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Apply suggestions from code review
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
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@ -637,6 +637,7 @@ describe("Abilities - Wimp Out", () => {
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game.override
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game.override
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.enemyMoveset(Moves.SPLASH)
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.enemyMoveset(Moves.SPLASH)
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.enemySpecies(Species.WIMPOD)
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.enemySpecies(Species.WIMPOD)
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.enemyAbility(Abilities.WIMP_OUT)
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.moveset([ Moves.MATCHA_GOTCHA, Moves.FALSE_SWIPE ])
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.moveset([ Moves.MATCHA_GOTCHA, Moves.FALSE_SWIPE ])
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.startingLevel(50)
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.startingLevel(50)
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.enemyLevel(1)
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.enemyLevel(1)
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@ -650,6 +651,7 @@ describe("Abilities - Wimp Out", () => {
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game.move.select(Moves.FALSE_SWIPE, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.FALSE_SWIPE, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.MATCHA_GOTCHA, 1);
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game.move.select(Moves.MATCHA_GOTCHA, 1);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(wimpod0.hp).toBeGreaterThan(0);
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expect(wimpod0.hp).toBeGreaterThan(0);
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