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[UI] Ask Confirmation before disabling touch controls
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@ -730,15 +730,16 @@ export class GameData {
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* Saves a setting to localStorage
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* @param setting string ideally of SettingKeys
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* @param valueIndex index of the setting's option
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* @param fromSettings whether the function was called from the settings menu
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* @returns true
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*/
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public saveSetting(setting: string, valueIndex: integer): boolean {
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public saveSetting(setting: string, valueIndex: integer, fromSettings?: boolean): boolean {
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let settings: object = {};
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if (localStorage.hasOwnProperty("settings")) {
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settings = JSON.parse(localStorage.getItem("settings")!); // TODO: is this bang correct?
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}
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setSetting(this.scene, setting, valueIndex);
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setSetting(this.scene, setting, valueIndex, fromSettings);
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settings[setting] = valueIndex;
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settings["gameVersion"] = this.scene.game.config.gameVersion;
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@ -10,6 +10,7 @@ import { MoneyFormat } from "#enums/money-format";
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import { PlayerGender } from "#enums/player-gender";
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import { getIsInitialized, initI18n } from "#app/plugins/i18n";
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import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
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import { OptionSelectConfig } from "#app/ui/abstact-option-select-ui-handler";
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function getTranslation(key: string): string {
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if (!getIsInitialized()) {
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@ -344,13 +345,6 @@ export const Setting: Array<Setting> = [
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default: 1,
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type: SettingType.GENERAL
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},
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{
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key: SettingKeys.Touch_Controls,
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label: i18next.t("settings:touchControls"),
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options: AUTO_DISABLED,
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default: 0,
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type: SettingType.GENERAL
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},
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{
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key: SettingKeys.Vibration,
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label: i18next.t("settings:vibrations"),
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@ -358,6 +352,28 @@ export const Setting: Array<Setting> = [
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default: 0,
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type: SettingType.GENERAL
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},
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{
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key: SettingKeys.Touch_Controls,
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label: i18next.t("settings:touchControls"),
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options: AUTO_DISABLED,
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default: 0,
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type: SettingType.GENERAL,
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isHidden: () => !hasTouchscreen()
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},
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{
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key: SettingKeys.Move_Touch_Controls,
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label: i18next.t("settings:moveTouchControls"),
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options: [
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{
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value: "Configure",
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label: i18next.t("settings:change")
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}
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],
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default: 0,
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type: SettingType.GENERAL,
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activatable: true,
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isHidden: () => !hasTouchscreen()
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},
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{
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key: SettingKeys.Language,
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label: i18next.t("settings:language"),
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@ -643,20 +659,6 @@ export const Setting: Array<Setting> = [
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type: SettingType.AUDIO,
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requireReload: true
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},
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{
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key: SettingKeys.Move_Touch_Controls,
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label: i18next.t("settings:moveTouchControls"),
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options: [
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{
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value: "Configure",
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label: i18next.t("settings:change")
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}
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],
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default: 0,
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type: SettingType.GENERAL,
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activatable: true,
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isHidden: () => !hasTouchscreen()
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},
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{
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key: SettingKeys.Shop_Cursor_Target,
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label: i18next.t("settings:shopCursorTarget"),
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@ -696,9 +698,11 @@ export function resetSettings(scene: BattleScene) {
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* @param scene current BattleScene
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* @param setting string ideally from SettingKeys
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* @param value value to update setting with
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* @param fromSettings whether the function was called from the settings menu, meaning it is possible
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* to access the handler and add extra interactions for the player
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* @returns true if successful, false if not
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*/
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export function setSetting(scene: BattleScene, setting: string, value: integer): boolean {
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export function setSetting(scene: BattleScene, setting: string, value: integer, fromSettings?: boolean): boolean {
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const index: number = settingIndex(setting);
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if (index === -1) {
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return false;
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@ -832,10 +836,43 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
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}
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break;
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case SettingKeys.Touch_Controls:
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scene.enableTouchControls = Setting[index].options[value].value !== "Disabled" && hasTouchscreen();
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const touchControls = document.getElementById("touchControls");
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if (touchControls) {
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touchControls.classList.toggle("visible", scene.enableTouchControls);
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const setTouchControlsVisibility = (scene: BattleScene) => {
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const touchControls = document.getElementById("touchControls");
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if (touchControls) {
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touchControls.classList.toggle("visible", scene.enableTouchControls);
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}
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};
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if (fromSettings && Setting[index].options[value].value === "Disabled") {
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const optionsConfig: OptionSelectConfig = {
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yOffset: 24,
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delay: 1000,
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options: [
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{
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label: i18next.t("settings:disableTouchControls"),
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handler: () => {
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scene.ui.revertMode();
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scene.enableTouchControls = false;
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setTouchControlsVisibility(scene);
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return true;
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}
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},
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{
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label: i18next.t("settings:cancel"),
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handler: () => {
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scene.ui.revertMode();
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// Put the option cursor back to "Auto" and save that
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(scene.ui.getHandler() as SettingsUiHandler).setOptionCursor(-1, 0, true);
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return true;
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}
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}
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]
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};
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// Player moved to the "Disabled" option, show a confirmation window, with a 1s delay before being able to confirm
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scene.ui.setOverlayMode(Mode.OPTION_SELECT, optionsConfig);
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} else {
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scene.enableTouchControls = Setting[index].options[value].value !== "Disabled" && hasTouchscreen();
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setTouchControlsVisibility(scene);
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}
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break;
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case SettingKeys.Vibration:
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@ -846,10 +883,10 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
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break;
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case SettingKeys.Language:
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if (value) {
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if (scene.ui) {
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if (fromSettings) {
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const cancelHandler = () => {
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scene.ui.revertMode();
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(scene.ui.getHandler() as SettingsUiHandler).setOptionCursor(0, 0, true);
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(scene.ui.getHandler() as SettingsUiHandler).setOptionCursor(-1, 0, true);
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};
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const changeLocaleHandler = (locale: string): boolean => {
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try {
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@ -1,5 +1,4 @@
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import BattleScene from "#app/battle-scene";
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import { hasTouchscreen, isMobile } from "#app/touch-controls";
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import { TextStyle, addTextObject } from "#app/ui/text";
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import { Mode } from "#app/ui/ui";
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import UiHandler from "#app/ui/ui-handler";
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@ -326,19 +325,18 @@ export default class AbstractSettingsUiHandler extends UiHandler {
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/**
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* Set the option cursor to the specified position.
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*
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* @param settingIndex - The index of the setting.
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* @param settingIndex - The index of the setting or -1 to change the current setting
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* @param cursor - The cursor position to set.
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* @param save - Whether to save the setting to local storage.
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* @returns `true` if the option cursor was set successfully.
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*/
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setOptionCursor(settingIndex: number, cursor: number, save?: boolean): boolean {
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const setting = this.settings[settingIndex];
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if (setting.key === SettingKeys.Touch_Controls && cursor && hasTouchscreen() && isMobile()) {
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this.getUi().playError();
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return false;
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if (settingIndex === -1) {
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settingIndex = this.cursor + this.scrollCursor;
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}
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const setting = this.settings[settingIndex];
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const lastCursor = this.optionCursors[settingIndex];
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const lastValueLabel = this.optionValueLabels[settingIndex][lastCursor];
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@ -352,7 +350,7 @@ export default class AbstractSettingsUiHandler extends UiHandler {
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newValueLabel.setShadowColor(this.getTextColor(TextStyle.SETTINGS_SELECTED, true));
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if (save) {
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this.scene.gameData.saveSetting(setting.key, cursor);
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this.scene.gameData.saveSetting(setting.key, cursor, true);
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if (this.reloadSettings.includes(setting)) {
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this.reloadRequired = true;
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}
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