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Merge branch 'assistbug2' of https://github.com/schmidtc1/pokerogue into assistbug2
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commit
d4839284ad
@ -6494,7 +6494,7 @@ export class CallMoveAttr extends OverrideMoveEffectAttr {
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}
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/**
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* Attribute used to call a random move
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* Attribute used to call a random move.
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* Used for {@linkcode Moves.METRONOME}
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* @see {@linkcode apply} for move selection and move call
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* @extends OverrideMoveEffectAttr
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@ -6514,12 +6514,12 @@ export class RandomMoveAttr extends CallMoveAttr {
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/**
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* User calls a random moveId
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* @param {Pokemon} user Pokemon that used the move and will call a random move
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* @param {Pokemon} target Pokemon that will be targeted by the random move (if single target)
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* @param {Move} move Move being used
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* @param {any[]} args Unused
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* @returns {Promise<boolean>}
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* Invalid moves are indicated by what is passed in to invalidMoves: @constant {invalidMetronomeMoves}
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*
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* Invalid moves are indicated by what is passed in to invalidMoves: {@linkcode invalidMetronomeMoves}
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* @param user Pokemon that used the move and will call a random move
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* @param target Pokemon that will be targeted by the random move (if single target)
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* @param move Move being used
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* @param args Unused
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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const moveIds = Utils.getEnumValues(Moves).map(m => !this.invalidMoves.includes(m) && !allMoves[m].name.endsWith(" (N)") ? m : Moves.NONE);
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@ -4807,7 +4807,7 @@ export class EnemyPokemon extends Pokemon {
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if (moveQueue.length !== 0) {
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const queuedMove = moveQueue[0];
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if (queuedMove) {
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const moveIndex = this.getMoveset().findIndex(m => m?.moveId === moveQueue[0].move);
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const moveIndex = this.getMoveset().findIndex(m => m?.moveId === queuedMove.move);
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if ((moveIndex > -1 && this.getMoveset()[moveIndex]!.isUsable(this, queuedMove.ignorePP)) || queuedMove.virtual) {
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return queuedMove;
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} else {
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@ -81,10 +81,10 @@ export class CommandPhase extends FieldPhase {
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moveQueue.shift();
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}
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if (moveQueue.length !== 0) {
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if (moveQueue.length > 0) {
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const queuedMove = moveQueue[0];
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if (!queuedMove.move) {
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this.handleCommand(Command.FIGHT, -1, undefined);
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this.handleCommand(Command.FIGHT, -1);
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} else {
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const moveIndex = playerPokemon.getMoveset().findIndex(m => m?.moveId === queuedMove.move);
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if ((moveIndex > -1 && playerPokemon.getMoveset()[moveIndex]!.isUsable(playerPokemon, queuedMove.ignorePP)) || queuedMove.virtual) { // TODO: is the bang correct?
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