mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-28 11:12:24 +02:00
Removed lockable select ui handler, replaced by changes to standard ui handler.
This commit is contained in:
parent
8b173ba2a9
commit
d3067d1461
@ -1,409 +0,0 @@
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import BattleScene from "../battle-scene";
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import { TextStyle, addTextObject, getTextStyleOptions } from "./text";
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import { Mode } from "./ui";
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import UiHandler from "./ui-handler";
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import { addWindow } from "./ui-theme";
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import * as Utils from "../utils";
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import { Button } from "#enums/buttons";
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export interface LockableSelectConfig {
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xOffset?: number;
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yOffset?: number;
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options: LockableSelectItem[];
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maxOptions?: integer;
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delay?: integer;
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noCancel?: boolean;
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supportHover?: boolean;
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}
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export interface LockableSelectItem {
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label: string;
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handler: () => boolean;
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onHover?: () => void;
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keepOpen?: boolean;
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overrideSound?: boolean;
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locked?: boolean;
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title?: boolean;
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}
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const scrollUpLabel = "↑";
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const scrollDownLabel = "↓";
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export default class LockableSelectUiHandler extends UiHandler {
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protected optionSelectContainer: Phaser.GameObjects.Container;
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protected optionSelectBg: Phaser.GameObjects.NineSlice;
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protected optionSelectText: Phaser.GameObjects.Text;
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protected optionSelectIcons: Phaser.GameObjects.Sprite[];
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protected config: LockableSelectConfig | null;
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protected blockInput: boolean;
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protected scrollCursor: integer = 0;
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protected scale: number = 0.1666666667;
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private cursorObj: Phaser.GameObjects.Image | null;
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private textObjects: Phaser.GameObjects.Text[];
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constructor(scene: BattleScene, mode: Mode | null) {
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super(scene, mode);
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}
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getWindowWidth(): integer {
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return 64;
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}
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getWindowHeight(): integer {
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return (Math.min((this.config?.options || []).length, this.config?.maxOptions || 99) + 1) * 96 * this.scale;
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}
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setup() {
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const ui = this.getUi();
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this.optionSelectContainer = this.scene.add.container(0, 0);
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this.optionSelectContainer.setName(`option-select-${this.mode ? Mode[this.mode] : "UNKNOWN"}`);
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this.optionSelectContainer.setVisible(false);
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ui.add(this.optionSelectContainer);
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this.optionSelectBg = addWindow(this.scene, 0, 0, this.getWindowWidth(), this.getWindowHeight());
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this.optionSelectBg.setName("option-select-bg");
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this.optionSelectBg.setOrigin(1, 1);
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this.optionSelectContainer.add(this.optionSelectBg);
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this.optionSelectIcons = [];
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this.textObjects = [];
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this.scale = getTextStyleOptions(TextStyle.WINDOW, (this.scene as BattleScene).uiTheme).scale;
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this.setCursor(0);
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}
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protected setupOptions() {
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const configOptions = this.config?.options ?? [];
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let options: LockableSelectItem[];
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// for performance reasons, this limits how many options we can see at once. Without this, it would try to make text options for every single options
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// which makes the performance take a hit. If there's not enough options to do this (set to 10 at the moment) and the ui mode !== Mode.AUTO_COMPLETE,
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// this is ignored and the original code is untouched, with the options array being all the options from the config
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if (configOptions.length >= 10 && this.scene.ui.getMode() === Mode.AUTO_COMPLETE) {
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const optionsScrollTotal = configOptions.length;
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const optionStartIndex = this.scrollCursor;
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const optionEndIndex = Math.min(optionsScrollTotal, optionStartIndex + (!optionStartIndex || this.scrollCursor + (this.config?.maxOptions! - 1) >= optionsScrollTotal ? this.config?.maxOptions! - 1 : this.config?.maxOptions! - 2));
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options = configOptions.slice(optionStartIndex, optionEndIndex + 2);
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} else {
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options = configOptions;
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}
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if (false) {
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if (this.optionSelectText) {
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this.optionSelectText.destroy();
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}
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if (this.optionSelectIcons?.length) {
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this.optionSelectIcons.map(i => i.destroy());
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this.optionSelectIcons.splice(0, this.optionSelectIcons.length);
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}
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}
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options.forEach((option, index) => {
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// Calculate position for each text item
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const xOffset = option.title ? 20 : 0; // Extra offset for titles
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const yOffset = index * (this.scale * 72); // Spacing between rows
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console.log("x, y", xOffset, yOffset);
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// Create text style dynamically
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const textStyle = {
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color: option.locked ? "#888888" : "#FFFFFF",
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};
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// Add the text object
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const textObject = addTextObject(
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this.scene,
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0, 0,
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option.label,
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TextStyle.WINDOW,
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textStyle
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);
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// Add to container
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this.textObjects.push(textObject);
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this.optionSelectContainer.add(this.textObjects[index]);
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// this.optionSelectContainer.bringToTop(textObject);
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});
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this.scene.add.text(100, 100, "Test Text", { color: "#FFFFFF", fontSize: "24px", fontFamily: "Arial" });
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console.log("Scene:", this.scene);
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const debugBg = this.scene.add.rectangle(0, 0, 400, 400, 0xff0000);
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debugBg.setOrigin(0, 0);
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this.optionSelectContainer.add(debugBg);
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this.optionSelectContainer.setPosition(this.scene.game.canvas.width / 12, 0);
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console.log(this.textObjects[0]);
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console.log((this.scene.game.canvas.width / 6) - 1 - (this.config?.xOffset || 0), (this.config?.yOffset || 0));
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console.log(this.optionSelectBg.originX, this.optionSelectBg.originY);
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console.log(this.textObjects[0].originX, this.textObjects[0].originY);
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console.log("Container Position:", this.optionSelectContainer.x, this.optionSelectContainer.y);
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console.log("Game Canvas Size:", this.scene.game.canvas.width, this.scene.game.canvas.height);
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// Adjust optionSelectBg width
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this.optionSelectBg.width = Math.max(
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this.textObjects.reduce((maxWidth, textObject, index) => {
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const extraOffset = options[index].title ? 20 : 0; // Adjust offset based on the title
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const textWidth = textObject.displayWidth; // Use existing text object
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return Math.max(maxWidth, textWidth + extraOffset);
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}, 0) + 24,
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this.getWindowWidth()
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);
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this.optionSelectBg.height = this.getWindowHeight();
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this.textObjects.forEach((textObject, index) => {
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textObject.setPositionRelative(
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this.optionSelectBg,
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12 + 24 * this.scale + (options[index].title ? 20 : 0), // Adjust the X offset
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2 + 42 * this.scale + index * (96 * this.scale) // Adjust the Y offset based on index
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);
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});
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// Adjust options based on scroll and set individual text objects
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if (this.config?.options && this.config?.options.length > (this.config?.maxOptions!)) {
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const visibleOptions = this.getOptionsWithScroll();
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visibleOptions.forEach((option, i) => {
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this.textObjects[i].setText(option.label);
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// Add icon if locked
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if (option.locked) {
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const itemIcon = this.scene.add.sprite(0, 0, "ui", "icon_lock");
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itemIcon.setScale(3 * this.scale);
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this.optionSelectIcons.push(itemIcon);
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this.optionSelectContainer.add(itemIcon);
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// Position the icon relative to the text
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itemIcon.setPositionRelative(this.textObjects[i], 0, 0);
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}
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});
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}
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}
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show(args: any[]): boolean {
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if (!args.length || !args[0].hasOwnProperty("options") || !args[0].options.length) {
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return false;
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}
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super.show(args);
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this.config = args[0] as LockableSelectConfig;
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this.setupOptions();
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this.scene.ui.bringToTop(this.optionSelectContainer);
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this.optionSelectContainer.setVisible(true);
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this.scrollCursor = 0;
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this.setCursor(0);
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if (this.config.delay) {
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this.blockInput = true;
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this.optionSelectText.setAlpha(0.5);
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this.cursorObj?.setAlpha(0.8);
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this.scene.time.delayedCall(Utils.fixedInt(this.config.delay), () => this.unblockInput());
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}
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return true;
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}
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processInput(button: Button): boolean {
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const ui = this.getUi();
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let success = false;
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const options = this.getOptionsWithScroll();
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let playSound = true;
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if (button === Button.ACTION || button === Button.CANCEL) {
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if (this.blockInput) {
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ui.playError();
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return false;
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}
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success = true;
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if (button === Button.CANCEL) {
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if (this.config?.maxOptions && this.config.options.length > this.config.maxOptions) {
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this.scrollCursor = (this.config.options.length - this.config.maxOptions) + 1;
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this.cursor = options.length - 1;
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} else if (!this.config?.noCancel) {
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this.setCursor(options.length - 1);
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} else {
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return false;
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}
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}
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const option = this.config?.options[this.cursor + (this.scrollCursor - (this.scrollCursor ? 1 : 0))];
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if (option?.handler()) {
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if (!option.keepOpen) {
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this.clear();
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}
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playSound = !option.overrideSound;
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} else {
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ui.playError();
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}
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} else if (button === Button.SUBMIT && ui.getMode() === Mode.AUTO_COMPLETE) {
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// this is here to differentiate between a Button.SUBMIT vs Button.ACTION within the autocomplete handler
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// this is here because Button.ACTION is picked up as z on the keyboard, meaning if you're typing and hit z, it'll select the option you've chosen
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success = true;
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const option = this.config?.options[this.cursor + (this.scrollCursor - (this.scrollCursor ? 1 : 0))];
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if (option?.handler()) {
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if (!option.keepOpen) {
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this.clear();
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}
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playSound = !option.overrideSound;
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} else {
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ui.playError();
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}
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} else {
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switch (button) {
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case Button.UP:
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if (this.cursor) {
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success = this.setCursor(this.cursor - 1);
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} else if (this.cursor === 0) {
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success = this.setCursor(options.length - 1);
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}
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break;
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case Button.DOWN:
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if (this.cursor < options.length - 1) {
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success = this.setCursor(this.cursor + 1);
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} else {
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success = this.setCursor(0);
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}
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break;
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}
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if (this.config?.supportHover) {
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// handle hover code if the element supports hover-handlers and the option has the optional hover-handler set.
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this.config?.options[this.cursor + (this.scrollCursor - (this.scrollCursor ? 1 : 0))]?.onHover?.();
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}
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}
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if (success && playSound) {
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ui.playSelect();
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}
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return success;
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}
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unblockInput(): void {
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if (!this.blockInput) {
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return;
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}
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this.blockInput = false;
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this.optionSelectText.setAlpha(1);
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this.cursorObj?.setAlpha(1);
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}
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getOptionsWithScroll(): LockableSelectItem[] {
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if (!this.config) {
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return [];
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}
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const options = this.config.options.slice(0);
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if (!this.config.maxOptions || this.config.options.length < this.config.maxOptions) {
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return options;
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}
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const optionsScrollTotal = options.length;
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const optionStartIndex = this.scrollCursor;
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const optionEndIndex = Math.min(optionsScrollTotal, optionStartIndex + (!optionStartIndex || this.scrollCursor + (this.config.maxOptions - 1) >= optionsScrollTotal ? this.config.maxOptions - 1 : this.config.maxOptions - 2));
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if (this.config?.maxOptions && options.length > this.config.maxOptions) {
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options.splice(optionEndIndex, optionsScrollTotal);
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options.splice(0, optionStartIndex);
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if (optionStartIndex) {
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options.unshift({
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label: scrollUpLabel,
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handler: () => true
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});
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}
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if (optionEndIndex < optionsScrollTotal) {
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options.push({
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label: scrollDownLabel,
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handler: () => true
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});
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}
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}
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return options;
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}
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setCursor(cursor: integer): boolean {
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const changed = this.cursor !== cursor;
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let isScroll = false;
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const options = this.getOptionsWithScroll();
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if (changed && this.config?.maxOptions && this.config.options.length > this.config.maxOptions) {
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if (Math.abs(cursor - this.cursor) === options.length - 1) {
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// Wrap around the list
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const optionsScrollTotal = this.config.options.length;
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this.scrollCursor = cursor ? optionsScrollTotal - (this.config.maxOptions - 1) : 0;
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this.setupOptions();
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} else {
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// Move the cursor up or down by 1
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const isDown = cursor && cursor > this.cursor;
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if (isDown) {
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if (options[cursor].label === scrollDownLabel) {
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isScroll = true;
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this.scrollCursor++;
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}
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} else {
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if (!cursor && this.scrollCursor) {
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isScroll = true;
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this.scrollCursor--;
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}
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}
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if (isScroll && this.scrollCursor === 1) {
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this.scrollCursor += isDown ? 1 : -1;
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}
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}
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}
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if (isScroll) {
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this.setupOptions();
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} else {
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this.cursor = cursor;
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}
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.image(0, 0, "cursor");
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this.optionSelectContainer.add(this.cursorObj);
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}
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this.cursorObj.setScale(this.scale * 6);
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this.cursorObj.setPositionRelative(this.optionSelectBg, 12, 102 * this.scale + this.cursor * (114 * this.scale - 3));
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return changed;
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}
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clear() {
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super.clear();
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this.config = null;
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this.optionSelectContainer.setVisible(false);
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this.scrollCursor = 0;
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this.eraseCursor();
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}
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eraseCursor() {
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if (this.cursorObj) {
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this.cursorObj.destroy();
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}
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this.cursorObj = null;
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}
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}
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@ -56,7 +56,6 @@ import { Device } from "#enums/devices";
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import MysteryEncounterUiHandler from "./mystery-encounter-ui-handler";
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import PokedexScanUiHandler from "./pokedex-scan-ui-handler";
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import PokedexPageUiHandler from "./pokedex-page-ui-handler";
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import LockableSelectUiHandler from "./lockable-select-ui-handler";
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export enum Mode {
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MESSAGE,
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@ -91,7 +90,6 @@ export enum Mode {
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POKEDEX,
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POKEDEX_SCAN,
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POKEDEX_PAGE,
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LOCKABLE_SELECT,
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LOGIN_FORM,
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REGISTRATION_FORM,
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LOADING,
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@ -138,7 +136,6 @@ const noTransitionModes = [
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Mode.ACHIEVEMENTS,
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Mode.GAME_STATS,
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Mode.POKEDEX_SCAN,
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Mode.LOCKABLE_SELECT,
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Mode.LOGIN_FORM,
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Mode.REGISTRATION_FORM,
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Mode.LOADING,
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@ -207,7 +204,6 @@ export default class UI extends Phaser.GameObjects.Container {
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new PokedexUiHandler(scene),
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new PokedexScanUiHandler(scene, Mode.TEST_DIALOGUE),
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new PokedexPageUiHandler(scene),
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new LockableSelectUiHandler(scene, Mode.LOCKABLE_SELECT),
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new LoginFormUiHandler(scene),
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new RegistrationFormUiHandler(scene),
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new LoadingModalUiHandler(scene),
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