Merge pull request #1 from Bertie690/fix-rattled-speed-stat-increase-delay

PR Review for #5936
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Dobin Shin 2025-06-07 20:54:08 +09:00 committed by GitHub
commit d28aeef0e2
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GPG Key ID: B5690EEEBB952194
2 changed files with 77 additions and 31 deletions

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@ -2119,28 +2119,16 @@ export class IntimidateImmunityAbAttr extends AbAttr {
export class PostIntimidateStatStageChangeAbAttr extends AbAttr {
private stats: BattleStat[];
private stages: number;
private overwrites: boolean;
constructor(stats: BattleStat[], stages: number, overwrites?: boolean) {
constructor(stats: BattleStat[], stages: number) {
super(true);
this.stats = stats;
this.stages = stages;
this.overwrites = !!overwrites;
}
override apply(pokemon: Pokemon, passive: boolean, simulated:boolean, cancelled: BooleanHolder, args: any[]): void {
if (simulated) {
cancelled.value = this.overwrites;
return;
}
const newStatStageChangePhase = new StatStageChangePhase(pokemon.getBattlerIndex(), false, this.stats, this.stages);
if (globalScene.findPhase(m => m instanceof MovePhase)) {
globalScene.prependToPhase(newStatStageChangePhase, MovePhase);
} else if (globalScene.findPhase(m => m instanceof SwitchSummonPhase)) {
globalScene.prependToPhase(newStatStageChangePhase, SwitchSummonPhase);
} else {
globalScene.pushPhase(newStatStageChangePhase);
override apply(pokemon: Pokemon, _passive: boolean, simulated: boolean, _cancelled: BooleanHolder, _args: any[]): void {
if (!simulated) {
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), false, this.stats, this.stages));
}
cancelled.value = this.overwrites;
}
@ -2348,8 +2336,6 @@ export class PostSummonStatStageChangeAbAttr extends PostSummonAbAttr {
const cancelled = new BooleanHolder(false);
if (this.intimidate) {
applyAbAttrs(IntimidateImmunityAbAttr, opponent, cancelled, simulated);
applyAbAttrs(PostIntimidateStatStageChangeAbAttr, opponent, cancelled, simulated);
if (opponent.getTag(BattlerTagType.SUBSTITUTE)) {
cancelled.value = true;
}
@ -2357,6 +2343,7 @@ export class PostSummonStatStageChangeAbAttr extends PostSummonAbAttr {
if (!cancelled.value) {
globalScene.unshiftPhase(new StatStageChangePhase(opponent.getBattlerIndex(), false, this.stats, this.stages));
}
applyAbAttrs(PostIntimidateStatStageChangeAbAttr, opponent, cancelled, simulated);
}
}
}
@ -7372,7 +7359,8 @@ export function initAbilities() {
.attr(PostSummonStatStageChangeOnArenaAbAttr, ArenaTagType.TAILWIND)
.ignorable(),
new Ability(AbilityId.GUARD_DOG, 9)
.attr(PostIntimidateStatStageChangeAbAttr, [ Stat.ATK ], 1, true)
.attr(PostIntimidateStatStageChangeAbAttr, [ Stat.ATK ], 1)
.attr(IntimidateImmunityAbAttr)
.attr(ForceSwitchOutImmunityAbAttr)
.ignorable(),
new Ability(AbilityId.ROCKY_PAYLOAD, 9)

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@ -5,7 +5,10 @@ import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { BattleType } from "#enums/battle-type";
import { Stat } from "#enums/stat";
import { getStatKey, getStatStageChangeDescriptionKey, Stat } from "#enums/stat";
import { BattlerIndex } from "#app/battle";
import i18next from "i18next";
import { getPokemonNameWithAffix } from "#app/messages";
describe("Abilities - Rattled", () => {
let phaserGame: Phaser.Game;
@ -24,43 +27,98 @@ describe("Abilities - Rattled", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.FALSE_SWIPE, MoveId.TRICK_ROOM])
.ability(AbilityId.RATTLED)
.battleType(BattleType.TRAINER)
.disableCrits()
.battleStyle("single")
.enemySpecies(SpeciesId.MAGIKARP)
.enemySpecies(SpeciesId.DUSKULL)
.enemyAbility(AbilityId.INTIMIDATE)
.enemyMoveset(MoveId.PIN_MISSILE);
.enemyPassiveAbility(AbilityId.NO_GUARD);
});
it("should trigger and boost speed immediately after Intimidate attack drop on initial send out", async () => {
it.each<{ type: string; move: MoveId }>([
{ type: "Bug", move: MoveId.TWINEEDLE },
{ type: "Ghost", move: MoveId.ASTONISH },
{ type: "Dark", move: MoveId.BEAT_UP },
])("should raise the user's Speed by 1 stage for each hit of a $type-type move", async ({ move }) => {
game.override.enemyAbility(AbilityId.BALL_FETCH);
await game.classicMode.startBattle([SpeciesId.GIMMIGHOUL]);
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(move);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
game.phaseInterceptor.clearLogs();
await game.phaseInterceptor.to("MoveEffectPhase");
const enemyHits = game.field.getEnemyPokemon().turnData.hitCount;
await game.phaseInterceptor.to("MoveEndPhase");
// Rattled should've raised speed once per hit, displaying a separate message each time
const gimmighoul = game.field.getPlayerPokemon();
expect(gimmighoul.getStatStage(Stat.SPD)).toBe(enemyHits);
expect(game.phaseInterceptor.log.filter(p => p === "ShowAbilityPhase")).toHaveLength(enemyHits);
expect(game.phaseInterceptor.log.filter(p => p === "StatStageChangePhase")).toHaveLength(enemyHits);
const statChangeText = i18next.t(getStatStageChangeDescriptionKey(1, true), {
pokemonNameWithAffix: getPokemonNameWithAffix(gimmighoul),
stats: i18next.t(getStatKey(Stat.SPD)),
count: 1,
});
expect(game.textInterceptor.logs.filter(t => t === statChangeText)).toHaveLength(enemyHits);
});
it.each<{ type: string; move: MoveId }>([
{ type: "Bug", move: MoveId.POWDER },
{ type: "Ghost", move: MoveId.CONFUSE_RAY },
{ type: "Dark", move: MoveId.TAUNT },
])("should not trigger from $type-type status moves", async ({ move }) => {
game.override.enemyAbility(AbilityId.BALL_FETCH);
await game.classicMode.startBattle([SpeciesId.GIMMIGHOUL]);
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(move);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEndPhase");
const gimmighoul = game.field.getPlayerPokemon();
expect(gimmighoul.getStatStage(Stat.SPD)).toBe(0);
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
expect(game.phaseInterceptor.log).not.toContain("StatStageChangePhase");
});
it("should activate after Intimidate attack drop on initial send out", async () => {
// `runToSummon` used instead of `startBattle` to avoid skipping past initial "post send out" effects
await game.classicMode.runToSummon([SpeciesId.GIMMIGHOUL]);
const playerPokemon = game.field.getPlayerPokemon();
// Intimidate
await game.phaseInterceptor.to("StatStageChangePhase");
const playerPokemon = game.field.getPlayerPokemon();
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
game.phaseInterceptor.clearLogs();
// Rattled
await game.phaseInterceptor.to("StatStageChangePhase");
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
// Nothing but show/hide ability phases should be visible
for (const log of game.phaseInterceptor.log) {
expect(log).toBeOneOf(["ShowAbilityPhase", "HideAbilityPhase", "StatStageChangePhase", "MessagePhase"]);
}
});
it("should activate Rattled from Intimidate before the Pokémon is switched out.", async () => {
game.override.enemyLevel(100); // Ensures the opponent switches first by overriding their Pokémon's level to 100.
it("should activate after Intimidate from enemy switch", async () => {
await game.classicMode.startBattle([SpeciesId.GIMMIGHOUL, SpeciesId.BULBASAUR]);
const playerPokemon = game.field.getPlayerPokemon();
game.move.use(MoveId.SPLASH);
game.forceEnemyToSwitch();
game.doSwitchPokemon(1);
await game.phaseInterceptor.to("StatStageChangePhase");
const playerPokemon = game.field.getPlayerPokemon();
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2);
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
await game.phaseInterceptor.to("StatStageChangePhase");
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(2);
});