From d1bf3bab63f763b92db5ad6562c92c741a3cad90 Mon Sep 17 00:00:00 2001 From: EmoUsedHM01 <131687820+EmoUsedHM01@users.noreply.github.com> Date: Sun, 14 Apr 2024 10:52:00 +0100 Subject: [PATCH] Added getWeatherType support for Hydro Steam The 3:1 multi coupled with the 0.5 one from Sunny results in an end result of 1.5, tested this a fair amount and everything came back positive --- src/data/move.ts | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/data/move.ts b/src/data/move.ts index 8ea1df3cfd7..4b6e7ff9e46 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -5351,7 +5351,8 @@ export function initMoves() { new AttackMove(Moves.PSYBLADE, "Psyblade", Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, "The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.", -1, 0, 9) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1) .slicingMove(), - new AttackMove(Moves.HYDRO_STEAM, "Hydro Steam (P)", Type.WATER, MoveCategory.SPECIAL, 80, 100, 15, "The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.", -1, 0, 9), + new AttackMove(Moves.HYDRO_STEAM, "Hydro Steam", Type.WATER, MoveCategory.SPECIAL, 80, 100, 15, "The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.", -1, 0, 9) + .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getWeatherType() === WeatherType.SUNNY ? 3 : 1), new AttackMove(Moves.RUINATION, "Ruination", Type.DARK, MoveCategory.SPECIAL, 1, 90, 10, "The user summons a ruinous disaster. This cuts the target's HP in half.", -1, 0, 9) .attr(TargetHalfHpDamageAttr), new AttackMove(Moves.COLLISION_COURSE, "Collision Course (P)", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 100, 5, "The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.", -1, 0, 9),