mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-10 17:39:31 +02:00
fix comment typos
This commit is contained in:
parent
ac8ef62290
commit
d07d72a9ea
@ -242,8 +242,8 @@ export class BattleScene extends SceneBase {
|
||||
public battleStyle: BattleStyle = BattleStyle.SWITCH;
|
||||
/**
|
||||
* Defines whether or not to show type effectiveness hints
|
||||
* - true: No hints
|
||||
* - false: Show hints for moves
|
||||
* - true: Show hints for moves
|
||||
* - false: No hints
|
||||
*/
|
||||
public typeHints = false;
|
||||
|
||||
|
@ -2043,7 +2043,7 @@ export class AllyStatMultiplierAbAttr extends AbAttr {
|
||||
|
||||
/**
|
||||
* @param stat - The stat being modified
|
||||
* @param multipler - The multiplier to apply to the stat
|
||||
* @param multiplier - The multiplier to apply to the stat
|
||||
* @param ignorable - Whether the multiplier can be ignored by mold breaker-like moves and abilities
|
||||
*/
|
||||
constructor(stat: BattleStat, multiplier: number, ignorable = true) {
|
||||
|
@ -576,7 +576,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
|
||||
*/
|
||||
|
||||
/**
|
||||
* @statif Defines the type of encounter which is used as an identifier, should be tied to a unique MysteryEncounterType
|
||||
* @static Defines the type of encounter which is used as an identifier, should be tied to a unique MysteryEncounterType
|
||||
* NOTE: if new functions are added to {@linkcode MysteryEncounter} class
|
||||
* @param encounterType
|
||||
* @returns this
|
||||
@ -605,7 +605,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines an option + phasefor the encounter.
|
||||
* Defines an option + phase for the encounter.
|
||||
* Use for easy/streamlined options.
|
||||
* There should be at least 2 options defined and no more than 4.
|
||||
* If complex use {@linkcode MysteryEncounterBuilder.withOption}
|
||||
@ -627,7 +627,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines an option + phasefor the encounter.
|
||||
* Defines an option + phase for the encounter.
|
||||
* Use for easy/streamlined options.
|
||||
* There should be at least 2 options defined and no more than 4.
|
||||
* If complex use {@linkcode MysteryEncounterBuilder.withOption}
|
||||
|
@ -6,7 +6,7 @@ import { isNullOrUndefined } from "#utils/common";
|
||||
import i18next from "i18next";
|
||||
|
||||
/**
|
||||
* Will inject all relevant dialogue tokens that exist in the {@linkcode BattlegScene.currentBattle.mysteryEncounter.dialogueTokens}, into i18n text.
|
||||
* Will inject all relevant dialogue tokens that exist in the {@linkcode globalScene.currentBattle.mysteryEncounter.dialogueTokens}, into i18n text.
|
||||
* Also adds BBCodeText fragments for colored text, if applicable
|
||||
* @param keyOrString
|
||||
* @param primaryStyle Can define a text style to be applied to the entire string. Must be defined for BBCodeText styles to be applied correctly
|
||||
|
@ -4045,7 +4045,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
* @param damage integer
|
||||
* @param ignoreSegments boolean, not currently used
|
||||
* @param preventEndure used to update damage if endure or sturdy
|
||||
* @param ignoreFaintPhas flag on whether to add FaintPhase if pokemon after applying damage faints
|
||||
* @param ignoreFaintPhase flag on whether to add FaintPhase if pokemon after applying damage faints
|
||||
* @returns integer representing damage dealt
|
||||
*/
|
||||
damage(damage: number, _ignoreSegments = false, preventEndure = false, ignoreFaintPhase = false): number {
|
||||
|
Loading…
Reference in New Issue
Block a user