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Fixed imposter tests
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@ -2,9 +2,8 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import Phaser from "phaser";
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import GameManager from "#test/testUtils/gameManager";
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import GameManager from "#test/testUtils/gameManager";
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import { SpeciesId } from "#enums/species-id";
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import { SpeciesId } from "#enums/species-id";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { MoveId } from "#enums/move-id";
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import { MoveId } from "#enums/move-id";
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import { Stat, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
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import { Stat } from "#enums/stat";
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import { AbilityId } from "#enums/ability-id";
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import { AbilityId } from "#enums/ability-id";
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// TODO: Add more tests once Imposter is fully implemented
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// TODO: Add more tests once Imposter is fully implemented
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@ -38,40 +37,24 @@ describe("Abilities - Imposter", () => {
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it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => {
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it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => {
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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game.move.select(MoveId.SPLASH);
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const player = game.field.getPlayerPokemon();
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await game.phaseInterceptor.to(TurnEndPhase);
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const enemy = game.field.getEnemyPokemon();
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
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expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
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expect(player.getAbility()).toBe(enemy.getAbility());
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expect(player.getAbility()).toBe(enemy.getAbility());
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expect(player.getGender()).toBe(enemy.getGender());
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expect(player.getGender()).toBe(enemy.getGender());
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expect(player.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
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const playerStats = player.getStats(false);
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for (const s of EFFECTIVE_STATS) {
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const enemyStats = enemy.getStats(false);
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expect(player.getStat(s, false)).toBe(enemy.getStat(s, false));
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// HP stays the same; all other stats should carry over
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}
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expect(playerStats[0]).not.toBe(enemyStats[0]);
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expect(playerStats.slice(1)).toEqual(enemyStats.slice(1));
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for (const s of BATTLE_STATS) {
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expect(player.getStatStages()).toEqual(enemy.getStatStages());
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expect(player.getStatStage(s)).toBe(enemy.getStatStage(s));
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}
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const playerMoveset = player.getMoveset();
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expect(player.getMoveset().map(m => m.moveId)).toEqual(player.getMoveset().map(m => m.moveId));
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const enemyMoveset = player.getMoveset();
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expect(playerMoveset.length).toBe(enemyMoveset.length);
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expect(player.getTypes()).toEqual(enemy.getTypes());
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for (let i = 0; i < playerMoveset.length && i < enemyMoveset.length; i++) {
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expect(playerMoveset[i]?.moveId).toBe(enemyMoveset[i]?.moveId);
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}
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const playerTypes = player.getTypes();
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const enemyTypes = enemy.getTypes();
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expect(playerTypes.length).toBe(enemyTypes.length);
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for (let i = 0; i < playerTypes.length && i < enemyTypes.length; i++) {
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expect(playerTypes[i]).toBe(enemyTypes[i]);
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}
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});
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});
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it("should copy in-battle overridden stats", async () => {
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it("should copy in-battle overridden stats", async () => {
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@ -80,33 +63,37 @@ describe("Abilities - Imposter", () => {
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const [karp, ditto] = game.scene.getPlayerParty();
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const [karp, ditto] = game.scene.getPlayerParty();
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const enemy = game.field.getEnemyPokemon();
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const enemy = game.field.getEnemyPokemon();
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game.field.mockAbility(ditto, AbilityId.IMPOSTER);
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const abMock = game.field.mockAbility(ditto, AbilityId.IMPOSTER);
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const oldAtk = karp.getStat(Stat.ATK);
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// Turn 1: Use power split
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// Turn 1: Use power split
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const avgAtk = Math.floor((karp.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
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const avgSpAtk = Math.floor((karp.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
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game.move.use(MoveId.SPLASH);
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game.move.use(MoveId.SPLASH);
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await game.move.forceEnemyMove(MoveId.POWER_SPLIT);
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await game.move.forceEnemyMove(MoveId.POWER_SPLIT);
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await game.toNextTurn();
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await game.toNextTurn();
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expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
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const avgAtk = Math.floor((karp.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
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expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
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// Turn 2: Switch in ditto, should copy enemy stats
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expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
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expect(karp.getStat(Stat.ATK, false)).toBe(avgAtk);
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expect(avgAtk).not.toBe(oldAtk);
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// Turn 2: Switch in ditto, should copy power split stats
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game.doSwitchPokemon(1);
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game.doSwitchPokemon(1);
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await game.move.forceEnemyMove(MoveId.SPLASH);
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await game.move.forceEnemyMove(MoveId.SPLASH);
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await game.toNextTurn();
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await game.phaseInterceptor.to("PokemonTransformPhase", false);
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// reset ability mock after activating so Ditto doesn't keep on transforming into itself
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abMock.mockRestore();
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await game.toEndOfTurn();
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expect(ditto.getStat(Stat.ATK, false)).toBe(avgAtk);
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expect(ditto.getStat(Stat.ATK, false)).toBe(avgAtk);
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expect(ditto.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
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});
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});
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it("should set each move's pp to a maximum of 5", async () => {
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it("should set each move's pp to a maximum of 5", async () => {
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game.override.enemyMoveset([MoveId.SWORDS_DANCE, MoveId.GROWL, MoveId.SKETCH, MoveId.RECOVER]);
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game.override.enemyMoveset([MoveId.SWORDS_DANCE, MoveId.GROWL, MoveId.SKETCH, MoveId.RECOVER]);
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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const player = game.scene.getPlayerPokemon()!;
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const player = game.field.getPlayerPokemon();
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player.getMoveset().forEach(move => {
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player.getMoveset().forEach(move => {
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// Should set correct maximum PP without touching `ppUp`
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// Should set correct maximum PP without touching `ppUp`
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@ -127,43 +114,41 @@ describe("Abilities - Imposter", () => {
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});
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});
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it("should persist transformed attributes across reloads", async () => {
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it("should persist transformed attributes across reloads", async () => {
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game.override.moveset([MoveId.ABSORB]);
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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const player = game.scene.getPlayerPokemon()!;
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const player = game.field.getPlayerPokemon();
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const enemy = game.scene.getEnemyPokemon()!;
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const enemy = game.field.getEnemyPokemon();
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game.move.select(MoveId.SPLASH);
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game.move.select(MoveId.SPLASH);
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await game.doKillOpponents();
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await game.doKillOpponents();
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await game.toNextWave();
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await game.toNextWave();
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expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
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expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
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expect(game.scene.currentBattle.waveIndex).toBe(2);
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expect(game.scene.currentBattle.waveIndex).toBe(2);
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await game.reload.reloadSession();
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await game.reload.reloadSession();
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const playerReloaded = game.scene.getPlayerPokemon()!;
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const playerReloaded = game.field.getPlayerPokemon();
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const playerMoveset = player.getMoveset();
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expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
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expect(playerReloaded.getSpeciesForm().speciesId).toBe(SpeciesId.MEW);
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expect(playerReloaded.getAbility()).toBe(enemy.getAbility());
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expect(playerReloaded.getAbility()).toBe(enemy.getAbility());
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expect(playerReloaded.getGender()).toBe(enemy.getGender());
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expect(playerReloaded.getGender()).toBe(enemy.getGender());
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expect(playerReloaded.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
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const playerStats = player.getStats(false);
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for (const s of EFFECTIVE_STATS) {
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const playerReloadedStats = player.getStats(false);
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expect(playerReloaded.getStat(s, false)).toBe(enemy.getStat(s, false));
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// HP stays the same; all other stats should carry over
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}
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expect(playerReloadedStats).toEqual(playerStats);
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expect(playerMoveset.length).toEqual(1);
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expect(playerReloaded.getMoveset()).toEqual(player.getMoveset());
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expect(playerMoveset[0]?.moveId).toEqual(MoveId.SPLASH);
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});
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});
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// TODO: This doesn't look as though it should work
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it("should stay transformed with the correct form after reload", async () => {
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it("should stay transformed with the correct form after reload", async () => {
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game.override.moveset([MoveId.ABSORB]).enemySpecies(SpeciesId.UNOWN);
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game.override.enemySpecies(SpeciesId.UNOWN);
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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const enemy = game.scene.getEnemyPokemon()!;
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const player = game.field.getPlayerPokemon();
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const enemy = game.field.getEnemyPokemon();
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// change form
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// change form
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enemy.species.forms[5];
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enemy.species.forms[5];
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@ -176,11 +161,14 @@ describe("Abilities - Imposter", () => {
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expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
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expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
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expect(game.scene.currentBattle.waveIndex).toBe(2);
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expect(game.scene.currentBattle.waveIndex).toBe(2);
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expect(player.getSpeciesForm().speciesId).toBe(SpeciesId.UNOWN);
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expect(player.getSpeciesForm().formIndex).toBe(5);
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await game.reload.reloadSession();
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await game.reload.reloadSession();
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const playerReloaded = game.scene.getPlayerPokemon()!;
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const playerReloaded = game.field.getPlayerPokemon();
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expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
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expect(playerReloaded.getSpeciesForm().speciesId).toBe(SpeciesId.UNOWN);
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expect(playerReloaded.getSpeciesForm().formIndex).toBe(enemy.getSpeciesForm().formIndex);
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expect(playerReloaded.getSpeciesForm().formIndex).toBe(5);
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});
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});
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});
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});
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@ -70,7 +70,7 @@ export class FieldHelper extends GameManagerHelper {
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* @see {@linkcode vi.spyOn}
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* @see {@linkcode vi.spyOn}
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* @see https://vitest.dev/api/mock#mockreturnvalue
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* @see https://vitest.dev/api/mock#mockreturnvalue
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*/
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*/
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public mockAbility(pokemon: Pokemon, ability: AbilityId): MockInstance<(baseOnly?: boolean) => Ability> {
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public mockAbility(pokemon: Pokemon, ability: AbilityId): MockInstance<(ignoreOverride?: boolean) => Ability> {
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return vi.spyOn(pokemon, "getAbility").mockReturnValue(allAbilities[ability]);
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return vi.spyOn(pokemon, "getAbility").mockReturnValue(allAbilities[ability]);
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}
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}
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