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Fixed comment
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@ -1216,6 +1216,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return 1.5;
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}
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// TODO: Rather than using -1 as a default... why don't we just change it to 1????????
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if (this.customPokemonData.spriteScale <= 0) {
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return 1;
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}
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