moves.SCARY_FACE ], + [ 1, Moves.DRAGON_ASCENT ], [ 1, Moves.TWISTER ], [ 1, Moves.ANCIENT_POWER ], [ 1, Moves.AIR_SLASH ], - [ 1, Moves.DRAGON_ASCENT ], + [ 1, Moves.SCARY_FACE ], [ 9, Moves.CRUNCH ], [ 18, Moves.DRAGON_DANCE ], [ 27, Moves.EXTREME_SPEED ], @@ -6582,7 +6581,6 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.CONFUSION ], [ 1, Moves.WISH ], [ 7, Moves.SWIFT ], - [ 14, Moves.HELPING_HAND ], [ 21, Moves.LIFE_DEW ], [ 28, Moves.ZEN_HEADBUTT ], [ 35, Moves.GRAVITY ], @@ -6597,15 +6595,15 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 98, Moves.DOOM_DESIRE ], ], [Species.DEOXYS]: [ - [ 1, Moves.WRAP ], [ 1, Moves.LEER ], + [ 1, Moves.WRAP ], [ 7, Moves.NIGHT_SHADE ], [ 13, Moves.TELEPORT ], [ 19, Moves.KNOCK_OFF ], - [ 25, Moves.PURSUIT ], + [ 25, Moves.PSYSHOCK ], [ 31, Moves.PSYCHIC ], - [ 37, Moves.SNATCH ], - [ 43, Moves.PSYCHO_SHIFT ], + [ 37, Moves.GRAVITY ], + [ 43, Moves.SKILL_SWAP ], [ 49, Moves.ZEN_HEADBUTT ], [ 55, Moves.COSMIC_POWER ], [ 61, Moves.RECOVER ], diff --git a/src/data/tms.ts b/src/data/tms.ts index 332eb2234b1..eeccd9310a3 100644 --- a/src/data/tms.ts +++ b/src/data/tms.ts @@ -51855,7 +51855,6 @@ export const tmSpecies: TmSpecies = { Species.MABOSSTIFF, Species.BOMBIRDIER, Species.WALKING_WAKE, - Species.PIKACHU, Species.ALOLA_SANDSHREW, Species.ALOLA_SANDSLASH, Species.ALOLA_DIGLETT, @@ -60029,6 +60028,7 @@ export const tmSpecies: TmSpecies = { Species.SHARPEDO, Species.SEVIPER, Species.SALAMENCE, + Species.METAGROSS, Species.SHINX, Species.LUXIO, Species.LUXRAY, diff --git a/src/data/type.ts b/src/data/type.ts index 14f9f932a2a..35c56aecd32 100644 --- a/src/data/type.ts +++ b/src/data/type.ts @@ -543,4 +543,4 @@ export function getTypeRgb(type: Type): [ integer, integer, integer ] { default: return [ 0, 0, 0 ]; } -} \ No newline at end of file +} diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 606185e0984..8110bf96bfd 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -19,7 +19,7 @@ import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEv import { reverseCompatibleTms, tmSpecies } from '../data/tms'; import { DamagePhase, FaintPhase, LearnMovePhase, ObtainStatusEffectPhase, StatChangePhase, SwitchSummonPhase } from '../phases'; import { BattleStat } from '../data/battle-stat'; -import { BattlerTag, BattlerTagLapseType, EncoreTag, HelpingHandTag, TypeBoostTag, getBattlerTag } from '../data/battler-tags'; +import { BattlerTag, BattlerTagLapseType, EncoreTag, HelpingHandTag, HighestStatBoostTag, TypeBoostTag, getBattlerTag } from '../data/battler-tags'; import { BattlerTagType } from "../data/enums/battler-tag-type"; import { Species } from '../data/enums/species'; import { WeatherType } from '../data/weather'; @@ -27,7 +27,7 @@ import { TempBattleStat } from '../data/temp-battle-stat'; import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag'; import { ArenaTagType } from "../data/enums/arena-tag-type"; import { Biome } from "../data/enums/biome"; -import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr } from '../data/ability'; +import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr } from '../data/ability'; import { Abilities } from "#app/data/enums/abilities"; import PokemonData from '../system/pokemon-data'; import Battle, { BattlerIndex } from '../battle'; @@ -43,7 +43,7 @@ import { Nature, getNatureStatMultiplier } from '../data/nature'; import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from '../data/pokemon-forms'; import { TerrainType } from '../data/terrain'; import { TrainerSlot } from '../data/trainer-config'; -import { ABILITY_OVERRIDE, MOVE_OVERRIDE, MOVE_OVERRIDE_2, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE, OPP_MOVE_OVERRIDE_2, OPP_SHINY_OVERRIDE, OPP_VARIANT_OVERRIDE } from '../overrides'; +import { ABILITY_OVERRIDE, MOVE_OVERRIDE, MOVE_OVERRIDE_2, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE, OPP_MOVE_OVERRIDE_2, OPP_PASSIVE_ABILITY_OVERRIDE, OPP_SHINY_OVERRIDE, OPP_VARIANT_OVERRIDE, PASSIVE_ABILITY_OVERRIDE } from '../overrides'; import { BerryType } from '../data/berry'; import i18next from '../plugins/i18n'; @@ -600,7 +600,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { ret >>= 1; break; } - + + const highestStatBoost = this.findTag(t => t instanceof HighestStatBoostTag && (t as HighestStatBoostTag).stat === stat) as HighestStatBoostTag; + if (highestStatBoost) + ret *= highestStatBoost.multiplier; + return Math.floor(ret); } @@ -774,9 +778,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { types.splice(flyingIndex, 1); } - if (!types.length) + if (!types.length) // become UNKNOWN if no types are present types.push(Type.UNKNOWN); + if (types.length > 1 && types.includes(Type.UNKNOWN)) { // remove UNKNOWN if other types are present + const index = types.indexOf(Type.UNKNOWN); + if (index !== -1) { + types.splice(index, 1); + } + } + return types; } @@ -800,6 +811,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } getPassiveAbility(): Ability { + if (PASSIVE_ABILITY_OVERRIDE && this.isPlayer()) + return allAbilities[PASSIVE_ABILITY_OVERRIDE]; + if (OPP_PASSIVE_ABILITY_OVERRIDE && !this.isPlayer()) + return allAbilities[OPP_PASSIVE_ABILITY_OVERRIDE]; + let starterSpeciesId = this.species.speciesId; while (pokemonPrevolutions.hasOwnProperty(starterSpeciesId)) starterSpeciesId = pokemonPrevolutions[starterSpeciesId]; @@ -807,6 +823,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } hasPassive(): boolean { + if ((PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && this.isPlayer()) || (OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && !this.isPlayer())) + return true; return this.passive || this.isBoss(); } @@ -876,7 +894,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { getAttackMoveEffectiveness(source: Pokemon, move: PokemonMove): TypeDamageMultiplier { const typeless = !!move.getMove().getAttrs(TypelessAttr).length; - const typeMultiplier = new Utils.NumberHolder(this.getAttackTypeEffectiveness(move.getMove().type)); + const typeMultiplier = new Utils.NumberHolder(this.getAttackTypeEffectiveness(move.getMove().type, source)); const cancelled = new Utils.BooleanHolder(false); if (!typeless) applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelled, typeMultiplier, true); @@ -885,11 +903,22 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return (!cancelled.value ? typeMultiplier.value : 0) as TypeDamageMultiplier; } - getAttackTypeEffectiveness(moveType: Type): TypeDamageMultiplier { + getAttackTypeEffectiveness(moveType: Type, source?: Pokemon): TypeDamageMultiplier { if (moveType === Type.STELLAR) return this.isTerastallized() ? 2 : 1; const types = this.getTypes(true, true); - let multiplier = getTypeDamageMultiplier(moveType, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(moveType, types[1]) : 1) * (types.length > 2 ? getTypeDamageMultiplier(moveType, types[2]) : 1) as TypeDamageMultiplier; + + let multiplier = types.map(defType => { + if (source) { + const ignoreImmunity = new Utils.BooleanHolder(false); + applyAbAttrs(IgnoreTypeImmunityAbAttr, source, ignoreImmunity, moveType, defType); + if (ignoreImmunity.value) + return 1; + } + + return getTypeDamageMultiplier(moveType, defType); + }).reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier; + // Handle strong winds lowering effectiveness of types super effective against pure flying if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && multiplier >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2) multiplier /= 2; @@ -900,12 +929,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const types = this.getTypes(true); const enemyTypes = pokemon.getTypes(true, true); const outspeed = (this.isActive(true) ? this.getBattleStat(Stat.SPD, pokemon) : this.getStat(Stat.SPD)) <= pokemon.getBattleStat(Stat.SPD, this); - let atkScore = pokemon.getAttackTypeEffectiveness(types[0]) * (outspeed ? 1.25 : 1); - let defScore = 1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[0]), 0.25); + let atkScore = pokemon.getAttackTypeEffectiveness(types[0], this) * (outspeed ? 1.25 : 1); + let defScore = 1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[0], pokemon), 0.25); if (types.length > 1) - atkScore *= pokemon.getAttackTypeEffectiveness(types[1]); + atkScore *= pokemon.getAttackTypeEffectiveness(types[1], this); if (enemyTypes.length > 1) - defScore *= (1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[1]), 0.25)); + defScore *= (1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[1], pokemon), 0.25)); let hpDiffRatio = this.getHpRatio() + (1 - pokemon.getHpRatio()); if (outspeed) hpDiffRatio = Math.min(hpDiffRatio * 1.5, 1); @@ -1258,7 +1287,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const cancelled = new Utils.BooleanHolder(false); const typeless = !!move.getAttrs(TypelessAttr).length; const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => types.includes((attr as StatusMoveTypeImmunityAttr).immuneType))) - ? this.getAttackTypeEffectiveness(type) + ? this.getAttackTypeEffectiveness(type, source) : 1); applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier); if (typeless) @@ -1681,18 +1710,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { }); } - cry(soundConfig?: Phaser.Types.Sound.SoundConfig): AnySound { - const cry = this.getSpeciesForm().cry(this.scene, soundConfig); + cry(soundConfig?: Phaser.Types.Sound.SoundConfig, sceneOverride?: BattleScene): AnySound { + const scene = sceneOverride || this.scene; + const cry = this.getSpeciesForm().cry(scene, soundConfig); let duration = cry.totalDuration * 1000; if (this.fusionSpecies) { - let fusionCry = this.getFusionSpeciesForm().cry(this.scene, soundConfig, true); + let fusionCry = this.getFusionSpeciesForm().cry(scene, soundConfig, true); duration = Math.min(duration, fusionCry.totalDuration * 1000); fusionCry.destroy(); - this.scene.time.delayedCall(Utils.fixedInt(Math.ceil(duration * 0.4)), () => { + scene.time.delayedCall(Utils.fixedInt(Math.ceil(duration * 0.4)), () => { try { - SoundFade.fadeOut(this.scene, cry, Utils.fixedInt(Math.ceil(duration * 0.2))); - fusionCry = this.getFusionSpeciesForm().cry(this.scene, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0) }, soundConfig)); - SoundFade.fadeIn(this.scene, fusionCry, Utils.fixedInt(Math.ceil(duration * 0.2)), this.scene.masterVolume * this.scene.seVolume, 0); + SoundFade.fadeOut(scene, cry, Utils.fixedInt(Math.ceil(duration * 0.2))); + fusionCry = this.getFusionSpeciesForm().cry(scene, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0) }, soundConfig)); + SoundFade.fadeIn(scene, fusionCry, Utils.fixedInt(Math.ceil(duration * 0.2)), scene.masterVolume * scene.seVolume, 0); } catch (err) { console.error(err); } @@ -3106,6 +3136,7 @@ export class PokemonBattleData { public hitCount: integer = 0; public endured: boolean = false; public berriesEaten: BerryType[] = []; + public abilitiesApplied: Abilities[] = []; } export class PokemonBattleSummonData { @@ -3168,7 +3199,7 @@ export class PokemonMove { isUsable(pokemon: Pokemon, ignorePp?: boolean): boolean { if (this.moveId && pokemon.summonData?.disabledMove === this.moveId) return false; - return ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1; + return (ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1) && !this.getMove().name.endsWith(' (N)'); } getMove(): Move { diff --git a/src/inputs-controller.ts b/src/inputs-controller.ts index 83182629d05..5f561535855 100644 --- a/src/inputs-controller.ts +++ b/src/inputs-controller.ts @@ -31,6 +31,7 @@ export class InputsController { // buttonLock ensures only a single movement key is firing repeated inputs // (i.e. by holding down a button) at a time private buttonLock: Button; + private buttonLock2: Button; private interactions: Map> = new Map(); private time: Time; private player: Map = new Map(); @@ -87,7 +88,8 @@ export class InputsController { } update(): void { - for (const b of Utils.getEnumValues(Button)) { + // reversed to let the cancel button have a kinda priority on the action button + for (const b of Utils.getEnumValues(Button).reverse()) { if (!this.interactions.hasOwnProperty(b)) continue; if (this.repeatInputDurationJustPassed(b) && this.interactions[b].isPressed) { this.events.emit('input_down', { @@ -243,35 +245,50 @@ export class InputsController { * firing a repeated input - this is to prevent multiple buttons from firing repeatedly. */ repeatInputDurationJustPassed(button: Button): boolean { - if (this.buttonLock === null || this.buttonLock !== button) { - return false; - } + if (!this.isButtonLocked(button)) return false; if (this.time.now - this.interactions[button].pressTime >= repeatInputDelayMillis) { - this.buttonLock = null; return true; } } setLastProcessedMovementTime(button: Button): void { if (!this.interactions.hasOwnProperty(button)) return; - this.buttonLock = button; + this.setButtonLock(button); this.interactions[button].pressTime = this.time.now; this.interactions[button].isPressed = true; } delLastProcessedMovementTime(button: Button): void { if (!this.interactions.hasOwnProperty(button)) return; - this.buttonLock = null; + this.releaseButtonLock(button); this.interactions[button].pressTime = null; this.interactions[button].isPressed = false; } deactivatePressedKey(): void { - this.buttonLock = null; + this.releaseButtonLock(this.buttonLock); + this.releaseButtonLock(this.buttonLock2); for (const b of Utils.getEnumValues(Button)) { if (!this.interactions.hasOwnProperty(b)) return; this.interactions[b].pressTime = null; this.interactions[b].isPressed = false; } } + + isButtonLocked(button: Button): boolean { + return (this.buttonLock === button || this.buttonLock2 === button); + } + + setButtonLock(button: Button): void { + if (this.buttonLock === button || this.buttonLock2 === button) return; + if (this.buttonLock === button) this.buttonLock2 = button; + else if (this.buttonLock2 === button) this.buttonLock = button; + else if(!!this.buttonLock) this.buttonLock2 = button; + else this.buttonLock = button; + } + + releaseButtonLock(button: Button): void { + if (this.buttonLock === button) this.buttonLock = null; + else if (this.buttonLock2 === button) this.buttonLock2 = null; + } } \ No newline at end of file diff --git a/src/loading-scene.ts b/src/loading-scene.ts index 88e60fb9c74..a7d68ef98d4 100644 --- a/src/loading-scene.ts +++ b/src/loading-scene.ts @@ -77,6 +77,7 @@ export class LoadingScene extends SceneBase { this.loadImage('shiny_star_small_1', 'ui', 'shiny_small_1.png'); this.loadImage('shiny_star_small_2', 'ui', 'shiny_small_2.png'); this.loadImage('ha_capsule', 'ui', 'ha_capsule.png'); + this.loadImage('champion_ribbon', 'ui', 'champion_ribbon.png'); this.loadImage('icon_spliced', 'ui'); this.loadImage('icon_tera', 'ui'); this.loadImage('type_tera', 'ui'); diff --git a/src/locales/de/battle.ts b/src/locales/de/battle.ts index 61191a1165a..b48aa1129b2 100644 --- a/src/locales/de/battle.ts +++ b/src/locales/de/battle.ts @@ -33,6 +33,7 @@ export const battle: SimpleTranslationEntries = { "learnMoveForgetSuccess": "{{pokemonName}} forgot how to\nuse {{moveName}}.", "levelCapUp": "Das Levellimit\nhat sich zu {{levelCap}} erhöht!", "moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.", + "moveNoPP": "There's no PP left for\nthis move!", "moveDisabled": "{{moveName}} ist deaktiviert!", "noPokeballForce": "Eine unsichtbare Kraft\nverhindert die Nutzung von Pokébällen.", "noPokeballTrainer": "Du kannst das Pokémon\neines anderen Trainers nicht fangen!", diff --git a/src/locales/de/config.ts b/src/locales/de/config.ts new file mode 100644 index 00000000000..c388d7dec99 --- /dev/null +++ b/src/locales/de/config.ts @@ -0,0 +1,28 @@ +import { ability } from "./ability"; +import { battle } from "./battle"; +import { commandUiHandler } from "./command-ui-handler"; +import { fightUiHandler } from "./fight-ui-handler"; +import { menu } from "./menu"; +import { menuUiHandler } from "./menu-ui-handler"; +import { move } from "./move"; +import { pokeball } from "./pokeball"; +import { pokemon } from "./pokemon"; +import { pokemonStat } from "./pokemon-stat"; +import { starterSelectUiHandler } from "./starter-select-ui-handler"; +import { tutorial } from "./tutorial"; + + +export const deConfig = { + ability: ability, + battle: battle, + commandUiHandler: commandUiHandler, + fightUiHandler: fightUiHandler, + menuUiHandler: menuUiHandler, + menu: menu, + move: move, + pokeball: pokeball, + pokemonStat: pokemonStat, + pokemon: pokemon, + starterSelectUiHandler: starterSelectUiHandler, + tutorial: tutorial +} \ No newline at end of file diff --git a/src/locales/de/menu.ts b/src/locales/de/menu.ts index 3f86ae41a7e..aa4604f9db2 100644 --- a/src/locales/de/menu.ts +++ b/src/locales/de/menu.ts @@ -43,5 +43,4 @@ export const menu: SimpleTranslationEntries = { "empty":"Empty", "yes":"Yes", "no":"No", - "confirmStartTeam":'Begin with these Pokémon?', } as const; \ No newline at end of file diff --git a/src/locales/de/move.ts b/src/locales/de/move.ts index f0c1c623a05..f39721b1dc4 100644 --- a/src/locales/de/move.ts +++ b/src/locales/de/move.ts @@ -2,44 +2,44 @@ import { MoveTranslationEntries } from "#app/plugins/i18n"; export const move: MoveTranslationEntries = { "pound": { - name: "Pound", - effect: "The target is physically pounded with a long tail, a foreleg, or the like." + name: "Klaps", + effect: "Ein Hieb mit den Vorderbeinen oder dem Schweif." }, "karateChop": { - name: "Karate Chop", - effect: "The target is attacked with a sharp chop. Critical hits land more easily." + name: "Karateschlag", + effect: "Gute Möglichkeit, einen Volltreffer zu landen." }, "doubleSlap": { - name: "Double Slap", - effect: "The target is slapped repeatedly, back and forth, two to five times in a row." + name: "Duplexhieb", + effect: "Trifft das Ziel zwei- bis fünfmal hintereinander mit einem Duplexhieb." }, "cometPunch": { - name: "Comet Punch", - effect: "The target is hit with a flurry of punches that strike two to five times in a row." + name: "Kometenhieb", + effect: "Trifft das Ziel zwei- bis fünfmal hintereinander mit kräftigen Hieben." }, "megaPunch": { - name: "Mega Punch", - effect: "The target is slugged by a punch thrown with muscle-packed power." + name: "Megahieb", + effect: "Ein unglaublich kräftiger Hieb." }, "payDay": { - name: "Pay Day", - effect: "Numerous coins are hurled at the target to inflict damage. Money is earned after the battle." + name: "Zahltag", + effect: "Das Ziel wird mit Münzen beworfen. Das Geld wird nach dem Kampf aufgesammelt." }, "firePunch": { - name: "Fire Punch", - effect: "The target is punched with a fiery fist. This may also leave the target with a burn." + name: "Feuerschlag", + effect: "Feuriger Schlag, der dem Ziel eventuell Verbrennungen zufügt." }, "icePunch": { - name: "Ice Punch", - effect: "The target is punched with an icy fist. This may also leave the target frozen." + name: "Eishieb", + effect: "Ein eisiger Schlag, der das Ziel eventuell einfriert." }, "thunderPunch": { - name: "Thunder Punch", - effect: "The target is punched with an electrified fist. This may also leave the target with paralysis." + name: "Donnerschlag", + effect: "Ein elektrischer Schlag, der das Ziel eventuell paralysiert." }, "scratch": { - name: "Scratch", - effect: "Hard, pointed, sharp claws rake the target to inflict damage." + name: "Kratzer", + effect: "Das Ziel wird mit scharfen Klauen zerkratzt." }, "viseGrip": { name: "Vise Grip", @@ -47,3263 +47,3263 @@ export const move: MoveTranslationEntries = { }, "guillotine": { name: "Guillotine", - effect: "A vicious, tearing attack with big pincers. The target faints instantly if this attack hits." + effect: "Kräftige Scheren-Attacke. Führt beim Ziel sofort zum K.O." }, "razorWind": { - name: "Razor Wind", - effect: "In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily." + name: "Klingensturm", + effect: "Eine Attacke, die über zwei Runden geht. Hohe Volltrefferquote." }, "swordsDance": { - name: "Swords Dance", - effect: "A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat." + name: "Schwerttanz", + effect: "Ein wilder Kampftanz, der den eigenen Angriffs-Wert stark erhöht." }, "cut": { - name: "Cut", - effect: "The target is cut with a scythe or claw." + name: "Zerschneider", + effect: "Ein Basisangriff mit Schere oder Klaue. Damit können kleine Bäume gefällt werden." }, "gust": { - name: "Gust", - effect: "A gust of wind is whipped up by wings and launched at the target to inflict damage." + name: "Windstoß", + effect: "Trifft das Ziel mit einem Windstoß durch einen Flügelschlag." }, "wingAttack": { - name: "Wing Attack", - effect: "The target is struck with large, imposing wings spread wide to inflict damage." + name: "Flügelschlag", + effect: "Trifft das Ziel mit ausgebreiteten Flügeln." }, "whirlwind": { - name: "Whirlwind", - effect: "The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." + name: "Wirbelwind", + effect: "Weht das Ziel weg und ersetzt es durch ein anderes Pokémon. In der Wildnis endet der Kampf." }, "fly": { - name: "Fly", - effect: "The user flies up into the sky and then strikes its target on the next turn." + name: "Fliegen", + effect: "Steigt in Runde 1 empor und trifft das Ziel in Runde 2." }, "bind": { - name: "Bind", - effect: "Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns." + name: "Klammergriff", + effect: "Umklammert und quetscht das Ziel über vier bis fünf Runden." }, "slam": { name: "Slam", - effect: "The target is slammed with a long tail, vines, or the like to inflict damage." + effect: "Schlag mit einem langen Schweif, einer Ranke oder Ähnlichem." }, "vineWhip": { - name: "Vine Whip", - effect: "The target is struck with slender, whiplike vines to inflict damage." + name: "Rankenhieb", + effect: "Peitschenähnlicher Schlag mit Ranken." }, "stomp": { - name: "Stomp", - effect: "The target is stomped with a big foot. This may also make the target flinch." + name: "Stampfer", + effect: "Stampfen mit dem Fuß. Das Ziel schreckt eventuell zurück." }, "doubleKick": { - name: "Double Kick", - effect: "The target is quickly kicked twice in succession using both feet." + name: "Doppelkick", + effect: "Der Anwender tritt in einer Runde zweimal schnell zu." }, "megaKick": { - name: "Mega Kick", - effect: "The target is attacked by a kick launched with muscle-packed power." + name: "Megakick", + effect: "Das Ziel wird mit einem extrem heftigen Tritt angegriffen." }, "jumpKick": { - name: "Jump Kick", - effect: "The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself." + name: "Sprungkick", + effect: "Der Angreifer hüpft hoch und tritt zu. Bei Misserfolg schadet er sich selbst." }, "rollingKick": { - name: "Rolling Kick", - effect: "The user lashes out with a quick, spinning kick. This may also make the target flinch." + name: "Fegekick", + effect: "Heftiger Tritt aus einer schnellen Drehbewegung. Lässt das Ziel eventuell zurückschrecken." }, "sandAttack": { - name: "Sand Attack", - effect: "Sand is hurled in the target's face, reducing the target's accuracy." + name: "Sandwirbel", + effect: "Senkt Genauigkeit des Zieles, indem ihm Sand ins Gesicht geworfen wird." }, "headbutt": { - name: "Headbutt", - effect: "The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch." + name: "Kopfnuss", + effect: "Rammt das Ziel mit einer Kopfnuss. Ziel schreckt eventuell zurück." }, "hornAttack": { - name: "Horn Attack", - effect: "The target is jabbed with a sharply pointed horn to inflict damage." + name: "Hornattacke", + effect: "Spießt das Ziel mit einem spitzen Horn auf." }, "furyAttack": { - name: "Fury Attack", - effect: "The target is jabbed repeatedly with a horn or beak two to five times in a row." + name: "Furienschlag", + effect: "Spießt das Ziel zwei- bis fünfmal mit spitzem Horn oder Schnabel auf." }, "hornDrill": { - name: "Horn Drill", - effect: "The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits." + name: "Hornbohrer", + effect: "K.O.-Attacke, bei der ein Horn als Bohrer eingesetzt wird." }, "tackle": { name: "Tackle", - effect: "A physical attack in which the user charges and slams into the target with its whole body." + effect: "Trifft das Ziel mit vollem Körpereinsatz." }, "bodySlam": { - name: "Body Slam", - effect: "The user drops onto the target with its full body weight. This may also leave the target with paralysis." + name: "Bodyslam", + effect: "Trifft das Ziel mit vollem Körpereinsatz. Bewirkt eventuell Paralyse." }, "wrap": { - name: "Wrap", - effect: "A long body, vines, or the like are used to wrap and squeeze the target for four to five turns." + name: "Wickel", + effect: "Umwickelt das Ziel über vier bis fünf Runden mit Ranken oder Ähnlichem und fügt ihm Schaden zu." }, "takeDown": { - name: "Take Down", - effect: "A reckless, full-body charge attack for slamming into the target. This also damages the user a little." + name: "Bodycheck", + effect: "Rücksichtslose Attacke, bei der sich der Angreifer selbst leicht verletzt." }, "thrash": { - name: "Thrash", - effect: "The user rampages and attacks for two to three turns. The user then becomes confused." + name: "Fuchtler", + effect: "Attacke über zwei bis drei Runden, die den Angreifer verwirrt." }, "doubleEdge": { - name: "Double-Edge", - effect: "A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot." + name: "Risikotackle", + effect: "Lebensgefährlicher Angriff, bei dem sich der Angreifer selbst verletzt." }, "tailWhip": { - name: "Tail Whip", - effect: "The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats." + name: "Rutenschlag", + effect: "Hieb mit dem Schweif. Senkt die Verteidigung des Zieles." }, "poisonSting": { - name: "Poison Sting", - effect: "The user stabs the target with a poisonous stinger. This may also poison the target." + name: "Giftstachel", + effect: "Angriff mit Giftstachel. Das Ziel wird eventuell vergiftet." }, "twineedle": { - name: "Twineedle", - effect: "The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target." + name: "Duonadel", + effect: "Stacheln treffen das Ziel zweimal. Das Ziel wird eventuell vergiftet." }, "pinMissile": { - name: "Pin Missile", - effect: "Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row." + name: "Nadelrakete", + effect: "Spitze Nadeln treffen das Ziel zwei- bis fünfmal hintereinander." }, "leer": { - name: "Leer", - effect: "The user gives opposing Pokémon an intimidating leer that lowers the Defense stat." + name: "Silberblick", + effect: "Gegnerischer Verteidigungs-Wert wird durch angsteinflößenden Blick gesenkt." }, "bite": { - name: "Bite", - effect: "The target is bitten with viciously sharp fangs. This may also make the target flinch." + name: "Biss", + effect: "Beißt zu und lässt das Ziel eventuell zurückschrecken." }, "growl": { - name: "Growl", - effect: "The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats." + name: "Heuler", + effect: "Der Anwender nimmt das Ziel für sich ein und senkt dessen Angriffs-Wert." }, "roar": { - name: "Roar", - effect: "The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." + name: "Brüller", + effect: "Verjagt das Ziel und ersetzt es durch ein anderes Pokémon. Beendet den Kampf in der Wildnis." }, "sing": { - name: "Sing", - effect: "A soothing lullaby is sung in a calming voice that puts the target into a deep slumber." + name: "Gesang", + effect: "Ein Lied, das das Ziel in tiefen Schlaf versetzt." }, "supersonic": { - name: "Supersonic", - effect: "The user generates odd sound waves from its body that confuse the target." + name: "Superschall", + effect: "Ausstoß bizarrer Schallwellen. Das Ziel wird verwirrt." }, "sonicBoom": { - name: "Sonic Boom", - effect: "The target is hit with a destructive shock wave that always inflicts 20 HP damage." + name: "Ultraschall", + effect: "Das Ziel wird von einer Schockwelle getroffen, die stets 20 KP Schaden anrichtet." }, "disable": { - name: "Disable", - effect: "For four turns, this move prevents the target from using the move it last used." + name: "Aussetzer", + effect: "Die zuletzt eingesetzte Attacke des Zieles wird für mehrere Runden blockiert." }, "acid": { - name: "Acid", - effect: "Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats." + name: "Säure", + effect: "Versprüht ätzende Flüssigkeit, die eventuell die Spezial-Verteidigung der Gegner in der Nähe des Anwenders senkt." }, "ember": { - name: "Ember", - effect: "The target is attacked with small flames. This may also leave the target with a burn." + name: "Glut", + effect: "Schwache Feuer-Attacke, durch die das Ziel eventuell Verbrennungen erleidet." }, "flamethrower": { - name: "Flamethrower", - effect: "The target is scorched with an intense blast of fire. This may also leave the target with a burn." + name: "Flammenwurf", + effect: "Starke Feuer-Attacke, durch die das Ziel eventuell Verbrennungen erleidet." }, "mist": { - name: "Mist", - effect: "The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns." + name: "Weißnebel", + effect: "Anwender schützt das Team mit einem Nebel. Verhindert Statussenkungen für fünf Runden." }, "waterGun": { - name: "Water Gun", - effect: "The target is blasted with a forceful shot of water." + name: "Aquaknarre", + effect: "Das Ziel wird mit Wasser bespritzt." }, "hydroPump": { - name: "Hydro Pump", - effect: "The target is blasted by a huge volume of water launched under great pressure." + name: "Hydropumpe", + effect: "Spritzt eine Menge Wasser mit Hochdruck auf das Ziel." }, "surf": { - name: "Surf", - effect: "The user attacks everything around it by swamping its surroundings with a giant wave." + name: "Surfer", + effect: "Eine Welle bricht über alle Pokémon in der Nähe des Anwenders herein." }, "iceBeam": { - name: "Ice Beam", - effect: "The target is struck with an icy-cold beam of energy. This may also leave the target frozen." + name: "Eisstrahl", + effect: "Das Ziel wird von einem Eisstrahl getroffen und friert eventuell ein." }, "blizzard": { name: "Blizzard", - effect: "A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen." + effect: "Ein Schneesturm wütet, der das Ziel einfrieren kann." }, "psybeam": { - name: "Psybeam", - effect: "The target is attacked with a peculiar ray. This may also leave the target confused." + name: "Psystrahl", + effect: "Feuert einen Strahl ab, der das Ziel verwirren kann." }, "bubbleBeam": { - name: "Bubble Beam", - effect: "A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat." + name: "Blubbstrahl", + effect: "Versprüht Blasen, die eventuell den Initiative-Wert des Zieles senken." }, "auroraBeam": { - name: "Aurora Beam", - effect: "The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat." + name: "Aurorastrahl", + effect: "Regenbogenfarbener Strahl, der eventuell den Angriffs-Wert des Zieles senkt." }, "hyperBeam": { - name: "Hyper Beam", - effect: "The target is attacked with a powerful beam. The user can't move on the next turn." + name: "Hyperstrahl", + effect: "Starke Attacke, die den Anwender zwingt, eine Runde auszusetzen." }, "peck": { - name: "Peck", - effect: "The target is jabbed with a sharply pointed beak or horn." + name: "Pikser", + effect: "Greift das Ziel mit dem Schnabel oder Horn an." }, "drillPeck": { - name: "Drill Peck", - effect: "A corkscrewing attack that strikes the target with a sharp beak acting as a drill." + name: "Bohrschnabel", + effect: "Korkenzieherangriff, bei dem der Schnabel als Bohrer dient." }, "submission": { - name: "Submission", - effect: "The user grabs the target and recklessly dives for the ground. This also damages the user a little." + name: "Überroller", + effect: "Harte Körperattacke, bei der sich der Angreifer selbst leicht verletzt." }, "lowKick": { - name: "Low Kick", - effect: "A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power." + name: "Fußkick", + effect: "Ein Tritt, der das Ziel umwirft. Je schwerer das Ziel ist, desto mehr Schaden fügt ihm die Attacke zu." }, "counter": { - name: "Counter", - effect: "A retaliation move that counters any physical attack, inflicting double the damage taken." + name: "Konter", + effect: "Kontert physische Treffer und fügt dem Ziel das Doppelte des Schadens zu, den der Anwender erlitten hat." }, "seismicToss": { - name: "Seismic Toss", - effect: "The target is thrown using the power of gravity. It inflicts damage equal to the user's level." + name: "Geowurf", + effect: "Ziel wird mit der Kraft der Gravitation umgeworfen. Richtet Schaden gemäß Level des Angreifers an." }, "strength": { - name: "Strength", - effect: "The target is slugged with a punch thrown at maximum power." + name: "Stärke", + effect: "Das Ziel wird extrem stark getroffen. Macht Verschieben von Felsen möglich." }, "absorb": { - name: "Absorb", - effect: "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." + name: "Absorber", + effect: "Attacke, die die Hälfte des Schadens absorbiert." }, "megaDrain": { - name: "Mega Drain", - effect: "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." + name: "Megasauger", + effect: "Attacke, die die Hälfte des Schadens absorbiert." }, "leechSeed": { - name: "Leech Seed", - effect: "A seed is planted on the target. It steals some HP from the target every turn." + name: "Egelsamen", + effect: "Ziel wird bepflanzt und verliert jede Runde KP, die ein Pokémon aus dem Team des Anwenders heilen." }, "growth": { - name: "Growth", - effect: "The user's body grows all at once, raising the Attack and Sp. Atk stats." + name: "Wachstum", + effect: "Der Körper wächst. Dadurch steigen Angriff und Spezial-Angriff." }, "razorLeaf": { - name: "Razor Leaf", - effect: "Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily." + name: "Rasierblatt", + effect: "Trifft das Ziel mit Blättern. Hohe Volltrefferquote." }, "solarBeam": { - name: "Solar Beam", - effect: "In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn." + name: "Solarstrahl", + effect: "Absorbiert Licht in Runde 1. In Runde 2 erfolgt der Angriff." }, "poisonPowder": { - name: "Poison Powder", - effect: "The user scatters a cloud of poisonous dust that poisons the target." + name: "Giftpuder", + effect: "Verstreut giftigen Puder auf das Ziel." }, "stunSpore": { - name: "Stun Spore", - effect: "The user scatters a cloud of numbing powder that paralyzes the target." + name: "Stachelspore", + effect: "Verstreut lähmenden Puder." }, "sleepPowder": { - name: "Sleep Powder", - effect: "The user scatters a big cloud of sleep-inducing dust around the target." + name: "Schlafpuder", + effect: "Verstreut Schlafpuder, der das Ziel eventuell in Schlaf versetzt." }, "petalDance": { - name: "Petal Dance", - effect: "The user attacks the target by scattering petals for two to three turns. The user then becomes confused." + name: "Blättertanz", + effect: "Angriff mit Blütenblättern für zwei bis drei Runden. Angreifer wird verwirrt." }, "stringShot": { - name: "String Shot", - effect: "Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat." + name: "Fadenschuss", + effect: "Umwickelt Ziele in der Nähe mit Fäden aus dem Mund und senkt den Initiative-Wert." }, "dragonRage": { - name: "Dragon Rage", - effect: "This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage." + name: "Drachenwut", + effect: "Stößt eine wutgeladene Schockwelle aus, die stets 40 KP Schaden anrichtet." }, "fireSpin": { - name: "Fire Spin", - effect: "The target becomes trapped within a fierce vortex of fire that rages for four to five turns." + name: "Feuerwirbel", + effect: "Das Ziel wird für vier bis fünf Runden in einem Feuerkreis gefangen." }, "thunderShock": { - name: "Thunder Shock", - effect: "A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis." + name: "Donnerschock", + effect: "Eine Elektro-Attacke, die das Ziel eventuell paralysiert." }, "thunderbolt": { - name: "Thunderbolt", - effect: "A strong electric blast crashes down on the target. This may also leave the target with paralysis." + name: "Donnerblitz", + effect: "Eine starke Elektro-Attacke, die das Ziel eventuell paralysiert." }, "thunderWave": { - name: "Thunder Wave", - effect: "The user launches a weak jolt of electricity that paralyzes the target." + name: "Donnerwelle", + effect: "Ein schwacher Stromstoß, der das Ziel paralysiert." }, "thunder": { - name: "Thunder", - effect: "A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis." + name: "Donner", + effect: "Eine verheerende Elektro-Attacke, die das Ziel eventuell paralysiert." }, "rockThrow": { - name: "Rock Throw", - effect: "The user picks up and throws a small rock at the target to attack." + name: "Steinwurf", + effect: "Das Ziel wird mit einem kleinen Stein beworfen." }, "earthquake": { - name: "Earthquake", - effect: "The user sets off an earthquake that strikes every Pokémon around it." + name: "Erdbeben", + effect: "Ein mächtiges Beben, das die anderen Pokémon in der Nähe des Anwenders trifft." }, "fissure": { - name: "Fissure", - effect: "The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits." + name: "Geofissur", + effect: "Das Ziel wird in eine Erdspalte geworfen. Ist die Attacke erfolgreich, führt sie zu einem K.O." }, "dig": { - name: "Dig", - effect: "The user burrows into the ground, then attacks on the next turn." + name: "Schaufler", + effect: "In Runde 1 gräbt sich der Anwender ein und in Runde 2 greift er an. Macht Flucht aus Höhlen möglich." }, "toxic": { - name: "Toxic", - effect: "A move that leaves the target badly poisoned. Its poison damage worsens every turn." + name: "Toxin", + effect: "Vergiftet das Ziel mit einem potenten Toxin schwer. Vergiftung wird von Runde zu Runde stärker." }, "confusion": { - name: "Confusion", - effect: "The target is hit by a weak telekinetic force. This may also confuse the target." + name: "Konfusion", + effect: "Das Ziel wird von schwacher telekinetischer Energie getroffen und eventuell verwirrt." }, "psychic": { - name: "Psychic", - effect: "The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat." + name: "Psychokinese", + effect: "Starke Psycho-Attacke, die eventuell die Spezial-Verteidigung des Zieles senkt." }, "hypnosis": { - name: "Hypnosis", - effect: "The user employs hypnotic suggestion to make the target fall into a deep sleep." + name: "Hypnose", + effect: "Hypnose-Attacke, die das Ziel in Schlaf versetzt." }, "meditate": { - name: "Meditate", - effect: "The user meditates to awaken the power deep within its body and raise its Attack stat." + name: "Meditation", + effect: "Anwender aktiviert Kräfte, die tief in seinem Inneren schlummern, und steigert so seinen Angriffs-Wert." }, "agility": { - name: "Agility", - effect: "The user relaxes and lightens its body to move faster. This sharply raises the Speed stat." + name: "Agilität", + effect: "Entspannt den Körper, um den Initiative-Wert stark zu steigern." }, "quickAttack": { - name: "Quick Attack", - effect: "The user lunges at the target at a speed that makes it almost invisible. This move always goes first." + name: "Ruckzuckhieb", + effect: "Sehr schneller Angriff mit Erstschlaggarantie." }, "rage": { - name: "Rage", - effect: "As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle." + name: "Raserei", + effect: "Erhöht Angriff des Anwenders, wenn dieser getroffen wird, solange die Attacke aktiviert ist." }, "teleport": { name: "Teleport", - effect: "The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees." + effect: "Der Anwender tauscht den Platz mit einem anderen Team-Mitglied, sofern vorhanden. Setzen wilde Pokémon die Attacke ein, ergreifen diese die Flucht." }, "nightShade": { - name: "Night Shade", - effect: "The user makes the target see a frightening mirage. It inflicts damage equal to the user's level." + name: "Nachtnebel", + effect: "Das Ziel sieht eine Illusion. Richtet Schaden gemäß dem Level des Anwenders an." }, "mimic": { - name: "Mimic", - effect: "The user copies the target's last move. The move can be used during battle until the Pokémon is switched out." + name: "Mimikry", + effect: "Kopiert die zuvor ausgeführte Attacke des Zieles. Kann im Kampf bis zur Auswechslung verwendet werden." }, "screech": { - name: "Screech", - effect: "An earsplitting screech harshly lowers the target's Defense stat." + name: "Kreideschrei", + effect: "Stößt einen Schrei aus, um die Verteidigung des Zieles stark zu senken." }, "doubleTeam": { - name: "Double Team", - effect: "By moving rapidly, the user makes illusory copies of itself to raise its evasiveness." + name: "Doppelteam", + effect: "Erzeugt durch schnelle Bewegungen Ebenbilder, um den Fluchtwert zu erhöhen." }, "recover": { - name: "Recover", - effect: "Restoring its own cells, the user restores its own HP by half of its max HP." + name: "Genesung", + effect: "Eine Selbstheilung. KP des Anwenders werden um 50 % des maximalen Wertes aufgefüllt." }, "harden": { - name: "Harden", - effect: "The user stiffens all the muscles in its body to raise its Defense stat." + name: "Härtner", + effect: "Stärkt die Muskulatur und erhöht den Verteidigungs-Wert." }, "minimize": { - name: "Minimize", - effect: "The user compresses its body to make itself look smaller, which sharply raises its evasiveness." + name: "Komprimator", + effect: "Anwender schrumpft, um seinen Fluchtwert stark zu erhöhen." }, "smokescreen": { - name: "Smokescreen", - effect: "The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy." + name: "Rauchwolke", + effect: "Senkt Genauigkeit des Zieles mit Rauch, Tinte oder Ähnlichem." }, "confuseRay": { - name: "Confuse Ray", - effect: "The target is exposed to a sinister ray that triggers confusion." + name: "Konfusstrahl", + effect: "Ein fieser Strahl, der das Ziel verwirrt." }, "withdraw": { - name: "Withdraw", - effect: "The user withdraws its body into its hard shell, raising its Defense stat." + name: "Panzerschutz", + effect: "Rückzug in den harten Panzer. Erhöht den Verteidigungs-Wert." }, "defenseCurl": { - name: "Defense Curl", - effect: "The user curls up to conceal weak spots and raise its Defense stat." + name: "Einigler", + effect: "Verbirgt Schwächen durch Einrollen und hebt gleichzeitig den Verteidigungs-Wert." }, "barrier": { - name: "Barrier", - effect: "The user throws up a sturdy wall that sharply raises its Defense stat." + name: "Barriere", + effect: "Erzeugt eine Barriere, die den Verteidigungs-Wert stark erhöht." }, "lightScreen": { - name: "Light Screen", - effect: "A wondrous wall of light is put up to reduce damage from special attacks for five turns." + name: "Lichtschild", + effect: "Erzeugt eine Lichtwand und senkt den Schaden durch Spezial-Angriffe für fünf Runden." }, "haze": { - name: "Haze", - effect: "The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle." + name: "Dunkelnebel", + effect: "Erzeugt einen dunklen Nebel. Alle Veränderungen der Statuswerte der Kampfteilnehmer werden annulliert." }, "reflect": { - name: "Reflect", - effect: "A wondrous wall of light is put up to reduce damage from physical attacks for five turns." + name: "Reflektor", + effect: "Eine mysteriöse Wand, die fünf Runden den Schaden von physischen gegnerischen Treffern reduziert." }, "focusEnergy": { - name: "Focus Energy", - effect: "The user takes a deep breath and focuses so that critical hits land more easily." + name: "Energiefokus", + effect: "Anwender atmet ein und bündelt Kraft. Die Volltrefferquote steigt dadurch." }, "bide": { - name: "Bide", - effect: "The user endures attacks for two turns, then strikes back to cause double the damage taken." + name: "Geduld", + effect: "Erträgt zwei Runden Angriffe und schlägt dann mit dem doppelten Wert des erlittenen Schadens zurück." }, "metronome": { - name: "Metronome", - effect: "The user waggles a finger and stimulates its brain into randomly using nearly any move." + name: "Metronom", + effect: "Bewegt Finger, um das Gehirn zu stimulieren. Wählt zufällig eine Attacke aus." }, "mirrorMove": { - name: "Mirror Move", - effect: "The user counters the target by mimicking the target's last move." + name: "Spiegeltrick", + effect: "Kopiert die letzte Attacke des Zieles und greift es an." }, "selfDestruct": { - name: "Self-Destruct", - effect: "The user attacks everything around it by causing an explosion. The user faints upon using this move." + name: "Finale", + effect: "Anwender sprengt sich, richtet rundum Riesenschaden an und wird dabei besiegt." }, "eggBomb": { - name: "Egg Bomb", - effect: "A large egg is hurled at the target with maximum force to inflict damage." + name: "Eierbombe", + effect: "Ein großes Ei wird auf das Ziel abgefeuert, um ihm zu schaden." }, "lick": { - name: "Lick", - effect: "The target is licked with a long tongue, causing damage. This may also leave the target with paralysis." + name: "Schlecker", + effect: "Leck-Attacke mit langer Zunge. Das Ziel wird eventuell paralysiert." }, "smog": { name: "Smog", - effect: "The target is attacked with a discharge of filthy gases. This may also poison the target." + effect: "Angriff mit Gas. Das Ziel kann eventuell vergiftet werden." }, "sludge": { - name: "Sludge", - effect: "Unsanitary sludge is hurled at the target. This may also poison the target." + name: "Schlammbad", + effect: "Wirft Schlamm auf das Ziel. Dieses wird eventuell vergiftet." }, "boneClub": { - name: "Bone Club", - effect: "The user clubs the target with a bone. This may also make the target flinch." + name: "Knochenkeule", + effect: "Schlägt das Ziel mit einer Keule und lässt es eventuell zurückschrecken." }, "fireBlast": { - name: "Fire Blast", - effect: "The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn." + name: "Feuersturm", + effect: "Feuersbrunst, die das Ziel versengt und ihm eventuell eine Verbrennung zufügt." }, "waterfall": { - name: "Waterfall", - effect: "The user charges at the target and may make it flinch." + name: "Kaskade", + effect: "Eine mächtige Attacke, durch die das Ziel eventuell zurückschreckt." }, "clamp": { - name: "Clamp", - effect: "The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns." + name: "Schnapper", + effect: "Fängt und quetscht das Ziel über vier bis fünf Runden durch die harte Schale des Anwenders." }, "swift": { - name: "Swift", - effect: "Star-shaped rays are shot at opposing Pokémon. This attack never misses." + name: "Sternschauer", + effect: "Verschießt sternförmige Strahlen, die stets treffen, auf Ziele in der Umgebung." }, "skullBash": { - name: "Skull Bash", - effect: "The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn." + name: "Schädelwumme", + effect: "Der Anwender erhöht in Runde 1 seine Verteidigung und greift in Runde 2 an." }, "spikeCannon": { - name: "Spike Cannon", - effect: "Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row." + name: "Dornkanone", + effect: "Spitze Nadeln treffen das Ziel zwei- bis fünfmal hintereinander." }, "constrict": { - name: "Constrict", - effect: "The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat." + name: "Umklammerung", + effect: "Angriff mit langen Tentakeln oder Ranken. Senkt eventuell den Initiative-Wert." }, "amnesia": { - name: "Amnesia", - effect: "The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat." + name: "Amnesie", + effect: "Gedächtnisverlust, der die Spezial-Verteidigung stark erhöht." }, "kinesis": { - name: "Kinesis", - effect: "The user distracts the target by bending a spoon. This lowers the target's accuracy." + name: "Psykraft", + effect: "Lenkt Ziel durch Verbiegen eines Löffels ab. Senkt dessen Genauigkeit." }, "softBoiled": { - name: "Soft-Boiled", - effect: "The user restores its own HP by up to half of its max HP." + name: "Weichei", + effect: "KP des Anwenders werden um 50 % der maximalen KP aufgefüllt." }, "highJumpKick": { - name: "High Jump Kick", - effect: "The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead." + name: "Turmkick", + effect: "Sprungtritt mit Knie. Bei Misserfolg verletzt sich der Anwender selbst." }, "glare": { - name: "Glare", - effect: "The user intimidates the target with the pattern on its belly to cause paralysis." + name: "Schlangenblick", + effect: "Schüchtert Ziel mit dem Muster auf seinem Bauch ein, sodass dieses paralysiert wird." }, "dreamEater": { - name: "Dream Eater", - effect: "The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target." + name: "Traumfresser", + effect: "Attacke gegen schlafendes Ziel. Die Hälfte des zugefügten Schadens wird dem Anwender gutgeschrieben." }, "poisonGas": { - name: "Poison Gas", - effect: "A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits." + name: "Giftwolke", + effect: "Hüllt Ziele in der Umgebung in Gas ein, das sie eventuell vergiftet." }, "barrage": { - name: "Barrage", - effect: "Round objects are hurled at the target to strike two to five times in a row." + name: "Stakkato", + effect: "Wirft zwei- bis fünfmal runde Gegenstände auf das Ziel." }, "leechLife": { - name: "Leech Life", - effect: "The user drains the target's blood. The user's HP is restored by half the damage taken by the target." + name: "Blutsauger", + effect: "Die Hälfte des zugefügten Schadens wird dem Anwender gutgeschrieben." }, "lovelyKiss": { - name: "Lovely Kiss", - effect: "With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep." + name: "Todeskuss", + effect: "Anwender zwingt dem Ziel einen Kuss auf, der Schlaf verursacht." }, "skyAttack": { - name: "Sky Attack", - effect: "A second-turn attack move where critical hits land more easily. This may also make the target flinch." + name: "Himmelsfeger", + effect: "Anwender greift in der zweiten Runde mit hoher Volltrefferquote an. Ziel schreckt eventuell zurück." }, "transform": { - name: "Transform", - effect: "The user transforms into a copy of the target right down to having the same move set." + name: "Wandler", + effect: "Anwender verwandelt sich in ein Abbild des Zieles und kann so auf die gleichen Attacken zugreifen." }, "bubble": { - name: "Bubble", - effect: "A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat." + name: "Blubber", + effect: "Angriff mit Blasen. Initiative-Wert des Zieles wird eventuell gesenkt." }, "dizzyPunch": { - name: "Dizzy Punch", - effect: "The target is hit with rhythmically launched punches. This may also leave the target confused." + name: "Irrschlag", + effect: "Rhythmische Schläge, die das Ziel verwirren können." }, "spore": { - name: "Spore", - effect: "The user scatters bursts of spores that induce sleep." + name: "Pilzspore", + effect: "Erzeugt eine Wolke aus einschläfernden Sporen." }, "flash": { - name: "Flash", - effect: "The user flashes a bright light that cuts the target's accuracy." + name: "Blitz", + effect: "Erzeugt helles Licht, das die Genauigkeit des Zieles senkt." }, "psywave": { - name: "Psywave", - effect: "The target is attacked with an odd psychic wave. The attack varies in intensity." + name: "Psywelle", + effect: "Anwender erzeugt eine mysteriöse Energiewelle, deren Intensität von Mal zu Mal anders ausfällt." }, "splash": { - name: "Splash", - effect: "The user just flops and splashes around to no effect at all..." + name: "Platscher", + effect: "Nur ein Platscher, der überhaupt nichts bewirkt." }, "acidArmor": { - name: "Acid Armor", - effect: "The user alters its cellular structure to liquefy itself, sharply raising its Defense stat." + name: "Säurepanzer", + effect: "Verflüssigt Körperzellen des Anwenders. Erhöht den Verteidigungs-Wert stark." }, "crabhammer": { - name: "Crabhammer", - effect: "The target is hammered with a large pincer. Critical hits land more easily." + name: "Krabbhammer", + effect: "Schlägt mit Schere zu. Hohe Volltrefferquote." }, "explosion": { name: "Explosion", - effect: "The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move." + effect: "Anwender explodiert, richtet bei allen Pokémon in seiner Umgebung großen Schaden an und wird selbst kampfunfähig." }, "furySwipes": { - name: "Fury Swipes", - effect: "The target is raked with sharp claws or scythes quickly two to five times in a row." + name: "Kratzfurie", + effect: "Beharkt das Ziel zwei- bis fünfmal mit scharfen Klauen oder Sicheln." }, "bonemerang": { - name: "Bonemerang", - effect: "The user throws the bone it holds. The bone loops around to hit the target twice—coming and going." + name: "Knochmerang", + effect: "Ein Bumerang aus Knochen, der zweimal trifft." }, "rest": { - name: "Rest", - effect: "The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions." + name: "Erholung", + effect: "Anwender wird vollkommen geheilt und schläft die folgenden zwei Runden." }, "rockSlide": { - name: "Rock Slide", - effect: "Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch." + name: "Steinhagel", + effect: "Schleudert riesige Felsen auf Ziele in der Umgebung, die eventuell zurückschrecken." }, "hyperFang": { - name: "Hyper Fang", - effect: "The user bites hard on the target with its sharp front fangs. This may also make the target flinch." + name: "Hyperzahn", + effect: "Angriff mit scharfen Reißzähnen. Ziel schreckt eventuell zurück." }, "sharpen": { - name: "Sharpen", - effect: "The user makes its edges more jagged, which raises its Attack stat." + name: "Schärfer", + effect: "Anwender senkt die Polygonzahl, um Kanten zu erzeugen, die den Angriffs-Wert erhöhen." }, "conversion": { - name: "Conversion", - effect: "The user changes its type to become the same type as the move at the top of the list of moves it knows." + name: "Umwandlung", + effect: "Wandelt den Typ des Anwenders in den Typ der ersten Attacke des Anwenders um." }, "triAttack": { - name: "Tri Attack", - effect: "The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target." + name: "Triplette", + effect: "Feuert drei Strahlen ab. Verursacht eventuell Paralyse, Verbrennung oder Einfrieren." }, "superFang": { - name: "Super Fang", - effect: "The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half." + name: "Superzahn", + effect: "Greift mit scharfen Reißzähnen an. KP des Zieles werden halbiert." }, "slash": { - name: "Slash", - effect: "The target is attacked with a slash of claws or blades. Critical hits land more easily." + name: "Schlitzer", + effect: "Hieb mit Klauen oder Ähnlichem. Hohe Volltrefferquote." }, "substitute": { - name: "Substitute", - effect: "The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy." + name: "Delegator", + effect: "Anwender setzt eine kleine Menge an KP ein, um einen Doppelgänger zu erzeugen, der für ihn Schläge einsteckt." }, "struggle": { - name: "Struggle", - effect: "This attack is used in desperation only if the user has no PP. It also damages the user a little." + name: "Verzweifler", + effect: "Angriff nur bei verbrauchten AP. Anwender verletzt sich selbst leicht." }, "sketch": { - name: "Sketch", - effect: "It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears." + name: "Nachahmer", + effect: "Anwender lernt die letzte Attacke des Zieles dauerhaft. Nachahmer verschwindet nach Gebrauch." }, "tripleKick": { - name: "Triple Kick", - effect: "A consecutive three-kick attack that becomes more powerful with each successful hit." + name: "Dreifachkick", + effect: "Tritt das Ziel ein- bis dreimal nacheinander. Die Härte der Tritte nimmt von Treffer zu Treffer zu." }, "thief": { - name: "Thief", - effect: "The user attacks and has a 30% chance to steal the target's held item simultaneously." + name: "Raub", + effect: "Erlaubt es, das Item des Zieles zu stehlen, solang der Anwender selbst keins bei sich trägt." }, "spiderWeb": { - name: "Spider Web", - effect: "The user ensnares the target with thin, gooey silk so it can't flee from battle." + name: "Spinnennetz", + effect: "Wickelt das Ziel ein. Flucht oder Tausch unmöglich." }, "mindReader": { - name: "Mind Reader", - effect: "The user senses the target's movements with its mind to ensure its next attack does not miss the target." + name: "Willensleser", + effect: "Ahnt Bewegungen des Zieles voraus, um zu gewährleisten, dass die nächste eigene Attacke trifft." }, "nightmare": { - name: "Nightmare", - effect: "A sleeping target sees a nightmare that inflicts some damage every turn." + name: "Nachtmahr", + effect: "Dem schlafenden Ziel wird durch einen Alptraum in jeder Runde Schaden zugefügt, solang es schläft." }, "flameWheel": { - name: "Flame Wheel", - effect: "The user cloaks itself in fire and charges at the target. This may also leave the target with a burn." + name: "Flammenrad", + effect: "Feuer-Attacke, die das Ziel eventuell verbrennt." }, "snore": { - name: "Snore", - effect: "This attack can be used only if the user is asleep. The harsh noise may also make the target flinch." + name: "Schnarcher", + effect: "Attacke nur im Schlaf möglich. Ziel schreckt eventuell zurück." }, "curse": { - name: "Curse", - effect: "A move that works differently for the Ghost type than for all other types." + name: "Fluch", + effect: "Attacke, deren Wirkung davon abhängt, ob der Anwender ein Geist-Pokémon ist." }, "flail": { - name: "Flail", - effect: "The user flails about aimlessly to attack. The less HP the user has, the greater the move's power." + name: "Dreschflegel", + effect: "Attacke richtet mehr Schaden an, wenn eigene KP niedrig sind." }, "conversion2": { - name: "Conversion 2", - effect: "The user changes its type to make itself resistant to the type of the attack the target used last." + name: "Umwandlung2", + effect: "Anwender ändert Typ und wird gegen letzten Angriffstyp resistent." }, "aeroblast": { - name: "Aeroblast", - effect: "A vortex of air is shot at the target to inflict damage. Critical hits land more easily." + name: "Luftstoß", + effect: "Erzeugt Luftstrudel gegen das Ziel. Hohe Volltrefferquote." }, "cottonSpore": { - name: "Cotton Spore", - effect: "The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats." + name: "Baumwollsaat", + effect: "Wattebäusche heften sich an das Ziel. Der Initiative-Wert sinkt stark." }, "reversal": { - name: "Reversal", - effect: "An all-out attack that becomes more powerful the less HP the user has." + name: "Gegenschlag", + effect: "Richtet mehr Schaden an, wenn eigene KP niedrig sind." }, "spite": { - name: "Spite", - effect: "The user unleashes its grudge on the move last used by the target by cutting 4 PP from it." + name: "Groll", + effect: "AP der letzten Attacke des Zieles werden um 4 gesenkt." }, "powderSnow": { - name: "Powder Snow", - effect: "The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon." + name: "Pulverschnee", + effect: "Angriff mit Schnee. Das Ziel wird eventuell eingefroren." }, "protect": { - name: "Protect", - effect: "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession." + name: "Schutzschild", + effect: "Anwender weicht jeder Attacke aus. Scheitert eventuell bei Wiederholung." }, "machPunch": { - name: "Mach Punch", - effect: "The user throws a punch at blinding speed. This move always goes first." + name: "Tempohieb", + effect: "Extrem schneller Hieb, der stets zuerst trifft." }, "scaryFace": { - name: "Scary Face", - effect: "The user frightens the target with a scary face to harshly lower its Speed stat." + name: "Grimasse", + effect: "Jagt dem Ziel mit einer Grimasse Angst ein. Dessen Initiative-Wert sinkt stark." }, "feintAttack": { - name: "Feint Attack", - effect: "The user approaches the target disarmingly, then throws a sucker punch. This attack never misses." + name: "Finte", + effect: "Anwender nähert sich mit Unschuldsmiene dem Ziel und schlägt zu, sobald dieses unachtsam wird. Ein Treffer ist gewiss." }, "sweetKiss": { - name: "Sweet Kiss", - effect: "The user kisses the target with a sweet, angelic cuteness that causes confusion." + name: "Bitterkuss", + effect: "Anwender küsst das Ziel, das durch diese Niedlichkeit verwirrt wird." }, "bellyDrum": { - name: "Belly Drum", - effect: "The user maximizes its Attack stat in exchange for HP equal to half its max HP." + name: "Bauchtrommel", + effect: "Der Anwender maximiert den Angriffs-Wert auf Kosten der Hälfte seiner maximalen KP." }, "sludgeBomb": { - name: "Sludge Bomb", - effect: "Unsanitary sludge is hurled at the target. This may also poison the target." + name: "Matschbombe", + effect: "Wirft Schlamm auf das Ziel. Dieses wird eventuell vergiftet." }, "mudSlap": { - name: "Mud-Slap", - effect: "The user hurls mud in the target's face to inflict damage and lower its accuracy." + name: "Lehmschelle", + effect: "Schadet dem Ziel durch Matsch. Dessen Genauigkeit sinkt." }, "octazooka": { name: "Octazooka", - effect: "The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy." + effect: "Schießt mit Tinte, um Schaden anzurichten und die Genauigkeit zu senken." }, "spikes": { - name: "Spikes", - effect: "The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle." + name: "Stachler", + effect: "Der Anwender verteilt Stacheln, die gegnerische Pokémon verletzen, die in den Kampf gerufen werden." }, "zapCannon": { - name: "Zap Cannon", - effect: "The user fires an electric blast like a cannon to inflict damage and cause paralysis." + name: "Blitzkanone", + effect: "Kanonenähnlicher Elektro-Schuss, der schadet und paralysiert." }, "foresight": { - name: "Foresight", - effect: "Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit." + name: "Scharfblick", + effect: "Erlaubt es, Geist-Pokémon mit Normal- und Kampf-Attacken anzugreifen. Ignoriert den Fluchtwert des Zieles." }, "destinyBond": { - name: "Destiny Bond", - effect: "After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession." + name: "Abgangsbund", + effect: "Wird der Anwender nach Einsatz dieser Attacke besiegt, führt dies auch beim Ziel zum K.O." }, "perishSong": { - name: "Perish Song", - effect: "Any Pokémon that hears this song faints in three turns, unless it switches out of battle." + name: "Abgesang", + effect: "Wer diese Musik hört, wird nach drei Runden besiegt. Rettung ist durch den Eintausch eines neuen Pokémon möglich." }, "icyWind": { - name: "Icy Wind", - effect: "The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats." + name: "Eissturm", + effect: "Eis-Attacke, die dem Ziel Schaden zufügt und seinen Initiative-Wert senkt." }, "detect": { - name: "Detect", - effect: "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession." + name: "Scanner", + effect: "Anwender weicht jeder Attacke aus. Scheitert eventuell bei Wiederholung." }, "boneRush": { - name: "Bone Rush", - effect: "The user strikes the target with a hard bone two to five times in a row." + name: "Knochenhatz", + effect: "Greift Ziel zwei- bis fünfmal in Folge mit einem harten Knochen an." }, "lockOn": { - name: "Lock-On", - effect: "The user takes sure aim at the target. This ensures the next attack does not miss the target." + name: "Zielschuss", + effect: "Visiert das Ziel an und trifft in der nächsten Runde garantiert." }, "outrage": { - name: "Outrage", - effect: "The user rampages and attacks for two to three turns. The user then becomes confused." + name: "Wutanfall", + effect: "Attacke über zwei bis drei Runden, die den Anwender verwirrt." }, "sandstorm": { - name: "Sandstorm", - effect: "A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types." + name: "Sandsturm", + effect: "Sandsturm für fünf Runden. Fügt Pokémon von jedem Typ außer Gestein, Boden und Stahl Schaden zu." }, "gigaDrain": { - name: "Giga Drain", - effect: "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." + name: "Gigasauger", + effect: "Das Ziel wird angegriffen und die Hälfte des zugefügten Schadens dem Angreifer als KP gutgeschrieben." }, "endure": { - name: "Endure", - effect: "The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession." + name: "Ausdauer", + effect: "Nach fatalen Attacken bleibt stets 1 KP übrig. Misserfolg bei Wiederholung möglich." }, "charm": { - name: "Charm", - effect: "The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat." + name: "Charme", + effect: "Betört das Ziel und reduziert dessen Angriffs-Wert stark." }, "rollout": { - name: "Rollout", - effect: "The user continually rolls into the target over five turns. It becomes more powerful each time it hits." + name: "Walzer", + effect: "Attacke, die fünf Runden dauert. Die Härte nimmt von Mal zu Mal zu." }, "falseSwipe": { - name: "False Swipe", - effect: "A restrained attack that prevents the target from fainting. The target is left with at least 1 HP." + name: "Trugschlag", + effect: "Ein Angriff, der dem Ziel zumindest 1 KP lässt." }, "swagger": { - name: "Swagger", - effect: "The user enrages and confuses the target. However, this also sharply raises the target's Attack stat." + name: "Angeberei", + effect: "Verwirrt das Ziel und erhöht dessen Angriffs-Wert stark." }, "milkDrink": { - name: "Milk Drink", - effect: "The user restores its own HP by up to half of its max HP." + name: "Milchgetränk", + effect: "KP des Anwenders werden um 50 % der maximalen KP aufgefüllt." }, "spark": { - name: "Spark", - effect: "The user throws an electrically charged tackle at the target. This may also leave the target with paralysis." + name: "Funkensprung", + effect: "Elektro-Hieb, der das Ziel paralysieren kann." }, "furyCutter": { - name: "Fury Cutter", - effect: "The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession." + name: "Zornklinge", + effect: "Eine Attacke mit Scheren oder Klauen, deren Härte bei aufeinanderfolgenden Treffern zunimmt." }, "steelWing": { - name: "Steel Wing", - effect: "The target is hit with wings of steel. This may also raise the user's Defense stat." + name: "Stahlflügel", + effect: "Trifft das Ziel mit Stahlflügeln. Verteidigungs-Wert des Anwenders steigt eventuell." }, "meanLook": { - name: "Mean Look", - effect: "The user pins the target with a dark, arresting look. The target becomes unable to flee." + name: "Horrorblick", + effect: "Böser Blick, der die Flucht des Zieles vereitelt." }, "attract": { - name: "Attract", - effect: "If it is the opposite gender of the user, the target becomes infatuated and less likely to attack." + name: "Anziehung", + effect: "Angriff auf Anwender vom anderen Geschlecht wird unwahrscheinlich." }, "sleepTalk": { - name: "Sleep Talk", - effect: "While it is asleep, the user randomly uses one of the moves it knows." + name: "Schlafrede", + effect: "Anwender setzt per Zufall eine ihm bekannte Attacke im Schlaf ein." }, "healBell": { - name: "Heal Bell", - effect: "The user makes a soothing bell chime to heal the status conditions of all the party Pokémon." + name: "Vitalglocke", + effect: "Läutet beruhigend und heilt alle Statusprobleme im Team." }, "return": { - name: "Return", - effect: "This full-power attack grows more powerful the more the user likes its Trainer." + name: "Rückkehr", + effect: "Angriff, dessen Kraft bei Freundschaft zum Trainer größer wird." }, "present": { - name: "Present", - effect: "The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however." + name: "Geschenk", + effect: "Eine Bombe als Geschenk. Kann auch KP des Zieles wiederherstellen." }, "frustration": { name: "Frustration", - effect: "This full-power attack grows more powerful the less the user likes its Trainer." + effect: "Die Attacke wird stärker, je weniger der Anwender seinen Trainer mag." }, "safeguard": { - name: "Safeguard", - effect: "The user creates a protective field that prevents status conditions for five turns." + name: "Bodyguard", + effect: "Team des Anwenders ist fünf Runden vor Statusproblemen geschützt." }, "painSplit": { - name: "Pain Split", - effect: "The user adds its HP to the target's HP, then equally shares the combined HP with the target." + name: "Leidteiler", + effect: "Addiert KP von Anwender und Ziel. Teilt sie gerecht auf." }, "sacredFire": { - name: "Sacred Fire", - effect: "The target is razed with a mystical fire of great intensity. This may also leave the target with a burn." + name: "Läuterfeuer", + effect: "Mystische Feuer-Attacke, durch die das Ziel eventuell Verbrennungen erleidet." }, "magnitude": { - name: "Magnitude", - effect: "The user attacks everything around it with a ground-shaking quake. Its power varies." + name: "Intensität", + effect: "Erdbebenartiger Angriff von zufälliger Stärke gegen andere Pokémon in der Umgebung des Anwenders." }, "dynamicPunch": { - name: "Dynamic Punch", - effect: "The user punches the target with full, concentrated power. This confuses the target if it hits." + name: "Wuchtschlag", + effect: "Kräftiger Schlag, der das Ziel bei Erfolg verwirrt." }, "megahorn": { - name: "Megahorn", - effect: "Using its tough and impressive horn, the user rams into the target with no letup." + name: "Vielender", + effect: "Brutaler Ramm-Angriff mit spitzem, beeindruckendem Horn." }, "dragonBreath": { - name: "Dragon Breath", - effect: "The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis." + name: "Feuerodem", + effect: "Fegt das Ziel mit zerstörerisch heißem Atem weg. Paralysiert das Ziel eventuell." }, "batonPass": { - name: "Baton Pass", - effect: "The user switches places with a party Pokémon in waiting and passes along any stat changes." + name: "Stafette", + effect: "Tauscht das eigene Pokémon aus. Alle Statusveränderungen bleiben bestehen." }, "encore": { - name: "Encore", - effect: "The user compels the target to keep using the move it encored for three turns." + name: "Zugabe", + effect: "Das Ziel wiederholt die letzte Attacke drei Runden lang." }, "pursuit": { - name: "Pursuit", - effect: "The power of this attack move is doubled if it's used on a target that's switching out of battle." + name: "Verfolgung", + effect: "Die Attacke richtet beim Ziel doppelten Schaden an, falls es ausgetauscht wird." }, "rapidSpin": { - name: "Rapid Spin", - effect: "A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat." + name: "Turbodreher", + effect: "Trifft das Ziel mit einer Dreh-Attacke. Befreit sich unter anderem von Wickel, Klammergriff, Egelsamen und Stachler." }, "sweetScent": { - name: "Sweet Scent", - effect: "A sweet scent that harshly lowers opposing Pokémon's evasiveness." + name: "Lockduft", + effect: "Lockt Ziele an und senkt deren Fluchtwert. Lockt im Gras auch wilde Pokémon an." }, "ironTail": { - name: "Iron Tail", - effect: "The target is slammed with a steel-hard tail. This may also lower the target's Defense stat." + name: "Eisenschweif", + effect: "Attacke mit hartem Eisenschweif. Senkt eventuell den Verteidigungs-Wert des Zieles." }, "metalClaw": { - name: "Metal Claw", - effect: "The target is raked with steel claws. This may also raise the user's Attack stat." + name: "Metallklaue", + effect: "Klauen-Attacke, die eventuell den Angriffs-Wert des Anwenders erhöht." }, "vitalThrow": { - name: "Vital Throw", - effect: "The user attacks last. In return, this throw move never misses." + name: "Überwurf", + effect: "Anwender greift als Letzter an, hat dafür aber eine Treffergarantie beim eigenen Angriff." }, "morningSun": { - name: "Morning Sun", - effect: "The user restores its own HP. The amount of HP regained varies with the weather." + name: "Morgengrauen", + effect: "Füllt KP des Anwenders auf. Die Menge hängt vom Wetter ab." }, "synthesis": { - name: "Synthesis", - effect: "The user restores its own HP. The amount of HP regained varies with the weather." + name: "Synthese", + effect: "Füllt KP des Anwenders auf. Die Menge hängt vom Wetter ab." }, "moonlight": { - name: "Moonlight", - effect: "The user restores its own HP. The amount of HP regained varies with the weather." + name: "Mondschein", + effect: "Füllt KP des Anwenders auf. Die Menge hängt vom Wetter ab." }, "hiddenPower": { - name: "Hidden Power", - effect: "A unique attack that varies in type depending on the Pokémon using it." + name: "Kraftreserve", + effect: "Wirkung und Typ der Attacke hängen vom Anwender ab." }, "crossChop": { - name: "Cross Chop", - effect: "The user delivers a double chop with its forearms crossed. Critical hits land more easily." + name: "Kreuzhieb", + effect: "Doppelter Hieb mit den Unterarmen. Hohe Volltrefferquote." }, "twister": { - name: "Twister", - effect: "The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch." + name: "Windhose", + effect: "Trifft Ziele in der Umgebung mit einem heftigen Wirbelsturm, was diese eventuell zurückschrecken lässt." }, "rainDance": { - name: "Rain Dance", - effect: "The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves." + name: "Regentanz", + effect: "Anwender erzeugt starken Regen. Die Stärke von Wasser-Attacken erhöht sich fünf Runden lang." }, "sunnyDay": { - name: "Sunny Day", - effect: "The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves." + name: "Sonnentag", + effect: "Die Sonne brennt unbarmherzig fünf Runden lang. Dadurch werden Attacken vom Typ Feuer verstärkt." }, "crunch": { - name: "Crunch", - effect: "The user crunches up the target with sharp fangs. This may also lower the target's Defense stat." + name: "Knirscher", + effect: "Beißt mit scharfen Reißzähnen zu und senkt eventuell die Verteidigung." }, "mirrorCoat": { - name: "Mirror Coat", - effect: "A retaliation move that counters any special attack, inflicting double the damage taken." + name: "Spiegelcape", + effect: "Kontert den Spezial-Angriff des Gegners mit doppeltem Schaden." }, "psychUp": { - name: "Psych Up", - effect: "The user hypnotizes itself into copying any stat change made by the target." + name: "Psycho-Plus", + effect: "Der Anwender hypnotisiert sich selbst, um die Statusveränderungen des Zieles zu kopieren." }, "extremeSpeed": { - name: "Extreme Speed", - effect: "The user charges the target at blinding speed. This move always goes first." + name: "Turbotempo", + effect: "Extrem schnelle und kraftvolle Attacke, die stets zuerst trifft." }, "ancientPower": { - name: "Ancient Power", - effect: "The user attacks with a prehistoric power. This may also raise all the user's stats at once." + name: "Antik-Kraft", + effect: "Angriff mit antiker Kraft, der alle Statuswerte erhöhen kann." }, "shadowBall": { - name: "Shadow Ball", - effect: "The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat." + name: "Spukball", + effect: "Bewirft das Ziel mit gruseligem Ball und senkt eventuell die Spezial-Verteidigung." }, "futureSight": { - name: "Future Sight", - effect: "Two turns after this move is used, a hunk of psychic energy attacks the target." + name: "Seher", + effect: "Zwei Runden, nachdem Seher eingesetzt wurde, erfolgt der Angriff." }, "rockSmash": { - name: "Rock Smash", - effect: "The user attacks with a punch. This may also lower the target's Defense stat." + name: "Zertrümmerer", + effect: "Diese steinbrechende Attacke kann den Verteidigungs-Wert des Zieles senken und außerhalb von Kämpfen rissige Felsen zertrümmern." }, "whirlpool": { name: "Whirlpool", - effect: "The user traps the target in a violent swirling whirlpool for four to five turns." + effect: "Das Ziel wird für vier bis fünf Runden in einer Wasserhose gefangen." }, "beatUp": { - name: "Beat Up", - effect: "The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks." + name: "Prügler", + effect: "Das gesamte Team nimmt aktiv am Kampf teil. Je mehr Pokémon, desto höher die Anzahl der Angriffe." }, "fakeOut": { - name: "Fake Out", - effect: "This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle." + name: "Mogelhieb", + effect: "Diese Attacke trifft zuerst. Das Ziel schreckt zurück. Gelingt nur in der ersten Runde eines Kampfes." }, "uproar": { - name: "Uproar", - effect: "The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep." + name: "Aufruhr", + effect: "Anwender greift an, indem er über drei Runden hinweg einen Aufruhr erzeugt. Verhindert Schlaf." }, "stockpile": { - name: "Stockpile", - effect: "The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times." + name: "Horter", + effect: "Lädt Kraft für später auf. Erhöht Verteidigung und Spezial-Verteidigung. Kann bis zu dreimal eingesetzt werden." }, "spitUp": { - name: "Spit Up", - effect: "The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power." + name: "Entfessler", + effect: "Entlädt die Kraft, die während des Einsatzes von Horter gesammelt wurde." }, "swallow": { - name: "Swallow", - effect: "The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP." + name: "Verzehrer", + effect: "Absorbiert die gehortete Kraft, um KP aufzufüllen." }, "heatWave": { - name: "Heat Wave", - effect: "The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn." + name: "Hitzewelle", + effect: "Ziele werden von Sturm aus heißer Luft getroffen und verbrennen sich eventuell." }, "hail": { - name: "Hail", - effect: "The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types." + name: "Hagelsturm", + effect: "Hagelsturm für fünf Runden. Schadet allen, außer Eis-Pokémon." }, "torment": { - name: "Torment", - effect: "The user torments and enrages the target, making it incapable of using the same move twice in a row." + name: "Folterknecht", + effect: "Erzürnt das Ziel, um wiederholten Einsatz derselben Attacke zu verhindern." }, "flatter": { - name: "Flatter", - effect: "Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat." + name: "Schmeichler", + effect: "Schmeichelt dem Ziel, um es zu verwirren. Erhöht dessen Spezial-Angriff." }, "willOWisp": { - name: "Will-O-Wisp", - effect: "The user shoots a sinister flame at the target to inflict a burn." + name: "Irrlicht", + effect: "Angriff mit unheimlicher Flamme, die das Ziel verbrennt." }, "memento": { - name: "Memento", - effect: "The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats." + name: "Memento-Mori", + effect: "Der Anwender wird besiegt und senkt den Angriffs-Wert und den Spezial-Angriff des Zieles stark." }, "facade": { - name: "Facade", - effect: "This attack move doubles its power if the user is poisoned, burned, or paralyzed." + name: "Fassade", + effect: "Doppelte Stärke nach Verbrennung, Paralyse oder Vergiftung." }, "focusPunch": { - name: "Focus Punch", - effect: "The user focuses its mind before launching a punch. This move fails if the user is hit before it is used." + name: "Power-Punch", + effect: "Anwender konzentriert sich, bevor er angreift. Wird er vorher getroffen, ist die Attacke erfolglos." }, "smellingSalts": { - name: "Smelling Salts", - effect: "This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however." + name: "Riechsalz", + effect: "Doppelt wirksam gegen paralysierte Ziele, heilt sie aber auch von der Paralyse." }, "followMe": { - name: "Follow Me", - effect: "The user draws attention to itself, making all targets take aim only at the user." + name: "Spotlight", + effect: "Zieht Aufmerksamkeit auf sich. Gegner greift nur Anwender an." }, "naturePower": { - name: "Nature Power", - effect: "This attack makes use of nature's power. Its effects vary depending on the user's environment." + name: "Natur-Kraft", + effect: "Angriff mit der Kraft der Natur, dessen Typ vom Ort abhängt, wo er durchgeführt wird." }, "charge": { - name: "Charge", - effect: "The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat." + name: "Ladevorgang", + effect: "Lädt Energie für die kommende Elektro-Attacke auf. Erhöht die Spezial-Verteidigung." }, "taunt": { - name: "Taunt", - effect: "The target is taunted into a rage that allows it to use only attack moves for three turns." + name: "Verhöhner", + effect: "Bringt das Ziel in Rage. Dieses kann über drei Runden hinweg nur noch angreifen." }, "helpingHand": { - name: "Helping Hand", - effect: "The user assists an ally by boosting the power of that ally's attack." + name: "Rechte Hand", + effect: "Anwender steigert die Kraft eines Angriffes eines Freundes." }, "trick": { - name: "Trick", - effect: "The user catches the target off guard and swaps its held item with its own." + name: "Trickbetrug", + effect: "Der Anwender überrumpelt das Ziel und tauscht mit ihm die getragenen Items." }, "rolePlay": { - name: "Role Play", - effect: "The user mimics the target completely, copying the target's Ability." + name: "Rollenspiel", + effect: "Parodiert das Ziel und kopiert seine Fähigkeit." }, "wish": { - name: "Wish", - effect: "One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP." + name: "Wunschtraum", + effect: "Ein Wunsch füllt in der nächsten Runde 50 % der KP des Anwenders bei diesem oder einem eingewechselten Pokémon auf." }, "assist": { - name: "Assist", - effect: "The user hurriedly and randomly uses a move among those known by ally Pokémon." + name: "Zuschuss", + effect: "Greift zufällig mit einer Attacke eines Mitstreiters an." }, "ingrain": { - name: "Ingrain", - effect: "The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out." + name: "Verwurzler", + effect: "Verwurzelung füllt jede Runde KP auf. Austausch ist unmöglich." }, "superpower": { - name: "Superpower", - effect: "The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats." + name: "Kraftkoloss", + effect: "Starke Attacke, die jedoch auch den Angriff und die Verteidigung des Anwenders senkt." }, "magicCoat": { - name: "Magic Coat", - effect: "Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves." + name: "Magiemantel", + effect: "Egelsamen und alle Attacken mit Status verändernden Effekten prallen ab." }, "recycle": { - name: "Recycle", - effect: "The user recycles a held item that has been used in battle so it can be used again." + name: "Aufbereitung", + effect: "Recycling eines getragenen Items, das zuvor im Kampf verwendet wurde." }, "revenge": { - name: "Revenge", - effect: "This attack move's power is doubled if the user has been hurt by the opponent in the same turn." + name: "Vergeltung", + effect: "Schaden verdoppelt sich, wenn der Anwender in der Runde bereits Schaden vom Ziel des Angriffes genommen hat." }, "brickBreak": { - name: "Brick Break", - effect: "The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect." + name: "Durchbruch", + effect: "Ein beherzter Handkantenschlag. Durchbricht Barrieren wie Lichtschild und Reflektor." }, "yawn": { - name: "Yawn", - effect: "The user lets loose a huge yawn that lulls the target into falling asleep on the next turn." + name: "Gähner", + effect: "Angreifer gähnt und das Ziel schläft in der nächsten Runde ein." }, "knockOff": { - name: "Knock Off", - effect: "The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item." + name: "Abschlag", + effect: "Schlägt das Item des Zieles weg und vereitelt so dessen Gebrauch während des Kampfes. Mehr Schaden gegen Ziele, die ein Item bei sich tragen." }, "endeavor": { - name: "Endeavor", - effect: "This attack move cuts down the target's HP to equal the user's HP." + name: "Notsituation", + effect: "Trifft nur, wenn KP des Anwenders geringer als KP des Zieles sind. Senkt dessen KP auf die Höhe der KP des Anwenders." }, "eruption": { name: "Eruption", - effect: "The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power." + effect: "Explosiver Angriff. Je höher die KP des Anwenders sind, desto mehr Schaden wird angerichtet." }, "skillSwap": { - name: "Skill Swap", - effect: "The user employs its psychic power to exchange Abilities with the target." + name: "Fähigkeitstausch", + effect: "Anwender tauscht Fähigkeit mit dem Ziel." }, "imprison": { - name: "Imprison", - effect: "If opposing Pokémon know any move also known by the user, they are prevented from using it." + name: "Begrenzer", + effect: "Hindert Gegner am Einsatz von Attacken, die der Anwender selbst auch kennt." }, "refresh": { - name: "Refresh", - effect: "The user rests to cure itself of poisoning, a burn, or paralysis." + name: "Heilung", + effect: "Selbstheilung bei Vergiftung, Paralyse und Verbrennung." }, "grudge": { - name: "Grudge", - effect: "If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out." + name: "Nachspiel", + effect: "Bei K.O. des Anwenders werden die AP der Attacke, durch die er besiegt wurde, auf 0 herabgesetzt." }, "snatch": { - name: "Snatch", - effect: "The user steals the effects of any attempts to use a healing or stat-changing move." + name: "Übernahme", + effect: "Raubt den Effekt eingesetzter heilender oder Werte verändernder Attacken." }, "secretPower": { - name: "Secret Power", - effect: "The additional effects of this attack depend upon where it was used." + name: "Geheimpower", + effect: "Angriff, der abhängig vom Anwendungsort einen unterschiedlichen Zusatz-Effekt hat." }, "dive": { - name: "Dive", - effect: "Diving on the first turn, the user floats up and attacks on the next turn." + name: "Taucher", + effect: "Taucht in Runde 1 ab und greift in Runde 2 aus der Tiefe an." }, "armThrust": { - name: "Arm Thrust", - effect: "The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row." + name: "Armstoß", + effect: "Schläge mit geradem Arm, die das Ziel zwei- bis fünfmal treffen." }, "camouflage": { - name: "Camouflage", - effect: "The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave." + name: "Tarnung", + effect: "Der Typ des Anwenders passt sich der Umgebung an, sei es im Wasser, im Gras oder in einer Höhle." }, "tailGlow": { - name: "Tail Glow", - effect: "The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat." + name: "Schweifglanz", + effect: "Ein blinkendes Licht, das den Spezial-Angriff drastisch erhöht." }, "lusterPurge": { - name: "Luster Purge", - effect: "The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat." + name: "Scheinwerfer", + effect: "Angriff mit grellem Licht, der die Spezial-Verteidigung des Zieles eventuell senkt." }, "mistBall": { - name: "Mist Ball", - effect: "A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat." + name: "Nebelball", + effect: "Angriff mit einer Kugel aus Wasser, die Nebel enthält. Senkt eventuell den Spezial-Angriff des Zieles." }, "featherDance": { - name: "Feather Dance", - effect: "The user covers the target's body with a mass of down that harshly lowers its Attack stat." + name: "Daunenreigen", + effect: "Hüllt das Ziel in Daunen und senkt dessen Angriffs-Wert stark." }, "teeterDance": { - name: "Teeter Dance", - effect: "The user performs a wobbly dance that confuses the Pokémon around it." + name: "Taumeltanz", + effect: "Ein Wackeltanz, der andere Pokémon in der Umgebung des Anwenders verwirrt." }, "blazeKick": { - name: "Blaze Kick", - effect: "The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn." + name: "Feuerfeger", + effect: "Starker Tritt mit hoher Volltrefferquote. Verursacht eventuell Verbrennung." }, "mudSport": { - name: "Mud Sport", - effect: "The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns." + name: "Lehmsuhler", + effect: "Schwächt Elektro-Attacken, solang der Anwender am Kampf teilnimmt." }, "iceBall": { - name: "Ice Ball", - effect: "The user attacks the target for five turns. The move's power increases each time it hits." + name: "Frostbeule", + effect: "Attacke, die fünf Runden dauert. Die Härte nimmt von Mal zu Mal zu." }, "needleArm": { - name: "Needle Arm", - effect: "The user attacks by wildly swinging its thorny arms. This may also make the target flinch." + name: "Nietenranke", + effect: "Angriff mit dornigen Armen. Das Ziel schreckt eventuell zurück." }, "slackOff": { - name: "Slack Off", - effect: "The user slacks off, restoring its own HP by up to half of its max HP." + name: "Tagedieb", + effect: "Durch Müßiggang werden KP des Anwenders um 50 % der maximalen KP aufgefüllt." }, "hyperVoice": { - name: "Hyper Voice", - effect: "The user lets loose a horribly echoing shout with the power to inflict damage." + name: "Schallwelle", + effect: "Laute Attacke mit Schallwellen." }, "poisonFang": { - name: "Poison Fang", - effect: "The user bites the target with toxic fangs. This may also leave the target badly poisoned." + name: "Giftzahn", + effect: "Angriff mit giftigen Reißzähnen. Das Ziel wird eventuell schwer vergiftet." }, "crushClaw": { - name: "Crush Claw", - effect: "The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat." + name: "Zermalmklaue", + effect: "Angriff mit scharfen Klauen. Senkt eventuell den Verteidigungs-Wert." }, "blastBurn": { - name: "Blast Burn", - effect: "The target is razed by a fiery explosion. The user can't move on the next turn." + name: "Lohekanonade", + effect: "Das Ziel wird von starker Explosion getroffen. Angreifer setzt eine Runde aus." }, "hydroCannon": { - name: "Hydro Cannon", - effect: "The target is hit with a watery blast. The user can't move on the next turn." + name: "Aquahaubitze", + effect: "Das Ziel wird von Wasserkanone getroffen. Angreifer setzt eine Runde aus." }, "meteorMash": { - name: "Meteor Mash", - effect: "The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat." + name: "Sternenhieb", + effect: "Angriff mit einem harten, schnellen Schlag. Erhöht eventuell Angriffs-Wert des Anwenders." }, "astonish": { - name: "Astonish", - effect: "The user attacks the target while shouting in a startling fashion. This may also make the target flinch." + name: "Erstauner", + effect: "Anwender greift mit einem Schrei an. Ein Angriff, der das Ziel eventuell zurückschrecken lässt." }, "weatherBall": { - name: "Weather Ball", - effect: "This attack move varies in power and type depending on the weather." + name: "Meteorologe", + effect: "Typ und Stärke der Attacke sind vom Wetter zum Zeitpunkt der Anwendung abhängig." }, "aromatherapy": { - name: "Aromatherapy", - effect: "The user releases a soothing scent that heals all status conditions affecting the user's party." + name: "Aromakur", + effect: "Heilt alle Statusprobleme des Teams mit beruhigendem Duft." }, "fakeTears": { - name: "Fake Tears", - effect: "The user feigns crying to fluster the target, harshly lowering its Sp. Def stat." + name: "Trugträne", + effect: "Täuscht Weinen vor, um die Spezial-Verteidigung des Zieles stark zu senken." }, "airCutter": { - name: "Air Cutter", - effect: "The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily." + name: "Windschnitt", + effect: "Greift mit rasierklingenartigem Wind an. Hohe Volltrefferquote." }, "overheat": { - name: "Overheat", - effect: "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat." + name: "Hitzekoller", + effect: "Angriff mit voller Kraft, der den Spezial-Angriff des Anwenders durch den Rückstoß stark senkt." }, "odorSleuth": { - name: "Odor Sleuth", - effect: "Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit." + name: "Schnüffler", + effect: "Erlaubt es, Geist-Pokémon mit Normal- und Kampf-Attacken anzugreifen. Ignoriert den Fluchtwert des Zieles." }, "rockTomb": { - name: "Rock Tomb", - effect: "Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement." + name: "Felsgrab", + effect: "Angriff mit Felsen. Bei Erfolg wird der Initiative-Wert des Zieles gesenkt." }, "silverWind": { - name: "Silver Wind", - effect: "The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats." + name: "Silberhauch", + effect: "Angriff mit Silberstaub. Eventuell werden alle Statuswerte des Anwenders erhöht." }, "metalSound": { - name: "Metal Sound", - effect: "A horrible sound like scraping metal harshly lowers the target's Sp. Def stat." + name: "Metallsound", + effect: "Stößt einen spitzen Schrei aus, der die Spezial-Verteidigung des Zieles stark senkt." }, "grassWhistle": { - name: "Grass Whistle", - effect: "The user plays a pleasant melody that lulls the target into a deep sleep." + name: "Grasflöte", + effect: "Versetzt das Ziel durch eine schöne Melodie in Tiefschlaf." }, "tickle": { - name: "Tickle", - effect: "The user tickles the target into laughing, reducing its Attack and Defense stats." + name: "Spaßkanone", + effect: "Bringt das Ziel zum Lachen und senkt dadurch dessen Angriff und Verteidigung." }, "cosmicPower": { - name: "Cosmic Power", - effect: "The user absorbs a mystical power from space to raise its Defense and Sp. Def stats." + name: "Kosmik-Kraft", + effect: "Erhöht Verteidigung und Spezial-Verteidigung durch eine mystische Kraft." }, "waterSpout": { - name: "Water Spout", - effect: "The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power." + name: "Fontränen", + effect: "Wasser-Attacke, die wirkungsvoller ist, wenn KP des Anwenders hoch sind." }, "signalBeam": { - name: "Signal Beam", - effect: "The user attacks with a sinister beam of light. This may also confuse the target." + name: "Ampelleuchte", + effect: "Strahlenattacke, die das Ziel eventuell verwirrt." }, "shadowPunch": { - name: "Shadow Punch", - effect: "The user throws a punch from the shadows. This attack never misses." + name: "Finsterfaust", + effect: "Angriff mit der Faust aus dem Schattenreich. Ausweichen unmöglich." }, "extrasensory": { - name: "Extrasensory", - effect: "The user attacks with an odd, unseeable power. This may also make the target flinch." + name: "Sondersensor", + effect: "Besonderer Angriff mit einer unsichtbaren Kraft, die das Ziel eventuell zurückschrecken lässt." }, "skyUppercut": { - name: "Sky Uppercut", - effect: "The user attacks the target with an uppercut thrown skyward with force." + name: "Himmelhieb", + effect: "Kinnhaken, der das Ziel gen Himmel schickt." }, "sandTomb": { - name: "Sand Tomb", - effect: "The user traps the target inside a harshly raging sandstorm for four to five turns." + name: "Sandgrab", + effect: "Das Ziel leidet für vier bis fünf Runden in einer Sandhose." }, "sheerCold": { - name: "Sheer Cold", - effect: "The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types." + name: "Eiseskälte", + effect: "Angriff mit Kälte, die das Ziel bei Erfolg besiegt." }, "muddyWater": { - name: "Muddy Water", - effect: "The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy." + name: "Lehmbrühe", + effect: "Greift mit Matsch an und senkt eventuell die Genauigkeit des Zieles." }, "bulletSeed": { - name: "Bullet Seed", - effect: "The user forcefully shoots seeds at the target two to five times in a row." + name: "Kugelsaat", + effect: "Der Anwender wirft zwei- bis fünfmal in rascher Folge Samen auf das Ziel." }, "aerialAce": { - name: "Aerial Ace", - effect: "The user confounds the target with speed, then slashes. This attack never misses." + name: "Aero-Ass", + effect: "Eine extrem schnelle Attacke, der das Ziel nicht ausweichen kann." }, "icicleSpear": { - name: "Icicle Spear", - effect: "The user launches sharp icicles at the target two to five times in a row." + name: "Eisspeer", + effect: "Feuert zwei bis fünf Eiszapfen auf das Ziel." }, "ironDefense": { - name: "Iron Defense", - effect: "The user hardens its body's surface like iron, sharply raising its Defense stat." + name: "Eisenabwehr", + effect: "Anwender stärkt den Körper, um den Verteidigungs-Wert stark zu erhöhen." }, "block": { - name: "Block", - effect: "The user blocks the target's way with arms spread wide to prevent escape." + name: "Rückentzug", + effect: "Anwender versperrt den Fluchtweg des Zieles." }, "howl": { - name: "Howl", - effect: "The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats." + name: "Jauler", + effect: "Anwender jault, um seinen Kampfgeist und seinen Angriffs-Wert zu erhöhen." }, "dragonClaw": { - name: "Dragon Claw", - effect: "The user slashes the target with huge sharp claws." + name: "Drachenklaue", + effect: "Das Ziel wird mit riesigen, scharfen Klauen stark verletzt." }, "frenzyPlant": { - name: "Frenzy Plant", - effect: "The user slams the target with the roots of an enormous tree. The user can't move on the next turn." + name: "Flora-Statue", + effect: "Angriff mit dickem Ast. Der Angreifer muss eine Runde aussetzen." }, "bulkUp": { - name: "Bulk Up", - effect: "The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats." + name: "Protzer", + effect: "Pumpt den Körper auf, um den Angriff und die Verteidigung zu erhöhen." }, "bounce": { - name: "Bounce", - effect: "The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis." + name: "Sprungfeder", + effect: "Angreifer springt und landet in der nächsten Runde auf dem Ziel. Das Ziel wird eventuell paralysiert." }, "mudShot": { - name: "Mud Shot", - effect: "The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat." + name: "Lehmschuss", + effect: "Angriff mit Lehm, der den Initiative-Wert des Zieles senkt." }, "poisonTail": { - name: "Poison Tail", - effect: "The user hits the target with its tail. This may also poison the target. Critical hits land more easily." + name: "Giftschweif", + effect: "Angriff mit hoher Volltrefferquote. Diese Schweifattacke vergiftet das Ziel eventuell." }, "covet": { - name: "Covet", - effect: "The user endearingly approaches the target, then has a 30% chance to steal the target's held item." + name: "Bezirzer", + effect: "Bittet charmant um das getragene Item des Zieles und stiehlt es dann." }, "voltTackle": { - name: "Volt Tackle", - effect: "The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis." + name: "Volttackle", + effect: "Angriff mit Elektro-Tackle. Der Anwender verletzt sich dabei. Das Ziel wird eventuell paralysiert." }, "magicalLeaf": { - name: "Magical Leaf", - effect: "The user scatters curious leaves that chase the target. This attack never misses." + name: "Zauberblatt", + effect: "Magischer Blattangriff, dem nicht auszuweichen ist." }, "waterSport": { - name: "Water Sport", - effect: "The user soaks the battlefield with water. This weakens Fire-type moves for five turns." + name: "Nassmacher", + effect: "Der Anwender lässt Wasser herabregnen und schwächt damit fünf Runden lang Feuer-Attacken." }, "calmMind": { - name: "Calm Mind", - effect: "The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats." + name: "Gedankengut", + effect: "Erhöht Spezial-Angriff und Spezial-Verteidigung durch Konzentration." }, "leafBlade": { - name: "Leaf Blade", - effect: "The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily." + name: "Laubklinge", + effect: "Hieb mit scharfkantigem Blatt. Hohe Volltrefferquote." }, "dragonDance": { - name: "Dragon Dance", - effect: "The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats." + name: "Drachentanz", + effect: "Ein mystischer Tanz, der den Angriffs- und Initiative-Wert erhöht." }, "rockBlast": { - name: "Rock Blast", - effect: "The user hurls hard rocks at the target. Two to five rocks are launched in a row." + name: "Felswurf", + effect: "Wirft zwei- bis fünfmal in Folge Felsblöcke auf das Ziel." }, "shockWave": { - name: "Shock Wave", - effect: "The user strikes the target with a quick jolt of electricity. This attack never misses." + name: "Schockwelle", + effect: "Angriff mit schnellem Elektro-Schlag. Ausweichen nicht möglich." }, "waterPulse": { - name: "Water Pulse", - effect: "The user attacks the target with a pulsing blast of water. This may also confuse the target." + name: "Aquawelle", + effect: "Angriff mit Wasserwelle, die das Ziel eventuell verwirren kann." }, "doomDesire": { - name: "Doom Desire", - effect: "Two turns after this move is used, a concentrated bundle of light blasts the target." + name: "Kismetwunsch", + effect: "Angriff mit gebündeltem Licht erfolgt zwei Runden nach Attackeneinsatz." }, "psychoBoost": { - name: "Psycho Boost", - effect: "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat." + name: "Psyschub", + effect: "Angriff mit voller Kraft, der den Spezial-Angriff des Anwenders durch den Rückstoß stark senkt." }, "roost": { - name: "Roost", - effect: "The user lands and rests its body. This move restores the user's HP by up to half of its max HP." + name: "Ruheort", + effect: "Anwender landet und ruht sich aus. KP des Anwenders werden um 50 % der maximalen KP aufgefüllt." }, "gravity": { - name: "Gravity", - effect: "This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used." + name: "Erdanziehung", + effect: "Die Gravitation wird für fünf Runden erhöht. Macht Fliegen unmöglich und verhindert Schwebe." }, "miracleEye": { - name: "Miracle Eye", - effect: "Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit." + name: "Wunderauge", + effect: "Erlaubt es, Unlicht-Pokémon mit Psycho-Attacken anzugreifen. Ignoriert den Fluchtwert des Zieles." }, "wakeUpSlap": { - name: "Wake-Up Slap", - effect: "This attack inflicts big damage on a sleeping target. This also wakes the target up, however." + name: "Weckruf", + effect: "Richtet großen Schaden bei einem schlafenden Ziel an, weckt es aber auch auf." }, "hammerArm": { - name: "Hammer Arm", - effect: "The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however." + name: "Hammerarm", + effect: "Anwender trifft mit einem starken Hieb. Senkt Initiative des Anwenders." }, "gyroBall": { - name: "Gyro Ball", - effect: "The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power." + name: "Gyroball", + effect: "Angriff mit hoher Geschwindigkeit. Je niedriger die Initiative des Anwenders, desto höher der Schaden." }, "healingWish": { - name: "Healing Wish", - effect: "The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured." + name: "Heilopfer", + effect: "Anwender geht K.O. Das an seine Stelle tretende Pokémon hat volle KP. Statusprobleme werden geheilt." }, "brine": { - name: "Brine", - effect: "If the target's HP is half or less, this attack will hit with double the power." + name: "Lake", + effect: "Hat das Ziel die Hälfte oder weniger seiner maximalen KP, trifft diese Attacke mit doppelter Kraft." }, "naturalGift": { - name: "Natural Gift", - effect: "The user draws power to attack by using its held Berry. The Berry determines the move's type and power." + name: "Beerenkräfte", + effect: "Anwender zieht aus seiner derzeitigen Beere Kraft. Sie bestimmt Typ und Stärke der Attacke." }, "feint": { - name: "Feint", - effect: "This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves." + name: "Offenlegung", + effect: "Ziele, die Schutzschild oder Scanner verwenden, werden getroffen. Entfernt Effekte dieser Attacken." }, "pluck": { - name: "Pluck", - effect: "The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect." + name: "Pflücker", + effect: "Anwender pickt das Ziel, nimmt die Beere, falls das Ziel eine trägt, und erhält ihren Effekt." }, "tailwind": { - name: "Tailwind", - effect: "The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns." + name: "Rückenwind", + effect: "Anwender erzeugt einen Wirbelwind, der die Initiative aller Pokémon im Team für vier Runden steigert." }, "acupressure": { - name: "Acupressure", - effect: "The user applies pressure to stress points, sharply boosting one of its or its allies' stats." + name: "Akupressur", + effect: "Anwender erhöht Druck auf Stresspunkte und steigert einen Statuswert stark." }, "metalBurst": { - name: "Metal Burst", - effect: "The user retaliates with much greater force against the opponent that last inflicted damage on it." + name: "Metallstoß", + effect: "Attacke mit großer Kraft gegen das Ziel, das dem Anwender in derselben Runde zuletzt Schaden zufügte." }, "uTurn": { - name: "U-turn", - effect: "After making its attack, the user rushes back to switch places with a party Pokémon in waiting." + name: "Kehrtwende", + effect: "Nach der Attacke eilt der Anwender zurück und tauscht den Platz mit einem anderen Pokémon." }, "closeCombat": { - name: "Close Combat", - effect: "The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats." + name: "Nahkampf", + effect: "Nahkampf-Attacke ohne Rücksicht auf Verluste. Senkt Verteidigung und Spezial-Verteidigung des Anwenders." }, "payback": { - name: "Payback", - effect: "The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled." + name: "Gegenstoß", + effect: "Der Anwender lädt die Attacke auf. Handelt das Ziel vor dem Anwender, verdoppelt sich die Kraft der Attacke." }, "assurance": { - name: "Assurance", - effect: "If the target has already taken some damage in the same turn, this attack's power is doubled." + name: "Gewissheit", + effect: "Hat das Ziel während der Runde schon Schaden genommen, wird die Kraft der Attacke verdoppelt." }, "embargo": { - name: "Embargo", - effect: "This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it." + name: "Itemsperre", + effect: "Verhindert, dass auf das Ziel Items verwendet werden." }, "fling": { - name: "Fling", - effect: "The user flings its held item at the target to attack. This move's power and effects depend on the item." + name: "Schleuder", + effect: "Anwender schleudert sein Item auf das Ziel. Kraft und Effekt der Attacke hängen vom Item ab." }, "psychoShift": { - name: "Psycho Shift", - effect: "Using its psychic power of suggestion, the user transfers its status conditions to the target." + name: "Psybann", + effect: "Anwender nutzt seine Suggestivkräfte, um eigene Statusprobleme auf das Ziel zu transferieren." }, "trumpCard": { - name: "Trump Card", - effect: "The fewer PP this move has, the greater its power." + name: "Trumpfkarte", + effect: "Je weniger AP diese Attacke hat, desto mehr Angriffskraft besitzt sie." }, "healBlock": { - name: "Heal Block", - effect: "For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP." + name: "Heilblockade", + effect: "Anwender verhindert für fünf Runden, dass Ziele durch Attacken, Fähigkeiten oder Items KP regenerieren." }, "wringOut": { - name: "Wring Out", - effect: "The user powerfully wrings the target. The more HP the target has, the greater the move's power." + name: "Auswringen", + effect: "Anwender presst sein Ziel aus. Je höher die KP des Zieles, desto kraftvoller die Attacke." }, "powerTrick": { - name: "Power Trick", - effect: "The user employs its psychic power to switch its Attack stat with its Defense stat." + name: "Krafttrick", + effect: "Anwender setzt Psycho-Kräfte ein, um eigenen Angriffs- mit Verteidigungs-Wert auszutauschen." }, "gastroAcid": { - name: "Gastro Acid", - effect: "The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability." + name: "Magensäfte", + effect: "Anwender greift das Ziel mit eigenen Magensäften an. Entfernt Effekte von dessen Fähigkeit." }, "luckyChant": { - name: "Lucky Chant", - effect: "The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns." + name: "Beschwörung", + effect: "Anwender singt eine Beschwörungsformel, die Volltreffer gegen ihn verhindert." }, "meFirst": { - name: "Me First", - effect: "The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first." + name: "Egotrip", + effect: "Anwender stiehlt und führt die Attacke eines langsameren Zieles zuerst und mit größerer Kraft aus." }, "copycat": { - name: "Copycat", - effect: "The user mimics the move used immediately before it. The move fails if no other move has been used yet." + name: "Imitator", + effect: "Anwender imitiert gerade verwendete Attacke. Dies schlägt fehl, falls zuvor keine Attacke verwendet wurde." }, "powerSwap": { - name: "Power Swap", - effect: "The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target." + name: "Krafttausch", + effect: "Psychische Kräfte tauschen Änderungen an Angriff und Spezial-Angriff mit denen des Zieles." }, "guardSwap": { - name: "Guard Swap", - effect: "The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target." + name: "Schutztausch", + effect: "Psychische Kräfte tauschen Änderungen an Verteidigung und Spezial-Verteidigung mit denen des Zieles." }, "punishment": { - name: "Punishment", - effect: "The more the target has powered up with stat changes, the greater the move's power." + name: "Strafattacke", + effect: "Je stärker das Ziel durch Statusveränderungen ist, desto stärker wirkt diese Attacke." }, "lastResort": { - name: "Last Resort", - effect: "This move can be used only after the user has used all the other moves it knows in the battle." + name: "Zuflucht", + effect: "Diese Attacke kann nur eingesetzt werden, nachdem alle verfügbaren Attacken ausgeführt worden sind." }, "worrySeed": { - name: "Worry Seed", - effect: "A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia." + name: "Sorgensamen", + effect: "Ziel wird bepflanzt. Wandelt Fähigkeit in Insomnia um. Verhindert so Schlaf." }, "suckerPunch": { - name: "Sucker Punch", - effect: "This move enables the user to attack first. This move fails if the target is not readying an attack." + name: "Tiefschlag", + effect: "Ermöglicht den Erstschlag. Gelingt aber nur, wenn das Ziel gerade eine Attacke vorbereitet." }, "toxicSpikes": { - name: "Toxic Spikes", - effect: "The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle." + name: "Giftspitzen", + effect: "Anwender legt eine Falle mit Giftdornen aus. In den Kampf eingewechselte gegnerische Pokémon werden vergiftet." }, "heartSwap": { - name: "Heart Swap", - effect: "The user employs its psychic power to switch stat changes with the target." + name: "Statustausch", + effect: "Anwender setzt Psycho-Kräfte ein, um Statusveränderungen des Zieles mit den eigenen zu tauschen." }, "aquaRing": { - name: "Aqua Ring", - effect: "The user envelops itself in a veil made of water. It regains some HP every turn." + name: "Wasserring", + effect: "Anwender umgibt sich mit einem Schleier aus Wasser. Dabei regeneriert er einige KP pro Runde." }, "magnetRise": { - name: "Magnet Rise", - effect: "The user levitates using electrically generated magnetism for five turns." + name: "Magnetflug", + effect: "Anwender schwebt für fünf Runden durch elektrisch erzeugten Magnetismus." }, "flareBlitz": { - name: "Flare Blitz", - effect: "The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn." + name: "Flammenblitz", + effect: "Anwender hüllt sich in Flammen und stürmt auf das Ziel zu, das sich eventuell verbrennt. Anwender nimmt selbst großen Schaden." }, "forcePalm": { - name: "Force Palm", - effect: "The target is attacked with a shock wave. This may also leave the target with paralysis." + name: "Kraftwelle", + effect: "Das Ziel wird mit einer Schockwelle angegriffen, die es eventuell paralysiert." }, "auraSphere": { - name: "Aura Sphere", - effect: "The user lets loose a blast of aura power from deep within its body at the target. This attack never misses." + name: "Aurasphäre", + effect: "Tief aus dem Inneren des Anwenders löst sich ein kraftvoller Stoß Auraenergie. Trifft in jedem Fall." }, "rockPolish": { - name: "Rock Polish", - effect: "The user polishes its body to reduce drag. This sharply raises the Speed stat." + name: "Steinpolitur", + effect: "Anwender reduziert so gut wie möglich den Luftwiderstand. Kann Initiative-Wert stark steigern." }, "poisonJab": { - name: "Poison Jab", - effect: "The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target." + name: "Gifthieb", + effect: "Ziel wird mit vergiftetem Arm oder Tentakel verletzt. Es wird dabei eventuell vergiftet." }, "darkPulse": { - name: "Dark Pulse", - effect: "The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch." + name: "Finsteraura", + effect: "Anwender greift mit fürchterlicher Aura schlechter Gedanken an. Ziel schreckt eventuell zurück." }, "nightSlash": { - name: "Night Slash", - effect: "The user slashes the target the instant an opportunity arises. Critical hits land more easily." + name: "Nachthieb", + effect: "Anwender greift bei der ersten Gelegenheit mit scharfen Klauen an. Hohe Volltrefferquote." }, "aquaTail": { - name: "Aqua Tail", - effect: "The user attacks by swinging its tail as if it were a vicious wave in a raging storm." + name: "Nassschweif", + effect: "Anwender attackiert mit dem Schweif, als ob dieser eine brutale Welle in einem tosenden Sturm sei." }, "seedBomb": { - name: "Seed Bomb", - effect: "The user slams a barrage of hard-shelled seeds down on the target from above." + name: "Samenbomben", + effect: "Anwender lässt eine Menge Samen mit harter Schale von oben auf das Ziel fallen." }, "airSlash": { - name: "Air Slash", - effect: "The user attacks with a blade of air that slices even the sky. This may also make the target flinch." + name: "Luftschnitt", + effect: "Das Ziel wird mit einer Luftklinge angegriffen. Ziel schreckt eventuell zurück." }, "xScissor": { - name: "X-Scissor", - effect: "The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors." + name: "Kreuzschere", + effect: "Der Anwender führt eine Attacke aus, die einer Scherenbewegung ähnelt." }, "bugBuzz": { - name: "Bug Buzz", - effect: "The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat." + name: "Käfergebrumm", + effect: "Anwender schlägt mit den Flügeln und erzeugt eine Schockwelle. Senkt eventuell Spezial-Verteidigung des Zieles." }, "dragonPulse": { - name: "Dragon Pulse", - effect: "The target is attacked with a shock wave generated by the user's gaping mouth." + name: "Drachenpuls", + effect: "Das Ziel wird mit einer Schockwelle angegriffen, die aus dem offenen Maul des Anwenders kommt." }, "dragonRush": { - name: "Dragon Rush", - effect: "The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch." + name: "Drachenstoß", + effect: "Anwender führt einen gefährlichen Angriff aus. Das Ziel schreckt eventuell zurück." }, "powerGem": { - name: "Power Gem", - effect: "The user attacks with a ray of light that sparkles as if it were made of gemstones." + name: "Juwelenkraft", + effect: "Anwender attackiert mit einem Lichtstrahl, der funkelt, als sei er aus Juwelen." }, "drainPunch": { - name: "Drain Punch", - effect: "An energy-draining punch. The user's HP is restored by half the damage taken by the target." + name: "Ableithieb", + effect: "Entzieht dem Ziel Energie. Die Hälfte des Schadens wird den KP des Anwenders zugerechnet." }, "vacuumWave": { - name: "Vacuum Wave", - effect: "The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first." + name: "Vakuumwelle", + effect: "Ein Faustwirbel sendet eine Vakuumwelle auf das Ziel. Erstschlaggarantie." }, "focusBlast": { - name: "Focus Blast", - effect: "The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat." + name: "Fokusstoß", + effect: "Anwender erhöht seinen mentalen Fokus und greift dann an. Senkt eventuell Spezial-Verteidigung des Zieles." }, "energyBall": { - name: "Energy Ball", - effect: "The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat." + name: "Energieball", + effect: "Anwender zieht Kraft aus der Natur und feuert sie auf das Ziel. Senkt eventuell Spezial-Verteidigung des Zieles." }, "braveBird": { - name: "Brave Bird", - effect: "The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot." + name: "Sturzflug", + effect: "Anwender greift aus niedriger Höhe an. Er erleidet bei dieser Attacke selbst großen Schaden." }, "earthPower": { - name: "Earth Power", - effect: "The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat." + name: "Erdkräfte", + effect: "Der Boden unter dem Ziel erzittert durch die Kraft der Erde. Senkt eventuell Spezial-Verteidigung." }, "switcheroo": { - name: "Switcheroo", - effect: "The user trades held items with the target faster than the eye can follow." + name: "Wechseldich", + effect: "Item wird in Windeseile mit dem Ziel getauscht." }, "gigaImpact": { - name: "Giga Impact", - effect: "The user charges at the target using every bit of its power. The user can't move on the next turn." + name: "Gigastoß", + effect: "Anwender rennt mit seiner ganzen Kraft gegen das Ziel an und muss dann eine Runde ruhen." }, "nastyPlot": { - name: "Nasty Plot", - effect: "The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat." + name: "Ränkeschmied", + effect: "Anwender stimuliert sein Gehirn und hat finstere Gedanken. Steigert Spezial-Angriff stark." }, "bulletPunch": { - name: "Bullet Punch", - effect: "The user strikes the target with tough punches as fast as bullets. This move always goes first." + name: "Patronenhieb", + effect: "Das Ziel wird von ultraschnellen Hieben getroffen. Erstschlaggarantie." }, "avalanche": { - name: "Avalanche", - effect: "The power of this attack move is doubled if the user has been hurt by the target in the same turn." + name: "Lawine", + effect: "Wurde der Anwender in dieser Runde vom Ziel getroffen, macht diese Attacke doppelten Schaden." }, "iceShard": { - name: "Ice Shard", - effect: "The user flash-freezes chunks of ice and hurls them at the target. This move always goes first." + name: "Eissplitter", + effect: "Das Ziel wird mit Eisklumpen beworfen. Diese Attacke hat Erstschlaggarantie." }, "shadowClaw": { - name: "Shadow Claw", - effect: "The user slashes with a sharp claw made from shadows. Critical hits land more easily." + name: "Dunkelklaue", + effect: "Das Ziel wird mit scharfen Klauen aus der Schattenwelt attackiert. Hohe Volltrefferquote." }, "thunderFang": { - name: "Thunder Fang", - effect: "The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis." + name: "Donnerzahn", + effect: "Anwender beißt mit elektrifizierten Reißzähnen zu. Das Ziel schreckt eventuell zurück oder wird paralysiert." }, "iceFang": { - name: "Ice Fang", - effect: "The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen." + name: "Eiszahn", + effect: "Anwender beißt mit eiskalten Reißzähnen zu. Ziel schreckt eventuell zurück oder friert ein." }, "fireFang": { - name: "Fire Fang", - effect: "The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn." + name: "Feuerzahn", + effect: "Anwender beißt mit flammenden Reißzähnen zu. Ziel schreckt eventuell zurück oder verbrennt sich." }, "shadowSneak": { - name: "Shadow Sneak", - effect: "The user extends its shadow and attacks the target from behind. This move always goes first." + name: "Schattenstoß", + effect: "Anwender erweitert Schatten und greift das Ziel von hinten an. Erstschlaggarantie." }, "mudBomb": { - name: "Mud Bomb", - effect: "The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy." + name: "Schlammbombe", + effect: "Anwender greift mit einem festen Schlammklumpen an. Senkt eventuell Genauigkeit des Zieles." }, "psychoCut": { - name: "Psycho Cut", - effect: "The user tears at the target with blades formed by psychic power. Critical hits land more easily." + name: "Psychoklinge", + effect: "Das Ziel wird mit Klingen attackiert, die aus Psycho-Energie bestehen. Hohe Volltrefferquote." }, "zenHeadbutt": { - name: "Zen Headbutt", - effect: "The user focuses its willpower to its head and attacks the target. This may also make the target flinch." + name: "Zen-Kopfstoß", + effect: "Anwender konzentriert seinen Willen und rammt das Ziel. Dieses schreckt eventuell zurück." }, "mirrorShot": { - name: "Mirror Shot", - effect: "The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy." + name: "Spiegelsalve", + effect: "Anwender feuert Energiestrahl aus seinem Körper ab. Senkt eventuell Genauigkeit des Zieles." }, "flashCannon": { - name: "Flash Cannon", - effect: "The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat." + name: "Lichtkanone", + effect: "Anwender sammelt Lichtenergie und feuert sie auf einmal ab. Senkt eventuell Spezial-Verteidigung des Zieles." }, "rockClimb": { - name: "Rock Climb", - effect: "The user attacks the target by smashing into it with incredible force. This may also confuse the target." + name: "Kraxler", + effect: "Eine stürmische Attacke, die das Ziel eventuell verwirrt." }, "defog": { - name: "Defog", - effect: "A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness." + name: "Auflockern", + effect: "Starker Wind hebt Attacken wie Reflektor und Lichtschild des Zieles auf. Senkt außerdem den Fluchtwert." }, "trickRoom": { - name: "Trick Room", - effect: "The user creates a bizarre area in which slower Pokémon get to move first for five turns." + name: "Bizarroraum", + effect: "Anwender erzeugt einen bizarren Raum, in dem langsame Pokémon fünf Runden lang zuerst agieren." }, "dracoMeteor": { name: "Draco Meteor", - effect: "Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat." + effect: "Kometen werden heraufbeschworen. Der Rückstoß reduziert den Spezial-Angriff des Anwenders stark." }, "discharge": { - name: "Discharge", - effect: "The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis." + name: "Ladungsstoß", + effect: "Anwender greift alle Pokémon im Umkreis mit Elektrizität an. Diese werden eventuell auch paralysiert." }, "lavaPlume": { - name: "Lava Plume", - effect: "The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn." + name: "Flammensturm", + effect: "Greift alles in seiner Umgebung mit tiefroten Flammen an. Ziel kann Verbrennungen erleiden." }, "leafStorm": { - name: "Leaf Storm", - effect: "The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat." + name: "Blättersturm", + effect: "Anwender erzeugt einen Sturm aus scharfen Blättern. Rückstoß senkt Spezial-Angriff des Anwenders stark." }, "powerWhip": { - name: "Power Whip", - effect: "The user violently whirls its vines, tentacles, or the like to harshly lash the target." + name: "Blattgeißel", + effect: "Anwender wirbelt seine Ranken oder Tentakel peitschenartig gegen das Ziel." }, "rockWrecker": { - name: "Rock Wrecker", - effect: "The user launches a huge boulder at the target to attack. The user can't move on the next turn." + name: "Felswerfer", + effect: "Anwender wirft einen riesigen Felsen auf das Ziel. In der nächsten Runde muss der Anwender ruhen." }, "crossPoison": { - name: "Cross Poison", - effect: "A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily." + name: "Giftstreich", + effect: "Ein schneidender Hieb, der das Ziel eventuell vergiftet. Hat eine hohe Volltrefferquote." }, "gunkShot": { - name: "Gunk Shot", - effect: "The user shoots filthy garbage at the target to attack. This may also poison the target." + name: "Mülltreffer", + effect: "Anwender schießt mit Müll auf das Ziel. Vergiftet dieses eventuell." }, "ironHead": { - name: "Iron Head", - effect: "The user slams the target with its steel-hard head. This may also make the target flinch." + name: "Eisenschädel", + effect: "Ziel wird durch stahlharten Kopf des Anwenders getroffen und schreckt eventuell zurück." }, "magnetBomb": { - name: "Magnet Bomb", - effect: "The user launches steel bombs that stick to the target. This attack never misses." + name: "Magnetbombe", + effect: "Ziel wird durch Haftbomben getroffen. Diese Attacke trifft immer." }, "stoneEdge": { - name: "Stone Edge", - effect: "The user stabs the target from below with sharpened stones. Critical hits land more easily." + name: "Steinkante", + effect: "Anwender sticht das Ziel mit spitzen Steinen. Hohe Volltrefferquote." }, "captivate": { - name: "Captivate", - effect: "If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat." + name: "Liebreiz", + effect: "Charme-Attacke, die den Spezial-Angriff des Zieles stark senkt, falls es dem anderen Geschlecht angehört." }, "stealthRock": { - name: "Stealth Rock", - effect: "The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle." + name: "Tarnsteine", + effect: "Falle mit schwebenden Steinen. In den Kampf eingewechselte Ziele nehmen Schaden." }, "grassKnot": { - name: "Grass Knot", - effect: "The user snares the target with grass and trips it. The heavier the target, the greater the move's power." + name: "Strauchler", + effect: "Ziel wird durch Gras ins Straucheln gebracht. Je schwerer das Ziel, desto mehr Schaden." }, "chatter": { - name: "Chatter", - effect: "The user attacks the target with sound waves of deafening chatter. This confuses the target." + name: "Geschwätz", + effect: "Attacke mit Schallwellen. Verwirrt das Ziel." }, "judgment": { - name: "Judgment", - effect: "The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding." + name: "Urteilskraft", + effect: "Anwender feuert unzählige Lichtstrahlen ab. Deren Typ hängt von der gehaltenen Tafel ab." }, "bugBite": { - name: "Bug Bite", - effect: "The user bites the target. If the target is holding a Berry, the user eats it and gains its effect." + name: "Käferbiss", + effect: "Anwender beißt das Ziel. Trägt dieses eine Beere, isst der Anwender sie und erhält ihren Effekt." }, "chargeBeam": { - name: "Charge Beam", - effect: "The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat." + name: "Ladestrahl", + effect: "Ziel wird von einem Elektrostrahl getroffen. Steigert eventuell Spezial-Angriff des Anwenders." }, "woodHammer": { - name: "Wood Hammer", - effect: "The user slams its rugged body into the target to attack. This also damages the user quite a lot." + name: "Holzhammer", + effect: "Anwender attackiert mit seinem robusten Körper. Er erleidet dabei auch selbst großen Schaden." }, "aquaJet": { - name: "Aqua Jet", - effect: "The user lunges at the target at a speed that makes it almost invisible. This move always goes first." + name: "Wasserdüse", + effect: "Bei dieser Erstschlag-Attacke stürzt sich der Anwender so schnell auf das Ziel, dass er quasi unsichtbar wird." }, "attackOrder": { - name: "Attack Order", - effect: "The user calls out its underlings to pummel the target. Critical hits land more easily." + name: "Schlagbefehl", + effect: "Anwender ruft seine Untergebenen zum Angriff. Hat eine hohe Volltrefferquote." }, "defendOrder": { - name: "Defend Order", - effect: "The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats." + name: "Blockbefehl", + effect: "Untergebene bilden einen lebenden Schild um den Anwender. Steigert Verteidigung und Spezial-Verteidigung." }, "healOrder": { - name: "Heal Order", - effect: "The user calls out its underlings to heal it. The user regains up to half of its max HP." + name: "Heilbefehl", + effect: "Untergebene heilen den Anwender. KP des Anwenders werden um 50 % der maximalen KP aufgefüllt." }, "headSmash": { - name: "Head Smash", - effect: "The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly." + name: "Kopfstoß", + effect: "Anwender greift unter Einsatz seines Lebens mit einem Kopfstoß an und nimmt dabei selbst jede Menge Schaden." }, "doubleHit": { - name: "Double Hit", - effect: "The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row." + name: "Doppelschlag", + effect: "Anwender trifft das Ziel mit dem Schweif oder Ähnlichem. Ziel wird doppelt getroffen." }, "roarOfTime": { - name: "Roar of Time", - effect: "The user blasts the target with power that distorts even time. The user can't move on the next turn." + name: "Zeitenlärm", + effect: "Anwender attackiert mit einer Kraft, die selbst die Zeit verzerrt. In der nächsten Runde muss er ruhen." }, "spacialRend": { - name: "Spacial Rend", - effect: "The user tears the target along with the space around it. Critical hits land more easily." + name: "Raumschlag", + effect: "Schwere, raumgreifende Attacke. Hohe Volltrefferquote." }, "lunarDance": { - name: "Lunar Dance", - effect: "The user faints. In return, the Pokémon taking its place will have its status and HP fully restored." + name: "Lunartanz", + effect: "Anwender geht K.O. Das an seine Stelle tretende Pokémon hat dafür volle KP und AP. Statusprobleme werden geheilt." }, "crushGrip": { - name: "Crush Grip", - effect: "The target is crushed with great force. The more HP the target has left, the greater this move's power." + name: "Quetschgriff", + effect: "Ziel wird mit großer Kraft getroffen. Je höher die KP des Zieles, desto stärker die Attacke." }, "magmaStorm": { - name: "Magma Storm", - effect: "The target becomes trapped within a maelstrom of fire that rages for four to five turns." + name: "Lavasturm", + effect: "Das Ziel wird in einen Feuersog gezogen, der vier bis fünf Runden aktiv ist." }, "darkVoid": { - name: "Dark Void", - effect: "Opposing Pokémon are dragged into a world of total darkness that makes them sleep." + name: "Schlummerort", + effect: "Das Ziel wird in eine Welt der Dunkelheit gezogen und in Schlaf versetzt." }, "seedFlare": { - name: "Seed Flare", - effect: "The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat." + name: "Schocksamen", + effect: "Anwender erzeugt eine Schockwelle. Spezial-Verteidigung des Zieles wird stark gesenkt." }, "ominousWind": { - name: "Ominous Wind", - effect: "The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once." + name: "Unheilböen", + effect: "Das Ziel treffen abscheuliche Winde. Steigert eventuell alle Statuswerte des Anwenders." }, "shadowForce": { - name: "Shadow Force", - effect: "The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself." + name: "Schemenkraft", + effect: "Anwender verschwindet in Runde 1 und attackiert in Runde 2. Trifft auch, wenn sich das Ziel selbst schützt." }, "honeClaws": { - name: "Hone Claws", - effect: "The user sharpens its claws to boost its Attack stat and accuracy." + name: "Klauenwetzer", + effect: "Wetzt seine Klauen, um sie zu schärfen. Erhöht Angriff und Genauigkeit des Anwenders." }, "wideGuard": { - name: "Wide Guard", - effect: "The user and its allies are protected from wide-ranging attacks for one turn." + name: "Rundumschutz", + effect: "Schützt eine Runde lang vor Angriffen, die alle Pokémon auf deiner Seite treffen." }, "guardSplit": { - name: "Guard Split", - effect: "The user employs its psychic power to average its Defense and Sp. Def stats with those of the target." + name: "Schutzteiler", + effect: "Durch Psycho-Kräfte werden Verteidigung und Spezial-Verteidigung des Anwenders und des Zieles addiert und in zwei gleiche Hälften geteilt." }, "powerSplit": { - name: "Power Split", - effect: "The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target." + name: "Kraftteiler", + effect: "Durch Psycho-Kräfte werden Angriff und Spezial-Angriff des Anwenders und des Zieles addiert und in zwei gleiche Hälften geteilt." }, "wonderRoom": { - name: "Wonder Room", - effect: "The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns." + name: "Wunderraum", + effect: "Anwender erzeugt bizarren Raum, in dem über fünf Runden die Verteidigung aller Pokémon mit ihrer Spezial-Verteidigung getauscht wird." }, "psyshock": { - name: "Psyshock", - effect: "The user materializes an odd psychic wave to attack the target. This attack does physical damage." + name: "Psychoschock", + effect: "Anwender erzeugt eine seltsame Energiewelle, die dem Ziel physischen Schaden zufügt." }, "venoshock": { - name: "Venoshock", - effect: "The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned." + name: "Giftschock", + effect: "Überschüttet das Ziel mit einer speziellen toxischen Flüssigkeit. Doppelt so stark gegen vergiftete Ziele." }, "autotomize": { - name: "Autotomize", - effect: "The user sheds part of its body to make itself lighter and sharply raise its Speed stat." + name: "Autotomie", + effect: "Anwender trennt sich von überflüssigen Körperteilen und steigert seine Initiative stark. Sein Gewicht nimmt deutlich ab." }, "ragePowder": { - name: "Rage Powder", - effect: "The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user." + name: "Wutpulver", + effect: "Anwender zieht gegnerische Aufmerksamkeit und Angriffe auf sich, indem er ein Wut erzeugendes Pulver über sich streut." }, "telekinesis": { - name: "Telekinesis", - effect: "The user makes the target float with its psychic power. The target is easier to hit for three turns." + name: "Telekinese", + effect: "Bringt das Ziel durch Psycho-Kräfte zum Schweben. Dieses lässt sich so über drei Runden hinweg besonders leicht treffen." }, "magicRoom": { - name: "Magic Room", - effect: "The user creates a bizarre area in which Pokémon's held items lose their effects for five turns." + name: "Magieraum", + effect: "Anwender erzeugt einen bizarren Raum, in dem über fünf Runden die Wirkung aller von Pokémon getragenen Items aufgehoben ist." }, "smackDown": { - name: "Smack Down", - effect: "The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit." + name: "Katapult", + effect: "Greift das Ziel mit Steinen und Wurfgeschossen an. Fliegende Ziele fallen dabei vom Himmel und landen auf dem Boden." }, "stormThrow": { - name: "Storm Throw", - effect: "The user strikes the target with a fierce blow. This attack always results in a critical hit." + name: "Bergsturm", + effect: "Ein Angriff mit voller Wucht und Volltreffergarantie." }, "flameBurst": { - name: "Flame Burst", - effect: "The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well." + name: "Funkenflug", + effect: "Bei Erfolg greift der Anwender mit berstenden Feuerblasen an. Die Funken der geplatzten Blasen treffen auch benachbarte Ziele." }, "sludgeWave": { - name: "Sludge Wave", - effect: "The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit." + name: "Schlammwoge", + effect: "Greift Pokémon in der Nähe des Anwenders mit einer Schlammwelle an. Diese werden eventuell vergiftet." }, "quiverDance": { - name: "Quiver Dance", - effect: "The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats." + name: "Falterreigen", + effect: "Anwender legt behände einen mystischen, formvollendeten Tanz aufs Parkett. Spezial-Angriff, Spezial-Verteidigung und Initiative steigen." }, "heavySlam": { - name: "Heavy Slam", - effect: "The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power." + name: "Rammboss", + effect: "Anwender rammt das Ziel mit massivem Körper. Je schwerer er im Vergleich zum Ziel ist, desto stärker die Attacke." }, "synchronoise": { - name: "Synchronoise", - effect: "Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it." + name: "Synchrolärm", + effect: "Fügt Pokémon vom selben Typ, die sich in der Nähe des Anwenders aufhalten, mit seltsamen Druckwellen Schaden zu." }, "electroBall": { - name: "Electro Ball", - effect: "The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power." + name: "Elektroball", + effect: "Je höher die Initiative des Anwenders im Vergleich zum Ziel ist, desto stärker trifft dieses eine geballte Ladung Strom." }, "soak": { - name: "Soak", - effect: "The user shoots a torrent of water at the target and changes the target's type to Water." + name: "Überflutung", + effect: "Überschüttet das Ziel mit Unmengen an Wasser und ändert den Typ damit in Wasser um." }, "flameCharge": { - name: "Flame Charge", - effect: "Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat." + name: "Nitroladung", + effect: "Anwender hüllt sich in Flammen und greift das Ziel an. Sammelt seine Energie und erhöht dadurch die eigene Initiative." }, "coil": { - name: "Coil", - effect: "The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy." + name: "Einrollen", + effect: "Anwender rollt sich zusammen und sammelt sich. Dabei werden Angriff, Verteidigung und Genauigkeit erhöht." }, "lowSweep": { - name: "Low Sweep", - effect: "The user makes a swift attack on the target's legs, which lowers the target's Speed stat." + name: "Fußtritt", + effect: "Anwender greift mit blitzschnellen Bewegungen die Beine des Zieles an und senkt dessen Initiative." }, "acidSpray": { - name: "Acid Spray", - effect: "The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat." + name: "Säurespeier", + effect: "Anwender greift an, indem er eine ätzende Flüssigkeit auf das Ziel speit. Senkt dessen Spezial-Verteidigung stark." }, "foulPlay": { - name: "Foul Play", - effect: "The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals." + name: "Schmarotzer", + effect: "Anwender macht sich die Kraft des Zieles zunutze. Je höher dessen Angriff, desto mehr Schaden richtet die Attacke an." }, "simpleBeam": { - name: "Simple Beam", - effect: "The user's mysterious psychic wave changes the target's Ability to Simple." + name: "Wankelstrahl", + effect: "Bestrahlt das Ziel mit mysteriösen Energiewellen. Bei einem Treffer wird dessen Fähigkeit zu Wankelmut." }, "entrainment": { - name: "Entrainment", - effect: "The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's." + name: "Zwango", + effect: "Anwender tanzt zu einem seltsamem Rhythmus und zwingt das Ziel mitzumachen. Dieses nimmt dabei die Fähigkeit des Anwenders an." }, "afterYou": { - name: "After You", - effect: "The user helps the target and makes it use its move right after the user." + name: "Galanterie", + effect: "Anwender ermöglicht dem Ziel direkt nach ihm zu handeln, solange der Anwender als Erstes zum Zug kommt." }, "round": { - name: "Round", - effect: "The user attacks the target with a song. Others can join in the Round to increase the power of the attack." + name: "Kanon", + effect: "Angriff mit Gesang. Singt der Anwender mit allen im Kanon, steigt die Stärke." }, "echoedVoice": { - name: "Echoed Voice", - effect: "The user attacks the target with an echoing voice. If this move is used every turn, its power is increased." + name: "Widerhall", + effect: "Angriff mit widerhallender Stimme. Wenn in jeder Runde ein Teilnehmer wiederholt die Attacke einsetzt, steigt die Stärke." }, "chipAway": { - name: "Chip Away", - effect: "Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage." + name: "Zermürben", + effect: "Eine durchdachte Attacke zu rechter Zeit. Richtet unabhängig von den Statusveränderungen des Zieles Schaden an." }, "clearSmog": { - name: "Clear Smog", - effect: "The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal." + name: "Klärsmog", + effect: "Anwender greift das Ziel mit spezialgefertigten Schlammklumpen an. Setzt Statusveränderungen zurück." }, "storedPower": { - name: "Stored Power", - effect: "The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power." + name: "Kraftvorrat", + effect: "Angriff mit angesparter Energie. Je höher die Statuswerte des Anwenders, desto stärker fällt die Attacke aus." }, "quickGuard": { - name: "Quick Guard", - effect: "The user protects itself and its allies from priority moves." + name: "Rapidschutz", + effect: "Schützt Anwender und Mitstreiter vor gegnerischen Erstschlag-Attacken." }, "allySwitch": { - name: "Ally Switch", - effect: "The user teleports using a strange power and switches places with one of its allies." + name: "Seitentausch", + effect: "Wundersame Kräfte teleportieren den Anwender an den Platz eines Mitstreiters." }, "scald": { - name: "Scald", - effect: "The user shoots boiling hot water at its target. This may also leave the target with a burn." + name: "Siedewasser", + effect: "Heizt dem Ziel mit einem Schwall siedend heißen Kochwassers ein. Das Ziel erleidet dabei eventuell Verbrennungen." }, "shellSmash": { - name: "Shell Smash", - effect: "The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats." + name: "Hausbruch", + effect: "Anwender zerbricht seine Schale und senkt seine Verteidigung und Spezial-Verteidigung, aber dafür steigen Angriff, Spezial-Angriff und Initiative stark." }, "healPulse": { - name: "Heal Pulse", - effect: "The user emits a healing pulse that restores the target's HP by up to half of its max HP." + name: "Heilwoge", + effect: "Anwender löst eine Schmerzen lindernde Welle aus und heilt dabei das Ziel mit der Hälfte seiner maximalen KP." }, "hex": { - name: "Hex", - effect: "This relentless attack does massive damage to a target affected by status conditions." + name: "Bürde", + effect: "Eine Attacke, bei der der Anwender das Ziel bedrängt. Fügt Zielen mit Statusproblemen hohen Schaden zu." }, "skyDrop": { - name: "Sky Drop", - effect: "The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky." + name: "Freier Fall", + effect: "Steigt in Runde 1 mit dem Ziel in die Luft auf und lässt es in Runde 2 fallen. Das Ziel kann dabei nicht angreifen." }, "shiftGear": { - name: "Shift Gear", - effect: "The user rotates its gears, raising its Attack stat and sharply raising its Speed stat." + name: "Gangwechsel", + effect: "Durch Drehen der Zahnräder erhöht sich nicht nur der Angriffs-Wert, sondern auch die Initiative des Anwenders stark." }, "circleThrow": { - name: "Circle Throw", - effect: "The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." + name: "Überkopfwurf", + effect: "Schleudert das Ziel davon und bewirkt damit, dass ein anderes Pokémon eingewechselt wird. Beendet Kämpfe gegen wilde Pokémon." }, "incinerate": { - name: "Incinerate", - effect: "The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable." + name: "Einäschern", + effect: "Eine Feuer-Attacke. Trägt das Ziel eine Beere oder ein ähnliches Item bei sich, wird dieses von den Flammen verzehrt und geht verloren." }, "quash": { - name: "Quash", - effect: "The user suppresses the target and makes its move go last." + name: "Verzögerung", + effect: "Anwender stemmt sich gegen das Ziel und bewirkt, dass dieses erst als Letztes angreift." }, "acrobatics": { - name: "Acrobatics", - effect: "The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage." + name: "Akrobatik", + effect: "Ein graziler Angriff auf das Ziel. Trägt der Anwender kein Item bei sich, richtet die Attacke großen Schaden an." }, "reflectType": { - name: "Reflect Type", - effect: "The user reflects the target's type, making the user the same type as the target." + name: "Typenspiegel", + effect: "Anwender bildet das Ziel nach und nimmt dabei dessen Typ an." }, "retaliate": { - name: "Retaliate", - effect: "The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased." + name: "Heimzahlung", + effect: "Anwender nimmt Rache für einen besiegten Mitstreiter. Wurde in der vorigen Runde ein Mitstreiter besiegt, steigt die Kraft." }, "finalGambit": { - name: "Final Gambit", - effect: "The user risks everything to attack its target. The user faints but does damage equal to its HP." + name: "Wagemut", + effect: "Ein Angriff, der dem Ziel Schaden in Höhe der aktuellen KP des Anwenders zufügt. Letzterer wird dadurch selbst besiegt." }, "bestow": { - name: "Bestow", - effect: "The user passes its held item to the target when the target isn't holding an item." + name: "Offerte", + effect: "Trägt das Ziel gerade kein Item bei sich, erhält es das Item, das sich aktuell im Besitz des Anwenders befindet." }, "inferno": { name: "Inferno", - effect: "The user attacks by engulfing the target in an intense fire. This leaves the target with a burn." + effect: "Anwender greift das Ziel an, indem er es mit dichten Flammen umhüllt. Ziel erleidet Verbrennungen." }, "waterPledge": { - name: "Water Pledge", - effect: "A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears." + name: "Wassersäulen", + effect: "Ein Angriff mit Wassersäulen. Mit Feuersäulen kombiniert steigt die Wirkung und ein Regenbogen erscheint." }, "firePledge": { - name: "Fire Pledge", - effect: "A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears." + name: "Feuersäulen", + effect: "Ein Angriff mit Feuersäulen. Mit Pflanzsäulen kombiniert steigt die Wirkung und die Umgebung wird zu einem Meer aus Feuer." }, "grassPledge": { - name: "Grass Pledge", - effect: "A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears." + name: "Pflanzensäulen", + effect: "Ein Angriff mit Pflanzsäulen. Mit Wassersäulen kombiniert steigt die Wirkung und die Umgebung wird zu einem Sumpf." }, "voltSwitch": { - name: "Volt Switch", - effect: "After making its attack, the user rushes back to switch places with a party Pokémon in waiting." + name: "Voltwechsel", + effect: "Anwender kehrt nach dem Angriff mit atemberaubender Geschwindigkeit zurück und tauscht Platz mit einem anderen Pokémon." }, "struggleBug": { - name: "Struggle Bug", - effect: "While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit." + name: "Käfertrutz", + effect: "Anwender leistet Widerstand und greift an. Der Spezial-Angriff der Ziele sinkt." }, "bulldoze": { - name: "Bulldoze", - effect: "The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit." + name: "Dampfwalze", + effect: "Anwender greift an, indem er den Boden um sich herum plattwalzt. Die Initiative aller betroffenen Pokémon sinkt." }, "frostBreath": { - name: "Frost Breath", - effect: "The user blows its cold breath on the target. This attack always results in a critical hit." + name: "Eisesodem", + effect: "Anwender greift an, indem er dem Ziel eisigen Atem entgegenhaucht. Volltreffergarantie." }, "dragonTail": { - name: "Dragon Tail", - effect: "The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." + name: "Drachenrute", + effect: "Putzt das Ziel vom Feld und wechselt es mit einem anderen Pokémon aus. Beendet Kämpfe gegen wilde Pokémon." }, "workUp": { - name: "Work Up", - effect: "The user is roused, and its Attack and Sp. Atk stats increase." + name: "Kraftschub", + effect: "Anwender erhält einen Kraftschub, der seinen Angriff und Spezial-Angriff erhöht." }, "electroweb": { - name: "Electroweb", - effect: "The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats." + name: "Elektronetz", + effect: "Fängt Ziele mit einem elektrischen Netz und senkt deren Initiative." }, "wildCharge": { - name: "Wild Charge", - effect: "The user shrouds itself in electricity and smashes into its target. This also damages the user a little." + name: "Stromstoß", + effect: "Anwender erzeugt Spannung und greift an, indem er auf Kollisionskurs geht. Er selbst erleidet dabei ebenfalls leichten Schaden." }, "drillRun": { - name: "Drill Run", - effect: "The user crashes into its target while rotating its body like a drill. Critical hits land more easily." + name: "Schlagbohrer", + effect: "Anwender rammt das Ziel, während er seinen Körper wie einen Bohrer dreht. Hohe Volltrefferquote." }, "dualChop": { - name: "Dual Chop", - effect: "The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row." + name: "Doppelhieb", + effect: "Versetzt dem Ziel mit massiven Extremitäten Hiebe. Angriff erfolgt zweimal hintereinander." }, "heartStamp": { - name: "Heart Stamp", - effect: "The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch." + name: "Herzstempel", + effect: "Verleitet Ziel durch Kokettieren zu Unachtsamkeit und verpasst ihm dann einen harten Schlag. Ziel schreckt eventuell zurück." }, "hornLeech": { - name: "Horn Leech", - effect: "The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target." + name: "Holzgeweih", + effect: "Greift Ziel mit Astgeweih an und zapft diesem Nährstoffe ab. Anwender wird um die Hälfte des zugefügten Schadens geheilt." }, "sacredSword": { - name: "Sacred Sword", - effect: "The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage." + name: "Sanctoklinge", + effect: "Schneideangriff mit langem Horn. Richtet Schaden unabhängig von Statusveränderungen des Zieles an." }, "razorShell": { - name: "Razor Shell", - effect: "The user cuts its target with sharp shells. This may also lower the target's Defense stat." + name: "Kalkklinge", + effect: "Schneideangriff mit einer scharfen Muschelschale. Senkt eventuell die Verteidigung des Zieles." }, "heatCrash": { - name: "Heat Crash", - effect: "The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power." + name: "Brandstempel", + effect: "Rempelattacke mit brennendem Körper. Je schwerer der Anwender im Vergleich zum Ziel ist, desto stärker die Attacke." }, "leafTornado": { - name: "Leaf Tornado", - effect: "The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy." + name: "Grasmixer", + effect: "Anwender greift an, indem er das Ziel in scharfes Blattwerk einwickelt. Kann die Genauigkeit senken." }, "steamroller": { - name: "Steamroller", - effect: "The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch." + name: "Quetschwalze", + effect: "Anwender rollt mit rundlichem Körper über das Ziel und drückt es platt. Ziel schreckt eventuell zurück." }, "cottonGuard": { - name: "Cotton Guard", - effect: "The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat." + name: "Watteschild", + effect: "Anwender schützt sich, indem er sich in einen luftigen Flaum hüllt. Erhöht die Verteidigung drastisch." }, "nightDaze": { - name: "Night Daze", - effect: "The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy." + name: "Nachtflut", + effect: "Anwender greift Ziel mit finsteren Schockwellen an. Senkt eventuell die Genauigkeit." }, "psystrike": { - name: "Psystrike", - effect: "The user materializes an odd psychic wave to attack the target. This attack does physical damage." + name: "Psychostoß", + effect: "Anwender erzeugt seltsame Energiewellen, die dem Ziel physischen Schaden zufügen." }, "tailSlap": { - name: "Tail Slap", - effect: "The user attacks by striking the target with its hard tail. It hits the target two to five times in a row." + name: "Kehrschelle", + effect: "Anwender greift das Ziel mit seiner schlagfesten Rute zwei- bis fünfmal hintereinander an." }, "hurricane": { - name: "Hurricane", - effect: "The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target." + name: "Orkan", + effect: "Anwender greift das Ziel an, indem er es mit heftigen Windböen umgibt. Ziel wird eventuell verwirrt." }, "headCharge": { - name: "Head Charge", - effect: "The user charges its head into its target, using its powerful guard hair. This also damages the user a little." + name: "Steinschädel", + effect: "Rempelattacke mit ausgeflippter Retrofrisur. Anwender nimmt selbst leichten Schaden." }, "gearGrind": { - name: "Gear Grind", - effect: "The user attacks by throwing steel gears at its target twice." + name: "Klikkdiskus", + effect: "Anwender greift an, indem er stählerne Zahnräder auf das Ziel schleudert. Angriff erfolgt zweimal hintereinander." }, "searingShot": { - name: "Searing Shot", - effect: "The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn." + name: "Flammenball", + effect: "Greift alles in seiner Umgebung mit tiefroten Flammen an. Ziel kann Verbrennungen erleiden." }, "technoBlast": { - name: "Techno Blast", - effect: "The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds." + name: "Techblaster", + effect: "Anwender feuert ein Lichtgeschoss auf das Ziel ab. Der Typ der Attacke hängt von dem des Moduls ab." }, "relicSong": { - name: "Relic Song", - effect: "The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep." + name: "Urgesang", + effect: "Anwender greift mit Urgesang an, der Ziele in der Nähe im tiefsten Inneren anspricht. Diese schlafen eventuell ein." }, "secretSword": { - name: "Secret Sword", - effect: "The user cuts with its long horn. The odd power contained in the horn does physical damage to the target." + name: "Mystoschwert", + effect: "Schneideangriff mit dem langen Schwert des Anwenders. Die mysteriöse Kraft aus dem Horn erzeugt physischen Schaden." }, "glaciate": { - name: "Glaciate", - effect: "The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stats." + name: "Eiszeit", + effect: "Anwender greift an, indem er dem Ziel klirrend kalte Luft entgegenbläst. Senkt die Initiative des Zieles." }, "boltStrike": { - name: "Bolt Strike", - effect: "The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis." + name: "Blitzschlag", + effect: "Lädt seinen Körper mit einer gewaltigen Menge an Elektrizität auf und rammt damit das Ziel. Ziel wird eventuell paralysiert." }, "blueFlare": { - name: "Blue Flare", - effect: "The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn." + name: "Blauflammen", + effect: "Anwender greift an, indem er das Ziel in wunderschöne, intensivblaue Flammen hüllt, die es eventuell verbrennen." }, "fieryDance": { - name: "Fiery Dance", - effect: "Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user's Sp. Atk stat." + name: "Feuerreigen", + effect: "Hüllt das Ziel mit einer Feuerhose in Flammen. Kann den Spezial-Angriff des Anwenders erhöhen." }, "freezeShock": { - name: "Freeze Shock", - effect: "On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis." + name: "Frostvolt", + effect: "Feuert in der zweiten Runde elektrisch geladene Eisklumpen auf das Ziel ab. Paralysiert das Ziel eventuell." }, "iceBurn": { - name: "Ice Burn", - effect: "On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn." + name: "Frosthauch", + effect: "Umgibt das Ziel in der nächsten Runde mit heftigen, alles gefrierenden Eisböen. Fügt dem Ziel eventuell Verbrennungen zu." }, "snarl": { - name: "Snarl", - effect: "The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon." + name: "Standpauke", + effect: "Wäscht Zielen in der Nähe mit einer ausführlichen Standpauke den Kopf und senkt dabei deren Spezial-Angriff." }, "icicleCrash": { - name: "Icicle Crash", - effect: "The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch." + name: "Eiszapfhagel", + effect: "Lässt große, schwere Eiszapfen auf das Ziel herabregnen. Ziel schreckt eventuell zurück." }, "vCreate": { - name: "V-create", - effect: "With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats." + name: "V-Generator", + effect: "Eine Verzweiflungsattacke. Anwender entfacht glühend heißes Feuer. Senkt dessen Verteidigung, Spezial-Verteidigung und Initiative." }, "fusionFlare": { - name: "Fusion Flare", - effect: "The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt." + name: "Kreuzflamme", + effect: "Feuert eine monströse Flamme ab. Wird die Attacke durch einen gigantischen Blitz modifiziert, steigt die Stärke." }, "fusionBolt": { - name: "Fusion Bolt", - effect: "The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame." + name: "Kreuzdonner", + effect: "Feuert einen monströsen Blitz ab. Wird die Attacke durch eine gigantische Flamme modifiziert, steigt die Stärke." }, "flyingPress": { name: "Flying Press", - effect: "The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously." + effect: "Der Anwender stürzt sich aus der Luft auf das Ziel. Die Attacke gehört sowohl dem Typ Kampf als auch dem Typ Flug an." }, "matBlock": { - name: "Mat Block", - effect: "Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves." + name: "Tatami-Schild", + effect: "Der Anwender richtet eine Tatami-Matte auf, um sich und sein Team vor Schaden zu schützen. Kein Schutz vor Status-Attacken." }, "belch": { - name: "Belch", - effect: "The user lets out a damaging belch at the target. The user must eat a held Berry to use this move." + name: "Rülpser", + effect: "Der Anwender fügt dem Ziel Schaden zu, indem er es anrülpst. Diese Attacke gelingt nur nach dem Konsum einer getragenen Beere." }, "rototiller": { - name: "Rototiller", - effect: "Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon." + name: "Pflüger", + effect: "Der Anwender pflügt den Boden und macht die Erde fruchtbarer. Erhöht den Angriff und den Spezial-Angriff von Pflanzen-Pokémon." }, "stickyWeb": { - name: "Sticky Web", - effect: "The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle." + name: "Klebenetz", + effect: "Der Anwender spinnt in der Umgebung des gegnerischen Teams ein klebriges Netz und senkt so die Initiative neu eingewechselter Pokémon." }, "fellStinger": { - name: "Fell Stinger", - effect: "When the user knocks out a target with this move, the user's Attack stat rises drastically." + name: "Stachelfinale", + effect: "Gelingt es dem Anwender, das Ziel mit dieser Attacke zu besiegen, steigt sein Angriffs-Wert stark." }, "phantomForce": { - name: "Phantom Force", - effect: "The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself." + name: "Phantomkraft", + effect: "Der Anwender verschwindet, um eine Runde lang seine Kraft zu sammeln und in der nächsten Runde anzugreifen. Durchbricht die Defensive des Zieles." }, "trickOrTreat": { - name: "Trick-or-Treat", - effect: "The user takes the target trick-or-treating. This adds Ghost type to the target's type." + name: "Halloween", + effect: "Der Anwender lehrt das Ziel das Fürchten. Dieses nimmt dadurch zusätzlich den Typ Geist an." }, "nobleRoar": { - name: "Noble Roar", - effect: "Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats." + name: "Kampfgebrüll", + effect: "Der Anwender stößt ein Kampfgebrüll aus, das das Ziel einschüchtert und zugleich seinen Angriffs- und Spezial-Angriffs-Wert senkt." }, "ionDeluge": { - name: "Ion Deluge", - effect: "The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves." + name: "Plasmaschauer", + effect: "Versprüht elektrisch geladene Partikel und bewirkt, dass Normal-Attacken den Typ Elektro annehmen." }, "parabolicCharge": { - name: "Parabolic Charge", - effect: "The user attacks everything around it. The user's HP is restored by half the damage taken by those hit." + name: "Parabolladung", + effect: "Fügt allen Pokémon in der Umgebung Schaden zu. Der Anwender wird um die Hälfte des insgesamt angerichteten Schadens geheilt." }, "forestsCurse": { - name: "Forest's Curse", - effect: "The user puts a forest curse on the target. The target is now Grass type as well." + name: "Waldesfluch", + effect: "Der Anwender belegt das Ziel mit einem Waldesfluch, durch den dieses zusätzlich den Typ Pflanze annimmt." }, "petalBlizzard": { - name: "Petal Blizzard", - effect: "The user stirs up a violent petal blizzard and attacks everything around it." + name: "Blütenwirbel", + effect: "Der Anwender erzeugt einen turbulenten Blütenwirbel, der alle Pokémon in der Nähe erfasst und ihnen Schaden zufügt." }, "freezeDry": { - name: "Freeze-Dry", - effect: "The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types." + name: "Gefriertrockner", + effect: "Das Ziel wird stark abgekühlt und manchmal sogar eingefroren. Die Attacke ist sehr effektiv gegen Wasser-Pokémon." }, "disarmingVoice": { - name: "Disarming Voice", - effect: "Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses." + name: "Säuselstimme", + effect: "Der Anwender stößt einen bezirzenden Ruf aus, mit dem er das Ziel in seinen Bann schlägt und ihm immer mentalen Schaden zufügt." }, "partingShot": { - name: "Parting Shot", - effect: "With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon." + name: "Abgangstirade", + effect: "Schüchtert das Ziel mit einer Abgangstirade ein, sodass dessen Angriffs- und Spezial-Angriffs-Wert sinken. Danach wird der Anwender ausgewechselt." }, "topsyTurvy": { - name: "Topsy-Turvy", - effect: "All stat changes affecting the target turn topsy-turvy and become the opposite of what they were." + name: "Invertigo", + effect: "Invertiert alle Statusveränderungen des Zieles." }, "drainingKiss": { - name: "Draining Kiss", - effect: "The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target." + name: "Diebeskuss", + effect: "Der Anwender stiehlt dem Ziel mit einem Kuss KP. Die Höhe der Heilung beträgt mehr als die Hälfte des beim Ziel angerichteten Schadens." }, "craftyShield": { - name: "Crafty Shield", - effect: "The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage." + name: "Trickschutz", + effect: "Schützt sich und Mitstreiter mit einer mysteriösen Macht vor Status-Attacken. Es werden jedoch weiterhin KP-Schäden erlitten." }, "flowerShield": { - name: "Flower Shield", - effect: "The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power." + name: "Floraschutz", + effect: "Erhöht mit einer mysteriösen Macht die Verteidigung aller am Kampf beteiligten Pflanzen-Pokémon." }, "grassyTerrain": { - name: "Grassy Terrain", - effect: "The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves." + name: "Grasfeld", + effect: "Verwandelt den Untergrund fünf Runden lang in ein Grasfeld und heilt in jeder neuen Runde alle Pokémon, die den Boden berühren." }, "mistyTerrain": { - name: "Misty Terrain", - effect: "This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns." + name: "Nebelfeld", + effect: "Verwandelt den Untergrund fünf Runden lang in ein Nebelfeld und schützt alle Pokémon, die den Boden berühren, vor Statusproblemen." }, "electrify": { - name: "Electrify", - effect: "If the target is electrified before it uses a move during that turn, the target's move becomes Electric type." + name: "Elektrifizierung", + effect: "Kommt die Attacke zum Einsatz, bevor das Ziel seine Attacke ausführt, nimmt diese für die Dauer dieser Runde den Typ Elektro an." }, "playRough": { - name: "Play Rough", - effect: "The user plays rough with the target and attacks it. This may also lower the target's Attack stat." + name: "Knuddler", + effect: "Der Anwender knuddelt das Ziel und greift es an. Gelegentlich sinkt dabei auch dessen Angriffs-Wert." }, "fairyWind": { - name: "Fairy Wind", - effect: "The user stirs up a fairy wind and strikes the target with it." + name: "Feenbrise", + effect: "Lässt eine Feenbrise aufkommen, die das Ziel erfasst und ihm Schaden zufügt." }, "moonblast": { - name: "Moonblast", - effect: "Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat." + name: "Mondgewalt", + effect: "Der Anwender macht sich die Kraft des Mondes zunutze, um anzugreifen. Gelegentlich wird dabei der Spezial-Angriff des Zieles gesenkt." }, "boomburst": { - name: "Boomburst", - effect: "The user attacks everything around it with the destructive power of a terrible, explosive sound." + name: "Überschallknall", + effect: "Der Anwender greift alle Pokémon in der Umgebung mit einem gewaltigen Knall an." }, "fairyLock": { - name: "Fairy Lock", - effect: "By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn." + name: "Feenschloss", + effect: "Der Anwender sperrt alle Pokémon ein und hindert sie damit in der nächsten Runde an der Flucht." }, "kingsShield": { - name: "King's Shield", - effect: "The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact." + name: "Königsschild", + effect: "Der Anwender weicht dem gegnerischen Angriff aus und geht in die Defensive. Berührt ihn nun ein Pokémon, sinkt der Angriffs-Wert dieses Gegners." }, "playNice": { - name: "Play Nice", - effect: "The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat." + name: "Kameradschaft", + effect: "Der Anwender schließt mit dem Ziel Freundschaft und nimmt ihm seine Angriffslust. Der Angriffs-Wert des Zieles sinkt." }, "confide": { - name: "Confide", - effect: "The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat." + name: "Vertrauenssache", + effect: "Der Anwender vertraut dem Ziel ein Geheimnis an und stört auf diese Weise seine Konzentration. Der Spezial-Angriff des Zieles sinkt." }, "diamondStorm": { - name: "Diamond Storm", - effect: "The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat." + name: "Diamantsturm", + effect: "Der Anwender beschwört einen zerstörerischen Diamantsturm herauf. Kann die Verteidigung des Anwenders erhöhen." }, "steamEruption": { - name: "Steam Eruption", - effect: "The user immerses the target in superheated steam. This may also leave the target with a burn." + name: "Dampfschwall", + effect: "Der Anwender feuert einen siedend heißen Dampfschwall auf das Ziel ab. Dieses kann dabei Verbrennungen erleiden." }, "hyperspaceHole": { - name: "Hyperspace Hole", - effect: "Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect." + name: "Dimensionsloch", + effect: "Der Anwender positioniert sich mithilfe eines Dimensionslochs direkt neben dem Ziel und durchbricht selbst Schutzschild und Scanner." }, "waterShuriken": { - name: "Water Shuriken", - effect: "The user hits the target with throwing stars two to five times in a row. This move always goes first." + name: "Wasser-Shuriken", + effect: "Der Anwender schleudert dem Ziel Wurfsterne aus einem verdickten Sekret entgegen. Eine Serien-Attacke, die zwei- bis fünfmal trifft." }, "mysticalFire": { - name: "Mystical Fire", - effect: "The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat." + name: "Magieflamme", + effect: "Der Anwender greift das Ziel an, indem er ihm eine besondere, heiße Flamme entgegenbläst. Der Spezial-Angriff des Zieles sinkt." }, "spikyShield": { - name: "Spiky Shield", - effect: "In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact." + name: "Schutzstacheln", + effect: "Der Anwender weicht gegnerischen Angriffen aus. Gleichzeitig nehmen alle Pokémon, die mit ihm in Berührung kommen, Schaden." }, "aromaticMist": { - name: "Aromatic Mist", - effect: "The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma." + name: "Duftwolke", + effect: "Der Anwender erhöht mithilfe eines mysteriösen Duftes die Spezial-Verteidigung eines Mitstreiters." }, "eerieImpulse": { - name: "Eerie Impulse", - effect: "The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat." + name: "Mystowellen", + effect: "Der Körper des Anwenders erzeugt mysteriöse Wellen und senkt den Spezial-Angriff des Zieles dadurch stark." }, "venomDrench": { - name: "Venom Drench", - effect: "Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target." + name: "Giftfalle", + effect: "Anwender bespritzt das Ziel mit einer speziellen Giftflüssigkeit. Senkt den Angriff, den Spezial- Angriff und die Initiative von vergifteten Zielen." }, "powder": { - name: "Powder", - effect: "The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target." + name: "Pulverschleuder", + effect: "Setzt das Ziel nach Einsatz von Pulverschleuder in derselben Runde eine Feuer-Attacke ein, kommt es zu einer Explosion, die ihm schadet." }, "geomancy": { - name: "Geomancy", - effect: "The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn." + name: "Geokontrolle", + effect: "Der Anwender saugt in Runde 1 Energie auf. In Runde 2 steigen folgende Statuswerte stark: Spezial-Angriff, Spezial-Verteidigung und Initiative." }, "magneticFlux": { - name: "Magnetic Flux", - effect: "The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability." + name: "Magnetregler", + effect: "Das Magnetfeld wird so manipuliert, dass Spezial- Verteidigung und Verteidigung von Team-Pokémon mit der Fähigkeit Plus oder Minus steigen." }, "happyHour": { - name: "Happy Hour", - effect: "Using Happy Hour doubles the amount of prize money received after battle." + name: "Goldene Zeiten", + effect: "Nach Einsatz der Attacke Goldene Zeiten verdoppelt sich das Preisgeld, das du im Falle eines Sieges erhältst." }, "electricTerrain": { - name: "Electric Terrain", - effect: "The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep." + name: "Elektrofeld", + effect: "Verwandelt den Untergrund fünf Runden lang in ein Elektrofeld und hindert alle Pokémon, die den Boden berühren, am Einschlafen." }, "dazzlingGleam": { - name: "Dazzling Gleam", - effect: "The user damages opposing Pokémon by emitting a powerful flash." + name: "Zauberschein", + effect: "Der Anwender feuert einen mächtigen Lichtblitz ab, der dem Ziel Schaden zufügt." }, "celebrate": { - name: "Celebrate", - effect: "The Pokémon congratulates you on your special day!" + name: "Ehrentag", + effect: "Das Pokémon gratuliert dir zu deinem Geburtstag!" }, "holdHands": { - name: "Hold Hands", - effect: "The user and an ally hold hands. This makes them very happy." + name: "Händchenhalten", + effect: "Der Anwender und ein Mitstreiter reichen einander die Hände und verfallen in einen Zustand tiefster Zufriedenheit." }, "babyDollEyes": { - name: "Baby-Doll Eyes", - effect: "The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first." + name: "Kulleraugen", + effect: "Der Anwender erobert das Herz des Zieles, indem er es mit Kulleraugen ansieht. Senkt den Angriffs-Wert. Erstschlaggarantie." }, "nuzzle": { - name: "Nuzzle", - effect: "The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis." + name: "Wangenrubbler", + effect: "Der Anwender lädt seine Wangen elektrisch auf und greift an, indem er sich damit am Ziel reibt. Das Ziel wird paralysiert." }, "holdBack": { - name: "Hold Back", - effect: "The user holds back when it attacks, and the target is left with at least 1 HP." + name: "Zurückhaltung", + effect: "Der Anwender hält sich beim Angriff zurück und sorgt auf diese Weise dafür, dass dem Ziel danach mindestens 1 KP verbleibt." }, "infestation": { - name: "Infestation", - effect: "The target is infested and attacked for four to five turns. The target can't flee during this time." + name: "Plage", + effect: "Der Anwender fällt vier bis fünf Runden lang wie eine Plage über das Ziel her und greift es an. In diesem Zeitraum kann es nicht fliehen." }, "powerUpPunch": { - name: "Power-Up Punch", - effect: "Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat." + name: "Steigerungshieb", + effect: "Die Fäuste des Anwenders härten durch wiederholtes Zuschlagen ab. Mit jedem Treffer steigt sein Angriffs-Wert." }, "oblivionWing": { - name: "Oblivion Wing", - effect: "The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target." + name: "Unheilsschwingen", + effect: "Der Anwender raubt dem Ziel KP. Die Höhe der Heilung beträgt mehr als die Hälfte des beim Ziel angerichteten Schadens." }, "thousandArrows": { - name: "Thousand Arrows", - effect: "This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground." + name: "Tausend Pfeile", + effect: "Die Attacke erfasst auch schwebende Pokémon. Erfasst sie ein Pokémon im Schwebe-Zustand, fällt es zu Boden." }, "thousandWaves": { - name: "Thousand Waves", - effect: "The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle." + name: "Tausend Wellen", + effect: "Der Anwender greift mit einer Welle an, die dicht über dem Boden verläuft und alle Pokémon, die sie erfasst, an der Flucht hindert." }, "landsWrath": { - name: "Land's Wrath", - effect: "The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them." + name: "Bodengewalt", + effect: "Der Anwender sammelt die Kraft des weiten Landes und greift an, indem er sie gebündelt auf das Ziel lenkt." }, "lightOfRuin": { - name: "Light of Ruin", - effect: "Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot." + name: "Lux Calamitatis", + effect: "Die Attacke basiert auf der Kraft des Ewigblütlers, die als mächtiger Lichtstrahl abgefeuert wird. Der Anwender nimmt dabei selbst großen Schaden." }, "originPulse": { - name: "Origin Pulse", - effect: "The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue." + name: "Ursprungswoge", + effect: "Der Anwender greift das Ziel mit unzähligen blau leuchtenden Strahlen an." }, "precipiceBlades": { - name: "Precipice Blades", - effect: "The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone." + name: "Abgrundsklinge", + effect: "Der Anwender wandelt die Kraft des Erdreichs in Klingen um, mit denen er das Ziel angreift." }, "dragonAscent": { - name: "Dragon Ascent", - effect: "After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process." + name: "Zenitstürmer", + effect: "Der Anwender greift das Ziel aus atemberaubender Höhe im Sturzflug an. Senkt Verteidigung und Spezial-Verteidigung des Anwenders." }, "hyperspaceFury": { - name: "Hyperspace Fury", - effect: "Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls." + name: "Dimensionswahn", + effect: "Eine Angriffsserie mit vielen Armen, die die Wirkung von Schutzschild und Scanner durchbricht. Dabei sinkt die Verteidigung des Anwenders." }, "breakneckBlitzPhysical": { - name: "Breakneck Blitz", - effect: "The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move." + name: "Hyper-Sprintangriff", + effect: "Der durch Z-Kraft energiegeladene Anwender rennt mit ganzer Kraft gegen das Ziel. Die Stärke variiert je nach zugrunde liegender Attacke." }, "breakneckBlitzSpecial": { name: "Breakneck Blitz", effect: "Dummy Data" }, "allOutPummelingPhysical": { - name: "All-Out Pummeling", - effect: "The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move." + name: "Fulminante Faustschläge", + effect: "Aus Z-Kraft hergestellte Energiebälle prallen mit voller Wucht auf das Ziel. Die Stärke variiert je nach zugrunde liegender Attacke." }, "allOutPummelingSpecial": { name: "All-Out Pummeling", effect: "Dummy Data" }, "supersonicSkystrikePhysical": { - name: "Supersonic Skystrike", - effect: "The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move." + name: "Finaler Steilflug", + effect: "Der Anwender schwingt sich durch Z-Kraft in die Lüfte und stürzt sich dann auf das Ziel hinab. Die Stärke variiert je nach zugrunde liegender Attacke." }, "supersonicSkystrikeSpecial": { name: "Supersonic Skystrike", effect: "Dummy Data" }, "acidDownpourPhysical": { - name: "Acid Downpour", - effect: "The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move." + name: "Vernichtender Säureregen", + effect: "Der Anwender kreiert mit Z-Kraft ein giftiges Moor, in dem das Ziel versinkt. Die Stärke variiert je nach zugrunde liegender Attacke." }, "acidDownpourSpecial": { name: "Acid Downpour", effect: "Dummy Data" }, "tectonicRagePhysical": { - name: "Tectonic Rage", - effect: "The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move." + name: "Seismische Eruption", + effect: "Der Anwender zerrt das Ziel mit Z-Kraft tief in den Boden und kollidiert dort mit ihm. Die Stärke variiert je nach zugrunde liegender Attacke." }, "tectonicRageSpecial": { name: "Tectonic Rage", effect: "Dummy Data" }, "continentalCrushPhysical": { - name: "Continental Crush", - effect: "The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move." + name: "Apokalyptische Steinpresse", + effect: "Der Anwender beschwört mit Z-Kraft einen großen Felsen herbei und lässt ihn auf das Ziel fallen. Die Stärke variiert je nach zugrunde liegender Attacke." }, "continentalCrushSpecial": { name: "Continental Crush", effect: "Dummy Data" }, "savageSpinOutPhysical": { - name: "Savage Spin-Out", - effect: "The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move." + name: "Wirbelnder Insektenhieb", + effect: "Mithilfe von Z-Kraft umwickelt der Anwender das Ziel mit Fäden. Die Stärke variiert je nach zugrunde liegender Attacke." }, "savageSpinOutSpecial": { name: "Savage Spin-Out", effect: "Dummy Data" }, "neverEndingNightmarePhysical": { - name: "Never-Ending Nightmare", - effect: "Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move." + name: "Ewige Nacht", + effect: "Der Anwender beschwört mit Z-Kraft tiefen Groll herbei und lässt diesen auf das Ziel los. Die Stärke variiert je nach zugrunde liegender Attacke." }, "neverEndingNightmareSpecial": { name: "Never-Ending Nightmare", effect: "Dummy Data" }, "corkscrewCrashPhysical": { - name: "Corkscrew Crash", - effect: "The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move." + name: "Turbo-Spiralkombo", + effect: "Der Anwender wirbelt durch Z-Kraft sehr schnell umher und prallt mit dem Ziel zusammen. Die Stärke variiert je nach zugrunde liegender Attacke." }, "corkscrewCrashSpecial": { name: "Corkscrew Crash", effect: "Dummy Data" }, "infernoOverdrivePhysical": { - name: "Inferno Overdrive", - effect: "The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move." + name: "Dynamische Maxiflamme", + effect: "Der Anwender speit dank Z-Kraft eine gewaltige Kugel aus Flammen auf das Ziel. Die Stärke variiert je nach zugrunde liegender Attacke." }, "infernoOverdriveSpecial": { name: "Inferno Overdrive", effect: "Dummy Data" }, "hydroVortexPhysical": { - name: "Hydro Vortex", - effect: "The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move." + name: "Super-Wassertornado", + effect: "Der Anwender kreiert mit Z-Kraft einen riesigen Wasserstrudel, der das Ziel verschluckt. Die Stärke variiert je nach zugrunde liegender Attacke." }, "hydroVortexSpecial": { name: "Hydro Vortex", effect: "Dummy Data" }, "bloomDoomPhysical": { - name: "Bloom Doom", - effect: "The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move." + name: "Brillante Blütenpracht", + effect: "Der Anwender leiht sich durch Z-Kraft die Energie von Wiesenblumen und greift das Ziel damit an. Die Stärke variiert je nach zugrunde liegender Attacke." }, "bloomDoomSpecial": { name: "Bloom Doom", effect: "Dummy Data" }, "gigavoltHavocPhysical": { - name: "Gigavolt Havoc", - effect: "The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move." + name: "Gigavolt-Funkensalve", + effect: "Der Anwender greift das Ziel mit durch Z-Kraft gesammelter starker Elektrizität an. Die Stärke variiert je nach zugrunde liegender Attacke." }, "gigavoltHavocSpecial": { name: "Gigavolt Havoc", effect: "Dummy Data" }, "shatteredPsychePhysical": { - name: "Shattered Psyche", - effect: "The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move." + name: "Psycho-Schmetterschlag", + effect: "Der Anwender kontrolliert das Ziel mit Z-Kraft und macht ihm so das Leben schwer. Die Stärke variiert je nach zugrunde liegender Attacke." }, "shatteredPsycheSpecial": { name: "Shattered Psyche", effect: "Dummy Data" }, "subzeroSlammerPhysical": { - name: "Subzero Slammer", - effect: "The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move." + name: "Tobender Geofrost", + effect: "Der Anwender senkt mit Z-Kraft die Temperatur drastisch und lässt das Ziel einfrieren. Die Stärke variiert je nach zugrunde liegender Attacke." }, "subzeroSlammerSpecial": { name: "Subzero Slammer", effect: "Dummy Data" }, "devastatingDrakePhysical": { - name: "Devastating Drake", - effect: "The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move." + name: "Drastisches Drachendröhnen", + effect: "Der Anwender materialisiert durch Z-Kraft seine Aura und greift damit das Ziel an. Die Stärke variiert je nach zugrunde liegender Attacke." }, "devastatingDrakeSpecial": { name: "Devastating Drake", effect: "Dummy Data" }, "blackHoleEclipsePhysical": { - name: "Black Hole Eclipse", - effect: "The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move." + name: "Schwarzes Loch des Grauens", + effect: "Der Anwender sammelt mit Z-Kraft dunkle Energie an, die das Ziel verschlingt. Die Stärke variiert je nach zugrunde liegender Attacke." }, "blackHoleEclipseSpecial": { name: "Black Hole Eclipse", effect: "Dummy Data" }, "twinkleTacklePhysical": { - name: "Twinkle Tackle", - effect: "The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move." + name: "Entzückender Sternenstoß", + effect: "Der Anwender kreiert mit Z-Kraft eine zauberhafte Dimension und treibt dort sein Spiel mit dem Ziel. Die Stärke variiert je nach zugrunde liegender Attacke." }, "twinkleTackleSpecial": { name: "Twinkle Tackle", effect: "Dummy Data" }, "catastropika": { - name: "Catastropika", - effect: "The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force." + name: "Perfektes Pika-Projektil", + effect: "Pikachu umhüllt sich durch Z-Kraft mit gewaltiger elektrischer Energie und stürzt sich mit voller Kraft auf das Ziel." }, "shoreUp": { - name: "Shore Up", - effect: "The user regains up to half of its max HP. It restores more HP in a sandstorm." + name: "Sandsammler", + effect: "KP des Anwenders werden um 50 % der maximalen KP aufgefüllt. Tobt ein Sandsturm, werden noch mehr KP aufgefüllt." }, "firstImpression": { - name: "First Impression", - effect: "Although this move has great power, it only works the first turn each time the user enters battle." + name: "Überrumpler", + effect: "Eine sehr starke Attacke, die jedoch nur erfolgreich ist, wenn sie sofort eingesetzt wird, nachdem der Anwender das Kampffeld betreten hat." }, "banefulBunker": { - name: "Baneful Bunker", - effect: "In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact." + name: "Bunker", + effect: "Der Anwender wird vor Angriffen geschützt. Gleichzeitig werden alle Pokémon, die mit ihm in Berührung kommen, vergiftet." }, "spiritShackle": { - name: "Spirit Shackle", - effect: "The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping." + name: "Schattenfessel", + effect: "Der Anwender greift das Ziel an und näht zugleich dessen Schatten am Boden fest, sodass es nicht entkommen kann." }, "darkestLariat": { - name: "Darkest Lariat", - effect: "The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage." + name: "Dark Lariat", + effect: "Der Anwender wirbelt mit beiden Armen und prallt so auf das Ziel. Richtet unabhängig von den Statusveränderungen des Zieles Schaden an." }, "sparklingAria": { - name: "Sparkling Aria", - effect: "The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles." + name: "Schaumserenade", + effect: "Durch Gesang erzeugte Blasen werden auf das Ziel geschleudert. Alle Pokémon, die dadurch Schaden erleiden, werden auch von Verbrennungen geheilt." }, "iceHammer": { - name: "Ice Hammer", - effect: "The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however." + name: "Eishammer", + effect: "Anwender trifft mit einem starken Hieb. Senkt Initiative des Anwenders." }, "floralHealing": { - name: "Floral Healing", - effect: "The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass." + name: "Florakur", + effect: "KP des Zieles werden um 50 % der maximalen KP aufgefüllt. Die Wirkung steigt, wenn der Untergrund in ein Grasfeld verwandelt wurde." }, "highHorsepower": { - name: "High Horsepower", - effect: "The user fiercely attacks the target using its entire body." + name: "Pferdestärke", + effect: "Der Anwender greift das Ziel mit einer heftigen Ganzkörper-Attacke an." }, "strengthSap": { - name: "Strength Sap", - effect: "The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat." + name: "Kraftabsorber", + effect: "Ein Angriff, der die KP des Anwenders um die Höhe des Angriffs-Werts des Zieles heilt. Anschließend wird der Angriff des Zieles gesenkt." }, "solarBlade": { - name: "Solar Blade", - effect: "In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn." + name: "Solarklinge", + effect: "Der Anwender absorbiert in der 1. Runde Licht, das er in der 2. Runde zu einem Schwert formt, mit dem er angreift." }, "leafage": { - name: "Leafage", - effect: "The user attacks by pelting the target with leaves." + name: "Blattwerk", + effect: "Der Anwender greift das Ziel mit Blättern an." }, "spotlight": { - name: "Spotlight", - effect: "The user shines a spotlight on the target so that only the target will be attacked during the turn." + name: "Rampenlicht", + effect: "Der Anwender lenkt die Aufmerksamkeit auf das Ziel, sodass in dieser Runde nur noch dieses Pokémon angegriffen wird." }, "toxicThread": { - name: "Toxic Thread", - effect: "The user shoots poisonous threads to poison the target and lower the target's Speed stat." + name: "Giftfaden", + effect: "Der Anwender schießt giftige Fäden auf das Ziel, das dadurch vergiftet wird. Außerdem sinkt seine Initiative." }, "laserFocus": { - name: "Laser Focus", - effect: "The user concentrates intensely. The attack on the next turn always results in a critical hit." + name: "Konzentration", + effect: "Der Anwender konzentriert sich, wodurch sein nächster Angriff garantiert ein Volltreffer wird." }, "gearUp": { - name: "Gear Up", - effect: "The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability." + name: "Hilfsmechanik", + effect: "Der Anwender erhöht mithilfe von Zahnrädern Angriff und Spezial-Angriff von Team-Pokémon mit der Fähigkeit Plus oder Minus." }, "throatChop": { - name: "Throat Chop", - effect: "The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns." + name: "Neck Strike", + effect: "Das Pokémon, das von dieser Attacke getroffen wird, erleidet starke Schmerzen und kann deswegen zwei Runden lang keine Lärm-Attacken mehr einsetzen." }, "pollenPuff": { - name: "Pollen Puff", - effect: "The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead." + name: "Pollenknödel", + effect: "Der Anwender greift mit einem Ball aus Pollen an, der beim Ziel explodiert. Mitstreiter werden von einem Ball getroffen, der ihre KP auffüllt." }, "anchorShot": { - name: "Anchor Shot", - effect: "The user entangles the target with its anchor chain while attacking. The target becomes unable to flee." + name: "Ankerschuss", + effect: "Der Anwender greift das Ziel an, indem er es mit einer Ankerkette umwickelt. Dadurch wird das Ziel an der Flucht gehindert." }, "psychicTerrain": { - name: "Psychic Terrain", - effect: "This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns." + name: "Psychofeld", + effect: "Verhindert für fünf Runden, dass Pokémon am Boden von Attacken mit hoher Erstschlagquote getroffen werden. Erhöht die Stärke von Psycho-Attacken." }, "lunge": { - name: "Lunge", - effect: "The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat." + name: "Anfallen", + effect: "Der Anwender greift das Ziel mit ganzer Kraft an, wodurch auch der Angriffs-Wert des Zieles sinkt." }, "fireLash": { - name: "Fire Lash", - effect: "The user strikes the target with a burning lash. This also lowers the target's Defense stat." + name: "Feuerpeitsche", + effect: "Der Anwender greift das Ziel mit einer brennenden Peitsche an und senkt dabei zusätzlich dessen Verteidigungs-Wert." }, "powerTrip": { - name: "Power Trip", - effect: "The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power." + name: "Überheblichkeit", + effect: "Der Anwender prahlt mit seiner Stärke und greift das Ziel an. Dieser Angriff ist umso stärker, je weiter die Statuswerte des Anwenders erhöht sind." }, "burnUp": { - name: "Burn Up", - effect: "To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type." + name: "Ausbrennen", + effect: "Der Anwender nutzt das gesamte Feuer in seinem Körper, um großen Schaden auszuteilen. Die restliche Kampfdauer gehört er nicht mehr dem Typ Feuer an." }, "speedSwap": { - name: "Speed Swap", - effect: "The user exchanges Speed stats with the target." + name: "Initiativetausch", + effect: "Der Anwender tauscht seinen Initiative-Wert mit dem des Zieles." }, "smartStrike": { - name: "Smart Strike", - effect: "The user stabs the target with a sharp horn. This attack never misses." + name: "Schmalhorn", + effect: "Der Anwender durchbohrt das Ziel mit seinem spitzen Horn. Diese Attacke trifft immer." }, "purify": { - name: "Purify", - effect: "The user heals the target's status condition. If the move succeeds, it also restores the user's own HP." + name: "Läuterung", + effect: "Der Anwender heilt das Statusproblem des Zieles und füllt dadurch seine eigenen KP auf." }, "revelationDance": { - name: "Revelation Dance", - effect: "The user attacks the target by dancing very hard. The user's type determines the type of this move." + name: "Wecktanz", + effect: "Der Anwender tanzt und greift dabei das Ziel mit voller Kraft an. Die Attacke hat denselben Typ wie das Pokémon, das sie einsetzt." }, "coreEnforcer": { - name: "Core Enforcer", - effect: "If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability." + name: "Sanktionskern", + effect: "Hat das Pokémon, das durch diese Attacke Schaden genommen hat, in dieser Runde bereits gehandelt, verliert es seine Fähigkeit." }, "tropKick": { - name: "Trop Kick", - effect: "The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat." + name: "Tropenkick", + effect: "Der Anwender greift den Gegner mit einem heftigen Tritt tropischer Herkunft an. Dabei sinkt auch der Angriffs-Wert des Gegners." }, "instruct": { - name: "Instruct", - effect: "The user instructs the target to use the target's last move again." + name: "Kommando", + effect: "Der Anwender befiehlt dem Ziel, dessen zuletzt ausgeführte Attacke sofort wieder einzusetzen." }, "beakBlast": { - name: "Beak Blast", - effect: "The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn." + name: "Schnabelkanone", + effect: "Der Anwender erhitzt zuerst seinen Schnabel und greift dann an. Pokémon, die ihn während des Erhitzens berühren, erleiden Verbrennungen." }, "clangingScales": { - name: "Clanging Scales", - effect: "The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat goes down after the attack." + name: "Schuppenrasseln", + effect: "Der Anwender erzeugt durch das Rasseln mit seinen Schuppen ein lautes Geräusch und greift an. Anschließend sinkt seine Verteidigung." }, "dragonHammer": { - name: "Dragon Hammer", - effect: "The user uses its body like a hammer to attack the target and inflict damage." + name: "Drachenhammer", + effect: "Der Anwender nutzt seinen Körper wie einen Hammer und stürzt sich auf das Ziel, wodurch dieses Schaden erleidet." }, "brutalSwing": { - name: "Brutal Swing", - effect: "The user swings its body around violently to inflict damage on everything in its vicinity." + name: "Wirbler", + effect: "Der Anwender dreht schwungvoll seinen Körper und fügt den Pokémon in seiner Nähe dabei Schaden zu." }, "auroraVeil": { - name: "Aurora Veil", - effect: "This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing." + name: "Auroraschleier", + effect: "Diese Attacke schwächt fünf Runden lang den durch physische sowie durch Spezial-Attacken erhaltenen Schaden. Kann nur bei Hagel eingesetzt werden." }, "sinisterArrowRaid": { - name: "Sinister Arrow Raid", - effect: "The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force." + name: "Schatten-Pfeilregen", + effect: "Silvarro stellt mit Z-Kraft unzählige Pfeile her und lässt diese auf das Ziel niederprasseln." }, "maliciousMoonsault": { - name: "Malicious Moonsault", - effect: "The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force." + name: "Hyper Dark Crusher", + effect: "Mit seinem durch Z-Kraft gestählten Körper stürzt sich Fuegro mit ganzer Kraft auf das Ziel." }, "oceanicOperetta": { - name: "Oceanic Operetta", - effect: "The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force." + name: "Grandiose Meeressymphonie", + effect: "Primarene ruft mit Z-Kraft große Mengen an Wasser herbei und greift damit das Ziel an." }, "guardianOfAlola": { - name: "Guardian of Alola", - effect: "The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly." + name: "Alolas Wächter", + effect: "Ein gewaltiger Angriff des Schutzpatrons, der durch Z-Kraft die Kraft Alolas erlangt hat. Reduziert die verbleibenden KP des Zieles stark." }, "soulStealing7StarStrike": { - name: "Soul-Stealing 7-Star Strike", - effect: "After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force." + name: "Sternbild des Seelenraubes", + effect: "Marshadow schlägt mit durch Z-Kraft gestärkten Schlägen und Tritten in einer Serien-Attacke auf das Ziel ein." }, "stokedSparksurfer": { - name: "Stoked Sparksurfer", - effect: "After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis." + name: "Blitz-Wellenritt", + effect: "Das Alola-Raichu greift das Ziel mithilfe von Z-Kraft mit voller Wucht an und paralysiert es." }, "pulverizingPancake": { - name: "Pulverizing Pancake", - effect: "Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force." + name: "Schluss mit lustig", + effect: "Relaxo wird von Z-Kraft erfüllt und macht Ernst. Es bringt seinen riesigen Körper in Schwung und stürzt sich mit ganzer Kraft auf das Ziel." }, "extremeEvoboost": { - name: "Extreme Evoboost", - effect: "After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply." + name: "Macht der Neun", + effect: "Evoli macht sich durch Z-Kraft die Stärke seiner Weiterentwicklungen zunutze und erhöht seine Statuswerte stark." }, "genesisSupernova": { - name: "Genesis Supernova", - effect: "After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy." + name: "Supernova des Ursprungs", + effect: "Mew greift das Ziel mithilfe von Z-Kraft mit voller Wucht an. Der Untergrund wird dabei in ein Psychofeld verwandelt." }, "shellTrap": { - name: "Shell Trap", - effect: "The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon." + name: "Panzerfalle", + effect: "Der Anwender legt eine Panzerfalle. Wird er von einer physischen Attacke getroffen, explodiert die Falle und fügt dem Angreifer Schaden zu." }, "fleurCannon": { - name: "Fleur Cannon", - effect: "The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat." + name: "Kanonenbouquet", + effect: "Der Anwender greift das Ziel mit einem gewaltigen Strahl an. Sein eigener Spezial-Angriff sinkt dadurch stark." }, "psychicFangs": { - name: "Psychic Fangs", - effect: "The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect." + name: "Psychobeißer", + effect: "Der Anwender beißt das Ziel mithilfe von Psycho-Kräften. Die Attacke durchbricht auch Barrieren wie Lichtschild und Reflektor." }, "stompingTantrum": { - name: "Stomping Tantrum", - effect: "Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles." + name: "Fruststampfer", + effect: "Von Frust getrieben greift der Anwender an. Wenn seine vorige Attacke fehlgeschlagen ist, verdoppelt sich die Stärke der Attacke." }, "shadowBone": { - name: "Shadow Bone", - effect: "The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat." + name: "Schattenknochen", + effect: "Der Anwender greift das Ziel mit einem Knochen an, in dem eine Seele haust. Senkt eventuell die Verteidigung des Zieles." }, "accelerock": { - name: "Accelerock", - effect: "The user smashes into the target at high speed. This move always goes first." + name: "Turbofelsen", + effect: "Der Anwender prallt mit großer Geschwindigkeit auf das Ziel. Hohe Erstschlagquote." }, "liquidation": { - name: "Liquidation", - effect: "The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat." + name: "Aquadurchstoß", + effect: "Der Anwender greift das Ziel mit der Kraft des Wassers an. Senkt eventuell die Verteidigung des Zieles." }, "prismaticLaser": { - name: "Prismatic Laser", - effect: "The user shoots powerful lasers using the power of a prism. The user can't move on the next turn." + name: "Prisma-Laser", + effect: "Der Anwender feuert mithilfe von Prisma-Kraft mächtige Lichtstrahlen ab. In der nächsten Runde kann er nicht handeln." }, "spectralThief": { - name: "Spectral Thief", - effect: "The user hides in the target's shadow, steals the target's stat boosts, and then attacks." + name: "Diebesschatten", + effect: "Der Anwender schleicht sich in den Schatten des Zieles, stiehlt dessen erhöhte Statuswerte und fügt ihm Schaden zu." }, "sunsteelStrike": { - name: "Sunsteel Strike", - effect: "The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities." + name: "Stahlgestirn", + effect: "Der Anwender stürzt mit der Gewalt eines Meteors auf das Ziel. Die Fähigkeit des Zieles wird dabei ignoriert." }, "moongeistBeam": { - name: "Moongeist Beam", - effect: "The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities." + name: "Schattenstrahl", + effect: "Der Anwender greift mit einem unheimlichen Lichtstrahl an. Diese Attacke ignoriert die Fähigkeit des Zieles." }, "tearfulLook": { - name: "Tearful Look", - effect: "The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats." + name: "Tränendrüse", + effect: "Dem Anwender stehen Tränen in den Augen, wodurch das Ziel seinen Kampfeswillen verliert. Angriff und Spezial-Angriff des Zieles sinken." }, "zingZap": { - name: "Zing Zap", - effect: "A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch." + name: "Elektropikser", + effect: "Der Anwender rammt das Ziel und schockt es mit starkem Strom. Das Ziel schreckt eventuell zurück." }, "naturesMadness": { - name: "Nature's Madness", - effect: "The user hits the target with the force of nature. It halves the target's HP." + name: "Naturzorn", + effect: "Das Ziel wird vom Zorn der Natur getroffen und verliert dadurch die Hälfte seiner KP." }, "multiAttack": { - name: "Multi-Attack", - effect: "Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type." + name: "Multi-Angriff", + effect: "Der Anwender sammelt eine große Menge Energie und greift das Ziel damit an. Der Typ der Attacke hängt von dem der Disc ab." }, "tenMillionVoltThunderbolt": { name: "10,000,000 Volt Thunderbolt", effect: "The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily." }, "mindBlown": { - name: "Mind Blown", - effect: "The user attacks everything around it by causing its own head to explode. This also damages the user." + name: "Knallkopf", + effect: "Der Anwender greift alle Pokémon in der Umgebung an, indem er seinen Kopf explodieren lässt. Dabei verletzt er sich auch selbst." }, "plasmaFists": { - name: "Plasma Fists", - effect: "The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves." + name: "Plasmafäuste", + effect: "Ein Angriff mit elektrisch geladenen Fäusten, der bewirkt, dass Normal-Attacken den Typ Elektro annehmen." }, "photonGeyser": { - name: "Photon Geyser", - effect: "The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user." + name: "Photonen-Geysir", + effect: "Ein Angriff mit einer Lichtsäule. Ist der Angriff höher als der Spezial-Angriff, wird die Höhe des Schadens durch den Angriff bestimmt und umgekehrt." }, "lightThatBurnsTheSky": { - name: "Light That Burns the Sky", - effect: "This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target's Ability." + name: "Licht des Erlöschens", + effect: "Ist der Angriff höher als der Spezial-Angriff, wird die Höhe des Schadens durch den Angriff bestimmt und umgekehrt. Ignoriert die Fähigkeit des Zieles." }, "searingSunrazeSmash": { - name: "Searing Sunraze Smash", - effect: "After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability." + name: "Schmetternde Sonnenwalze", + effect: "Solgaleo greift das Ziel mithilfe von Z-Kraft mit voller Wucht an. Ignoriert die Fähigkeit des Zieles." }, "menacingMoonrazeMaelstrom": { - name: "Menacing Moonraze Maelstrom", - effect: "After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability." + name: "Geballter Mondlaser", + effect: "Lunala greift das Ziel mithilfe von Z-Kraft mit voller Wucht an. Ignoriert die Fähigkeit des Zieles." }, "letsSnuggleForever": { - name: "Let's Snuggle Forever", - effect: "After obtaining Z-Power, the user, Mimikyu, punches the target with full force." + name: "Herzliche Knuddelkloppe", + effect: "Mimigma greift das Ziel mithilfe von Z-Kraft mit voller Wucht und viel Liebe an." }, "splinteredStormshards": { - name: "Splintered Stormshards", - effect: "After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield." + name: "Fataler Steinregen", + effect: "Wolwerock greift das Ziel mithilfe von Z-Kraft mit voller Wucht an. Herrschen besondere Feldeffekte, werden diese zusätzlich neutralisiert." }, "clangorousSoulblaze": { - name: "Clangorous Soulblaze", - effect: "After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats." + name: "Rasselnder Seelentanz", + effect: "Grandiras greift Gegner mithilfe von Z-Kraft mit voller Wucht an. Zusätzlich werden seine Statuswerte erhöht." }, "zippyZap": { - name: "Zippy Zap", - effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit." + name: "Britzelturbo", + effect: "Ein stürmischer Blitz-Angriff mit hoher Erstschlag- und Volltrefferquote." }, "splishySplash": { - name: "Splishy Splash", - effect: "The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis." + name: "Plätschersurfer", + effect: "Pikachu greift das Ziel mit einer großen, elektrisch aufgeladenen Welle an. Das Ziel wird eventuell paralysiert." }, "floatyFall": { - name: "Floaty Fall", - effect: "The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch." + name: "Schwebesturz", + effect: "Pikachu schwebt nach oben und stürzt dann unvermittelt auf das Ziel herab. Das Ziel schreckt eventuell zurück." }, "pikaPapow": { - name: "Pika Papow", - effect: "The more Pikachu loves its Trainer, the greater the move's power. It never misses." + name: "Pika-Flash", + effect: "Je größer Pikachus Vertrauen zu seinem Trainer ist, desto stärker fällt dieser Angriff aus. Diese Attacke trifft immer." }, "bouncyBubble": { - name: "Bouncy Bubble", - effect: "The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target." + name: "Blubbsauger", + effect: "Evoli greift mit Wasserblasen an. Evolis KP werden um die Hälfte des vom Wasser angerichteten Schadens geheilt." }, "buzzyBuzz": { - name: "Buzzy Buzz", - effect: "The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis." + name: "Knisterladung", + effect: "Evoli greift das Ziel mit Elektrizität an, wodurch dieses paralysiert wird." }, "sizzlySlide": { - name: "Sizzly Slide", - effect: "The user cloaks itself in fire and charges at the target. This also leaves the target with a burn." + name: "Flackerbrand", + effect: "Evoli hüllt sich in Flammen und stürzt sich beherzt auf das Ziel, welches dadurch Verbrennungen erleidet." }, "glitzyGlow": { - name: "Glitzy Glow", - effect: "The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's special moves." + name: "Pulsieraura", + effect: "Evoli greift das Ziel gnadenlos mit telekinetischer Energie an. Dabei wird eine geheimnisvolle Wand erzeugt, die Spezial-Attacken des Ziels abschwächt." }, "baddyBad": { - name: "Baddy Bad", - effect: "The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's physical moves." + name: "Quälzone", + effect: "Evoli zeigt sich von seiner dunklen Seite und greift an. Dabei wird eine geheimnisvolle Wand erzeugt, die physische Attacken des Ziels abschwächt." }, "sappySeed": { - name: "Sappy Seed", - effect: "The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn." + name: "Sprießbomben", + effect: "Evoli lässt eine riesige Ranke wachsen, von der Samen herabfallen, die dem Ziel schaden und ihm in jeder Runde KP absaugen." }, "freezyFrost": { - name: "Freezy Frost", - effect: "The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle." + name: "Klirrfrost", + effect: "Evoli greift mit einem schwarzen Kristall aus gefrorenem Nebel an. Die Statusveränderungen aller am Kampf beteiligten Pokémon werden zurückgesetzt." }, "sparklySwirl": { - name: "Sparkly Swirl", - effect: "The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user's party." + name: "Glitzersturm", + effect: "Evoli greift an, indem es das Ziel in einen nahezu erstickend wohlriechenden Wirbelwind hüllt. Das Team des Anwenders wird von Statusproblemen geheilt." }, "veeveeVolley": { - name: "Veevee Volley", - effect: "The more Eevee loves its Trainer, the greater the move's power. It never misses." + name: "Evo-Crash", + effect: "Je größer Evolis Vertrauen zu seinem Trainer ist, desto stärker fällt dieser Angriff aus. Diese Attacke trifft immer." }, "doubleIronBash": { - name: "Double Iron Bash", - effect: "The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch." + name: "Panzerfäuste", + effect: "Der Anwender rotiert um die Schraubenmutter in seinem Brustkorb und schlägt zweimal hintereinander mit den Armen zu. Das Ziel schreckt eventuell zurück." }, "maxGuard": { - name: "Max Guard", - effect: "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession." + name: "Dyna-Wall", + effect: "Anwender wehrt jede Attacke ab. Scheitert eventuell bei Wiederholung." }, "dynamaxCannon": { - name: "Dynamax Cannon", - effect: "The user unleashes a strong beam from its core. This move deals twice the damage if the target is over level 200." + name: "Dynamax-Kanone", + effect: "Der Anwender schießt einen Strahl aus seinem Kern ab. Dynamaximierte Ziele erleiden doppelten Schaden." }, "snipeShot": { - name: "Snipe Shot", - effect: "The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target." + name: "Präzisionsschuss", + effect: "Die Attacke richtet sich gegen das ausgewählte Ziel, unabhängig von Fähigkeiten oder Attacken, die Angriffe auf sich ziehen." }, "jawLock": { - name: "Jaw Lock", - effect: "This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field." + name: "Fesselbiss", + effect: "Anwender und Ziel können nicht ausgetauscht werden, bis einer von ihnen kampfunfähig wird. Der Effekt endet, wenn eines der Pokémon das Kampffeld verlässt." }, "stuffCheeks": { - name: "Stuff Cheeks", - effect: "The user eats its held Berry, then sharply raises its Defense stat." + name: "Backenstopfer", + effect: "Der Anwender frisst die Beere, die er trägt, wodurch seine Verteidigung stark erhöht wird." }, "noRetreat": { - name: "No Retreat", - effect: "This move raises all the user's stats but prevents the user from switching out or fleeing." + name: "Finalformation", + effect: "Alle Statuswerte des Anwenders werden erhöht, aber dafür kann er weder ausgewechselt werden noch fliehen." }, "tarShot": { - name: "Tar Shot", - effect: "The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves." + name: "Teerschuss", + effect: "Der Anwender übergießt das Ziel mit klebrigem Teer und senkt so dessen Initiative. Dadurch wird es schwach gegenüber Feuer-Attacken." }, "magicPowder": { - name: "Magic Powder", - effect: "The user scatters a cloud of magic powder that changes the target to Psychic type." + name: "Magiepuder", + effect: "Das Ziel wird mit magischem Puder bestreut und nimmt den Typ Psycho an." }, "dragonDarts": { - name: "Dragon Darts", - effect: "The user attacks twice using Dreepy. If there are two targets, this move hits each target once." + name: "Drachenpfeile", + effect: "Der Anwender greift zweimal mit Grolldra an. Bei zwei Zielen werden beide jeweils einmal angegriffen." }, "teatime": { name: "Teatime", - effect: "The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry." + effect: "Der Anwender lädt alle am Kampf beteiligten Pokémon zu einem Teekränzchen ein, woraufhin diese die Beeren essen, die sie bei sich tragen." }, "octolock": { - name: "Octolock", - effect: "The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn." + name: "Octoklammer", + effect: "Das Ziel wird an der Flucht gehindert und seine Verteidigung und Spezial-Verteidigung sinken jede Runde." }, "boltBeak": { - name: "Bolt Beak", - effect: "The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled." + name: "Schockschnabel", + effect: "Der Anwender sticht mit einem elektrisch aufgeladenen Schnabel zu. Kommt er vor dem Ziel zum Zug, verdoppelt sich die Stärke der Attacke." }, "fishiousRend": { - name: "Fishious Rend", - effect: "The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled." + name: "Kiemenbiss", + effect: "Der Anwender beißt mit seinen harten Kiemen zu. Kommt er vor dem Ziel zum Zug, verdoppelt sich die Stärke der Attacke." }, "courtChange": { - name: "Court Change", - effect: "With its mysterious power, the user swaps the effects on either side of the field." + name: "Seitenwechsel", + effect: "Durch eine mysteriöse Macht werden wirksame Effekte auf Mitstreiterseite und gegnerischer Seite getauscht." }, "maxFlare": { - name: "Max Flare", - effect: "This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns." + name: "Dyna-Brand", + effect: "Eine Feuer-Attacke, die nur Dynamax-Pokémon einsetzen können. Die Sonne brennt unbarmherzig fünf Runden lang." }, "maxFlutterby": { - name: "Max Flutterby", - effect: "This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat." + name: "Dyna-Schwarm", + effect: "Eine Käfer-Attacke, die nur Dynamax-Pokémon einsetzen können. Senkt den Spezial-Angriff des Zieles." }, "maxLightning": { - name: "Max Lightning", - effect: "This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns." + name: "Dyna-Gewitter", + effect: "Eine Elektro-Attacke, die nur Dynamax-Pokémon einsetzen können. Erzeugt fünf Runden lang ein Elektrofeld." }, "maxStrike": { - name: "Max Strike", - effect: "This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat." + name: "Dyna-Angriff", + effect: "Eine Normal-Attacke, die nur Dynamax-Pokémon einsetzen können. Senkt die Initiative des Zieles." }, "maxKnuckle": { - name: "Max Knuckle", - effect: "This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats." + name: "Dyna-Faust", + effect: "Eine Kampf-Attacke, die nur Dynamax-Pokémon einsetzen können. Erhöht den Angriff der Mitstreiterseite." }, "maxPhantasm": { - name: "Max Phantasm", - effect: "This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat." + name: "Dyna-Spuk", + effect: "Eine Geister-Attacke, die nur Dynamax-Pokémon einsetzen können. Senkt die Verteidigung des Zieles." }, "maxHailstorm": { - name: "Max Hailstorm", - effect: "This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns." + name: "Dyna-Frost", + effect: "Eine Eis-Attacke, die nur Dynamax-Pokémon einsetzen können. Lässt fünf Runden lang einen Hagelsturm toben." }, "maxOoze": { - name: "Max Ooze", - effect: "This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats." + name: "Dyna-Giftschwall", + effect: "Eine Gift-Attacke, die nur Dynamax-Pokémon einsetzen können. Erhöht den Spezial-Angriff der Mitstreiterseite." }, "maxGeyser": { - name: "Max Geyser", - effect: "This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns." + name: "Dyna-Flut", + effect: "Eine Wasser-Attacke, die nur Dynamax-Pokémon einsetzen können. Löst fünf Runden lang strömenden Regen aus." }, "maxAirstream": { - name: "Max Airstream", - effect: "This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats." + name: "Dyna-Düse", + effect: "Eine Flug-Attacke, die nur Dynamax-Pokémon einsetzen können. Erhöht die Initiative der Mitstreiterseite." }, "maxStarfall": { - name: "Max Starfall", - effect: "This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns." + name: "Dyna-Zauber", + effect: "Eine Feen-Attacke, die nur Dynamax-Pokémon einsetzen können. Erzeugt fünf Runden lang ein Nebelfeld." }, "maxWyrmwind": { - name: "Max Wyrmwind", - effect: "This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat." + name: "Dyna-Wyrm", + effect: "Eine Drachen-Attacke, die nur Dynamax-Pokémon einsetzen können. Senkt den Angriff des Zieles." }, "maxMindstorm": { - name: "Max Mindstorm", - effect: "This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns." + name: "Dyna-Kinese", + effect: "Eine Psycho-Attacke, die nur Dynamax-Pokémon einsetzen können. Erzeugt fünf Runden lang ein Psychofeld." }, "maxRockfall": { - name: "Max Rockfall", - effect: "This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns." + name: "Dyna-Brocken", + effect: "Eine Gesteins-Attacke, die nur Dynamax-Pokémon einsetzen können. Lässt fünf Runden lang einen Sandsturm toben." }, "maxQuake": { - name: "Max Quake", - effect: "This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats." + name: "Dyna-Erdstoß", + effect: "Eine Boden-Attacke, die nur Dynamax-Pokémon einsetzen können. Erhöht die Spezial-Verteidigung der Mitstreiterseite." }, "maxDarkness": { - name: "Max Darkness", - effect: "This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat." + name: "Dyna-Dunkel", + effect: "Eine Unlicht-Attacke, die nur Dynamax-Pokémon einsetzen können. Senkt die Spezial-Verteidigung des Zieles." }, "maxOvergrowth": { - name: "Max Overgrowth", - effect: "This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns." + name: "Dyna-Flora", + effect: "Eine Pflanzen-Attacke, die nur Dynamax-Pokémon einsetzen können. Erzeugt fünf Runden lang ein Grasfeld." }, "maxSteelspike": { - name: "Max Steelspike", - effect: "This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats." + name: "Dyna-Stahlzacken", + effect: "Eine Stahl-Attacke, die nur Dynamax-Pokémon einsetzen können. Erhöht die Verteidigung der Mitstreiterseite." }, "clangorousSoul": { - name: "Clangorous Soul", - effect: "The user raises all its stats by using some of its HP." + name: "Seelentanz", + effect: "Der Anwender setzt eine kleine Menge an KP ein, um alle seine Statuswerte zu erhöhen." }, "bodyPress": { name: "Body Press", - effect: "The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target." + effect: "Der Anwender greift mit seinem ganzen Körper an. Je höher seine Verteidigung ist, desto mehr Schaden richtet er an." }, "decorate": { - name: "Decorate", - effect: "The user sharply raises the target's Attack and Sp. Atk stats by decorating the target." + name: "Verzierung", + effect: "Durch Verzierungen werden der Angriff und Spezial-Angriff des Zieles stark erhöht." }, "drumBeating": { - name: "Drum Beating", - effect: "The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat." + name: "Trommelschläge", + effect: "Der Anwender kontrolliert durch Trommeln Wurzeln, die das Ziel angreifen und dessen Initiative senken." }, "snapTrap": { - name: "Snap Trap", - effect: "The user snares the target in a snap trap for four to five turns." + name: "Fangeisen", + effect: "Das Ziel wird vier bis fünf Runden lang in einem Fangeisen festgehalten und angegriffen." }, "pyroBall": { - name: "Pyro Ball", - effect: "The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn." + name: "Feuerball", + effect: "Der Anwender greift mit einem Ball aus Feuer an, den er durch Anzünden eines kleinen Steins erzeugt. Fügt dem Ziel eventuell Verbrennungen zu." }, "behemothBlade": { - name: "Behemoth Blade", - effect: "The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack." + name: "Gigantenhieb", + effect: "Der Anwender wird zu einem riesigen Schwert und greift das Ziel an. Dynamaximierte Ziele erleiden doppelten Schaden." }, "behemothBash": { - name: "Behemoth Bash", - effect: "The user's body becomes a firm shield and slams into the target fiercely." + name: "Gigantenstoß", + effect: "Der Anwender wird zu einem riesigen Schild und greift das Ziel an. Dynamaximierte Ziele erleiden doppelten Schaden." }, "auraWheel": { - name: "Aura Wheel", - effect: "Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form." + name: "Aura-Rad", + effect: "Mithilfe der in den Backentaschen gespeicherten Energie greift der Anwender an und erhöht seine Initiative. Der Typ der Attacke hängt von Morpekos Form ab." }, "breakingSwipe": { - name: "Breaking Swipe", - effect: "The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats." + name: "Breitseite", + effect: "Der Anwender schwingt heftig seinen robusten Schweif, um damit gegnerische Pokémon anzugreifen und ihren Angriffs-Wert zu senken." }, "branchPoke": { - name: "Branch Poke", - effect: "The user attacks the target by poking it with a sharply pointed branch." + name: "Zweigstoß", + effect: "Der Anwender attackiert das Ziel mit einem spitzen Zweig." }, "overdrive": { name: "Overdrive", - effect: "The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration." + effect: "Der Anwender haut in die Saiten seiner Gitarre oder seines Basses und erzeugt dröhnende, kraftvolle Vibrationen, die gegnerischen Pokémon schaden." }, "appleAcid": { - name: "Apple Acid", - effect: "The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat." + name: "Apfelsäure", + effect: "Der Anwender greift mit einer aus einem sauren Apfel hergestellten säurehaltigen Flüssigkeit an. Dabei wird die Spezial-Verteidigung des Zieles gesenkt." }, "gravApple": { - name: "Grav Apple", - effect: "The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat." + name: "Gravitation", + effect: "Ein Apfel fällt aus großer Höhe herab und richtet Schaden an. Dabei wird die Verteidigung des Zieles gesenkt." }, "spiritBreak": { - name: "Spirit Break", - effect: "The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat." + name: "Seelenbruch", + effect: "Die Attacke trifft das Ziel mit so viel Wucht, dass es den Mut verliert. Dabei wird sein Spezial-Angriff gesenkt." }, "strangeSteam": { - name: "Strange Steam", - effect: "The user attacks the target by emitting steam. This may also confuse the target." + name: "Wunderdampf", + effect: "Der Anwender stößt Dampf aus, mit dem er das Ziel angreift. Dieses wird eventuell verwirrt." }, "lifeDew": { - name: "Life Dew", - effect: "The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle." + name: "Lebenstropfen", + effect: "Wundersames Wasser heilt die KP des Anwenders und seiner am Kampf beteiligten Mitstreiter." }, "obstruct": { - name: "Obstruct", - effect: "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat." + name: "Abblocker", + effect: "Der Anwender wehrt jede Attacke ab. Berührt ihn währenddessen ein Pokémon, sinkt dessen Verteidigung stark. Scheitert eventuell bei Wiederholung." }, "falseSurrender": { - name: "False Surrender", - effect: "The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses." + name: "Kniefalltrick", + effect: "Der Anwender tut so, als würde er sich verneigen, und sticht dann mit seinem zerzausten Fell zu. Diese Attacke trifft immer." }, "meteorAssault": { - name: "Meteor Assault", - effect: "The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger." + name: "Sternensturm", + effect: "Der Anwender greift mit seiner Lauchstange an. Von der Wucht der Attacke wird ihm jedoch so schwindelig, dass er in der nächsten Runde nicht handeln kann." }, "eternabeam": { - name: "Eternabeam", - effect: "This is Eternatus's most powerful attack in its original form. The user can't move on the next turn." + name: "Unendynastrahlen", + effect: "Der mächtigste Angriff, über den Endynalos in seiner ursprünglichen Form verfügt. In der nächsten Runde kann der Anwender nicht handeln." }, "steelBeam": { - name: "Steel Beam", - effect: "The user fires a beam of steel that it collected from its entire body. This also damages the user." + name: "Stahlstrahl", + effect: "Der Anwender schießt Stahl, den er in seinem ganzen Körper angesammelt hat, in Form eines mächtigen Strahls ab. Dabei verletzt er sich auch selbst." }, "expandingForce": { - name: "Expanding Force", - effect: "The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain." + name: "Flächenmacht", + effect: "Der Anwender greift das Ziel mit Psycho-Kräften an. Wenn ein Psychofeld aktiv ist, steigt die Stärke und es wird allen gegnerischen Pokémon Schaden zugefügt." }, "steelRoller": { - name: "Steel Roller", - effect: "The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain." + name: "Eisenwalze", + effect: "Der Anwender greift an und zerstört dabei etwaige Felder. Ist kein Feld aktiv, schlägt die Attacke fehl." }, "scaleShot": { - name: "Scale Shot", - effect: "The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat." + name: "Schuppenschuss", + effect: "Der Anwender greift das Ziel zwei- bis fünfmal hintereinander mit Schuppen-Geschossen an. Erhöht die eigene Initiative, aber senkt die Verteidigung." }, "meteorBeam": { - name: "Meteor Beam", - effect: "In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn." + name: "Meteorstrahl", + effect: "Der Anwender sammelt in Runde 1 kosmische Kräfte und erhöht damit seinen Spezial-Angriff, bevor er in Runde 2 das Ziel angreift." }, "shellSideArm": { - name: "Shell Side Arm", - effect: "This move inflicts physical or special damage, whichever will be more effective. This may also poison the target." + name: "Muschelwaffe", + effect: "Je nachdem, was höher ausfällt, richtet diese Attacke entweder physischen oder Spezial-Schaden an. Das Ziel wird eventuell vergiftet." }, "mistyExplosion": { - name: "Misty Explosion", - effect: "The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain." + name: "Nebelexplosion", + effect: "Der Anwender greift alle Pokémon im Umkreis an und wird danach kampfunfähig. Die Stärke dieser Attacke steigt, wenn ein Nebelfeld aktiv ist." }, "grassyGlide": { - name: "Grassy Glide", - effect: "Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain." + name: "Grasrutsche", + effect: "Der Anwender rutscht über den Boden und greift das Ziel an. Ermöglicht den Erstschlag, wenn ein Grasfeld aktiv ist." }, "risingVoltage": { - name: "Rising Voltage", - effect: "The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain." + name: "Hochspannung", + effect: "Der Anwender greift mit aus dem Boden aufsteigender Elektrizität an. Die Stärke der Attacke wird verdoppelt, wenn beim Gegner ein Elektrofeld aktiv ist." }, "terrainPulse": { - name: "Terrain Pulse", - effect: "The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used." + name: "Feldimpuls", + effect: "Der Anwender nutzt die Kraft des aktiven Feldes für seinen Angriff. Der Typ und die Stärke der Attacke ändern sich je nach Art des aktiven Feldes." }, "skitterSmack": { - name: "Skitter Smack", - effect: "The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat." + name: "Krabbelkracher", + effect: "Der Anwender kriecht hinter das Ziel, greift es an und senkt dabei dessen Spezial-Angriff." }, "burningJealousy": { - name: "Burning Jealousy", - effect: "The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn." + name: "Neidflammen", + effect: "Der Anwender greift mit der Energie seines Neids an und fügt allen gegnerischen Pokémon, deren Statuswerte in dieser Runde erhöht wurden, Verbrennungen zu." }, "lashOut": { - name: "Lash Out", - effect: "The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled." + name: "Frustventil", + effect: "Der Anwender entlädt seinen Frust in einem Angriff. Die Stärke der Attacke wird verdoppelt, wenn seine Statuswerte in dieser Runde gesenkt wurden." }, "poltergeist": { name: "Poltergeist", - effect: "The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item." + effect: "Der Anwender greift das Ziel mit dessen getragenem Item an. Die Attacke schlägt fehl, wenn das Ziel kein Item trägt." }, "corrosiveGas": { - name: "Corrosive Gas", - effect: "The user surrounds everything around it with highly acidic gas and melts away items they hold." + name: "Korrosionsgas", + effect: "Der Anwender greift alle Pokémon im Umkreis mit einem ätzenden Gas an. Getragene Items werden dadurch zersetzt." }, "coaching": { name: "Coaching", - effect: "The user properly coaches its ally Pokémon, boosting their Attack and Defense stats." + effect: "Der Anwender sorgt durch geschickte Anweisungen dafür, dass der Angriff und die Verteidigung seiner Mitstreiter steigen." }, "flipTurn": { - name: "Flip Turn", - effect: "After making its attack, the user rushes back to switch places with a party Pokémon in waiting." + name: "Rollwende", + effect: "Nach der Attacke eilt der Anwender zurück und tauscht den Platz mit einem anderen Pokémon." }, "tripleAxel": { - name: "Triple Axel", - effect: "A consecutive three-kick attack that becomes more powerful with each successful hit." + name: "Dreifach-Axel", + effect: "Tritt das Ziel ein- bis dreimal nacheinander. Die Härte der Tritte nimmt von Treffer zu Treffer zu." }, "dualWingbeat": { - name: "Dual Wingbeat", - effect: "The user slams the target with its wings. The target is hit twice in a row." + name: "Doppelflügel", + effect: "Der Anwender trifft das Ziel zweimal hintereinander mit seinen Flügeln und fügt ihm so Schaden zu." }, "scorchingSands": { - name: "Scorching Sands", - effect: "The user throws scorching sand at the target to attack. This may also leave the target with a burn." + name: "Brandsand", + effect: "Der Anwender greift das Ziel mit brennend heißem Sand an und fügt ihm eventuell Verbrennungen zu." }, "jungleHealing": { - name: "Jungle Healing", - effect: "The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle." + name: "Dschungelheilung", + effect: "Der Anwender wird eins mit dem Dschungel und heilt bei sich und seinen am Kampf beteiligten Mitstreitern KP und hebt jegliche Statusprobleme auf." }, "wickedBlow": { - name: "Wicked Blow", - effect: "The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit." + name: "Finstertreffer", + effect: "Der Anwender hat den Stil des Unlichts gemeistert und führt einen fokussierten, harten Schlag mit Volltreffergarantie aus." }, "surgingStrikes": { - name: "Surging Strikes", - effect: "The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit." + name: "Trefferschwall", + effect: "Der Anwender hat den Stil des Wassers gemeistert und führt mit fließenden Bewegungen drei Angriffe in Folge mit Volltreffergarantie aus." }, "thunderCage": { - name: "Thunder Cage", - effect: "The user traps the target in a cage of sparking electricity for four to five turns." + name: "Blitzgefängnis", + effect: "Das Ziel wird für vier bis fünf Runden in einem elektrischen Käfig gefangen." }, "dragonEnergy": { - name: "Dragon Energy", - effect: "Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power." + name: "Drachenkräfte", + effect: "Der Anwender wandelt seine Lebenskraft in Energie um und greift gegnerische Pokémon an. Je höher seine KP sind, desto mehr Schaden wird angerichtet." }, "freezingGlare": { - name: "Freezing Glare", - effect: "The user shoots its psychic power from its eyes to attack. This may also leave the target frozen." + name: "Eisiger Blick", + effect: "Der Anwender greift das Ziel mit Psycho-Kräften an, die er aus seinen Augen abschießt. Das Ziel friert eventuell ein." }, "fieryWrath": { - name: "Fiery Wrath", - effect: "The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch." + name: "Brennender Zorn", + effect: "Der Anwender wandelt seinen Zorn in eine flammende Aura um und greift damit gegnerische Pokémon an. Diese schrecken eventuell zurück." }, "thunderousKick": { - name: "Thunderous Kick", - effect: "The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat." + name: "Donnernder Tritt", + effect: "Der Anwender bringt das Ziel mit blitzschnellen Bewegungen durcheinander und tritt dann zu. Senkt die Verteidigung des Zieles." }, "glacialLance": { - name: "Glacial Lance", - effect: "The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon." + name: "Blizzardlanze", + effect: "Der Anwender wirft eine in einen Blizzard gehüllte Lanze aus Eis auf gegnerische Pokémon." }, "astralBarrage": { - name: "Astral Barrage", - effect: "The user attacks by sending a frightful amount of small ghosts at opposing Pokémon." + name: "Astralfragmente", + effect: "Der Anwender greift gegnerische Pokémon mit vielen kleinen Spukgestalten an." }, "eerieSpell": { - name: "Eerie Spell", - effect: "The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move." + name: "Schauderspruch", + effect: "Der Anwender greift mit gewaltigen Psycho-Kräften an. Die AP der letzten Attacke des Zieles werden um 3 Punkte gesenkt." }, "direClaw": { name: "Dire Claw", diff --git a/src/locales/de/starter-select-ui-handler.ts b/src/locales/de/starter-select-ui-handler.ts new file mode 100644 index 00000000000..c7595cb2f95 --- /dev/null +++ b/src/locales/de/starter-select-ui-handler.ts @@ -0,0 +1,32 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +/** + * The menu namespace holds most miscellaneous text that isn't directly part of the game's + * contents or directly related to Pokemon data. This includes menu navigation, settings, + * account interactions, descriptive text, etc. + */ +export const starterSelectUiHandler: SimpleTranslationEntries = { + "confirmStartTeam":'Begin with these Pokémon?', + "growthRate": "Growth Rate:", + "ability": "Ability:", + "passive": "Passive:", + "nature": "Nature:", + "eggMoves": 'Egg Moves', + "start": "Start", + "addToParty": "Add to Party", + "toggleIVs": 'Toggle IVs', + "manageMoves": 'Manage Moves', + "useCandies": 'Use Candies', + "selectMoveSwapOut": "Select a move to swap out.", + "selectMoveSwapWith": "Select a move to swap with", + "unlockPassive": "Unlock Passive", + "reduceCost": "Reduce Cost", + "cycleShiny": "R: Cycle Shiny", + "cycleForm": 'F: Cycle Form', + "cycleGender": 'G: Cycle Gender', + "cycleAbility": 'E: Cycle Ability', + "cycleNature": 'N: Cycle Nature', + "cycleVariant": 'V: Cycle Variant', + "enablePassive": "Enable Passive", + "disablePassive": "Disable Passive" +} \ No newline at end of file diff --git a/src/locales/en/battle.ts b/src/locales/en/battle.ts index 599672a1b19..e307a3a524a 100644 --- a/src/locales/en/battle.ts +++ b/src/locales/en/battle.ts @@ -33,6 +33,7 @@ export const battle: SimpleTranslationEntries = { "learnMoveForgetSuccess": "{{pokemonName}} forgot how to\nuse {{moveName}}.", "levelCapUp": "The level cap\nhas increased to {{levelCap}}!", "moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.", + "moveNoPP": "There's no PP left for\nthis move!", "moveDisabled": "{{moveName}} is disabled!", "noPokeballForce": "An unseen force\nprevents using Poké Balls.", "noPokeballTrainer": "You can't catch\nanother trainer's Pokémon!", diff --git a/src/locales/en/config.ts b/src/locales/en/config.ts new file mode 100644 index 00000000000..11cbc42d965 --- /dev/null +++ b/src/locales/en/config.ts @@ -0,0 +1,28 @@ +import { ability } from "./ability"; +import { battle } from "./battle"; +import { commandUiHandler } from "./command-ui-handler"; +import { fightUiHandler } from "./fight-ui-handler"; +import { menu } from "./menu"; +import { menuUiHandler } from "./menu-ui-handler"; +import { move } from "./move"; +import { pokeball } from "./pokeball"; +import { pokemon } from "./pokemon"; +import { pokemonStat } from "./pokemon-stat"; +import { starterSelectUiHandler } from "./starter-select-ui-handler"; +import { tutorial } from "./tutorial"; + + +export const enConfig = { + ability: ability, + battle: battle, + commandUiHandler: commandUiHandler, + fightUiHandler: fightUiHandler, + menuUiHandler: menuUiHandler, + menu: menu, + move: move, + pokeball: pokeball, + pokemonStat: pokemonStat, + pokemon: pokemon, + starterSelectUiHandler: starterSelectUiHandler, + tutorial: tutorial +} \ No newline at end of file diff --git a/src/locales/en/menu.ts b/src/locales/en/menu.ts index 887f3d87834..7a5043a98e2 100644 --- a/src/locales/en/menu.ts +++ b/src/locales/en/menu.ts @@ -43,5 +43,4 @@ export const menu: SimpleTranslationEntries = { "empty":"Empty", "yes":"Yes", "no":"No", - "confirmStartTeam":'Begin with these Pokémon?', } as const; \ No newline at end of file diff --git a/src/locales/en/starter-select-ui-handler.ts b/src/locales/en/starter-select-ui-handler.ts new file mode 100644 index 00000000000..c7595cb2f95 --- /dev/null +++ b/src/locales/en/starter-select-ui-handler.ts @@ -0,0 +1,32 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +/** + * The menu namespace holds most miscellaneous text that isn't directly part of the game's + * contents or directly related to Pokemon data. This includes menu navigation, settings, + * account interactions, descriptive text, etc. + */ +export const starterSelectUiHandler: SimpleTranslationEntries = { + "confirmStartTeam":'Begin with these Pokémon?', + "growthRate": "Growth Rate:", + "ability": "Ability:", + "passive": "Passive:", + "nature": "Nature:", + "eggMoves": 'Egg Moves', + "start": "Start", + "addToParty": "Add to Party", + "toggleIVs": 'Toggle IVs', + "manageMoves": 'Manage Moves', + "useCandies": 'Use Candies', + "selectMoveSwapOut": "Select a move to swap out.", + "selectMoveSwapWith": "Select a move to swap with", + "unlockPassive": "Unlock Passive", + "reduceCost": "Reduce Cost", + "cycleShiny": "R: Cycle Shiny", + "cycleForm": 'F: Cycle Form', + "cycleGender": 'G: Cycle Gender', + "cycleAbility": 'E: Cycle Ability', + "cycleNature": 'N: Cycle Nature', + "cycleVariant": 'V: Cycle Variant', + "enablePassive": "Enable Passive", + "disablePassive": "Disable Passive" +} \ No newline at end of file diff --git a/src/locales/es/battle.ts b/src/locales/es/battle.ts index 2d7087d6cba..f4bf22bb9e4 100644 --- a/src/locales/es/battle.ts +++ b/src/locales/es/battle.ts @@ -33,6 +33,7 @@ export const battle: SimpleTranslationEntries = { "learnMoveForgetSuccess": "{{pokemonName}} ha olvidado cómo utilizar {{moveName}}.", "levelCapUp": "¡Se ha incrementado el\nnivel máximo a {{levelCap}}!", "moveNotImplemented": "{{moveName}} aún no está implementado y no se puede seleccionar.", + "moveNoPP": "There's no PP left for\nthis move!", "moveDisabled": "!No puede usar {{moveName}} porque ha sido anulado!", "noPokeballForce": "Una fuerza misteriosa\nte impide usar Poké Balls.", "noPokeballTrainer": "¡No puedes atrapar a los\nPokémon de los demás!", diff --git a/src/locales/es/config.ts b/src/locales/es/config.ts new file mode 100644 index 00000000000..093a4b39351 --- /dev/null +++ b/src/locales/es/config.ts @@ -0,0 +1,28 @@ +import { ability } from "./ability"; +import { battle } from "./battle"; +import { commandUiHandler } from "./command-ui-handler"; +import { fightUiHandler } from "./fight-ui-handler"; +import { menu } from "./menu"; +import { menuUiHandler } from "./menu-ui-handler"; +import { move } from "./move"; +import { pokeball } from "./pokeball"; +import { pokemon } from "./pokemon"; +import { pokemonStat } from "./pokemon-stat"; +import { starterSelectUiHandler } from "./starter-select-ui-handler"; +import { tutorial } from "./tutorial"; + + +export const esConfig = { + ability: ability, + battle: battle, + commandUiHandler: commandUiHandler, + fightUiHandler: fightUiHandler, + menuUiHandler: menuUiHandler, + menu: menu, + move: move, + pokeball: pokeball, + pokemonStat: pokemonStat, + pokemon: pokemon, + starterSelectUiHandler: starterSelectUiHandler, + tutorial: tutorial +} \ No newline at end of file diff --git a/src/locales/es/menu.ts b/src/locales/es/menu.ts index 5569c1e1668..4839630bc56 100644 --- a/src/locales/es/menu.ts +++ b/src/locales/es/menu.ts @@ -13,6 +13,22 @@ export const menu: SimpleTranslationEntries = { "newGame": "Nueva partida", "selectGameMode": "Elige un modo de juego.", "logInOrCreateAccount": "Inicia sesión o crea una cuenta para empezar. ¡No se requiere correo electrónico!", + "username": "Usuario", + "password": "Contraseña", + "login": "Iniciar Sesión", + "register": "Registrarse", + "emptyUsername": "El usuario no puede estar vacío", + "invalidLoginUsername": "El usuario no es válido", + "invalidRegisterUsername": "El usuario solo puede contener letras, números y guiones bajos", + "invalidLoginPassword": "La contraseña no es válida", + "invalidRegisterPassword": "Contraseña debe tener 6 o más caracter.", + "usernameAlreadyUsed": "El usuario ya está en uso", + "accountNonExistent": "El usuario no existe", + "unmatchingPassword": "La contraseña no coincide", + "passwordNotMatchingConfirmPassword": "Las contraseñas deben coincidir", + "confirmPassword": "Confirmar Contra.", + "registrationAgeWarning": "Al registrarte, confirmas tener 13 o más años de edad.", + "backToLogin": "Volver al Login", "failedToLoadSaveData": "No se ha podido cargar los datos guardados. Por favor, recarga la página.\nSi el fallo continúa, por favor contacta al administrador.", "sessionSuccess": "Sesión cargada con éxito.", "failedToLoadSession": "No se ha podido cargar los datos de tu sesión.\nPuede que estén corruptos.", @@ -27,5 +43,4 @@ export const menu: SimpleTranslationEntries = { "empty":"Vacío", "yes":"Sí", "no":"No", - "confirmStartTeam":'¿Comenzar con estos Pokémon?', } as const; \ No newline at end of file diff --git a/src/locales/es/pokemon-stat.ts b/src/locales/es/pokemon-stat.ts index 276b099bf74..514ef19891b 100644 --- a/src/locales/es/pokemon-stat.ts +++ b/src/locales/es/pokemon-stat.ts @@ -4,13 +4,13 @@ export const pokemonStat: SimpleTranslationEntries = { "HP": "PV", "HPshortened": "PV", "ATK": "Ataque", - "ATKshortened": "Ataque", + "ATKshortened": "Ata", "DEF": "Defensa", - "DEFshortened": "Defensa", + "DEFshortened": "Def", "SPATK": "At. Esp.", - "SPATKshortened": "At. Esp.", + "SPATKshortened": "AtEsp", "SPDEF": "Def. Esp.", - "SPDEFshortened": "Def. Esp.", + "SPDEFshortened": "DefEsp", "SPD": "Velocidad", "SPDshortened": "Veloc." } as const; \ No newline at end of file diff --git a/src/locales/es/starter-select-ui-handler.ts b/src/locales/es/starter-select-ui-handler.ts new file mode 100644 index 00000000000..629e2563260 --- /dev/null +++ b/src/locales/es/starter-select-ui-handler.ts @@ -0,0 +1,32 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +/** + * The menu namespace holds most miscellaneous text that isn't directly part of the game's + * contents or directly related to Pokemon data. This includes menu navigation, settings, + * account interactions, descriptive text, etc. + */ +export const starterSelectUiHandler: SimpleTranslationEntries = { + "confirmStartTeam":'¿Comenzar con estos Pokémon?', + "growthRate": "Crecimiento:", + "ability": "Habilid:", + "passive": "Pasiva:", + "nature": "Natur:", + "eggMoves": "Mov. Huevo", + "start": "Iniciar", + "addToParty": "Añadir a Equipo", + "toggleIVs": "Mostrar IVs", + "manageMoves": "Gestionar Movs.", + "useCandies": "Usar Caramelos", + "selectMoveSwapOut": "Elige el movimiento que sustituir.", + "selectMoveSwapWith": "Elige el movimiento que sustituirá a", + "unlockPassive": "Añadir Pasiva", + "reduceCost": "Reducir Coste", + "cycleShiny": "R: Cambiar Shiny", + "cycleForm": 'F: Cambiar Forma', + "cycleGender": 'G: Cambiar Género', + "cycleAbility": 'E: Cambiar Habilidad', + "cycleNature": 'N: Cambiar Naturaleza', + "cycleVariant": 'V: Cambiar Variante', + "enablePassive": "Activar Pasiva", + "disablePassive": "Desactivar Pasiva" +} \ No newline at end of file diff --git a/src/locales/es/tutorial.ts b/src/locales/es/tutorial.ts index e179ca55cee..6e131f9b0c9 100644 --- a/src/locales/es/tutorial.ts +++ b/src/locales/es/tutorial.ts @@ -10,9 +10,9 @@ export const tutorial: SimpleTranslationEntries = { $ajustes de tu navegador.`, "accessMenu": `Para acceder al menú, pulsa M o Escape cuando\ntengas el control. - $El menú contiene la configuración y otras funciones.`, + $El menú contiene los ajustes y otras funciones.`, - "menu": `Desde este menú podrás acceder a la configuración. + "menu": `Desde este menú podrás acceder a los ajustes. $Podrás cambiar la velocidad del juego, el estilo de la ventana y demás. $Hay más opciones, ¡así que pruébalas todas!`, diff --git a/src/locales/fr/battle.ts b/src/locales/fr/battle.ts index a4abf5239e3..56ab692159d 100644 --- a/src/locales/fr/battle.ts +++ b/src/locales/fr/battle.ts @@ -23,7 +23,7 @@ export const battle: SimpleTranslationEntries = { "attackHitsCount": `Touché {{count}} fois !`, "expGain": "{{pokemonName}} gagne\n{{exp}} Points d’Exp !", "levelUp": "{{pokemonName}} monte au\nN. {{level}} !", - "learnMove": "{{pokemonName}} apprend \n{{moveName}} !", + "learnMove": "{{pokemonName}} apprend\n{{moveName}} !", "learnMovePrompt": "{{pokemonName}} veut apprendre\n{{moveName}}.", "learnMoveLimitReached": "Cependant, {{pokemonName}} connait\ndéjà quatre capacités.", "learnMoveReplaceQuestion": "Voulez-vous oublier une capacité\net la remplacer par {{moveName}} ?", @@ -33,6 +33,7 @@ export const battle: SimpleTranslationEntries = { "learnMoveForgetSuccess": "{{pokemonName}} oublie comment\nutiliser {{moveName}}.", "levelCapUp": "La limite de niveau\na été augmentée à {{levelCap}} !", "moveNotImplemented": "{{moveName}} n’est pas encore implémenté et ne peut pas être sélectionné.", + "moveNoPP": "Il n’y a plus de PP pour\ncette capacité !", "moveDisabled": "{{moveName}} est sous entrave !", "noPokeballForce": "Une force mystérieuse\nempêche l’utilisation des Poké Balls.", "noPokeballTrainer": "Le Dresseur détourne la Ball\nVoler, c’est mal !", diff --git a/src/locales/fr/config.ts b/src/locales/fr/config.ts new file mode 100644 index 00000000000..a2e678ca695 --- /dev/null +++ b/src/locales/fr/config.ts @@ -0,0 +1,28 @@ +import { ability } from "./ability"; +import { battle } from "./battle"; +import { commandUiHandler } from "./command-ui-handler"; +import { fightUiHandler } from "./fight-ui-handler"; +import { menu } from "./menu"; +import { menuUiHandler } from "./menu-ui-handler"; +import { move } from "./move"; +import { pokeball } from "./pokeball"; +import { pokemon } from "./pokemon"; +import { pokemonStat } from "./pokemon-stat"; +import { starterSelectUiHandler } from "./starter-select-ui-handler"; +import { tutorial } from "./tutorial"; + + +export const frConfig = { + ability: ability, + battle: battle, + commandUiHandler: commandUiHandler, + fightUiHandler: fightUiHandler, + menuUiHandler: menuUiHandler, + menu: menu, + move: move, + pokeball: pokeball, + pokemonStat: pokemonStat, + pokemon: pokemon, + starterSelectUiHandler: starterSelectUiHandler, + tutorial: tutorial +} \ No newline at end of file diff --git a/src/locales/fr/menu.ts b/src/locales/fr/menu.ts index 7cea2c6d306..b073bbbfbf4 100644 --- a/src/locales/fr/menu.ts +++ b/src/locales/fr/menu.ts @@ -38,5 +38,4 @@ export const menu: SimpleTranslationEntries = { "empty":"Vide", "yes":"Oui", "no":"Non", - "confirmStartTeam":'Commencer avec ces Pokémon ?', } as const; diff --git a/src/locales/fr/starter-select-ui-handler.ts b/src/locales/fr/starter-select-ui-handler.ts new file mode 100644 index 00000000000..77a79387ac6 --- /dev/null +++ b/src/locales/fr/starter-select-ui-handler.ts @@ -0,0 +1,32 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +/** + * The menu namespace holds most miscellaneous text that isn't directly part of the game's + * contents or directly related to Pokemon data. This includes menu navigation, settings, + * account interactions, descriptive text, etc. + */ +export const starterSelectUiHandler: SimpleTranslationEntries = { + "confirmStartTeam":'Commencer avec ces Pokémon ?', + "growthRate": "Croissance :", + "ability": "Talent :", + "passive": "Passif :", + "nature": "Nature :", + "eggMoves": "Capacités Œuf", + "start": "Lancer", + "addToParty": "Ajouter à l’équipe", + "toggleIVs": "Voir IVs", + "manageMoves": "Gérer Capacités", + "useCandies": "Utiliser Bonbons", + "selectMoveSwapOut": "Sélectionnez la capacité à échanger.", + "selectMoveSwapWith": "Sélectionnez laquelle échanger avec", + "unlockPassive": "Débloquer Passif", + "reduceCost": "Diminuer le cout", + "cycleShiny": "R: » Chromatiques", + "cycleForm": "F: » Formes", + "cycleGender": "G: » Sexes", + "cycleAbility": "E: » Talents", + "cycleNature": "N: » Natures", + "cycleVariant": "V: » Variants", + "enablePassive": "Activer Passif", + "disablePassive": "Désactiver Passif" +} diff --git a/src/locales/it/battle.ts b/src/locales/it/battle.ts index 52a4ee66ccf..247e6e38e44 100644 --- a/src/locales/it/battle.ts +++ b/src/locales/it/battle.ts @@ -11,18 +11,18 @@ export const battle: SimpleTranslationEntries = { "trainerGo": "{{trainerName}} manda in campo {{pokemonName}}!", "switchQuestion": "Vuoi cambiare\n{{pokemonName}}?", "trainerDefeated": `Hai sconfitto\n{{trainerName}}!`, - "pokemonCaught": "{{pokemonName}} è stato catturato!", + "pokemonCaught": "Preso! {{pokemonName}} è stato catturato!", "pokemon": "Pokémon", "sendOutPokemon": "Vai! {{pokemonName}}!", "hitResultCriticalHit": "Brutto colpo!", "hitResultSuperEffective": "È superefficace!", "hitResultNotVeryEffective": "Non è molto efficace…", "hitResultNoEffect": "Non ha effetto su {{pokemonName}}!", - "hitResultOneHitKO": "È KO con un colpo solo!", + "hitResultOneHitKO": "KO con un colpo!", "attackFailed": "Ma ha fallito!", "attackHitsCount": `Colpito {{count}} volta/e!`, "expGain": "{{pokemonName}} ha guadagnato\n{{exp}} Punti Esperienza!", - "levelUp": "{{pokemonName}} è salito al \nLivello {{level}}!", + "levelUp": "{{pokemonName}} è salito al \nlivello {{level}}!", "learnMove": "{{pokemonName}} impara \n{{moveName}}!", "learnMovePrompt": "{{pokemonName}} vorrebbe imparare\n{{moveName}}.", "learnMoveLimitReached": "Tuttavia, {{pokemonName}} \nconosce già quattro mosse.", @@ -33,15 +33,16 @@ export const battle: SimpleTranslationEntries = { "learnMoveForgetSuccess": "{{pokemonName}} ha dimenticato la mossa\n{{moveName}}.", "levelCapUp": "Il livello massimo\nè aumentato a {{levelCap}}!", "moveNotImplemented": "{{moveName}} non è ancora implementata e non può essere selezionata.", + "moveNoPP": "Non ci sono PP rimanenti\nper questa mossa!", "moveDisabled": "{{moveName}} è disabilitata!", "noPokeballForce": "Una forza misteriosa\nimpedisce l'uso dell Poké Ball.", "noPokeballTrainer": "Non puoi catturare\nPokémon di altri allenatori!", "noPokeballMulti": "Puoi lanciare una Poké Ball\nquando rimane un solo Pokémon!", "noPokeballStrong": "Il Pokémon avversario è troppo forte per essere catturato!\nDevi prima indebolirlo!", "noEscapeForce": "Una forza misteriosa\nimpedisce la fuga.", - "noEscapeTrainer": "Non puoi fuggire\nda una battaglia contro un'allenatore!", + "noEscapeTrainer": "Non puoi sottrarti\nalla lotta con un'allenatore!", "noEscapePokemon": "{{moveName}} di {{pokemonName}}\npreviene la {{escapeVerb}}!", - "runAwaySuccess": "Sei riuscito a fuggire!", + "runAwaySuccess": "Scampato pericolo!", "runAwayCannotEscape": 'Non puoi fuggire!', "escapeVerbSwitch": "cambiando", "escapeVerbFlee": "fuggendo", diff --git a/src/locales/it/config.ts b/src/locales/it/config.ts new file mode 100644 index 00000000000..af394bd64c4 --- /dev/null +++ b/src/locales/it/config.ts @@ -0,0 +1,28 @@ +import { ability } from "./ability"; +import { battle } from "./battle"; +import { commandUiHandler } from "./command-ui-handler"; +import { fightUiHandler } from "./fight-ui-handler"; +import { menu } from "./menu"; +import { menuUiHandler } from "./menu-ui-handler"; +import { move } from "./move"; +import { pokeball } from "./pokeball"; +import { pokemon } from "./pokemon"; +import { pokemonStat } from "./pokemon-stat"; +import { starterSelectUiHandler } from "./starter-select-ui-handler"; +import { tutorial } from "./tutorial"; + + +export const itConfig = { + ability: ability, + battle: battle, + commandUiHandler: commandUiHandler, + fightUiHandler: fightUiHandler, + menuUiHandler: menuUiHandler, + menu: menu, + move: move, + pokeball: pokeball, + pokemonStat: pokemonStat, + pokemon: pokemon, + starterSelectUiHandler: starterSelectUiHandler, + tutorial: tutorial +} \ No newline at end of file diff --git a/src/locales/it/menu.ts b/src/locales/it/menu.ts index df685cd7f49..1344b21cc53 100644 --- a/src/locales/it/menu.ts +++ b/src/locales/it/menu.ts @@ -43,5 +43,4 @@ export const menu: SimpleTranslationEntries = { "empty":"Vuoto", "yes":"Si", "no":"No", - "confirmStartTeam":'Vuoi iniziare con questi Pokémon?', } as const; \ No newline at end of file diff --git a/src/locales/it/starter-select-ui-handler.ts b/src/locales/it/starter-select-ui-handler.ts new file mode 100644 index 00000000000..1a442ffe9d9 --- /dev/null +++ b/src/locales/it/starter-select-ui-handler.ts @@ -0,0 +1,32 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +/** + * The menu namespace holds most miscellaneous text that isn't directly part of the game's + * contents or directly related to Pokemon data. This includes menu navigation, settings, + * account interactions, descriptive text, etc. + */ +export const starterSelectUiHandler: SimpleTranslationEntries = { + "confirmStartTeam":'Vuoi iniziare con questi Pokémon?', + "growthRate": "Vel. Crescita:", + "ability": "Abilità:", + "passive": "Passiva:", + "nature": "Natura:", + "eggMoves": 'Mosse delle uova', + "start": "Inizia", + "addToParty": "Aggiungi al Gruppo", + "toggleIVs": 'Vedi/Nascondi IV', + "manageMoves": 'Gestisci Mosse', + "useCandies": 'Usa Caramelle', + "selectMoveSwapOut": "Seleziona una mossa da scambiare.", + "selectMoveSwapWith": "Seleziona una mossa da scambiare con", + "unlockPassive": "Sblocca Passiva", + "reduceCost": "Riduci Costo", + "cycleShiny": "R: Alterna Shiny", + "cycleForm": 'F: Alterna Forma', + "cycleGender": 'G: Alterna Sesso', + "cycleAbility": 'E: Alterna Abilità', + "cycleNature": 'N: Alterna Natura', + "cycleVariant": 'V: Alterna Variante', + "enablePassive": "Attiva Passiva", + "disablePassive": "Disattiva Passiva" +} \ No newline at end of file diff --git a/src/modifier/modifier-type.ts b/src/modifier/modifier-type.ts index 2e18cd91759..249ad52dd0c 100644 --- a/src/modifier/modifier-type.ts +++ b/src/modifier/modifier-type.ts @@ -144,9 +144,16 @@ class AddPokeballModifierType extends ModifierType implements Localizable { } localize(): void { + // TODO: Actually use i18n to localize this description. this.name = `${this.count}x ${getPokeballName(this.pokeballType)}`; - this.description = `Receive ${getPokeballName(this.pokeballType)} x${this.count}\nCatch Rate: ${getPokeballCatchMultiplier(this.pokeballType) > -1 ? `${getPokeballCatchMultiplier(this.pokeballType)}x` : 'Certain'}`; + this.description = `Receive ${getPokeballName(this.pokeballType)} x${this.count} (Inventory: {AMOUNT}) \nCatch Rate: ${getPokeballCatchMultiplier(this.pokeballType) > -1 ? `${getPokeballCatchMultiplier(this.pokeballType)}x` : 'Certain'}`; } + + getDescription(scene: BattleScene): string { + this.localize(); + return this.description.replace('{AMOUNT}', scene.pokeballCounts[this.pokeballType].toString()); + } + } class AddVoucherModifierType extends ModifierType { @@ -299,7 +306,7 @@ export class PokemonNatureChangeModifierType extends PokemonModifierType { protected nature: Nature; constructor(nature: Nature) { - super(`${getNatureName(nature)} Mint`, `Changes a Pokémon\'s nature to ${getNatureName(nature, true, true, true)}`, ((_type, args) => new Modifiers.PokemonNatureChangeModifier(this, (args[0] as PlayerPokemon).id, this.nature)), + super(`${getNatureName(nature)} Mint`, `Changes a Pokémon\'s nature to ${getNatureName(nature, true, true, true)} and permanently unlocks the nature for the starter.`, ((_type, args) => new Modifiers.PokemonNatureChangeModifier(this, (args[0] as PlayerPokemon).id, this.nature)), ((pokemon: PlayerPokemon) => { if (pokemon.getNature() === this.nature) return PartyUiHandler.NoEffectMessage; @@ -997,7 +1004,7 @@ const modifierPool: ModifierPool = { new WeightedModifierType(modifierTypes.REVIVE, (party: Pokemon[]) => { const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3); return faintedPartyMemberCount * 9; - }, 3), + }, 27), new WeightedModifierType(modifierTypes.MAX_REVIVE, (party: Pokemon[]) => { const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3); return faintedPartyMemberCount * 3; diff --git a/src/modifier/modifier.ts b/src/modifier/modifier.ts index 88b009d3a48..2d76bec3496 100644 --- a/src/modifier/modifier.ts +++ b/src/modifier/modifier.ts @@ -8,15 +8,14 @@ import { Stat } from "../data/pokemon-stat"; import { addTextObject, TextStyle } from "../ui/text"; import { Type } from '../data/type'; import { EvolutionPhase } from '../evolution-phase'; -import { FusionSpeciesFormEvolution, pokemonEvolutions } from '../data/pokemon-evolutions'; +import { FusionSpeciesFormEvolution, pokemonEvolutions, pokemonPrevolutions } from '../data/pokemon-evolutions'; import { getPokemonMessage } from '../messages'; import * as Utils from "../utils"; import { TempBattleStat } from '../data/temp-battle-stat'; import { BerryType, getBerryEffectFunc, getBerryPredicate } from '../data/berry'; import { StatusEffect, getStatusEffectHealText } from '../data/status-effect'; -import { MoneyAchv, achvs } from '../system/achv'; +import { achvs } from '../system/achv'; import { VoucherType } from '../system/voucher'; -import { PreventBerryUseAbAttr, applyAbAttrs } from '../data/ability'; import { FormChangeItem, SpeciesFormChangeItemTrigger } from '../data/pokemon-forms'; import { Nature } from '#app/data/nature'; import { BattlerTagType } from '#app/data/enums/battler-tag-type'; @@ -1090,6 +1089,13 @@ export class PokemonNatureChangeModifier extends ConsumablePokemonModifier { apply(args: any[]): boolean { const pokemon = args[0] as Pokemon; pokemon.natureOverride = this.nature; + let speciesId = pokemon.species.speciesId; + pokemon.scene.gameData.dexData[speciesId].natureAttr |= Math.pow(2, this.nature + 1); + + while (pokemonPrevolutions.hasOwnProperty(speciesId)) { + speciesId = pokemonPrevolutions[speciesId]; + pokemon.scene.gameData.dexData[speciesId].natureAttr |= Math.pow(2, this.nature + 1); + } return true; } diff --git a/src/overrides.ts b/src/overrides.ts index 4b9bcaa0ba0..7608275ea0f 100644 --- a/src/overrides.ts +++ b/src/overrides.ts @@ -12,12 +12,15 @@ export const STARTING_WAVE_OVERRIDE = 0; export const STARTING_BIOME_OVERRIDE = Biome.TOWN; export const STARTING_MONEY_OVERRIDE = 0; export const WEATHER_OVERRIDE = WeatherType.NONE; +export const DOUBLE_BATTLE_OVERRIDE = false; export const ABILITY_OVERRIDE = Abilities.NONE; +export const PASSIVE_ABILITY_OVERRIDE = Abilities.NONE; export const MOVE_OVERRIDE = Moves.NONE; export const MOVE_OVERRIDE_2 = Moves.NONE; export const OPP_SPECIES_OVERRIDE = 0; export const OPP_ABILITY_OVERRIDE = Abilities.NONE; +export const OPP_PASSIVE_ABILITY_OVERRIDE = Abilities.NONE; export const OPP_MOVE_OVERRIDE = Moves.NONE; export const OPP_MOVE_OVERRIDE_2 = Moves.NONE; diff --git a/src/phases.ts b/src/phases.ts index 751cac166bf..e5d67de28af 100644 --- a/src/phases.ts +++ b/src/phases.ts @@ -1,8 +1,8 @@ -import BattleScene, { bypassLogin, startingWave } from "./battle-scene"; +import BattleScene, { AnySound, bypassLogin, startingWave } from "./battle-scene"; import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon"; import * as Utils from './utils'; import { Moves } from "./data/enums/moves"; -import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, FixedDamageAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr } from "./data/move"; +import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr } from "./data/move"; import { Mode } from './ui/ui'; import { Command } from "./ui/command-ui-handler"; import { Stat } from "./data/pokemon-stat"; @@ -55,7 +55,7 @@ import { OptionSelectConfig, OptionSelectItem } from "./ui/abstact-option-select import { SaveSlotUiMode } from "./ui/save-slot-select-ui-handler"; import { fetchDailyRunSeed, getDailyRunStarters } from "./data/daily-run"; import { GameModes, gameModes } from "./game-mode"; -import { getPokemonSpecies, speciesStarters } from "./data/pokemon-species"; +import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm, speciesStarters } from "./data/pokemon-species"; import i18next from './plugins/i18n'; import { Abilities } from "./data/enums/abilities"; import { STARTER_FORM_OVERRIDE, STARTER_SPECIES_OVERRIDE } from './overrides'; @@ -1680,21 +1680,13 @@ export class CommandPhase extends FieldPhase { switch (command) { case Command.FIGHT: let useStruggle = false; - if (cursor === -1 || playerPokemon.trySelectMove(cursor, args[0] as boolean) || (useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m.isUsable(playerPokemon)).length)) { + if (cursor === -1 || + playerPokemon.trySelectMove(cursor, args[0] as boolean) || + (useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m.isUsable(playerPokemon)).length)) { const moveId = !useStruggle ? cursor > -1 ? playerPokemon.getMoveset()[cursor].moveId : Moves.NONE : Moves.STRUGGLE; const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, move: { move: moveId, targets: [], ignorePP: args[0] }, args: args }; const moveTargets: MoveTargetSet = args.length < 3 ? getMoveTargets(playerPokemon, moveId) : args[2]; - if (moveId) { - const move = playerPokemon.getMoveset()[cursor]; - if (move.getName().endsWith(' (N)')) { - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.ui.showText(i18next.t('battle:moveNotImplemented', { moveName: move.getName().slice(0, -4) }), null, () => { - this.scene.ui.clearText(); - this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex); - }, null, true); - return; - } - } else + if (!moveId) turnCommand.targets = [ this.fieldIndex ]; console.log(moveTargets, playerPokemon.name); if (moveTargets.targets.length <= 1 || moveTargets.multiple) @@ -1705,15 +1697,21 @@ export class CommandPhase extends FieldPhase { this.scene.unshiftPhase(new SelectTargetPhase(this.scene, this.fieldIndex)); this.scene.currentBattle.turnCommands[this.fieldIndex] = turnCommand; success = true; - } else if (cursor < playerPokemon.getMoveset().length) { + } + else if (cursor < playerPokemon.getMoveset().length) { const move = playerPokemon.getMoveset()[cursor]; - if (playerPokemon.summonData.disabledMove === move.moveId) { - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.ui.showText(i18next.t('battle:moveDisabled', { moveName: move.getName() }), null, () => { - this.scene.ui.clearText(); - this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex); - }, null, true); - } + this.scene.ui.setMode(Mode.MESSAGE); + + // Decides between a Disabled, Not Implemented, or No PP translation message + const errorMessage = + playerPokemon.summonData.disabledMove === move.moveId ? 'battle:moveDisabled' : + move.getName().endsWith(' (N)') ? 'battle:moveNotImplemented' : 'battle:moveNoPP'; + const moveName = move.getName().replace(' (N)', ''); // Trims off the indicator + + this.scene.ui.showText(i18next.t(errorMessage, { moveName: moveName }), null, () => { + this.scene.ui.clearText(); + this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex); + }, null, true); } break; case Command.BALL: @@ -3144,8 +3142,16 @@ export class FaintPhase extends PokemonPhase { alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon)); if (pokemon.turnData?.attacksReceived?.length) { const defeatSource = this.scene.getPokemonById(pokemon.turnData.attacksReceived[0].sourceId); - if (defeatSource?.isOnField()) + if (defeatSource?.isOnField()) { applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource); + const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move]; + const pvattrs = pvmove.getAttrs(PostVictoryStatChangeAttr); + if (pvattrs.length) { + for (let pvattr of pvattrs) { + pvattr.applyPostVictory(defeatSource, defeatSource, pvmove); + } + } + } } if (this.player) { @@ -3474,8 +3480,40 @@ export class GameOverModifierRewardPhase extends ModifierRewardPhase { } } +export class RibbonModifierRewardPhase extends ModifierRewardPhase { + private species: PokemonSpecies; + + constructor(scene: BattleScene, modifierTypeFunc: ModifierTypeFunc, species: PokemonSpecies) { + super(scene, modifierTypeFunc); + + this.species = species; + } + + doReward(): Promise { + return new Promise(resolve => { + const newModifier = this.modifierType.newModifier(); + this.scene.addModifier(newModifier).then(() => { + this.scene.gameData.saveSystem().then(success => { + if (success) { + this.scene.playSound('level_up_fanfare'); + this.scene.ui.setMode(Mode.MESSAGE); + this.scene.arenaBg.setVisible(false); + this.scene.ui.fadeIn(250).then(() => { + this.scene.ui.showText(`${this.species.name} beat ${this.scene.gameMode.getName()} Mode for the first time!\nYou received ${newModifier.type.name}!`, null, () => { + resolve(); + }, null, true, 1500); + }); + } else + this.scene.reset(true); + }); + }); + }) + } +} + export class GameOverPhase extends BattlePhase { private victory: boolean; + private firstRibbons: PokemonSpecies[] = []; constructor(scene: BattleScene, victory?: boolean) { super(scene); @@ -3527,6 +3565,13 @@ export class GameOverPhase extends BattlePhase { if (this.scene.gameMode.isClassic) { firstClear = this.scene.validateAchv(achvs.CLASSIC_VICTORY); this.scene.gameData.gameStats.sessionsWon++; + for (let pokemon of this.scene.getParty()) { + this.awardRibbon(pokemon); + + if (pokemon.species.getRootSpeciesId() != pokemon.species.getRootSpeciesId(true)) { + this.awardRibbon(pokemon, true); + } + } } else if (this.scene.gameMode.isDaily && success[1]) this.scene.gameData.gameStats.dailyRunSessionsWon++; } @@ -3538,8 +3583,12 @@ export class GameOverPhase extends BattlePhase { this.scene.clearPhaseQueue(); this.scene.ui.clearText(); this.handleUnlocks(); - if (this.victory && !firstClear && success[1]) - this.scene.unshiftPhase(new GameOverModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PREMIUM)); + if (this.victory && success[1]) { + for (let species of this.firstRibbons) + this.scene.unshiftPhase(new RibbonModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PLUS, species)); + if (!firstClear) + this.scene.unshiftPhase(new GameOverModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PREMIUM)); + } this.scene.reset(); this.scene.unshiftPhase(new TitlePhase(this.scene)); this.end(); @@ -3558,6 +3607,15 @@ export class GameOverPhase extends BattlePhase { this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.MINI_BLACK_HOLE)); } } + + awardRibbon(pokemon: Pokemon, forStarter: boolean = false): void { + const speciesId = getPokemonSpecies(pokemon.species.speciesId) + const speciesRibbonCount = this.scene.gameData.incrementRibbonCount(speciesId, forStarter); + // first time classic win, award voucher + if (speciesRibbonCount === 1) { + this.firstRibbons.push(getPokemonSpecies(pokemon.species.getRootSpeciesId(forStarter))); + } + } } export class UnlockPhase extends Phase { diff --git a/src/plugins/i18n.ts b/src/plugins/i18n.ts index c3a8ac536a1..6265d35cfaa 100644 --- a/src/plugins/i18n.ts +++ b/src/plugins/i18n.ts @@ -1,71 +1,11 @@ import i18next from 'i18next'; import LanguageDetector from 'i18next-browser-languagedetector'; -import { menu as enMenu } from '../locales/en/menu'; -import { menu as esMenu } from '../locales/es/menu'; -import { menu as itMenu } from '../locales/it/menu'; -import { menu as frMenu } from '../locales/fr/menu'; -import { menu as deMenu } from '../locales/de/menu'; - -import { menuUiHandler as enMenuUiHandler } from '../locales/en/menu-ui-handler.js'; -import { menuUiHandler as esMenuUiHandler } from '../locales/es/menu-ui-handler.js'; -import { menuUiHandler as frMenuUiHandler } from '../locales/fr/menu-ui-handler.js'; -import { menuUiHandler as itMenuUiHandler } from '../locales/it/menu-ui-handler.js'; -import { menuUiHandler as deMenuUiHandler } from '../locales/de/menu-ui-handler.js'; - -import { battle as enBattle } from '../locales/en/battle'; -import { battle as esBattle } from '../locales/es/battle'; -import { battle as itBattle } from '../locales/it/battle'; -import { battle as frBattle } from '../locales/fr/battle'; -import { battle as deBattle } from '../locales/de/battle'; - -import { move as enMove } from '../locales/en/move'; -import { move as esMove } from '../locales/es/move'; -import { move as itMove } from '../locales/it/move'; -import { move as frMove } from '../locales/fr/move'; -import { move as deMove } from '../locales/de/move'; - -import { ability as enAbility } from '../locales/en/ability'; -import { ability as esAbility } from '../locales/es/ability'; -import { ability as itAbility } from '../locales/it/ability'; -import { ability as frAbility } from '../locales/fr/ability'; -import { ability as deAbility } from '../locales/de/ability'; - -import { pokeball as enPokeball } from '../locales/en/pokeball'; -import { pokeball as esPokeball } from '../locales/es/pokeball'; -import { pokeball as itPokeball } from '../locales/it/pokeball'; -import { pokeball as frPokeball } from '../locales/fr/pokeball'; -import { pokeball as dePokeball } from '../locales/de/pokeball'; - -import { pokemon as enPokemon } from '../locales/en/pokemon'; -import { pokemon as esPokemon } from '../locales/es/pokemon'; -import { pokemon as itPokemon } from '../locales/it/pokemon'; -import { pokemon as frPokemon } from '../locales/fr/pokemon'; -import { pokemon as dePokemon } from '../locales/de/pokemon'; - -import { pokemonStat as enPokemonStat } from '../locales/en/pokemon-stat'; -import { pokemonStat as esPokemonStat } from '../locales/es/pokemon-stat'; -import { pokemonStat as frPokemonStat } from '../locales/fr/pokemon-stat'; -import { pokemonStat as itPokemonStat } from '../locales/it/pokemon-stat'; -import { pokemonStat as dePokemonStat } from '../locales/de/pokemon-stat'; - -import { commandUiHandler as enCommandUiHandler } from '../locales/en/command-ui-handler'; -import { commandUiHandler as esCommandUiHandler } from '../locales/es/command-ui-handler'; -import { commandUiHandler as itCommandUiHandler } from '../locales/it/command-ui-handler'; -import { commandUiHandler as frCommandUiHandler } from '../locales/fr/command-ui-handler'; -import { commandUiHandler as deCommandUiHandler } from '../locales/de/command-ui-handler'; - -import { fightUiHandler as enFightUiHandler } from '../locales/en/fight-ui-handler'; -import { fightUiHandler as esFightUiHandler } from '../locales/es/fight-ui-handler'; -import { fightUiHandler as frFightUiHandler } from '../locales/fr/fight-ui-handler'; -import { fightUiHandler as itFightUiHandler } from '../locales/it/fight-ui-handler'; -import { fightUiHandler as deFightUiHandler } from '../locales/de/fight-ui-handler'; - -import { tutorial as enTutorial } from '../locales/en/tutorial'; -import { tutorial as esTutorial } from '../locales/es/tutorial'; -import { tutorial as frTutorial } from '../locales/fr/tutorial'; -import { tutorial as itTutorial} from '../locales/it/tutorial'; -import { tutorial as deTutorial } from '../locales/de/tutorial'; +import { deConfig } from '#app/locales/de/config.js'; +import { enConfig } from '#app/locales/en/config.js'; +import { esConfig } from '#app/locales/es/config.js'; +import { frConfig } from '#app/locales/fr/config.js'; +import { itConfig } from '#app/locales/it/config.js'; export interface SimpleTranslationEntries { [key: string]: string @@ -125,69 +65,19 @@ export function initI18n(): void { }, resources: { en: { - menu: enMenu, - menuUiHandler: enMenuUiHandler, - battle: enBattle, - move: enMove, - ability: enAbility, - pokeball: enPokeball, - pokemon: enPokemon, - pokemonStat: enPokemonStat, - commandUiHandler: enCommandUiHandler, - fightUiHandler: enFightUiHandler, - tutorial: enTutorial, + ...enConfig }, es: { - menu: esMenu, - menuUiHandler: esMenuUiHandler, - battle: esBattle, - move: esMove, - ability: esAbility, - pokeball: esPokeball, - pokemon: esPokemon, - pokemonStat: esPokemonStat, - commandUiHandler: esCommandUiHandler, - fightUiHandler: esFightUiHandler, - tutorial: esTutorial, + ...esConfig }, fr: { - menu: frMenu, - menuUiHandler: frMenuUiHandler, - battle: frBattle, - move: frMove, - ability: frAbility, - pokeball: frPokeball, - pokemon: frPokemon, - pokemonStat: frPokemonStat, - commandUiHandler: frCommandUiHandler, - fightUiHandler: frFightUiHandler, - tutorial: frTutorial, + ...frConfig }, it: { - menu: itMenu, - menuUiHandler: itMenuUiHandler, - battle: itBattle, - move: itMove, - ability: itAbility, - pokeball: itPokeball, - pokemon: itPokemon, - pokemonStat: itPokemonStat, - commandUiHandler: itCommandUiHandler, - fightUiHandler: itFightUiHandler, - tutorial: itTutorial, + ...itConfig }, de: { - menu: deMenu, - menuUiHandler: deMenuUiHandler, - battle: deBattle, - move: deMove, - ability: deAbility, - pokeball: dePokeball, - pokemon: dePokemon, - pokemonStat: dePokemonStat, - commandUiHandler: deCommandUiHandler, - fightUiHandler: deFightUiHandler, - tutorial: deTutorial, + ...deConfig } }, }); @@ -197,17 +87,18 @@ export function initI18n(): void { declare module 'i18next' { interface CustomTypeOptions { resources: { - menu: typeof enMenu; - menuUiHandler: typeof enMenuUiHandler; - move: typeof enMove; - battle: typeof enBattle, - ability: typeof enAbility; - pokeball: typeof enPokeball; - pokemon: typeof enPokemon; - pokemonStat: typeof enPokemonStat; - commandUiHandler: typeof enCommandUiHandler; - fightUiHandler: typeof enFightUiHandler; - tutorial: typeof enTutorial; + menu: SimpleTranslationEntries; + menuUiHandler: SimpleTranslationEntries; + move: MoveTranslationEntries; + battle: SimpleTranslationEntries, + ability: AbilityTranslationEntries; + pokeball: SimpleTranslationEntries; + pokemon: SimpleTranslationEntries; + pokemonStat: SimpleTranslationEntries; + commandUiHandler: SimpleTranslationEntries; + fightUiHandler: SimpleTranslationEntries; + tutorial: SimpleTranslationEntries; + starterSelectUiHandler: SimpleTranslationEntries; }; } } diff --git a/src/system/achv.ts b/src/system/achv.ts index bcf857069ee..9a6e43965d6 100644 --- a/src/system/achv.ts +++ b/src/system/achv.ts @@ -51,9 +51,9 @@ export class Achv { } getTier(): AchvTier { - if (this.score >= 150) - return AchvTier.MASTER; if (this.score >= 100) + return AchvTier.MASTER; + if (this.score >= 75) return AchvTier.ROGUE; if (this.score >= 50) return AchvTier.ULTRA; @@ -73,6 +73,16 @@ export class MoneyAchv extends Achv { } } +export class RibbonAchv extends Achv { + private ribbonAmount: integer; + + constructor(name: string, ribbonAmount: integer, iconImage: string, score: integer) { + super(name, `Accumulate a total of ${ribbonAmount.toLocaleString('en-US')} Ribbons`, iconImage, score, (scene: BattleScene, _args: any[]) => scene.gameData.gameStats.ribbonsOwned >= this.ribbonAmount); + + this.ribbonAmount = ribbonAmount; + } +} + export class DamageAchv extends Achv { private damageAmount: integer; @@ -125,6 +135,11 @@ export const achvs = { LV_100: new LevelAchv('But Wait, There\'s More!', 100, 'rare_candy', 25).setSecret(), LV_250: new LevelAchv('Elite', 250, 'rarer_candy', 50).setSecret(true), LV_1000: new LevelAchv('To Go Even Further Beyond', 1000, 'candy_jar', 100).setSecret(true), + _10_RIBBONS: new RibbonAchv('Pokémon League Champion', 10, 'bronze_ribbon', 10), + _25_RIBBONS: new RibbonAchv('Great League Champion', 25, 'great_ribbon', 25).setSecret(true), + _50_RIBBONS: new RibbonAchv('Ultra League Champion', 50, 'ultra_ribbon', 50).setSecret(true), + _75_RIBBONS: new RibbonAchv('Rogue League Champion', 75, 'rogue_ribbon', 75).setSecret(true), + _100_RIBBONS: new RibbonAchv('Master League Champion', 100, 'master_ribbon', 100).setSecret(true), TRANSFER_MAX_BATTLE_STAT: new Achv('Teamwork', 'Baton pass to another party member with at least one stat maxed out', 'stick', 20), MAX_FRIENDSHIP: new Achv('Friendmaxxing', 'Reach max friendship on a Pokémon', 'soothe_bell', 25), MEGA_EVOLVE: new Achv('Megamorph', 'Mega evolve a Pokémon', 'mega_bracelet', 50), diff --git a/src/system/game-data.ts b/src/system/game-data.ts index bf548681005..60fe7ac8e02 100644 --- a/src/system/game-data.ts +++ b/src/system/game-data.ts @@ -173,6 +173,7 @@ export interface StarterDataEntry { abilityAttr: integer; passiveAttr: integer; valueReduction: integer; + classicWinCount: integer; } export interface StarterData { @@ -194,7 +195,8 @@ const systemShortKeys = { eggMoves: '$em', candyCount: '$x', passive: '$p', - valueReduction: '$vr' + valueReduction: '$vr', + classicWinCount: '$wc' }; export class GameData { @@ -248,58 +250,52 @@ export class GameData { public saveSystem(): Promise { return new Promise(resolve => { this.scene.ui.savingIcon.show(); - updateUserInfo().then(response => { - if (!response[0]) { - this.scene.ui.savingIcon.hide(); - return resolve(false); - } - const data: SystemSaveData = { - trainerId: this.trainerId, - secretId: this.secretId, - gender: this.gender, - dexData: this.dexData, - starterData: this.starterData, - gameStats: this.gameStats, - unlocks: this.unlocks, - achvUnlocks: this.achvUnlocks, - voucherUnlocks: this.voucherUnlocks, - voucherCounts: this.voucherCounts, - eggs: this.eggs.map(e => new EggData(e)), - gameVersion: this.scene.game.config.gameVersion, - timestamp: new Date().getTime() - }; + const data: SystemSaveData = { + trainerId: this.trainerId, + secretId: this.secretId, + gender: this.gender, + dexData: this.dexData, + starterData: this.starterData, + gameStats: this.gameStats, + unlocks: this.unlocks, + achvUnlocks: this.achvUnlocks, + voucherUnlocks: this.voucherUnlocks, + voucherCounts: this.voucherCounts, + eggs: this.eggs.map(e => new EggData(e)), + gameVersion: this.scene.game.config.gameVersion, + timestamp: new Date().getTime() + }; - const maxIntAttrValue = Math.pow(2, 31); - const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v); + const maxIntAttrValue = Math.pow(2, 31); + const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v); - if (!bypassLogin) { - Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true) - .then(response => response.text()) - .then(error => { - this.scene.ui.savingIcon.hide(); - if (error) { - if (error.startsWith('client version out of date')) { - this.scene.clearPhaseQueue(); - this.scene.unshiftPhase(new OutdatedPhase(this.scene)); - } else if (error.startsWith('session out of date')) { - this.scene.clearPhaseQueue(); - this.scene.unshiftPhase(new ReloadSessionPhase(this.scene)); - } - console.error(error); - return resolve(false); + if (!bypassLogin) { + Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true) + .then(response => response.text()) + .then(error => { + this.scene.ui.savingIcon.hide(); + if (error) { + if (error.startsWith('client version out of date')) { + this.scene.clearPhaseQueue(); + this.scene.unshiftPhase(new OutdatedPhase(this.scene)); + } else if (error.startsWith('session out of date')) { + this.scene.clearPhaseQueue(); + this.scene.unshiftPhase(new ReloadSessionPhase(this.scene)); } - resolve(true); - }); - } else { - localStorage.setItem('data_bak', localStorage.getItem('data')); + console.error(error); + return resolve(false); + } + resolve(true); + }); + } else { + localStorage.setItem('data_bak', localStorage.getItem('data')); - localStorage.setItem('data', btoa(systemData)); + localStorage.setItem('data', btoa(systemData)); - this.scene.ui.savingIcon.hide(); + this.scene.ui.savingIcon.hide(); - resolve(true); - } - }); + resolve(true); + } }); } @@ -995,7 +991,8 @@ export class GameData { friendship: 0, abilityAttr: defaultStarterSpecies.includes(speciesId) ? AbilityAttr.ABILITY_1 : 0, passiveAttr: 0, - valueReduction: 0 + valueReduction: 0, + classicWinCount: 0 }; } @@ -1089,6 +1086,32 @@ export class GameData { }); } + incrementRibbonCount(species: PokemonSpecies, forStarter: boolean = false): integer { + const speciesIdToIncrement: Species = species.getRootSpeciesId(forStarter); + + if (!this.starterData[speciesIdToIncrement].classicWinCount) { + this.starterData[speciesIdToIncrement].classicWinCount = 0; + } + + if (!this.starterData[speciesIdToIncrement].classicWinCount) + this.scene.gameData.gameStats.ribbonsOwned++; + + const ribbonsInStats: integer = this.scene.gameData.gameStats.ribbonsOwned; + + if (ribbonsInStats >= 100) + this.scene.validateAchv(achvs._100_RIBBONS); + if (ribbonsInStats >= 75) + this.scene.validateAchv(achvs._75_RIBBONS); + if (ribbonsInStats >= 50) + this.scene.validateAchv(achvs._50_RIBBONS); + if (ribbonsInStats >= 25) + this.scene.validateAchv(achvs._25_RIBBONS); + if (ribbonsInStats >= 10) + this.scene.validateAchv(achvs._10_RIBBONS); + + return ++this.starterData[speciesIdToIncrement].classicWinCount; + } + addStarterCandy(species: PokemonSpecies, count: integer): void { this.scene.candyBar.showStarterSpeciesCandy(species.speciesId, count); this.starterData[species.speciesId].candyCount += count; diff --git a/src/system/game-stats.ts b/src/system/game-stats.ts index bf25b0e881d..4c3f40e5d1e 100644 --- a/src/system/game-stats.ts +++ b/src/system/game-stats.ts @@ -6,6 +6,7 @@ export class GameStats { public battles: integer; public classicSessionsPlayed: integer; public sessionsWon: integer; + public ribbonsOwned: integer; public dailyRunSessionsPlayed: integer; public dailyRunSessionsWon: integer; public endlessSessionsPlayed: integer; @@ -43,6 +44,7 @@ export class GameStats { this.battles = source?.battles || 0; this.classicSessionsPlayed = source?.classicSessionsPlayed || 0; this.sessionsWon = source?.sessionsWon || 0; + this.ribbonsOwned = source?.ribbonsOwned || 0; this.dailyRunSessionsPlayed = source?.dailyRunSessionsPlayed || 0; this.dailyRunSessionsWon = source?.dailyRunSessionsWon || 0; this.endlessSessionsPlayed = source?.endlessSessionsPlayed || 0; @@ -64,7 +66,7 @@ export class GameStats { this.legendaryPokemonHatched = source?.legendaryPokemonHatched || 0; this.mythicalPokemonSeen = source?.mythicalPokemonSeen || 0; this.mythicalPokemonCaught = source?.mythicalPokemonCaught || 0; - this.mythicalPokemonHatched = source?.mythicalPokemonCaught || 0; + this.mythicalPokemonHatched = source?.mythicalPokemonHatched || 0; this.shinyPokemonSeen = source?.shinyPokemonSeen || 0; this.shinyPokemonCaught = source?.shinyPokemonCaught || 0; this.shinyPokemonHatched = source?.shinyPokemonHatched || 0; diff --git a/src/ui/game-stats-ui-handler.ts b/src/ui/game-stats-ui-handler.ts index 6b067912cd8..c053d5700ac 100644 --- a/src/ui/game-stats-ui-handler.ts +++ b/src/ui/game-stats-ui-handler.ts @@ -51,6 +51,7 @@ const displayStats: DisplayStats = { return `${caughtCount} (${Math.floor((caughtCount / Object.keys(gameData.dexData).length) * 1000) / 10}%)`; } }, + ribbonsOwned: 'Ribbons Owned', classicSessionsPlayed: 'Classic Runs', sessionsWon: 'Classic Wins', dailyRunSessionsPlayed: 'Daily Run Attempts', diff --git a/src/ui/starter-select-ui-handler.ts b/src/ui/starter-select-ui-handler.ts index 7fe39d2fe2b..0de2ba9ac98 100644 --- a/src/ui/starter-select-ui-handler.ts +++ b/src/ui/starter-select-ui-handler.ts @@ -174,6 +174,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { private starterValueLabels: Phaser.GameObjects.Text[]; private shinyIcons: Phaser.GameObjects.Image[][]; private hiddenAbilityIcons: Phaser.GameObjects.Image[]; + private classicWinIcons: Phaser.GameObjects.Image[]; private iconAnimHandler: PokemonIconAnimHandler; @@ -227,7 +228,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.pokemonNameText.setOrigin(0, 0); this.starterSelectContainer.add(this.pokemonNameText); - this.pokemonGrowthRateLabelText = addTextObject(this.scene, 8, 106, 'Growth Rate:', TextStyle.SUMMARY_ALT, { fontSize: '36px' }); + this.pokemonGrowthRateLabelText = addTextObject(this.scene, 8, 106, i18next.t("starterSelectUiHandler:growthRate"), TextStyle.SUMMARY_ALT, { fontSize: '36px' }); this.pokemonGrowthRateLabelText.setOrigin(0, 0); this.pokemonGrowthRateLabelText.setVisible(false); this.starterSelectContainer.add(this.pokemonGrowthRateLabelText); @@ -244,7 +245,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.pokemonUncaughtText.setOrigin(0, 0); this.starterSelectContainer.add(this.pokemonUncaughtText); - this.pokemonAbilityLabelText = addTextObject(this.scene, 6, 127, 'Ability:', TextStyle.SUMMARY_ALT, { fontSize: '56px' }); + this.pokemonAbilityLabelText = addTextObject(this.scene, 6, 127, i18next.t("starterSelectUiHandler:ability"), TextStyle.SUMMARY_ALT, { fontSize: '56px' }); this.pokemonAbilityLabelText.setOrigin(0, 0); this.pokemonAbilityLabelText.setVisible(false); this.starterSelectContainer.add(this.pokemonAbilityLabelText); @@ -253,7 +254,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.pokemonAbilityText.setOrigin(0, 0); this.starterSelectContainer.add(this.pokemonAbilityText); - this.pokemonPassiveLabelText = addTextObject(this.scene, 6, 136, 'Passive:', TextStyle.SUMMARY_ALT, { fontSize: '56px' }); + this.pokemonPassiveLabelText = addTextObject(this.scene, 6, 136, i18next.t("starterSelectUiHandler:passive"), TextStyle.SUMMARY_ALT, { fontSize: '56px' }); this.pokemonPassiveLabelText.setOrigin(0, 0); this.pokemonPassiveLabelText.setVisible(false); this.starterSelectContainer.add(this.pokemonPassiveLabelText); @@ -262,7 +263,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.pokemonPassiveText.setOrigin(0, 0); this.starterSelectContainer.add(this.pokemonPassiveText); - this.pokemonNatureLabelText = addTextObject(this.scene, 6, 145, 'Nature:', TextStyle.SUMMARY_ALT, { fontSize: '56px' }); + this.pokemonNatureLabelText = addTextObject(this.scene, 6, 145, i18next.t("starterSelectUiHandler:nature"), TextStyle.SUMMARY_ALT, { fontSize: '56px' }); this.pokemonNatureLabelText.setOrigin(0, 0); this.pokemonNatureLabelText.setVisible(false); this.starterSelectContainer.add(this.pokemonNatureLabelText); @@ -327,7 +328,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.valueLimitLabel.setOrigin(0.5, 0); this.starterSelectContainer.add(this.valueLimitLabel); - const startLabel = addTextObject(this.scene, 124, 162, 'Start', TextStyle.TOOLTIP_CONTENT); + const startLabel = addTextObject(this.scene, 124, 162, i18next.t("starterSelectUiHandler:start"), TextStyle.TOOLTIP_CONTENT); startLabel.setOrigin(0.5, 0); this.starterSelectContainer.add(startLabel); @@ -410,6 +411,17 @@ export default class StarterSelectUiHandler extends MessageUiHandler { return ret; }); + this.classicWinIcons = new Array(81).fill(null).map((_, i) => { + const x = (i % 9) * 18; + const y = Math.floor(i / 9) * 18; + const ret = this.scene.add.image(x + 152, y + 16, 'champion_ribbon'); + ret.setOrigin(0, 0); + ret.setScale(0.5); + ret.setVisible(false); + this.starterSelectContainer.add(ret); + return ret; + }); + this.pokemonSprite = this.scene.add.sprite(53, 63, `pkmn__sub`); this.pokemonSprite.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true }); this.starterSelectContainer.add(this.pokemonSprite); @@ -512,7 +524,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.pokemonEggMovesContainer = this.scene.add.container(102, 85); this.pokemonEggMovesContainer.setScale(0.375); - const eggMovesLabel = addTextObject(this.scene, -46, 0, 'Egg Moves', TextStyle.WINDOW_ALT); + const eggMovesLabel = addTextObject(this.scene, -46, 0, i18next.t("starterSelectUiHandler:eggMoves"), TextStyle.WINDOW_ALT); eggMovesLabel.setOrigin(0.5, 0); this.pokemonEggMovesContainer.add(eggMovesLabel); @@ -734,7 +746,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { else if (this.starterCursors.length < 6) { const options = [ { - label: 'Add to Party', + label: i18next.t("starterSelectUiHandler:addToParty"), handler: () => { ui.setMode(Mode.STARTER_SELECT); let isDupe = false; @@ -771,7 +783,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { overrideSound: true }, { - label: 'Toggle IVs', + label: i18next.t("starterSelectUiHandler:toggleIVs"), handler: () => { this.toggleStatsMode(); ui.setMode(Mode.STARTER_SELECT); @@ -782,14 +794,14 @@ export default class StarterSelectUiHandler extends MessageUiHandler { if (this.speciesStarterMoves.length > 1) { const showSwapOptions = (moveset: StarterMoveset) => { ui.setMode(Mode.STARTER_SELECT).then(() => { - ui.showText('Select a move to swap out.', null, () => { + ui.showText(i18next.t("starterSelectUiHandler:selectMoveSwapOut"), null, () => { ui.setModeWithoutClear(Mode.OPTION_SELECT, { options: moveset.map((m: Moves, i: number) => { const option: OptionSelectItem = { label: allMoves[m].name, handler: () => { ui.setMode(Mode.STARTER_SELECT).then(() => { - ui.showText(`Select a move to swap with ${allMoves[m].name}.`, null, () => { + ui.showText(`${i18next.t("starterSelectUiHandler:selectMoveSwapWith")} ${allMoves[m].name}.`, null, () => { ui.setModeWithoutClear(Mode.OPTION_SELECT, { options: this.speciesStarterMoves.filter((sm: Moves) => sm !== m).map(sm => { // make an option for each available starter move @@ -803,7 +815,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { }; return option; }).concat({ - label: 'Cancel', + label: i18next.t("menu:cancel"), handler: () => { showSwapOptions(this.starterMoveset); return true; @@ -819,7 +831,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { }; return option; }).concat({ - label: 'Cancel', + label: i18next.t("menu:cancel"), handler: () => { this.clearText(); ui.setMode(Mode.STARTER_SELECT); @@ -833,7 +845,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { }); }; options.push({ - label: 'Manage Moves', + label: i18next.t("starterSelectUiHandler:manageMoves"), handler: () => { showSwapOptions(this.starterMoveset); return true; @@ -846,7 +858,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { if (passiveAttr & PassiveAttr.UNLOCKED) { if (!(passiveAttr & PassiveAttr.ENABLED)) { options.push({ - label: 'Enable Passive', + label: i18next.t("starterSelectUiHandler:enablePassive"), handler: () => { starterData.passiveAttr |= PassiveAttr.ENABLED; ui.setMode(Mode.STARTER_SELECT); @@ -856,7 +868,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { }); } else { options.push({ - label: 'Disable Passive', + label: i18next.t("starterSelectUiHandler:disablePassive"), handler: () => { starterData.passiveAttr ^= PassiveAttr.ENABLED; ui.setMode(Mode.STARTER_SELECT); @@ -871,7 +883,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { if (!(passiveAttr & PassiveAttr.UNLOCKED)) { const passiveCost = getPassiveCandyCount(speciesStarters[this.lastSpecies.speciesId]); options.push({ - label: `x${passiveCost} Unlock Passive (${allAbilities[starterPassiveAbilities[this.lastSpecies.speciesId]].name})`, + label: `x${passiveCost} ${i18next.t("starterSelectUiHandler:unlockPassive")} (${allAbilities[starterPassiveAbilities[this.lastSpecies.speciesId]].name})`, handler: () => { if (candyCount >= passiveCost) { starterData.passiveAttr |= PassiveAttr.UNLOCKED | PassiveAttr.ENABLED; @@ -895,7 +907,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { if (valueReduction < 2) { const reductionCost = getValueReductionCandyCounts(speciesStarters[this.lastSpecies.speciesId])[valueReduction]; options.push({ - label: `x${reductionCost} Reduce Cost`, + label: `x${reductionCost} ${i18next.t("starterSelectUiHandler:reduceCost")}`, handler: () => { if (candyCount >= reductionCost) { starterData.valueReduction++; @@ -918,7 +930,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { }); } options.push({ - label: 'Cancel', + label: i18next.t("menu:cancel"), handler: () => { ui.setMode(Mode.STARTER_SELECT); return true; @@ -931,7 +943,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { }; if (!pokemonPrevolutions.hasOwnProperty(this.lastSpecies.speciesId)) { options.push({ - label: 'Use Candies', + label: i18next.t("starterSelectUiHandler:useCandies"), handler: () => { ui.setMode(Mode.STARTER_SELECT).then(() => showUseCandies()); return true; @@ -939,7 +951,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { }); } options.push({ - label: 'Cancel', + label: i18next.t("menu:cancel"), handler: () => { ui.setMode(Mode.STARTER_SELECT); return true; @@ -1108,17 +1120,17 @@ export default class StarterSelectUiHandler extends MessageUiHandler { let cycleInstructionLines = []; if (this.speciesStarterDexEntry?.caughtAttr) { if (this.canCycleShiny) - cycleInstructionLines.push('R: Cycle Shiny'); + cycleInstructionLines.push(i18next.t("starterSelectUiHandler:cycleShiny")); if (this.canCycleForm) - cycleInstructionLines.push('F: Cycle Form'); + cycleInstructionLines.push(i18next.t("starterSelectUiHandler:cycleForm")); if (this.canCycleGender) - cycleInstructionLines.push('G: Cycle Gender'); + cycleInstructionLines.push(i18next.t("starterSelectUiHandler:cycleGender")); if (this.canCycleAbility) - cycleInstructionLines.push('E: Cycle Ability'); + cycleInstructionLines.push(i18next.t("starterSelectUiHandler:cycleAbility")); if (this.canCycleNature) - cycleInstructionLines.push('N: Cycle Nature'); + cycleInstructionLines.push(i18next.t("starterSelectUiHandler:cycleNature")); if (this.canCycleVariant) - cycleInstructionLines.push('V: Cycle Variant'); + cycleInstructionLines.push(i18next.t("starterSelectUiHandler:cycleVariant")); } if (cycleInstructionLines.length > 2) { @@ -1192,6 +1204,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.shinyIcons[s][v].setTint(getVariantTint(speciesVariants[v] === DexAttr.DEFAULT_VARIANT ? 0 : speciesVariants[v] === DexAttr.VARIANT_2 ? 1 : 2)); } this.hiddenAbilityIcons[s].setVisible(slotVisible && !!this.scene.gameData.dexData[speciesId].caughtAttr && !!(this.scene.gameData.starterData[speciesId].abilityAttr & 4)); + this.classicWinIcons[s].setVisible(slotVisible && this.scene.gameData.starterData[speciesId].classicWinCount > 0); } } else { changed = super.setCursor(cursor); @@ -1697,7 +1710,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.clearText(); }; - ui.showText(i18next.t("menu:confirmStartTeam"), null, () => { + ui.showText(i18next.t("starterSelectUiHandler:confirmStartTeam"), null, () => { ui.setModeWithoutClear(Mode.CONFIRM, () => { const startRun = (gameMode: GameModes) => { this.scene.gameMode = gameModes[gameMode]; diff --git a/src/utils.test.ts b/src/utils.test.ts index 8dc46371abd..22ccbfc6320 100644 --- a/src/utils.test.ts +++ b/src/utils.test.ts @@ -1,5 +1,5 @@ import { expect, describe, it } from "vitest"; -import { randomString } from "./utils"; +import { randomString, padInt } from "./utils"; import Phaser from "phaser"; @@ -19,4 +19,26 @@ describe("utils", () => { expect(str1).toBe(str2); }); }); + + describe("padInt", () => { + it("should return a string", () => { + const result = padInt(1, 10); + expect(typeof result).toBe('string'); + }); + + it("should return a padded result with default padWith", () => { + const result = padInt(1, 3); + expect(result).toBe('001'); + }); + + it("should return a padded result using a custom padWith", () => { + const result = padInt(1, 10, 'yes') + expect(result).toBe('yesyesyes1'); + }); + + it("should return inputted value when zero length is entered", () => { + const result = padInt(1, 0); + expect(result).toBe('1') + }) + }); }); diff --git a/src/utils.ts b/src/utils.ts index 822f02f053e..ef277630dc4 100644 --- a/src/utils.ts +++ b/src/utils.ts @@ -222,7 +222,8 @@ export function executeIf(condition: boolean, promiseFunc: () => Promise): export const sessionIdKey = 'pokerogue_sessionId'; export const isLocal = window.location.hostname === 'localhost'; export const serverUrl = isLocal ? 'http://localhost:8001' : ''; -export const apiUrl = isLocal ? serverUrl : 'api'; +export const apiUrl = isLocal ? serverUrl : 'https://api.pokerogue.net'; +export const fallbackApiUrl = isLocal ? serverUrl : 'api'; export function setCookie(cName: string, cValue: string): void { const expiration = new Date(); @@ -243,7 +244,7 @@ export function getCookie(cName: string): string { return ''; } -export function apiFetch(path: string, authed: boolean = false): Promise { +export function apiFetch(path: string, authed: boolean = false, fallback: boolean = false): Promise { return new Promise((resolve, reject) => { const request = {}; if (authed) { @@ -251,13 +252,22 @@ export function apiFetch(path: string, authed: boolean = false): Promise resolve(response)) - .catch(err => reject(err)); + fetch(`${!fallback ? apiUrl : fallbackApiUrl}/${path}`, request) + .then(response => { + if (!response.ok && response.status === 404 && !fallback) + return apiFetch(path, authed, true).then(res => resolve(res)); + resolve(response); + }) + .catch(err => { + if (fallback) + reject(err); + else + apiFetch(path, authed, true).then(res => resolve(res)); + }); }); } -export function apiPost(path: string, data?: any, contentType: string = 'application/json', authed: boolean = false): Promise { +export function apiPost(path: string, data?: any, contentType: string = 'application/json', authed: boolean = false, fallback: boolean = false): Promise { return new Promise((resolve, reject) => { const headers = { 'Accept': contentType, @@ -268,9 +278,14 @@ export function apiPost(path: string, data?: any, contentType: string = 'applica if (sId) headers['Authorization'] = sId; } - fetch(`${apiUrl}/${path}`, { method: 'POST', headers: headers, body: data }) + fetch(`${!fallback ? apiUrl : fallbackApiUrl}/${path}`, { method: 'POST', headers: headers, body: data }) .then(response => resolve(response)) - .catch(err => reject(err)); + .catch(err => { + if (fallback) + reject(err); + else + apiPost(path, data, contentType, authed, true).then(res => resolve(res)); + }); }); }