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Transition from filters to dex box now works in a visually pleasing way
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@ -905,18 +905,13 @@ export default class PokedexUiHandler extends MessageUiHandler {
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case Button.UP:
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if (this.filterBar.openDropDown) {
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success = this.filterBar.decDropDownCursor();
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} else if (this.filterBarCursor === this.filterBar.numFilters - 1) {
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// UP from the last filter, move to start button
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this.setFilterMode(false);
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this.cursorObj.setVisible(false);
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success = true;
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} else if (numberOfStarters > 0) {
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// UP from filter bar to bottom of Pokemon list
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this.setFilterMode(false);
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this.scrollCursor = Math.max(0, numOfRows - 9);
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this.updateScroll();
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const proportion = (this.filterBarCursor + 0.5) / this.filterBar.numFilters;
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const targetCol = Math.min(8, Math.floor(proportion * 11));
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const proportion = this.filterBarCursor / Math.max(1, this.filterBar.numFilters - 1);
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const targetCol = Math.min(8, proportion < 0.5 ? Math.floor(proportion * 8) : Math.ceil(proportion * 8));
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if (numberOfStarters % 9 > targetCol) {
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this.setCursor(numberOfStarters - (numberOfStarters) % 9 + targetCol);
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} else {
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@ -934,9 +929,8 @@ export default class PokedexUiHandler extends MessageUiHandler {
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this.scrollCursor = 0;
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this.updateScroll();
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const proportion = this.filterBarCursor / Math.max(1, this.filterBar.numFilters - 1);
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const targetCol = Math.min(8, Math.floor(proportion * 8));
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const targetCol = Math.min(8, proportion < 0.5 ? Math.floor(proportion * 8) : Math.ceil(proportion * 8));
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this.setCursor(Math.min(targetCol, numberOfStarters));
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console.log(this.filterBar.numFilters, proportion, targetCol);
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success = true;
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}
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break;
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