fix comment typos

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fabske0 2025-08-07 11:48:53 +02:00 committed by Sirz Benjie
parent ac8ef62290
commit d07d72a9ea
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GPG Key ID: 4A524B4D196C759E
5 changed files with 8 additions and 8 deletions

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@ -242,8 +242,8 @@ export class BattleScene extends SceneBase {
public battleStyle: BattleStyle = BattleStyle.SWITCH; public battleStyle: BattleStyle = BattleStyle.SWITCH;
/** /**
* Defines whether or not to show type effectiveness hints * Defines whether or not to show type effectiveness hints
* - true: No hints * - true: Show hints for moves
* - false: Show hints for moves * - false: No hints
*/ */
public typeHints = false; public typeHints = false;

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@ -2043,7 +2043,7 @@ export class AllyStatMultiplierAbAttr extends AbAttr {
/** /**
* @param stat - The stat being modified * @param stat - The stat being modified
* @param multipler - The multiplier to apply to the stat * @param multiplier - The multiplier to apply to the stat
* @param ignorable - Whether the multiplier can be ignored by mold breaker-like moves and abilities * @param ignorable - Whether the multiplier can be ignored by mold breaker-like moves and abilities
*/ */
constructor(stat: BattleStat, multiplier: number, ignorable = true) { constructor(stat: BattleStat, multiplier: number, ignorable = true) {

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@ -576,7 +576,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
*/ */
/** /**
* @statif Defines the type of encounter which is used as an identifier, should be tied to a unique MysteryEncounterType * @static Defines the type of encounter which is used as an identifier, should be tied to a unique MysteryEncounterType
* NOTE: if new functions are added to {@linkcode MysteryEncounter} class * NOTE: if new functions are added to {@linkcode MysteryEncounter} class
* @param encounterType * @param encounterType
* @returns this * @returns this
@ -605,7 +605,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
} }
/** /**
* Defines an option + phasefor the encounter. * Defines an option + phase for the encounter.
* Use for easy/streamlined options. * Use for easy/streamlined options.
* There should be at least 2 options defined and no more than 4. * There should be at least 2 options defined and no more than 4.
* If complex use {@linkcode MysteryEncounterBuilder.withOption} * If complex use {@linkcode MysteryEncounterBuilder.withOption}
@ -627,7 +627,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
} }
/** /**
* Defines an option + phasefor the encounter. * Defines an option + phase for the encounter.
* Use for easy/streamlined options. * Use for easy/streamlined options.
* There should be at least 2 options defined and no more than 4. * There should be at least 2 options defined and no more than 4.
* If complex use {@linkcode MysteryEncounterBuilder.withOption} * If complex use {@linkcode MysteryEncounterBuilder.withOption}

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@ -6,7 +6,7 @@ import { isNullOrUndefined } from "#utils/common";
import i18next from "i18next"; import i18next from "i18next";
/** /**
* Will inject all relevant dialogue tokens that exist in the {@linkcode BattlegScene.currentBattle.mysteryEncounter.dialogueTokens}, into i18n text. * Will inject all relevant dialogue tokens that exist in the {@linkcode globalScene.currentBattle.mysteryEncounter.dialogueTokens}, into i18n text.
* Also adds BBCodeText fragments for colored text, if applicable * Also adds BBCodeText fragments for colored text, if applicable
* @param keyOrString * @param keyOrString
* @param primaryStyle Can define a text style to be applied to the entire string. Must be defined for BBCodeText styles to be applied correctly * @param primaryStyle Can define a text style to be applied to the entire string. Must be defined for BBCodeText styles to be applied correctly

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@ -4045,7 +4045,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* @param damage integer * @param damage integer
* @param ignoreSegments boolean, not currently used * @param ignoreSegments boolean, not currently used
* @param preventEndure used to update damage if endure or sturdy * @param preventEndure used to update damage if endure or sturdy
* @param ignoreFaintPhas flag on whether to add FaintPhase if pokemon after applying damage faints * @param ignoreFaintPhase flag on whether to add FaintPhase if pokemon after applying damage faints
* @returns integer representing damage dealt * @returns integer representing damage dealt
*/ */
damage(damage: number, _ignoreSegments = false, preventEndure = false, ignoreFaintPhase = false): number { damage(damage: number, _ignoreSegments = false, preventEndure = false, ignoreFaintPhase = false): number {