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[UI/UX] Save in starter select screen after moveset changes (#6287)
* Save after moveset changes * Saving only when the moveset is actually changed * Removed logs, added docs * Update src/ui/starter-select-ui-handler.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
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@ -401,6 +401,12 @@ export class StarterSelectUiHandler extends MessageUiHandler {
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private starterPreferences: StarterPreferences;
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/**
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* Used to check whether any moves were swapped using the reorder menu, to decide
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* whether a save should be performed or not.
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*/
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private hasSwappedMoves = false;
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protected blockInput = false;
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constructor() {
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@ -1957,6 +1963,14 @@ export class StarterSelectUiHandler extends MessageUiHandler {
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handler: () => {
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this.moveInfoOverlay.clear();
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this.clearText();
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// Only saved if moves were actually swapped
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if (this.hasSwappedMoves) {
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globalScene.gameData.saveSystem().then(success => {
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if (!success) {
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return globalScene.reset(true);
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}
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});
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}
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ui.setMode(UiMode.STARTER_SELECT);
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return true;
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},
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@ -1975,6 +1989,7 @@ export class StarterSelectUiHandler extends MessageUiHandler {
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options.push({
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label: i18next.t("starterSelectUiHandler:manageMoves"),
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handler: () => {
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this.hasSwappedMoves = false;
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showSwapOptions(this.starterMoveset!); // TODO: is this bang correct?
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return true;
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},
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@ -2724,8 +2739,8 @@ export class StarterSelectUiHandler extends MessageUiHandler {
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} else {
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starterData.moveset = updatedMoveset;
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}
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this.hasSwappedMoves = true;
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this.setSpeciesDetails(this.lastSpecies, { forSeen: false });
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this.updateSelectedStarterMoveset(speciesId);
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}
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