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adds an ally check to the condition
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@ -1808,7 +1808,7 @@ export class PostTurnResetStatusAbAttr extends PostTurnAbAttr {
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} else {
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} else {
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this.target = pokemon;
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this.target = pokemon;
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}
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}
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if (this.target.status) {
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if (this.target?.status) {
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this.target.scene.queueMessage(getPokemonMessage(this.target, getStatusEffectHealText(this.target.status?.effect)));
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this.target.scene.queueMessage(getPokemonMessage(this.target, getStatusEffectHealText(this.target.status?.effect)));
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this.target.resetStatus();
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this.target.resetStatus();
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@ -2762,7 +2762,7 @@ export function initAbilities() {
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.condition((pokemon) => pokemon.getHpRatio() <= 0.5),
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.condition((pokemon) => pokemon.getHpRatio() <= 0.5),
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new Ability(Abilities.CURSED_BODY, "Cursed Body (N)", "May disable a move used on the Pokémon.", 5),
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new Ability(Abilities.CURSED_BODY, "Cursed Body (N)", "May disable a move used on the Pokémon.", 5),
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new Ability(Abilities.HEALER, "Healer", "Sometimes heals an ally's status condition.", 5)
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new Ability(Abilities.HEALER, "Healer", "Sometimes heals an ally's status condition.", 5)
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.conditionalAttr(pokemon => !Utils.randSeedInt(3), PostTurnResetStatusAbAttr, true),
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.conditionalAttr(pokemon => pokemon.getAlly() && !Utils.randSeedInt(1), PostTurnResetStatusAbAttr, true),
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new Ability(Abilities.FRIEND_GUARD, "Friend Guard (N)", "Reduces damage done to allies.", 5)
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new Ability(Abilities.FRIEND_GUARD, "Friend Guard (N)", "Reduces damage done to allies.", 5)
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.ignorable(),
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.ignorable(),
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new Ability(Abilities.WEAK_ARMOR, "Weak Armor", "Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.", 5)
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new Ability(Abilities.WEAK_ARMOR, "Weak Armor", "Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.", 5)
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